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fvtt-hero-
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fvtt-hero-
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12
README.md
12
README.md
@ -2,8 +2,18 @@ This is the official Hero System 6th Edition game system for FoundryVTT, based o
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The Hero System game system is not usable standalone. To play this game you need a copy of the core rulebook.
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The Hero System game system is not usable standalone. To play this game you need a copy of the core rulebook.
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It features :
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- PC/NPC sheets
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- Roll management and associated helpers
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- Segment and Turn management in the combat tracker
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- Official compendiums
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Installation
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Installation
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Manifest URL: https://github.com/Legendsmiths-LLC/
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Manifest URL: https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/raw/branch/master/system.json
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Project page : https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6
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For manual installation, use the provided manifest URL in the "Install System" popup window while managing game systems.
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For manual installation, use the provided manifest URL in the "Install System" popup window while managing game systems.
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23
changelog.md
Normal file
23
changelog.md
Normal file
@ -0,0 +1,23 @@
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v11.0.18
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- Fix killing damage computation
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v11.0.17
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- Fix tickets 1, 2, 3, 7, 8, 9, 10
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- Implements effects tagging (#11)
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v11.0.16
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- Fix mental maneuvers rolls
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- Renamed title
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v11.0.15
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- Fix target rolls for power
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- Add maneuvers roll in the maneuver tab
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- Renamed title
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v11.0.14
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- Initial public release
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33
lang/en.json
33
lang/en.json
@ -1,19 +1,22 @@
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{
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{
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"ACTOR": {
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"TYPES": {
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"TypeCharacter": "Character"
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"Actor": {
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},
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"character": "Character",
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"ITEM": {
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"minion": "Minion"
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"TypeSkill": "Skill",
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},
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"TypePerk": "Perk",
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"Item": {
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"TypePower": "Power",
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"skill": "Skill",
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"TypeTalent": "Talent",
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"perk": "Perk",
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"TypeAdvantage": "Advantage",
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"power": "Power",
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"TypeMartialart": "Martial art",
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"talent": "Talent",
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"TypeLimitation": "Limitation",
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"advantage": "Advantage",
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"TypeComplication": "Complication",
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"martialart": "Martial art",
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"TypeEquipment": "Equipment",
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"limitation": "Limitation",
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"TypeCurrency": "Currency",
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"complication": "Complication",
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"TypeManeuver": "Maneuver"
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"equipment": "Equipment",
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"currency": "Currency",
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"maneuver": "Maneuver"
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}
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},
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},
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"COMBAT": {
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"COMBAT": {
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"TurnPrev": "Previous initiative",
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"TurnPrev": "Previous initiative",
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@ -46,10 +46,12 @@ export class Hero6ActorSheet extends ActorSheet {
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complications: this.actor.getComplications( ),
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complications: this.actor.getComplications( ),
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maneuvers: this.actor.getManeuvers( ),
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maneuvers: this.actor.getManeuvers( ),
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nonstockmaneuvers: this.actor.getNonStockManeuvers(),
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nonstockmaneuvers: this.actor.getNonStockManeuvers(),
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allmaneuvers: this.actor.getAllManeuvers(),
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weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
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weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
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armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
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armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
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shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields())),
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shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields())),
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equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsMoneys()) ),
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moneys: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getMoneys())),
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equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipments()) ),
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subActors: duplicate(this.actor.getSubActors()),
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subActors: duplicate(this.actor.getSubActors()),
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race: duplicate(this.actor.getRace()),
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race: duplicate(this.actor.getRace()),
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encCapacity: this.actor.getEncumbranceCapacity(),
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encCapacity: this.actor.getEncumbranceCapacity(),
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@ -74,7 +76,9 @@ export class Hero6ActorSheet extends ActorSheet {
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editScore: this.options.editScore,
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editScore: this.options.editScore,
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isGM: game.user.isGM
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isGM: game.user.isGM
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}
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}
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this.formData = formData;
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this.formData = formData;
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this.stockManeuverDisplayed = false
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console.log("PC : ", formData, this.object);
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console.log("PC : ", formData, this.object);
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return formData;
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return formData;
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@ -89,9 +93,9 @@ export class Hero6ActorSheet extends ActorSheet {
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// Everything below here is only needed if the sheet is editable
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// Everything below here is only needed if the sheet is editable
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if (!this.options.editable) return;
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if (!this.options.editable) return;
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html.bind("keydown", function(e) { // Ignore Enter in actores sheet
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/*html.bind("keydown", function(e) { // Ignore Enter in actores sheet
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if (e.keyCode === 13) return false;
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if (e.keyCode === 13) return false;
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});
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});*/
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// Update Inventory Item
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// Update Inventory Item
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html.find('.item-edit').click(ev => {
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html.find('.item-edit').click(ev => {
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@ -158,13 +162,19 @@ export class Hero6ActorSheet extends ActorSheet {
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html.find('.roll-perception').click((event) => {
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html.find('.roll-perception').click((event) => {
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this.actor.rollPerception("int");
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this.actor.rollPerception("int");
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});
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});
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html.find('.roll-weapon').click((event) => {
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const li = $(event.currentTarget).parents(".item")
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this.actor.rollWeapon(li.data("item-id"));
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});
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html.find('.roll-power-attack').click((event) => {
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const li = $(event.currentTarget).parents(".item")
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this.actor.rollPowerAttack(li.data("item-id"));
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});
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html.find('.roll-direct').click((event) => {
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html.find('.roll-direct').click((event) => {
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const rollFormula = $(event.currentTarget).data("roll-formula")
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const rollFormula = $(event.currentTarget).data("roll-formula")
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const rollSource = $(event.currentTarget).data("roll-source")
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const rollSource = $(event.currentTarget).data("roll-source")
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Hero6Utility.processDirectRoll( { actorId: this.actor.id, rollFormula: rollFormula, rollSource: rollSource, mode:"directroll"} )
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Hero6Utility.processDirectRoll( { actorId: this.actor.id, rollFormula: rollFormula, rollSource: rollSource, mode:"directroll"} )
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});
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});
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html.find('.roll-item').click((event) => {
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html.find('.roll-item').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const li = $(event.currentTarget).parents(".item");
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let itemId = li.data("item-id")
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let itemId = li.data("item-id")
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@ -180,16 +190,6 @@ export class Hero6ActorSheet extends ActorSheet {
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let itemId = li.data("item-id")
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let itemId = li.data("item-id")
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this.actor.rollLiftDice(itemId);
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this.actor.rollLiftDice(itemId);
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});
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});
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html.find('.roll-weapon').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const skillId = li.data("item-id")
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this.actor.rollWeapon(skillId)
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});
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html.find('.roll-maneuver').click((event) => {
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const li = $(event.currentTarget).parents(".item");
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const maneuverId = li.data("maneuver-id")
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this.actor.rollManeuver(maneuverId)
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});
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html.find('.hold-action').click((event) => {
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html.find('.hold-action').click((event) => {
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this.actor.holdAction()
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this.actor.holdAction()
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@ -198,6 +198,16 @@ export class Hero6ActorSheet extends ActorSheet {
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this.actor.abortAction()
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this.actor.abortAction()
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});
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});
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html.find(".show-stock-maneuver").click((event) => {
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if ( !this.stockManeuverDisplayed) {
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$('div .maneuver-list').removeClass('maneuver-is-stock');
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this.stockManeuverDisplayed = true
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} else {
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$('div .maneuver-list').addClass('maneuver-is-stock');
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this.stockManeuverDisplayed = false
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}
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});
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html.find('.lock-unlock-sheet').click((event) => {
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html.find('.lock-unlock-sheet').click((event) => {
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this.options.editScore = !this.options.editScore;
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this.options.editScore = !this.options.editScore;
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this.render(true);
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this.render(true);
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@ -4,7 +4,7 @@ import { Hero6RollDialog } from "./hero6-roll-dialog.js";
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import { Hero6LiftDice } from "./hero6-lift-dice.js";
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import { Hero6LiftDice } from "./hero6-lift-dice.js";
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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const __speed2Segments = [ [0], [7], [6, 12], [4, 8, 12], [3, 6, 9, 12], [3, 5, 8, 10, 12], [2, 4, 6, 8, 10, 12],
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const __speed2Segments = [[0], [7], [6, 12], [4, 8, 12], [3, 6, 9, 12], [3, 5, 8, 10, 12], [2, 4, 6, 8, 10, 12],
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[2, 4, 6, 7, 9, 11, 12], [2, 3, 5, 6, 8, 9, 11, 12], [2, 3, 4, 6, 7, 8, 10, 11, 12], [2, 3, 4, 5, 6, 8, 9, 10, 11, 12],
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[2, 4, 6, 7, 9, 11, 12], [2, 3, 5, 6, 8, 9, 11, 12], [2, 3, 4, 6, 7, 8, 10, 11, 12], [2, 3, 4, 5, 6, 8, 9, 10, 11, 12],
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[2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12], [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12]]
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[2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12], [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12]]
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@ -40,12 +40,10 @@ export class Hero6Actor extends Actor {
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return actor;
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return actor;
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}
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}
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if (data.type == 'character') {
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if (data.type == 'character' || data.type == 'minion') {
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const maneuvers = await Hero6Utility.loadCompendium("fvtt-hero-system-6.maneuvers")
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const maneuvers = await Hero6Utility.loadCompendium("fvtt-hero-system-6.maneuvers")
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let maneuversObj = maneuvers.map(i => i.toObject())
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let maneuversObj = maneuvers.map(i => i.toObject())
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data.items = maneuversObj.filter(m => m.system.isstock)
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data.items = maneuversObj.filter(m => m.system.isstock)
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}
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if (data.type == 'npc') {
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}
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}
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return super.create(data, options);
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return super.create(data, options);
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@ -62,14 +60,11 @@ export class Hero6Actor extends Actor {
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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computeDerivatedData() {
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computeDerivatedData() {
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if (this.type == "character") {
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let newSTREND = this.computeSTREND()
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let newSTREND = this.computeSTREND()
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if (newSTREND != this.system.characteristics.str.strend) {
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if (newSTREND != this.system.characteristics.str.strend) {
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this.update({ 'system.characteristics.str.strend': newSTREND })
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this.update({ 'system.characteristics.str.strend': newSTREND })
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}
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}
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}
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}
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}
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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performMigration() {
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performMigration() {
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// Fix OCV/OMCV rollable
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// Fix OCV/OMCV rollable
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@ -172,6 +167,19 @@ export class Hero6Actor extends Actor {
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}
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}
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return item;
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return item;
|
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}
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}
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/* -------------------------------------------- */
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async _preCreate(data, options, user) {
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await super._preCreate(data, options, user);
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// Configure prototype token settings
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const prototypeToken = {};
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if (this.type === "character") Object.assign(prototypeToken, {
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sight: { enabled: true }, actorLink: true, disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY
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});
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this.updateSource({ prototypeToken });
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}
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|
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/* -------------------------------------------- */
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/* -------------------------------------------- */
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prepareSkill(skill) {
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prepareSkill(skill) {
|
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skill.roll = 0
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skill.roll = 0
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@ -208,20 +216,27 @@ export class Hero6Actor extends Actor {
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skill.roll = charac.roll
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skill.roll = charac.roll
|
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}
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}
|
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}
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}
|
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console.log("SILL", skill)
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|
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if (skill.system.levels > 0) {
|
if (skill.system.levels > 0) {
|
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skill.roll += skill.system.levels
|
skill.roll += skill.system.levels
|
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}
|
}
|
||||||
}
|
}
|
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|
||||||
/* -------------------------------------------- */
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/* -------------------------------------------- */
|
||||||
prepareManeuver(maneuver) {
|
prepareManeuver(maneuver) {
|
||||||
|
if (maneuver.system.maneuvertype == "mental") {
|
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maneuver.roll = 11 + this.system.characteristics.ocv.value
|
maneuver.roll = 11 + (Number(this.system.characteristics.omcv.value) || 0)
|
||||||
if ( Number(maneuver.system.ocv)) {
|
if (Number(maneuver.system.omcv)) {
|
||||||
maneuver.roll += Number(maneuver.system.ocv)
|
maneuver.roll += (Number(maneuver.system.omcv) || 0)
|
||||||
|
} else {
|
||||||
|
maneuver.noOMCV = true
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
maneuver.noOCV = true
|
maneuver.roll = 11 + (Number(this.system.characteristics.ocv.value) || 0)
|
||||||
|
if (Number(maneuver.system.ocv)) {
|
||||||
|
maneuver.roll += (Number(maneuver.system.ocv) || 0)
|
||||||
|
} else {
|
||||||
|
maneuver.noOCV = true
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -296,11 +311,18 @@ export class Hero6Actor extends Actor {
|
|||||||
let maneuvers = {
|
let maneuvers = {
|
||||||
general: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "general"),
|
general: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "general"),
|
||||||
offensive: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "offensive"),
|
offensive: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "offensive"),
|
||||||
defensive: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "defensive")
|
defensive: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "defensive"),
|
||||||
|
mental: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "mental")
|
||||||
}
|
}
|
||||||
Hero6Utility.sortArrayObjectsByName(maneuvers.general)
|
Hero6Utility.sortArrayObjectsByName(maneuvers.general)
|
||||||
Hero6Utility.sortArrayObjectsByName(maneuvers.offensive)
|
Hero6Utility.sortArrayObjectsByName(maneuvers.offensive)
|
||||||
Hero6Utility.sortArrayObjectsByName(maneuvers.defensive)
|
Hero6Utility.sortArrayObjectsByName(maneuvers.defensive)
|
||||||
|
Hero6Utility.sortArrayObjectsByName(maneuvers.mental)
|
||||||
|
return maneuvers
|
||||||
|
}
|
||||||
|
getAllManeuvers() {
|
||||||
|
let maneuvers = this.items.filter(item => item.type == "maneuver")
|
||||||
|
Hero6Utility.sortArrayObjectsByName(maneuvers)
|
||||||
return maneuvers
|
return maneuvers
|
||||||
}
|
}
|
||||||
getNonStockManeuvers() {
|
getNonStockManeuvers() {
|
||||||
@ -313,6 +335,11 @@ export class Hero6Actor extends Actor {
|
|||||||
Hero6Utility.sortArrayObjectsByName(list)
|
Hero6Utility.sortArrayObjectsByName(list)
|
||||||
return list
|
return list
|
||||||
}
|
}
|
||||||
|
getMoneys() {
|
||||||
|
let list = this.items.filter(item => item.type == "equipment" && item.system.subtype == "money");
|
||||||
|
Hero6Utility.sortArrayObjectsByName(list)
|
||||||
|
return list
|
||||||
|
}
|
||||||
getWeapons() {
|
getWeapons() {
|
||||||
let list = this.items.filter(item => item.type == "equipment" && item.system.subtype == "weapon");
|
let list = this.items.filter(item => item.type == "equipment" && item.system.subtype == "weapon");
|
||||||
Hero6Utility.sortArrayObjectsByName(list)
|
Hero6Utility.sortArrayObjectsByName(list)
|
||||||
@ -408,7 +435,7 @@ export class Hero6Actor extends Actor {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async cleanCombat() {
|
async cleanCombat() {
|
||||||
await this.setFlag("world", "hold-action", false)
|
await this.setFlag("world", "hold-action", false)
|
||||||
await this.setFlag("world", "abort-action", { state: false, count: 0 } )
|
await this.setFlag("world", "abort-action", { state: false, count: 0 })
|
||||||
}
|
}
|
||||||
async holdAction() {
|
async holdAction() {
|
||||||
await this.disableAbortAction()
|
await this.disableAbortAction()
|
||||||
@ -481,7 +508,7 @@ export class Hero6Actor extends Actor {
|
|||||||
}
|
}
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
getBaseInit(turn) {
|
getBaseInit(turn) {
|
||||||
if ( turn != this.turn) {
|
if (turn != this.turn) {
|
||||||
let r = new Roll("1d6").roll({ async: false })
|
let r = new Roll("1d6").roll({ async: false })
|
||||||
this.currentInit = Number(this.system.characteristics.dex.initiative) + Number(((r.total / 10).toFixed(2)))
|
this.currentInit = Number(this.system.characteristics.dex.initiative) + Number(((r.total / 10).toFixed(2)))
|
||||||
this.turn = turn
|
this.turn = turn
|
||||||
@ -516,8 +543,13 @@ export class Hero6Actor extends Actor {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
prepareCharacValues(charac) {
|
prepareCharacValues(charac) {
|
||||||
charac.total = charac.value
|
if (charac.label == "OCV" || charac.label == "OMCV" ) {
|
||||||
charac.roll = 9 + Math.round((charac.value) / 5)
|
charac.total = charac.value
|
||||||
|
charac.roll = 11 + charac.value
|
||||||
|
} else {
|
||||||
|
charac.total = charac.value
|
||||||
|
charac.roll = 9 + Math.round((charac.value) / 5)
|
||||||
|
}
|
||||||
}
|
}
|
||||||
prepareCharac() {
|
prepareCharac() {
|
||||||
let characs = duplicate(this.system.characteristics)
|
let characs = duplicate(this.system.characteristics)
|
||||||
@ -531,7 +563,7 @@ export class Hero6Actor extends Actor {
|
|||||||
if (key == "spd") {
|
if (key == "spd") {
|
||||||
ch.phasesString = this.getPhasesString()
|
ch.phasesString = this.getPhasesString()
|
||||||
}
|
}
|
||||||
if (key =="pre") {
|
if (key == "pre") {
|
||||||
ch.presenceattack = duplicate(this.system.biodata.presenceattack)
|
ch.presenceattack = duplicate(this.system.biodata.presenceattack)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -623,12 +655,10 @@ export class Hero6Actor extends Actor {
|
|||||||
const ray = new Ray(token.object?.center || token.center, defenderToken.center)
|
const ray = new Ray(token.object?.center || token.center, defenderToken.center)
|
||||||
rollData.tokensDistance = canvas.grid.measureDistances([{ ray }], { gridSpaces: false })[0] / canvas.grid.grid.options.dimensions.distance
|
rollData.tokensDistance = canvas.grid.measureDistances([{ ray }], { gridSpaces: false })[0] / canvas.grid.grid.options.dimensions.distance
|
||||||
} else {
|
} else {
|
||||||
ui.notifications.info("No token connected to this actor, unable to compute distance.")
|
//ui.notifications.info("No token connected to this actor, unable to compute distance.")
|
||||||
return
|
//return
|
||||||
}
|
}
|
||||||
if (defender) {
|
if (defender) {
|
||||||
rollData.forceAdvantage = defender.isAttackerAdvantage()
|
|
||||||
rollData.advantageFromTarget = true
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
console.log("ROLLDATA", rollData)
|
console.log("ROLLDATA", rollData)
|
||||||
@ -681,11 +711,20 @@ export class Hero6Actor extends Actor {
|
|||||||
rollData.title = item.name
|
rollData.title = item.name
|
||||||
rollData.diceFormula = Hero6Utility.convertRollHeroSyntax(item.system.damage)
|
rollData.diceFormula = Hero6Utility.convertRollHeroSyntax(item.system.damage)
|
||||||
let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
|
let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
|
||||||
await Hero6Utility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
|
//await Hero6Utility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
|
||||||
|
|
||||||
rollData.roll = myRoll
|
rollData.roll = myRoll
|
||||||
rollData.result = myRoll.total
|
rollData.result = myRoll.total
|
||||||
rollData.bodyValue = Hero6Utility.computeBodyValue(myRoll)
|
rollData.bodyValue = Hero6Utility.computeBodyValue(myRoll)
|
||||||
|
|
||||||
|
let mult
|
||||||
|
if (item.system.damageeffect == "killing") { // As per issue #11
|
||||||
|
mult = new Roll("1d3").roll({ async: false })
|
||||||
|
rollData.killingMultiplier = mult.total
|
||||||
|
rollData.stunValue = Number(myRoll.total) * (Number(mult.total) + (Number(item.system.stunx) || 0))
|
||||||
|
} else {
|
||||||
|
rollData.stunValue = myRoll.total
|
||||||
|
}
|
||||||
|
|
||||||
let msgFlavor = await renderTemplate(`systems/fvtt-hero-system-6/templates/chat/chat-damage-result.hbs`, rollData)
|
let msgFlavor = await renderTemplate(`systems/fvtt-hero-system-6/templates/chat/chat-damage-result.hbs`, rollData)
|
||||||
let msg = await rollData.roll.toMessage({
|
let msg = await rollData.roll.toMessage({
|
||||||
@ -693,6 +732,11 @@ export class Hero6Actor extends Actor {
|
|||||||
rollMode: game.settings.get("core", "rollMode"),
|
rollMode: game.settings.get("core", "rollMode"),
|
||||||
flavor: msgFlavor
|
flavor: msgFlavor
|
||||||
})
|
})
|
||||||
|
|
||||||
|
if (mult) {
|
||||||
|
await Hero6Utility.showDiceSoNice(mult, game.settings.get("core", "rollMode"))
|
||||||
|
}
|
||||||
|
|
||||||
rollData.roll = duplicate(rollData.roll) // Convert to object
|
rollData.roll = duplicate(rollData.roll) // Convert to object
|
||||||
msg.setFlag("world", "rolldata", rollData)
|
msg.setFlag("world", "rolldata", rollData)
|
||||||
console.log("Rolldata result", rollData)
|
console.log("Rolldata result", rollData)
|
||||||
@ -720,28 +764,6 @@ export class Hero6Actor extends Actor {
|
|||||||
console.log("Rolldata result", rollData)
|
console.log("Rolldata result", rollData)
|
||||||
}
|
}
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
rollManeuver(maneuverId) {
|
|
||||||
let skill = this.items.get(skillId)
|
|
||||||
if (skill) {
|
|
||||||
if (skill.system.islore && skill.system.level == 0) {
|
|
||||||
ui.notifications.warn("You can't use Lore Skills with a SL of 0.")
|
|
||||||
return
|
|
||||||
}
|
|
||||||
skill = duplicate(skill)
|
|
||||||
Hero6Utility.updateSkill(skill)
|
|
||||||
let abilityKey = skill.system.ability
|
|
||||||
let rollData = this.getCommonRollData(abilityKey)
|
|
||||||
rollData.mode = "skill"
|
|
||||||
rollData.skill = skill
|
|
||||||
rollData.img = skill.img
|
|
||||||
if (rollData.target) {
|
|
||||||
ui.notifications.warn("You are targetting a token with a skill : please use a Weapon instead.")
|
|
||||||
return
|
|
||||||
}
|
|
||||||
this.startRoll(rollData)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
rollSkill(skillId) {
|
rollSkill(skillId) {
|
||||||
let skill = this.items.get(skillId)
|
let skill = this.items.get(skillId)
|
||||||
if (skill) {
|
if (skill) {
|
||||||
@ -765,34 +787,54 @@ export class Hero6Actor extends Actor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
rollWeapon(weaponId) {
|
async rollWeapon(weaponId) {
|
||||||
let weapon = this.items.get(weaponId)
|
let weapon = this.items.get(weaponId)
|
||||||
if (weapon) {
|
if (weapon) {
|
||||||
weapon = duplicate(weapon)
|
weapon = duplicate(weapon)
|
||||||
let skill = this.items.find(item => item.name.toLowerCase() == weapon.system.skill.toLowerCase())
|
let rollData = this.getCommonRollData()
|
||||||
if (skill) {
|
rollData.weaponRoll = 11 + (Number(this.system.characteristics.ocv.value) || 0) + (Number(weapon.system.ocv) || 0)
|
||||||
skill = duplicate(skill)
|
rollData.mode = "weapon"
|
||||||
Hero6Utility.updateSkill(skill)
|
rollData.weapon = weapon
|
||||||
let abilityKey = skill.system.ability
|
rollData.img = weapon.img
|
||||||
let rollData = this.getCommonRollData(abilityKey)
|
this.startRoll(rollData)
|
||||||
rollData.mode = "weapon"
|
} else {
|
||||||
rollData.skill = skill
|
ui.notifications.warn("Unable to find the weapon " + weapon.name)
|
||||||
rollData.weapon = weapon
|
}
|
||||||
rollData.img = weapon.img
|
}
|
||||||
if (!rollData.forceDisadvantage) { // This is an attack, check if disadvantaged
|
/* -------------------------------------------- */
|
||||||
rollData.forceDisadvantage = this.isAttackDisadvantage()
|
rollMentalManeuver(maneuverId) {
|
||||||
}
|
let maneuver = this.items.get(maneuverId)
|
||||||
/*if (rollData.weapon.system.isranged && rollData.tokensDistance > Hero6Utility.getWeaponMaxRange(rollData.weapon) ) {
|
if (maneuver) {
|
||||||
ui.notifications.warn(`Your target is out of range of your weapon (max: ${Hero6Utility.getWeaponMaxRange(rollData.weapon)} - current : ${rollData.tokensDistance})` )
|
maneuver = duplicate(maneuver)
|
||||||
return
|
let rollData = this.getCommonRollData()
|
||||||
}*/
|
rollData.maneuverRoll = 11 + (Number(this.system.characteristics.omcv.value) || 0) + (Number(maneuver.system.omcv) || 0)
|
||||||
this.startRoll(rollData)
|
rollData.mode = "mentalmaneuver"
|
||||||
} else {
|
rollData.maneuver = maneuver
|
||||||
ui.notifications.warn("Unable to find the relevant skill for weapon " + weapon.name)
|
rollData.img = maneuver.img
|
||||||
}
|
this.startRoll(rollData)
|
||||||
|
} else {
|
||||||
|
ui.notifications.warn("Unable to find the maneuver " + maneuver.name)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
rollPowerAttack(powerId ) {
|
||||||
|
let power = this.items.get(powerId)
|
||||||
|
if (power) {
|
||||||
|
power = duplicate(power)
|
||||||
|
let rollData = this.getCommonRollData()
|
||||||
|
if (power.system.attackvalue == "ocv") {
|
||||||
|
rollData.powerRoll = 11 + (Number(this.system.characteristics.ocv.value) || 0) + (Number(power.system.ocv) || 0)
|
||||||
|
} else {
|
||||||
|
rollData.powerRoll = 11 + (Number(this.system.characteristics.omcv.value) || 0) + (Number(power.system.omcv) || 0)
|
||||||
|
}
|
||||||
|
rollData.mode = "powerattack"
|
||||||
|
rollData.power = power
|
||||||
|
rollData.img = power.img
|
||||||
|
this.startRoll(rollData)
|
||||||
|
} else {
|
||||||
|
ui.notifications.warn("Unable to find power " + power.name)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async startRoll(rollData) {
|
async startRoll(rollData) {
|
||||||
let rollDialog = await Hero6RollDialog.create(this, rollData)
|
let rollDialog = await Hero6RollDialog.create(this, rollData)
|
||||||
|
@ -54,6 +54,9 @@ export class Hero6Combat extends Combat {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
constructor(data, context) {
|
constructor(data, context) {
|
||||||
|
|
||||||
|
data.flags = { world: { turnData: { turnNumber: 0, segmentNumber: 12} } }
|
||||||
|
|
||||||
super(data, context);
|
super(data, context);
|
||||||
|
|
||||||
this.turnNumber = 0;
|
this.turnNumber = 0;
|
||||||
@ -175,6 +178,56 @@ export class Hero6Combat extends Combat {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
async previousRound() {
|
||||||
|
let hasCombatants = false
|
||||||
|
let nextRound = this.round
|
||||||
|
let advanceTime = 0
|
||||||
|
let turn = this.turn === null ? null : 0; // Preserve the fact that it's no-one's turn currently.
|
||||||
|
let turnData = this.getFlag("world", "turnData")
|
||||||
|
|
||||||
|
//console.log("Next round called....", nextRound, turnData)
|
||||||
|
while (!hasCombatants) {
|
||||||
|
if (this.settings.skipDefeated && (turn !== null)) {
|
||||||
|
turn = this.turns.findIndex(t => !t.isDefeated);
|
||||||
|
if (turn === -1) {
|
||||||
|
ui.notifications.warn("COMBAT.NoneRemaining", { localize: true });
|
||||||
|
turn = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
advanceTime = -1 * (Math.max(this.turns.length - this.turn, 0) * CONFIG.time.turnTime);
|
||||||
|
advanceTime -= CONFIG.time.roundTime;
|
||||||
|
nextRound = nextRound -1
|
||||||
|
//console.log("Next round called....2", nextRound, turnData)
|
||||||
|
turnData = this.getFlag("world", "turnData")
|
||||||
|
if (!turnData) {
|
||||||
|
turnData = { turnNumber: 0, segmentNumber: 12 }
|
||||||
|
this.setFlag("world", "turnData", turnData)
|
||||||
|
}
|
||||||
|
turnData = duplicate(turnData)
|
||||||
|
turnData.segmentNumber -= 1
|
||||||
|
if (turnData.segmentNumber <= 0) {
|
||||||
|
turnData.segmentNumber = 12
|
||||||
|
turnData.turnNumber--
|
||||||
|
}
|
||||||
|
await this.setFlag("world", "turnData", turnData)
|
||||||
|
this.turnNumber = turnData.turnNumber;
|
||||||
|
this.segmentNumber = turnData.segmentNumber;
|
||||||
|
//console.log("Next round called....3", nextRound, turnData)
|
||||||
|
|
||||||
|
// Re-compute init of actors
|
||||||
|
hasCombatants = await this.rebuildInitiative()
|
||||||
|
//console.log("Going round....", nextRound, hasCombatants)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update the document, passing data through a hook first
|
||||||
|
const updateData = { round: nextRound, turn };
|
||||||
|
const updateOptions = { advanceTime, direction: -1 };
|
||||||
|
Hooks.callAll("combatRound", this, updateData, updateOptions);
|
||||||
|
console.log(this)
|
||||||
|
return this.update(updateData, updateOptions);
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async nextRound() {
|
async nextRound() {
|
||||||
let hasCombatants = false
|
let hasCombatants = false
|
||||||
@ -230,12 +283,13 @@ export class Hero6Combat extends Combat {
|
|||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async _onCreateEmbeddedDocuments(type, documents, result, options, userId) {
|
async _onCreateDescendantDocuments(type, documents, result, options, userId) {
|
||||||
//console.log("Added...")
|
//console.log("Added...")
|
||||||
await super._onCreateEmbeddedDocuments(type, documents, result, options, userId)
|
if (game.user.isGM) {
|
||||||
await this.rebuildInitiative()
|
await super._onCreateEmbeddedDocuments(type, documents, result, options, userId)
|
||||||
|
await this.rebuildInitiative()
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* --------------------------------------------
|
/* --------------------------------------------
|
||||||
_onUpdate(changed, options, userId) {
|
_onUpdate(changed, options, userId) {
|
||||||
}*/
|
}*/
|
||||||
|
@ -10,7 +10,8 @@ export const Hero6_CONFIG = {
|
|||||||
maneuverTypes: {
|
maneuverTypes: {
|
||||||
"general": "General",
|
"general": "General",
|
||||||
"offensive": "Offensive",
|
"offensive": "Offensive",
|
||||||
"defensive": "Defensive"
|
"defensive": "Defensive",
|
||||||
|
"mental": "Mental"
|
||||||
},
|
},
|
||||||
rollCharac : {
|
rollCharac : {
|
||||||
"str": "Strength",
|
"str": "Strength",
|
||||||
@ -21,6 +22,13 @@ export const Hero6_CONFIG = {
|
|||||||
"pre": "Presence",
|
"pre": "Presence",
|
||||||
"manual": "Manual",
|
"manual": "Manual",
|
||||||
},
|
},
|
||||||
|
damageEffect: {
|
||||||
|
"normal": "Normal",
|
||||||
|
"killing": "Killing",
|
||||||
|
"stunonly": "Stun Only",
|
||||||
|
"bodyonly": "Body Only",
|
||||||
|
"effect": "Effect"
|
||||||
|
},
|
||||||
skillType: {
|
skillType: {
|
||||||
"agility": "Agility",
|
"agility": "Agility",
|
||||||
"interaction": "Interaction",
|
"interaction": "Interaction",
|
||||||
@ -29,6 +37,10 @@ export const Hero6_CONFIG = {
|
|||||||
"combat": "Combat" ,
|
"combat": "Combat" ,
|
||||||
"custom": "Custom"
|
"custom": "Custom"
|
||||||
},
|
},
|
||||||
|
attackTypes: {
|
||||||
|
"ocv": "OCV",
|
||||||
|
"omcv": "OMCV"
|
||||||
|
},
|
||||||
powerEquipmentType: {
|
powerEquipmentType: {
|
||||||
"adjustment": "Adjustment",
|
"adjustment": "Adjustment",
|
||||||
"mental": "Mental",
|
"mental": "Mental",
|
||||||
@ -53,6 +65,5 @@ export const Hero6_CONFIG = {
|
|||||||
"standard": "Standard",
|
"standard": "Standard",
|
||||||
"normal": "Normal",
|
"normal": "Normal",
|
||||||
"killing": "Killing",
|
"killing": "Killing",
|
||||||
"countbody": "Killing (Count BODY)"
|
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -147,13 +147,13 @@ export class Hero6ItemSheet extends ItemSheet {
|
|||||||
});
|
});
|
||||||
|
|
||||||
html.find('.item-skill-profiency').click(ev => {
|
html.find('.item-skill-profiency').click(ev => {
|
||||||
this.object.update( {'system.levels': 12, 'system.cost': 2} )
|
this.object.update( {'system.skillfamiliarity': false, 'system.cost': 2} )
|
||||||
} )
|
} )
|
||||||
html.find('.item-skill-familiarity').click(ev => {
|
html.find('.item-skill-familiarity').click(ev => {
|
||||||
this.object.update( {'system.levels': 10, 'system.cost': 1} )
|
this.object.update( {'system.skillprofiency': false, 'system.cost': 1} )
|
||||||
} )
|
} )
|
||||||
html.find('.item-skill-everyman').click(ev => {
|
html.find('.item-skill-everyman').click(ev => {
|
||||||
this.object.update( {'system.levels': 8, 'system.cost': 0} )
|
this.object.update( {'system.cost': 0} )
|
||||||
} )
|
} )
|
||||||
|
|
||||||
html.find('.view-subitem').click(ev => {
|
html.find('.view-subitem').click(ev => {
|
||||||
|
@ -61,7 +61,7 @@ Hooks.once("init", async function () {
|
|||||||
// Register sheet application classes
|
// Register sheet application classes
|
||||||
Actors.unregisterSheet("core", ActorSheet);
|
Actors.unregisterSheet("core", ActorSheet);
|
||||||
Actors.registerSheet("fvtt-hero-system-6", Hero6ActorSheet, { types: ["character"], makeDefault: true });
|
Actors.registerSheet("fvtt-hero-system-6", Hero6ActorSheet, { types: ["character"], makeDefault: true });
|
||||||
Actors.registerSheet("fvtt-hero-system-6", Hero6NPCSheet, { types: ["npc"], makeDefault: false });
|
Actors.registerSheet("fvtt-hero-system-6", Hero6ActorSheet, { types: ["minion"], makeDefault: false });
|
||||||
|
|
||||||
Items.unregisterSheet("core", ItemSheet);
|
Items.unregisterSheet("core", ItemSheet);
|
||||||
Items.registerSheet("fvtt-hero-system-6", Hero6ItemSheet, { makeDefault: true });
|
Items.registerSheet("fvtt-hero-system-6", Hero6ItemSheet, { makeDefault: true });
|
||||||
|
@ -43,6 +43,9 @@ export class Hero6Utility {
|
|||||||
Handlebars.registerHelper('mul', function (a, b) {
|
Handlebars.registerHelper('mul', function (a, b) {
|
||||||
return Number(a) * Number(b);
|
return Number(a) * Number(b);
|
||||||
})
|
})
|
||||||
|
Handlebars.registerHelper('add', function (a, b) {
|
||||||
|
return (Number(a) || 0) + (Number(b) || 0);
|
||||||
|
})
|
||||||
Handlebars.registerHelper('locationLabel', function (key) {
|
Handlebars.registerHelper('locationLabel', function (key) {
|
||||||
return __locationNames[key]
|
return __locationNames[key]
|
||||||
})
|
})
|
||||||
@ -52,6 +55,9 @@ export class Hero6Utility {
|
|||||||
}
|
}
|
||||||
return false
|
return false
|
||||||
})
|
})
|
||||||
|
Handlebars.registerHelper('fixNum', function (value) {
|
||||||
|
return Number(value) || 0
|
||||||
|
})
|
||||||
Handlebars.registerHelper('checkInit', function (value) {
|
Handlebars.registerHelper('checkInit', function (value) {
|
||||||
let myValue = Number(value) || 0
|
let myValue = Number(value) || 0
|
||||||
return myValue > 0
|
return myValue > 0
|
||||||
@ -163,6 +169,7 @@ export class Hero6Utility {
|
|||||||
'systems/fvtt-hero-system-6/templates/partials/partial-options-abilities.hbs',
|
'systems/fvtt-hero-system-6/templates/partials/partial-options-abilities.hbs',
|
||||||
'systems/fvtt-hero-system-6/templates/partials/partial-item-nav.hbs',
|
'systems/fvtt-hero-system-6/templates/partials/partial-item-nav.hbs',
|
||||||
'systems/fvtt-hero-system-6/templates/partials/partial-item-description.hbs',
|
'systems/fvtt-hero-system-6/templates/partials/partial-item-description.hbs',
|
||||||
|
'systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs',
|
||||||
'systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment.hbs',
|
'systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment.hbs',
|
||||||
'systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs',
|
'systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs',
|
||||||
'systems/fvtt-hero-system-6/templates/partials/partial-power-equipment-cost.hbs',
|
'systems/fvtt-hero-system-6/templates/partials/partial-power-equipment-cost.hbs',
|
||||||
@ -342,6 +349,16 @@ export class Hero6Utility {
|
|||||||
// ability/save/size => 0
|
// ability/save/size => 0
|
||||||
let diceFormula = "3d6"
|
let diceFormula = "3d6"
|
||||||
let target = 10
|
let target = 10
|
||||||
|
|
||||||
|
if(rollData.weapon) {
|
||||||
|
target = rollData.weaponRoll
|
||||||
|
}
|
||||||
|
if(rollData.maneuver) {
|
||||||
|
target = rollData.maneuverRoll
|
||||||
|
}
|
||||||
|
if(rollData.power) {
|
||||||
|
target = rollData.powerRoll
|
||||||
|
}
|
||||||
if (rollData.charac) {
|
if (rollData.charac) {
|
||||||
target = rollData.charac.roll
|
target = rollData.charac.roll
|
||||||
}
|
}
|
||||||
@ -355,7 +372,7 @@ export class Hero6Utility {
|
|||||||
let myRoll = rollData.roll
|
let myRoll = rollData.roll
|
||||||
if (!myRoll) { // New rolls only of no rerolls
|
if (!myRoll) { // New rolls only of no rerolls
|
||||||
myRoll = new Roll(diceFormula).roll({ async: false })
|
myRoll = new Roll(diceFormula).roll({ async: false })
|
||||||
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
|
//await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
|
||||||
}
|
}
|
||||||
|
|
||||||
rollData.roll = myRoll
|
rollData.roll = myRoll
|
||||||
|
@ -1 +1 @@
|
|||||||
MANIFEST-000042
|
MANIFEST-000136
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
2023/08/07-22:18:14.000526 7f5afddfa6c0 Recovering log #40
|
2023/08/27-20:39:44.235927 7f2debfff6c0 Recovering log #134
|
||||||
2023/08/07-22:18:14.012956 7f5afddfa6c0 Delete type=3 #38
|
2023/08/27-20:39:44.247428 7f2debfff6c0 Delete type=3 #132
|
||||||
2023/08/07-22:18:14.012989 7f5afddfa6c0 Delete type=0 #40
|
2023/08/27-20:39:44.247497 7f2debfff6c0 Delete type=0 #134
|
||||||
2023/08/07-23:27:51.013130 7f58677fe6c0 Level-0 table #45: started
|
2023/08/27-20:41:56.186877 7f2b69bff6c0 Level-0 table #139: started
|
||||||
2023/08/07-23:27:51.013173 7f58677fe6c0 Level-0 table #45: 0 bytes OK
|
2023/08/27-20:41:56.186908 7f2b69bff6c0 Level-0 table #139: 0 bytes OK
|
||||||
2023/08/07-23:27:51.019258 7f58677fe6c0 Delete type=0 #43
|
2023/08/27-20:41:56.193027 7f2b69bff6c0 Delete type=0 #137
|
||||||
2023/08/07-23:27:51.040432 7f58677fe6c0 Manual compaction at level-0 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)
|
2023/08/27-20:41:56.200719 7f2b69bff6c0 Manual compaction at level-0 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)
|
||||||
2023/08/07-23:27:51.040586 7f58677fe6c0 Manual compaction at level-1 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)
|
2023/08/27-20:41:56.200780 7f2b69bff6c0 Manual compaction at level-1 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
2023/08/07-22:00:56.735452 7f5afd5f96c0 Recovering log #36
|
2023/08/27-08:29:22.284274 7f2dea7fc6c0 Recovering log #130
|
||||||
2023/08/07-22:00:56.833916 7f5afd5f96c0 Delete type=3 #34
|
2023/08/27-08:29:22.301134 7f2dea7fc6c0 Delete type=3 #128
|
||||||
2023/08/07-22:00:56.833991 7f5afd5f96c0 Delete type=0 #36
|
2023/08/27-08:29:22.301181 7f2dea7fc6c0 Delete type=0 #130
|
||||||
2023/08/07-22:18:10.662583 7f58677fe6c0 Level-0 table #41: started
|
2023/08/27-08:39:31.996089 7f2b69bff6c0 Level-0 table #135: started
|
||||||
2023/08/07-22:18:10.662627 7f58677fe6c0 Level-0 table #41: 0 bytes OK
|
2023/08/27-08:39:31.996115 7f2b69bff6c0 Level-0 table #135: 0 bytes OK
|
||||||
2023/08/07-22:18:10.668688 7f58677fe6c0 Delete type=0 #39
|
2023/08/27-08:39:32.003139 7f2b69bff6c0 Delete type=0 #133
|
||||||
2023/08/07-22:18:10.668861 7f58677fe6c0 Manual compaction at level-0 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)
|
2023/08/27-08:39:32.003292 7f2b69bff6c0 Manual compaction at level-0 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)
|
||||||
2023/08/07-22:18:10.668891 7f58677fe6c0 Manual compaction at level-1 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)
|
2023/08/27-08:39:32.003321 7f2b69bff6c0 Manual compaction at level-1 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)
|
||||||
|
Binary file not shown.
BIN
packs/complications/MANIFEST-000136
Normal file
BIN
packs/complications/MANIFEST-000136
Normal file
Binary file not shown.
BIN
packs/equipment/000099.ldb
Normal file
BIN
packs/equipment/000099.ldb
Normal file
Binary file not shown.
@ -1 +1 @@
|
|||||||
MANIFEST-000042
|
MANIFEST-000138
|
||||||
|
@ -1,7 +1,8 @@
|
|||||||
2023/08/07-22:18:13.969369 7f5afd5f96c0 Recovering log #40
|
2023/08/27-20:39:44.212532 7f2deaffd6c0 Recovering log #136
|
||||||
2023/08/07-22:18:13.978774 7f5afd5f96c0 Delete type=3 #38
|
2023/08/27-20:39:44.228081 7f2deaffd6c0 Delete type=3 #134
|
||||||
2023/08/07-22:18:13.978872 7f5afd5f96c0 Delete type=0 #40
|
2023/08/27-20:39:44.228439 7f2deaffd6c0 Delete type=0 #136
|
||||||
2023/08/07-23:27:50.976450 7f58677fe6c0 Level-0 table #45: started
|
2023/08/27-20:41:56.142827 7f2b69bff6c0 Level-0 table #141: started
|
||||||
2023/08/07-23:27:50.976502 7f58677fe6c0 Level-0 table #45: 0 bytes OK
|
2023/08/27-20:41:56.142857 7f2b69bff6c0 Level-0 table #141: 0 bytes OK
|
||||||
2023/08/07-23:27:50.982719 7f58677fe6c0 Delete type=0 #43
|
2023/08/27-20:41:56.150099 7f2b69bff6c0 Delete type=0 #139
|
||||||
2023/08/07-23:27:50.982828 7f58677fe6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)
|
2023/08/27-20:41:56.161751 7f2b69bff6c0 Manual compaction at level-0 from '!folders!48DCB6UNXCsERTXK' @ 72057594037927935 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at (end)
|
||||||
|
2023/08/27-20:41:56.172058 7f2b69bff6c0 Manual compaction at level-1 from '!folders!48DCB6UNXCsERTXK' @ 72057594037927935 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at (end)
|
||||||
|
@ -1,7 +1,8 @@
|
|||||||
2023/08/07-22:00:56.587410 7f5afd5f96c0 Recovering log #36
|
2023/08/27-08:29:22.269478 7f2deaffd6c0 Recovering log #132
|
||||||
2023/08/07-22:00:56.639569 7f5afd5f96c0 Delete type=3 #34
|
2023/08/27-08:29:22.279442 7f2deaffd6c0 Delete type=3 #130
|
||||||
2023/08/07-22:00:56.639645 7f5afd5f96c0 Delete type=0 #36
|
2023/08/27-08:29:22.279516 7f2deaffd6c0 Delete type=0 #132
|
||||||
2023/08/07-22:18:10.624177 7f58677fe6c0 Level-0 table #41: started
|
2023/08/27-08:39:31.935876 7f2b69bff6c0 Level-0 table #137: started
|
||||||
2023/08/07-22:18:10.624214 7f58677fe6c0 Level-0 table #41: 0 bytes OK
|
2023/08/27-08:39:31.935922 7f2b69bff6c0 Level-0 table #137: 0 bytes OK
|
||||||
2023/08/07-22:18:10.632567 7f58677fe6c0 Delete type=0 #39
|
2023/08/27-08:39:31.943117 7f2b69bff6c0 Delete type=0 #135
|
||||||
2023/08/07-22:18:10.642835 7f58677fe6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)
|
2023/08/27-08:39:31.968194 7f2b69bff6c0 Manual compaction at level-0 from '!folders!48DCB6UNXCsERTXK' @ 72057594037927935 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at (end)
|
||||||
|
2023/08/27-08:39:31.968240 7f2b69bff6c0 Manual compaction at level-1 from '!folders!48DCB6UNXCsERTXK' @ 72057594037927935 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at (end)
|
||||||
|
Binary file not shown.
BIN
packs/equipment/MANIFEST-000138
Normal file
BIN
packs/equipment/MANIFEST-000138
Normal file
Binary file not shown.
Binary file not shown.
@ -1 +1 @@
|
|||||||
MANIFEST-000034
|
MANIFEST-000130
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
2023/08/07-22:18:14.000527 7f5afd5f96c0 Recovering log #32
|
2023/08/27-20:39:44.250167 7f2debfff6c0 Recovering log #127
|
||||||
2023/08/07-22:18:14.012956 7f5afd5f96c0 Delete type=3 #30
|
2023/08/27-20:39:44.264324 7f2debfff6c0 Delete type=3 #125
|
||||||
2023/08/07-22:18:14.012992 7f5afd5f96c0 Delete type=0 #32
|
2023/08/27-20:39:44.264390 7f2debfff6c0 Delete type=0 #127
|
||||||
2023/08/07-23:27:51.026690 7f58677fe6c0 Level-0 table #37: started
|
2023/08/27-20:41:56.193390 7f2b69bff6c0 Level-0 table #133: started
|
||||||
2023/08/07-23:27:51.026730 7f58677fe6c0 Level-0 table #37: 0 bytes OK
|
2023/08/27-20:41:56.193461 7f2b69bff6c0 Level-0 table #133: 0 bytes OK
|
||||||
2023/08/07-23:27:51.033892 7f58677fe6c0 Delete type=0 #35
|
2023/08/27-20:41:56.200226 7f2b69bff6c0 Delete type=0 #131
|
||||||
2023/08/07-23:27:51.040520 7f58677fe6c0 Manual compaction at level-0 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)
|
2023/08/27-20:41:56.200753 7f2b69bff6c0 Manual compaction at level-0 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)
|
||||||
2023/08/07-23:27:51.040625 7f58677fe6c0 Manual compaction at level-1 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)
|
2023/08/27-20:41:56.200791 7f2b69bff6c0 Manual compaction at level-1 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)
|
||||||
|
@ -1,8 +1,15 @@
|
|||||||
2023/08/07-22:00:56.752593 7f5afcdf86c0 Recovering log #28
|
2023/08/27-08:29:22.300538 7f2deaffd6c0 Recovering log #123
|
||||||
2023/08/07-22:00:56.851595 7f5afcdf86c0 Delete type=3 #26
|
2023/08/27-08:29:22.317575 7f2deaffd6c0 Delete type=3 #121
|
||||||
2023/08/07-22:00:56.851652 7f5afcdf86c0 Delete type=0 #28
|
2023/08/27-08:29:22.317668 7f2deaffd6c0 Delete type=0 #123
|
||||||
2023/08/07-22:18:10.668942 7f58677fe6c0 Level-0 table #33: started
|
2023/08/27-08:39:31.985594 7f2b69bff6c0 Level-0 table #128: started
|
||||||
2023/08/07-22:18:10.668989 7f58677fe6c0 Level-0 table #33: 0 bytes OK
|
2023/08/27-08:39:31.989270 7f2b69bff6c0 Level-0 table #128: 885 bytes OK
|
||||||
2023/08/07-22:18:10.675320 7f58677fe6c0 Delete type=0 #31
|
2023/08/27-08:39:31.995966 7f2b69bff6c0 Delete type=0 #126
|
||||||
2023/08/07-22:18:10.691036 7f58677fe6c0 Manual compaction at level-0 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)
|
2023/08/27-08:39:32.003282 7f2b69bff6c0 Manual compaction at level-0 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)
|
||||||
2023/08/07-22:18:10.691069 7f58677fe6c0 Manual compaction at level-1 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)
|
2023/08/27-08:39:32.003339 7f2b69bff6c0 Manual compaction at level-1 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at '!items!M7GTfolCobuXkfpd' @ 28 : 1
|
||||||
|
2023/08/27-08:39:32.003347 7f2b69bff6c0 Compacting 1@1 + 1@2 files
|
||||||
|
2023/08/27-08:39:32.006911 7f2b69bff6c0 Generated table #129@1: 26 keys, 15634 bytes
|
||||||
|
2023/08/27-08:39:32.006934 7f2b69bff6c0 Compacted 1@1 + 1@2 files => 15634 bytes
|
||||||
|
2023/08/27-08:39:32.013790 7f2b69bff6c0 compacted to: files[ 0 0 1 0 0 0 0 ]
|
||||||
|
2023/08/27-08:39:32.013955 7f2b69bff6c0 Delete type=2 #116
|
||||||
|
2023/08/27-08:39:32.014188 7f2b69bff6c0 Delete type=2 #128
|
||||||
|
2023/08/27-08:39:32.026889 7f2b69bff6c0 Manual compaction at level-1 from '!items!M7GTfolCobuXkfpd' @ 28 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)
|
||||||
|
Binary file not shown.
BIN
packs/maneuvers/MANIFEST-000130
Normal file
BIN
packs/maneuvers/MANIFEST-000130
Normal file
Binary file not shown.
@ -1 +1 @@
|
|||||||
MANIFEST-000042
|
MANIFEST-000136
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
2023/08/07-22:18:14.015482 7f5afcdf86c0 Recovering log #40
|
2023/08/27-20:39:44.250167 7f2deaffd6c0 Recovering log #134
|
||||||
2023/08/07-22:18:14.031405 7f5afcdf86c0 Delete type=3 #38
|
2023/08/27-20:39:44.264323 7f2deaffd6c0 Delete type=3 #132
|
||||||
2023/08/07-22:18:14.031513 7f5afcdf86c0 Delete type=0 #40
|
2023/08/27-20:39:44.264388 7f2deaffd6c0 Delete type=0 #134
|
||||||
2023/08/07-23:27:51.019445 7f58677fe6c0 Level-0 table #45: started
|
2023/08/27-20:41:56.200945 7f2b69bff6c0 Level-0 table #139: started
|
||||||
2023/08/07-23:27:51.019492 7f58677fe6c0 Level-0 table #45: 0 bytes OK
|
2023/08/27-20:41:56.200983 7f2b69bff6c0 Level-0 table #139: 0 bytes OK
|
||||||
2023/08/07-23:27:51.026550 7f58677fe6c0 Delete type=0 #43
|
2023/08/27-20:41:56.207779 7f2b69bff6c0 Delete type=0 #137
|
||||||
2023/08/07-23:27:51.040470 7f58677fe6c0 Manual compaction at level-0 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)
|
2023/08/27-20:41:56.214215 7f2b69bff6c0 Manual compaction at level-0 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)
|
||||||
2023/08/07-23:27:51.040607 7f58677fe6c0 Manual compaction at level-1 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)
|
2023/08/27-20:41:56.214249 7f2b69bff6c0 Manual compaction at level-1 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
2023/08/07-22:00:56.836453 7f5afd5f96c0 Recovering log #36
|
2023/08/27-08:29:22.302661 7f2debfff6c0 Recovering log #130
|
||||||
2023/08/07-22:00:56.950488 7f5afd5f96c0 Delete type=3 #34
|
2023/08/27-08:29:22.321361 7f2debfff6c0 Delete type=3 #128
|
||||||
2023/08/07-22:00:56.950642 7f5afd5f96c0 Delete type=0 #36
|
2023/08/27-08:29:22.321420 7f2debfff6c0 Delete type=0 #130
|
||||||
2023/08/07-22:18:10.683235 7f58677fe6c0 Level-0 table #41: started
|
2023/08/27-08:39:32.020735 7f2b69bff6c0 Level-0 table #135: started
|
||||||
2023/08/07-22:18:10.683286 7f58677fe6c0 Level-0 table #41: 0 bytes OK
|
2023/08/27-08:39:32.020763 7f2b69bff6c0 Level-0 table #135: 0 bytes OK
|
||||||
2023/08/07-22:18:10.690928 7f58677fe6c0 Delete type=0 #39
|
2023/08/27-08:39:32.026780 7f2b69bff6c0 Delete type=0 #133
|
||||||
2023/08/07-22:18:10.691057 7f58677fe6c0 Manual compaction at level-0 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)
|
2023/08/27-08:39:32.026919 7f2b69bff6c0 Manual compaction at level-0 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)
|
||||||
2023/08/07-22:18:10.691082 7f58677fe6c0 Manual compaction at level-1 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)
|
2023/08/27-08:39:32.026945 7f2b69bff6c0 Manual compaction at level-1 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)
|
||||||
|
Binary file not shown.
BIN
packs/perks/MANIFEST-000136
Normal file
BIN
packs/perks/MANIFEST-000136
Normal file
Binary file not shown.
Binary file not shown.
BIN
packs/powers/000062.ldb
Normal file
BIN
packs/powers/000062.ldb
Normal file
Binary file not shown.
@ -1 +1 @@
|
|||||||
MANIFEST-000042
|
MANIFEST-000137
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
2023/08/07-22:18:13.982354 7f5afd5f96c0 Recovering log #40
|
2023/08/27-20:39:44.235304 7f2deb7fe6c0 Recovering log #135
|
||||||
2023/08/07-22:18:13.997957 7f5afd5f96c0 Delete type=3 #38
|
2023/08/27-20:39:44.247427 7f2deb7fe6c0 Delete type=3 #133
|
||||||
2023/08/07-22:18:13.998008 7f5afd5f96c0 Delete type=0 #40
|
2023/08/27-20:39:44.247491 7f2deb7fe6c0 Delete type=0 #135
|
||||||
2023/08/07-23:27:51.005564 7f58677fe6c0 Level-0 table #45: started
|
2023/08/27-20:41:56.178462 7f2b69bff6c0 Level-0 table #140: started
|
||||||
2023/08/07-23:27:51.005735 7f58677fe6c0 Level-0 table #45: 0 bytes OK
|
2023/08/27-20:41:56.178510 7f2b69bff6c0 Level-0 table #140: 0 bytes OK
|
||||||
2023/08/07-23:27:51.012861 7f58677fe6c0 Delete type=0 #43
|
2023/08/27-20:41:56.186727 7f2b69bff6c0 Delete type=0 #138
|
||||||
2023/08/07-23:27:51.013069 7f58677fe6c0 Manual compaction at level-0 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)
|
2023/08/27-20:41:56.200700 7f2b69bff6c0 Manual compaction at level-0 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)
|
||||||
2023/08/07-23:27:51.013100 7f58677fe6c0 Manual compaction at level-1 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)
|
2023/08/27-20:41:56.200765 7f2b69bff6c0 Manual compaction at level-1 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
2023/08/07-22:00:56.642444 7f5afcdf86c0 Recovering log #36
|
2023/08/27-08:29:22.281768 7f2deb7fe6c0 Recovering log #131
|
||||||
2023/08/07-22:00:56.750892 7f5afcdf86c0 Delete type=3 #34
|
2023/08/27-08:29:22.298260 7f2deb7fe6c0 Delete type=3 #129
|
||||||
2023/08/07-22:00:56.750934 7f5afcdf86c0 Delete type=0 #36
|
2023/08/27-08:29:22.298361 7f2deb7fe6c0 Delete type=0 #131
|
||||||
2023/08/07-22:18:10.655429 7f58677fe6c0 Level-0 table #41: started
|
2023/08/27-08:39:31.977972 7f2b69bff6c0 Level-0 table #136: started
|
||||||
2023/08/07-22:18:10.655482 7f58677fe6c0 Level-0 table #41: 0 bytes OK
|
2023/08/27-08:39:31.978008 7f2b69bff6c0 Level-0 table #136: 0 bytes OK
|
||||||
2023/08/07-22:18:10.662426 7f58677fe6c0 Delete type=0 #39
|
2023/08/27-08:39:31.985417 7f2b69bff6c0 Delete type=0 #134
|
||||||
2023/08/07-22:18:10.668849 7f58677fe6c0 Manual compaction at level-0 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)
|
2023/08/27-08:39:32.003270 7f2b69bff6c0 Manual compaction at level-0 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)
|
||||||
2023/08/07-22:18:10.668882 7f58677fe6c0 Manual compaction at level-1 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)
|
2023/08/27-08:39:32.003309 7f2b69bff6c0 Manual compaction at level-1 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)
|
||||||
|
Binary file not shown.
BIN
packs/powers/MANIFEST-000137
Normal file
BIN
packs/powers/MANIFEST-000137
Normal file
Binary file not shown.
@ -1 +1 @@
|
|||||||
MANIFEST-000042
|
MANIFEST-000136
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
2023/08/07-22:18:13.982353 7f5afddfa6c0 Recovering log #40
|
2023/08/27-20:39:44.212540 7f2debfff6c0 Recovering log #134
|
||||||
2023/08/07-22:18:13.997971 7f5afddfa6c0 Delete type=3 #38
|
2023/08/27-20:39:44.228086 7f2debfff6c0 Delete type=3 #132
|
||||||
2023/08/07-22:18:13.998032 7f5afddfa6c0 Delete type=0 #40
|
2023/08/27-20:39:44.228309 7f2debfff6c0 Delete type=0 #134
|
||||||
2023/08/07-23:27:50.999438 7f58677fe6c0 Level-0 table #45: started
|
2023/08/27-20:41:56.172072 7f2b69bff6c0 Level-0 table #139: started
|
||||||
2023/08/07-23:27:50.999471 7f58677fe6c0 Level-0 table #45: 0 bytes OK
|
2023/08/27-20:41:56.172106 7f2b69bff6c0 Level-0 table #139: 0 bytes OK
|
||||||
2023/08/07-23:27:51.005436 7f58677fe6c0 Delete type=0 #43
|
2023/08/27-20:41:56.178249 7f2b69bff6c0 Delete type=0 #137
|
||||||
2023/08/07-23:27:51.013039 7f58677fe6c0 Manual compaction at level-0 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)
|
2023/08/27-20:41:56.193350 7f2b69bff6c0 Manual compaction at level-0 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)
|
||||||
2023/08/07-23:27:51.013085 7f58677fe6c0 Manual compaction at level-1 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)
|
2023/08/27-20:41:56.200736 7f2b69bff6c0 Manual compaction at level-1 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
2023/08/07-22:00:56.642359 7f5afd5f96c0 Recovering log #36
|
2023/08/27-08:29:22.269474 7f2debfff6c0 Recovering log #130
|
||||||
2023/08/07-22:00:56.733205 7f5afd5f96c0 Delete type=3 #34
|
2023/08/27-08:29:22.282410 7f2debfff6c0 Delete type=3 #128
|
||||||
2023/08/07-22:00:56.733486 7f5afd5f96c0 Delete type=0 #36
|
2023/08/27-08:29:22.282470 7f2debfff6c0 Delete type=0 #130
|
||||||
2023/08/07-22:18:10.649211 7f58677fe6c0 Level-0 table #41: started
|
2023/08/27-08:39:31.960813 7f2b69bff6c0 Level-0 table #135: started
|
||||||
2023/08/07-22:18:10.649245 7f58677fe6c0 Level-0 table #41: 0 bytes OK
|
2023/08/27-08:39:31.960840 7f2b69bff6c0 Level-0 table #135: 0 bytes OK
|
||||||
2023/08/07-22:18:10.655255 7f58677fe6c0 Delete type=0 #39
|
2023/08/27-08:39:31.968065 7f2b69bff6c0 Delete type=0 #133
|
||||||
2023/08/07-22:18:10.668835 7f58677fe6c0 Manual compaction at level-0 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)
|
2023/08/27-08:39:31.968231 7f2b69bff6c0 Manual compaction at level-0 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)
|
||||||
2023/08/07-22:18:10.668872 7f58677fe6c0 Manual compaction at level-1 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)
|
2023/08/27-08:39:31.968249 7f2b69bff6c0 Manual compaction at level-1 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)
|
||||||
|
Binary file not shown.
BIN
packs/skills/MANIFEST-000136
Normal file
BIN
packs/skills/MANIFEST-000136
Normal file
Binary file not shown.
@ -1 +1 @@
|
|||||||
MANIFEST-000042
|
MANIFEST-000136
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
2023/08/07-22:18:14.015482 7f5afd5f96c0 Recovering log #40
|
2023/08/27-20:39:44.268226 7f2deb7fe6c0 Recovering log #134
|
||||||
2023/08/07-22:18:14.034395 7f5afd5f96c0 Delete type=3 #38
|
2023/08/27-20:39:44.283633 7f2deb7fe6c0 Delete type=3 #132
|
||||||
2023/08/07-22:18:14.034433 7f5afd5f96c0 Delete type=0 #40
|
2023/08/27-20:39:44.283696 7f2deb7fe6c0 Delete type=0 #134
|
||||||
2023/08/07-23:27:51.034000 7f58677fe6c0 Level-0 table #45: started
|
2023/08/27-20:41:56.208002 7f2b69bff6c0 Level-0 table #139: started
|
||||||
2023/08/07-23:27:51.034031 7f58677fe6c0 Level-0 table #45: 0 bytes OK
|
2023/08/27-20:41:56.208063 7f2b69bff6c0 Level-0 table #139: 0 bytes OK
|
||||||
2023/08/07-23:27:51.040235 7f58677fe6c0 Delete type=0 #43
|
2023/08/27-20:41:56.214116 7f2b69bff6c0 Delete type=0 #137
|
||||||
2023/08/07-23:27:51.040547 7f58677fe6c0 Manual compaction at level-0 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)
|
2023/08/27-20:41:56.214260 7f2b69bff6c0 Manual compaction at level-0 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)
|
||||||
2023/08/07-23:27:51.040656 7f58677fe6c0 Manual compaction at level-1 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)
|
2023/08/27-20:41:56.214285 7f2b69bff6c0 Manual compaction at level-1 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)
|
||||||
|
@ -1,8 +1,8 @@
|
|||||||
2023/08/07-22:00:56.853665 7f5afcdf86c0 Recovering log #36
|
2023/08/27-08:29:22.319586 7f2deb7fe6c0 Recovering log #130
|
||||||
2023/08/07-22:00:56.969522 7f5afcdf86c0 Delete type=3 #34
|
2023/08/27-08:29:22.330371 7f2deb7fe6c0 Delete type=3 #128
|
||||||
2023/08/07-22:00:56.969559 7f5afcdf86c0 Delete type=0 #36
|
2023/08/27-08:29:22.330427 7f2deb7fe6c0 Delete type=0 #130
|
||||||
2023/08/07-22:18:10.675457 7f58677fe6c0 Level-0 table #41: started
|
2023/08/27-08:39:32.014249 7f2b69bff6c0 Level-0 table #135: started
|
||||||
2023/08/07-22:18:10.675493 7f58677fe6c0 Level-0 table #41: 0 bytes OK
|
2023/08/27-08:39:32.014276 7f2b69bff6c0 Level-0 table #135: 0 bytes OK
|
||||||
2023/08/07-22:18:10.683073 7f58677fe6c0 Delete type=0 #39
|
2023/08/27-08:39:32.020634 7f2b69bff6c0 Delete type=0 #133
|
||||||
2023/08/07-22:18:10.691049 7f58677fe6c0 Manual compaction at level-0 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)
|
2023/08/27-08:39:32.026909 7f2b69bff6c0 Manual compaction at level-0 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)
|
||||||
2023/08/07-22:18:10.691077 7f58677fe6c0 Manual compaction at level-1 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)
|
2023/08/27-08:39:32.026927 7f2b69bff6c0 Manual compaction at level-1 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)
|
||||||
|
Binary file not shown.
BIN
packs/talents/MANIFEST-000136
Normal file
BIN
packs/talents/MANIFEST-000136
Normal file
Binary file not shown.
@ -1 +1 @@
|
|||||||
MANIFEST-000042
|
MANIFEST-000086
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
2023/08/07-22:18:13.969369 7f5afddfa6c0 Recovering log #40
|
2023/08/24-15:57:43.392826 7fab4affd6c0 Recovering log #84
|
||||||
2023/08/07-22:18:13.978774 7f5afddfa6c0 Delete type=3 #38
|
2023/08/24-15:57:43.403060 7fab4affd6c0 Delete type=3 #82
|
||||||
2023/08/07-22:18:13.978889 7f5afddfa6c0 Delete type=0 #40
|
2023/08/24-15:57:43.403157 7fab4affd6c0 Delete type=0 #84
|
||||||
2023/08/07-23:27:50.992870 7f58677fe6c0 Level-0 table #45: started
|
2023/08/24-15:59:11.995583 7fab497fa6c0 Level-0 table #89: started
|
||||||
2023/08/07-23:27:50.992899 7f58677fe6c0 Level-0 table #45: 0 bytes OK
|
2023/08/24-15:59:11.995614 7fab497fa6c0 Level-0 table #89: 0 bytes OK
|
||||||
2023/08/07-23:27:50.999291 7f58677fe6c0 Delete type=0 #43
|
2023/08/24-15:59:12.004480 7fab497fa6c0 Delete type=0 #87
|
||||||
2023/08/07-23:27:51.013019 7f58677fe6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)
|
2023/08/24-15:59:12.025495 7fab497fa6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
2023/08/07-22:00:56.587421 7f5afcdf86c0 Recovering log #36
|
2023/08/24-15:09:37.452353 7fab4b7fe6c0 Recovering log #80
|
||||||
2023/08/07-22:00:56.639569 7f5afcdf86c0 Delete type=3 #34
|
2023/08/24-15:09:37.462595 7fab4b7fe6c0 Delete type=3 #78
|
||||||
2023/08/07-22:00:56.639646 7f5afcdf86c0 Delete type=0 #36
|
2023/08/24-15:09:37.462673 7fab4b7fe6c0 Delete type=0 #80
|
||||||
2023/08/07-22:18:10.642928 7f58677fe6c0 Level-0 table #41: started
|
2023/08/24-15:56:20.976153 7fab497fa6c0 Level-0 table #85: started
|
||||||
2023/08/07-22:18:10.642973 7f58677fe6c0 Level-0 table #41: 0 bytes OK
|
2023/08/24-15:56:20.976179 7fab497fa6c0 Level-0 table #85: 0 bytes OK
|
||||||
2023/08/07-22:18:10.649077 7f58677fe6c0 Delete type=0 #39
|
2023/08/24-15:56:20.984268 7fab497fa6c0 Delete type=0 #83
|
||||||
2023/08/07-22:18:10.668818 7f58677fe6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)
|
2023/08/24-15:56:20.984458 7fab497fa6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)
|
||||||
|
Binary file not shown.
BIN
packs/weapons/MANIFEST-000086
Normal file
BIN
packs/weapons/MANIFEST-000086
Normal file
Binary file not shown.
@ -649,6 +649,11 @@ ul, li {
|
|||||||
align-content: center;
|
align-content: center;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.content-center {
|
||||||
|
align-content: center;
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
|
||||||
.attribut-value,
|
.attribut-value,
|
||||||
.carac-value {
|
.carac-value {
|
||||||
flex-grow: 0;
|
flex-grow: 0;
|
||||||
@ -1147,8 +1152,8 @@ ul, li {
|
|||||||
}
|
}
|
||||||
|
|
||||||
#logo {
|
#logo {
|
||||||
content : url(../images/ui/crucible_game_logo.png);
|
content : url(../images/ui/logo_hex_yellow_01.webp);
|
||||||
width: 100px;
|
width: 60px;
|
||||||
height: 60px;
|
height: 60px;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1360,6 +1365,7 @@ Focus FOC: #ff0084
|
|||||||
flex-grow:1;
|
flex-grow:1;
|
||||||
max-width: 8rem;
|
max-width: 8rem;
|
||||||
min-width: 8rem;
|
min-width: 8rem;
|
||||||
|
text-align: start;
|
||||||
}
|
}
|
||||||
.item-field-text-long {
|
.item-field-text-long {
|
||||||
flex-grow:1;
|
flex-grow:1;
|
||||||
@ -1410,7 +1416,12 @@ Focus FOC: #ff0084
|
|||||||
}
|
}
|
||||||
.item-controls-fixed {
|
.item-controls-fixed {
|
||||||
min-width:2rem;
|
min-width:2rem;
|
||||||
max-width: 2rem;
|
/*max-width: 2rem;*/
|
||||||
|
}
|
||||||
|
.item-controls-fixed-small {
|
||||||
|
min-width:1rem;
|
||||||
|
font-size: 0.8rem;
|
||||||
|
/*max-width: 2rem;*/
|
||||||
}
|
}
|
||||||
.biodata-portrait {
|
.biodata-portrait {
|
||||||
min-height: 512px;
|
min-height: 512px;
|
||||||
@ -1425,4 +1436,11 @@ Focus FOC: #ff0084
|
|||||||
}
|
}
|
||||||
.margin-left-8 {
|
.margin-left-8 {
|
||||||
margin-left: 8px;
|
margin-left: 8px;
|
||||||
}
|
}
|
||||||
|
.maneuver-is-stock {
|
||||||
|
display: none;
|
||||||
|
visibility: hidden;
|
||||||
|
}
|
||||||
|
.compendium .directory-list .directory-item .folder-header h3 {
|
||||||
|
color:#000
|
||||||
|
}
|
||||||
|
21
system.json
21
system.json
@ -5,7 +5,7 @@
|
|||||||
"flags": {}
|
"flags": {}
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"description": "Hero System v6 for FoundryVTT (Official)",
|
"description": "Hero System 6E for FoundryVTT (Official)",
|
||||||
"esmodules": [
|
"esmodules": [
|
||||||
"modules/hero6-main.js"
|
"modules/hero6-main.js"
|
||||||
],
|
],
|
||||||
@ -30,15 +30,6 @@
|
|||||||
"private": false,
|
"private": false,
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
|
||||||
"type": "Item",
|
|
||||||
"label": "Weapons",
|
|
||||||
"name": "weapons",
|
|
||||||
"path": "packs/weapons.db",
|
|
||||||
"system": "fvtt-hero-system-6",
|
|
||||||
"private": false,
|
|
||||||
"flags": {}
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
"type": "Item",
|
"type": "Item",
|
||||||
"label": "Skills",
|
"label": "Skills",
|
||||||
@ -100,15 +91,15 @@
|
|||||||
"styles": [
|
"styles": [
|
||||||
"styles/simple.css"
|
"styles/simple.css"
|
||||||
],
|
],
|
||||||
"version": "11.0.2",
|
"version": "11.0.19",
|
||||||
"compatibility": {
|
"compatibility": {
|
||||||
"minimum": "11",
|
"minimum": "11",
|
||||||
"verified": "11"
|
"verified": "11"
|
||||||
},
|
},
|
||||||
"title": "Hero System v6 for FoundrtVTT (Official)",
|
"title": "Hero System 6E Basic (Official)",
|
||||||
"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/raw/branch/main/system.json",
|
"manifest": "https://www.uberwald.me/gitea/public/fvtt-hero-system-6/raw/branch/master/system.json",
|
||||||
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/archive/fvtt-hero-system-6-v11.0.1.zip",
|
"download": "https://www.uberwald.me/gitea/public/fvtt-hero-system-6/archive/fvtt-hero-system-6-v11.0.19.zip",
|
||||||
"url": "https://www.uberwald.me/gitea/uberwald/",
|
"url": "https://www.uberwald.me/public/uberwald/",
|
||||||
"background": "systems/fvtt-hero-system-6/images/ui/hero_foundry_cover.webp",
|
"background": "systems/fvtt-hero-system-6/images/ui/hero_foundry_cover.webp",
|
||||||
"id": "fvtt-hero-system-6"
|
"id": "fvtt-hero-system-6"
|
||||||
}
|
}
|
@ -1,7 +1,8 @@
|
|||||||
{
|
{
|
||||||
"Actor": {
|
"Actor": {
|
||||||
"types": [
|
"types": [
|
||||||
"character"
|
"character",
|
||||||
|
"minion"
|
||||||
],
|
],
|
||||||
"templates": {
|
"templates": {
|
||||||
"biodata": {
|
"biodata": {
|
||||||
@ -309,6 +310,15 @@
|
|||||||
"movements"
|
"movements"
|
||||||
],
|
],
|
||||||
"subactors": []
|
"subactors": []
|
||||||
|
},
|
||||||
|
"minion": {
|
||||||
|
"templates": [
|
||||||
|
"biodata",
|
||||||
|
"characteristics",
|
||||||
|
"defenses",
|
||||||
|
"movements"
|
||||||
|
],
|
||||||
|
"subactors": []
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
"Item": {
|
"Item": {
|
||||||
@ -344,9 +354,12 @@
|
|||||||
"levels": 0,
|
"levels": 0,
|
||||||
"quantity": 1,
|
"quantity": 1,
|
||||||
"range": "",
|
"range": "",
|
||||||
|
"damageeffect": "normal",
|
||||||
"damage": "",
|
"damage": "",
|
||||||
|
"stunx": 0,
|
||||||
"endurance": 0,
|
"endurance": 0,
|
||||||
"hasroll": false,
|
"hasroll": false,
|
||||||
|
"attackvalue": "ocv",
|
||||||
"roll": 0,
|
"roll": 0,
|
||||||
"computebody": false,
|
"computebody": false,
|
||||||
"haseffectroll": false,
|
"haseffectroll": false,
|
||||||
@ -365,6 +378,8 @@
|
|||||||
"pha": "",
|
"pha": "",
|
||||||
"ocv": "",
|
"ocv": "",
|
||||||
"dcv" : "",
|
"dcv" : "",
|
||||||
|
"omcv": "",
|
||||||
|
"dmcv" : "",
|
||||||
"isstock": false,
|
"isstock": false,
|
||||||
"active": false
|
"active": false
|
||||||
},
|
},
|
||||||
@ -406,7 +421,19 @@
|
|||||||
"subtype": "equipment",
|
"subtype": "equipment",
|
||||||
"value": 0,
|
"value": 0,
|
||||||
"weight": 0,
|
"weight": 0,
|
||||||
"moneycost": 0
|
"moneycost": 0,
|
||||||
|
"ocv": 0,
|
||||||
|
"omcv": 0,
|
||||||
|
"dmcv": 0,
|
||||||
|
"rmod": 0,
|
||||||
|
"pd": 0,
|
||||||
|
"ed": 0,
|
||||||
|
"rpd": 0,
|
||||||
|
"red": 0,
|
||||||
|
"mentaldefense": 0,
|
||||||
|
"powerdefense": 0,
|
||||||
|
"flashdefense": 0,
|
||||||
|
"otherdefense": 0
|
||||||
},
|
},
|
||||||
"attack": {
|
"attack": {
|
||||||
"templates": [
|
"templates": [
|
||||||
|
@ -4,68 +4,74 @@
|
|||||||
<header class="sheet-header">
|
<header class="sheet-header">
|
||||||
<div class="header-fields">
|
<div class="header-fields">
|
||||||
<div class="flexrow">
|
<div class="flexrow">
|
||||||
|
|
||||||
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
|
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
|
||||||
|
|
||||||
<div class="fixed-separator">
|
<div class="fixed-separator">
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="flexcol">
|
<div class="flexcol">
|
||||||
<h1 class="charname "><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
|
<h1 class="charname "><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
|
||||||
|
|
||||||
<div class="flexrow">
|
<div class="flexrow">
|
||||||
<ul class="item-list alternate-list">
|
<ul class="item-list alternate-list">
|
||||||
<li class="item flexrow">
|
<li class="item flexrow">
|
||||||
<label class="item-field-label-medium">Alternate IDs</label>
|
<label class="item-field-label-medium">Alternate IDs</label>
|
||||||
<input type="text" class="item-field-label-long4" name="system.biodata.alternateids" value="{{system.biodata.origin}}"
|
<input type="text" class="item-field-label-long4" name="system.biodata.alternateids"
|
||||||
data-dtype="String" />
|
value="{{system.biodata.origin}}" data-dtype="String" />
|
||||||
</li>
|
</li>
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="grid grid-2col">
|
<div class="grid grid-2col">
|
||||||
<div>
|
<div>
|
||||||
<ul class="item-list alternate-list">
|
<ul class="item-list alternate-list">
|
||||||
<li class="flexrow item">
|
<li class="flexrow item">
|
||||||
<label class="item-field-label-medium">Campaign</label>
|
<label class="item-field-label-medium">Campaign</label>
|
||||||
<input type="text" class="item-field-label-long3" name="system.biodata.campaign" value="{{system.biodata.campaign}}" data-dtype="String" />
|
<input type="text" class="item-field-label-long3" name="system.biodata.campaign"
|
||||||
</li>
|
value="{{system.biodata.campaign}}" data-dtype="String" />
|
||||||
<li class="flexrow item">
|
</li>
|
||||||
<label class="item-field-label-medium">Player</label>
|
<li class="flexrow item">
|
||||||
<input type="text" class="item-field-label-long3" name="system.biodata.player" value="{{system.biodata.player}}"
|
<label class="item-field-label-medium">Player</label>
|
||||||
data-dtype="String" />
|
<input type="text" class="item-field-label-long3" name="system.biodata.player"
|
||||||
</li>
|
value="{{system.biodata.player}}" data-dtype="String" />
|
||||||
<li class="flexrow item">
|
</li>
|
||||||
<label class="item-field-label-medium">GM</label>
|
<li class="flexrow item">
|
||||||
<input type="text" class="item-field-label-long3" name="system.biodata.gm" value="{{system.biodata.gm}}"
|
<label class="item-field-label-medium">GM</label>
|
||||||
data-dtype="String" />
|
<input type="text" class="item-field-label-long3" name="system.biodata.gm"
|
||||||
</li>
|
value="{{system.biodata.gm}}" data-dtype="String" />
|
||||||
<li class="item flexrow">
|
</li>
|
||||||
<label class="item-field-label-medium">Hair</label>
|
<li class="item flexrow">
|
||||||
<input type="text" class="item-field-label-long3" name="system.biodata.hair" value="{{system.biodata.hair}}" data-dtype="String" />
|
<label class="item-field-label-medium">Hair</label>
|
||||||
</li>
|
<input type="text" class="item-field-label-long3" name="system.biodata.hair"
|
||||||
</ul>
|
value="{{system.biodata.hair}}" data-dtype="String" />
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
<div>
|
<div>
|
||||||
<ul class="item-list alternate-list">
|
<ul class="item-list alternate-list">
|
||||||
<li class="flexrow item">
|
<li class="flexrow item">
|
||||||
<label class="item-field-label-medium">Gender</label>
|
<label class="item-field-label-medium">Gender</label>
|
||||||
<input type="text" class="item-field-label-medium" name="system.biodata.gender" value="{{system.biodata.gender}}" data-dtype="String" />
|
<input type="text" class="item-field-label-medium" name="system.biodata.gender"
|
||||||
</li>
|
value="{{system.biodata.gender}}" data-dtype="String" />
|
||||||
<li class="item flexrow">
|
</li>
|
||||||
<label class="item-field-label-medium">Height</label>
|
<li class="item flexrow">
|
||||||
<input type="text" class="item-field-label-medium" name="system.biodata.height" value="{{system.biodata.height}}" data-dtype="String" />
|
<label class="item-field-label-medium">Height</label>
|
||||||
</li>
|
<input type="text" class="item-field-label-medium" name="system.biodata.height"
|
||||||
<li class="item flexrow">
|
value="{{system.biodata.height}}" data-dtype="String" />
|
||||||
<label class="item-field-label-medium">Mass</label>
|
</li>
|
||||||
<input type="text" class="item-field-label-medium" name="system.biodata.mass" value="{{system.biodata.mass}}" data-dtype="String" />
|
<li class="item flexrow">
|
||||||
</li>
|
<label class="item-field-label-medium">Mass</label>
|
||||||
<li class="item flexrow">
|
<input type="text" class="item-field-label-medium" name="system.biodata.mass"
|
||||||
<label class="item-field-label-medium">Eyes</label>
|
value="{{system.biodata.mass}}" data-dtype="String" />
|
||||||
<input type="text" class="item-field-label-medium" name="system.biodata.eyes" value="{{system.biodata.eyes}}" data-dtype="String" />
|
</li>
|
||||||
</li>
|
<li class="item flexrow">
|
||||||
</ul>
|
<label class="item-field-label-medium">Eyes</label>
|
||||||
|
<input type="text" class="item-field-label-medium" name="system.biodata.eyes"
|
||||||
|
value="{{system.biodata.eyes}}" data-dtype="String" />
|
||||||
|
</li>
|
||||||
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
@ -73,19 +79,23 @@
|
|||||||
<ul class="item-list alternate-list">
|
<ul class="item-list alternate-list">
|
||||||
<li class="item flexrow">
|
<li class="item flexrow">
|
||||||
<label class="item-field-label-medium">Points</label>
|
<label class="item-field-label-medium">Points</label>
|
||||||
<input type="text" class="item-field-label-short" name="system.biodata.points" value="{{system.biodata.origin}}" data-dtype="Number" />
|
<input type="text" class="item-field-label-short" name="system.biodata.points"
|
||||||
|
value="{{system.biodata.origin}}" data-dtype="Number" />
|
||||||
<label class=""> </label>
|
<label class=""> </label>
|
||||||
|
|
||||||
<label class="item-field-label-medium">Complications</label>
|
<label class="item-field-label-medium">Complications</label>
|
||||||
<input type="text" class="item-field-label-short" name="system.biodata.complications" value="{{system.biodata.complications}}" data-dtype="Number" />
|
<input type="text" class="item-field-label-short" name="system.biodata.complications"
|
||||||
|
value="{{system.biodata.complications}}" data-dtype="Number" />
|
||||||
<label class=""> </label>
|
<label class=""> </label>
|
||||||
|
|
||||||
<label class="item-field-label-medium">XP Earned</label>
|
<label class="item-field-label-medium">XP Earned</label>
|
||||||
<input type="text" class="item-field-label-short" name="system.biodata.xpearned" value="{{system.biodata.xpearned}}" data-dtype="Number" />
|
<input type="text" class="item-field-label-short" name="system.biodata.xpearned"
|
||||||
|
value="{{system.biodata.xpearned}}" data-dtype="Number" />
|
||||||
<label class=""> </label>
|
<label class=""> </label>
|
||||||
|
|
||||||
<label class="item-field-label-medium">XP Spent</label>
|
<label class="item-field-label-medium">XP Spent</label>
|
||||||
<input type="text" class="item-field-label-short" name="system.biodata.xpspent" value="{{system.biodata.xpspent}}" data-dtype="Number" />
|
<input type="text" class="item-field-label-short" name="system.biodata.xpspent"
|
||||||
|
value="{{system.biodata.xpspent}}" data-dtype="Number" />
|
||||||
<label class=""> </label>
|
<label class=""> </label>
|
||||||
</li>
|
</li>
|
||||||
</ul>
|
</ul>
|
||||||
@ -117,88 +127,114 @@
|
|||||||
|
|
||||||
{{!-- Combat Tab --}}
|
{{!-- Combat Tab --}}
|
||||||
<div class="tab combat" data-group="primary" data-tab="combat">
|
<div class="tab combat" data-group="primary" data-tab="combat">
|
||||||
|
|
||||||
<div class="grid grid2col">
|
<div class="grid grid2col">
|
||||||
<div>
|
<div>
|
||||||
<ul class="item-list alternate-list">
|
<ul class="item-list alternate-list">
|
||||||
<li class="item">
|
<li class="item">
|
||||||
<label class="item-field-label-medium">STR Dice</label>
|
<label class="item-field-label-medium">STR Dice</label>
|
||||||
<a class="roll-lift-dice"><i class="fas fa-dice"></i>{{characteristics.str.strdice}}</a>
|
<a class="roll-lift-dice"><i class="fas fa-dice"></i>{{characteristics.str.strdice}}</a>
|
||||||
<label class="item-field-label-short"> </label>
|
<label class="item-field-label-short"> </label>
|
||||||
|
|
||||||
<label class="item-field-label-medium">Lift</label>
|
<label class="item-field-label-medium">Lift</label>
|
||||||
<input type="text" class="item-field-label-short update-field" disabled data-field-name="system.characteristics.str.lift" value="{{characteristics.str.lift}}" data-dtype="String" />
|
<input type="text" class="item-field-label-short update-field" disabled
|
||||||
|
data-field-name="system.characteristics.str.lift" value="{{characteristics.str.lift}}"
|
||||||
|
data-dtype="String" />
|
||||||
<label class="item-field-label-short"> </label>
|
<label class="item-field-label-short"> </label>
|
||||||
<label class="item-field-label-medium">STR END</label>
|
<label class="item-field-label-medium">STR END</label>
|
||||||
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.str.strend" disabled value="{{characteristics.str.strend}}" data-dtype="Number" />
|
<input type="text" class="item-field-label-short update-field"
|
||||||
|
data-field-name="system.characteristics.str.strend" disabled value="{{characteristics.str.strend}}"
|
||||||
|
data-dtype="Number" />
|
||||||
|
|
||||||
</li>
|
</li>
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
{{#each maneuvers as |mlist key|}}
|
{{#each maneuvers as |mlist mtype|}}
|
||||||
<ul class="stat-list alternate-list">
|
<ul class="stat-list alternate-list">
|
||||||
<li class="item flexrow list-item items-title-bg">
|
<li class="item flexrow list-item items-title-bg">
|
||||||
<span class="item-field-label-long-img">
|
<span class="item-field-label-long-img">
|
||||||
<label class="">{{upperFirst key}} Maneuver</label>
|
<label class="">{{upperFirst mtype}} Maneuver</label>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-very-short">
|
<span class="item-field-label-very-short">
|
||||||
<label class="short-label">PHA</label>
|
<label class="short-label">PHA</label>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-very-short">
|
|
||||||
<label class="short-label">OCV</label>
|
{{#if (eq mtype "mental")}}
|
||||||
</span>
|
<span class="item-field-label-very-short">
|
||||||
<span class="item-field-label-very-short">
|
<label class="short-label">OMCV</label>
|
||||||
<label class="short-label">DCV</label>
|
</span>
|
||||||
</span>
|
<span class="item-field-label-very-short">
|
||||||
<span class="item-field-text-long">
|
<label class="short-label">DMCV</label>
|
||||||
<label class="short-label">Effects</label>
|
</span>
|
||||||
</span>
|
{{else}}
|
||||||
</li>
|
<span class="item-field-label-very-short">
|
||||||
{{#each mlist as |maneuver key|}}
|
<label class="short-label">OCV</label>
|
||||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{maneuver._id}}">
|
</span>
|
||||||
|
<span class="item-field-label-very-short">
|
||||||
|
<label class="short-label">DCV</label>
|
||||||
|
</span>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
<span class="item-field-text-long">
|
||||||
|
<label class="short-label">Effects</label>
|
||||||
|
</span>
|
||||||
|
</li>
|
||||||
|
{{#each mlist as |maneuver key|}}
|
||||||
|
<li class="item flexrow list-item list-item-shadow " data-item-id="{{maneuver._id}}">
|
||||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||||
src="{{maneuver.img}}" /></a>
|
src="{{maneuver.img}}" />
|
||||||
<span class="item-field-label-long">{{maneuver.name}}
|
</a>
|
||||||
|
<span class="item-field-label-long">
|
||||||
<a class="roll-item"><i class="fas fa-dice"></i></a>
|
<a class="roll-item"><i class="fas fa-dice"></i></a>
|
||||||
|
{{maneuver.name}}
|
||||||
</span>
|
</span>
|
||||||
|
|
||||||
<span class="item-field-label-very-short">{{maneuver.system.pha}}</span>
|
<span class="item-field-label-very-short content-center">{{maneuver.system.pha}}</span>
|
||||||
<span class="item-field-label-very-short">{{maneuver.system.ocv}}</span>
|
{{#if (eq ../mtype "mental")}}
|
||||||
<span class="item-field-label-very-short">{{maneuver.system.dcv}}</span>
|
<span class="item-field-label-very-short content-center">{{maneuver.system.omcv}}</span>
|
||||||
|
<span class="item-field-label-very-short content-center">{{maneuver.system.dmcv}}</span>
|
||||||
|
{{else}}
|
||||||
|
<span class="item-field-label-very-short content-center">{{maneuver.system.ocv}}</span>
|
||||||
|
<span class="item-field-label-very-short content-center">{{maneuver.system.dcv}}</span>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
<span class="item-field-text-long">{{maneuver.system.effects}}
|
||||||
|
{{#if maneuver.system.haseffectroll}}
|
||||||
|
<a class="roll-direct" data-roll-source="Maneuver {{maneuver.name}}"
|
||||||
|
data-roll-formula="{{maneuver.system.effectrollformula}}">
|
||||||
|
<i class="fas fa-dice"></i>{{maneuver.system.effectrollformula}}
|
||||||
|
</a>
|
||||||
|
{{/if}}
|
||||||
|
</span>
|
||||||
|
|
||||||
<span class="item-field-text-long">{{maneuver.system.effects}}
|
</li>
|
||||||
{{#if maneuver.system.haseffectroll}}
|
{{/each}}
|
||||||
<a class="roll-direct" data-roll-source="Maneuver {{maneuver.name}}" data-roll-formula="{{maneuver.system.effectrollformula}}">
|
</ul>
|
||||||
<i class="fas fa-dice"></i>{{maneuver.system.effectrollformula}}
|
|
||||||
</a>
|
|
||||||
{{/if}}
|
|
||||||
</span>
|
|
||||||
|
|
||||||
<span class=""> </span>
|
|
||||||
<div class="item-controls item-controls-fixed">
|
|
||||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
|
||||||
</div>
|
|
||||||
</li>
|
|
||||||
{{/each}}
|
|
||||||
</ul>
|
|
||||||
{{/each}}
|
{{/each}}
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div>
|
<div>
|
||||||
<ul class="item-list alternate-list">
|
<ul class="item-list alternate-list">
|
||||||
<li class="flexrow item">
|
<li class="flexrow item">
|
||||||
|
|
||||||
<label class="item-packed">Initiative</label>
|
<label class="item-packed">Initiative</label>
|
||||||
<input type="text" class="margin-left-4item-packed item-field-label-very-short update-field" data-field-name="system.characteristics.dex.initiative" value="{{characteristics.dex.initiative}}" data-dtype="Number" />
|
<input type="text" class="margin-left-4item-packed item-field-label-very-short update-field"
|
||||||
|
data-field-name="system.characteristics.dex.initiative" value="{{characteristics.dex.initiative}}"
|
||||||
|
data-dtype="Number" />
|
||||||
|
|
||||||
<label class="items-title-text item-packed margin-left-8">SPD</label>
|
<label class="items-title-text item-packed margin-left-8">SPD</label>
|
||||||
<input type="text" class="item-field-label-very-short margin-left-4 update-field item-packed" data-field-name="system.characteristics.spd.value" value="{{characteristics.spd.value}}" data-dtype="Number" />
|
<input type="text" class="item-field-label-very-short margin-left-4 update-field item-packed"
|
||||||
|
data-field-name="system.characteristics.spd.value" value="{{characteristics.spd.value}}"
|
||||||
<button class="chat-card-small-button item-field-label-short margin-left-8 hold-action item-packed">{{#if isHold}}Unhold{{else}}Hold{{/if}}</button>
|
data-dtype="Number" />
|
||||||
<button class="chat-card-small-button item-field-label-short margin-left-4 abort-action item-packed">{{#if isAbort}}Unabort{{else}}Abort{{/if}}</button>
|
|
||||||
|
<button class="chat-card-small-button item-field-label-short margin-left-8 hold-action item-packed">{{#if
|
||||||
|
isHold}}Unhold{{else}}Hold{{/if}}</button>
|
||||||
|
<button class="chat-card-small-button item-field-label-short margin-left-4 abort-action item-packed">{{#if
|
||||||
|
isAbort}}Unabort{{else}}Abort{{/if}}</button>
|
||||||
|
|
||||||
<label class="items-title-text margin-left-8">Presence attack</label>
|
<label class="items-title-text margin-left-8">Presence attack</label>
|
||||||
<a class="roll-direct" data-roll-source="Presence attack" data-roll-formula="{{system.biodata.presenceattack.rollFormula}}">
|
<a class="roll-direct" data-roll-source="Presence attack"
|
||||||
|
data-roll-formula="{{system.biodata.presenceattack.rollFormula}}">
|
||||||
<i class="fas fa-dice"></i>{{system.biodata.presenceattack.displayFormula}}
|
<i class="fas fa-dice"></i>{{system.biodata.presenceattack.displayFormula}}
|
||||||
</a>
|
</a>
|
||||||
|
|
||||||
@ -209,24 +245,26 @@
|
|||||||
<div>
|
<div>
|
||||||
<ul class="stat-list alternate-list">
|
<ul class="stat-list alternate-list">
|
||||||
<li class="item flexrow list-item items-title-bg">
|
<li class="item flexrow list-item items-title-bg">
|
||||||
<span class="item-field-label-long">
|
<span class="item-field-label-long">
|
||||||
<label class="">Vitals</label>
|
<label class="">Vitals</label>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-short">
|
<span class="item-field-label-short">
|
||||||
<label class="short-label">Val</label>
|
<label class="short-label">Val</label>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-short">
|
<span class="item-field-label-short">
|
||||||
<label class="short-label">Dmg</label>
|
<label class="short-label">Dmg</label>
|
||||||
</span>
|
</span>
|
||||||
</li>
|
</li>
|
||||||
{{#each characteristics as |char key|}}
|
{{#each characteristics as |char key|}}
|
||||||
{{#if char.isvital}}
|
{{#if char.isvital}}
|
||||||
<li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}">
|
<li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}">
|
||||||
<span class="item-field-label-long">{{char.label}}</span>
|
<span class="item-field-label-long">{{char.label}}</span>
|
||||||
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.{{key}}.value" value="{{char.value}}" data-dtype="Number" />
|
<input type="text" class="item-field-label-short update-field"
|
||||||
<input type="text" class="item-field-label-short" name="system.characteristics.{{key}}.damage" value="{{char.damage}}" data-dtype="Number" />
|
data-field-name="system.characteristics.{{key}}.value" value="{{char.value}}" data-dtype="Number" />
|
||||||
</li>
|
<input type="text" class="item-field-label-short" name="system.characteristics.{{key}}.damage"
|
||||||
{{/if}}
|
value="{{char.damage}}" data-dtype="Number" />
|
||||||
|
</li>
|
||||||
|
{{/if}}
|
||||||
{{/each}}
|
{{/each}}
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
@ -236,57 +274,73 @@
|
|||||||
|
|
||||||
<ul class="stat-list alternate-list">
|
<ul class="stat-list alternate-list">
|
||||||
<li class="item flexrow list-item items-title-bg">
|
<li class="item flexrow list-item items-title-bg">
|
||||||
<span class="item-field-label-long">
|
<span class="item-field-label-long">
|
||||||
<label class="">Defenses</label>
|
<label class="">Defenses</label>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-short">
|
<span class="item-field-label-short">
|
||||||
<label class="short-label">Normal</label>
|
<label class="short-label">Normal</label>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-short">
|
<span class="item-field-label-short">
|
||||||
<label class="short-label">Resistant</label>
|
<label class="short-label">Resistant</label>
|
||||||
</span>
|
</span>
|
||||||
</li>
|
</li>
|
||||||
{{#each characteristics as |char key|}}
|
{{#each characteristics as |char key|}}
|
||||||
{{#if char.isdefense}}
|
{{#if char.isdefense}}
|
||||||
<li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}">
|
<li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}">
|
||||||
<span class="item-field-label-long">{{char.label}}</span>
|
<span class="item-field-label-long">{{char.label}}</span>
|
||||||
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.{{key}}.value" value="{{char.value}}" data-dtype="Number" />
|
<input type="text" class="item-field-label-short update-field"
|
||||||
<input type="text" class="item-field-label-short" name="system.characteristics.{{key}}.resistant" value="{{char.resistant}}" data-dtype="Number" />
|
data-field-name="system.characteristics.{{key}}.value" value="{{char.value}}" data-dtype="Number" />
|
||||||
</li>
|
<input type="text" class="item-field-label-short" name="system.characteristics.{{key}}.resistant"
|
||||||
{{/if}}
|
value="{{char.resistant}}" data-dtype="Number" />
|
||||||
|
</li>
|
||||||
|
{{/if}}
|
||||||
{{/each}}
|
{{/each}}
|
||||||
{{#each defenses as |def key|}}
|
{{#each defenses as |def key|}}
|
||||||
<li class="item flexrow list-item list-item-shadow" data-defense-key="{{key}}">
|
<li class="item flexrow list-item list-item-shadow" data-defense-key="{{key}}">
|
||||||
{{#if def.iseditable}}
|
{{#if def.iseditable}}
|
||||||
<input type="text" class="item-field-label-long update-field" data-field-name="system.defenses.{{key}}.label" value="{{def.label}}" data-dtype="String" />
|
<input type="text" class="item-field-label-long update-field"
|
||||||
{{else}}
|
data-field-name="system.defenses.{{key}}.label" value="{{def.label}}" data-dtype="String" />
|
||||||
<span class="item-field-label-long">{{def.label}}</span>
|
{{else}}
|
||||||
{{/if}}
|
<span class="item-field-label-long">{{def.label}}</span>
|
||||||
<input type="text" class="item-field-label-short update-field" data-field-name="system.defenses.{{key}}.value" value="{{def.value}}" data-dtype="Number" />
|
{{/if}}
|
||||||
<input type="text" class="item-field-label-short" name="system.defenses.{{key}}.resistant" value="{{def.resistant}}" data-dtype="Number" />
|
<input type="text" class="item-field-label-short update-field"
|
||||||
</li>
|
data-field-name="system.defenses.{{key}}.value" value="{{def.value}}" data-dtype="Number" />
|
||||||
|
<input type="text" class="item-field-label-short" name="system.defenses.{{key}}.resistant"
|
||||||
|
value="{{def.resistant}}" data-dtype="Number" />
|
||||||
|
</li>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="item">
|
<div class="item">
|
||||||
<label class="item-field-label-short">OCV</label>
|
<label class="item-field-label-short">
|
||||||
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.ocv.value" value="{{characteristics.ocv.value}}" data-dtype="Number" />
|
<a class="roll-charac" data-charac-key="ocv"><i class="fas fa-dice"></i>OCV</a>
|
||||||
|
</label>
|
||||||
|
|
||||||
|
<input type="text" class="item-field-label-short update-field"
|
||||||
|
data-field-name="system.characteristics.ocv.value" value="{{characteristics.ocv.value}}"
|
||||||
|
data-dtype="Number" />
|
||||||
<label class="item-field-label-short"> </label>
|
<label class="item-field-label-short"> </label>
|
||||||
|
|
||||||
<label class="item-field-label-short">DCV</label>
|
<label class="item-field-label-short">DCV</label>
|
||||||
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.dcv.value" value="{{characteristics.dcv.value}}" data-dtype="Number" />
|
<input type="text" class="item-field-label-short update-field"
|
||||||
|
data-field-name="system.characteristics.dcv.value" value="{{characteristics.dcv.value}}"
|
||||||
|
data-dtype="Number" />
|
||||||
<label class="item-field-label-short"> </label>
|
<label class="item-field-label-short"> </label>
|
||||||
|
|
||||||
<label class="item-field-label-short">OMCV</label>
|
<label class="item-field-label-short">
|
||||||
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.omcv.value" value="{{characteristics.omcv.value}}" data-dtype="Number" />
|
<a class="roll-charac" data-charac-key="omcv"><i class="fas fa-dice"></i>OMCV</a>
|
||||||
|
</label>
|
||||||
|
<input type="text" class="item-field-label-short update-field"
|
||||||
|
data-field-name="system.characteristics.omcv.value" value="{{characteristics.omcv.value}}"
|
||||||
|
data-dtype="Number" />
|
||||||
<label class="item-field-label-short"> </label>
|
<label class="item-field-label-short"> </label>
|
||||||
|
|
||||||
<label class="item-field-label-short">DMCV</label>
|
<label class="item-field-label-short">DMCV</label>
|
||||||
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.dmcv.value" value="{{characteristics.dmcv.value}}" data-dtype="Number" />
|
<input type="text" class="item-field-label-short update-field"
|
||||||
|
data-field-name="system.characteristics.dmcv.value" value="{{characteristics.dmcv.value}}"
|
||||||
|
data-dtype="Number" />
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="flexrow">
|
<div class="flexrow">
|
||||||
@ -294,66 +348,75 @@
|
|||||||
<textarea rows="4" type="text" class="padd-right" name="system.biodata.combatskills"
|
<textarea rows="4" type="text" class="padd-right" name="system.biodata.combatskills"
|
||||||
data-dtype="String">{{system.biodata.combatskills}}</textarea>
|
data-dtype="String">{{system.biodata.combatskills}}</textarea>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="grid grid2col">
|
<div class="grid grid2col">
|
||||||
<div>
|
<div>
|
||||||
<ul class="stat-list alternate-list">
|
<ul class="stat-list alternate-list">
|
||||||
<li class="item flexrow list-item items-title-bg">
|
<li class="item flexrow list-item items-title-bg">
|
||||||
<span class="item-field-label-long">
|
<span class="item-field-label-long">
|
||||||
<label class="">Senses</label>
|
<label class="">Senses</label>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-short">
|
<span class="item-field-label-short">
|
||||||
</span>
|
</span>
|
||||||
|
</li>
|
||||||
|
<li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}">
|
||||||
|
<span class="item-field-label-long">
|
||||||
|
<a class="roll-perception"><i class="fas fa-dice"></i>Perception Roll</a>
|
||||||
|
</span>
|
||||||
|
<input type="text" class="item-field-label-short update-field"
|
||||||
|
data-field-name="system.characteristics.int.perceptionroll"
|
||||||
|
value="{{characteristics.int.perceptionroll}}" data-dtype="Number" />
|
||||||
</li>
|
</li>
|
||||||
<li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}">
|
|
||||||
<span class="item-field-label-long">
|
|
||||||
<a class="roll-perception"><i class="fas fa-dice"></i>Perception Roll</a>
|
|
||||||
</span>
|
|
||||||
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.int.perceptionroll" value="{{characteristics.int.perceptionroll}}" data-dtype="Number" />
|
|
||||||
</li>
|
|
||||||
</ul>
|
</ul>
|
||||||
<textarea type="text" class="textarea-full-height padd-right" name="system.biodata.combatnotes1" data-dtype="String">{{system.biodata.combatnotes1}}</textarea>
|
<textarea rows="20" type="text" class="textarea-full-height padd-right" name="system.biodata.combatnotes1"
|
||||||
|
data-dtype="String">{{system.biodata.combatnotes1}}</textarea>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div>
|
<div>
|
||||||
<ul class="stat-list alternate-list">
|
<ul class="stat-list alternate-list">
|
||||||
<li class="item flexrow list-item items-title-bg">
|
<li class="item flexrow list-item items-title-bg">
|
||||||
<span class="item-field-label-long">
|
<span class="item-field-label-long">
|
||||||
<label class="">Movement</label>
|
<label class="">Movement</label>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-short">
|
<span class="item-field-label-short">
|
||||||
<label class="short-label">Combat</label>
|
<label class="short-label">Combat</label>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-short">
|
<span class="item-field-label-short">
|
||||||
<label class="short-label">NC</label>
|
<label class="short-label">NC</label>
|
||||||
</span>
|
</span>
|
||||||
</li>
|
</li>
|
||||||
{{#each characteristics as |char key|}}
|
{{#each characteristics as |char key|}}
|
||||||
{{#if char.ismovement}}
|
{{#if char.ismovement}}
|
||||||
<li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}">
|
<li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}">
|
||||||
<span class="item-field-label-long">{{char.label}}</span>
|
<span class="item-field-label-long">{{char.label}}</span>
|
||||||
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.{{key}}.value" value="{{char.value}}" data-dtype="Number" />
|
<input type="text" class="item-field-label-short update-field"
|
||||||
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.{{key}}.ncvalue" value="{{char.ncvalue}}" data-dtype="Number" />
|
data-field-name="system.characteristics.{{key}}.value" value="{{char.value}}" data-dtype="Number" />
|
||||||
</li>
|
<input type="text" class="item-field-label-short update-field"
|
||||||
{{/if}}
|
data-field-name="system.characteristics.{{key}}.ncvalue" value="{{char.ncvalue}}"
|
||||||
|
data-dtype="Number" />
|
||||||
|
</li>
|
||||||
|
{{/if}}
|
||||||
{{/each}}
|
{{/each}}
|
||||||
{{#each movements as |move key|}}
|
{{#each movements as |move key|}}
|
||||||
<li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}">
|
<li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}">
|
||||||
{{#if move.iseditable}}
|
{{#if move.iseditable}}
|
||||||
<input type="text" class="item-field-label-long update-field" data-field-name="system.movements.{{key}}.label" value="{{move.label}}" data-dtype="String" />
|
<input type="text" class="item-field-label-long update-field"
|
||||||
{{else}}
|
data-field-name="system.movements.{{key}}.label" value="{{move.label}}" data-dtype="String" />
|
||||||
<span class="item-field-label-long">{{move.label}}</span>
|
{{else}}
|
||||||
{{/if}}
|
<span class="item-field-label-long">{{move.label}}</span>
|
||||||
<input type="text" class="item-field-label-short update-field" data-field-name="system.movements.{{key}}.value" value="{{move.value}}" data-dtype="Number" />
|
{{/if}}
|
||||||
<input type="text" class="item-field-label-short" value="{{mul move.value 2}}" disabled data-dtype="Number" />
|
<input type="text" class="item-field-label-short update-field"
|
||||||
</li>
|
data-field-name="system.movements.{{key}}.value" value="{{move.value}}" data-dtype="Number" />
|
||||||
|
<input type="text" class="item-field-label-short" value="{{mul move.value 2}}" disabled
|
||||||
|
data-dtype="Number" />
|
||||||
|
</li>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
@ -363,28 +426,28 @@
|
|||||||
<div class="charac-item">
|
<div class="charac-item">
|
||||||
<ul>
|
<ul>
|
||||||
<li class="item flexrow list-item items-title-bg">
|
<li class="item flexrow list-item items-title-bg">
|
||||||
<span class="item-field-label-medium">
|
<span class="item-field-label-medium">
|
||||||
<label class="">Value</label>
|
<label class="">Value</label>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-medium">
|
<span class="item-field-label-medium">
|
||||||
<label class="item-field-label-medium">CHAR</label>
|
<label class="item-field-label-medium">CHAR</label>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-short">
|
<span class="item-field-label-short">
|
||||||
<label class="short-label">Base</label>
|
<label class="short-label">Base</label>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-short">
|
<span class="item-field-label-short">
|
||||||
<label class="short-label">Roll</label>
|
<label class="short-label">Roll</label>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-long">
|
<span class="item-field-label-long">
|
||||||
<label class="short-label">Notes</label>
|
<label class="short-label">Notes</label>
|
||||||
</span>
|
</span>
|
||||||
<div class="item-filler"> </div>
|
<div class="item-filler"> </div>
|
||||||
</li>
|
</li>
|
||||||
|
|
||||||
{{#each characteristics as |charac key|}}
|
{{#each characteristics as |charac key|}}
|
||||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-full-charac.hbs charac=charac key=key}}
|
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-full-charac.hbs charac=charac key=key}}
|
||||||
{{/each}}
|
{{/each}}
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
@ -411,7 +474,8 @@
|
|||||||
src="{{skill.img}}" /></a>
|
src="{{skill.img}}" /></a>
|
||||||
<span class="item-field-label-long">{{skill.name}}</span>
|
<span class="item-field-label-long">{{skill.name}}</span>
|
||||||
<span class="item-field-label-medium">{{upper skill.charac}}</span>
|
<span class="item-field-label-medium">{{upper skill.charac}}</span>
|
||||||
<span class="item-field-label-short"><a class="roll-item" data-type="skill"><i class="fas fa-dice"></i>{{skill.roll}}-</a></span>
|
<span class="item-field-label-short"><a class="roll-item" data-type="skill"><i
|
||||||
|
class="fas fa-dice"></i>{{skill.roll}}-</a></span>
|
||||||
<div class="item-filler"> </div>
|
<div class="item-filler"> </div>
|
||||||
<div class="item-controls item-controls-fixed">
|
<div class="item-controls item-controls-fixed">
|
||||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||||
@ -438,8 +502,9 @@
|
|||||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||||
src="{{perk.img}}" /></a>
|
src="{{perk.img}}" /></a>
|
||||||
<span class="item-name-label">{{perk.name}}</span>
|
<span class="item-name-label">{{perk.name}}</span>
|
||||||
{{#if perk.system.hasroll}}
|
{{#if perk.system.hasroll}}
|
||||||
<span class="item-field-label-short"><a class="roll-item" data-type="perk"><i class="fas fa-dice"></i>{{perk.system.roll}}-</a></span>
|
<span class="item-field-label-short"><a class="roll-item" data-type="perk"><i
|
||||||
|
class="fas fa-dice"></i>{{perk.system.roll}}-</a></span>
|
||||||
{{else}}
|
{{else}}
|
||||||
<span class="item-field-label-short"> </span>
|
<span class="item-field-label-short"> </span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
@ -469,8 +534,9 @@
|
|||||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||||
src="{{talent.img}}" /></a>
|
src="{{talent.img}}" /></a>
|
||||||
<span class="item-name-label">{{talent.name}}</span>
|
<span class="item-name-label">{{talent.name}}</span>
|
||||||
{{#if talent.system.hasroll}}
|
{{#if talent.system.hasroll}}
|
||||||
<span class="item-field-label-short"><a class="roll-item" data-type="perk"><i class="fas fa-dice"></i>{{talent.system.roll}}-</a></span>
|
<span class="item-field-label-short"><a class="roll-item" data-type="perk"><i
|
||||||
|
class="fas fa-dice"></i>{{talent.system.roll}}-</a></span>
|
||||||
{{else}}
|
{{else}}
|
||||||
<span class="item-field-label-short"> </span>
|
<span class="item-field-label-short"> </span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
@ -486,6 +552,10 @@
|
|||||||
{{!-- Maneuvers Tab --}}
|
{{!-- Maneuvers Tab --}}
|
||||||
<div class="tab maneuver" data-group="primary" data-tab="maneuver">
|
<div class="tab maneuver" data-group="primary" data-tab="maneuver">
|
||||||
|
|
||||||
|
<div>
|
||||||
|
<button class="show-stock-maneuver">Show/Hide stock maneuvers</button>
|
||||||
|
</div>
|
||||||
|
|
||||||
<ul class="stat-list alternate-list item-list">
|
<ul class="stat-list alternate-list item-list">
|
||||||
<li class="item flexrow list-item items-title-bg">
|
<li class="item flexrow list-item items-title-bg">
|
||||||
<span class="item-field-label-long-img">
|
<span class="item-field-label-long-img">
|
||||||
@ -500,29 +570,80 @@
|
|||||||
<span class="item-field-label-short">
|
<span class="item-field-label-short">
|
||||||
<label class="short-label">DCV</label>
|
<label class="short-label">DCV</label>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-long">
|
<span class="item-field-label-long3">
|
||||||
<label class="short-label">Effects</label>
|
<label class="short-label">Effects</label>
|
||||||
</span>
|
</span>
|
||||||
</li>
|
</li>
|
||||||
{{#each nonstockmaneuvers as |maneuver key|}}
|
{{#each allmaneuvers as |maneuver key|}}
|
||||||
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{maneuver._id}}">
|
{{#if (ne maneuver.system.maneuvertype "mental")}}
|
||||||
|
<div class="{{#if maneuver.system.isstock}}maneuver-list maneuver-is-stock{{/if}}">
|
||||||
|
<li class="item stat flexrow list-item list-item-shadow " data-item-id="{{maneuver._id}}">
|
||||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||||
src="{{maneuver.img}}" /></a>
|
src="{{maneuver.img}}" /></a>
|
||||||
<span class="item-field-label-long">{{maneuver.name}}</span>
|
<span class="item-field-label-long"><a class="roll-item"><i class="fas fa-dice"></i>{{maneuver.name}}</a></span>
|
||||||
|
|
||||||
<span class="item-field-label-short">{{maneuver.system.pha}}</span>
|
<span class="item-field-label-short">{{maneuver.system.pha}}</span>
|
||||||
<span class="item-field-label-short">{{maneuver.system.ocv}}</span>
|
<span class="item-field-label-short">{{maneuver.system.ocv}}</span>
|
||||||
<span class="item-field-label-short">{{maneuver.system.dcv}}</span>
|
<span class="item-field-label-short">{{maneuver.system.dcv}}</span>
|
||||||
|
|
||||||
<span class="item-field-label-long">{{maneuver.system.effects}}</span>
|
<span class="item-field-label-long3">{{maneuver.system.effects}}</span>
|
||||||
|
|
||||||
<div class="item-filler"> </div>
|
<div class="item-filler"> </div>
|
||||||
<div class="item-controls item-controls-fixed">
|
<div class="item-controls item-controls-fixed">
|
||||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||||
</div>
|
</div>
|
||||||
</li>
|
</li>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
{{/each}}
|
{{/each}}
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
|
<ul class="stat-list alternate-list item-list">
|
||||||
|
<li class="item flexrow list-item items-title-bg">
|
||||||
|
<span class="item-field-label-long-img">
|
||||||
|
<label class="">Mental Maneuvers</label>
|
||||||
|
</span>
|
||||||
|
<span class="item-field-label-short">
|
||||||
|
<label class="short-label">PHA</label>
|
||||||
|
</span>
|
||||||
|
<span class="item-field-label-short">
|
||||||
|
<label class="short-label">OMCV</label>
|
||||||
|
</span>
|
||||||
|
<span class="item-field-label-short">
|
||||||
|
<label class="short-label">DMCV</label>
|
||||||
|
</span>
|
||||||
|
<span class="item-field-label-long3">
|
||||||
|
<label class="short-label">Effects</label>
|
||||||
|
</span>
|
||||||
|
</li>
|
||||||
|
{{#each allmaneuvers as |maneuver key|}}
|
||||||
|
{{#if (eq maneuver.system.maneuvertype "mental")}}
|
||||||
|
<div class="">
|
||||||
|
<li class="item stat flexrow list-item list-item-shadow " data-item-id="{{maneuver._id}}">
|
||||||
|
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||||
|
src="{{maneuver.img}}" /></a>
|
||||||
|
<span class="item-field-label-long">
|
||||||
|
<a class="roll-item"><i class="fas fa-dice"></i>
|
||||||
|
{{maneuver.name}}
|
||||||
|
</a>
|
||||||
|
</span>
|
||||||
|
|
||||||
|
<span class="item-field-label-short content-center">{{maneuver.system.pha}}</span>
|
||||||
|
<span class="item-field-label-short content-center">{{maneuver.system.omcv}}</span>
|
||||||
|
<span class="item-field-label-short content-center">{{maneuver.system.dmcv}}</span>
|
||||||
|
|
||||||
|
<span class="item-field-label-long3">{{maneuver.system.effects}}</span>
|
||||||
|
|
||||||
|
<div class="item-filler"> </div>
|
||||||
|
<div class="item-controls item-controls-fixed">
|
||||||
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||||
|
</div>
|
||||||
|
</li>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
{{/each}}
|
||||||
|
</ul>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
{{!-- Powers Tab --}}
|
{{!-- Powers Tab --}}
|
||||||
@ -555,13 +676,24 @@
|
|||||||
{{#each powers as |power key|}}
|
{{#each powers as |power key|}}
|
||||||
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{power._id}}">
|
<li class="item stat flexrow list-item list-item-shadow" data-item-id="{{power._id}}">
|
||||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||||
src="{{power.img}}" /></a>
|
src="{{power.img}}" /></a>
|
||||||
<span class="item-field-label-short">{{power.system.cost}}</span>
|
<span class="item-field-label-short">{{power.system.cost}}</span>
|
||||||
|
{{#if (eq system.typemodifier "attack")}}
|
||||||
|
<span class="item-field-label-long3">
|
||||||
|
<a class="roll-power-attack">
|
||||||
|
<i class="fas fa-dice"></i>
|
||||||
|
{{power.name}}
|
||||||
|
</a>
|
||||||
|
</span>
|
||||||
|
{{else}}
|
||||||
<span class="item-field-label-long3">{{power.name}}</span>
|
<span class="item-field-label-long3">{{power.name}}</span>
|
||||||
|
{{/if}}
|
||||||
<span class="item-field-label-long2">{{power.system.displayname}}</span>
|
<span class="item-field-label-long2">{{power.system.displayname}}</span>
|
||||||
<span class="item-field-label-medium"><a class="roll-damage" data-type="power"><i class="fas fa-dice"></i>{{power.system.damage}}</a></span>
|
<span class="item-field-label-medium"><a class="roll-damage" data-type="power"><i
|
||||||
{{#if power.system.hasroll}}
|
class="fas fa-dice"></i>{{power.system.damage}}</a></span>
|
||||||
<span class="item-field-label-short"><a class="roll-item" data-type="power"><i class="fas fa-dice"></i>{{power.system.roll}}-</a></span>
|
{{#if power.system.hasroll}}
|
||||||
|
<span class="item-field-label-short"><a class="roll-item" data-type="power"><i
|
||||||
|
class="fas fa-dice"></i>{{power.system.roll}}-</a></span>
|
||||||
{{else}}
|
{{else}}
|
||||||
<span class="item-field-label-short"> </span>
|
<span class="item-field-label-short"> </span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
@ -592,8 +724,9 @@
|
|||||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||||
src="{{comp.img}}" /></a>
|
src="{{comp.img}}" /></a>
|
||||||
<span class="item-name-label">{{comp.name}}</span>
|
<span class="item-name-label">{{comp.name}}</span>
|
||||||
{{#if comp.system.hasroll}}
|
{{#if comp.system.hasroll}}
|
||||||
<span class="item-field-label-short"><a class="roll-item" data-type="perk"><i class="fas fa-dice"></i>{{comp.system.roll}}-</a></span>
|
<span class="item-field-label-short"><a class="roll-item" data-type="perk"><i
|
||||||
|
class="fas fa-dice"></i>{{comp.system.roll}}-</a></span>
|
||||||
{{else}}
|
{{else}}
|
||||||
<span class="item-field-label-short"> </span>
|
<span class="item-field-label-short"> </span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
@ -616,13 +749,19 @@
|
|||||||
<span class="small-label">Total value : {{totalValue}}</span>
|
<span class="small-label">Total value : {{totalValue}}</span>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Weapons" items=weapons}}
|
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Money"
|
||||||
|
items=moneys}}
|
||||||
|
|
||||||
|
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Weapons"
|
||||||
|
items=weapons}}
|
||||||
|
|
||||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Armor" items=armors}}
|
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Armor" items=armors}}
|
||||||
|
|
||||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Shields" items=shields}}
|
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Shields"
|
||||||
|
items=shields}}
|
||||||
|
|
||||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Equipment" items=equipments}}
|
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Equipment"
|
||||||
|
items=equipments}}
|
||||||
|
|
||||||
<hr>
|
<hr>
|
||||||
|
|
||||||
@ -677,7 +816,7 @@
|
|||||||
<div class="medium-editor ">
|
<div class="medium-editor ">
|
||||||
{{editor notes1 target="system.biodata.notes1" button=true owner=owner
|
{{editor notes1 target="system.biodata.notes1" button=true owner=owner
|
||||||
editable=editable}}
|
editable=editable}}
|
||||||
</div>
|
</div>
|
||||||
<hr>
|
<hr>
|
||||||
<h3>Notes 2 : </h3>
|
<h3>Notes 2 : </h3>
|
||||||
<div class="small-editor">
|
<div class="small-editor">
|
||||||
@ -705,7 +844,7 @@
|
|||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</section>
|
</section>
|
||||||
</form>
|
</form>
|
@ -15,6 +15,27 @@
|
|||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if weapon}}
|
||||||
|
<div class="flexrow">
|
||||||
|
<span class="item-field-label-long margin-item-list">{{weapon.name}} : </span>
|
||||||
|
<span class="item-field-label-medium margin-item-list">{{weaponRoll}}-</span>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if maneuver}}
|
||||||
|
<div class="flexrow">
|
||||||
|
<span class="item-field-label-long margin-item-list">{{maneuver.name}} : </span>
|
||||||
|
<span class="item-field-label-medium margin-item-list">{{maneuverRoll}}-</span>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if power}}
|
||||||
|
<div class="flexrow">
|
||||||
|
<span class="item-field-label-long margin-item-list">{{power.name}} : </span>
|
||||||
|
<span class="item-field-label-medium margin-item-list">{{powerRoll}}-</span>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
{{#if item}}
|
{{#if item}}
|
||||||
<div class="flexrow">
|
<div class="flexrow">
|
||||||
<span class="item-field-label-long margin-item-list">{{upperFirst item.type}} - {{upperFirst item.name}}</span>
|
<span class="item-field-label-long margin-item-list">{{upperFirst item.type}} - {{upperFirst item.name}}</span>
|
||||||
|
@ -7,12 +7,6 @@
|
|||||||
|
|
||||||
<hr>
|
<hr>
|
||||||
|
|
||||||
{{#if img}}
|
|
||||||
<div >
|
|
||||||
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
|
|
||||||
</div>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
<div class="flexcol">
|
<div class="flexcol">
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
@ -7,22 +7,35 @@
|
|||||||
|
|
||||||
<hr>
|
<hr>
|
||||||
|
|
||||||
{{#if img}}
|
|
||||||
<div >
|
|
||||||
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
|
|
||||||
</div>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
<div class="flexcol">
|
<div class="flexcol">
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div>
|
<div>
|
||||||
<ul>
|
<ul>
|
||||||
<li>Name : {{title}}</li>
|
<li>Name : {{title}}</li>
|
||||||
|
<li>Damage Effect: {{upperFirst item.system.damageeffect}}</li>
|
||||||
<li>Damage formula : {{diceFormula}}</li>
|
<li>Damage formula : {{diceFormula}}</li>
|
||||||
<li><strong>TOTAL : {{result}}</strong></li>
|
<li><strong>Total formula : {{result}}</strong></li>
|
||||||
|
|
||||||
|
{{#if (eq item.system.damageeffect "normal")}}
|
||||||
<li><strong>BODY : {{bodyValue}}</strong></li>
|
<li><strong>BODY : {{bodyValue}}</strong></li>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if (eq item.system.damageeffect "killing")}}
|
||||||
|
<li><strong>1d3 result + STUNx : {{killingMultiplier}} + {{item.system.stunx}} = {{add killingMultiplier item.system.stunx}}</strong></li>
|
||||||
|
<li><strong>STUN : {{stunValue}}</strong></li>
|
||||||
|
<li><strong>BODY : {{result}}</strong></li>
|
||||||
|
<li><strong>Penetrating BODY : {{bodyValue}}</strong></li>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if (eq item.system.damageeffect "stunonly")}}
|
||||||
|
<li><strong>STUN : {{stunValue}}</strong></li>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if (eq item.system.damageeffect "bodyonly")}}
|
||||||
|
<li><strong>BODY : {{bodyValue}}</strong></li>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
@ -7,12 +7,6 @@
|
|||||||
|
|
||||||
<hr>
|
<hr>
|
||||||
|
|
||||||
{{#if img}}
|
|
||||||
<div >
|
|
||||||
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
|
|
||||||
</div>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
<div class="flexcol">
|
<div class="flexcol">
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
@ -23,6 +17,21 @@
|
|||||||
</li>
|
</li>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if weapon}}
|
||||||
|
<li>Weapon : {{weapon.name}}
|
||||||
|
</li>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if maneuver}}
|
||||||
|
<li>Maneuver : {{maneuver.name}}
|
||||||
|
</li>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if power}}
|
||||||
|
<li>Power : {{power.name}}
|
||||||
|
</li>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
{{#if rollSource}}
|
{{#if rollSource}}
|
||||||
<li>Roll : {{rollSource}}</li>
|
<li>Roll : {{rollSource}}</li>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
@ -33,6 +42,12 @@
|
|||||||
|
|
||||||
{{#if item}}
|
{{#if item}}
|
||||||
<li>{{item.name}} ({{upperFirst item.type}})</li>
|
<li>{{item.name}} ({{upperFirst item.type}})</li>
|
||||||
|
{{#if (eq item.type "maneuver")}}
|
||||||
|
<li>{{item.system.effects}}</li>
|
||||||
|
{{#if item.system.haseffectroll}}
|
||||||
|
<li>{{item.system.effectrollformula}}</li>
|
||||||
|
{{/if}}
|
||||||
|
{{/if}}
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
{{#if (exists bonusMalus)}}
|
{{#if (exists bonusMalus)}}
|
||||||
|
@ -7,12 +7,6 @@
|
|||||||
|
|
||||||
<hr>
|
<hr>
|
||||||
|
|
||||||
{{#if img}}
|
|
||||||
<div >
|
|
||||||
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
|
|
||||||
</div>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
<div class="flexcol">
|
<div class="flexcol">
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
@ -20,6 +20,8 @@
|
|||||||
</li>
|
</li>
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
|
||||||
|
|
||||||
</section>
|
</section>
|
||||||
</form>
|
</form>
|
||||||
|
@ -67,5 +67,7 @@
|
|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
|
||||||
|
|
||||||
</section>
|
</section>
|
||||||
</form>
|
</form>
|
||||||
|
@ -21,5 +21,8 @@
|
|||||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}}
|
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}}
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
|
||||||
|
|
||||||
</section>
|
</section>
|
||||||
</form>
|
</form>
|
||||||
|
@ -24,5 +24,7 @@
|
|||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
|
||||||
|
|
||||||
</section>
|
</section>
|
||||||
</form>
|
</form>
|
||||||
|
@ -56,8 +56,88 @@
|
|||||||
</select>
|
</select>
|
||||||
</li>
|
</li>
|
||||||
|
|
||||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-hasroll.hbs}}
|
{{#if (eq system.subtype "weapon") }}
|
||||||
|
<li class="flexrow"><label class="item-field-label-long">OCV</label>
|
||||||
|
<input type="text" class="item-field-label-short" name="system.ocv" value="{{system.ocv}}"
|
||||||
|
data-dtype="Number" />
|
||||||
|
</li>
|
||||||
|
<li class="flexrow"><label class="item-field-label-long">OMCV</label>
|
||||||
|
<input type="text" class="item-field-label-short" name="system.omcv" value="{{system.omcv}}"
|
||||||
|
data-dtype="Number" />
|
||||||
|
</li>
|
||||||
|
<li class="flexrow"><label class="item-field-label-long">RMod</label>
|
||||||
|
<input type="text" class="item-field-label-short" name="system.rmod" value="{{system.rmod}}"
|
||||||
|
data-dtype="Number" />
|
||||||
|
</li>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if (eq system.subtype "shield") }}
|
||||||
|
<li class="flexrow"><label class="item-field-label-long">OCV</label>
|
||||||
|
<input type="text" class="item-field-label-short" name="system.ocv" value="{{system.ocv}}"
|
||||||
|
data-dtype="Number" />
|
||||||
|
</li>
|
||||||
|
<li class="flexrow"><label class="item-field-label-long">DCV</label>
|
||||||
|
<input type="text" class="item-field-label-short" name="system.dcv" value="{{system.dcv}}"
|
||||||
|
data-dtype="Number" />
|
||||||
|
</li>
|
||||||
|
<li class="flexrow"><label class="item-field-label-long">OMCV</label>
|
||||||
|
<input type="text" class="item-field-label-short" name="system.omcv" value="{{system.omcv}}"
|
||||||
|
data-dtype="Number" />
|
||||||
|
</li>
|
||||||
|
<li class="flexrow"><label class="item-field-label-long">DMCV</label>
|
||||||
|
<input type="text" class="item-field-label-short" name="system.dmcv" value="{{system.dmcv}}"
|
||||||
|
data-dtype="Number" />
|
||||||
|
</li>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if (eq system.subtype "armor") }}
|
||||||
|
<li class="flexrow"><label class="item-field-label-long">DCV</label>
|
||||||
|
<input type="text" class="item-field-label-short" name="system.dcv" value="{{system.dcv}}"
|
||||||
|
data-dtype="Number" />
|
||||||
|
</li>
|
||||||
|
<li class="flexrow"><label class="item-field-label-long">DMCV</label>
|
||||||
|
<input type="text" class="item-field-label-short" name="system.dmcv" value="{{system.dmcv}}"
|
||||||
|
data-dtype="Number" />
|
||||||
|
</li>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
|
||||||
|
{{#if (or (eq system.subtype "armor") (eq system.subtype "shield")) }}
|
||||||
|
<li class="flexrow"><label class="item-field-label-long">PD</label>
|
||||||
|
<input type="text" class="item-field-label-short" name="system.pd" value="{{system.pd}}"
|
||||||
|
data-dtype="Number" />
|
||||||
|
</li>
|
||||||
|
<li class="flexrow"><label class="item-field-label-long">ED</label>
|
||||||
|
<input type="text" class="item-field-label-short" name="system.ed" value="{{system.ed}}"
|
||||||
|
data-dtype="Number" />
|
||||||
|
</li>
|
||||||
|
<li class="flexrow"><label class="item-field-label-long">rPD</label>
|
||||||
|
<input type="text" class="item-field-label-short" name="system.rpd" value="{{system.rpd}}"
|
||||||
|
data-dtype="Number" />
|
||||||
|
</li>
|
||||||
|
<li class="flexrow"><label class="item-field-label-long">rED</label>
|
||||||
|
<input type="text" class="item-field-label-short" name="system.red" value="{{system.red}}"
|
||||||
|
data-dtype="Number" />
|
||||||
|
</li>
|
||||||
|
<li class="flexrow"><label class="item-field-label-long">Mental Defense</label>
|
||||||
|
<input type="text" class="item-field-label-short" name="system.mentaldefense" value="{{system.mentaldefense}}"
|
||||||
|
data-dtype="Number" />
|
||||||
|
</li>
|
||||||
|
<li class="flexrow"><label class="item-field-label-long">Power Defense</label>
|
||||||
|
<input type="text" class="item-field-label-short" name="system.powerdefense" value="{{system.powerdefense}}"
|
||||||
|
data-dtype="Number" />
|
||||||
|
</li>
|
||||||
|
<li class="flexrow"><label class="item-field-label-long">Flash Defense</label>
|
||||||
|
<input type="text" class="item-field-label-short" name="system.flashdefense" value="{{system.flashdefense}}"
|
||||||
|
data-dtype="Number" />
|
||||||
|
</li>
|
||||||
|
<li class="flexrow"><label class="item-field-label-long">Other Defense</label>
|
||||||
|
<input type="text" class="item-field-label-short" name="system.otherdefense" value="{{system.otherdefense}}"
|
||||||
|
data-dtype="Number" />
|
||||||
|
</li>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-hasroll.hbs}}
|
||||||
|
|
||||||
|
|
||||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}}
|
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}}
|
||||||
@ -65,5 +145,7 @@
|
|||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
|
||||||
|
|
||||||
</section>
|
</section>
|
||||||
</form>
|
</form>
|
@ -11,13 +11,16 @@
|
|||||||
{{!-- Sheet Body --}}
|
{{!-- Sheet Body --}}
|
||||||
<section class="sheet-body">
|
<section class="sheet-body">
|
||||||
|
|
||||||
|
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-description.hbs}}
|
||||||
|
|
||||||
<div class="tab details" data-group="primary" data-tab="details">
|
<div class="tab details" data-group="primary" data-tab="details">
|
||||||
|
|
||||||
<ul>
|
<ul>
|
||||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-description.hbs}}
|
|
||||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}}
|
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}}
|
||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
|
||||||
|
|
||||||
</section>
|
</section>
|
||||||
</form>
|
</form>
|
||||||
|
@ -37,14 +37,21 @@
|
|||||||
<input type="text" class="item-field-label-medium" name="system.pha" value="{{system.pha}}" data-dtype="String"/>
|
<input type="text" class="item-field-label-medium" name="system.pha" value="{{system.pha}}" data-dtype="String"/>
|
||||||
</li>
|
</li>
|
||||||
|
|
||||||
|
{{#if (eq system.maneuvertype "mental")}}
|
||||||
|
<li class="flexrow"><label class="item-field-label-medium">OMCV</label>
|
||||||
|
<input type="text" class="item-field-label-medium" name="system.omcv" value="{{system.omcv}}" data-dtype="String"/>
|
||||||
|
</li>
|
||||||
|
<li class="flexrow"><label class="item-field-label-medium">DMCV</label>
|
||||||
|
<input type="text" class="item-field-label-medium" name="system.dmcv" value="{{system.dmcv}}" data-dtype="String"/>
|
||||||
|
</li>
|
||||||
|
{{else}}
|
||||||
<li class="flexrow"><label class="item-field-label-medium">OCV</label>
|
<li class="flexrow"><label class="item-field-label-medium">OCV</label>
|
||||||
<input type="text" class="item-field-label-medium" name="system.ocv" value="{{system.ocv}}" data-dtype="String"/>
|
<input type="text" class="item-field-label-medium" name="system.ocv" value="{{system.ocv}}" data-dtype="String"/>
|
||||||
</li>
|
</li>
|
||||||
|
|
||||||
<li class="flexrow"><label class="item-field-label-medium">DCV</label>
|
<li class="flexrow"><label class="item-field-label-medium">DCV</label>
|
||||||
<input type="text" class="item-field-label-medium" name="system.dcv" value="{{system.dcv}}" data-dtype="String"/>
|
<input type="text" class="item-field-label-medium" name="system.dcv" value="{{system.dcv}}" data-dtype="String"/>
|
||||||
</li>
|
</li>
|
||||||
|
{{/if}}
|
||||||
<li class="flexrow"><label class="item-field-label-medium">Effects</label>
|
<li class="flexrow"><label class="item-field-label-medium">Effects</label>
|
||||||
<input type="text" class="item-field-label-long" name="system.effects" value="{{system.effects}}" data-dtype="String"/>
|
<input type="text" class="item-field-label-long" name="system.effects" value="{{system.effects}}" data-dtype="String"/>
|
||||||
</li>
|
</li>
|
||||||
@ -53,5 +60,8 @@
|
|||||||
|
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
|
||||||
|
|
||||||
</section>
|
</section>
|
||||||
</form>
|
</form>
|
||||||
|
@ -21,5 +21,8 @@
|
|||||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}}
|
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}}
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
|
||||||
|
|
||||||
</section>
|
</section>
|
||||||
</form>
|
</form>
|
||||||
|
@ -25,5 +25,8 @@
|
|||||||
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}}
|
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}}
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
|
||||||
|
|
||||||
</section>
|
</section>
|
||||||
</form>
|
</form>
|
||||||
|
@ -52,22 +52,21 @@
|
|||||||
data-dtype="Number"/>
|
data-dtype="Number"/>
|
||||||
</li>
|
</li>
|
||||||
|
|
||||||
<li class="flexrow"><label class="item-field-label-long">Familiarity only</label>
|
<li class="flexrow"><label class="item-field-label-long">Proficency</label>
|
||||||
<input type="checkbox" class="item-field-label-medium item-skill-familiarity" name="system.skillfamiliarity" {{checked system.skillfamiliarity}}
|
<input type="checkbox" class="item-field-label-medium item-skill-profiency" name="system.skillprofiency" {{checked system.skillprofiency}}
|
||||||
{{#if (or system.skillprofiency system.skilllevelonly)}}disabled{{/if}}
|
|
||||||
data-dtype="Number"/>
|
data-dtype="Number"/>
|
||||||
</li>
|
</li>
|
||||||
{{#if system.skillfamiliarity}}
|
|
||||||
|
{{#if (not system.skillprofiency)}}
|
||||||
|
<li class="flexrow"><label class="item-field-label-long">Familiarity only</label>
|
||||||
|
<input type="checkbox" class="item-field-label-medium item-skill-familiarity" name="system.skillfamiliarity" {{checked system.skillfamiliarity}}
|
||||||
|
data-dtype="Number"/>
|
||||||
|
</li>
|
||||||
<li class="flexrow"><label class="item-field-label-long">Everyman skill</label>
|
<li class="flexrow"><label class="item-field-label-long">Everyman skill</label>
|
||||||
<input type="checkbox" class="item-field-label-medium item-skill-everyman" name="system.skilleveryman" {{checked system.skilleveryman}} data-dtype="Number"/>
|
<input type="checkbox" class="item-field-label-medium item-skill-everyman" name="system.skilleveryman" {{checked system.skilleveryman}} data-dtype="Number"/>
|
||||||
</li>
|
</li>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
<li class="flexrow"><label class="item-field-label-long">Proficency</label>
|
|
||||||
<input type="checkbox" class="item-field-label-medium item-skill-profiency" name="system.skillprofiency" {{checked system.skillprofiency}}
|
|
||||||
{{#if (or system.skillfamiliarity system.skilllevelonly)}}disabled{{/if}}
|
|
||||||
data-dtype="Number"/>
|
|
||||||
</li>
|
|
||||||
|
|
||||||
{{#if (ne system.skilltype "combat")}}
|
{{#if (ne system.skilltype "combat")}}
|
||||||
<li class="flexrow"><label class="item-field-label-long">Levels Cost</label>
|
<li class="flexrow"><label class="item-field-label-long">Levels Cost</label>
|
||||||
@ -79,5 +78,8 @@
|
|||||||
|
|
||||||
</ul>
|
</ul>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
|
||||||
|
|
||||||
</section>
|
</section>
|
||||||
</form>
|
</form>
|
||||||
|
@ -22,6 +22,8 @@
|
|||||||
</ul>
|
</ul>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
|
||||||
|
|
||||||
</section>
|
</section>
|
||||||
</form>
|
</form>
|
||||||
|
@ -103,5 +103,7 @@
|
|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
|
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
|
||||||
|
|
||||||
</section>
|
</section>
|
||||||
</form>
|
</form>
|
||||||
|
@ -3,33 +3,114 @@
|
|||||||
<span class="item-name-img">
|
<span class="item-name-img">
|
||||||
<label class=""> </label>
|
<label class=""> </label>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-short">
|
<span class="item-field-label-very-short">
|
||||||
<label class="item-field-label-short">Qty</label>
|
<label class="item-field-label-very-short">Qty</label>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-long3">
|
<span class="item-field-label-long2">
|
||||||
<label class="item-field-label-long3">{{title}}</label>
|
<label class="item-field-label-long2">{{title}}</label>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-long">
|
|
||||||
<label class="item-field-label-long4">Display</label>
|
{{#if (or (eq title "Money") (eq title "Equipment"))}}
|
||||||
|
<span class="item-field-label-very-short">
|
||||||
|
<label class="item-field-label-very-short"> </label>
|
||||||
</span>
|
</span>
|
||||||
|
<span class="item-field-label-very-short">
|
||||||
|
<label class="item-field-label-very-short"> </label>
|
||||||
|
</span>
|
||||||
|
<span class="item-field-label-very-short">
|
||||||
|
<label class="item-field-label-very-short"> </label>
|
||||||
|
</span>
|
||||||
|
<span class="item-field-label-very-short">
|
||||||
|
<label class="item-field-label-very-short"> </label>
|
||||||
|
</span>
|
||||||
|
<span class="item-field-label-very-short">
|
||||||
|
<label class="item-field-label-very-short"> </label>
|
||||||
|
</span>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if (eq title "Weapons")}}
|
||||||
|
<span class="item-field-label-very-short">
|
||||||
|
<label class="item-field-label-very-short">OCV</label>
|
||||||
|
</span>
|
||||||
|
<span class="item-field-label-very-short">
|
||||||
|
<label class="item-field-label-very-short">DCV</label>
|
||||||
|
</span>
|
||||||
|
<span class="item-field-label-very-short">
|
||||||
|
<label class="item-field-label-very-short">rMod</label>
|
||||||
|
</span>
|
||||||
|
<span class="item-field-label-very-short">
|
||||||
|
<label class="item-field-label-very-short">Rng</label>
|
||||||
|
</span>
|
||||||
|
<span class="item-field-label-very-short">
|
||||||
|
<label class="item-field-label-very-short"> </label>
|
||||||
|
</span>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if (eq title "Shields")}}
|
||||||
|
<span class="item-field-label-very-short">
|
||||||
|
<label class="item-field-label-very-short">OCV</label>
|
||||||
|
</span>
|
||||||
|
<span class="item-field-label-very-short">
|
||||||
|
<label class="item-field-label-very-short">DCV</label>
|
||||||
|
</span>
|
||||||
|
<span class="item-field-label-very-short">
|
||||||
|
<label class="item-field-label-very-short">OMCV</label>
|
||||||
|
</span>
|
||||||
|
<span class="item-field-label-very-short">
|
||||||
|
<label class="item-field-label-very-short">DMCV</label>
|
||||||
|
</span>
|
||||||
|
<span class="item-field-label-very-short">
|
||||||
|
<label class="item-field-label-very-short"> </label>
|
||||||
|
</span>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if (eq title "Armor")}}
|
||||||
|
<span class="item-field-label-very-short">
|
||||||
|
<label class="item-field-label-very-short">PD</label>
|
||||||
|
</span>
|
||||||
|
<span class="item-field-label-very-short">
|
||||||
|
<label class="item-field-label-very-short">ED</label>
|
||||||
|
</span>
|
||||||
|
<span class="item-field-label-very-short">
|
||||||
|
<label class="item-field-label-very-short">rPD</label>
|
||||||
|
</span>
|
||||||
|
<span class="item-field-label-very-short">
|
||||||
|
<label class="item-field-label-very-short">rED</label>
|
||||||
|
</span>
|
||||||
|
<span class="item-field-label-very-short">
|
||||||
|
<label class="item-field-label-very-short">DCV</label>
|
||||||
|
</span>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
<span class="item-field-label-long2">
|
||||||
|
<label class="item-field-label-long2">Display</label>
|
||||||
|
</span>
|
||||||
|
|
||||||
|
{{#if (and (ne title "Armor") (ne title "Shields"))}}
|
||||||
<span class="item-field-label-short">
|
<span class="item-field-label-short">
|
||||||
<label class="item-field-label-short">Effect</label>
|
<label class="item-field-label-short">Effect</label>
|
||||||
</span>
|
</span>
|
||||||
|
{{else}}
|
||||||
|
<span class="item-field-label-short">
|
||||||
|
<label class="item-field-label-short"> </label>
|
||||||
|
</span>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
<span class="item-field-label-short">
|
<span class="item-field-label-short">
|
||||||
<label class="item-field-label-short">Roll</label>
|
<label class="item-field-label-short">Roll</label>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-short">
|
<span class="item-field-label-very-short">
|
||||||
<label class="item-field-label-short">END</label>
|
<label class="item-field-label-very-short">END</label>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-short">
|
<span class="item-field-label-very-short">
|
||||||
<label class="item-field-label-short">Value</label>
|
<label class="item-field-label-very-short">Value</label>
|
||||||
</span>
|
</span>
|
||||||
<span class="item-field-label-short">
|
<span class="item-field-label-short">
|
||||||
<label class="item-field-label-short">Weight</label>
|
<label class="item-field-label-short">Weight</label>
|
||||||
</span>
|
</span>
|
||||||
<div class="item-filler"> </div>
|
|
||||||
<div class="item-controls item-controls-fixed">
|
<div class="item-controls item-controls-fixed-small">
|
||||||
<a class="item-control item-add" data-type="equipment" title="Create Item"><i class="fas fa-plus"></i></a>
|
<a class="item-control item-add" data-type="equipment" title="Create Item"><i class="fas fa-plus item-controls-fixed-small"></i></a>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</li>
|
</li>
|
||||||
|
@ -1,17 +1,59 @@
|
|||||||
<li class="item flexrow list-item list-item-shadow" data-item-id="{{equip._id}}">
|
<li class="item flexrow list-item list-item-shadow" data-item-id="{{equip._id}}">
|
||||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{equip.img}}" /></a>
|
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{equip.img}}" /></a>
|
||||||
|
|
||||||
<span class="item-field-label-short"><label>{{equip.system.quantity}}</label> </span>
|
<span class="item-field-label-very-short content-center" ><label class="content-center">{{equip.system.quantity}}</label> </span>
|
||||||
|
|
||||||
<span class="item-field-label-long3">{{equip.name}}</span>
|
<span class="item-field-label-long2">
|
||||||
|
{{#if (eq equip.system.subtype "weapon")}}
|
||||||
|
<a class="roll-weapon"><i class="fas fa-dice"></i>{{equip.name}}</a>
|
||||||
|
{{else}}
|
||||||
|
{{equip.name}}
|
||||||
|
{{/if}}
|
||||||
|
</span>
|
||||||
|
|
||||||
<span class="item-field-label-long"><label>{{equip.system.displayname}}
|
{{#if (or (eq equip.system.subtype "money") (eq equip.system.subtype "equipment"))}}
|
||||||
|
<span class="item-field-label-very-short"><label> </label> </span>
|
||||||
|
<span class="item-field-label-very-short"><label> </label> </span>
|
||||||
|
<span class="item-field-label-very-short"><label> </label> </span>
|
||||||
|
<span class="item-field-label-very-short"><label> </label> </span>
|
||||||
|
<span class="item-field-label-very-short"><label> </label> </span>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if (eq equip.system.subtype "weapon")}}
|
||||||
|
<span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.ocv) decimals=0 sign=true}}</label> </span>
|
||||||
|
<span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.omcv) decimals=0 sign=true}}</label> </span>
|
||||||
|
<span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.rmod) decimals=0 sign=true}}</label> </span>
|
||||||
|
<span class="item-field-label-very-short content-center"><label>{{equip.system.range}}</label> </span>
|
||||||
|
<span class="item-field-label-very-short content-center"><label> </label> </span>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if (eq equip.system.subtype "shield")}}
|
||||||
|
<span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.ocv) decimals=0 sign=true}}</label> </span>
|
||||||
|
<span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.dcv) decimals=0 sign=true}}</label> </span>
|
||||||
|
<span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.omcv) decimals=0 sign=true}}</label> </span>
|
||||||
|
<span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.dmcv) decimals=0 sign=true}}</label> </span>
|
||||||
|
<span class="item-field-label-very-short content-center"><label> </label> </span>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if (eq equip.system.subtype "armor")}}
|
||||||
|
<span class="item-field-label-very-short content-center"><label>{{equip.system.pd}}</label> </span>
|
||||||
|
<span class="item-field-label-very-short content-center"><label>{{equip.system.ed}}</label> </span>
|
||||||
|
<span class="item-field-label-very-short content-center"><label>{{equip.system.rpd}}</label> </span>
|
||||||
|
<span class="item-field-label-very-short content-center"><label>{{equip.system.red}}</label> </span>
|
||||||
|
<span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.dcv) decimals=0 sign=true}}</label> </span>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
<span class="item-field-label-long2"><label>{{equip.system.displayname}}
|
||||||
</label>
|
</label>
|
||||||
</span>
|
</span>
|
||||||
|
|
||||||
|
{{#if (and (ne equip.system.subtype "armor") (ne equip.system.subtype "shield"))}}
|
||||||
<span class="item-field-label-short"><label><a class="roll-damage" data-type="perk"><i class="fas fa-dice"></i>{{equip.system.damage}}</a>
|
<span class="item-field-label-short"><label><a class="roll-damage" data-type="perk"><i class="fas fa-dice"></i>{{equip.system.damage}}</a>
|
||||||
</label>
|
</label>
|
||||||
</span>
|
</span>
|
||||||
|
{{else}}
|
||||||
|
<span class="item-field-label-short"><label> </label></span>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
{{#if equip.system.hasroll}}
|
{{#if equip.system.hasroll}}
|
||||||
<span class="item-field-label-short"><a class="roll-item" data-type="perk"><i class="fas fa-dice"></i>{{equip.system.roll}}-</a></span>
|
<span class="item-field-label-short"><a class="roll-item" data-type="perk"><i class="fas fa-dice"></i>{{equip.system.roll}}-</a></span>
|
||||||
@ -19,13 +61,12 @@
|
|||||||
<span class="item-field-label-short"> </span>
|
<span class="item-field-label-short"> </span>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
<span class="item-field-label-short"><label>{{equip.system.endurance}}</label> </span>
|
<span class="item-field-label-very-short content-center"><label>{{equip.system.endurance}}</label> </span>
|
||||||
|
|
||||||
<span class="item-field-label-short"><label>{{mul equip.system.quantity equip.system.value}}</label> </span>
|
<span class="item-field-label-very-short"><label>{{mul equip.system.quantity equip.system.value}}</label> </span>
|
||||||
|
|
||||||
<span class="item-field-label-short"><label>{{mul equip.system.quantity equip.system.weight}}</label> </span>
|
<span class="item-field-label-short content-center"><label>{{mul equip.system.quantity equip.system.weight}}</label> </span>
|
||||||
|
|
||||||
<div class="item-filler"> </div>
|
|
||||||
<div class="item-controls item-controls-fixed">
|
<div class="item-controls item-controls-fixed">
|
||||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||||
</div>
|
</div>
|
||||||
|
@ -4,13 +4,6 @@
|
|||||||
<input type="text" class="" name="system.displayname" value="{{system.displayname}}" data-dtype="string"/>
|
<input type="text" class="" name="system.displayname" value="{{system.displayname}}" data-dtype="string"/>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div>
|
|
||||||
<label class="generic-label">Notes</label>
|
|
||||||
<div class="small-editor item-text-long-line">
|
|
||||||
{{editor notes target="system.notes" button=true owner=owner editable=editable}}
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div>
|
<div>
|
||||||
<label class="generic-label">Description</label>
|
<label class="generic-label">Description</label>
|
||||||
<div class="medium-editor item-text-long-line">
|
<div class="medium-editor item-text-long-line">
|
||||||
|
@ -2,4 +2,5 @@
|
|||||||
<nav class="sheet-tabs tabs" data-group="primary">
|
<nav class="sheet-tabs tabs" data-group="primary">
|
||||||
<a class="item" data-tab="description">Description</a>
|
<a class="item" data-tab="description">Description</a>
|
||||||
<a class="item" data-tab="details">Details</a>
|
<a class="item" data-tab="details">Details</a>
|
||||||
|
<a class="item" data-tab="notes">Notes</a>
|
||||||
</nav>
|
</nav>
|
||||||
|
8
templates/partials/partial-item-notes.hbs
Normal file
8
templates/partials/partial-item-notes.hbs
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
<div class="tab notes" data-group="primary" data-tab="notes">
|
||||||
|
<div>
|
||||||
|
<label class="generic-label">Notes</label>
|
||||||
|
<div class="small-editor item-text-long-line">
|
||||||
|
{{editor notes target="system.notes" button=true owner=owner editable=editable}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
@ -18,16 +18,49 @@
|
|||||||
</select>
|
</select>
|
||||||
</li>
|
</li>
|
||||||
|
|
||||||
|
{{#if (eq (lower system.typemodifier) "attack")}}
|
||||||
|
<li class="flexrow"><label class="item-field-label-long">Attack Roll Uses OCV or OMCV</label>
|
||||||
|
<select class="item-field-label-long" type="text" name="system.attackvalue" value="{{system.attackvalue}}" data-dtype="String">
|
||||||
|
{{#select system.attackvalue}}
|
||||||
|
{{#each config.attackTypes as |name key|}}
|
||||||
|
<option value="{{key}}">{{name}}</option>
|
||||||
|
{{/each}}
|
||||||
|
{{/select}}
|
||||||
|
</select>
|
||||||
|
</li>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
<li class="flexrow"><label class="item-field-label-long">Is sense affecting ?</label>
|
<li class="flexrow"><label class="item-field-label-long">Is sense affecting ?</label>
|
||||||
<label class="item-field-label-medium"><input type="checkbox" name="system.senseaffecting" {{checked system.senseaffecting}}/></label>
|
<label class="item-field-label-medium"><input type="checkbox" name="system.senseaffecting" {{checked system.senseaffecting}}/></label>
|
||||||
</li>
|
</li>
|
||||||
|
|
||||||
|
{{#if (and (ne system.subtype "armor") (ne system.subtype "shield"))}}
|
||||||
<li class="flexrow"><label class="item-field-label-long">Range</label>
|
<li class="flexrow"><label class="item-field-label-long">Range</label>
|
||||||
<input type="text" class="item-field-label-medium" name="system.range" value="{{system.range}}" data-dtype="String"/>
|
<input type="text" class="item-field-label-medium" name="system.range" value="{{system.range}}" data-dtype="String"/>
|
||||||
</li>
|
</li>
|
||||||
|
|
||||||
|
<li class="flexrow"><label class="item-field-label-long">Damage Effect</label>
|
||||||
|
<select class="item-field-label-long" type="text" name="system.damageeffect" value="{{system.damageeffect}}" data-dtype="String">
|
||||||
|
{{#select (lower system.damageeffect)}}
|
||||||
|
{{#each config.damageEffect as |name key|}}
|
||||||
|
<option value="{{key}}">{{name}}</option>
|
||||||
|
{{/each}}
|
||||||
|
{{/select}}
|
||||||
|
</select>
|
||||||
|
</li>
|
||||||
|
|
||||||
<li class="flexrow"><label class="item-field-label-long">Damage</label>
|
<li class="flexrow"><label class="item-field-label-long">Damage</label>
|
||||||
<input type="text" class="item-field-label-medium" name="system.damage" value="{{system.damage}}" data-dtype="String"/>
|
<input type="text" class="item-field-label-medium" name="system.damage" value="{{system.damage}}" data-dtype="String"/>
|
||||||
</li>
|
</li>
|
||||||
|
|
||||||
|
{{#if (eq system.damageeffect "killing")}}
|
||||||
|
<li class="flexrow"><label class="item-field-label-long">STUNx</label>
|
||||||
|
<input type="text" class="item-field-label-medium" name="system.stunx" value="{{system.stunx}}" data-dtype="Number"/>
|
||||||
|
</li>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
<li class="flexrow"><label class="item-field-label-long">Endurance</label>
|
<li class="flexrow"><label class="item-field-label-long">Endurance</label>
|
||||||
<input type="text" class="item-field-label-short" name="system.endurance" value="{{system.endurance}}" data-dtype="Number"/>
|
<input type="text" class="item-field-label-short" name="system.endurance" value="{{system.endurance}}" data-dtype="Number"/>
|
||||||
</li>
|
</li>
|
||||||
|
Reference in New Issue
Block a user