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62 changed files with 422 additions and 257 deletions

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@ -2,8 +2,18 @@ This is the official Hero System 6th Edition game system for FoundryVTT, based o
The Hero System game system is not usable standalone. To play this game you need a copy of the core rulebook. The Hero System game system is not usable standalone. To play this game you need a copy of the core rulebook.
It features :
- PC/NPC sheets
- Roll management and associated helpers
- Segment and Turn management in the combat tracker
- Official compendiums
![Snapshot](https://www.lahiette.com/leratierbretonnien/wp-content/uploads/2023/08/hero6_snapshot_02.webp "Snapshot")
Installation Installation
Manifest URL: https://github.com/Legendsmiths-LLC/ Manifest URL: https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/raw/branch/master/system.json
Project page : https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6
For manual installation, use the provided manifest URL in the "Install System" popup window while managing game systems. For manual installation, use the provided manifest URL in the "Install System" popup window while managing game systems.

9
changelog.md Normal file
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@ -0,0 +1,9 @@
v11.0.15
- Fix target rolls for power
- Add maneuvers roll in the maneuver tab
- Renamed title
v11.0.14
- Initial public release

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@ -162,13 +162,19 @@ export class Hero6ActorSheet extends ActorSheet {
html.find('.roll-perception').click((event) => { html.find('.roll-perception').click((event) => {
this.actor.rollPerception("int"); this.actor.rollPerception("int");
}); });
html.find('.roll-weapon').click((event) => {
const li = $(event.currentTarget).parents(".item")
this.actor.rollWeapon(li.data("item-id"));
});
html.find('.roll-power-attack').click((event) => {
const li = $(event.currentTarget).parents(".item")
this.actor.rollPowerAttack(li.data("item-id"));
});
html.find('.roll-direct').click((event) => { html.find('.roll-direct').click((event) => {
const rollFormula = $(event.currentTarget).data("roll-formula") const rollFormula = $(event.currentTarget).data("roll-formula")
const rollSource = $(event.currentTarget).data("roll-source") const rollSource = $(event.currentTarget).data("roll-source")
Hero6Utility.processDirectRoll( { actorId: this.actor.id, rollFormula: rollFormula, rollSource: rollSource, mode:"directroll"} ) Hero6Utility.processDirectRoll( { actorId: this.actor.id, rollFormula: rollFormula, rollSource: rollSource, mode:"directroll"} )
}); });
html.find('.roll-item').click((event) => { html.find('.roll-item').click((event) => {
const li = $(event.currentTarget).parents(".item"); const li = $(event.currentTarget).parents(".item");
let itemId = li.data("item-id") let itemId = li.data("item-id")
@ -184,16 +190,6 @@ export class Hero6ActorSheet extends ActorSheet {
let itemId = li.data("item-id") let itemId = li.data("item-id")
this.actor.rollLiftDice(itemId); this.actor.rollLiftDice(itemId);
}); });
html.find('.roll-weapon').click((event) => {
const li = $(event.currentTarget).parents(".item");
const skillId = li.data("item-id")
this.actor.rollWeapon(skillId)
});
html.find('.roll-maneuver').click((event) => {
const li = $(event.currentTarget).parents(".item");
const maneuverId = li.data("maneuver-id")
this.actor.rollManeuver(maneuverId)
});
html.find('.hold-action').click((event) => { html.find('.hold-action').click((event) => {
this.actor.holdAction() this.actor.holdAction()

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@ -224,12 +224,20 @@ export class Hero6Actor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
prepareManeuver(maneuver) { prepareManeuver(maneuver) {
if (maneuver.system.maneuvertype == "mental") {
maneuver.roll = 11 + this.system.characteristics.ocv.value maneuver.roll = 11 + this.system.characteristics.omcv.value
if (Number(maneuver.system.ocv)) { if (Number(maneuver.system.omcv)) {
maneuver.roll += Number(maneuver.system.ocv) maneuver.roll += Number(maneuver.system.omcv)
} else {
maneuver.noOMCV = true
}
} else { } else {
maneuver.noOCV = true maneuver.roll = 11 + this.system.characteristics.ocv.value
if (Number(maneuver.system.ocv)) {
maneuver.roll += Number(maneuver.system.ocv)
} else {
maneuver.noOCV = true
}
} }
} }
@ -304,11 +312,13 @@ export class Hero6Actor extends Actor {
let maneuvers = { let maneuvers = {
general: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "general"), general: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "general"),
offensive: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "offensive"), offensive: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "offensive"),
defensive: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "defensive") defensive: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "defensive"),
mental: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "mental")
} }
Hero6Utility.sortArrayObjectsByName(maneuvers.general) Hero6Utility.sortArrayObjectsByName(maneuvers.general)
Hero6Utility.sortArrayObjectsByName(maneuvers.offensive) Hero6Utility.sortArrayObjectsByName(maneuvers.offensive)
Hero6Utility.sortArrayObjectsByName(maneuvers.defensive) Hero6Utility.sortArrayObjectsByName(maneuvers.defensive)
Hero6Utility.sortArrayObjectsByName(maneuvers.mental)
return maneuvers return maneuvers
} }
getAllManeuvers() { getAllManeuvers() {
@ -743,28 +753,6 @@ export class Hero6Actor extends Actor {
console.log("Rolldata result", rollData) console.log("Rolldata result", rollData)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
rollManeuver(maneuverId) {
let skill = this.items.get(skillId)
if (skill) {
if (skill.system.islore && skill.system.level == 0) {
ui.notifications.warn("You can't use Lore Skills with a SL of 0.")
return
}
skill = duplicate(skill)
Hero6Utility.updateSkill(skill)
let abilityKey = skill.system.ability
let rollData = this.getCommonRollData(abilityKey)
rollData.mode = "skill"
rollData.skill = skill
rollData.img = skill.img
if (rollData.target) {
ui.notifications.warn("You are targetting a token with a skill : please use a Weapon instead.")
return
}
this.startRoll(rollData)
}
}
/* -------------------------------------------- */
rollSkill(skillId) { rollSkill(skillId) {
let skill = this.items.get(skillId) let skill = this.items.get(skillId)
if (skill) { if (skill) {
@ -788,34 +776,54 @@ export class Hero6Actor extends Actor {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
rollWeapon(weaponId) { async rollWeapon(weaponId) {
let weapon = this.items.get(weaponId) let weapon = this.items.get(weaponId)
if (weapon) { if (weapon) {
weapon = duplicate(weapon) weapon = duplicate(weapon)
let skill = this.items.find(item => item.name.toLowerCase() == weapon.system.skill.toLowerCase()) let rollData = this.getCommonRollData()
if (skill) { rollData.weaponRoll = 11 + this.system.characteristics.ocv.value + (Number(weapon.system.ocv) || 0)
skill = duplicate(skill) rollData.mode = "weapon"
Hero6Utility.updateSkill(skill) rollData.weapon = weapon
let abilityKey = skill.system.ability rollData.img = weapon.img
let rollData = this.getCommonRollData(abilityKey) this.startRoll(rollData)
rollData.mode = "weapon" } else {
rollData.skill = skill ui.notifications.warn("Unable to find the weapon " + weapon.name)
rollData.weapon = weapon }
rollData.img = weapon.img }
if (!rollData.forceDisadvantage) { // This is an attack, check if disadvantaged /* -------------------------------------------- */
rollData.forceDisadvantage = this.isAttackDisadvantage() rollMentalManeuver(maneuverId) {
} let maneuver = this.items.get(maneuverId)
/*if (rollData.weapon.system.isranged && rollData.tokensDistance > Hero6Utility.getWeaponMaxRange(rollData.weapon) ) { if (maneuver) {
ui.notifications.warn(`Your target is out of range of your weapon (max: ${Hero6Utility.getWeaponMaxRange(rollData.weapon)} - current : ${rollData.tokensDistance})` ) maneuver = duplicate(maneuver)
return let rollData = this.getCommonRollData()
}*/ rollData.maneuverRoll = 11 + this.system.characteristics.omcv.value + (Number(maneuver.system.omcv) || 0)
this.startRoll(rollData) rollData.mode = "mentalmaneuver"
} else { rollData.maneuver = maneuver
ui.notifications.warn("Unable to find the relevant skill for weapon " + weapon.name) rollData.img = maneuver.img
} this.startRoll(rollData)
} else {
ui.notifications.warn("Unable to find the maneuver " + maneuver.name)
}
}
/* -------------------------------------------- */
rollPowerAttack(powerId ) {
let power = this.items.get(powerId)
if (power) {
power = duplicate(power)
let rollData = this.getCommonRollData()
if (power.system.attackvalue == "ocv") {
rollData.powerRoll = 11 + this.system.characteristics.ocv.value + (Number(power.system.ocv) || 0)
} else {
rollData.powerRoll = 11 + this.system.characteristics.omcv.value + (Number(power.system.omcv) || 0)
}
rollData.mode = "powerattack"
rollData.power = power
rollData.img = power.img
this.startRoll(rollData)
} else {
ui.notifications.warn("Unable to find power " + power.name)
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async startRoll(rollData) { async startRoll(rollData) {
let rollDialog = await Hero6RollDialog.create(this, rollData) let rollDialog = await Hero6RollDialog.create(this, rollData)

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@ -10,7 +10,8 @@ export const Hero6_CONFIG = {
maneuverTypes: { maneuverTypes: {
"general": "General", "general": "General",
"offensive": "Offensive", "offensive": "Offensive",
"defensive": "Defensive" "defensive": "Defensive",
"mental": "Mental"
}, },
rollCharac : { rollCharac : {
"str": "Strength", "str": "Strength",
@ -29,6 +30,10 @@ export const Hero6_CONFIG = {
"combat": "Combat" , "combat": "Combat" ,
"custom": "Custom" "custom": "Custom"
}, },
attackTypes: {
"ocv": "OCV",
"omcv": "OMCV"
},
powerEquipmentType: { powerEquipmentType: {
"adjustment": "Adjustment", "adjustment": "Adjustment",
"mental": "Mental", "mental": "Mental",

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@ -52,6 +52,9 @@ export class Hero6Utility {
} }
return false return false
}) })
Handlebars.registerHelper('fixNum', function (value) {
return Number(value) || 0
})
Handlebars.registerHelper('checkInit', function (value) { Handlebars.registerHelper('checkInit', function (value) {
let myValue = Number(value) || 0 let myValue = Number(value) || 0
return myValue > 0 return myValue > 0
@ -343,6 +346,16 @@ export class Hero6Utility {
// ability/save/size => 0 // ability/save/size => 0
let diceFormula = "3d6" let diceFormula = "3d6"
let target = 10 let target = 10
if(rollData.weapon) {
target = rollData.weaponRoll
}
if(rollData.maneuver) {
target = rollData.maneuverRoll
}
if(rollData.power) {
target = rollData.powerRoll
}
if (rollData.charac) { if (rollData.charac) {
target = rollData.charac.roll target = rollData.charac.roll
} }

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MANIFEST-000086 MANIFEST-000116

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2023/08/24-15:57:43.426826 7fab4a7fc6c0 Recovering log #84 2023/08/26-09:36:55.616025 7f2deaffd6c0 Recovering log #114
2023/08/24-15:57:43.443955 7fab4a7fc6c0 Delete type=3 #82 2023/08/26-09:36:55.641371 7f2deaffd6c0 Delete type=3 #112
2023/08/24-15:57:43.444078 7fab4a7fc6c0 Delete type=0 #84 2023/08/26-09:36:55.641419 7f2deaffd6c0 Delete type=0 #114
2023/08/24-15:59:12.025522 7fab497fa6c0 Level-0 table #89: started 2023/08/26-09:47:17.308368 7f2b69bff6c0 Level-0 table #119: started
2023/08/24-15:59:12.025554 7fab497fa6c0 Level-0 table #89: 0 bytes OK 2023/08/26-09:47:17.308393 7f2b69bff6c0 Level-0 table #119: 0 bytes OK
2023/08/24-15:59:12.034739 7fab497fa6c0 Delete type=0 #87 2023/08/26-09:47:17.348814 7f2b69bff6c0 Delete type=0 #117
2023/08/24-15:59:12.043415 7fab497fa6c0 Manual compaction at level-0 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end) 2023/08/26-09:47:17.377261 7f2b69bff6c0 Manual compaction at level-0 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)
2023/08/24-15:59:12.050747 7fab497fa6c0 Manual compaction at level-1 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end) 2023/08/26-09:47:17.377290 7f2b69bff6c0 Manual compaction at level-1 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)

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2023/08/24-15:09:37.481365 7fab4affd6c0 Recovering log #80 2023/08/26-05:35:25.658202 7f2deaffd6c0 Recovering log #110
2023/08/24-15:09:37.498302 7fab4affd6c0 Delete type=3 #78 2023/08/26-05:35:25.710452 7f2deaffd6c0 Delete type=3 #108
2023/08/24-15:09:37.498430 7fab4affd6c0 Delete type=0 #80 2023/08/26-05:35:25.710513 7f2deaffd6c0 Delete type=0 #110
2023/08/24-15:56:20.984607 7fab497fa6c0 Level-0 table #85: started 2023/08/26-05:36:09.833813 7f2b69bff6c0 Level-0 table #115: started
2023/08/24-15:56:20.984638 7fab497fa6c0 Level-0 table #85: 0 bytes OK 2023/08/26-05:36:09.833846 7f2b69bff6c0 Level-0 table #115: 0 bytes OK
2023/08/24-15:56:21.004254 7fab497fa6c0 Delete type=0 #83 2023/08/26-05:36:09.840534 7f2b69bff6c0 Delete type=0 #113
2023/08/24-15:56:21.036183 7fab497fa6c0 Manual compaction at level-0 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end) 2023/08/26-05:36:09.847596 7f2b69bff6c0 Manual compaction at level-0 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)
2023/08/24-15:56:21.036267 7fab497fa6c0 Manual compaction at level-1 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end) 2023/08/26-05:36:09.847688 7f2b69bff6c0 Manual compaction at level-1 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)

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MANIFEST-000086 MANIFEST-000118

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2023/08/24-15:57:43.392816 7fab4a7fc6c0 Recovering log #84 2023/08/26-09:36:55.581647 7f2dea7fc6c0 Recovering log #116
2023/08/24-15:57:43.403164 7fab4a7fc6c0 Delete type=3 #82 2023/08/26-09:36:55.613104 7f2dea7fc6c0 Delete type=3 #114
2023/08/24-15:57:43.403305 7fab4a7fc6c0 Delete type=0 #84 2023/08/26-09:36:55.613185 7f2dea7fc6c0 Delete type=0 #116
2023/08/24-15:59:11.970493 7fab497fa6c0 Level-0 table #89: started 2023/08/26-09:47:17.031250 7f2b69bff6c0 Level-0 table #121: started
2023/08/24-15:59:11.975508 7fab497fa6c0 Level-0 table #89: 60925 bytes OK 2023/08/26-09:47:17.031303 7f2b69bff6c0 Level-0 table #121: 0 bytes OK
2023/08/24-15:59:11.983493 7fab497fa6c0 Delete type=0 #87 2023/08/26-09:47:17.068068 7f2b69bff6c0 Delete type=0 #119
2023/08/24-15:59:11.983701 7fab497fa6c0 Manual compaction at level-0 from '!folders!48DCB6UNXCsERTXK' @ 72057594037927935 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at (end) 2023/08/26-09:47:17.178686 7f2b69bff6c0 Manual compaction at level-0 from '!folders!48DCB6UNXCsERTXK' @ 72057594037927935 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at (end)
2023/08/26-09:47:17.245324 7f2b69bff6c0 Manual compaction at level-1 from '!folders!48DCB6UNXCsERTXK' @ 72057594037927935 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at (end)

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2023/08/24-15:09:37.452353 7fab4a7fc6c0 Recovering log #80 2023/08/26-05:35:25.591750 7f2dea7fc6c0 Recovering log #112
2023/08/24-15:09:37.462753 7fab4a7fc6c0 Delete type=3 #78 2023/08/26-05:35:25.654891 7f2dea7fc6c0 Delete type=3 #110
2023/08/24-15:09:37.462881 7fab4a7fc6c0 Delete type=0 #80 2023/08/26-05:35:25.654982 7f2dea7fc6c0 Delete type=0 #112
2023/08/24-15:56:20.961121 7fab497fa6c0 Level-0 table #85: started 2023/08/26-05:36:09.796628 7f2b69bff6c0 Level-0 table #117: started
2023/08/24-15:56:20.961152 7fab497fa6c0 Level-0 table #85: 0 bytes OK 2023/08/26-05:36:09.796668 7f2b69bff6c0 Level-0 table #117: 0 bytes OK
2023/08/24-15:56:20.975996 7fab497fa6c0 Delete type=0 #83 2023/08/26-05:36:09.803598 7f2b69bff6c0 Delete type=0 #115
2023/08/24-15:56:20.984441 7fab497fa6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) 2023/08/26-05:36:09.820108 7f2b69bff6c0 Manual compaction at level-0 from '!folders!48DCB6UNXCsERTXK' @ 72057594037927935 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at (end)
2023/08/26-05:36:09.820164 7f2b69bff6c0 Manual compaction at level-1 from '!folders!48DCB6UNXCsERTXK' @ 72057594037927935 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at (end)

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MANIFEST-000078 MANIFEST-000108

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2023/08/24-15:57:43.429828 7fab4affd6c0 Recovering log #76 2023/08/26-09:36:55.640615 7f2dea7fc6c0 Recovering log #106
2023/08/24-15:57:43.446896 7fab4affd6c0 Delete type=3 #74 2023/08/26-09:36:55.658513 7f2dea7fc6c0 Delete type=3 #104
2023/08/24-15:57:43.447172 7fab4affd6c0 Delete type=0 #76 2023/08/26-09:36:55.658566 7f2dea7fc6c0 Delete type=0 #106
2023/08/24-15:59:12.034912 7fab497fa6c0 Level-0 table #81: started 2023/08/26-09:47:17.348939 7f2b69bff6c0 Level-0 table #111: started
2023/08/24-15:59:12.034942 7fab497fa6c0 Level-0 table #81: 0 bytes OK 2023/08/26-09:47:17.348972 7f2b69bff6c0 Level-0 table #111: 0 bytes OK
2023/08/24-15:59:12.043249 7fab497fa6c0 Delete type=0 #79 2023/08/26-09:47:17.377099 7f2b69bff6c0 Delete type=0 #109
2023/08/24-15:59:12.050726 7fab497fa6c0 Manual compaction at level-0 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end) 2023/08/26-09:47:17.377272 7f2b69bff6c0 Manual compaction at level-0 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)
2023/08/24-15:59:12.061166 7fab497fa6c0 Manual compaction at level-1 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end) 2023/08/26-09:47:17.377305 7f2b69bff6c0 Manual compaction at level-1 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)

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2023/08/24-15:09:37.482662 7fab4a7fc6c0 Recovering log #72 2023/08/26-05:35:25.713305 7f2debfff6c0 Recovering log #102
2023/08/24-15:09:37.501124 7fab4a7fc6c0 Delete type=3 #70 2023/08/26-05:35:25.813680 7f2debfff6c0 Delete type=3 #100
2023/08/24-15:09:37.501198 7fab4a7fc6c0 Delete type=0 #72 2023/08/26-05:35:25.813733 7f2debfff6c0 Delete type=0 #102
2023/08/24-15:56:21.025251 7fab497fa6c0 Level-0 table #77: started 2023/08/26-05:36:09.827049 7f2b69bff6c0 Level-0 table #107: started
2023/08/24-15:56:21.025279 7fab497fa6c0 Level-0 table #77: 0 bytes OK 2023/08/26-05:36:09.827083 7f2b69bff6c0 Level-0 table #107: 0 bytes OK
2023/08/24-15:56:21.035977 7fab497fa6c0 Delete type=0 #75 2023/08/26-05:36:09.833693 7f2b69bff6c0 Delete type=0 #105
2023/08/24-15:56:21.036255 7fab497fa6c0 Manual compaction at level-0 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end) 2023/08/26-05:36:09.847570 7f2b69bff6c0 Manual compaction at level-0 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)
2023/08/24-15:56:21.036299 7fab497fa6c0 Manual compaction at level-1 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end) 2023/08/26-05:36:09.847666 7f2b69bff6c0 Manual compaction at level-1 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)

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@ -1 +1 @@
MANIFEST-000086 MANIFEST-000116

View File

@ -1,8 +1,8 @@
2023/08/24-15:57:43.446370 7fab4b7fe6c0 Recovering log #84 2023/08/26-09:36:55.643370 7f2debfff6c0 Recovering log #114
2023/08/24-15:57:43.467824 7fab4b7fe6c0 Delete type=3 #82 2023/08/26-09:36:55.661508 7f2debfff6c0 Delete type=3 #112
2023/08/24-15:57:43.467983 7fab4b7fe6c0 Delete type=0 #84 2023/08/26-09:36:55.661568 7f2debfff6c0 Delete type=0 #114
2023/08/24-15:59:12.043433 7fab497fa6c0 Level-0 table #89: started 2023/08/26-09:47:17.415364 7f2b69bff6c0 Level-0 table #119: started
2023/08/24-15:59:12.043465 7fab497fa6c0 Level-0 table #89: 0 bytes OK 2023/08/26-09:47:17.415408 7f2b69bff6c0 Level-0 table #119: 0 bytes OK
2023/08/24-15:59:12.050553 7fab497fa6c0 Delete type=0 #87 2023/08/26-09:47:17.468404 7f2b69bff6c0 Delete type=0 #117
2023/08/24-15:59:12.061148 7fab497fa6c0 Manual compaction at level-0 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end) 2023/08/26-09:47:17.468554 7f2b69bff6c0 Manual compaction at level-0 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)
2023/08/24-15:59:12.061195 7fab497fa6c0 Manual compaction at level-1 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end) 2023/08/26-09:47:17.468570 7f2b69bff6c0 Manual compaction at level-1 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)

View File

@ -1,8 +1,8 @@
2023/08/24-15:09:37.503412 7fab49ffb6c0 Recovering log #80 2023/08/26-05:35:25.714189 7f2deaffd6c0 Recovering log #110
2023/08/24-15:09:37.513092 7fab49ffb6c0 Delete type=3 #78 2023/08/26-05:35:25.838791 7f2deaffd6c0 Delete type=3 #108
2023/08/24-15:09:37.513145 7fab49ffb6c0 Delete type=0 #80 2023/08/26-05:35:25.838847 7f2deaffd6c0 Delete type=0 #110
2023/08/24-15:56:21.036405 7fab497fa6c0 Level-0 table #85: started 2023/08/26-05:36:09.840742 7f2b69bff6c0 Level-0 table #115: started
2023/08/24-15:56:21.036438 7fab497fa6c0 Level-0 table #85: 0 bytes OK 2023/08/26-05:36:09.840802 7f2b69bff6c0 Level-0 table #115: 0 bytes OK
2023/08/24-15:56:21.043227 7fab497fa6c0 Delete type=0 #83 2023/08/26-05:36:09.847326 7f2b69bff6c0 Delete type=0 #113
2023/08/24-15:56:21.050837 7fab497fa6c0 Manual compaction at level-0 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end) 2023/08/26-05:36:09.847619 7f2b69bff6c0 Manual compaction at level-0 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)
2023/08/24-15:56:21.050878 7fab497fa6c0 Manual compaction at level-1 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end) 2023/08/26-05:36:09.847709 7f2b69bff6c0 Manual compaction at level-1 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)

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BIN
packs/perks/MANIFEST-000116 Normal file

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@ -1 +1 @@
MANIFEST-000087 MANIFEST-000117

View File

@ -1,8 +1,8 @@
2023/08/24-15:57:43.407202 7fab49ffb6c0 Recovering log #85 2023/08/26-09:36:55.615731 7f2deb7fe6c0 Recovering log #115
2023/08/24-15:57:43.427049 7fab49ffb6c0 Delete type=3 #83 2023/08/26-09:36:55.638127 7f2deb7fe6c0 Delete type=3 #113
2023/08/24-15:57:43.427316 7fab49ffb6c0 Delete type=0 #85 2023/08/26-09:36:55.638240 7f2deb7fe6c0 Delete type=0 #115
2023/08/24-15:59:12.015422 7fab497fa6c0 Level-0 table #90: started 2023/08/26-09:47:17.273897 7f2b69bff6c0 Level-0 table #120: started
2023/08/24-15:59:12.015449 7fab497fa6c0 Level-0 table #90: 0 bytes OK 2023/08/26-09:47:17.273922 7f2b69bff6c0 Level-0 table #120: 0 bytes OK
2023/08/24-15:59:12.025372 7fab497fa6c0 Delete type=0 #88 2023/08/26-09:47:17.308253 7f2b69bff6c0 Delete type=0 #118
2023/08/24-15:59:12.034884 7fab497fa6c0 Manual compaction at level-0 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end) 2023/08/26-09:47:17.377250 7f2b69bff6c0 Manual compaction at level-0 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)
2023/08/24-15:59:12.043399 7fab497fa6c0 Manual compaction at level-1 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end) 2023/08/26-09:47:17.377280 7f2b69bff6c0 Manual compaction at level-1 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)

View File

@ -1,8 +1,8 @@
2023/08/24-15:09:37.467214 7fab4affd6c0 Recovering log #81 2023/08/26-05:35:25.658202 7f2deb7fe6c0 Recovering log #111
2023/08/24-15:09:37.477623 7fab4affd6c0 Delete type=3 #79 2023/08/26-05:35:25.710453 7f2deb7fe6c0 Delete type=3 #109
2023/08/24-15:09:37.477717 7fab4affd6c0 Delete type=0 #81 2023/08/26-05:35:25.710530 7f2deb7fe6c0 Delete type=0 #111
2023/08/24-15:56:21.004538 7fab497fa6c0 Level-0 table #86: started 2023/08/26-05:36:09.820280 7f2b69bff6c0 Level-0 table #116: started
2023/08/24-15:56:21.004618 7fab497fa6c0 Level-0 table #86: 0 bytes OK 2023/08/26-05:36:09.820311 7f2b69bff6c0 Level-0 table #116: 0 bytes OK
2023/08/24-15:56:21.015089 7fab497fa6c0 Delete type=0 #84 2023/08/26-05:36:09.826570 7f2b69bff6c0 Delete type=0 #114
2023/08/24-15:56:21.036218 7fab497fa6c0 Manual compaction at level-0 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end) 2023/08/26-05:36:09.847536 7f2b69bff6c0 Manual compaction at level-0 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)
2023/08/24-15:56:21.036277 7fab497fa6c0 Manual compaction at level-1 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end) 2023/08/26-05:36:09.847643 7f2b69bff6c0 Manual compaction at level-1 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)

View File

@ -1 +1 @@
MANIFEST-000086 MANIFEST-000116

View File

@ -1,8 +1,8 @@
2023/08/24-15:57:43.407080 7fab4b7fe6c0 Recovering log #84 2023/08/26-09:36:55.581650 7f2deaffd6c0 Recovering log #114
2023/08/24-15:57:43.424160 7fab4b7fe6c0 Delete type=3 #82 2023/08/26-09:36:55.613104 7f2deaffd6c0 Delete type=3 #112
2023/08/24-15:57:43.424263 7fab4b7fe6c0 Delete type=0 #84 2023/08/26-09:36:55.613190 7f2deaffd6c0 Delete type=0 #114
2023/08/24-15:59:12.004782 7fab497fa6c0 Level-0 table #89: started 2023/08/26-09:47:17.245521 7f2b69bff6c0 Level-0 table #119: started
2023/08/24-15:59:12.004875 7fab497fa6c0 Level-0 table #89: 0 bytes OK 2023/08/26-09:47:17.245592 7f2b69bff6c0 Level-0 table #119: 0 bytes OK
2023/08/24-15:59:12.015289 7fab497fa6c0 Delete type=0 #87 2023/08/26-09:47:17.273789 7f2b69bff6c0 Delete type=0 #117
2023/08/24-15:59:12.025509 7fab497fa6c0 Manual compaction at level-0 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end) 2023/08/26-09:47:17.377230 7f2b69bff6c0 Manual compaction at level-0 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)
2023/08/24-15:59:12.034900 7fab497fa6c0 Manual compaction at level-1 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end) 2023/08/26-09:47:17.377298 7f2b69bff6c0 Manual compaction at level-1 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)

View File

@ -1,8 +1,8 @@
2023/08/24-15:09:37.467211 7fab49ffb6c0 Recovering log #80 2023/08/26-05:35:25.591750 7f2deaffd6c0 Recovering log #110
2023/08/24-15:09:37.477838 7fab49ffb6c0 Delete type=3 #78 2023/08/26-05:35:25.654890 7f2deaffd6c0 Delete type=3 #108
2023/08/24-15:09:37.477960 7fab49ffb6c0 Delete type=0 #80 2023/08/26-05:35:25.654974 7f2deaffd6c0 Delete type=0 #110
2023/08/24-15:56:21.015243 7fab497fa6c0 Level-0 table #85: started 2023/08/26-05:36:09.813203 7f2b69bff6c0 Level-0 table #115: started
2023/08/24-15:56:21.015280 7fab497fa6c0 Level-0 table #85: 0 bytes OK 2023/08/26-05:36:09.813236 7f2b69bff6c0 Level-0 table #115: 0 bytes OK
2023/08/24-15:56:21.025027 7fab497fa6c0 Delete type=0 #83 2023/08/26-05:36:09.819942 7f2b69bff6c0 Delete type=0 #113
2023/08/24-15:56:21.036234 7fab497fa6c0 Manual compaction at level-0 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end) 2023/08/26-05:36:09.820154 7f2b69bff6c0 Manual compaction at level-0 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)
2023/08/24-15:56:21.036287 7fab497fa6c0 Manual compaction at level-1 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end) 2023/08/26-05:36:09.820177 7f2b69bff6c0 Manual compaction at level-1 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)

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@ -1 +1 @@
MANIFEST-000086 MANIFEST-000116

View File

@ -1,8 +1,8 @@
2023/08/24-15:57:43.449295 7fab49ffb6c0 Recovering log #84 2023/08/26-09:36:55.660955 7f2deb7fe6c0 Recovering log #114
2023/08/24-15:57:43.472616 7fab49ffb6c0 Delete type=3 #82 2023/08/26-09:36:55.671184 7f2deb7fe6c0 Delete type=3 #112
2023/08/24-15:57:43.472750 7fab49ffb6c0 Delete type=0 #84 2023/08/26-09:36:55.671335 7f2deb7fe6c0 Delete type=0 #114
2023/08/24-15:59:12.050764 7fab497fa6c0 Level-0 table #89: started 2023/08/26-09:47:17.377408 7f2b69bff6c0 Level-0 table #119: started
2023/08/24-15:59:12.050797 7fab497fa6c0 Level-0 table #89: 0 bytes OK 2023/08/26-09:47:17.377442 7f2b69bff6c0 Level-0 table #119: 0 bytes OK
2023/08/24-15:59:12.061012 7fab497fa6c0 Delete type=0 #87 2023/08/26-09:47:17.415173 7f2b69bff6c0 Delete type=0 #117
2023/08/24-15:59:12.061182 7fab497fa6c0 Manual compaction at level-0 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end) 2023/08/26-09:47:17.468538 7f2b69bff6c0 Manual compaction at level-0 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)
2023/08/24-15:59:12.061222 7fab497fa6c0 Manual compaction at level-1 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end) 2023/08/26-09:47:17.468563 7f2b69bff6c0 Manual compaction at level-1 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)

View File

@ -1,8 +1,8 @@
2023/08/24-15:09:37.503990 7fab4a7fc6c0 Recovering log #80 2023/08/26-05:35:25.815813 7f2deb7fe6c0 Recovering log #110
2023/08/24-15:09:37.556979 7fab4a7fc6c0 Delete type=3 #78 2023/08/26-05:35:25.893020 7f2deb7fe6c0 Delete type=3 #108
2023/08/24-15:09:37.557041 7fab4a7fc6c0 Delete type=0 #80 2023/08/26-05:35:25.893112 7f2deb7fe6c0 Delete type=0 #110
2023/08/24-15:56:21.043382 7fab497fa6c0 Level-0 table #85: started 2023/08/26-05:36:09.847777 7f2b69bff6c0 Level-0 table #115: started
2023/08/24-15:56:21.043416 7fab497fa6c0 Level-0 table #85: 0 bytes OK 2023/08/26-05:36:09.847839 7f2b69bff6c0 Level-0 table #115: 0 bytes OK
2023/08/24-15:56:21.050692 7fab497fa6c0 Delete type=0 #83 2023/08/26-05:36:09.855108 7f2b69bff6c0 Delete type=0 #113
2023/08/24-15:56:21.050866 7fab497fa6c0 Manual compaction at level-0 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end) 2023/08/26-05:36:09.855336 7f2b69bff6c0 Manual compaction at level-0 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)
2023/08/24-15:56:21.050889 7fab497fa6c0 Manual compaction at level-1 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end) 2023/08/26-05:36:09.855380 7f2b69bff6c0 Manual compaction at level-1 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)

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@ -649,6 +649,11 @@ ul, li {
align-content: center; align-content: center;
} }
.content-center {
align-content: center;
text-align: center;
}
.attribut-value, .attribut-value,
.carac-value { .carac-value {
flex-grow: 0; flex-grow: 0;
@ -1435,4 +1440,7 @@ Focus FOC: #ff0084
.maneuver-is-stock { .maneuver-is-stock {
display: none; display: none;
visibility: hidden; visibility: hidden;
} }
.compendium .directory-list .directory-item .folder-header h3 {
color:#000
}

View File

@ -5,7 +5,7 @@
"flags": {} "flags": {}
} }
], ],
"description": "Hero System v6 for FoundryVTT (Official)", "description": "Hero System 6E for FoundryVTT (Official)",
"esmodules": [ "esmodules": [
"modules/hero6-main.js" "modules/hero6-main.js"
], ],
@ -91,15 +91,15 @@
"styles": [ "styles": [
"styles/simple.css" "styles/simple.css"
], ],
"version": "11.0.10", "version": "11.0.16",
"compatibility": { "compatibility": {
"minimum": "11", "minimum": "11",
"verified": "11" "verified": "11"
}, },
"title": "Hero System v6 for FoundrtVTT (Official)", "title": "Hero System 6E Basic (Official)",
"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/raw/branch/main/system.json", "manifest": "https://www.uberwald.me/gitea/public/fvtt-hero-system-6/raw/branch/master/system.json",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/archive/fvtt-hero-system-6-v11.0.10.zip", "download": "https://www.uberwald.me/gitea/public/fvtt-hero-system-6/archive/fvtt-hero-system-6-v11.0.16.zip",
"url": "https://www.uberwald.me/gitea/uberwald/", "url": "https://www.uberwald.me/public/uberwald/",
"background": "systems/fvtt-hero-system-6/images/ui/hero_foundry_cover.webp", "background": "systems/fvtt-hero-system-6/images/ui/hero_foundry_cover.webp",
"id": "fvtt-hero-system-6" "id": "fvtt-hero-system-6"
} }

View File

@ -357,6 +357,7 @@
"damage": "", "damage": "",
"endurance": 0, "endurance": 0,
"hasroll": false, "hasroll": false,
"attackvalue": "ocv",
"roll": 0, "roll": 0,
"computebody": false, "computebody": false,
"haseffectroll": false, "haseffectroll": false,
@ -375,6 +376,8 @@
"pha": "", "pha": "",
"ocv": "", "ocv": "",
"dcv" : "", "dcv" : "",
"omcv": "",
"dmcv" : "",
"isstock": false, "isstock": false,
"active": false "active": false
}, },

View File

@ -149,21 +149,32 @@
</li> </li>
</ul> </ul>
{{#each maneuvers as |mlist key|}} {{#each maneuvers as |mlist mtype|}}
<ul class="stat-list alternate-list"> <ul class="stat-list alternate-list">
<li class="item flexrow list-item items-title-bg"> <li class="item flexrow list-item items-title-bg">
<span class="item-field-label-long-img"> <span class="item-field-label-long-img">
<label class="">{{upperFirst key}} Maneuver</label> <label class="">{{upperFirst mtype}} Maneuver</label>
</span> </span>
<span class="item-field-label-very-short"> <span class="item-field-label-very-short">
<label class="short-label">PHA</label> <label class="short-label">PHA</label>
</span> </span>
{{#if (eq mtype "mental")}}
<span class="item-field-label-very-short">
<label class="short-label">OMCV</label>
</span>
<span class="item-field-label-very-short">
<label class="short-label">DMCV</label>
</span>
{{else}}
<span class="item-field-label-very-short"> <span class="item-field-label-very-short">
<label class="short-label">OCV</label> <label class="short-label">OCV</label>
</span> </span>
<span class="item-field-label-very-short"> <span class="item-field-label-very-short">
<label class="short-label">DCV</label> <label class="short-label">DCV</label>
</span> </span>
{{/if}}
<span class="item-field-text-long"> <span class="item-field-text-long">
<label class="short-label">Effects</label> <label class="short-label">Effects</label>
</span> </span>
@ -175,10 +186,15 @@
<a class="roll-item"><i class="fas fa-dice"></i></a><span class="item-field-label-long">{{maneuver.name}} <a class="roll-item"><i class="fas fa-dice"></i></a><span class="item-field-label-long">{{maneuver.name}}
</span> </span>
<span class="item-field-label-very-short">{{maneuver.system.pha}}</span> <span class="item-field-label-very-short content-center">{{maneuver.system.pha}}</span>
<span class="item-field-label-very-short">{{maneuver.system.ocv}}</span> {{#if (eq ../mtype "mental")}}
<span class="item-field-label-very-short">{{maneuver.system.dcv}}</span> <span class="item-field-label-very-short content-center">{{maneuver.system.omcv}}</span>
<span class="item-field-label-very-short content-center">{{maneuver.system.dmcv}}</span>
{{else}}
<span class="item-field-label-very-short content-center">{{maneuver.system.ocv}}</span>
<span class="item-field-label-very-short content-center">{{maneuver.system.dcv}}</span>
{{/if}}
<span class="item-field-text-long">{{maneuver.system.effects}} <span class="item-field-text-long">{{maneuver.system.effects}}
{{#if maneuver.system.haseffectroll}} {{#if maneuver.system.haseffectroll}}
<a class="roll-direct" data-roll-source="Maneuver {{maneuver.name}}" <a class="roll-direct" data-roll-source="Maneuver {{maneuver.name}}"
@ -556,26 +572,75 @@
</span> </span>
</li> </li>
{{#each allmaneuvers as |maneuver key|}} {{#each allmaneuvers as |maneuver key|}}
<div class="{{#if maneuver.system.isstock}}maneuver-list maneuver-is-stock{{/if}}"> {{#if (ne maneuver.system.maneuvertype "mental")}}
<li class="item stat flexrow list-item list-item-shadow " data-item-id="{{maneuver._id}}"> <div class="{{#if maneuver.system.isstock}}maneuver-list maneuver-is-stock{{/if}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" <li class="item stat flexrow list-item list-item-shadow " data-item-id="{{maneuver._id}}">
src="{{maneuver.img}}" /></a> <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
<span class="item-field-label-long">{{maneuver.name}}</span> src="{{maneuver.img}}" /></a>
<span class="item-field-label-long"><a class="roll-item"><i class="fas fa-dice"></i>{{maneuver.name}}</a></span>
<span class="item-field-label-short">{{maneuver.system.pha}}</span> <span class="item-field-label-short">{{maneuver.system.pha}}</span>
<span class="item-field-label-short">{{maneuver.system.ocv}}</span> <span class="item-field-label-short">{{maneuver.system.ocv}}</span>
<span class="item-field-label-short">{{maneuver.system.dcv}}</span> <span class="item-field-label-short">{{maneuver.system.dcv}}</span>
<span class="item-field-label-long3">{{maneuver.system.effects}}</span> <span class="item-field-label-long3">{{maneuver.system.effects}}</span>
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div> </div>
</li> </li>
</div> </div>
{{/if}}
{{/each}} {{/each}}
</ul> </ul>
<ul class="stat-list alternate-list item-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-field-label-long-img">
<label class="">Mental Maneuvers</label>
</span>
<span class="item-field-label-short">
<label class="short-label">PHA</label>
</span>
<span class="item-field-label-short">
<label class="short-label">OMCV</label>
</span>
<span class="item-field-label-short">
<label class="short-label">DMCV</label>
</span>
<span class="item-field-label-long3">
<label class="short-label">Effects</label>
</span>
</li>
{{#each allmaneuvers as |maneuver key|}}
{{#if (eq maneuver.system.maneuvertype "mental")}}
<div class="">
<li class="item stat flexrow list-item list-item-shadow " data-item-id="{{maneuver._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{maneuver.img}}" /></a>
<span class="item-field-label-long">
<a class="roll-item"><i class="fas fa-dice"></i>
{{maneuver.name}}
</a>
</span>
<span class="item-field-label-short content-center">{{maneuver.system.pha}}</span>
<span class="item-field-label-short content-center">{{maneuver.system.omcv}}</span>
<span class="item-field-label-short content-center">{{maneuver.system.dmcv}}</span>
<span class="item-field-label-long3">{{maneuver.system.effects}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
</div>
{{/if}}
{{/each}}
</ul>
</div> </div>
{{!-- Powers Tab --}} {{!-- Powers Tab --}}
@ -610,7 +675,16 @@
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{power.img}}" /></a> src="{{power.img}}" /></a>
<span class="item-field-label-short">{{power.system.cost}}</span> <span class="item-field-label-short">{{power.system.cost}}</span>
{{#if (eq system.typemodifier "attack")}}
<span class="item-field-label-long3">
<a class="roll-power-attack">
<i class="fas fa-dice"></i>
{{power.name}}
</a>
</span>
{{else}}
<span class="item-field-label-long3">{{power.name}}</span> <span class="item-field-label-long3">{{power.name}}</span>
{{/if}}
<span class="item-field-label-long2">{{power.system.displayname}}</span> <span class="item-field-label-long2">{{power.system.displayname}}</span>
<span class="item-field-label-medium"><a class="roll-damage" data-type="power"><i <span class="item-field-label-medium"><a class="roll-damage" data-type="power"><i
class="fas fa-dice"></i>{{power.system.damage}}</a></span> class="fas fa-dice"></i>{{power.system.damage}}</a></span>

View File

@ -15,6 +15,27 @@
</div> </div>
{{/if}} {{/if}}
{{#if weapon}}
<div class="flexrow">
<span class="item-field-label-long margin-item-list">{{weapon.name}} : </span>
<span class="item-field-label-medium margin-item-list">{{weaponRoll}}-</span>
</div>
{{/if}}
{{#if maneuver}}
<div class="flexrow">
<span class="item-field-label-long margin-item-list">{{maneuver.name}} : </span>
<span class="item-field-label-medium margin-item-list">{{maneuverRoll}}-</span>
</div>
{{/if}}
{{#if power}}
<div class="flexrow">
<span class="item-field-label-long margin-item-list">{{power.name}} : </span>
<span class="item-field-label-medium margin-item-list">{{powerRoll}}-</span>
</div>
{{/if}}
{{#if item}} {{#if item}}
<div class="flexrow"> <div class="flexrow">
<span class="item-field-label-long margin-item-list">{{upperFirst item.type}} - {{upperFirst item.name}}</span> <span class="item-field-label-long margin-item-list">{{upperFirst item.type}} - {{upperFirst item.name}}</span>

View File

@ -7,12 +7,6 @@
<hr> <hr>
{{#if img}}
<div >
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
</div>
{{/if}}
<div class="flexcol"> <div class="flexcol">
</div> </div>

View File

@ -7,12 +7,6 @@
<hr> <hr>
{{#if img}}
<div >
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
</div>
{{/if}}
<div class="flexcol"> <div class="flexcol">
</div> </div>

View File

@ -7,12 +7,6 @@
<hr> <hr>
{{#if img}}
<div >
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
</div>
{{/if}}
<div class="flexcol"> <div class="flexcol">
</div> </div>
@ -23,6 +17,21 @@
</li> </li>
{{/if}} {{/if}}
{{#if weapon}}
<li>Weapon : {{weapon.name}}
</li>
{{/if}}
{{#if maneuver}}
<li>Maneuver : {{maneuver.name}}
</li>
{{/if}}
{{#if power}}
<li>Power : {{power.name}}
</li>
{{/if}}
{{#if rollSource}} {{#if rollSource}}
<li>Roll : {{rollSource}}</li> <li>Roll : {{rollSource}}</li>
{{/if}} {{/if}}

View File

@ -7,12 +7,6 @@
<hr> <hr>
{{#if img}}
<div >
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
</div>
{{/if}}
<div class="flexcol"> <div class="flexcol">
</div> </div>

View File

@ -37,14 +37,21 @@
<input type="text" class="item-field-label-medium" name="system.pha" value="{{system.pha}}" data-dtype="String"/> <input type="text" class="item-field-label-medium" name="system.pha" value="{{system.pha}}" data-dtype="String"/>
</li> </li>
{{#if (eq system.maneuvertype "mental")}}
<li class="flexrow"><label class="item-field-label-medium">OMCV</label>
<input type="text" class="item-field-label-medium" name="system.omcv" value="{{system.omcv}}" data-dtype="String"/>
</li>
<li class="flexrow"><label class="item-field-label-medium">DMCV</label>
<input type="text" class="item-field-label-medium" name="system.dmcv" value="{{system.dmcv}}" data-dtype="String"/>
</li>
{{else}}
<li class="flexrow"><label class="item-field-label-medium">OCV</label> <li class="flexrow"><label class="item-field-label-medium">OCV</label>
<input type="text" class="item-field-label-medium" name="system.ocv" value="{{system.ocv}}" data-dtype="String"/> <input type="text" class="item-field-label-medium" name="system.ocv" value="{{system.ocv}}" data-dtype="String"/>
</li> </li>
<li class="flexrow"><label class="item-field-label-medium">DCV</label> <li class="flexrow"><label class="item-field-label-medium">DCV</label>
<input type="text" class="item-field-label-medium" name="system.dcv" value="{{system.dcv}}" data-dtype="String"/> <input type="text" class="item-field-label-medium" name="system.dcv" value="{{system.dcv}}" data-dtype="String"/>
</li> </li>
{{/if}}
<li class="flexrow"><label class="item-field-label-medium">Effects</label> <li class="flexrow"><label class="item-field-label-medium">Effects</label>
<input type="text" class="item-field-label-long" name="system.effects" value="{{system.effects}}" data-dtype="String"/> <input type="text" class="item-field-label-long" name="system.effects" value="{{system.effects}}" data-dtype="String"/>
</li> </li>

View File

@ -39,7 +39,7 @@
<label class="item-field-label-very-short">rMod</label> <label class="item-field-label-very-short">rMod</label>
</span> </span>
<span class="item-field-label-very-short"> <span class="item-field-label-very-short">
<label class="item-field-label-very-short">&nbsp;</label> <label class="item-field-label-very-short">Rng</label>
</span> </span>
<span class="item-field-label-very-short"> <span class="item-field-label-very-short">
<label class="item-field-label-very-short">&nbsp;</label> <label class="item-field-label-very-short">&nbsp;</label>

View File

@ -1,9 +1,15 @@
<li class="item flexrow list-item list-item-shadow" data-item-id="{{equip._id}}"> <li class="item flexrow list-item list-item-shadow" data-item-id="{{equip._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{equip.img}}" /></a> <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{equip.img}}" /></a>
<span class="item-field-label-very-short"><label>{{equip.system.quantity}}</label> </span> <span class="item-field-label-very-short content-center" ><label class="content-center">{{equip.system.quantity}}</label> </span>
<span class="item-field-label-long2">{{equip.name}}</span> <span class="item-field-label-long2">
{{#if (eq equip.system.subtype "weapon")}}
<a class="roll-weapon"><i class="fas fa-dice"></i>{{equip.name}}</a>
{{else}}
{{equip.name}}
{{/if}}
</span>
{{#if (or (eq equip.system.subtype "money") (eq equip.system.subtype "equipment"))}} {{#if (or (eq equip.system.subtype "money") (eq equip.system.subtype "equipment"))}}
<span class="item-field-label-very-short"><label>&nbsp;</label> </span> <span class="item-field-label-very-short"><label>&nbsp;</label> </span>
@ -14,27 +20,27 @@
{{/if}} {{/if}}
{{#if (eq equip.system.subtype "weapon")}} {{#if (eq equip.system.subtype "weapon")}}
<span class="item-field-label-very-short"><label>{{equip.system.ocv}}</label> </span> <span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.ocv) decimals=0 sign=true}}</label> </span>
<span class="item-field-label-very-short"><label>{{equip.system.omcv}}</label> </span> <span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.omcv) decimals=0 sign=true}}</label> </span>
<span class="item-field-label-very-short"><label>{{equip.system.rmod}}</label> </span> <span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.rmod) decimals=0 sign=true}}</label> </span>
<span class="item-field-label-very-short"><label>&nbsp;</label> </span> <span class="item-field-label-very-short content-center"><label>{{equip.system.range}}</label> </span>
<span class="item-field-label-very-short"><label>&nbsp;</label> </span> <span class="item-field-label-very-short content-center"><label>&nbsp;</label> </span>
{{/if}} {{/if}}
{{#if (eq equip.system.subtype "shield")}} {{#if (eq equip.system.subtype "shield")}}
<span class="item-field-label-very-short"><label>{{equip.system.ocv}}</label> </span> <span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.ocv) decimals=0 sign=true}}</label> </span>
<span class="item-field-label-very-short"><label>{{equip.system.omcv}}</label> </span> <span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.dcv) decimals=0 sign=true}}</label> </span>
<span class="item-field-label-very-short"><label>{{equip.system.dcv}}</label> </span> <span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.omcv) decimals=0 sign=true}}</label> </span>
<span class="item-field-label-very-short"><label>{{equip.system.dmcv}}</label> </span> <span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.dmcv) decimals=0 sign=true}}</label> </span>
<span class="item-field-label-very-short"><label>&nbsp;</label> </span> <span class="item-field-label-very-short content-center"><label>&nbsp;</label> </span>
{{/if}} {{/if}}
{{#if (eq equip.system.subtype "armor")}} {{#if (eq equip.system.subtype "armor")}}
<span class="item-field-label-very-short"><label>{{equip.system.pd}}</label> </span> <span class="item-field-label-very-short content-center"><label>{{equip.system.pd}}</label> </span>
<span class="item-field-label-very-short"><label>{{equip.system.ed}}</label> </span> <span class="item-field-label-very-short content-center"><label>{{equip.system.ed}}</label> </span>
<span class="item-field-label-very-short"><label>{{equip.system.rpd}}</label> </span> <span class="item-field-label-very-short content-center"><label>{{equip.system.rpd}}</label> </span>
<span class="item-field-label-very-short"><label>{{equip.system.red}}</label> </span> <span class="item-field-label-very-short content-center"><label>{{equip.system.red}}</label> </span>
<span class="item-field-label-very-short"><label>{{equip.system.dcv}}</label> </span> <span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.dcv) decimals=0 sign=true}}</label> </span>
{{/if}} {{/if}}
<span class="item-field-label-long2"><label>{{equip.system.displayname}} <span class="item-field-label-long2"><label>{{equip.system.displayname}}
@ -55,11 +61,11 @@
<span class="item-field-label-short">&nbsp;</span> <span class="item-field-label-short">&nbsp;</span>
{{/if}} {{/if}}
<span class="item-field-label-very-short"><label>{{equip.system.endurance}}</label> </span> <span class="item-field-label-very-short content-center"><label>{{equip.system.endurance}}</label> </span>
<span class="item-field-label-very-short"><label>{{mul equip.system.quantity equip.system.value}}</label> </span> <span class="item-field-label-very-short"><label>{{mul equip.system.quantity equip.system.value}}</label> </span>
<span class="item-field-label-short"><label>{{mul equip.system.quantity equip.system.weight}}</label> </span> <span class="item-field-label-short content-center"><label>{{mul equip.system.quantity equip.system.weight}}</label> </span>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>

View File

@ -18,6 +18,18 @@
</select> </select>
</li> </li>
{{#if (eq (lower system.typemodifier) "attack")}}
<li class="flexrow"><label class="item-field-label-long">Attack Roll Uses OCV or OMCV</label>
<select class="item-field-label-long" type="text" name="system.attackvalue" value="{{system.attackvalue}}" data-dtype="String">
{{#select system.attackvalue}}
{{#each config.attackTypes as |name key|}}
<option value="{{key}}">{{name}}</option>
{{/each}}
{{/select}}
</select>
</li>
{{/if}}
<li class="flexrow"><label class="item-field-label-long">Is sense affecting ?</label> <li class="flexrow"><label class="item-field-label-long">Is sense affecting ?</label>
<label class="item-field-label-medium"><input type="checkbox" name="system.senseaffecting" {{checked system.senseaffecting}}/></label> <label class="item-field-label-medium"><input type="checkbox" name="system.senseaffecting" {{checked system.senseaffecting}}/></label>
</li> </li>