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@ -2,8 +2,17 @@ This is the official Hero System 6th Edition game system for FoundryVTT, based o
The Hero System game system is not usable standalone. To play this game you need a copy of the core rulebook. The Hero System game system is not usable standalone. To play this game you need a copy of the core rulebook.
It features :
- PC/NPC sheets
- Roll management and associated helpers
- Segment and Turn management in the combat tracker
- Official compendiums
![Snapshot](https://www.lahiette.com/leratierbretonnien/wp-content/uploads/2023/08/hero6_snapshot_02.webp "Snapshot")
Installation Installation
Manifest URL: https://github.com/Legendsmiths-LLC/ Manifest URL: https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6
For manual installation, use the provided manifest URL in the "Install System" popup window while managing game systems. For manual installation, use the provided manifest URL in the "Install System" popup window while managing game systems.

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@ -1,19 +1,22 @@
{ {
"ACTOR": { "TYPES": {
"TypeCharacter": "Character" "Actor": {
"character": "Character",
"minion": "Minion"
}, },
"ITEM": { "Item": {
"TypeSkill": "Skill", "skill": "Skill",
"TypePerk": "Perk", "perk": "Perk",
"TypePower": "Power", "power": "Power",
"TypeTalent": "Talent", "talent": "Talent",
"TypeAdvantage": "Advantage", "advantage": "Advantage",
"TypeMartialart": "Martial art", "martialart": "Martial art",
"TypeLimitation": "Limitation", "limitation": "Limitation",
"TypeComplication": "Complication", "complication": "Complication",
"TypeEquipment": "Equipment", "equipment": "Equipment",
"TypeCurrency": "Currency", "currency": "Currency",
"TypeManeuver": "Maneuver" "maneuver": "Maneuver"
}
}, },
"COMBAT": { "COMBAT": {
"TurnPrev": "Previous initiative", "TurnPrev": "Previous initiative",

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@ -46,10 +46,12 @@ export class Hero6ActorSheet extends ActorSheet {
complications: this.actor.getComplications( ), complications: this.actor.getComplications( ),
maneuvers: this.actor.getManeuvers( ), maneuvers: this.actor.getManeuvers( ),
nonstockmaneuvers: this.actor.getNonStockManeuvers(), nonstockmaneuvers: this.actor.getNonStockManeuvers(),
allmaneuvers: this.actor.getAllManeuvers(),
weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ), weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())), armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields())), shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields())),
equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsMoneys()) ), moneys: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getMoneys())),
equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipments()) ),
subActors: duplicate(this.actor.getSubActors()), subActors: duplicate(this.actor.getSubActors()),
race: duplicate(this.actor.getRace()), race: duplicate(this.actor.getRace()),
encCapacity: this.actor.getEncumbranceCapacity(), encCapacity: this.actor.getEncumbranceCapacity(),
@ -74,7 +76,9 @@ export class Hero6ActorSheet extends ActorSheet {
editScore: this.options.editScore, editScore: this.options.editScore,
isGM: game.user.isGM isGM: game.user.isGM
} }
this.formData = formData; this.formData = formData;
this.stockManeuverDisplayed = false
console.log("PC : ", formData, this.object); console.log("PC : ", formData, this.object);
return formData; return formData;
@ -89,9 +93,9 @@ export class Hero6ActorSheet extends ActorSheet {
// Everything below here is only needed if the sheet is editable // Everything below here is only needed if the sheet is editable
if (!this.options.editable) return; if (!this.options.editable) return;
html.bind("keydown", function(e) { // Ignore Enter in actores sheet /*html.bind("keydown", function(e) { // Ignore Enter in actores sheet
if (e.keyCode === 13) return false; if (e.keyCode === 13) return false;
}); });*/
// Update Inventory Item // Update Inventory Item
html.find('.item-edit').click(ev => { html.find('.item-edit').click(ev => {
@ -180,12 +184,16 @@ export class Hero6ActorSheet extends ActorSheet {
let itemId = li.data("item-id") let itemId = li.data("item-id")
this.actor.rollLiftDice(itemId); this.actor.rollLiftDice(itemId);
}); });
html.find('.roll-weapon').click((event) => { html.find('.roll-weapon').click((event) => {
const li = $(event.currentTarget).parents(".item"); const li = $(event.currentTarget).parents(".item");
const skillId = li.data("item-id") const skillId = li.data("item-id")
this.actor.rollWeapon(skillId) this.actor.rollWeapon(skillId)
}); });
html.find('.roll-maneuver').click((event) => {
const li = $(event.currentTarget).parents(".item");
const maneuverId = li.data("maneuver-id")
this.actor.rollManeuver(maneuverId)
});
html.find('.hold-action').click((event) => { html.find('.hold-action').click((event) => {
this.actor.holdAction() this.actor.holdAction()
@ -194,6 +202,16 @@ export class Hero6ActorSheet extends ActorSheet {
this.actor.abortAction() this.actor.abortAction()
}); });
html.find(".show-stock-maneuver").click((event) => {
if ( !this.stockManeuverDisplayed) {
$('div .maneuver-list').removeClass('maneuver-is-stock');
this.stockManeuverDisplayed = true
} else {
$('div .maneuver-list').addClass('maneuver-is-stock');
this.stockManeuverDisplayed = false
}
});
html.find('.lock-unlock-sheet').click((event) => { html.find('.lock-unlock-sheet').click((event) => {
this.options.editScore = !this.options.editScore; this.options.editScore = !this.options.editScore;
this.render(true); this.render(true);

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@ -40,13 +40,11 @@ export class Hero6Actor extends Actor {
return actor; return actor;
} }
if (data.type == 'character') { if (data.type == 'character' || data.type == 'minion') {
const maneuvers = await Hero6Utility.loadCompendium("fvtt-hero-system-6.maneuvers") const maneuvers = await Hero6Utility.loadCompendium("fvtt-hero-system-6.maneuvers")
let maneuversObj = maneuvers.map(i => i.toObject()) let maneuversObj = maneuvers.map(i => i.toObject())
data.items = maneuversObj.filter(m => m.system.isstock) data.items = maneuversObj.filter(m => m.system.isstock)
} }
if (data.type == 'npc') {
}
return super.create(data, options); return super.create(data, options);
} }
@ -62,14 +60,19 @@ export class Hero6Actor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
computeDerivatedData() { computeDerivatedData() {
if (this.type == "character") {
let newSTREND = this.computeSTREND() let newSTREND = this.computeSTREND()
if (newSTREND != this.system.characteristics.str.strend) { if (newSTREND != this.system.characteristics.str.strend) {
this.update({ 'system.characteristics.str.strend': newSTREND }) this.update({ 'system.characteristics.str.strend': newSTREND })
} }
} }
/* -------------------------------------------- */
performMigration() {
// Fix OCV/OMCV rollable
if (!this.system.characteristics.ocv.hasroll) {
this.update({ 'system.characteristics.ocv.hasroll': true, 'system.characteristics.omcv.hasroll': true })
} }
}
/* -------------------------------------------- */
computeDicesValue() { computeDicesValue() {
this.system.biodata.presenceattack = Hero6Utility.getDerivatedDiceFormulas(this.system.characteristics.pre.value) this.system.biodata.presenceattack = Hero6Utility.getDerivatedDiceFormulas(this.system.characteristics.pre.value)
this.system.characteristics.str.strdice = Hero6LiftDice.getLiftDice(this.system.characteristics.str.value) this.system.characteristics.str.strdice = Hero6LiftDice.getLiftDice(this.system.characteristics.str.value)
@ -164,6 +167,19 @@ export class Hero6Actor extends Actor {
} }
return item; return item;
} }
/* -------------------------------------------- */
async _preCreate(data, options, user) {
await super._preCreate(data, options, user);
// Configure prototype token settings
const prototypeToken = {};
if (this.type === "character") Object.assign(prototypeToken, {
sight: { enabled: true }, actorLink: true, disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY
});
this.updateSource({ prototypeToken });
}
/* -------------------------------------------- */ /* -------------------------------------------- */
prepareSkill(skill) { prepareSkill(skill) {
skill.roll = 0 skill.roll = 0
@ -206,6 +222,17 @@ export class Hero6Actor extends Actor {
} }
} }
/* -------------------------------------------- */
prepareManeuver(maneuver) {
maneuver.roll = 11 + this.system.characteristics.ocv.value
if (Number(maneuver.system.ocv)) {
maneuver.roll += Number(maneuver.system.ocv)
} else {
maneuver.noOCV = true
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
getSkills() { getSkills() {
let comp = duplicate(this.items.filter(item => item.type == 'skill') || []) let comp = duplicate(this.items.filter(item => item.type == 'skill') || [])
@ -284,6 +311,11 @@ export class Hero6Actor extends Actor {
Hero6Utility.sortArrayObjectsByName(maneuvers.defensive) Hero6Utility.sortArrayObjectsByName(maneuvers.defensive)
return maneuvers return maneuvers
} }
getAllManeuvers() {
let maneuvers = this.items.filter(item => item.type == "maneuver")
Hero6Utility.sortArrayObjectsByName(maneuvers)
return maneuvers
}
getNonStockManeuvers() { getNonStockManeuvers() {
let maneuvers = this.items.filter(item => item.type == "maneuver" && !item.system.isstock) let maneuvers = this.items.filter(item => item.type == "maneuver" && !item.system.isstock)
Hero6Utility.sortArrayObjectsByName(maneuvers) Hero6Utility.sortArrayObjectsByName(maneuvers)
@ -294,6 +326,11 @@ export class Hero6Actor extends Actor {
Hero6Utility.sortArrayObjectsByName(list) Hero6Utility.sortArrayObjectsByName(list)
return list return list
} }
getMoneys() {
let list = this.items.filter(item => item.type == "equipment" && item.system.subtype == "money");
Hero6Utility.sortArrayObjectsByName(list)
return list
}
getWeapons() { getWeapons() {
let list = this.items.filter(item => item.type == "equipment" && item.system.subtype == "weapon"); let list = this.items.filter(item => item.type == "equipment" && item.system.subtype == "weapon");
Hero6Utility.sortArrayObjectsByName(list) Hero6Utility.sortArrayObjectsByName(list)
@ -464,7 +501,7 @@ export class Hero6Actor extends Actor {
getBaseInit(turn) { getBaseInit(turn) {
if (turn != this.turn) { if (turn != this.turn) {
let r = new Roll("1d6").roll({ async: false }) let r = new Roll("1d6").roll({ async: false })
this.currentInit = this.system.characteristics.dex.initiative + (r.total / 10) this.currentInit = Number(this.system.characteristics.dex.initiative) + Number(((r.total / 10).toFixed(2)))
this.turn = turn this.turn = turn
} }
return this.currentInit return this.currentInit
@ -497,9 +534,14 @@ export class Hero6Actor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
prepareCharacValues(charac) { prepareCharacValues(charac) {
if (charac.label == "OCV" || charac.label == "OMCV" ) {
charac.total = charac.value
charac.roll = 11 + charac.value
} else {
charac.total = charac.value charac.total = charac.value
charac.roll = 9 + Math.round((charac.value) / 5) charac.roll = 9 + Math.round((charac.value) / 5)
} }
}
prepareCharac() { prepareCharac() {
let characs = duplicate(this.system.characteristics) let characs = duplicate(this.system.characteristics)
for (let key in characs) { for (let key in characs) {
@ -648,6 +690,9 @@ export class Hero6Actor extends Actor {
if (item.type == "skill") { if (item.type == "skill") {
this.prepareSkill(rollData.item) this.prepareSkill(rollData.item)
} }
if (item.type == "maneuver") {
this.prepareManeuver(rollData.item)
}
this.startRoll(rollData) this.startRoll(rollData)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -697,7 +742,28 @@ export class Hero6Actor extends Actor {
msg.setFlag("world", "rolldata", rollData) msg.setFlag("world", "rolldata", rollData)
console.log("Rolldata result", rollData) console.log("Rolldata result", rollData)
} }
/* -------------------------------------------- */
rollManeuver(maneuverId) {
let skill = this.items.get(skillId)
if (skill) {
if (skill.system.islore && skill.system.level == 0) {
ui.notifications.warn("You can't use Lore Skills with a SL of 0.")
return
}
skill = duplicate(skill)
Hero6Utility.updateSkill(skill)
let abilityKey = skill.system.ability
let rollData = this.getCommonRollData(abilityKey)
rollData.mode = "skill"
rollData.skill = skill
rollData.img = skill.img
if (rollData.target) {
ui.notifications.warn("You are targetting a token with a skill : please use a Weapon instead.")
return
}
this.startRoll(rollData)
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
rollSkill(skillId) { rollSkill(skillId) {
let skill = this.items.get(skillId) let skill = this.items.get(skillId)

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@ -77,19 +77,28 @@ export class Hero6Combat extends Combat {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
forceHold(actor, isHold) { forceHold(actor, isHold) {
if (game.user.isGM) {
let updList = [] let updList = []
let c = this.combatants.find(c => c.actor._id == actor.id) let c = this.combatants.find(c => c.actor._id == actor.id)
let name = actor.name + ((isHold) ? " (H)" : "") let name = actor.name + ((isHold) ? " (H)" : "")
console.log("ForceHold!!", c, actor)
updList.push({ _id: c.id || c._id, name: name, initiative: actor.getBaseInit(this.segmentNumber) }) updList.push({ _id: c.id || c._id, name: name, initiative: actor.getBaseInit(this.segmentNumber) })
this.updateEmbeddedDocuments("Combatant", updList) this.updateEmbeddedDocuments("Combatant", updList)
} else {
game.socket.emit("system.fvtt-hero-system-6", { name: "msg_force_hold", data: { actorId: actor.id, isHold: isHold } });
}
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
forceAbort(actor, isAbort) { forceAbort(actor, isAbort) {
if (game.user.isGM) {
let updList = [] let updList = []
let c = this.combatants.find(c => c.actor._id == actor.id) let c = this.combatants.find(c => c.actor._id == actor.id)
let name = actor.name + ((isAbort) ? " (A)" : "") let name = actor.name + ((isAbort) ? " (A)" : "")
updList.push({ _id: c.id || c._id, name: name, initiative: actor.getBaseInit(this.segmentNumber) }) updList.push({ _id: c.id || c._id, name: name, initiative: actor.getBaseInit(this.segmentNumber) })
this.updateEmbeddedDocuments("Combatant", updList) this.updateEmbeddedDocuments("Combatant", updList)
} else {
game.socket.emit("system.fvtt-hero-system-6", { name: "msg_force_abort", data: { actorId: actor.id, isAbort: isAbort } });
}
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -166,13 +175,63 @@ export class Hero6Combat extends Combat {
} }
} }
/* -------------------------------------------- */
async previousRound() {
let hasCombatants = false
let nextRound = this.round
let advanceTime = 0
let turn = this.turn === null ? null : 0; // Preserve the fact that it's no-one's turn currently.
let turnData = this.getFlag("world", "turnData")
//console.log("Next round called....", nextRound, turnData)
while (!hasCombatants) {
if (this.settings.skipDefeated && (turn !== null)) {
turn = this.turns.findIndex(t => !t.isDefeated);
if (turn === -1) {
ui.notifications.warn("COMBAT.NoneRemaining", { localize: true });
turn = 0;
}
}
advanceTime = -1 * (Math.max(this.turns.length - this.turn, 0) * CONFIG.time.turnTime);
advanceTime -= CONFIG.time.roundTime;
nextRound = nextRound -1
//console.log("Next round called....2", nextRound, turnData)
turnData = this.getFlag("world", "turnData")
if (!turnData) {
turnData = { turnNumber: 0, segmentNumber: 12 }
this.setFlag("world", "turnData", turnData)
}
turnData = duplicate(turnData)
turnData.segmentNumber -= 1
if (turnData.segmentNumber <= 0) {
turnData.segmentNumber = 12
turnData.turnNumber--
}
await this.setFlag("world", "turnData", turnData)
this.turnNumber = turnData.turnNumber;
this.segmentNumber = turnData.segmentNumber;
//console.log("Next round called....3", nextRound, turnData)
// Re-compute init of actors
hasCombatants = await this.rebuildInitiative()
//console.log("Going round....", nextRound, hasCombatants)
}
// Update the document, passing data through a hook first
const updateData = { round: nextRound, turn };
const updateOptions = { advanceTime, direction: -1 };
Hooks.callAll("combatRound", this, updateData, updateOptions);
console.log(this)
return this.update(updateData, updateOptions);
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async nextRound() { async nextRound() {
let hasCombatants = false let hasCombatants = false
let nextRound = this.round let nextRound = this.round
let advanceTime = 0 let advanceTime = 0
let turn = this.turn === null ? null : 0; // Preserve the fact that it's no-one's turn currently. let turn = this.turn === null ? null : 0; // Preserve the fact that it's no-one's turn currently.
let turnData = this.getFlag("world", "hero6-turn-data") let turnData = this.getFlag("world", "turnData")
//console.log("Next round called....", nextRound, turnData) //console.log("Next round called....", nextRound, turnData)
while (!hasCombatants) { while (!hasCombatants) {
@ -187,18 +246,21 @@ export class Hero6Combat extends Combat {
advanceTime += CONFIG.time.roundTime; advanceTime += CONFIG.time.roundTime;
nextRound = nextRound + 1; nextRound = nextRound + 1;
//console.log("Next round called....2", nextRound, turnData) //console.log("Next round called....2", nextRound, turnData)
turnData = this.getFlag("world", "hero6-turn-data") turnData = this.getFlag("world", "turnData")
if (!turnData) { if (!turnData) {
turnData = { turnNumber: 0, segmentNumber: 12 } turnData = { turnNumber: 0, segmentNumber: 12 }
this.setFlag("world", "hero6-turn-data", turnData) this.setFlag("world", "turnData", turnData)
} }
turnData = duplicate(turnData) turnData = duplicate(turnData)
turnData.segmentNumber += 1 turnData.segmentNumber += 1
if (turnData.segmentNumber > 12) { if (turnData.segmentNumber > 12) {
turnData.segmentNumber = 1 turnData.segmentNumber = 1
turnData.turnNumber++ turnData.turnNumber++
ChatMessage.create({
content: "Complete Post-Segment 12 Recoveries."
})
} }
await this.setFlag("world", "hero6-turn-data", turnData) await this.setFlag("world", "turnData", turnData)
this.turnNumber = turnData.turnNumber; this.turnNumber = turnData.turnNumber;
this.segmentNumber = turnData.segmentNumber; this.segmentNumber = turnData.segmentNumber;
//console.log("Next round called....3", nextRound, turnData) //console.log("Next round called....3", nextRound, turnData)
@ -209,9 +271,10 @@ export class Hero6Combat extends Combat {
} }
// Update the document, passing data through a hook first // Update the document, passing data through a hook first
const updateData = { round: nextRound, turn: turn, segmentNumber: turnData.segmentNumber, turnNumber: turnData.turnNumber }; const updateData = { round: nextRound, turn };
const updateOptions = { advanceTime, direction: 1 }; const updateOptions = { advanceTime, direction: 1 };
Hooks.callAll("combatRound", this, updateData, updateOptions); Hooks.callAll("combatRound", this, updateData, updateOptions);
console.log(this)
return this.update(updateData, updateOptions); return this.update(updateData, updateOptions);
} }

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@ -53,6 +53,5 @@ export const Hero6_CONFIG = {
"standard": "Standard", "standard": "Standard",
"normal": "Normal", "normal": "Normal",
"killing": "Killing", "killing": "Killing",
"countbody": "Killing (Count BODY)"
} }
} }

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@ -41,7 +41,7 @@ Hooks.once("init", async function () {
// Set an initiative formula for the system // Set an initiative formula for the system
CONFIG.Combat.initiative = { CONFIG.Combat.initiative = {
formula: "1d6", formula: "1d6",
decimals: 3 decimals: 2
}; };
/* ------------------------------- ------------- */ /* ------------------------------- ------------- */
@ -61,7 +61,7 @@ Hooks.once("init", async function () {
// Register sheet application classes // Register sheet application classes
Actors.unregisterSheet("core", ActorSheet); Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("fvtt-hero-system-6", Hero6ActorSheet, { types: ["character"], makeDefault: true }); Actors.registerSheet("fvtt-hero-system-6", Hero6ActorSheet, { types: ["character"], makeDefault: true });
Actors.registerSheet("fvtt-hero-system-6", Hero6NPCSheet, { types: ["npc"], makeDefault: false }); Actors.registerSheet("fvtt-hero-system-6", Hero6ActorSheet, { types: ["minion"], makeDefault: false });
Items.unregisterSheet("core", ItemSheet); Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("fvtt-hero-system-6", Hero6ItemSheet, { makeDefault: true }); Items.registerSheet("fvtt-hero-system-6", Hero6ItemSheet, { makeDefault: true });

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@ -52,6 +52,9 @@ export class Hero6Utility {
} }
return false return false
}) })
Handlebars.registerHelper('fixNum', function (value) {
return Number(value) || 0
})
Handlebars.registerHelper('checkInit', function (value) { Handlebars.registerHelper('checkInit', function (value) {
let myValue = Number(value) || 0 let myValue = Number(value) || 0
return myValue > 0 return myValue > 0
@ -124,6 +127,10 @@ export class Hero6Utility {
const rollTables = await Hero6Utility.loadCompendium("fvtt-hero-system-6.rolltables") const rollTables = await Hero6Utility.loadCompendium("fvtt-hero-system-6.rolltables")
this.rollTables = rollTables.map(i => i.toObject()) this.rollTables = rollTables.map(i => i.toObject())
for (let actor of game.actors) {
actor.performMigration()
}
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -159,6 +166,7 @@ export class Hero6Utility {
'systems/fvtt-hero-system-6/templates/partials/partial-options-abilities.hbs', 'systems/fvtt-hero-system-6/templates/partials/partial-options-abilities.hbs',
'systems/fvtt-hero-system-6/templates/partials/partial-item-nav.hbs', 'systems/fvtt-hero-system-6/templates/partials/partial-item-nav.hbs',
'systems/fvtt-hero-system-6/templates/partials/partial-item-description.hbs', 'systems/fvtt-hero-system-6/templates/partials/partial-item-description.hbs',
'systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs',
'systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment.hbs', 'systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment.hbs',
'systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs', 'systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs',
'systems/fvtt-hero-system-6/templates/partials/partial-power-equipment-cost.hbs', 'systems/fvtt-hero-system-6/templates/partials/partial-power-equipment-cost.hbs',
@ -230,12 +238,21 @@ export class Hero6Utility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async onSocketMesssage(msg) { static async onSocketMesssage(msg) {
console.log("SOCKET MESSAGE", msg.name) console.log("SOCKET MESSAGE", msg.name, msg)
if (msg.name == "msg_update_roll") { if (msg.name == "msg_update_roll") {
this.updateRollData(msg.data) this.updateRollData(msg.data)
} }
if (msg.name == "msg_gm_process_attack_defense") { if (msg.name == "msg_force_hold") {
this.processSuccessResult(msg.data) if (game.user.isGM) {
let actor = game.actors.get(msg.data.actorId)
game.combat.forceHold(actor, msg.data.isHold)
}
}
if (msg.name == "msg_force_abort") {
if (game.user.isGM) {
let actor = game.actors.get(msg.data.actorId)
game.combat.forceAbort(actor, msg.data.isAbort)
}
} }
if (msg.name == "msg_gm_item_drop" && game.user.isGM) { if (msg.name == "msg_gm_item_drop" && game.user.isGM) {
let actor = game.actors.get(msg.data.actorId) let actor = game.actors.get(msg.data.actorId)
@ -342,7 +359,7 @@ export class Hero6Utility {
let myRoll = rollData.roll let myRoll = rollData.roll
if (!myRoll) { // New rolls only of no rerolls if (!myRoll) { // New rolls only of no rerolls
myRoll = new Roll(diceFormula).roll({ async: false }) myRoll = new Roll(diceFormula).roll({ async: false })
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode")) //await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
} }
rollData.roll = myRoll rollData.roll = myRoll

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@ -1 +1 @@
MANIFEST-000022 MANIFEST-000098

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@ -1,8 +1,3 @@
2023/08/03-22:32:11.523171 7f01523fc6c0 Recovering log #20 2023/08/24-20:28:52.588130 7fda7bbff6c0 Recovering log #96
2023/08/03-22:32:11.540084 7f01523fc6c0 Delete type=3 #18 2023/08/24-20:28:52.597974 7fda7bbff6c0 Delete type=3 #94
2023/08/03-22:32:11.540129 7f01523fc6c0 Delete type=0 #20 2023/08/24-20:28:52.598068 7fda7bbff6c0 Delete type=0 #96
2023/08/03-22:32:17.500527 7f0151bfb6c0 Level-0 table #25: started
2023/08/03-22:32:17.500588 7f0151bfb6c0 Level-0 table #25: 0 bytes OK
2023/08/03-22:32:17.506820 7f0151bfb6c0 Delete type=0 #23
2023/08/03-22:32:17.520955 7f0151bfb6c0 Manual compaction at level-0 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)
2023/08/03-22:32:17.521030 7f0151bfb6c0 Manual compaction at level-1 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)

View File

@ -1,8 +1,8 @@
2023/08/03-22:31:33.868131 7f01533fe6c0 Recovering log #16 2023/08/24-20:11:49.190057 7fda7abfd6c0 Recovering log #92
2023/08/03-22:31:33.979394 7f01533fe6c0 Delete type=3 #14 2023/08/24-20:11:49.204015 7fda7abfd6c0 Delete type=3 #90
2023/08/03-22:31:33.979434 7f01533fe6c0 Delete type=0 #16 2023/08/24-20:11:49.204065 7fda7abfd6c0 Delete type=0 #92
2023/08/03-22:31:52.457027 7f0151bfb6c0 Level-0 table #21: started 2023/08/24-20:28:26.993087 7fda79bfb6c0 Level-0 table #97: started
2023/08/03-22:31:52.457052 7f0151bfb6c0 Level-0 table #21: 0 bytes OK 2023/08/24-20:28:26.993130 7fda79bfb6c0 Level-0 table #97: 0 bytes OK
2023/08/03-22:31:52.463153 7f0151bfb6c0 Delete type=0 #19 2023/08/24-20:28:27.002024 7fda79bfb6c0 Delete type=0 #95
2023/08/03-22:31:52.482011 7f0151bfb6c0 Manual compaction at level-0 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end) 2023/08/24-20:28:27.002188 7fda79bfb6c0 Manual compaction at level-0 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)
2023/08/03-22:31:52.482068 7f0151bfb6c0 Manual compaction at level-1 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end) 2023/08/24-20:28:27.002221 7fda79bfb6c0 Manual compaction at level-1 from '!items!05yAsPAteobyHoVT' @ 72057594037927935 : 1 .. '!items!yFhVFTqzLKcqApBr' @ 0 : 0; will stop at (end)

Binary file not shown.

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BIN
packs/equipment/000099.ldb Normal file

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@ -1 +1 @@
MANIFEST-000022 MANIFEST-000100

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@ -1,7 +1,3 @@
2023/08/03-22:32:11.490520 7f0153bff6c0 Recovering log #20 2023/08/24-20:28:52.572724 7fda7a3fc6c0 Recovering log #97
2023/08/03-22:32:11.500170 7f0153bff6c0 Delete type=3 #18 2023/08/24-20:28:52.584112 7fda7a3fc6c0 Delete type=3 #95
2023/08/03-22:32:11.500230 7f0153bff6c0 Delete type=0 #20 2023/08/24-20:28:52.584178 7fda7a3fc6c0 Delete type=0 #97
2023/08/03-22:32:17.438731 7f0151bfb6c0 Level-0 table #25: started
2023/08/03-22:32:17.438765 7f0151bfb6c0 Level-0 table #25: 0 bytes OK
2023/08/03-22:32:17.445239 7f0151bfb6c0 Delete type=0 #23
2023/08/03-22:32:17.461466 7f0151bfb6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)

View File

@ -1,7 +1,15 @@
2023/08/03-22:31:33.672919 7f01533fe6c0 Recovering log #16 2023/08/24-20:11:49.176021 7fda7b3fe6c0 Recovering log #92
2023/08/03-22:31:33.764300 7f01533fe6c0 Delete type=3 #14 2023/08/24-20:11:49.186442 7fda7b3fe6c0 Delete type=3 #90
2023/08/03-22:31:33.764606 7f01533fe6c0 Delete type=0 #16 2023/08/24-20:11:49.186511 7fda7b3fe6c0 Delete type=0 #92
2023/08/03-22:31:52.363681 7f0151bfb6c0 Level-0 table #21: started 2023/08/24-20:28:26.929251 7fda79bfb6c0 Level-0 table #98: started
2023/08/03-22:31:52.363732 7f0151bfb6c0 Level-0 table #21: 0 bytes OK 2023/08/24-20:28:26.933483 7fda79bfb6c0 Level-0 table #98: 61208 bytes OK
2023/08/03-22:31:52.374669 7f0151bfb6c0 Delete type=0 #19 2023/08/24-20:28:26.940562 7fda79bfb6c0 Delete type=0 #96
2023/08/03-22:31:52.411785 7f0151bfb6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) 2023/08/24-20:28:26.961338 7fda79bfb6c0 Manual compaction at level-0 from '!folders!48DCB6UNXCsERTXK' @ 72057594037927935 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at (end)
2023/08/24-20:28:26.961409 7fda79bfb6c0 Manual compaction at level-1 from '!folders!48DCB6UNXCsERTXK' @ 72057594037927935 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at '!items!zFQRJSrYV4E12NgW' @ 355 : 1
2023/08/24-20:28:26.961416 7fda79bfb6c0 Compacting 1@1 + 1@2 files
2023/08/24-20:28:26.966548 7fda79bfb6c0 Generated table #99@1: 125 keys, 61208 bytes
2023/08/24-20:28:26.966578 7fda79bfb6c0 Compacted 1@1 + 1@2 files => 61208 bytes
2023/08/24-20:28:26.974691 7fda79bfb6c0 compacted to: files[ 0 0 1 0 0 0 0 ]
2023/08/24-20:28:26.974830 7fda79bfb6c0 Delete type=2 #94
2023/08/24-20:28:26.975013 7fda79bfb6c0 Delete type=2 #98
2023/08/24-20:28:27.002145 7fda79bfb6c0 Manual compaction at level-1 from '!items!zFQRJSrYV4E12NgW' @ 355 : 1 .. '!items!zFQRJSrYV4E12NgW' @ 0 : 0; will stop at (end)

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@ -1 +1 @@
MANIFEST-000014 MANIFEST-000090

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@ -1,8 +1,3 @@
2023/08/03-22:32:11.526034 7f0152bfd6c0 Recovering log #12 2023/08/24-20:28:52.601708 7fda7a3fc6c0 Recovering log #88
2023/08/03-22:32:11.543863 7f0152bfd6c0 Delete type=3 #10 2023/08/24-20:28:52.613896 7fda7a3fc6c0 Delete type=3 #86
2023/08/03-22:32:11.543924 7f0152bfd6c0 Delete type=0 #12 2023/08/24-20:28:52.614012 7fda7a3fc6c0 Delete type=0 #88
2023/08/03-22:32:17.513990 7f0151bfb6c0 Level-0 table #17: started
2023/08/03-22:32:17.514015 7f0151bfb6c0 Level-0 table #17: 0 bytes OK
2023/08/03-22:32:17.520642 7f0151bfb6c0 Delete type=0 #15
2023/08/03-22:32:17.521009 7f0151bfb6c0 Manual compaction at level-0 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)
2023/08/03-22:32:17.521478 7f0151bfb6c0 Manual compaction at level-1 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)

View File

@ -1,8 +1,8 @@
2023/08/03-22:31:33.887886 7f0152bfd6c0 Recovering log #8 2023/08/24-20:11:49.203061 7fda7bbff6c0 Recovering log #84
2023/08/03-22:31:33.994036 7f0152bfd6c0 Delete type=3 #6 2023/08/24-20:11:49.219726 7fda7bbff6c0 Delete type=3 #82
2023/08/03-22:31:33.994083 7f0152bfd6c0 Delete type=0 #8 2023/08/24-20:11:49.219820 7fda7bbff6c0 Delete type=0 #84
2023/08/03-22:31:52.449237 7f0151bfb6c0 Level-0 table #13: started 2023/08/24-20:28:27.002307 7fda79bfb6c0 Level-0 table #89: started
2023/08/03-22:31:52.449263 7f0151bfb6c0 Level-0 table #13: 0 bytes OK 2023/08/24-20:28:27.002338 7fda79bfb6c0 Level-0 table #89: 0 bytes OK
2023/08/03-22:31:52.456923 7f0151bfb6c0 Delete type=0 #11 2023/08/24-20:28:27.008560 7fda79bfb6c0 Delete type=0 #87
2023/08/03-22:31:52.481990 7f0151bfb6c0 Manual compaction at level-0 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end) 2023/08/24-20:28:27.051981 7fda79bfb6c0 Manual compaction at level-0 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)
2023/08/03-22:31:52.482059 7f0151bfb6c0 Manual compaction at level-1 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end) 2023/08/24-20:28:27.052022 7fda79bfb6c0 Manual compaction at level-1 from '!items!0HeZcvevni63brWf' @ 72057594037927935 : 1 .. '!items!yAT32VYV2aIWOBkK' @ 0 : 0; will stop at (end)

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@ -1 +1 @@
MANIFEST-000022 MANIFEST-000098

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@ -1,8 +1,3 @@
2023/08/03-22:32:11.542387 7f01523fc6c0 Recovering log #20 2023/08/24-20:28:52.601706 7fda7abfd6c0 Recovering log #96
2023/08/03-22:32:11.560297 7f01523fc6c0 Delete type=3 #18 2023/08/24-20:28:52.613896 7fda7abfd6c0 Delete type=3 #94
2023/08/03-22:32:11.560512 7f01523fc6c0 Delete type=0 #20 2023/08/24-20:28:52.613994 7fda7abfd6c0 Delete type=0 #96
2023/08/03-22:32:17.493642 7f0151bfb6c0 Level-0 table #25: started
2023/08/03-22:32:17.493688 7f0151bfb6c0 Level-0 table #25: 0 bytes OK
2023/08/03-22:32:17.500316 7f0151bfb6c0 Delete type=0 #23
2023/08/03-22:32:17.520920 7f0151bfb6c0 Manual compaction at level-0 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)
2023/08/03-22:32:17.521020 7f0151bfb6c0 Manual compaction at level-1 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)

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@ -1,8 +1,8 @@
2023/08/03-22:31:33.981151 7f01533fe6c0 Recovering log #16 2023/08/24-20:11:49.205472 7fda7b3fe6c0 Recovering log #92
2023/08/03-22:31:34.061585 7f01533fe6c0 Delete type=3 #14 2023/08/24-20:11:49.222633 7fda7b3fe6c0 Delete type=3 #90
2023/08/03-22:31:34.061736 7f01533fe6c0 Delete type=0 #16 2023/08/24-20:11:49.222697 7fda7b3fe6c0 Delete type=0 #92
2023/08/03-22:31:52.463277 7f0151bfb6c0 Level-0 table #21: started 2023/08/24-20:28:27.019936 7fda79bfb6c0 Level-0 table #97: started
2023/08/03-22:31:52.463307 7f0151bfb6c0 Level-0 table #21: 0 bytes OK 2023/08/24-20:28:27.019979 7fda79bfb6c0 Level-0 table #97: 0 bytes OK
2023/08/03-22:31:52.470250 7f0151bfb6c0 Delete type=0 #19 2023/08/24-20:28:27.051866 7fda79bfb6c0 Delete type=0 #95
2023/08/03-22:31:52.482031 7f0151bfb6c0 Manual compaction at level-0 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end) 2023/08/24-20:28:27.052012 7fda79bfb6c0 Manual compaction at level-0 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)
2023/08/03-22:31:52.482410 7f0151bfb6c0 Manual compaction at level-1 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end) 2023/08/24-20:28:27.052040 7fda79bfb6c0 Manual compaction at level-1 from '!items!L3vwlIh3oloE6A8W' @ 72057594037927935 : 1 .. '!items!yWTR7MCOtGWm1KCz' @ 0 : 0; will stop at (end)

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packs/perks/MANIFEST-000098 Normal file

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packs/powers/000062.ldb Normal file

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MANIFEST-000022 MANIFEST-000099

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@ -1,8 +1,3 @@
2023/08/03-22:32:11.504542 7f01523fc6c0 Recovering log #20 2023/08/24-20:28:52.588130 7fda7abfd6c0 Recovering log #97
2023/08/03-22:32:11.521105 7f01523fc6c0 Delete type=3 #18 2023/08/24-20:28:52.597915 7fda7abfd6c0 Delete type=3 #95
2023/08/03-22:32:11.521156 7f01523fc6c0 Delete type=0 #20 2023/08/24-20:28:52.597970 7fda7abfd6c0 Delete type=0 #97
2023/08/03-22:32:17.471567 7f0151bfb6c0 Level-0 table #25: started
2023/08/03-22:32:17.471602 7f0151bfb6c0 Level-0 table #25: 0 bytes OK
2023/08/03-22:32:17.480333 7f0151bfb6c0 Delete type=0 #23
2023/08/03-22:32:17.493507 7f0151bfb6c0 Manual compaction at level-0 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)
2023/08/03-22:32:17.493543 7f0151bfb6c0 Manual compaction at level-1 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)

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@ -1,8 +1,8 @@
2023/08/03-22:31:33.790889 7f0152bfd6c0 Recovering log #16 2023/08/24-20:11:49.190059 7fda7a3fc6c0 Recovering log #93
2023/08/03-22:31:33.884940 7f0152bfd6c0 Delete type=3 #14 2023/08/24-20:11:49.201012 7fda7a3fc6c0 Delete type=3 #91
2023/08/03-22:31:33.885064 7f0152bfd6c0 Delete type=0 #16 2023/08/24-20:11:49.201080 7fda7a3fc6c0 Delete type=0 #93
2023/08/03-22:31:52.438338 7f0151bfb6c0 Level-0 table #21: started 2023/08/24-20:28:26.985277 7fda79bfb6c0 Level-0 table #98: started
2023/08/03-22:31:52.438374 7f0151bfb6c0 Level-0 table #21: 0 bytes OK 2023/08/24-20:28:26.985305 7fda79bfb6c0 Level-0 table #98: 0 bytes OK
2023/08/03-22:31:52.448881 7f0151bfb6c0 Delete type=0 #19 2023/08/24-20:28:26.992913 7fda79bfb6c0 Delete type=0 #96
2023/08/03-22:31:52.449118 7f0151bfb6c0 Manual compaction at level-0 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end) 2023/08/24-20:28:27.002175 7fda79bfb6c0 Manual compaction at level-0 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)
2023/08/03-22:31:52.449158 7f0151bfb6c0 Manual compaction at level-1 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end) 2023/08/24-20:28:27.002210 7fda79bfb6c0 Manual compaction at level-1 from '!items!3vinyVxuFdrQDCBo' @ 72057594037927935 : 1 .. '!items!zpF2QY4tx7qdBomQ' @ 0 : 0; will stop at (end)

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MANIFEST-000022 MANIFEST-000098

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@ -1,8 +1,3 @@
2023/08/03-22:32:11.504608 7f0152bfd6c0 Recovering log #20 2023/08/24-20:28:52.572723 7fda7b3fe6c0 Recovering log #96
2023/08/03-22:32:11.524096 7f0152bfd6c0 Delete type=3 #18 2023/08/24-20:28:52.584114 7fda7b3fe6c0 Delete type=3 #94
2023/08/03-22:32:11.524332 7f0152bfd6c0 Delete type=0 #20 2023/08/24-20:28:52.584178 7fda7b3fe6c0 Delete type=0 #96
2023/08/03-22:32:17.487194 7f0151bfb6c0 Level-0 table #25: started
2023/08/03-22:32:17.487218 7f0151bfb6c0 Level-0 table #25: 0 bytes OK
2023/08/03-22:32:17.493333 7f0151bfb6c0 Delete type=0 #23
2023/08/03-22:32:17.493535 7f0151bfb6c0 Manual compaction at level-0 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)
2023/08/03-22:32:17.493560 7f0151bfb6c0 Manual compaction at level-1 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)

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@ -1,8 +1,8 @@
2023/08/03-22:31:33.766904 7f01533fe6c0 Recovering log #16 2023/08/24-20:11:49.176021 7fda7bbff6c0 Recovering log #92
2023/08/03-22:31:33.865983 7f01533fe6c0 Delete type=3 #14 2023/08/24-20:11:49.186443 7fda7bbff6c0 Delete type=3 #90
2023/08/03-22:31:33.866041 7f01533fe6c0 Delete type=0 #16 2023/08/24-20:11:49.186509 7fda7bbff6c0 Delete type=0 #92
2023/08/03-22:31:52.424062 7f0151bfb6c0 Level-0 table #21: started 2023/08/24-20:28:26.975180 7fda79bfb6c0 Level-0 table #97: started
2023/08/03-22:31:52.424265 7f0151bfb6c0 Level-0 table #21: 0 bytes OK 2023/08/24-20:28:26.975225 7fda79bfb6c0 Level-0 table #97: 0 bytes OK
2023/08/03-22:31:52.430673 7f0151bfb6c0 Delete type=0 #19 2023/08/24-20:28:26.985137 7fda79bfb6c0 Delete type=0 #95
2023/08/03-22:31:52.449080 7f0151bfb6c0 Manual compaction at level-0 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end) 2023/08/24-20:28:27.002160 7fda79bfb6c0 Manual compaction at level-0 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)
2023/08/03-22:31:52.449141 7f0151bfb6c0 Manual compaction at level-1 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end) 2023/08/24-20:28:27.002199 7fda79bfb6c0 Manual compaction at level-1 from '!items!0663RVbZRl0oZ0Dr' @ 72057594037927935 : 1 .. '!items!zLKcnLGEcMwECjni' @ 0 : 0; will stop at (end)

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MANIFEST-000022 MANIFEST-000098

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@ -1,8 +1,3 @@
2023/08/03-22:32:11.546170 7f0152bfd6c0 Recovering log #20 2023/08/24-20:28:52.617237 7fda7abfd6c0 Recovering log #96
2023/08/03-22:32:11.563632 7f0152bfd6c0 Delete type=3 #18 2023/08/24-20:28:52.627761 7fda7abfd6c0 Delete type=3 #94
2023/08/03-22:32:11.563697 7f0152bfd6c0 Delete type=0 #20 2023/08/24-20:28:52.627835 7fda7abfd6c0 Delete type=0 #96
2023/08/03-22:32:17.506983 7f0151bfb6c0 Level-0 table #25: started
2023/08/03-22:32:17.507022 7f0151bfb6c0 Level-0 table #25: 0 bytes OK
2023/08/03-22:32:17.513835 7f0151bfb6c0 Delete type=0 #23
2023/08/03-22:32:17.520991 7f0151bfb6c0 Manual compaction at level-0 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)
2023/08/03-22:32:17.521446 7f0151bfb6c0 Manual compaction at level-1 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)

View File

@ -1,8 +1,8 @@
2023/08/03-22:31:33.996672 7f0152bfd6c0 Recovering log #16 2023/08/24-20:11:49.221624 7fda7a3fc6c0 Recovering log #92
2023/08/03-22:31:34.114315 7f0152bfd6c0 Delete type=3 #14 2023/08/24-20:11:49.232090 7fda7a3fc6c0 Delete type=3 #90
2023/08/03-22:31:34.114356 7f0152bfd6c0 Delete type=0 #16 2023/08/24-20:11:49.232138 7fda7a3fc6c0 Delete type=0 #92
2023/08/03-22:31:52.470365 7f0151bfb6c0 Level-0 table #21: started 2023/08/24-20:28:27.008700 7fda79bfb6c0 Level-0 table #97: started
2023/08/03-22:31:52.470387 7f0151bfb6c0 Level-0 table #21: 0 bytes OK 2023/08/24-20:28:27.008737 7fda79bfb6c0 Level-0 table #97: 0 bytes OK
2023/08/03-22:31:52.481758 7f0151bfb6c0 Delete type=0 #19 2023/08/24-20:28:27.019736 7fda79bfb6c0 Delete type=0 #95
2023/08/03-22:31:52.482045 7f0151bfb6c0 Manual compaction at level-0 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end) 2023/08/24-20:28:27.051993 7fda79bfb6c0 Manual compaction at level-0 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)
2023/08/03-22:31:52.482076 7f0151bfb6c0 Manual compaction at level-1 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end) 2023/08/24-20:28:27.052030 7fda79bfb6c0 Manual compaction at level-1 from '!items!1oojD2KMJsxNlMez' @ 72057594037927935 : 1 .. '!items!znoFgVzNQOCTGUBl' @ 0 : 0; will stop at (end)

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@ -1 +1 @@
MANIFEST-000022 MANIFEST-000086

View File

@ -1,7 +1,7 @@
2023/08/03-22:32:11.490520 7f01523fc6c0 Recovering log #20 2023/08/24-15:57:43.392826 7fab4affd6c0 Recovering log #84
2023/08/03-22:32:11.500170 7f01523fc6c0 Delete type=3 #18 2023/08/24-15:57:43.403060 7fab4affd6c0 Delete type=3 #82
2023/08/03-22:32:11.500333 7f01523fc6c0 Delete type=0 #20 2023/08/24-15:57:43.403157 7fab4affd6c0 Delete type=0 #84
2023/08/03-22:32:17.480474 7f0151bfb6c0 Level-0 table #25: started 2023/08/24-15:59:11.995583 7fab497fa6c0 Level-0 table #89: started
2023/08/03-22:32:17.480502 7f0151bfb6c0 Level-0 table #25: 0 bytes OK 2023/08/24-15:59:11.995614 7fab497fa6c0 Level-0 table #89: 0 bytes OK
2023/08/03-22:32:17.487051 7f0151bfb6c0 Delete type=0 #23 2023/08/24-15:59:12.004480 7fab497fa6c0 Delete type=0 #87
2023/08/03-22:32:17.493518 7f0151bfb6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) 2023/08/24-15:59:12.025495 7fab497fa6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)

View File

@ -1,7 +1,7 @@
2023/08/03-22:31:33.673016 7f0152bfd6c0 Recovering log #16 2023/08/24-15:09:37.452353 7fab4b7fe6c0 Recovering log #80
2023/08/03-22:31:33.788078 7f0152bfd6c0 Delete type=3 #14 2023/08/24-15:09:37.462595 7fab4b7fe6c0 Delete type=3 #78
2023/08/03-22:31:33.788135 7f0152bfd6c0 Delete type=0 #16 2023/08/24-15:09:37.462673 7fab4b7fe6c0 Delete type=0 #80
2023/08/03-22:31:52.430865 7f0151bfb6c0 Level-0 table #21: started 2023/08/24-15:56:20.976153 7fab497fa6c0 Level-0 table #85: started
2023/08/03-22:31:52.430915 7f0151bfb6c0 Level-0 table #21: 0 bytes OK 2023/08/24-15:56:20.976179 7fab497fa6c0 Level-0 table #85: 0 bytes OK
2023/08/03-22:31:52.438188 7f0151bfb6c0 Delete type=0 #19 2023/08/24-15:56:20.984268 7fab497fa6c0 Delete type=0 #83
2023/08/03-22:31:52.449100 7f0151bfb6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end) 2023/08/24-15:56:20.984458 7fab497fa6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)

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@ -74,7 +74,7 @@
color: rgba(224, 208, 197, 0.9); color: rgba(224, 208, 197, 0.9);
} }
.dialog-content, .dialog-buttons, .form-fields { .dialog-content, .dialog-buttons, .form-fields {
color: rgba(224, 208, 197, 0.9); color: rgba(4, 44, 44, 0.98);
} }
.dialog-buttons { .dialog-buttons {
color: rgba(224, 208, 197, 0.9); color: rgba(224, 208, 197, 0.9);
@ -649,6 +649,11 @@ ul, li {
align-content: center; align-content: center;
} }
.content-center {
align-content: center;
text-align: center;
}
.attribut-value, .attribut-value,
.carac-value { .carac-value {
flex-grow: 0; flex-grow: 0;
@ -1147,8 +1152,8 @@ ul, li {
} }
#logo { #logo {
content : url(../images/ui/crucible_game_logo.png); content : url(../images/ui/logo_hex_yellow_01.webp);
width: 100px; width: 60px;
height: 60px; height: 60px;
} }
@ -1360,6 +1365,7 @@ Focus FOC: #ff0084
flex-grow:1; flex-grow:1;
max-width: 8rem; max-width: 8rem;
min-width: 8rem; min-width: 8rem;
text-align: start;
} }
.item-field-text-long { .item-field-text-long {
flex-grow:1; flex-grow:1;
@ -1410,7 +1416,12 @@ Focus FOC: #ff0084
} }
.item-controls-fixed { .item-controls-fixed {
min-width:2rem; min-width:2rem;
max-width: 2rem; /*max-width: 2rem;*/
}
.item-controls-fixed-small {
min-width:1rem;
font-size: 0.8rem;
/*max-width: 2rem;*/
} }
.biodata-portrait { .biodata-portrait {
min-height: 512px; min-height: 512px;
@ -1426,3 +1437,10 @@ Focus FOC: #ff0084
.margin-left-8 { .margin-left-8 {
margin-left: 8px; margin-left: 8px;
} }
.maneuver-is-stock {
display: none;
visibility: hidden;
}
.compendium .directory-list .directory-item .folder-header h3 {
color:#000
}

View File

@ -30,15 +30,6 @@
"private": false, "private": false,
"flags": {} "flags": {}
}, },
{
"type": "Item",
"label": "Weapons",
"name": "weapons",
"path": "packs/weapons.db",
"system": "fvtt-hero-system-6",
"private": false,
"flags": {}
},
{ {
"type": "Item", "type": "Item",
"label": "Skills", "label": "Skills",
@ -100,14 +91,14 @@
"styles": [ "styles": [
"styles/simple.css" "styles/simple.css"
], ],
"version": "11.0.0", "version": "11.0.13",
"compatibility": { "compatibility": {
"minimum": "10", "minimum": "11",
"verified": "11" "verified": "11"
}, },
"title": "Hero System v6 for FoundrtVTT (Official)", "title": "Hero System v6 for FoundrtVTT (Official)",
"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/raw/branch/main/system.json", "manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/raw/branch/master/system.json",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/archive/fvtt-hero-system-6-v11.0.0.zip", "download": "https://www.uberwald.me/gitea/uberwald/fvtt-hero-system-6/archive/fvtt-hero-system-6-v11.0.13.zip",
"url": "https://www.uberwald.me/gitea/uberwald/", "url": "https://www.uberwald.me/gitea/uberwald/",
"background": "systems/fvtt-hero-system-6/images/ui/hero_foundry_cover.webp", "background": "systems/fvtt-hero-system-6/images/ui/hero_foundry_cover.webp",
"id": "fvtt-hero-system-6" "id": "fvtt-hero-system-6"

View File

@ -1,7 +1,8 @@
{ {
"Actor": { "Actor": {
"types": [ "types": [
"character" "character",
"minion"
], ],
"templates": { "templates": {
"biodata": { "biodata": {
@ -72,7 +73,7 @@
"category": "main", "category": "main",
"value": 10, "value": 10,
"base": 10, "base": 10,
"perceptionroll": 10 "perceptionroll": 11
}, },
"ego": { "ego": {
"label": "EGO", "label": "EGO",
@ -90,7 +91,7 @@
}, },
"ocv": { "ocv": {
"label": "OCV", "label": "OCV",
"hasroll": false, "hasroll": true,
"base": 3, "base": 3,
"autoMod": "0", "autoMod": "0",
"userMod": "0", "userMod": "0",
@ -108,7 +109,7 @@
}, },
"omcv": { "omcv": {
"label": "OMCV", "label": "OMCV",
"hasroll": false, "hasroll": true,
"base": 3, "base": 3,
"autoMod": "0", "autoMod": "0",
"userMod": "0", "userMod": "0",
@ -205,6 +206,7 @@
"ismovement": true, "ismovement": true,
"hasroll": false, "hasroll": false,
"value": 12, "value": 12,
"ncvalue": 24,
"base": 12 "base": 12
}, },
"swimming": { "swimming": {
@ -212,6 +214,7 @@
"ismovement": true, "ismovement": true,
"hasroll": false, "hasroll": false,
"value": 4, "value": 4,
"ncvalue": 8,
"base": 4 "base": 4
}, },
"leaping": { "leaping": {
@ -219,6 +222,7 @@
"ismovement": true, "ismovement": true,
"hasroll": false, "hasroll": false,
"value": 4, "value": 4,
"ncvalue": 8,
"base": 4, "base": 4,
"leaping_horizontal_base": 0, "leaping_horizontal_base": 0,
"leaping_horizontal_total": 0, "leaping_horizontal_total": 0,
@ -231,25 +235,31 @@
"movements": { "movements": {
"fly": { "fly": {
"label": "Fly", "label": "Fly",
"value": 0 "value": 0,
"ncvalue": 0
}, },
"teleport": { "teleport": {
"label": "Teleport", "label": "Teleport",
"value": 0 "value": 0,
"ncvalue": 0
}, },
"tunnel": { "tunnel": {
"label": "Tunnel", "label": "Tunnel",
"value": 0 "value": 0,
"ncvalue": 0
}, },
"move1": { "move1": {
"label": "N/A", "label": "N/A",
"iseditable": true, "iseditable": true,
"value": 0 "value": 0,
"ncvalue": 0
}, },
"move2": { "move2": {
"label": "N/A", "label": "N/A",
"iseditable": true, "iseditable": true,
"value": 0 "value": 0,
"ncvalue": 0
} }
} }
}, },
@ -300,6 +310,15 @@
"movements" "movements"
], ],
"subactors": [] "subactors": []
},
"minion": {
"templates": [
"biodata",
"characteristics",
"defenses",
"movements"
],
"subactors": []
} }
}, },
"Item": { "Item": {
@ -343,6 +362,8 @@
"haseffectroll": false, "haseffectroll": false,
"effectroll": "standard", "effectroll": "standard",
"effectrollformula": "", "effectrollformula": "",
"hascharges": false,
"nbcharges": 0,
"items": {} "items": {}
} }
}, },
@ -395,7 +416,19 @@
"subtype": "equipment", "subtype": "equipment",
"value": 0, "value": 0,
"weight": 0, "weight": 0,
"moneycost": 0 "moneycost": 0,
"ocv": 0,
"omcv": 0,
"dmcv": 0,
"rmod": 0,
"pd": 0,
"ed": 0,
"rpd": 0,
"red": 0,
"mentaldefense": 0,
"powerdefense": 0,
"flashdefense": 0,
"otherdefense": 0
}, },
"attack": { "attack": {
"templates": [ "templates": [

View File

@ -18,8 +18,8 @@
<ul class="item-list alternate-list"> <ul class="item-list alternate-list">
<li class="item flexrow"> <li class="item flexrow">
<label class="item-field-label-medium">Alternate IDs</label> <label class="item-field-label-medium">Alternate IDs</label>
<input type="text" class="item-field-label-long4" name="system.biodata.alternateids" value="{{system.biodata.origin}}" <input type="text" class="item-field-label-long4" name="system.biodata.alternateids"
data-dtype="String" /> value="{{system.biodata.origin}}" data-dtype="String" />
</li> </li>
</ul> </ul>
</div> </div>
@ -29,21 +29,23 @@
<ul class="item-list alternate-list"> <ul class="item-list alternate-list">
<li class="flexrow item"> <li class="flexrow item">
<label class="item-field-label-medium">Campaign</label> <label class="item-field-label-medium">Campaign</label>
<input type="text" class="item-field-label-long3" name="system.biodata.campaign" value="{{system.biodata.campaign}}" data-dtype="String" /> <input type="text" class="item-field-label-long3" name="system.biodata.campaign"
value="{{system.biodata.campaign}}" data-dtype="String" />
</li> </li>
<li class="flexrow item"> <li class="flexrow item">
<label class="item-field-label-medium">Player</label> <label class="item-field-label-medium">Player</label>
<input type="text" class="item-field-label-long3" name="system.biodata.player" value="{{system.biodata.player}}" <input type="text" class="item-field-label-long3" name="system.biodata.player"
data-dtype="String" /> value="{{system.biodata.player}}" data-dtype="String" />
</li> </li>
<li class="flexrow item"> <li class="flexrow item">
<label class="item-field-label-medium">GM</label> <label class="item-field-label-medium">GM</label>
<input type="text" class="item-field-label-long3" name="system.biodata.gm" value="{{system.biodata.gm}}" <input type="text" class="item-field-label-long3" name="system.biodata.gm"
data-dtype="String" /> value="{{system.biodata.gm}}" data-dtype="String" />
</li> </li>
<li class="item flexrow"> <li class="item flexrow">
<label class="item-field-label-medium">Hair</label> <label class="item-field-label-medium">Hair</label>
<input type="text" class="item-field-label-long3" name="system.biodata.hair" value="{{system.biodata.hair}}" data-dtype="String" /> <input type="text" class="item-field-label-long3" name="system.biodata.hair"
value="{{system.biodata.hair}}" data-dtype="String" />
</li> </li>
</ul> </ul>
</div> </div>
@ -51,19 +53,23 @@
<ul class="item-list alternate-list"> <ul class="item-list alternate-list">
<li class="flexrow item"> <li class="flexrow item">
<label class="item-field-label-medium">Gender</label> <label class="item-field-label-medium">Gender</label>
<input type="text" class="item-field-label-medium" name="system.biodata.gender" value="{{system.biodata.gender}}" data-dtype="String" /> <input type="text" class="item-field-label-medium" name="system.biodata.gender"
value="{{system.biodata.gender}}" data-dtype="String" />
</li> </li>
<li class="item flexrow"> <li class="item flexrow">
<label class="item-field-label-medium">Height</label> <label class="item-field-label-medium">Height</label>
<input type="text" class="item-field-label-medium" name="system.biodata.height" value="{{system.biodata.height}}" data-dtype="String" /> <input type="text" class="item-field-label-medium" name="system.biodata.height"
value="{{system.biodata.height}}" data-dtype="String" />
</li> </li>
<li class="item flexrow"> <li class="item flexrow">
<label class="item-field-label-medium">Mass</label> <label class="item-field-label-medium">Mass</label>
<input type="text" class="item-field-label-medium" name="system.biodata.mass" value="{{system.biodata.mass}}" data-dtype="String" /> <input type="text" class="item-field-label-medium" name="system.biodata.mass"
value="{{system.biodata.mass}}" data-dtype="String" />
</li> </li>
<li class="item flexrow"> <li class="item flexrow">
<label class="item-field-label-medium">Eyes</label> <label class="item-field-label-medium">Eyes</label>
<input type="text" class="item-field-label-medium" name="system.biodata.eyes" value="{{system.biodata.eyes}}" data-dtype="String" /> <input type="text" class="item-field-label-medium" name="system.biodata.eyes"
value="{{system.biodata.eyes}}" data-dtype="String" />
</li> </li>
</ul> </ul>
</div> </div>
@ -73,19 +79,23 @@
<ul class="item-list alternate-list"> <ul class="item-list alternate-list">
<li class="item flexrow"> <li class="item flexrow">
<label class="item-field-label-medium">Points</label> <label class="item-field-label-medium">Points</label>
<input type="text" class="item-field-label-short" name="system.biodata.points" value="{{system.biodata.origin}}" data-dtype="Number" /> <input type="text" class="item-field-label-short" name="system.biodata.points"
value="{{system.biodata.origin}}" data-dtype="Number" />
<label class="">&nbsp;</label> <label class="">&nbsp;</label>
<label class="item-field-label-medium">Complications</label> <label class="item-field-label-medium">Complications</label>
<input type="text" class="item-field-label-short" name="system.biodata.complications" value="{{system.biodata.complications}}" data-dtype="Number" /> <input type="text" class="item-field-label-short" name="system.biodata.complications"
value="{{system.biodata.complications}}" data-dtype="Number" />
<label class="">&nbsp;</label> <label class="">&nbsp;</label>
<label class="item-field-label-medium">XP Earned</label> <label class="item-field-label-medium">XP Earned</label>
<input type="text" class="item-field-label-short" name="system.biodata.xpearned" value="{{system.biodata.xpearned}}" data-dtype="Number" /> <input type="text" class="item-field-label-short" name="system.biodata.xpearned"
value="{{system.biodata.xpearned}}" data-dtype="Number" />
<label class="">&nbsp;</label> <label class="">&nbsp;</label>
<label class="item-field-label-medium">XP Spent</label> <label class="item-field-label-medium">XP Spent</label>
<input type="text" class="item-field-label-short" name="system.biodata.xpspent" value="{{system.biodata.xpspent}}" data-dtype="Number" /> <input type="text" class="item-field-label-short" name="system.biodata.xpspent"
value="{{system.biodata.xpspent}}" data-dtype="Number" />
<label class="">&nbsp;</label> <label class="">&nbsp;</label>
</li> </li>
</ul> </ul>
@ -127,10 +137,14 @@
<label class="item-field-label-short">&nbsp;</label> <label class="item-field-label-short">&nbsp;</label>
<label class="item-field-label-medium">Lift</label> <label class="item-field-label-medium">Lift</label>
<input type="text" class="item-field-label-short update-field" disabled data-field-name="system.characteristics.str.lift" value="{{characteristics.str.lift}}" data-dtype="String" /> <input type="text" class="item-field-label-short update-field" disabled
data-field-name="system.characteristics.str.lift" value="{{characteristics.str.lift}}"
data-dtype="String" />
<label class="item-field-label-short">&nbsp;</label> <label class="item-field-label-short">&nbsp;</label>
<label class="item-field-label-medium">STR END</label> <label class="item-field-label-medium">STR END</label>
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.str.strend" disabled value="{{characteristics.str.strend}}" data-dtype="Number" /> <input type="text" class="item-field-label-short update-field"
data-field-name="system.characteristics.str.strend" disabled value="{{characteristics.str.strend}}"
data-dtype="Number" />
</li> </li>
</ul> </ul>
@ -158,18 +172,22 @@
<li class="item flexrow list-item list-item-shadow " data-item-id="{{maneuver._id}}"> <li class="item flexrow list-item list-item-shadow " data-item-id="{{maneuver._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{maneuver.img}}" /></a> src="{{maneuver.img}}" /></a>
<span class="item-field-label-long">{{maneuver.name}}</span> <a class="roll-item"><i class="fas fa-dice"></i></a><span class="item-field-label-long">{{maneuver.name}}
</span>
<span class="item-field-label-very-short">{{maneuver.system.pha}}</span> <span class="item-field-label-very-short">{{maneuver.system.pha}}</span>
<span class="item-field-label-very-short">{{maneuver.system.ocv}}</span> <span class="item-field-label-very-short">{{maneuver.system.ocv}}</span>
<span class="item-field-label-very-short">{{maneuver.system.dcv}}</span> <span class="item-field-label-very-short">{{maneuver.system.dcv}}</span>
<span class="item-field-text-long">{{maneuver.system.effects}}</span> <span class="item-field-text-long">{{maneuver.system.effects}}
{{#if maneuver.system.haseffectroll}}
<a class="roll-direct" data-roll-source="Maneuver {{maneuver.name}}"
data-roll-formula="{{maneuver.system.effectrollformula}}">
<i class="fas fa-dice"></i>{{maneuver.system.effectrollformula}}
</a>
{{/if}}
</span>
<span class="">&nbsp;</span>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li> </li>
{{/each}} {{/each}}
</ul> </ul>
@ -181,16 +199,23 @@
<li class="flexrow item"> <li class="flexrow item">
<label class="item-packed">Initiative</label> <label class="item-packed">Initiative</label>
<input type="text" class="margin-left-4item-packed item-field-label-very-short update-field" data-field-name="system.characteristics.dex.initiative" value="{{characteristics.dex.initiative}}" data-dtype="Number" /> <input type="text" class="margin-left-4item-packed item-field-label-very-short update-field"
data-field-name="system.characteristics.dex.initiative" value="{{characteristics.dex.initiative}}"
data-dtype="Number" />
<label class="items-title-text item-packed margin-left-8">SPD</label> <label class="items-title-text item-packed margin-left-8">SPD</label>
<input type="text" class="item-field-label-very-short margin-left-4 update-field item-packed" data-field-name="system.characteristics.spd.value" value="{{characteristics.spd.value}}" data-dtype="Number" /> <input type="text" class="item-field-label-very-short margin-left-4 update-field item-packed"
data-field-name="system.characteristics.spd.value" value="{{characteristics.spd.value}}"
data-dtype="Number" />
<button class="chat-card-small-button item-field-label-short margin-left-8 hold-action item-packed">{{#if isHold}}Unhold{{else}}Hold{{/if}}</button> <button class="chat-card-small-button item-field-label-short margin-left-8 hold-action item-packed">{{#if
<button class="chat-card-small-button item-field-label-short margin-left-4 abort-action item-packed">{{#if isAbort}}Unabort{{else}}Abort{{/if}}</button> isHold}}Unhold{{else}}Hold{{/if}}</button>
<button class="chat-card-small-button item-field-label-short margin-left-4 abort-action item-packed">{{#if
isAbort}}Unabort{{else}}Abort{{/if}}</button>
<label class="items-title-text margin-left-8">Presence attack</label> <label class="items-title-text margin-left-8">Presence attack</label>
<a class="roll-direct" data-roll-source="Presence attack" data-roll-formula="{{system.biodata.presenceattack.rollFormula}}"> <a class="roll-direct" data-roll-source="Presence attack"
data-roll-formula="{{system.biodata.presenceattack.rollFormula}}">
<i class="fas fa-dice"></i>{{system.biodata.presenceattack.displayFormula}} <i class="fas fa-dice"></i>{{system.biodata.presenceattack.displayFormula}}
</a> </a>
@ -215,8 +240,10 @@
{{#if char.isvital}} {{#if char.isvital}}
<li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}"> <li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}">
<span class="item-field-label-long">{{char.label}}</span> <span class="item-field-label-long">{{char.label}}</span>
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.{{key}}.value" value="{{char.value}}" data-dtype="Number" /> <input type="text" class="item-field-label-short update-field"
<input type="text" class="item-field-label-short" name="system.characteristics.{{key}}.damage" value="{{char.damage}}" data-dtype="Number" /> data-field-name="system.characteristics.{{key}}.value" value="{{char.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.characteristics.{{key}}.damage"
value="{{char.damage}}" data-dtype="Number" />
</li> </li>
{{/if}} {{/if}}
{{/each}} {{/each}}
@ -242,43 +269,59 @@
{{#if char.isdefense}} {{#if char.isdefense}}
<li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}"> <li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}">
<span class="item-field-label-long">{{char.label}}</span> <span class="item-field-label-long">{{char.label}}</span>
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.{{key}}.value" value="{{char.value}}" data-dtype="Number" /> <input type="text" class="item-field-label-short update-field"
<input type="text" class="item-field-label-short" name="system.characteristics.{{key}}.resistant" value="{{char.resistant}}" data-dtype="Number" /> data-field-name="system.characteristics.{{key}}.value" value="{{char.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.characteristics.{{key}}.resistant"
value="{{char.resistant}}" data-dtype="Number" />
</li> </li>
{{/if}} {{/if}}
{{/each}} {{/each}}
{{#each defenses as |def key|}} {{#each defenses as |def key|}}
<li class="item flexrow list-item list-item-shadow" data-defense-key="{{key}}"> <li class="item flexrow list-item list-item-shadow" data-defense-key="{{key}}">
{{#if def.iseditable}} {{#if def.iseditable}}
<input type="text" class="item-field-label-long update-field" data-field-name="system.defenses.{{key}}.label" value="{{def.label}}" data-dtype="String" /> <input type="text" class="item-field-label-long update-field"
data-field-name="system.defenses.{{key}}.label" value="{{def.label}}" data-dtype="String" />
{{else}} {{else}}
<span class="item-field-label-long">{{def.label}}</span> <span class="item-field-label-long">{{def.label}}</span>
{{/if}} {{/if}}
<input type="text" class="item-field-label-short update-field" data-field-name="system.defenses.{{key}}.value" value="{{def.value}}" data-dtype="Number" /> <input type="text" class="item-field-label-short update-field"
<input type="text" class="item-field-label-short" name="system.defenses.{{key}}.resistant" value="{{def.resistant}}" data-dtype="Number" /> data-field-name="system.defenses.{{key}}.value" value="{{def.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" name="system.defenses.{{key}}.resistant"
value="{{def.resistant}}" data-dtype="Number" />
</li> </li>
{{/each}} {{/each}}
</ul> </ul>
</div> </div>
</div> </div>
<div class="item"> <div class="item">
<label class="item-field-label-short">OCV</label> <label class="item-field-label-short">
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.ocv.value" value="{{characteristics.ocv.value}}" data-dtype="Number" /> <a class="roll-charac" data-charac-key="ocv"><i class="fas fa-dice"></i>OCV</a>
</label>
<input type="text" class="item-field-label-short update-field"
data-field-name="system.characteristics.ocv.value" value="{{characteristics.ocv.value}}"
data-dtype="Number" />
<label class="item-field-label-short">&nbsp;</label> <label class="item-field-label-short">&nbsp;</label>
<label class="item-field-label-short">DCV</label> <label class="item-field-label-short">DCV</label>
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.dcv.value" value="{{characteristics.dcv.value}}" data-dtype="Number" /> <input type="text" class="item-field-label-short update-field"
data-field-name="system.characteristics.dcv.value" value="{{characteristics.dcv.value}}"
data-dtype="Number" />
<label class="item-field-label-short">&nbsp;</label> <label class="item-field-label-short">&nbsp;</label>
<label class="item-field-label-short">OMCV</label> <label class="item-field-label-short">
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.omcv.value" value="{{characteristics.omcv.value}}" data-dtype="Number" /> <a class="roll-charac" data-charac-key="omcv"><i class="fas fa-dice"></i>OMCV</a>
</label>
<input type="text" class="item-field-label-short update-field"
data-field-name="system.characteristics.omcv.value" value="{{characteristics.omcv.value}}"
data-dtype="Number" />
<label class="item-field-label-short">&nbsp;</label> <label class="item-field-label-short">&nbsp;</label>
<label class="item-field-label-short">DMCV</label> <label class="item-field-label-short">DMCV</label>
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.dmcv.value" value="{{characteristics.dmcv.value}}" data-dtype="Number" /> <input type="text" class="item-field-label-short update-field"
data-field-name="system.characteristics.dmcv.value" value="{{characteristics.dmcv.value}}"
data-dtype="Number" />
</div> </div>
<div class="flexrow"> <div class="flexrow">
@ -301,10 +344,13 @@
<span class="item-field-label-long"> <span class="item-field-label-long">
<a class="roll-perception"><i class="fas fa-dice"></i>Perception Roll</a> <a class="roll-perception"><i class="fas fa-dice"></i>Perception Roll</a>
</span> </span>
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.int.perceptionroll" value="{{characteristics.int.perceptionroll}}" data-dtype="Number" /> <input type="text" class="item-field-label-short update-field"
data-field-name="system.characteristics.int.perceptionroll"
value="{{characteristics.int.perceptionroll}}" data-dtype="Number" />
</li> </li>
</ul> </ul>
<textarea type="text" class="textarea-full-height padd-right" name="system.biodata.combatnotes1" data-dtype="String">{{system.biodata.combatnotes1}}</textarea> <textarea rows="20" type="text" class="textarea-full-height padd-right" name="system.biodata.combatnotes1"
data-dtype="String">{{system.biodata.combatnotes1}}</textarea>
</div> </div>
<div> <div>
@ -314,7 +360,7 @@
<label class="">Movement</label> <label class="">Movement</label>
</span> </span>
<span class="item-field-label-short"> <span class="item-field-label-short">
<label class="short-label">C</label> <label class="short-label">Combat</label>
</span> </span>
<span class="item-field-label-short"> <span class="item-field-label-short">
<label class="short-label">NC</label> <label class="short-label">NC</label>
@ -324,20 +370,26 @@
{{#if char.ismovement}} {{#if char.ismovement}}
<li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}"> <li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}">
<span class="item-field-label-long">{{char.label}}</span> <span class="item-field-label-long">{{char.label}}</span>
<input type="text" class="item-field-label-short update-field" data-field-name="system.characteristics.{{key}}.value" value="{{char.value}}" data-dtype="Number" /> <input type="text" class="item-field-label-short update-field"
<input type="text" class="item-field-label-short" value="{{mul char.value 2}}" disabled data-dtype="Number" /> data-field-name="system.characteristics.{{key}}.value" value="{{char.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short update-field"
data-field-name="system.characteristics.{{key}}.ncvalue" value="{{char.ncvalue}}"
data-dtype="Number" />
</li> </li>
{{/if}} {{/if}}
{{/each}} {{/each}}
{{#each movements as |move key|}} {{#each movements as |move key|}}
<li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}"> <li class="item flexrow list-item list-item-shadow" data-charac-key="{{key}}">
{{#if move.iseditable}} {{#if move.iseditable}}
<input type="text" class="item-field-label-long update-field" data-field-name="system.movements.{{key}}.label" value="{{move.label}}" data-dtype="String" /> <input type="text" class="item-field-label-long update-field"
data-field-name="system.movements.{{key}}.label" value="{{move.label}}" data-dtype="String" />
{{else}} {{else}}
<span class="item-field-label-long">{{move.label}}</span> <span class="item-field-label-long">{{move.label}}</span>
{{/if}} {{/if}}
<input type="text" class="item-field-label-short update-field" data-field-name="system.movements.{{key}}.value" value="{{move.value}}" data-dtype="Number" /> <input type="text" class="item-field-label-short update-field"
<input type="text" class="item-field-label-short" value="{{mul move.value 2}}" disabled data-dtype="Number" /> data-field-name="system.movements.{{key}}.value" value="{{move.value}}" data-dtype="Number" />
<input type="text" class="item-field-label-short" value="{{mul move.value 2}}" disabled
data-dtype="Number" />
</li> </li>
{{/each}} {{/each}}
</ul> </ul>
@ -403,7 +455,8 @@
src="{{skill.img}}" /></a> src="{{skill.img}}" /></a>
<span class="item-field-label-long">{{skill.name}}</span> <span class="item-field-label-long">{{skill.name}}</span>
<span class="item-field-label-medium">{{upper skill.charac}}</span> <span class="item-field-label-medium">{{upper skill.charac}}</span>
<span class="item-field-label-short"><a class="roll-item" data-type="skill"><i class="fas fa-dice"></i>{{skill.roll}}-</a></span> <span class="item-field-label-short"><a class="roll-item" data-type="skill"><i
class="fas fa-dice"></i>{{skill.roll}}-</a></span>
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
@ -431,7 +484,8 @@
src="{{perk.img}}" /></a> src="{{perk.img}}" /></a>
<span class="item-name-label">{{perk.name}}</span> <span class="item-name-label">{{perk.name}}</span>
{{#if perk.system.hasroll}} {{#if perk.system.hasroll}}
<span class="item-field-label-short"><a class="roll-item" data-type="perk"><i class="fas fa-dice"></i>{{perk.system.roll}}-</a></span> <span class="item-field-label-short"><a class="roll-item" data-type="perk"><i
class="fas fa-dice"></i>{{perk.system.roll}}-</a></span>
{{else}} {{else}}
<span class="item-field-label-short">&nbsp;</span> <span class="item-field-label-short">&nbsp;</span>
{{/if}} {{/if}}
@ -462,7 +516,8 @@
src="{{talent.img}}" /></a> src="{{talent.img}}" /></a>
<span class="item-name-label">{{talent.name}}</span> <span class="item-name-label">{{talent.name}}</span>
{{#if talent.system.hasroll}} {{#if talent.system.hasroll}}
<span class="item-field-label-short"><a class="roll-item" data-type="perk"><i class="fas fa-dice"></i>{{talent.system.roll}}-</a></span> <span class="item-field-label-short"><a class="roll-item" data-type="perk"><i
class="fas fa-dice"></i>{{talent.system.roll}}-</a></span>
{{else}} {{else}}
<span class="item-field-label-short">&nbsp;</span> <span class="item-field-label-short">&nbsp;</span>
{{/if}} {{/if}}
@ -478,6 +533,10 @@
{{!-- Maneuvers Tab --}} {{!-- Maneuvers Tab --}}
<div class="tab maneuver" data-group="primary" data-tab="maneuver"> <div class="tab maneuver" data-group="primary" data-tab="maneuver">
<div>
<button class="show-stock-maneuver">Show/Hide stock maneuvers</button>
</div>
<ul class="stat-list alternate-list item-list"> <ul class="stat-list alternate-list item-list">
<li class="item flexrow list-item items-title-bg"> <li class="item flexrow list-item items-title-bg">
<span class="item-field-label-long-img"> <span class="item-field-label-long-img">
@ -492,11 +551,12 @@
<span class="item-field-label-short"> <span class="item-field-label-short">
<label class="short-label">DCV</label> <label class="short-label">DCV</label>
</span> </span>
<span class="item-field-label-long"> <span class="item-field-label-long3">
<label class="short-label">Effects</label> <label class="short-label">Effects</label>
</span> </span>
</li> </li>
{{#each nonstockmaneuvers as |maneuver key|}} {{#each allmaneuvers as |maneuver key|}}
<div class="{{#if maneuver.system.isstock}}maneuver-list maneuver-is-stock{{/if}}">
<li class="item stat flexrow list-item list-item-shadow " data-item-id="{{maneuver._id}}"> <li class="item stat flexrow list-item list-item-shadow " data-item-id="{{maneuver._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{maneuver.img}}" /></a> src="{{maneuver.img}}" /></a>
@ -506,13 +566,14 @@
<span class="item-field-label-short">{{maneuver.system.ocv}}</span> <span class="item-field-label-short">{{maneuver.system.ocv}}</span>
<span class="item-field-label-short">{{maneuver.system.dcv}}</span> <span class="item-field-label-short">{{maneuver.system.dcv}}</span>
<span class="item-field-label-long">{{maneuver.system.effects}}</span> <span class="item-field-label-long3">{{maneuver.system.effects}}</span>
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div> </div>
</li> </li>
</div>
{{/each}} {{/each}}
</ul> </ul>
</div> </div>
@ -551,9 +612,11 @@
<span class="item-field-label-short">{{power.system.cost}}</span> <span class="item-field-label-short">{{power.system.cost}}</span>
<span class="item-field-label-long3">{{power.name}}</span> <span class="item-field-label-long3">{{power.name}}</span>
<span class="item-field-label-long2">{{power.system.displayname}}</span> <span class="item-field-label-long2">{{power.system.displayname}}</span>
<span class="item-field-label-medium"><a class="roll-damage" data-type="power"><i class="fas fa-dice"></i>{{power.system.damage}}</a></span> <span class="item-field-label-medium"><a class="roll-damage" data-type="power"><i
class="fas fa-dice"></i>{{power.system.damage}}</a></span>
{{#if power.system.hasroll}} {{#if power.system.hasroll}}
<span class="item-field-label-short"><a class="roll-item" data-type="power"><i class="fas fa-dice"></i>{{power.system.roll}}-</a></span> <span class="item-field-label-short"><a class="roll-item" data-type="power"><i
class="fas fa-dice"></i>{{power.system.roll}}-</a></span>
{{else}} {{else}}
<span class="item-field-label-short">&nbsp;</span> <span class="item-field-label-short">&nbsp;</span>
{{/if}} {{/if}}
@ -585,7 +648,8 @@
src="{{comp.img}}" /></a> src="{{comp.img}}" /></a>
<span class="item-name-label">{{comp.name}}</span> <span class="item-name-label">{{comp.name}}</span>
{{#if comp.system.hasroll}} {{#if comp.system.hasroll}}
<span class="item-field-label-short"><a class="roll-item" data-type="perk"><i class="fas fa-dice"></i>{{comp.system.roll}}-</a></span> <span class="item-field-label-short"><a class="roll-item" data-type="perk"><i
class="fas fa-dice"></i>{{comp.system.roll}}-</a></span>
{{else}} {{else}}
<span class="item-field-label-short">&nbsp;</span> <span class="item-field-label-short">&nbsp;</span>
{{/if}} {{/if}}
@ -608,13 +672,19 @@
<span class="small-label">Total value : {{totalValue}}</span> <span class="small-label">Total value : {{totalValue}}</span>
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Weapons" items=weapons}} {{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Money"
items=moneys}}
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Weapons"
items=weapons}}
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Armor" items=armors}} {{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Armor" items=armors}}
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Shields" items=shields}} {{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Shields"
items=shields}}
{{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Equipment" items=equipments}} {{> systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs title="Equipment"
items=equipments}}
<hr> <hr>

View File

@ -32,9 +32,12 @@
</a> </a>
{{/if}} {{/if}}
{{log combat.flags}}
{{#if combatCount}} {{#if combatCount}}
{{#if combat.round}} {{#if combat.round}}
<h3 class="encounter-title noborder">Turn {{combat.turnNumber}} Segment {{combat.segmentNumber}}</h3> <!--<h3 class="encounter-title noborder">Turn {{combat.turnNumber}} Segment {{combat.segmentNumber}}</h3>-->
<h3 class="encounter-title noborder">Turn {{combat.flags.world.turnData.turnNumber}} Segment {{combat.flags.world.turnData.segmentNumber}}</h3>
{{else}} {{else}}
<h3 class="encounter-title noborder">{{localize 'COMBAT.NotStarted'}}</h3> <h3 class="encounter-title noborder">{{localize 'COMBAT.NotStarted'}}</h3>
{{/if}} {{/if}}

View File

@ -7,12 +7,6 @@
<hr> <hr>
{{#if img}}
<div >
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
</div>
{{/if}}
<div class="flexcol"> <div class="flexcol">
</div> </div>

View File

@ -7,12 +7,6 @@
<hr> <hr>
{{#if img}}
<div >
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
</div>
{{/if}}
<div class="flexcol"> <div class="flexcol">
</div> </div>

View File

@ -7,12 +7,6 @@
<hr> <hr>
{{#if img}}
<div >
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
</div>
{{/if}}
<div class="flexcol"> <div class="flexcol">
</div> </div>
@ -33,6 +27,12 @@
{{#if item}} {{#if item}}
<li>{{item.name}} ({{upperFirst item.type}})</li> <li>{{item.name}} ({{upperFirst item.type}})</li>
{{#if (eq item.type "maneuver")}}
<li>{{item.system.effects}}</li>
{{#if item.system.haseffectroll}}
<li>{{item.system.effectrollformula}}</li>
{{/if}}
{{/if}}
{{/if}} {{/if}}
{{#if (exists bonusMalus)}} {{#if (exists bonusMalus)}}

View File

@ -7,12 +7,6 @@
<hr> <hr>
{{#if img}}
<div >
<img class="chat-icon" src="{{img}}" alt="{{name}}" />
</div>
{{/if}}
<div class="flexcol"> <div class="flexcol">
</div> </div>

View File

@ -21,5 +21,7 @@
</ul> </ul>
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
</section> </section>
</form> </form>

View File

@ -67,5 +67,7 @@
</div> </div>
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
</section> </section>
</form> </form>

View File

@ -21,5 +21,8 @@
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}} {{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}}
</ul> </ul>
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
</section> </section>
</form> </form>

View File

@ -24,5 +24,7 @@
</ul> </ul>
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
</section> </section>
</form> </form>

View File

@ -56,8 +56,88 @@
</select> </select>
</li> </li>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-hasroll.hbs}} {{#if (eq system.subtype "weapon") }}
<li class="flexrow"><label class="item-field-label-long">OCV</label>
<input type="text" class="item-field-label-short" name="system.ocv" value="{{system.ocv}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">OMCV</label>
<input type="text" class="item-field-label-short" name="system.omcv" value="{{system.omcv}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">RMod</label>
<input type="text" class="item-field-label-short" name="system.rmod" value="{{system.rmod}}"
data-dtype="Number" />
</li>
{{/if}}
{{#if (eq system.subtype "shield") }}
<li class="flexrow"><label class="item-field-label-long">OCV</label>
<input type="text" class="item-field-label-short" name="system.ocv" value="{{system.ocv}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">DCV</label>
<input type="text" class="item-field-label-short" name="system.dcv" value="{{system.dcv}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">OMCV</label>
<input type="text" class="item-field-label-short" name="system.omcv" value="{{system.omcv}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">DMCV</label>
<input type="text" class="item-field-label-short" name="system.dmcv" value="{{system.dmcv}}"
data-dtype="Number" />
</li>
{{/if}}
{{#if (eq system.subtype "armor") }}
<li class="flexrow"><label class="item-field-label-long">DCV</label>
<input type="text" class="item-field-label-short" name="system.dcv" value="{{system.dcv}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">DMCV</label>
<input type="text" class="item-field-label-short" name="system.dmcv" value="{{system.dmcv}}"
data-dtype="Number" />
</li>
{{/if}}
{{#if (or (eq system.subtype "armor") (eq system.subtype "shield")) }}
<li class="flexrow"><label class="item-field-label-long">PD</label>
<input type="text" class="item-field-label-short" name="system.pd" value="{{system.pd}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">ED</label>
<input type="text" class="item-field-label-short" name="system.ed" value="{{system.ed}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">rPD</label>
<input type="text" class="item-field-label-short" name="system.rpd" value="{{system.rpd}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">rED</label>
<input type="text" class="item-field-label-short" name="system.red" value="{{system.red}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">Mental Defense</label>
<input type="text" class="item-field-label-short" name="system.mentaldefense" value="{{system.mentaldefense}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">Power Defense</label>
<input type="text" class="item-field-label-short" name="system.powerdefense" value="{{system.powerdefense}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">Flash Defense</label>
<input type="text" class="item-field-label-short" name="system.flashdefense" value="{{system.flashdefense}}"
data-dtype="Number" />
</li>
<li class="flexrow"><label class="item-field-label-long">Other Defense</label>
<input type="text" class="item-field-label-short" name="system.otherdefense" value="{{system.otherdefense}}"
data-dtype="Number" />
</li>
{{/if}}
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-hasroll.hbs}}
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}} {{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}}
@ -65,5 +145,7 @@
</ul> </ul>
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
</section> </section>
</form> </form>

View File

@ -11,13 +11,16 @@
{{!-- Sheet Body --}} {{!-- Sheet Body --}}
<section class="sheet-body"> <section class="sheet-body">
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-description.hbs}}
<div class="tab details" data-group="primary" data-tab="details"> <div class="tab details" data-group="primary" data-tab="details">
<ul> <ul>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-description.hbs}}
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}} {{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}}
</ul> </ul>
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
</section> </section>
</form> </form>

View File

@ -53,5 +53,8 @@
</ul> </ul>
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
</section> </section>
</form> </form>

View File

@ -21,5 +21,8 @@
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}} {{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}}
</ul> </ul>
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
</section> </section>
</form> </form>

View File

@ -25,5 +25,8 @@
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}} {{> systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs}}
</ul> </ul>
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
</section> </section>
</form> </form>

View File

@ -17,7 +17,7 @@
<ul> <ul>
<li class="flexrow"><label class="item-field-label-long">Type</label> <li class="flexrow"><label class="item-field-label-long">Type</label>
<select class="item-field-label-medium" type="text" name="system.skilltype" value="{{system.skilltype}}" data-dtype="String"> <select class="item-field-label-medium" type="text" name="system.skilltype" value="{{system.skilltype}}" data-dtype="String">
{{#select system.skilltype}} {{#select (lower system.skilltype)}}
{{#each config.skillType as |char key|}} {{#each config.skillType as |char key|}}
<option value="{{key}}">{{char}}</option> <option value="{{key}}">{{char}}</option>
{{/each}} {{/each}}
@ -28,14 +28,14 @@
{{#if (isSkillCustom system.skilltype)}} {{#if (isSkillCustom system.skilltype)}}
<li class="flexrow"><label class="item-field-label-long">Base characteristic</label> <li class="flexrow"><label class="item-field-label-long">Base characteristic</label>
<select class="item-field-label-medium" type="text" name="system.characteristic" value="{{system.characteristic}}" data-dtype="String"> <select class="item-field-label-medium" type="text" name="system.characteristic" value="{{system.characteristic}}" data-dtype="String">
{{#select system.characteristic}} {{#select (lower system.characteristic)}}
{{#each config.rollCharac as |char key|}} {{#each config.rollCharac as |char key|}}
<option value="{{key}}">{{char}}</option> <option value="{{key}}">{{char}}</option>
{{/each}} {{/each}}
{{/select}} {{/select}}
</select> </select>
</li> </li>
{{#if (eq system.characteristic "manual")}} {{#if (eq (lower system.characteristic) "manual")}}
<li class="flexrow"><label class="item-field-label-long">Base value</label> <li class="flexrow"><label class="item-field-label-long">Base value</label>
<input type="text" class="item-field-label-medium" name="system.base" value="{{system.base}}" data-dtype="Number" {{#if (ne system.characteristic "manual")}}disabled{{/if}} /> <input type="text" class="item-field-label-medium" name="system.base" value="{{system.base}}" data-dtype="Number" {{#if (ne system.characteristic "manual")}}disabled{{/if}} />
</li> </li>
@ -79,5 +79,8 @@
</ul> </ul>
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
</section> </section>
</form> </form>

View File

@ -23,5 +23,7 @@
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
</section> </section>
</form> </form>

View File

@ -103,5 +103,7 @@
</div> </div>
</div> </div>
{{> systems/fvtt-hero-system-6/templates/partials/partial-item-notes.hbs}}
</section> </section>
</form> </form>

View File

@ -3,33 +3,114 @@
<span class="item-name-img"> <span class="item-name-img">
<label class="">&nbsp;</label> <label class="">&nbsp;</label>
</span> </span>
<span class="item-field-label-short"> <span class="item-field-label-very-short">
<label class="item-field-label-short">Qty</label> <label class="item-field-label-very-short">Qty</label>
</span> </span>
<span class="item-field-label-long3"> <span class="item-field-label-long2">
<label class="item-field-label-long3">{{title}}</label> <label class="item-field-label-long2">{{title}}</label>
</span> </span>
<span class="item-field-label-long">
<label class="item-field-label-long4">Display</label> {{#if (or (eq title "Money") (eq title "Equipment"))}}
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">&nbsp;</label>
</span> </span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">&nbsp;</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">&nbsp;</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">&nbsp;</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">&nbsp;</label>
</span>
{{/if}}
{{#if (eq title "Weapons")}}
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">OCV</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">DCV</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">rMod</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">Rng</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">&nbsp;</label>
</span>
{{/if}}
{{#if (eq title "Shields")}}
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">OCV</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">DCV</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">OMCV</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">DMCV</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">&nbsp;</label>
</span>
{{/if}}
{{#if (eq title "Armor")}}
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">PD</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">ED</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">rPD</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">rED</label>
</span>
<span class="item-field-label-very-short">
<label class="item-field-label-very-short">DCV</label>
</span>
{{/if}}
<span class="item-field-label-long2">
<label class="item-field-label-long2">Display</label>
</span>
{{#if (and (ne title "Armor") (ne title "Shields"))}}
<span class="item-field-label-short"> <span class="item-field-label-short">
<label class="item-field-label-short">Effect</label> <label class="item-field-label-short">Effect</label>
</span> </span>
{{else}}
<span class="item-field-label-short">
<label class="item-field-label-short">&nbsp;</label>
</span>
{{/if}}
<span class="item-field-label-short"> <span class="item-field-label-short">
<label class="item-field-label-short">Roll</label> <label class="item-field-label-short">Roll</label>
</span> </span>
<span class="item-field-label-short"> <span class="item-field-label-very-short">
<label class="item-field-label-short">END</label> <label class="item-field-label-very-short">END</label>
</span> </span>
<span class="item-field-label-short"> <span class="item-field-label-very-short">
<label class="item-field-label-short">Value</label> <label class="item-field-label-very-short">Value</label>
</span> </span>
<span class="item-field-label-short"> <span class="item-field-label-short">
<label class="item-field-label-short">Weight</label> <label class="item-field-label-short">Weight</label>
</span> </span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed-small">
<a class="item-control item-add" data-type="equipment" title="Create Item"><i class="fas fa-plus"></i></a> <a class="item-control item-add" data-type="equipment" title="Create Item"><i class="fas fa-plus item-controls-fixed-small"></i></a>
</div> </div>
</li> </li>

View File

@ -1,17 +1,53 @@
<li class="item flexrow list-item list-item-shadow" data-item-id="{{equip._id}}"> <li class="item flexrow list-item list-item-shadow" data-item-id="{{equip._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{equip.img}}" /></a> <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{equip.img}}" /></a>
<span class="item-field-label-short"><label>{{equip.system.quantity}}</label> </span> <span class="item-field-label-very-short content-center" ><label class="content-center">{{equip.system.quantity}}</label> </span>
<span class="item-field-label-long3">{{equip.name}}</span> <span class="item-field-label-long2">{{equip.name}}</span>
<span class="item-field-label-long"><label>{{equip.system.displayname}} {{#if (or (eq equip.system.subtype "money") (eq equip.system.subtype "equipment"))}}
<span class="item-field-label-very-short"><label>&nbsp;</label> </span>
<span class="item-field-label-very-short"><label>&nbsp;</label> </span>
<span class="item-field-label-very-short"><label>&nbsp;</label> </span>
<span class="item-field-label-very-short"><label>&nbsp;</label> </span>
<span class="item-field-label-very-short"><label>&nbsp;</label> </span>
{{/if}}
{{#if (eq equip.system.subtype "weapon")}}
<span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.ocv) decimals=0 sign=true}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.omcv) decimals=0 sign=true}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.rmod) decimals=0 sign=true}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{equip.system.range}}</label> </span>
<span class="item-field-label-very-short content-center"><label>&nbsp;</label> </span>
{{/if}}
{{#if (eq equip.system.subtype "shield")}}
<span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.ocv) decimals=0 sign=true}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.dcv) decimals=0 sign=true}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.omcv) decimals=0 sign=true}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.dmcv) decimals=0 sign=true}}</label> </span>
<span class="item-field-label-very-short content-center"><label>&nbsp;</label> </span>
{{/if}}
{{#if (eq equip.system.subtype "armor")}}
<span class="item-field-label-very-short content-center"><label>{{equip.system.pd}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{equip.system.ed}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{equip.system.rpd}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{equip.system.red}}</label> </span>
<span class="item-field-label-very-short content-center"><label>{{numberFormat (fixNum equip.system.dcv) decimals=0 sign=true}}</label> </span>
{{/if}}
<span class="item-field-label-long2"><label>{{equip.system.displayname}}
</label> </label>
</span> </span>
{{#if (and (ne equip.system.subtype "armor") (ne equip.system.subtype "shield"))}}
<span class="item-field-label-short"><label><a class="roll-damage" data-type="perk"><i class="fas fa-dice"></i>{{equip.system.damage}}</a> <span class="item-field-label-short"><label><a class="roll-damage" data-type="perk"><i class="fas fa-dice"></i>{{equip.system.damage}}</a>
</label> </label>
</span> </span>
{{else}}
<span class="item-field-label-short"><label>&nbsp;</label></span>
{{/if}}
{{#if equip.system.hasroll}} {{#if equip.system.hasroll}}
<span class="item-field-label-short"><a class="roll-item" data-type="perk"><i class="fas fa-dice"></i>{{equip.system.roll}}-</a></span> <span class="item-field-label-short"><a class="roll-item" data-type="perk"><i class="fas fa-dice"></i>{{equip.system.roll}}-</a></span>
@ -19,13 +55,12 @@
<span class="item-field-label-short">&nbsp;</span> <span class="item-field-label-short">&nbsp;</span>
{{/if}} {{/if}}
<span class="item-field-label-short"><label>{{equip.system.endurance}}</label> </span> <span class="item-field-label-very-short content-center"><label>{{equip.system.endurance}}</label> </span>
<span class="item-field-label-short"><label>{{mul equip.system.quantity equip.system.value}}</label> </span> <span class="item-field-label-very-short"><label>{{mul equip.system.quantity equip.system.value}}</label> </span>
<span class="item-field-label-short"><label>{{mul equip.system.quantity equip.system.weight}}</label> </span> <span class="item-field-label-short content-center"><label>{{mul equip.system.quantity equip.system.weight}}</label> </span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a> <a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div> </div>

View File

@ -4,13 +4,6 @@
<input type="text" class="" name="system.displayname" value="{{system.displayname}}" data-dtype="string"/> <input type="text" class="" name="system.displayname" value="{{system.displayname}}" data-dtype="string"/>
</div> </div>
<div>
<label class="generic-label">Notes</label>
<div class="small-editor item-text-long-line">
{{editor notes target="system.notes" button=true owner=owner editable=editable}}
</div>
</div>
<div> <div>
<label class="generic-label">Description</label> <label class="generic-label">Description</label>
<div class="medium-editor item-text-long-line"> <div class="medium-editor item-text-long-line">

View File

@ -2,4 +2,5 @@
<nav class="sheet-tabs tabs" data-group="primary"> <nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="description">Description</a> <a class="item" data-tab="description">Description</a>
<a class="item" data-tab="details">Details</a> <a class="item" data-tab="details">Details</a>
<a class="item" data-tab="notes">Notes</a>
</nav> </nav>

View File

@ -0,0 +1,8 @@
<div class="tab notes" data-group="primary" data-tab="notes">
<div>
<label class="generic-label">Notes</label>
<div class="small-editor item-text-long-line">
{{editor notes target="system.notes" button=true owner=owner editable=editable}}
</div>
</div>
</div>

View File

@ -1,6 +1,6 @@
<li class="flexrow"><label class="item-field-label-long">Type</label> <li class="flexrow"><label class="item-field-label-long">Type</label>
<select class="item-field-label-long" type="text" name="system.petype" value="{{system.petype}}" data-dtype="String"> <select class="item-field-label-long" type="text" name="system.petype" value="{{system.petype}}" data-dtype="String">
{{#select system.petype}} {{#select (lower system.petype)}}
{{#each config.powerEquipmentType as |name key|}} {{#each config.powerEquipmentType as |name key|}}
<option value="{{key}}">{{name}}</option> <option value="{{key}}">{{name}}</option>
{{/each}} {{/each}}
@ -10,7 +10,7 @@
<li class="flexrow"><label class="item-field-label-long">Type Modifier</label> <li class="flexrow"><label class="item-field-label-long">Type Modifier</label>
<select class="item-field-label-long" type="text" name="system.typemodifier" value="{{system.typemodifier}}" data-dtype="String"> <select class="item-field-label-long" type="text" name="system.typemodifier" value="{{system.typemodifier}}" data-dtype="String">
{{#select system.typemodifier}} {{#select (lower system.typemodifier)}}
{{#each config.powerTypeModifiers as |name key|}} {{#each config.powerTypeModifiers as |name key|}}
<option value="{{key}}">{{name}}</option> <option value="{{key}}">{{name}}</option>
{{/each}} {{/each}}
@ -22,15 +22,28 @@
<label class="item-field-label-medium"><input type="checkbox" name="system.senseaffecting" {{checked system.senseaffecting}}/></label> <label class="item-field-label-medium"><input type="checkbox" name="system.senseaffecting" {{checked system.senseaffecting}}/></label>
</li> </li>
{{#if (and (ne system.subtype "armor") (ne system.subtype "shield"))}}
<li class="flexrow"><label class="item-field-label-long">Range</label> <li class="flexrow"><label class="item-field-label-long">Range</label>
<input type="text" class="item-field-label-medium" name="system.range" value="{{system.range}}" data-dtype="String"/> <input type="text" class="item-field-label-medium" name="system.range" value="{{system.range}}" data-dtype="String"/>
</li> </li>
<li class="flexrow"><label class="item-field-label-long">Damage</label> <li class="flexrow"><label class="item-field-label-long">Damage</label>
<input type="text" class="item-field-label-medium" name="system.damage" value="{{system.damage}}" data-dtype="String"/> <input type="text" class="item-field-label-medium" name="system.damage" value="{{system.damage}}" data-dtype="String"/>
</li> </li>
{{/if}}
<li class="flexrow"><label class="item-field-label-long">Endurance</label> <li class="flexrow"><label class="item-field-label-long">Endurance</label>
<input type="text" class="item-field-label-short" name="system.endurance" value="{{system.endurance}}" data-dtype="Number"/> <input type="text" class="item-field-label-short" name="system.endurance" value="{{system.endurance}}" data-dtype="Number"/>
</li> </li>
<li class="flexrow"><label class="item-field-label-long">Has Charges ?</label>
<label class="item-field-label-medium"><input type="checkbox" name="system.hascharges" {{checked system.hascharges}}/></label>
</li>
{{#if system.hascharges}}
<li class="flexrow"><label class="item-field-label-long">Number of Charges</label>
<input type="text" class="item-field-label-short" name="system.nbcharges" value="{{system.nbcharges}}" data-dtype="Number"/>
</li>
{{/if}}
{{#if quantityDone}} {{#if quantityDone}}
{{else}} {{else}}
<li class="flexrow"><label class="item-field-label-long">Quantity</label> <li class="flexrow"><label class="item-field-label-long">Quantity</label>