HERO6 - First import
This commit is contained in:
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modules/hero6-utility.js
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599
modules/hero6-utility.js
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/* -------------------------------------------- */
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import { Hero6Combat } from "./hero6-combat.js";
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import { Hero6Commands } from "./hero6-commands.js";
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/* -------------------------------------------- */
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const __locationNames = { head: "Head", chest: "Chest", abdomen: "Abdomen", leftarm: "Left Arm", rightarm: "Right Arm", leftleg: "Left Leg", rightleg: "Right Leg" }
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/* -------------------------------------------- */
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export class Hero6Utility {
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/* -------------------------------------------- */
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static async init() {
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Hooks.on('renderChatLog', (log, html, data) => Hero6Utility.chatListeners(html));
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/*Hooks.on("dropCanvasData", (canvas, data) => {
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Hero6Utility.dropItemOnToken(canvas, data)
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});*/
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Hero6Commands.init();
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Handlebars.registerHelper('count', function (list) {
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return list.length;
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})
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Handlebars.registerHelper('includes', function (array, val) {
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return array.includes(val);
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})
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Handlebars.registerHelper('upper', function (text) {
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return text.toUpperCase();
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})
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Handlebars.registerHelper('lower', function (text) {
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return text.toLowerCase()
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})
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Handlebars.registerHelper('upperFirst', function (text) {
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if (typeof text !== 'string') return text
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return text.charAt(0).toUpperCase() + text.slice(1)
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})
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Handlebars.registerHelper('notEmpty', function (list) {
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return list.length > 0;
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})
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Handlebars.registerHelper('mul', function (a, b) {
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return parseInt(a) * parseInt(b);
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})
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Handlebars.registerHelper('locationLabel', function (key) {
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return __locationNames[key]
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})
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this.gameSettings()
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}
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/*-------------------------------------------- */
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static gameSettings() {
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/*game.settings.register("fvtt-hero-system-6", "dice-color-skill", {
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name: "Dice color for skills",
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hint: "Set the dice color for skills",
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scope: "world",
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config: true,
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requiresReload: true ,
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default: "#101010",
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type: String
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})
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Hooks.on('renderSettingsConfig', (event) => {
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const element = event.element[0].querySelector(`[name='fvtt-hero-system-6.dice-color-skill']`)
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if (!element) return
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// Replace placeholder element
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console.log("Element Found !!!!")
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}) */
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}
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/*-------------------------------------------- */
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static upperFirst(text) {
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if (typeof text !== 'string') return text
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return text.charAt(0).toUpperCase() + text.slice(1)
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}
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/*-------------------------------------------- */
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static getSkills() {
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return duplicate(this.skills)
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}
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/*-------------------------------------------- */
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static getWeaponSkills() {
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return duplicate(this.weaponSkills)
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}
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/*-------------------------------------------- */
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static getShieldSkills() {
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return duplicate(this.shieldSkills)
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}
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/* -------------------------------------------- */
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static async ready() {
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const skills = await Hero6Utility.loadCompendium("fvtt-hero-system-6.skills")
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this.skills = skills.map(i => i.toObject())
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this.weaponSkills = duplicate(this.skills.filter(item => item.system.isweaponskill))
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this.shieldSkills = duplicate(this.skills.filter(item => item.system.isshieldskill))
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const rollTables = await Hero6Utility.loadCompendium("fvtt-hero-system-6.rolltables")
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this.rollTables = rollTables.map(i => i.toObject())
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}
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/* -------------------------------------------- */
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static async loadCompendiumData(compendium) {
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const pack = game.packs.get(compendium)
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return await pack?.getDocuments() ?? []
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}
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/* -------------------------------------------- */
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static async loadCompendium(compendium, filter = item => true) {
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let compendiumData = await Hero6Utility.loadCompendiumData(compendium)
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return compendiumData.filter(filter)
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}
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/* -------------------------------------------- */
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static async chatListeners(html) {
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html.on("click", '.view-item-from-chat', event => {
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game.system.crucible.creator.openItemView(event)
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})
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html.on("click", '.roll-defense-melee', event => {
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let rollId = $(event.currentTarget).data("roll-id")
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let rollData = Hero6Utility.getRollData(rollId)
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rollData.defenseWeaponId = $(event.currentTarget).data("defense-weapon-id")
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let actor = game.canvas.tokens.get(rollData.defenderTokenId).actor
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if (actor && (game.user.isGM || actor.isOwner)) {
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actor.rollDefenseMelee(rollData)
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}
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})
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html.on("click", '.roll-defense-ranged', event => {
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let rollId = $(event.currentTarget).data("roll-id")
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let rollData = Hero6Utility.getRollData(rollId)
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let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
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if (defender && (game.user.isGM || defender.isOwner)) {
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defender.rollDefenseRanged(rollData)
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}
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})
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}
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/* -------------------------------------------- */
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static async preloadHandlebarsTemplates() {
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const templatePaths = [
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'systems/fvtt-hero-system-6/templates/partials/editor-notes-gm.hbs',
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'systems/fvtt-hero-system-6/templates/partials/partial-roll-select.hbs',
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'systems/fvtt-hero-system-6/templates/partials/partial-actor-ability-block.hbs',
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'systems/fvtt-hero-system-6/templates/partials/partial-actor-status.hbs',
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'systems/fvtt-hero-system-6/templates/partials/partial-options-abilities.hbs',
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'systems/fvtt-hero-system-6/templates/partials/partial-item-nav.hbs',
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'systems/fvtt-hero-system-6/templates/partials/partial-item-description.hbs',
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'systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment.hbs'
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]
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return loadTemplates(templatePaths);
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}
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/* -------------------------------------------- */
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static removeChatMessageId(messageId) {
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if (messageId) {
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game.messages.get(messageId)?.delete();
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}
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}
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static findChatMessageId(current) {
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return Hero6Utility.getChatMessageId(Hero6Utility.findChatMessage(current));
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}
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static getChatMessageId(node) {
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return node?.attributes.getNamedItem('data-message-id')?.value;
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}
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static findChatMessage(current) {
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return Hero6Utility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id'));
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}
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static findNodeMatching(current, predicate) {
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if (current) {
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if (predicate(current)) {
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return current;
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}
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return Hero6Utility.findNodeMatching(current.parentElement, predicate);
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}
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return undefined;
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}
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/* -------------------------------------------- */
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static createDirectOptionList(min, max) {
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let options = {};
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for (let i = min; i <= max; i++) {
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options[`${i}`] = `${i}`;
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}
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return options;
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}
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/* -------------------------------------------- */
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static buildListOptions(min, max) {
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let options = ""
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for (let i = min; i <= max; i++) {
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options += `<option value="${i}">${i}</option>`
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}
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return options;
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}
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/* -------------------------------------------- */
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static getTarget() {
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if (game.user.targets) {
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for (let target of game.user.targets) {
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return target
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}
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}
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return undefined
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}
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/* -------------------------------------------- */
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static async onSocketMesssage(msg) {
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console.log("SOCKET MESSAGE", msg.name)
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if (msg.name == "msg_update_roll") {
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this.updateRollData(msg.data)
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}
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if (msg.name == "msg_gm_process_attack_defense") {
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this.processSuccessResult(msg.data)
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}
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if (msg.name == "msg_gm_item_drop" && game.user.isGM) {
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let actor = game.actors.get(msg.data.actorId)
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let item
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if (msg.data.isPack) {
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item = await fromUuid("Compendium." + msg.data.isPack + "." + msg.data.itemId)
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} else {
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item = game.items.get(msg.data.itemId)
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}
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this.addItemDropToActor(actor, item)
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}
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}
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/* -------------------------------------------- */
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static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) {
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let chatData = {
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user: game.user.id,
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rollMode: modeOverride || game.settings.get("core", "rollMode"),
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content: content
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};
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if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id);
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if (chatData.rollMode === "blindroll") chatData["blind"] = true;
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else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user];
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if (forceWhisper) { // Final force !
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chatData["speaker"] = ChatMessage.getSpeaker();
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chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper);
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}
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return chatData;
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}
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/* -------------------------------------------- */
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static async showDiceSoNice(roll, rollMode) {
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if (game.modules.get("dice-so-nice")?.active) {
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if (game.dice3d) {
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let whisper = null;
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let blind = false;
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rollMode = rollMode ?? game.settings.get("core", "rollMode");
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switch (rollMode) {
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case "blindroll": //GM only
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blind = true;
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case "gmroll": //GM + rolling player
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whisper = this.getUsers(user => user.isGM);
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break;
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case "roll": //everybody
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whisper = this.getUsers(user => user.active);
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break;
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case "selfroll":
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whisper = [game.user.id];
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break;
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}
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await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);
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}
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}
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}
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/* -------------------------------------------- */
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static async rollHero6(rollData) {
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let actor = game.actors.get(rollData.actorId)
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// ability/save/size => 0
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let diceFormula
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let startFormula = "0d6cs>=5[blue]"
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if (rollData.ability) {
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startFormula = String(rollData.ability.value) + "d6cs>=5[blue]"
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}
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if (rollData.save) {
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startFormula = String(rollData.save.value) + "d6cs>=5[blue]"
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}
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if (rollData.sizeDice) {
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let nb = rollData.sizeDice.nb + rollData.distanceBonusDice + this.getDiceFromCover(rollData.hasCover) + this.getDiceFromSituational(rollData.situational)
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startFormula = String(nb) + String(rollData.sizeDice.dice) + "cs>=5[blue]"
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}
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diceFormula = startFormula
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// skill => 2
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// feat => 4
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// bonus => 6
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if (rollData.skill) {
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let level = rollData.skill.system.level
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if (rollData.skill.system.issl2) {
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rollData.hasSLBonus = true
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level += 2
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if (level > 7) { level = 7 }
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}
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rollData.skill.system.skilldice = __skillLevel2Dice[level]
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diceFormula += "+" + String(rollData.skill.system.skilldice) + "cs>=5[black]"
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if (rollData.skill.system.skilltype == "complex" && rollData.skill.system.level == 0) {
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rollData.complexSkillDisadvantage = true
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rollData.rollAdvantage = "roll-disadvantage"
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}
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if (rollData.skill.system.isfeatdie) {
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rollData.hasFeatDie = true
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diceFormula += "+ 1d10cs>=5[hero6-purple]"
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} else {
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diceFormula += `+ 0d10cs>=5[hero6-purple]`
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}
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if (rollData.skill.system.bonusdice != "none") {
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rollData.hasBonusDice = rollData.skill.system.bonusdice
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diceFormula += `+ ${rollData.hasBonusDice}cs>=5[black]`
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} else {
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diceFormula += `+ 0d6cs>=5[black]`
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}
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} else {
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diceFormula += `+ 0d8cs=>5 + 0d10cs>=5 + 0d6cs>=5`
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}
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// advantage => 8
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let advFormula = "+ 0d8cs>=5"
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if (rollData.advantage == "advantage1" || rollData.forceAdvantage) {
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advFormula = "+ 1d8cs>=5[hero6-darkgreen]"
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}
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if (rollData.advantage == "advantage2") {
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advFormula = "+ 2d8cs>=5[hero6-darkgreen]"
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}
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diceFormula += advFormula
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// disadvantage => 10
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let disFormula = "- 0d8cs>=5"
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if (rollData.disadvantage == "disadvantage1" || rollData.forceDisadvantage) {
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disFormula = "- 1d8cs>=5[red]"
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}
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if (rollData.disadvantage == "disadvantage2") {
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disFormula = "- 2d8cs>=5[red]"
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}
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diceFormula += disFormula
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// armor => 12
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let skillArmorPenalty = 0
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for (let armor of rollData.armors) {
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if (armor.system.equipped) {
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skillArmorPenalty += armor.system.skillpenalty
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}
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}
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if (rollData.skill && rollData.skill.system.armorpenalty && skillArmorPenalty > 0) {
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rollData.skillArmorPenalty = skillArmorPenalty
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diceFormula += `- ${skillArmorPenalty}d8cs>=5`
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} else {
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diceFormula += `- 0d8cs>=5`
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}
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// shield => 14
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if (rollData.useshield && rollData.shield) {
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diceFormula += "+ 1" + String(rollData.shield.system.shielddie) + "cs>=5[yellow]"
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} else {
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diceFormula += " + 0d6cs>=5"
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}
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// Performs roll
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console.log("Roll formula", diceFormula)
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let myRoll = rollData.roll
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if (!myRoll) { // New rolls only of no rerolls
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myRoll = new Roll(diceFormula).roll({ async: false })
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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}
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rollData.rollOrder = 0
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rollData.roll = myRoll
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rollData.nbSuccess = myRoll.total
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if (rollData.rollAdvantage == "none" && rollData.forceRollAdvantage) {
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rollData.rollAdvantage = "roll-advantage"
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}
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if (rollData.rollAdvantage == "none" && rollData.forceRollDisadvantage) {
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rollData.rollAdvantage = "roll-disadvantage"
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}
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if (rollData.rollAdvantage != "none") {
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rollData.rollOrder = 1
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rollData.rollType = (rollData.rollAdvantage == "roll-advantage") ? "Advantage" : "Disadvantage"
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this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-hero-system-6/templates/chat-generic-result.hbs`, rollData)
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})
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rollData.rollOrder = 2
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let myRoll2 = new Roll(diceFormula).roll({ async: false })
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await this.showDiceSoNice(myRoll2, game.settings.get("core", "rollMode"))
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rollData.roll = myRoll2 // Tmp switch to display the proper results
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rollData.nbSuccess = myRoll2.total
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this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-hero-system-6/templates/chat-generic-result.hbs`, rollData)
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})
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rollData.roll = myRoll // Revert the tmp switch
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rollData.nbSuccess = myRoll.total
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if (rollData.rollAdvantage == "roll-advantage") {
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if (myRoll2.total > rollData.nbSuccess) {
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hasChanged = true
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rollData.roll = myRoll2
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rollData.nbSuccess = myRoll2.total
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}
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} else {
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if (myRoll2.total < rollData.nbSuccess) {
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rollData.roll = myRoll2
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rollData.nbSuccess = myRoll2.total
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}
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}
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rollData.rollOrder = 3
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}
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rollData.nbSuccess = Math.max(0, rollData.nbSuccess)
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rollData.isFirstRollAdvantage = false
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// Manage exp
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if (rollData.skill && rollData.skill.system.level > 0) {
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let nbSkillSuccess = rollData.roll.terms[2].total
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if (nbSkillSuccess == 0 || nbSkillSuccess == rollData.skill.system.level) {
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actor.incrementSkillExp(rollData.skill.id, 1)
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}
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}
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this.saveRollData(rollData)
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actor.lastRoll = rollData
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this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-hero-system-6/templates/chat-generic-result.hbs`, rollData)
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})
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console.log("Rolldata result", rollData)
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// Message response
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this.displayDefenseMessage(rollData)
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// Manage defense result
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this.processAttackDefense(rollData)
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}
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||||
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||||
/* -------------------------------------------- */
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||||
static sortArrayObjectsByName(myArray) {
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||||
myArray.sort((a, b) => {
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let fa = a.name.toLowerCase();
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let fb = b.name.toLowerCase();
|
||||
if (fa < fb) {
|
||||
return -1;
|
||||
}
|
||||
if (fa > fb) {
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getUsers(filter) {
|
||||
return game.users.filter(filter).map(user => user.id);
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static getWhisperRecipients(rollMode, name) {
|
||||
switch (rollMode) {
|
||||
case "blindroll": return this.getUsers(user => user.isGM);
|
||||
case "gmroll": return this.getWhisperRecipientsAndGMs(name);
|
||||
case "selfroll": return [game.user.id];
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static getWhisperRecipientsAndGMs(name) {
|
||||
let recep1 = ChatMessage.getWhisperRecipients(name) || [];
|
||||
return recep1.concat(ChatMessage.getWhisperRecipients('GM'));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static blindMessageToGM(chatOptions) {
|
||||
let chatGM = duplicate(chatOptions);
|
||||
chatGM.whisper = this.getUsers(user => user.isGM);
|
||||
chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
|
||||
console.log("blindMessageToGM", chatGM);
|
||||
game.socket.emit("system.fvtt-hero-system-6", { msg: "msg_gm_chat_message", data: chatGM });
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async searchItem(dataItem) {
|
||||
let item
|
||||
if (dataItem.pack) {
|
||||
item = await fromUuid("Compendium." + dataItem.pack + "." + dataItem.id)
|
||||
} else {
|
||||
item = game.items.get(dataItem.id)
|
||||
}
|
||||
return item
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static split3Columns(data) {
|
||||
|
||||
let array = [[], [], []];
|
||||
if (data == undefined) return array;
|
||||
|
||||
let col = 0;
|
||||
for (let key in data) {
|
||||
let keyword = data[key];
|
||||
keyword.key = key; // Self-reference
|
||||
array[col].push(keyword);
|
||||
col++;
|
||||
if (col == 3) col = 0;
|
||||
}
|
||||
return array;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static createChatMessage(name, rollMode, chatOptions) {
|
||||
switch (rollMode) {
|
||||
case "blindroll": // GM only
|
||||
if (!game.user.isGM) {
|
||||
this.blindMessageToGM(chatOptions);
|
||||
|
||||
chatOptions.whisper = [game.user.id];
|
||||
chatOptions.content = "Message only to the GM";
|
||||
}
|
||||
else {
|
||||
chatOptions.whisper = this.getUsers(user => user.isGM);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
chatOptions.whisper = this.getWhisperRecipients(rollMode, name);
|
||||
break;
|
||||
}
|
||||
chatOptions.alias = chatOptions.alias || name;
|
||||
ChatMessage.create(chatOptions);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getBasicRollData() {
|
||||
let rollData = {
|
||||
rollId: randomID(16),
|
||||
rollMode: game.settings.get("core", "rollMode"),
|
||||
advantage: "none"
|
||||
}
|
||||
Hero6Utility.updateWithTarget(rollData)
|
||||
return rollData
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static updateWithTarget(rollData) {
|
||||
let target = Hero6Utility.getTarget()
|
||||
if (target) {
|
||||
rollData.defenderTokenId = target.id
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static createChatWithRollMode(name, chatOptions) {
|
||||
this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async confirmDelete(actorSheet, li) {
|
||||
let itemId = li.data("item-id");
|
||||
let msgTxt = "<p>Are you sure to remove this Item ?";
|
||||
let buttons = {
|
||||
delete: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Yes, remove it",
|
||||
callback: () => {
|
||||
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
|
||||
li.slideUp(200, () => actorSheet.render(false));
|
||||
}
|
||||
},
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: "Cancel"
|
||||
}
|
||||
}
|
||||
msgTxt += "</p>";
|
||||
let d = new Dialog({
|
||||
title: "Confirm removal",
|
||||
content: msgTxt,
|
||||
buttons: buttons,
|
||||
default: "cancel"
|
||||
});
|
||||
d.render(true);
|
||||
}
|
||||
|
||||
}
|
Reference in New Issue
Block a user