Item descriptions
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@ -4,10 +4,11 @@ export const Hero6_CONFIG = {
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rollCharac : {
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"str": "Strength",
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"dex": "Dexterity",
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"pre": "Presence",
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"int": "Intelligence",
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"con": "Constitution",
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"ego": "Ego"
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"int": "Intelligence",
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"ego": "Ego",
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"pre": "Presence",
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"manual": "Manual",
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},
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skillType: {
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"agility": "Agility",
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@ -15,7 +16,17 @@ export const Hero6_CONFIG = {
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"intellect": "Intellect" ,
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"background": "Background" ,
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"combat": "Combat" ,
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"custom": "Custom"
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},
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powerEquipmentType: {
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"adjustement": "Adjustement",
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"attack": "Attack",
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"bodyaffecting": "Bodyaffecting",
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"defense": "Defense",
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"mental": "Mental",
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"movement": "Movement",
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"senseaffecting": "Senseaffecting",
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"sensory": "Sensory",
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"special": "Special"
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}
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}
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@ -40,7 +40,13 @@ export class Hero6Utility {
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return parseInt(a) * parseInt(b);
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})
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Handlebars.registerHelper('locationLabel', function (key) {
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return __locationNames[key]
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return __locationNames[key]
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})
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Handlebars.registerHelper('isSkillCustom', function (key) {
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if (key == "custom" || key == "background" || key == "combat" ) {
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return true;
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}
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return false
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})
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@ -149,7 +155,9 @@ export class Hero6Utility {
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'systems/fvtt-hero-system-6/templates/partials/partial-options-abilities.hbs',
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'systems/fvtt-hero-system-6/templates/partials/partial-item-nav.hbs',
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'systems/fvtt-hero-system-6/templates/partials/partial-item-description.hbs',
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'systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment.hbs'
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'systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment.hbs',
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'systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs',
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'systems/fvtt-hero-system-6/templates/partials/partial-power-equipment-cost.hbs',
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]
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return loadTemplates(templatePaths);
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}
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