Some fixes

This commit is contained in:
2023-02-21 20:22:08 +01:00
parent 0fe4202098
commit b23d0836fe
17 changed files with 276 additions and 265 deletions

View File

@@ -39,16 +39,14 @@ export class Hero6ActorSheet extends ActorSheet {
limited: this.object.limited,
skills: this.actor.getSkills( ),
perks: this.actor.getPerks( ),
powers: this.actor.getPowers( ),
powers: await this.actor.getPowers( ),
talents: this.actor.getTalents( ),
complications: this.actor.getComplications( ),
martialarts: this.actor.getMartialArts( ),
weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields())),
equipments: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquipmentsOnly()) ),
equippedWeapons: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getEquippedWeapons()) ),
equippedArmor: this.actor.getEquippedArmor(),
equippedShield: this.actor.getEquippedShield(),
subActors: duplicate(this.actor.getSubActors()),
race: duplicate(this.actor.getRace()),
moneys: duplicate(this.actor.getMoneys()),

View File

@@ -43,8 +43,8 @@ export class Hero6Actor extends Actor {
}
if (data.type == 'character') {
const skills = await Hero6Utility.loadCompendium("fvtt-hero-system-6.skills");
data.items = skills.map(i => i.toObject())
//const skills = await Hero6Utility.loadCompendium("fvtt-hero-system-6.skills");
//data.items = skills.map(i => i.toObject())
}
if (data.type == 'npc') {
}
@@ -175,8 +175,11 @@ export class Hero6Actor extends Actor {
Hero6Utility.sortArrayObjectsByName(comp)
return comp
}
getPowers() {
async getPowers() {
let comp = duplicate(this.items.filter(item => item.type == 'power') || [])
for(let c of comp) {
c.enrichDescription = c.name + "<br>" + await TextEditor.enrichHTML(c.system.description, {async: true})
}
Hero6Utility.sortArrayObjectsByName(comp)
return comp
}
@@ -185,6 +188,11 @@ export class Hero6Actor extends Actor {
Hero6Utility.sortArrayObjectsByName(comp)
return comp
}
getMartialArts() {
let comp = duplicate(this.items.filter(item => item.type == 'martialart') || [])
Hero6Utility.sortArrayObjectsByName(comp)
return comp
}
getComplications() {
let comp = duplicate(this.items.filter(item => item.type == 'complication') || [])
Hero6Utility.sortArrayObjectsByName(comp)
@@ -227,11 +235,20 @@ export class Hero6Actor extends Actor {
/* ------------------------------------------- */
getEquipments() {
return this.items.filter(item => item.type == 'shield' || item.type == 'armor' || item.type == "weapon" || item.type == "equipment");
return this.items.filter(item => item.type == "equipment" && item.system.subtype == "equipment");
}
getWeapons() {
return this.items.filter(item => item.type == "equipment" && item.system.subtype == "weapon");
}
getArmors() {
return this.items.filter(item => item.type == "equipment" && item.system.subtype == "armor");
}
getShields() {
return this.items.filter(item => item.type == "equipment" && item.system.subtype == "shield");
}
/* ------------------------------------------- */
getEquipmentsOnly() {
return duplicate(this.items.filter(item => item.type == "equipment") || [])
return duplicate(this.items.filter(item => item.type == "equipment" && item.system.subtype == "equipment") || [])
}
/* ------------------------------------------- */

View File

@@ -1,6 +1,11 @@
export const Hero6_CONFIG = {
equipmentSubType: {
equipment: "Equipment",
weapon: "Weapon",
armor: "Armor",
shield: "Shield"
},
rollCharac : {
"str": "Strength",
"dex": "Dexterity",

View File

@@ -145,6 +145,16 @@ export class Hero6ItemSheet extends ItemSheet {
let itemType = li.data("item-type");
});
html.find('.item-skill-profiency').click(ev => {
this.object.update( {'system.levels': 12, 'system.cost': 2} )
} )
html.find('.item-skill-familiarity').click(ev => {
this.object.update( {'system.levels': 10, 'system.cost': 1} )
} )
html.find('.item-skill-everyman').click(ev => {
this.object.update( {'system.levels': 8, 'system.cost': 0} )
} )
html.find('.view-subitem').click(ev => {
this.viewSubitem(ev);
});

View File

@@ -50,8 +50,7 @@ export class Hero6Utility {
return true;
}
return false
})
})
this.gameSettings()
@@ -163,6 +162,8 @@ export class Hero6Utility {
'systems/fvtt-hero-system-6/templates/partials/partial-item-cost.hbs',
'systems/fvtt-hero-system-6/templates/partials/partial-power-equipment-cost.hbs',
'systems/fvtt-hero-system-6/templates/partials/partial-item-hasroll.hbs',
'systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment.hbs',
'systems/fvtt-hero-system-6/templates/partials/partial-actor-equipment-section.hbs'
]
return loadTemplates(templatePaths);
}