Fix Killing damage information
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@@ -721,7 +721,7 @@ export class Hero6Actor extends Actor {
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if (item.system.damageeffect == "killing") { // As per issue #11
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mult = new Roll("1d3").roll({ async: false })
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rollData.killingMultiplier = mult.total
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rollData.stunValue = (Number(myRoll.total) * Number(mult.total)) + (Number(item.system.stunx) || 0)
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rollData.stunValue = Number(myRoll.total) * (Number(mult.total) + (Number(item.system.stunx) || 0))
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} else {
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rollData.stunValue = myRoll.total
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}
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