Various fixes and enhancents
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@@ -77,19 +77,28 @@ export class Hero6Combat extends Combat {
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}
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/* -------------------------------------------- */
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forceHold(actor, isHold) {
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let updList = []
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let c = this.combatants.find(c => c.actor._id == actor.id)
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let name = actor.name + ((isHold) ? " (H)" : "")
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updList.push({ _id: c.id || c._id, name: name, initiative: actor.getBaseInit(this.segmentNumber) })
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this.updateEmbeddedDocuments("Combatant", updList)
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if (game.user.isGM) {
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let updList = []
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let c = this.combatants.find(c => c.actor._id == actor.id)
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let name = actor.name + ((isHold) ? " (H)" : "")
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console.log("ForceHold!!", c, actor)
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updList.push({ _id: c.id || c._id, name: name, initiative: actor.getBaseInit(this.segmentNumber) })
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this.updateEmbeddedDocuments("Combatant", updList)
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} else {
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game.socket.emit("system.fvtt-hero-system-6", { name: "msg_force_hold", data: { actorId: actor.id, isHold: isHold } });
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}
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}
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/* -------------------------------------------- */
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forceAbort(actor, isAbort) {
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let updList = []
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let c = this.combatants.find(c => c.actor._id == actor.id)
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let name = actor.name + ((isAbort) ? " (A)" : "")
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updList.push({ _id: c.id || c._id, name: name, initiative: actor.getBaseInit(this.segmentNumber) })
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this.updateEmbeddedDocuments("Combatant", updList)
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if (game.user.isGM) {
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let updList = []
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let c = this.combatants.find(c => c.actor._id == actor.id)
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let name = actor.name + ((isAbort) ? " (A)" : "")
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updList.push({ _id: c.id || c._id, name: name, initiative: actor.getBaseInit(this.segmentNumber) })
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this.updateEmbeddedDocuments("Combatant", updList)
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} else {
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game.socket.emit("system.fvtt-hero-system-6", { name: "msg_force_abort", data: { actorId: actor.id, isAbort: isAbort } });
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}
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}
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/* -------------------------------------------- */
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@@ -110,7 +119,7 @@ export class Hero6Combat extends Combat {
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}
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if (isOnAbort) {
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name = c.actor.name + " (A)"
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if ( c.actor.incAbortActionCount() ) {
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if (c.actor.incAbortActionCount()) {
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c.actor.disableAbortAction()
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}
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}
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@@ -159,7 +168,7 @@ export class Hero6Combat extends Combat {
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nextTurn() {
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let nbC = this.combatants.filter(c => c.initiative > 0).length
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//console.log("Next turn called....", this.turn, nbC)
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if (this.turn < nbC-1) {
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if (this.turn < nbC - 1) {
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super.nextTurn()
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} else {
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this.nextRound()
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@@ -172,7 +181,7 @@ export class Hero6Combat extends Combat {
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let nextRound = this.round
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let advanceTime = 0
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let turn = this.turn === null ? null : 0; // Preserve the fact that it's no-one's turn currently.
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let turnData = this.getFlag("world", "hero6-turn-data")
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let turnData = this.getFlag("world", "turnData")
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//console.log("Next round called....", nextRound, turnData)
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while (!hasCombatants) {
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@@ -187,18 +196,21 @@ export class Hero6Combat extends Combat {
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advanceTime += CONFIG.time.roundTime;
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nextRound = nextRound + 1;
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//console.log("Next round called....2", nextRound, turnData)
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turnData = this.getFlag("world", "hero6-turn-data")
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turnData = this.getFlag("world", "turnData")
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if (!turnData) {
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turnData = { turnNumber: 0, segmentNumber: 12 }
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this.setFlag("world", "hero6-turn-data", turnData)
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this.setFlag("world", "turnData", turnData)
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}
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turnData = duplicate(turnData)
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turnData.segmentNumber += 1
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if (turnData.segmentNumber > 12) {
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turnData.segmentNumber = 1
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turnData.turnNumber++
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ChatMessage.create({
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content: "Complete Post-Segment 12 Recoveries."
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})
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}
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await this.setFlag("world", "hero6-turn-data", turnData)
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await this.setFlag("world", "turnData", turnData)
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this.turnNumber = turnData.turnNumber;
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this.segmentNumber = turnData.segmentNumber;
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//console.log("Next round called....3", nextRound, turnData)
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@@ -209,9 +221,10 @@ export class Hero6Combat extends Combat {
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}
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// Update the document, passing data through a hook first
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const updateData = { round: nextRound, turn: turn, segmentNumber: turnData.segmentNumber, turnNumber: turnData.turnNumber };
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const updateData = { round: nextRound, turn };
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const updateOptions = { advanceTime, direction: 1 };
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Hooks.callAll("combatRound", this, updateData, updateOptions);
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console.log(this)
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return this.update(updateData, updateOptions);
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}
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