All fixes requested

This commit is contained in:
2023-05-07 14:03:14 +02:00
parent 2d328659b2
commit 536739fced
19 changed files with 894 additions and 224 deletions

View File

@@ -4,18 +4,28 @@ import { Hero6Utility } from "./hero6-utility.js";
import { Hero6RollDialog } from "./hero6-roll-dialog.js";
/* -------------------------------------------- */
const __saveFirstToKey = { r: "reflex", f: "fortitude", w: "willpower"}
const __saveFirstToKey = { r: "reflex", f: "fortitude", w: "willpower" }
/* -------------------------------------------- */
export class Hero6Commands {
static init() {
static ready() {
if (!game.system.hero6.commands) {
const hero6Commands = new Hero6Commands();
hero6Commands.registerCommand({ path: ["/rtarget"], func: (content, msg, params) => Hero6Commands.rollTarget(msg, params), descr: "Launch the target roll window" });
hero6Commands.registerCommand({ path: ["/rsave"], func: (content, msg, params) => Hero6Commands.rollSave(msg, params), descr: "Performs a save roll" });
hero6Commands.registerCommand({ path: ["/rh"], func: (content, msg, params) => Hero6Commands.rollSpecialHero(msg, params), descr: "Special roll hero roll (1/2d6 like)" });
game.system.hero6.commands = hero6Commands;
}
Hooks.on("chatMessage", (html, content, msg) => {
if (content[0] == '/') {
let regExp = /(\S+)/g;
let commands = content.match(regExp);
if (game.hero6.commands.processChatCommand(commands, content, msg)) {
return false;
}
}
return true
})
}
constructor() {
@@ -108,37 +118,17 @@ export class Hero6Commands {
}
/* -------------------------------------------- */
static rollTarget(msg, params) {
const speaker = ChatMessage.getSpeaker()
let actor
if (speaker.token) actor = game.actors.tokens[speaker.token]
if (!actor) actor = game.actors.get(speaker.actor)
if (!actor) {
return ui.notifications.warn(`Select your actor to run the macro`)
}
actor.rollDefenseRanged()
}
/* -------------------------------------------- */
static rollSave(msg, params) {
console.log(msg, params)
if ( params.length == 0) {
ui.notifications.warn("/rsave command error : syntax is /rsave reflex, /rsave fortitude or /rsave willpower")
return
}
let saveKey = params[0].toLowerCase()
if ( saveKey.length > 0 && (saveKey[0] == "r" || saveKey[0] == "f" || saveKey[0] == "w")) {
const speaker = ChatMessage.getSpeaker()
let actor
if (speaker.token) actor = game.actors.tokens[speaker.token]
if (!actor) actor = game.actors.get(speaker.actor)
if (!actor) {
return ui.notifications.warn(`Select your actor to run the macro`)
}
actor.rollSave( __saveFirstToKey[saveKey[0]] )
} else {
ui.notifications.warn("/rsave syntax error : syntax is /rsave reflex, /rsave fortitude or /rsave willpower")
static async rollSpecialHero(msg, params) {
console.log("ROLL HERE", msg, params)
let formula = params.join(' ')
if (formula) {
let foundryFormula = Hero6Utility.convertRollHeroSyntax(formula)
let myRoll = new Roll(foundryFormula).roll({ async: false })
await Hero6Utility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
myRoll.toMessage()
return true
}
return false
}
}