All fixes requested
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@@ -4,18 +4,28 @@ import { Hero6Utility } from "./hero6-utility.js";
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import { Hero6RollDialog } from "./hero6-roll-dialog.js";
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/* -------------------------------------------- */
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const __saveFirstToKey = { r: "reflex", f: "fortitude", w: "willpower"}
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const __saveFirstToKey = { r: "reflex", f: "fortitude", w: "willpower" }
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/* -------------------------------------------- */
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export class Hero6Commands {
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static init() {
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static ready() {
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if (!game.system.hero6.commands) {
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const hero6Commands = new Hero6Commands();
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hero6Commands.registerCommand({ path: ["/rtarget"], func: (content, msg, params) => Hero6Commands.rollTarget(msg, params), descr: "Launch the target roll window" });
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hero6Commands.registerCommand({ path: ["/rsave"], func: (content, msg, params) => Hero6Commands.rollSave(msg, params), descr: "Performs a save roll" });
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hero6Commands.registerCommand({ path: ["/rh"], func: (content, msg, params) => Hero6Commands.rollSpecialHero(msg, params), descr: "Special roll hero roll (1/2d6 like)" });
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game.system.hero6.commands = hero6Commands;
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}
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Hooks.on("chatMessage", (html, content, msg) => {
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if (content[0] == '/') {
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let regExp = /(\S+)/g;
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let commands = content.match(regExp);
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if (game.hero6.commands.processChatCommand(commands, content, msg)) {
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return false;
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}
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}
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return true
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})
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}
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constructor() {
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@@ -108,37 +118,17 @@ export class Hero6Commands {
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}
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/* -------------------------------------------- */
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static rollTarget(msg, params) {
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const speaker = ChatMessage.getSpeaker()
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let actor
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if (speaker.token) actor = game.actors.tokens[speaker.token]
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if (!actor) actor = game.actors.get(speaker.actor)
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if (!actor) {
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return ui.notifications.warn(`Select your actor to run the macro`)
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}
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actor.rollDefenseRanged()
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}
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/* -------------------------------------------- */
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static rollSave(msg, params) {
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console.log(msg, params)
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if ( params.length == 0) {
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ui.notifications.warn("/rsave command error : syntax is /rsave reflex, /rsave fortitude or /rsave willpower")
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return
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}
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let saveKey = params[0].toLowerCase()
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if ( saveKey.length > 0 && (saveKey[0] == "r" || saveKey[0] == "f" || saveKey[0] == "w")) {
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const speaker = ChatMessage.getSpeaker()
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let actor
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if (speaker.token) actor = game.actors.tokens[speaker.token]
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if (!actor) actor = game.actors.get(speaker.actor)
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if (!actor) {
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return ui.notifications.warn(`Select your actor to run the macro`)
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}
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actor.rollSave( __saveFirstToKey[saveKey[0]] )
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} else {
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ui.notifications.warn("/rsave syntax error : syntax is /rsave reflex, /rsave fortitude or /rsave willpower")
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static async rollSpecialHero(msg, params) {
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console.log("ROLL HERE", msg, params)
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let formula = params.join(' ')
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if (formula) {
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let foundryFormula = Hero6Utility.convertRollHeroSyntax(formula)
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let myRoll = new Roll(foundryFormula).roll({ async: false })
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await Hero6Utility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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myRoll.toMessage()
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return true
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}
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return false
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}
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}
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