Enhance march
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@@ -91,7 +91,7 @@ export class Hero6Actor extends Actor {
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/* -------------------------------------------- */
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getMoneys() {
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let comp = this.items.filter(item => item.type == 'money');
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let comp = this.items.filter(item => item.type == 'currency');
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Hero6Utility.sortArrayObjectsByName(comp)
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return comp;
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}
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@@ -163,10 +163,52 @@ export class Hero6Actor extends Actor {
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}
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return item;
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}
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/* -------------------------------------------- */
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prepareSkill(skill) {
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skill.roll = 0
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skill.charac = "N/A"
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if (skill.system.skillfamiliarity) {
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skill.roll = 8;
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} else if (skill.system.skillprofiency) {
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skill.roll = 10;
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} else if (skill.system.skilltype == "agility") {
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skill.charac = "DEX"
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let charac = duplicate(this.system.characteristics.dex)
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this.prepareCharacValues(charac)
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skill.roll = charac.roll
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} else if (skill.system.skilltype == "interaction") {
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skill.charac = "PRE"
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let charac = duplicate(this.system.characteristics.pre)
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this.prepareCharacValues(charac)
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skill.roll = charac.roll
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} else if (skill.system.skilltype == "intellect") {
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skill.charac = "INT"
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let charac = duplicate(this.system.characteristics.int)
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this.prepareCharacValues(charac)
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skill.roll = charac.roll
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} else if (skill.system.skilltype == "background") {
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skill.roll = 11
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} else if (skill.system.skilltype == "custom") {
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if (skill.system.characteristic == "manual") {
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skill.roll = skill.system.base
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} else {
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skill.charac = skill.system.characteristic
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let charac = duplicate(this.system.characteristics[skill.system.characteristic])
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this.prepareCharacValues(charac)
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skill.roll = charac.roll
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}
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}
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if (skill.system.levels > 0) {
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skill.roll += skill.system.levels
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}
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}
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/* -------------------------------------------- */
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getSkills() {
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let comp = duplicate(this.items.filter(item => item.type == 'skill') || [])
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for (let skill of comp) {
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this.prepareSkill(skill)
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}
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Hero6Utility.sortArrayObjectsByName(comp)
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return comp
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}
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@@ -177,8 +219,8 @@ export class Hero6Actor extends Actor {
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}
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async getPowers() {
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let comp = duplicate(this.items.filter(item => item.type == 'power') || [])
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for(let c of comp) {
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c.enrichDescription = c.name + "<br>" + await TextEditor.enrichHTML(c.system.description, {async: true})
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for (let c of comp) {
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c.enrichDescription = c.name + "<br>" + await TextEditor.enrichHTML(c.system.description, { async: true })
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}
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Hero6Utility.sortArrayObjectsByName(comp)
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return comp
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@@ -192,7 +234,7 @@ export class Hero6Actor extends Actor {
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let comp = duplicate(this.items.filter(item => item.type == 'martialart') || [])
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Hero6Utility.sortArrayObjectsByName(comp)
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return comp
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}
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}
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getComplications() {
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let comp = duplicate(this.items.filter(item => item.type == 'complication') || [])
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Hero6Utility.sortArrayObjectsByName(comp)
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@@ -296,7 +338,7 @@ export class Hero6Actor extends Actor {
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/* -------------------------------------------- */
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async incDecHP(formula) {
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let dmgRoll = new Roll(formula+"[dark-starsorange]").roll({ async: false })
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let dmgRoll = new Roll(formula + "[dark-starsorange]").roll({ async: false })
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await Hero6Utility.showDiceSoNice(dmgRoll, game.settings.get("core", "rollMode"))
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let hp = duplicate(this.system.secondary.hp)
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hp.value = Number(hp.value) + Number(dmgRoll.total)
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@@ -377,14 +419,14 @@ export class Hero6Actor extends Actor {
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}
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/* -------------------------------------------- */
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prepareCharacValues( charac) {
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prepareCharacValues(charac) {
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charac.total = charac.value
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charac.roll = 9 + Math.floor((charac.value)/5)
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charac.roll = 9 + Math.floor((charac.value) / 5)
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}
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prepareCharac() {
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let characs = duplicate(this.system.characteristics)
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for(let key in characs) {
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this.prepareCharacValues( characs[key])
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for (let key in characs) {
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this.prepareCharacValues(characs[key])
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}
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return characs
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}
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@@ -483,10 +525,13 @@ export class Hero6Actor extends Actor {
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}
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/* -------------------------------------------- */
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rollItem(itemId) {
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let item = this.items.get( itemId)
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let item = this.items.get(itemId)
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let rollData = this.getCommonRollData()
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rollData.mode = "item"
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rollData.item = duplicate(item)
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if ( item.type == "skill") {
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this.prepareSkill(rollData.item)
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}
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this.startRoll(rollData)
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}
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