Combat tracker fixes
This commit is contained in:
@@ -4,7 +4,7 @@ import { Hero6RollDialog } from "./hero6-roll-dialog.js";
|
||||
import { Hero6LiftDice } from "./hero6-lift-dice.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
const __speed2Segments = [[0], [7], [6, 12], [4, 8, 12], [3, 6, 9, 12], [3, 5, 8, 10, 12], [2, 4, 6, 8, 10, 12]
|
||||
const __speed2Segments = [ [0], [7], [6, 12], [4, 8, 12], [3, 6, 9, 12], [3, 5, 8, 10, 12], [2, 4, 6, 8, 10, 12],
|
||||
[2, 4, 6, 7, 9, 11, 12], [2, 3, 5, 6, 8, 9, 11, 12], [2, 3, 4, 6, 7, 8, 10, 11, 12], [2, 3, 4, 5, 6, 8, 9, 10, 11, 12],
|
||||
[2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12], [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12]]
|
||||
|
||||
@@ -398,12 +398,15 @@ export class Hero6Actor extends Actor {
|
||||
}
|
||||
game.combat.rebuildInitiative()
|
||||
}
|
||||
async disableHoldAction() {
|
||||
await this.setFlag("world", "hold-action", false)
|
||||
}
|
||||
async disableAbortAction() {
|
||||
await this.setFlag("world", "abort-action", { state: false, count: 0 })
|
||||
}
|
||||
async abortAction() {
|
||||
let abort = this.getFlag("world", "abort-action")
|
||||
if ( abort.state) {
|
||||
if (abort.state) {
|
||||
await this.setFlag("world", "abort-action", { state: false, count: 0 })
|
||||
} else {
|
||||
await this.setFlag("world", "abort-action", { state: true, count: 0 })
|
||||
@@ -422,14 +425,19 @@ export class Hero6Actor extends Actor {
|
||||
hasPhase(segmentNumber) {
|
||||
let index = Math.min(Math.max(this.system.characteristics.spd.value, 1), 12) // Security bounds
|
||||
let phases = __speed2Segments[index]
|
||||
console.log("index", segmentNumber, index, phases, phases.includes(segmentNumber))
|
||||
console.log("index", segmentNumber, index, phases, phases.includes(segmentNumber), __speed2Segments)
|
||||
return phases.includes(segmentNumber)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getSegments() {
|
||||
let index = [Math.min(Math.max(this.system.characteristics.spd.value, 1), 12)] // Security bounds
|
||||
let index = Math.min(Math.max(this.system.characteristics.spd.value, 1), 12) // Security bounds
|
||||
console.log("INDEX", index, __speed2Segments[index])
|
||||
return __speed2Segments[index]
|
||||
}
|
||||
getPhasesString() {
|
||||
let index = Math.min(Math.max(this.system.characteristics.spd.value, 1), 12) // Security bounds
|
||||
return __speed2Segments[index].toString()
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getBaseInit() {
|
||||
let r = new Roll("1d6").roll({ async: false })
|
||||
@@ -476,6 +484,12 @@ export class Hero6Actor extends Actor {
|
||||
ch.lift = Hero6LiftDice.getLift(ch.value)
|
||||
ch.liftDice = Hero6LiftDice.getLiftDice(ch.value)
|
||||
}
|
||||
if (key == "spd") {
|
||||
ch.phasesString = this.getPhasesString()
|
||||
}
|
||||
if (key =="pre") {
|
||||
ch.presenceattack = duplicate(this.system.biodata.presenceattack)
|
||||
}
|
||||
}
|
||||
return characs
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user