Update combat tab
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@@ -44,8 +44,8 @@ export class Hero6ActorSheet extends ActorSheet {
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powers: await this.actor.getPowers( ),
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talents: this.actor.getTalents( ),
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complications: this.actor.getComplications( ),
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martialarts: this.actor.getMartialArts( ),
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maneuvers: this.actor.getManeuvers( ),
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nonstockmaneuvers: this.actor.getNonStockManeuvers(),
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weapons: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getWeapons()) ),
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armors: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getArmors())),
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shields: this.actor.checkAndPrepareEquipments( duplicate(this.actor.getShields())),
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@@ -153,9 +153,9 @@ export class Hero6ActorSheet extends ActorSheet {
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this.actor.rollCharac(characKey);
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});
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html.find('.roll-direct').click((event) => {
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const rollFormula = $(event.currentTarget).data("roll-formula");
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let roll = new Roll(rollFormula).roll({async: false})
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roll.toMessage()
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const rollFormula = $(event.currentTarget).data("roll-formula")
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const rollSource = $(event.currentTarget).data("roll-source")
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Hero6Utility.processDirectRoll( { actorId: this.actor.id, rollFormula: rollFormula, rollSource: rollSource, mode:"directroll"} )
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});
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html.find('.roll-item').click((event) => {
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@@ -67,8 +67,8 @@ export class Hero6Actor extends Actor {
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}
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}
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computeDicesValue() {
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this.system.biodata.presenceattack = Hero6Utility.getDerivatedDiceValue(this.system.characteristics.pre.value )
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this.system.characteristics.str.strdice = Hero6Utility.getDerivatedDiceValue(this.system.characteristics.str.value )
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this.system.biodata.presenceattack = Hero6Utility.getDerivatedDiceFormulas(this.system.characteristics.pre.value )
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this.system.characteristics.str.strdice = Hero6Utility.getDerivatedDiceFormulas(this.system.characteristics.str.value )
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}
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/* -------------------------------------------- */
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prepareDerivedData() {
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@@ -235,11 +235,6 @@ export class Hero6Actor extends Actor {
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Hero6Utility.sortArrayObjectsByName(comp)
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return comp
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}
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getMartialArts() {
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let comp = duplicate(this.items.filter(item => item.type == 'martialart') || [])
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Hero6Utility.sortArrayObjectsByName(comp)
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return comp
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}
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getComplications() {
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let comp = duplicate(this.items.filter(item => item.type == 'complication') || [])
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Hero6Utility.sortArrayObjectsByName(comp)
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@@ -285,25 +280,45 @@ export class Hero6Actor extends Actor {
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offensive: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "offensive"),
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defensive: this.items.filter(item => item.type == "maneuver" && item.system.maneuvertype == "defensive")
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}
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Hero6Utility.sortArrayObjectsByName(maneuvers.general)
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Hero6Utility.sortArrayObjectsByName(maneuvers.offensive)
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Hero6Utility.sortArrayObjectsByName(maneuvers.defensive)
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return maneuvers
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}
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getNonStockManeuvers() {
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let maneuvers = this.items.filter(item => item.type == "maneuver" && !item.system.isstock)
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Hero6Utility.sortArrayObjectsByName(maneuvers)
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return maneuvers
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}
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getEquipments() {
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return this.items.filter(item => item.type == "equipment" && item.system.subtype == "equipment");
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let list = this.items.filter(item => item.type == "equipment" && item.system.subtype == "equipment");
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Hero6Utility.sortArrayObjectsByName(list)
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return list
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}
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getWeapons() {
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return this.items.filter(item => item.type == "equipment" && item.system.subtype == "weapon");
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let list = this.items.filter(item => item.type == "equipment" && item.system.subtype == "weapon");
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Hero6Utility.sortArrayObjectsByName(list)
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return list
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}
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getArmors() {
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return this.items.filter(item => item.type == "equipment" && item.system.subtype == "armor");
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let list = this.items.filter(item => item.type == "equipment" && item.system.subtype == "armor");
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Hero6Utility.sortArrayObjectsByName(list)
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return list
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}
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getShields() {
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return this.items.filter(item => item.type == "equipment" && item.system.subtype == "shield");
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let list = this.items.filter(item => item.type == "equipment" && item.system.subtype == "shield");
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Hero6Utility.sortArrayObjectsByName(list)
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return list
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}
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getEquipmentsMoneys() {
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return duplicate(this.items.filter(item => item.type == "equipment" && (item.system.subtype == "equipment" || item.system.subtype == "money")) || [])
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let list = duplicate(this.items.filter(item => item.type == "equipment" && (item.system.subtype == "equipment" || item.system.subtype == "money")) || [])
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Hero6Utility.sortArrayObjectsByName(list)
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return list
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}
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getEquipmentsOnly() {
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return duplicate(this.items.filter(item => item.type == "equipment" && item.system.subtype == "equipment") || [])
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let list = duplicate(this.items.filter(item => item.type == "equipment" && item.system.subtype == "equipment") || [])
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Hero6Utility.sortArrayObjectsByName(list)
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return list
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}
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/* ------------------------------------------- */
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@@ -20,6 +20,9 @@ export class Hero6Utility {
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Handlebars.registerHelper('count', function (list) {
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return list.length;
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})
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Handlebars.registerHelper('exists', function (val) {
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return val != null && val != undefined;
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});
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Handlebars.registerHelper('includes', function (array, val) {
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return array.includes(val);
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})
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@@ -78,12 +81,16 @@ export class Hero6Utility {
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/*-------------------------------------------- */
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static getDerivatedDiceValue(value) {
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let dices = Math.floor(value/5) +"d6"
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static getDerivatedDiceFormulas(value) {
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let rollFormula = Math.floor(value/5) +"d6"
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let displayFormula = Math.floor(value/5)
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if ( value % 5 > 2) {
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dices += "+1d3"
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rollFormula += "+round(1d6/2)"
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displayFormula += " 1/2d6"
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} else {
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displayFormula += "d6"
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}
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return dices
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return {rollFormula:rollFormula, displayFormula: displayFormula}
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}
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/*-------------------------------------------- */
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static upperFirst(text) {
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@@ -340,15 +347,53 @@ export class Hero6Utility {
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}
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rollData.margin = target - rollData.result
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this.outputRollMessage(rollData)
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}
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/* -------------- ----------------------------- */
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static processDirectRoll(rollData ) {
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let roll = new Roll(rollData.rollFormula).roll({async: false})
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rollData.roll = roll
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// Compute BODY
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let bodyValue = 0
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for (let term of roll.terms) {
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if ( term.constructor.name == "Die") {
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for (let value of term.values) {
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if (value > 1) {
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bodyValue +=1
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}
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if (value == 6) {
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bodyValue +=1
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}
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}
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}
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if ( term.constructor.name == "NumericTerm") {
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if (term.total > 1) {
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bodyValue +=1
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}
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if (term.total == 6) {
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bodyValue +=1
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}
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}
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}
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rollData.result = roll.total
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rollData.bodyValue = bodyValue
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this.outputRollMessage(rollData)
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}
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/* -------------- ----------------------------- */
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static async outputRollMessage(rollData) {
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let msg = await this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-hero-system-6/templates/chat/chat-generic-result.hbs`, rollData)
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})
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msg.setFlag("world", "rolldata", rollData)
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console.log("Rolldata result", rollData)
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}
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/* -------------------------------------------- */
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/* -------------- ----------------------------- */
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static sortArrayObjectsByName(myArray) {
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myArray.sort((a, b) => {
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let fa = a.name.toLowerCase();
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