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fvtt-hellborn/module/config/system.mjs
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Add Enemy sheet
2025-05-25 21:56:02 +02:00

130 lines
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JavaScript

export const SYSTEM_ID = "fvtt-hellborn"
export const ASCII = `
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`
export const AILMENTS = {
"bleeding": { id: "bleeding", label: "Bleeding" },
"blinded": { id: "blinded", label: "Blinded" },
"burning": { id: "burning", label: "Burning" },
"dazed": { id: "dazed", label: "Dazed" },
"deafened": { id: "deafened", label: "Deafened" },
"exposes": { id: "exposed", label: "Exposed" },
"mortally": { id: "mortal", label: "Mortal" },
"muted": { id: "muted", label: "Muted" },
"prone": { id: "prone", label: "Prone" },
"immobilized": { id: "immobilized", label: "Immobile" },
"shaken": { id: "shaken", label: "Shaken" },
"stunned": { id: "stunned", label: "Stunned" },
"winded": { id: "winded", label: "Winded" }
}
export const STATS = {
"flesh": { id: "flesh", label: "Flesh" },
"skin": { id: "skin", label: "Skin" },
"heart": { id: "heart", label: "Heart" },
"mind": { id: "mind", label: "Mind" },
"soul": { id: "soul", label: "Soul" }
}
export const DIFFICULTY_CHOICES = {
"unknown": { id: "unknown", label: "Unknown", value: "0" },
"trivial": { id: "trivial", label: "Trivial", value: "7" },
"easy": { id: "easy", label: "Easy", value: "9" },
"normal": { id: "normal", label: "Normal", value: "11" },
"hard": { id: "hard", label: "Hard", value: "15" },
"very-hard": { id: "very-hard", label: "Very Hard", value: "18" },
"impossible": { id: "impossible", label: "Impossible", value: "20" }
}
export const CHOICE_ADVANTAGES_DISADVANTAGES ={
"0": { id: "0", label: "None", value: "0" },
"1": { id: "1", label: "One", value: "1" },
"2": { id: "2", label: "Two", value: "2" },
"3": { id: "3", label: "Three", value: "3" },
"4": { id: "4", label: "Four", value: "4" },
"5": { id: "5", label: "Five", value: "5" },
}
export const PERK_ROLES = {
"abbetor": { id: "abbetor", label: "Abbetor" },
"blade": { id: "blade", label: "Blade" },
"brawler": { id: "brawler", label: "Brawler" },
"gunslinger": { id: "gunslinger", label: "Gunslinger" },
"malefic": { id: "malefic", label: "Malefic" },
"mastermind": { id: "mastermind", label: "Mastermind" },
"sentinel": { id: "sentinel", label: "Sentinel" },
"slayer": { id: "slayer", label: "Slayer" },
"wretch": { id: "wretch", label: "Wretch" },
}
export const MALEFICA_DOMAINS = {
"adfectus": { id: "adfectus", label: "Adfectus" },
"animalis": { id: "animalis", label: "Animalis" },
"carnes ": { id: "carnes", label: "Carnes" },
"divinus": { id: "divinus", label: "Divinus" },
"ignis": { id: "ignis", label: "Ignis" },
"iunctio": { id: "iunctio", label: "Iunctio" },
"speculo": { id: "speculo", label: "Speculo" },
"vinculum": { id: "vinculum", label: "Vinculum" },
"vita": { id: "vita", label: "Vita" },
}
export const PERK_LEVELS = {
"1": { id: "1", label: "Level 1" },
"2": { id: "2", label: "Level 2" },
"3": { id: "3", label: "Level 3" },
"mastery": { id: "mastery", label: "Mastery" },
}
export const MALEFICA_LEVELS = {
"1": { id: "1", label: "Level 1" },
"2": { id: "2", label: "Level 2" },
"3": { id: "3", label: "Level 3" },
"highpowers": { id: "highpowers", label: "High Power" },
}
export const WEAPON_TYPES = {
"melee": { id: "melee", label: "Melee" },
"ranged": { id: "ranged", label: "Ranged" },
}
export const AMMO_TYPES = {
"blessed": { id: "blessed", label: "Blessed" },
"hollow-points": { id: "hollow-points", label: "Hollow" },
"incendiary": { id: "incendiary", label: "Incendiary" },
"poisoned": { id: "poisoned", label: "Poisoned" },
"rubber": { id: "rubber", label: "Rubber" },
"tesla": { id: "tesla", label: "Tesla" },
}
export const ENEMY_TYPES = {
"mook": { id: "mook", label: "Mook" },
"elite": { id: "elite", label: "Elite" },
"legendary": { id: "legendary", label: "Legendary" }
}
/**
* Include all constant definitions within the SYSTEM global export
* @type {Object}
*/
export const SYSTEM = {
id: SYSTEM_ID,
AILMENTS,
ENEMY_TYPES,
STATS,
PERK_ROLES,
PERK_LEVELS,
MALEFICA_LEVELS,
MALEFICA_DOMAINS,
WEAPON_TYPES,
AMMO_TYPES,
DIFFICULTY_CHOICES,
CHOICE_ADVANTAGES_DISADVANTAGES,
ASCII
}