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130 lines
4.5 KiB
JavaScript
130 lines
4.5 KiB
JavaScript
export const SYSTEM_ID = "fvtt-hellborn"
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export const ASCII = `
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░▒█░▒█░▒█▀▀▀░▒█░░░░▒█░░░░▒█▀▀▄░▒█▀▀▀█░▒█▀▀▄░▒█▄░▒█
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░▒█▀▀█░▒█▀▀▀░▒█░░░░▒█░░░░▒█▀▀▄░▒█░░▒█░▒█▄▄▀░▒█▒█▒█
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░▒█░▒█░▒█▄▄▄░▒█▄▄█░▒█▄▄█░▒█▄▄█░▒█▄▄▄█░▒█░▒█░▒█░░▀█
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`
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export const AILMENTS = {
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"bleeding": { id: "bleeding", label: "Bleeding" },
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"blinded": { id: "blinded", label: "Blinded" },
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"burning": { id: "burning", label: "Burning" },
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"dazed": { id: "dazed", label: "Dazed" },
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"deafened": { id: "deafened", label: "Deafened" },
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"exposes": { id: "exposed", label: "Exposed" },
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"mortally": { id: "mortal", label: "Mortal" },
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"muted": { id: "muted", label: "Muted" },
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"prone": { id: "prone", label: "Prone" },
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"immobilized": { id: "immobilized", label: "Immobile" },
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"shaken": { id: "shaken", label: "Shaken" },
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"stunned": { id: "stunned", label: "Stunned" },
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"winded": { id: "winded", label: "Winded" }
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}
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export const STATS = {
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"flesh": { id: "flesh", label: "Flesh" },
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"skin": { id: "skin", label: "Skin" },
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"heart": { id: "heart", label: "Heart" },
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"mind": { id: "mind", label: "Mind" },
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"soul": { id: "soul", label: "Soul" }
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}
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export const DIFFICULTY_CHOICES = {
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"unknown": { id: "unknown", label: "Unknown", value: "0" },
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"trivial": { id: "trivial", label: "Trivial", value: "7" },
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"easy": { id: "easy", label: "Easy", value: "9" },
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"normal": { id: "normal", label: "Normal", value: "11" },
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"hard": { id: "hard", label: "Hard", value: "15" },
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"very-hard": { id: "very-hard", label: "Very Hard", value: "18" },
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"impossible": { id: "impossible", label: "Impossible", value: "20" }
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}
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export const CHOICE_ADVANTAGES_DISADVANTAGES ={
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"0": { id: "0", label: "None", value: "0" },
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"1": { id: "1", label: "One", value: "1" },
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"2": { id: "2", label: "Two", value: "2" },
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"3": { id: "3", label: "Three", value: "3" },
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"4": { id: "4", label: "Four", value: "4" },
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"5": { id: "5", label: "Five", value: "5" },
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}
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export const PERK_ROLES = {
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"abbetor": { id: "abbetor", label: "Abbetor" },
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"blade": { id: "blade", label: "Blade" },
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"brawler": { id: "brawler", label: "Brawler" },
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"gunslinger": { id: "gunslinger", label: "Gunslinger" },
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"malefic": { id: "malefic", label: "Malefic" },
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"mastermind": { id: "mastermind", label: "Mastermind" },
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"sentinel": { id: "sentinel", label: "Sentinel" },
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"slayer": { id: "slayer", label: "Slayer" },
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"wretch": { id: "wretch", label: "Wretch" },
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}
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export const MALEFICA_DOMAINS = {
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"adfectus": { id: "adfectus", label: "Adfectus" },
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"animalis": { id: "animalis", label: "Animalis" },
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"carnes ": { id: "carnes", label: "Carnes" },
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"divinus": { id: "divinus", label: "Divinus" },
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"ignis": { id: "ignis", label: "Ignis" },
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"iunctio": { id: "iunctio", label: "Iunctio" },
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"speculo": { id: "speculo", label: "Speculo" },
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"vinculum": { id: "vinculum", label: "Vinculum" },
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"vita": { id: "vita", label: "Vita" },
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}
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export const PERK_LEVELS = {
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"1": { id: "1", label: "Level 1" },
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"2": { id: "2", label: "Level 2" },
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"3": { id: "3", label: "Level 3" },
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"mastery": { id: "mastery", label: "Mastery" },
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}
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export const MALEFICA_LEVELS = {
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"1": { id: "1", label: "Level 1" },
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"2": { id: "2", label: "Level 2" },
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"3": { id: "3", label: "Level 3" },
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"highpowers": { id: "highpowers", label: "High Power" },
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}
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export const WEAPON_TYPES = {
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"melee": { id: "melee", label: "Melee" },
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"ranged": { id: "ranged", label: "Ranged" },
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}
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export const AMMO_TYPES = {
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"blessed": { id: "blessed", label: "Blessed" },
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"hollow-points": { id: "hollow-points", label: "Hollow" },
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"incendiary": { id: "incendiary", label: "Incendiary" },
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"poisoned": { id: "poisoned", label: "Poisoned" },
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"rubber": { id: "rubber", label: "Rubber" },
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"tesla": { id: "tesla", label: "Tesla" },
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}
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export const ENEMY_TYPES = {
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"mook": { id: "mook", label: "Mook" },
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"elite": { id: "elite", label: "Elite" },
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"legendary": { id: "legendary", label: "Legendary" }
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}
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/**
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* Include all constant definitions within the SYSTEM global export
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* @type {Object}
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*/
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export const SYSTEM = {
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id: SYSTEM_ID,
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AILMENTS,
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ENEMY_TYPES,
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STATS,
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PERK_ROLES,
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PERK_LEVELS,
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MALEFICA_LEVELS,
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MALEFICA_DOMAINS,
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WEAPON_TYPES,
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AMMO_TYPES,
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DIFFICULTY_CHOICES,
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CHOICE_ADVANTAGES_DISADVANTAGES,
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ASCII
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}
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