export const SYSTEM_ID = "fvtt-hellborn" export const ASCII = ` ░▒█░▒█░▒█▀▀▀░▒█░░░░▒█░░░░▒█▀▀▄░▒█▀▀▀█░▒█▀▀▄░▒█▄░▒█ ░▒█▀▀█░▒█▀▀▀░▒█░░░░▒█░░░░▒█▀▀▄░▒█░░▒█░▒█▄▄▀░▒█▒█▒█ ░▒█░▒█░▒█▄▄▄░▒█▄▄█░▒█▄▄█░▒█▄▄█░▒█▄▄▄█░▒█░▒█░▒█░░▀█ ` export const AILMENTS = { "bleeding": { id: "bleeding", label: "Bleeding" }, "blinded": { id: "blinded", label: "Blinded" }, "burning": { id: "burning", label: "Burning" }, "dazed": { id: "dazed", label: "Dazed" }, "deafened": { id: "deafened", label: "Deafened" }, "exposes": { id: "exposed", label: "Exposed" }, "mortally": { id: "mortal", label: "Mortal" }, "muted": { id: "muted", label: "Muted" }, "prone": { id: "prone", label: "Prone" }, "immobilized": { id: "immobilized", label: "Immobile" }, "shaken": { id: "shaken", label: "Shaken" }, "stunned": { id: "stunned", label: "Stunned" }, "winded": { id: "winded", label: "Winded" } } export const STATS = { "flesh": { id: "flesh", label: "Flesh" }, "skin": { id: "skin", label: "Skin" }, "heart": { id: "heart", label: "Heart" }, "mind": { id: "mind", label: "Mind" }, "soul": { id: "soul", label: "Soul" } } export const DIFFICULTY_CHOICES = { "unknown": { id: "unknown", label: "Unknown", value: "0" }, "trivial": { id: "trivial", label: "Trivial", value: "7" }, "easy": { id: "easy", label: "Easy", value: "9" }, "normal": { id: "normal", label: "Normal", value: "11" }, "hard": { id: "hard", label: "Hard", value: "15" }, "very-hard": { id: "very-hard", label: "Very Hard", value: "18" }, "impossible": { id: "impossible", label: "Impossible", value: "20" } } export const CHOICE_ADVANTAGES_DISADVANTAGES ={ "0": { id: "0", label: "None", value: "0" }, "1": { id: "1", label: "One", value: "1" }, "2": { id: "2", label: "Two", value: "2" }, "3": { id: "3", label: "Three", value: "3" }, "4": { id: "4", label: "Four", value: "4" }, "5": { id: "5", label: "Five", value: "5" }, } export const PERK_ROLES = { "abbetor": { id: "abbetor", label: "Abbetor" }, "blade": { id: "blade", label: "Blade" }, "gunslinger": { id: "gunslinger", label: "Gunslinger" }, "malefic": { id: "malefic", label: "Malefic" }, "mastermind": { id: "mastermind", label: "Mastermind" }, "sentinel": { id: "sentinel", label: "Sentinel" }, "slayer": { id: "slayer", label: "Slayer" }, "wretch": { id: "wretch", label: "Wretch" }, } export const MALEFICA_DOMAINS = { "adfectus": { id: "adfectus", label: "Adfectus" }, "divinus": { id: "divinus", label: "Divinus" }, "ignis": { id: "ignis", label: "Ignis" }, "iunctio": { id: "iunctio", label: "Iunctio" }, "speculo": { id: "speculo", label: "Speculo" }, "vinculum": { id: "vinculum", label: "Vinculum" }, "vita": { id: "vita", label: "Vita" }, } export const PERK_LEVELS = { "1": { id: "1", label: "Level 1" }, "2": { id: "2", label: "Level 2" }, "3": { id: "3", label: "Level 3" }, "mastery": { id: "mastery", label: "Mastery" }, } export const MALEFICA_LEVELS = { "1": { id: "1", label: "Level 1" }, "2": { id: "2", label: "Level 2" }, "3": { id: "3", label: "Level 3" }, "highpowers": { id: "highpowers", label: "High Power" }, } export const WEAPON_TYPES = { "melee": { id: "melee", label: "Melee" }, "ranged": { id: "ranged", label: "Ranged" }, } export const AMMO_TYPES = { "blessed": { id: "blessed", label: "Blessed" }, "hollow-points": { id: "hollow-points", label: "Hollow" }, "incendiary": { id: "incendiary", label: "Incendiary" }, "poisoned": { id: "poisoned", label: "Poisoned" }, "rubber": { id: "rubber", label: "Rubber" }, "tesla": { id: "tesla", label: "Tesla" }, } /** * Include all constant definitions within the SYSTEM global export * @type {Object} */ export const SYSTEM = { id: SYSTEM_ID, AILMENTS, STATS, PERK_ROLES, PERK_LEVELS, MALEFICA_LEVELS, MALEFICA_DOMAINS, WEAPON_TYPES, AMMO_TYPES, DIFFICULTY_CHOICES, CHOICE_ADVANTAGES_DISADVANTAGES, ASCII }