Add Enemy sheet
This commit is contained in:
80
module/models/enemy.mjs
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80
module/models/enemy.mjs
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@@ -0,0 +1,80 @@
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import { SYSTEM } from "../config/system.mjs"
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import HellbornRoll from "../documents/roll.mjs"
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export default class HellbornEnemy extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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const requiredInteger = { required: true, nullable: false, integer: true }
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const schema = {}
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const statField = (label) => {
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const schema = {
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label: new fields.StringField({ required: true, initial: label }),
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value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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}
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return new fields.SchemaField(schema, { label })
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}
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schema.stats = new fields.SchemaField(
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Object.values(SYSTEM.STATS).reduce((obj, stat) => {
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obj[stat.id] = statField(stat.label)
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return obj
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}, {}),
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)
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schema.flavorText = new fields.StringField({ required: true, initial: "", textSearch: true })
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schema.trauma = new fields.SchemaField({
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current: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
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max: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
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})
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schema.darkness = new fields.SchemaField({
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current: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
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max: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
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value: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
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})
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schema.defense = new fields.SchemaField({
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base: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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bonus: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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total: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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resistance: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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})
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schema.movement = new fields.SchemaField({
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base: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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reduce: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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})
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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schema.notes = new fields.HTMLField({ required: true, textSearch: true })
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return schema
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}
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/** @override */
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static LOCALIZATION_PREFIXES = ["HELLBORN.Enemy"]
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async roll(rollType, rollItem) {
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let opponentTarget
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const hasTarget = opponentTarget !== undefined
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let roll = await HellbornRoll.prompt({
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rollType,
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rollItem,
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actorId: this.parent.id,
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actorName: this.parent.name,
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actorImage: this.parent.img,
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traits: this.parent.items.filter(i => i.type === "trait"),
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hasTarget,
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target: opponentTarget
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})
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if (!roll) return null
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await roll.toMessage({}, { rollMode: roll.options.rollMode })
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}
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}
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