Add Enemy sheet
This commit is contained in:
@@ -1,5 +1,4 @@
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export { default as HellbornCreature } from "./creature.mjs"
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export { default as HellbornVehicle } from "./vehicle.mjs"
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export { default as HellbornEnemy } from "./enemy.mjs"
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export { default as HellbornCharacter } from "./character.mjs"
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export { default as HellbornEquipment } from "./equipment.mjs"
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export { default as HellbornRitual } from "./ritual.mjs"
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@@ -58,9 +58,17 @@ export default class HellbornActor extends foundry.abstract.TypeDataModel {
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schema.limboes = new fields.StringField({ required: true, nullable: false, initial: "" })
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schema.ammo = new fields.StringField({ required: true, nullable: false, initial: "" })
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schema.ammoList = new fields.SchemaField(
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Object.values(SYSTEM.AMMO_TYPES).reduce((obj, stat) => {
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obj[stat.id] = new fields.StringField({ required: true, nullable: false, initial: "" })
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const ammoField = (label) => {
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const schema = {
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label: new fields.StringField({ required: true, initial: label }),
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value: new fields.StringField({ required: true, initial: "" }),
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}
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return new fields.SchemaField(schema, { label })
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}
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schema.ammoArray = new fields.SchemaField(
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Object.values(SYSTEM.AMMO_TYPES).reduce((obj, ammo) => {
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obj[ammo.id] = ammoField(ammo.label)
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return obj
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}, {}),
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)
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@@ -1,56 +0,0 @@
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import { SYSTEM } from "../config/system.mjs"
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import HellbornRoll from "../documents/roll.mjs"
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export default class HellbornCreature extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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const requiredInteger = { required: true, nullable: false, integer: true }
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const schema = {}
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schema.terrain = new fields.StringField({ required: true, nullable: false, initial: "cave", choices: SYSTEM.CREATURE_TERRAIN_TYPES })
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schema.niche = new fields.StringField({ required: true, nullable: false, initial: "prey", choices: SYSTEM.CREATURE_NICHES })
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schema.size = new fields.StringField({ required: true, nullable: false, initial: "small", choices: SYSTEM.CREATURE_SIZES })
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schema.numberAppearing = new fields.StringField({ required: true, initial: "1d6" })
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schema.health = new fields.SchemaField({
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staminaValue: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
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staminaMax: new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 }),
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})
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schema.damage = new fields.StringField({ required: true, initial: "1d6" })
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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schema.notes = new fields.HTMLField({ required: true, textSearch: true })
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return schema
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}
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/** @override */
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static LOCALIZATION_PREFIXES = ["HELLBORN.Creature"]
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isEncumbered() {
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return false
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}
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async roll(rollType, rollItem) {
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let opponentTarget
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const hasTarget = opponentTarget !== undefined
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let roll = await HellbornRoll.prompt({
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rollType,
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rollItem,
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actorId: this.parent.id,
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actorName: this.parent.name,
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actorImage: this.parent.img,
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traits: this.parent.items.filter(i => i.type === "creature-trait" && i.system.isAdvantage),
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abilities: this.parent.items.filter(i => i.type === "creature-ability" && i.system.isAdvantage),
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isEncumbered: this.isEncumbered(),
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hasTarget,
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target: opponentTarget
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})
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if (!roll) return null
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await roll.toMessage({}, { rollMode: roll.options.rollMode })
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}
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}
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80
module/models/enemy.mjs
Normal file
80
module/models/enemy.mjs
Normal file
@@ -0,0 +1,80 @@
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import { SYSTEM } from "../config/system.mjs"
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import HellbornRoll from "../documents/roll.mjs"
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export default class HellbornEnemy extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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const requiredInteger = { required: true, nullable: false, integer: true }
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const schema = {}
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const statField = (label) => {
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const schema = {
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label: new fields.StringField({ required: true, initial: label }),
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value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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}
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return new fields.SchemaField(schema, { label })
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}
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schema.stats = new fields.SchemaField(
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Object.values(SYSTEM.STATS).reduce((obj, stat) => {
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obj[stat.id] = statField(stat.label)
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return obj
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}, {}),
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)
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schema.flavorText = new fields.StringField({ required: true, initial: "", textSearch: true })
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schema.trauma = new fields.SchemaField({
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current: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
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max: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
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})
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schema.darkness = new fields.SchemaField({
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current: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
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max: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
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value: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
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})
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schema.defense = new fields.SchemaField({
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base: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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bonus: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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total: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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resistance: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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})
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schema.movement = new fields.SchemaField({
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base: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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reduce: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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})
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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schema.notes = new fields.HTMLField({ required: true, textSearch: true })
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return schema
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}
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/** @override */
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static LOCALIZATION_PREFIXES = ["HELLBORN.Enemy"]
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async roll(rollType, rollItem) {
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let opponentTarget
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const hasTarget = opponentTarget !== undefined
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let roll = await HellbornRoll.prompt({
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rollType,
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rollItem,
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actorId: this.parent.id,
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actorName: this.parent.name,
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actorImage: this.parent.img,
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traits: this.parent.items.filter(i => i.type === "trait"),
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hasTarget,
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target: opponentTarget
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})
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if (!roll) return null
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await roll.toMessage({}, { rollMode: roll.options.rollMode })
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}
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}
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@@ -1,55 +0,0 @@
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import { SYSTEM } from "../config/system.mjs"
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import HellbornRoll from "../documents/roll.mjs"
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export default class HellbornVehicle extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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const requiredInteger = { required: true, nullable: false, integer: true }
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const schema = {}
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schema.agility = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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schema.armor = new fields.StringField({ required: true, initial: "" })
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schema.cargo = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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schema.crew = new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 })
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schema.force = new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 })
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schema.range = new fields.StringField({ required: true, initial: "1d6" })
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schema.speed = new fields.StringField({ required: true, initial: "1d6" })
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schema.techAge = new fields.StringField({ required: true, initial: "1d6" })
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schema.tonnage = new fields.NumberField({ required: true, initial: 1, min: 0 })
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schema.damages = new fields.StringField({ required: true, initial: "" })
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schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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schema.notes = new fields.HTMLField({ required: true, textSearch: true })
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return schema
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}
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/** @override */
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static LOCALIZATION_PREFIXES = ["HELLBORN.Vehicle"]
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isEncumbered() {
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return false
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}
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async roll(rollType, rollItem) {
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let opponentTarget
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const hasTarget = opponentTarget !== undefined
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let roll = await HellbornRoll.prompt({
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rollType,
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rollItem,
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actorId: this.parent.id,
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actorName: this.parent.name,
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actorImage: this.parent.img,
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isEncumbered: this.isEncumbered(),
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hasTarget,
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target: opponentTarget
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})
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if (!roll) return null
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await roll.toMessage({}, { rollMode: roll.options.rollMode })
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}
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}
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