Initial system import
This commit is contained in:
136
module/models/character.mjs
Normal file
136
module/models/character.mjs
Normal file
@@ -0,0 +1,136 @@
|
||||
import { SYSTEM } from "../config/system.mjs"
|
||||
import HellbornRoll from "../documents/roll.mjs"
|
||||
|
||||
export default class HellbornActor extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields
|
||||
const requiredInteger = { required: true, nullable: false, integer: true }
|
||||
const schema = {}
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
schema.notes = new fields.HTMLField({ required: true, textSearch: true })
|
||||
schema.name = new fields.StringField({ required: true, nullable: false, initial: "" })
|
||||
schema.concept = new fields.StringField({ required: true, nullable: false, initial: "" })
|
||||
schema.species = new fields.StringField({ required: true, nullable: false, initial: "" })
|
||||
schema.archetype = new fields.StringField({ required: true, nullable: false, initial: "" })
|
||||
|
||||
// Carac
|
||||
const skillField = (label) => {
|
||||
const schema = {
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 }),
|
||||
label: new fields.StringField({ required: true, nullable: false, initial: label })
|
||||
}
|
||||
return new fields.SchemaField(schema, { label })
|
||||
}
|
||||
|
||||
schema.skills = new fields.SchemaField(
|
||||
Object.values(SYSTEM.SKILLS).reduce((obj, characteristic) => {
|
||||
obj[characteristic.id] = skillField(characteristic.label)
|
||||
return obj
|
||||
}, {}),
|
||||
)
|
||||
|
||||
schema.heroPoints = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
|
||||
schema.health = new fields.SchemaField({
|
||||
staminaValue: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
|
||||
staminaMax: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
|
||||
wounds: new fields.NumberField({ ...requiredInteger, initial:0, min: 0 }),
|
||||
triageResults: new fields.StringField({ required: true, nullable: false, initial: "none", choices: SYSTEM.TRIAGE_RESULTS })
|
||||
})
|
||||
|
||||
schema.enc = new fields.SchemaField({
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
})
|
||||
|
||||
schema.armor = new fields.SchemaField({
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
})
|
||||
|
||||
schema.credits = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
schema.rank = new fields.SchemaField({
|
||||
experienced: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 }),
|
||||
expert: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 }),
|
||||
veteran: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 }),
|
||||
elite: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 }),
|
||||
legend: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 })
|
||||
})
|
||||
|
||||
schema.biodata = new fields.SchemaField({
|
||||
age: new fields.NumberField({ ...requiredInteger, initial: 15, min: 6 }),
|
||||
height: new fields.NumberField({ ...requiredInteger, initial: 170, min: 50 }),
|
||||
weight: new fields.NumberField({ ...requiredInteger, initial: 70, min: 1 }),
|
||||
gender: new fields.StringField({ required: true, nullable: false, initial: "" }),
|
||||
home: new fields.StringField({ required: true, nullable: false, initial: "" }),
|
||||
birthplace: new fields.StringField({ required: true, nullable: false, initial: "" }),
|
||||
eyes: new fields.StringField({ required: true, nullable: false, initial: "" }),
|
||||
hair: new fields.StringField({ required: true, nullable: false, initial: "" })
|
||||
})
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static LOCALIZATION_PREFIXES = ["HELLBORN.Character"]
|
||||
|
||||
prepareDerivedData() {
|
||||
super.prepareDerivedData();
|
||||
|
||||
let encMax = 10 + (2*this.skills.physical.value)
|
||||
if (encMax !== this.enc.max) {
|
||||
this.enc.max = encMax
|
||||
}
|
||||
let enc = 0
|
||||
let armor = 0
|
||||
for (let i of this.parent.items) {
|
||||
if (i.system?.enc) {
|
||||
enc += i.system.enc
|
||||
}
|
||||
if ( i.system?.protection) {
|
||||
armor += i.system.protection
|
||||
}
|
||||
}
|
||||
if (enc !== this.enc.value) {
|
||||
this.enc.value = enc
|
||||
}
|
||||
if (armor !== this.armor.value) {
|
||||
this.armor.value = armor
|
||||
}
|
||||
let staminaMax = 14 + (3*this.skills.physical.value)
|
||||
if (staminaMax !== this.health.staminaMax) {
|
||||
this.health.staminaMax = staminaMax
|
||||
}
|
||||
}
|
||||
|
||||
isEncumbered() {
|
||||
return this.enc.value > this.enc.max
|
||||
}
|
||||
|
||||
/** */
|
||||
/**
|
||||
* Rolls a dice for a character.
|
||||
* @param {("save"|"resource|damage")} rollType The type of the roll.
|
||||
* @param {number} rollItem The target value for the roll. Which caracteristic or resource. If the roll is a damage roll, this is the id of the item.
|
||||
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
|
||||
*/
|
||||
async roll(rollType, rollItem) {
|
||||
let opponentTarget
|
||||
const hasTarget = opponentTarget !== undefined
|
||||
|
||||
let roll = await HellbornRoll.prompt({
|
||||
rollType,
|
||||
rollItem,
|
||||
actorId: this.parent.id,
|
||||
actorName: this.parent.name,
|
||||
actorImage: this.parent.img,
|
||||
talents: this.parent.items.filter(i => i.type === "talent" && i.system.isAdvantage),
|
||||
isEncumbered: this.isEncumbered(),
|
||||
hasTarget,
|
||||
target: opponentTarget
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user