Initial system import

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2025-05-01 09:29:56 +02:00
commit 7672f861ff
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export { default as HellbornCreature } from "./creature.mjs"
export { default as HellbornVehicle } from "./vehicle.mjs"
export { default as HellbornCharacter } from "./character.mjs"
export { default as HellbornEquipment } from "./equipment.mjs"
export { default as HellbornRitual } from "./ritual.mjs"
export { default as HellbornPerk } from "./perk.mjs"
export { default as HellbornMaleficias } from "./maleficias.mjs"
export { default as HellbornSpeciesTrait } from "./species-trait.mjs"
export { default as HellbornWeapon } from "./weapon.mjs"

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module/models/character.mjs Normal file
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import { SYSTEM } from "../config/system.mjs"
import HellbornRoll from "../documents/roll.mjs"
export default class HellbornActor extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const requiredInteger = { required: true, nullable: false, integer: true }
const schema = {}
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.notes = new fields.HTMLField({ required: true, textSearch: true })
schema.name = new fields.StringField({ required: true, nullable: false, initial: "" })
schema.concept = new fields.StringField({ required: true, nullable: false, initial: "" })
schema.species = new fields.StringField({ required: true, nullable: false, initial: "" })
schema.archetype = new fields.StringField({ required: true, nullable: false, initial: "" })
// Carac
const skillField = (label) => {
const schema = {
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 }),
label: new fields.StringField({ required: true, nullable: false, initial: label })
}
return new fields.SchemaField(schema, { label })
}
schema.skills = new fields.SchemaField(
Object.values(SYSTEM.SKILLS).reduce((obj, characteristic) => {
obj[characteristic.id] = skillField(characteristic.label)
return obj
}, {}),
)
schema.heroPoints = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.health = new fields.SchemaField({
staminaValue: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
staminaMax: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
wounds: new fields.NumberField({ ...requiredInteger, initial:0, min: 0 }),
triageResults: new fields.StringField({ required: true, nullable: false, initial: "none", choices: SYSTEM.TRIAGE_RESULTS })
})
schema.enc = new fields.SchemaField({
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
max: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
})
schema.armor = new fields.SchemaField({
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
})
schema.credits = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.rank = new fields.SchemaField({
experienced: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 }),
expert: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 }),
veteran: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 }),
elite: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 }),
legend: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 })
})
schema.biodata = new fields.SchemaField({
age: new fields.NumberField({ ...requiredInteger, initial: 15, min: 6 }),
height: new fields.NumberField({ ...requiredInteger, initial: 170, min: 50 }),
weight: new fields.NumberField({ ...requiredInteger, initial: 70, min: 1 }),
gender: new fields.StringField({ required: true, nullable: false, initial: "" }),
home: new fields.StringField({ required: true, nullable: false, initial: "" }),
birthplace: new fields.StringField({ required: true, nullable: false, initial: "" }),
eyes: new fields.StringField({ required: true, nullable: false, initial: "" }),
hair: new fields.StringField({ required: true, nullable: false, initial: "" })
})
return schema
}
/** @override */
static LOCALIZATION_PREFIXES = ["HELLBORN.Character"]
prepareDerivedData() {
super.prepareDerivedData();
let encMax = 10 + (2*this.skills.physical.value)
if (encMax !== this.enc.max) {
this.enc.max = encMax
}
let enc = 0
let armor = 0
for (let i of this.parent.items) {
if (i.system?.enc) {
enc += i.system.enc
}
if ( i.system?.protection) {
armor += i.system.protection
}
}
if (enc !== this.enc.value) {
this.enc.value = enc
}
if (armor !== this.armor.value) {
this.armor.value = armor
}
let staminaMax = 14 + (3*this.skills.physical.value)
if (staminaMax !== this.health.staminaMax) {
this.health.staminaMax = staminaMax
}
}
isEncumbered() {
return this.enc.value > this.enc.max
}
/** */
/**
* Rolls a dice for a character.
* @param {("save"|"resource|damage")} rollType The type of the roll.
* @param {number} rollItem The target value for the roll. Which caracteristic or resource. If the roll is a damage roll, this is the id of the item.
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
*/
async roll(rollType, rollItem) {
let opponentTarget
const hasTarget = opponentTarget !== undefined
let roll = await HellbornRoll.prompt({
rollType,
rollItem,
actorId: this.parent.id,
actorName: this.parent.name,
actorImage: this.parent.img,
talents: this.parent.items.filter(i => i.type === "talent" && i.system.isAdvantage),
isEncumbered: this.isEncumbered(),
hasTarget,
target: opponentTarget
})
if (!roll) return null
await roll.toMessage({}, { rollMode: roll.options.rollMode })
}
}

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import { SYSTEM } from "../config/system.mjs"
import HellbornRoll from "../documents/roll.mjs"
export default class HellbornCreature extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const requiredInteger = { required: true, nullable: false, integer: true }
const schema = {}
// Carac
const skillField = (label) => {
const schema = {
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 }),
label: new fields.StringField({ required: true, nullable: false, initial: label }),
enabled: new fields.BooleanField({ required: true, initial: true }),
}
return new fields.SchemaField(schema, { label })
}
schema.skills = new fields.SchemaField(
Object.values(SYSTEM.SKILLS).reduce((obj, characteristic) => {
obj[characteristic.id] = skillField(characteristic.label)
return obj
}, {}),
)
schema.terrain = new fields.StringField({ required: true, nullable: false, initial: "cave", choices: SYSTEM.CREATURE_TERRAIN_TYPES })
schema.niche = new fields.StringField({ required: true, nullable: false, initial: "prey", choices: SYSTEM.CREATURE_NICHES })
schema.size = new fields.StringField({ required: true, nullable: false, initial: "small", choices: SYSTEM.CREATURE_SIZES })
schema.numberAppearing = new fields.StringField({ required: true, initial: "1d6" })
schema.health = new fields.SchemaField({
staminaValue: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
staminaMax: new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 }),
})
schema.damage = new fields.StringField({ required: true, initial: "1d6" })
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.notes = new fields.HTMLField({ required: true, textSearch: true })
return schema
}
/** @override */
static LOCALIZATION_PREFIXES = ["HELLBORN.Creature"]
isEncumbered() {
return false
}
async roll(rollType, rollItem) {
let opponentTarget
const hasTarget = opponentTarget !== undefined
let roll = await HellbornRoll.prompt({
rollType,
rollItem,
actorId: this.parent.id,
actorName: this.parent.name,
actorImage: this.parent.img,
traits: this.parent.items.filter(i => i.type === "creature-trait" && i.system.isAdvantage),
abilities: this.parent.items.filter(i => i.type === "creature-ability" && i.system.isAdvantage),
isEncumbered: this.isEncumbered(),
hasTarget,
target: opponentTarget
})
if (!roll) return null
await roll.toMessage({}, { rollMode: roll.options.rollMode })
}
}

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import { SYSTEM } from "../config/system.mjs"
export default class HellbornEquipment extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const schema = {}
const requiredInteger = { required: true, nullable: false, integer: true }
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.techAge = new fields.StringField({ required: true, choices: SYSTEM.TECH_AGES, initial : "lateatomic" })
schema.enc = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
return schema
}
/** @override */
static LOCALIZATION_PREFIXES = ["HELLBORN.Equipment"]
}

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import { SYSTEM } from "../config/system.mjs"
export default class HellbornMaleficias extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const schema = {}
const requiredInteger = { required: true, nullable: false, integer: true }
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.techAge = new fields.StringField({ required: true, choices: SYSTEM.TECH_AGES, initial : "lateatomic" })
schema.enc = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
return schema
}
/** @override */
static LOCALIZATION_PREFIXES = ["HELLBORN.Implant"]
}

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module/models/perk.mjs Normal file
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import { SYSTEM } from "../config/system.mjs"
export default class HellbornPerk extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const schema = {}
const requiredInteger = { required: true, nullable: false, integer: true }
schema.description = new fields.HTMLField({ required: true, textSearch: true })
return schema
}
/** @override */
static LOCALIZATION_PREFIXES = ["HELLBORN.Psionic"]
}

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module/models/ritual.mjs Normal file
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import { SYSTEM } from "../config/system.mjs"
export default class HellbornRitual extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const requiredInteger = { required: true, nullable: false, integer: true }
const schema = {}
schema.description = new fields.HTMLField({
required: false,
blank: true,
initial: "",
textSearch: true,
})
return schema
}
/** @override */
static LOCALIZATION_PREFIXES = ["HELLBORN.Language"]
}

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import { SYSTEM } from "../config/system.mjs";
export default class HellbornSpeciesTrait extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
const schema = {};
schema.isAdvantage = new fields.BooleanField({ required: true, initial: false });
schema.description = new fields.HTMLField({ required: true, textSearch: true })
return schema;
}
/** @override */
static LOCALIZATION_PREFIXES = ["HELLBORN.CreatureTrait"];
}

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module/models/vehicle.mjs Normal file
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import { SYSTEM } from "../config/system.mjs"
import HellbornRoll from "../documents/roll.mjs"
export default class HellbornVehicle extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const requiredInteger = { required: true, nullable: false, integer: true }
const schema = {}
schema.agility = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.armor = new fields.StringField({ required: true, initial: "" })
schema.cargo = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.crew = new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 })
schema.force = new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 })
schema.range = new fields.StringField({ required: true, initial: "1d6" })
schema.speed = new fields.StringField({ required: true, initial: "1d6" })
schema.techAge = new fields.StringField({ required: true, initial: "1d6" })
schema.tonnage = new fields.NumberField({ required: true, initial: 1, min: 0 })
schema.damages = new fields.StringField({ required: true, initial: "" })
schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.notes = new fields.HTMLField({ required: true, textSearch: true })
return schema
}
/** @override */
static LOCALIZATION_PREFIXES = ["HELLBORN.Vehicle"]
isEncumbered() {
return false
}
async roll(rollType, rollItem) {
let opponentTarget
const hasTarget = opponentTarget !== undefined
let roll = await HellbornRoll.prompt({
rollType,
rollItem,
actorId: this.parent.id,
actorName: this.parent.name,
actorImage: this.parent.img,
isEncumbered: this.isEncumbered(),
hasTarget,
target: opponentTarget
})
if (!roll) return null
await roll.toMessage({}, { rollMode: roll.options.rollMode })
}
}

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module/models/weapon.mjs Normal file
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import { SYSTEM } from "../config/system.mjs"
export default class HellbornWeapon extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const schema = {}
const requiredInteger = { required: true, nullable: false, integer: true }
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.techAge = new fields.StringField({ required: true, choices: SYSTEM.TECH_AGES, initial : "lateatomic" })
schema.weaponType = new fields.StringField({ required: true, initial: "melee", choices: SYSTEM.WEAPON_TYPES })
schema.rangeType = new fields.StringField({ required: true, initial: "melee", choices: SYSTEM.WEAPON_RANGE })
schema.damage = new fields.StringField({required: true, initial: "1d6"})
schema.magazine = new fields.NumberField({ required: true, initial: 1, min: 0 })
schema.range = new fields.SchemaField({
close: new fields.NumberField({ ...requiredInteger, initial: 0 }),
near: new fields.NumberField({ ...requiredInteger, initial: 0 }),
far: new fields.NumberField({ ...requiredInteger, initial: 0 }),
dist: new fields.NumberField({ ...requiredInteger, initial: 0 }),
})
schema.enc = new fields.NumberField({ required: true, initial: 0, min: 0 })
schema.aspect = new fields.StringField({ required: true, initial: ""})
schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
schema.ammoCost = new fields.NumberField({ required: true, initial: 0, min: 0 })
return schema
}
/** @override */
static LOCALIZATION_PREFIXES = ["FTLNOMAD.Weapon"]
}