Initial system import
This commit is contained in:
9
module/models/_module.mjs
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9
module/models/_module.mjs
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export { default as HellbornCreature } from "./creature.mjs"
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export { default as HellbornVehicle } from "./vehicle.mjs"
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export { default as HellbornCharacter } from "./character.mjs"
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export { default as HellbornEquipment } from "./equipment.mjs"
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export { default as HellbornRitual } from "./ritual.mjs"
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export { default as HellbornPerk } from "./perk.mjs"
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export { default as HellbornMaleficias } from "./maleficias.mjs"
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export { default as HellbornSpeciesTrait } from "./species-trait.mjs"
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export { default as HellbornWeapon } from "./weapon.mjs"
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136
module/models/character.mjs
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136
module/models/character.mjs
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import { SYSTEM } from "../config/system.mjs"
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import HellbornRoll from "../documents/roll.mjs"
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export default class HellbornActor extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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const requiredInteger = { required: true, nullable: false, integer: true }
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const schema = {}
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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schema.notes = new fields.HTMLField({ required: true, textSearch: true })
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schema.name = new fields.StringField({ required: true, nullable: false, initial: "" })
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schema.concept = new fields.StringField({ required: true, nullable: false, initial: "" })
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schema.species = new fields.StringField({ required: true, nullable: false, initial: "" })
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schema.archetype = new fields.StringField({ required: true, nullable: false, initial: "" })
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// Carac
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const skillField = (label) => {
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const schema = {
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value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 }),
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label: new fields.StringField({ required: true, nullable: false, initial: label })
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}
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return new fields.SchemaField(schema, { label })
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}
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schema.skills = new fields.SchemaField(
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Object.values(SYSTEM.SKILLS).reduce((obj, characteristic) => {
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obj[characteristic.id] = skillField(characteristic.label)
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return obj
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}, {}),
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)
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schema.heroPoints = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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schema.health = new fields.SchemaField({
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staminaValue: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
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staminaMax: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
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wounds: new fields.NumberField({ ...requiredInteger, initial:0, min: 0 }),
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triageResults: new fields.StringField({ required: true, nullable: false, initial: "none", choices: SYSTEM.TRIAGE_RESULTS })
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})
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schema.enc = new fields.SchemaField({
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value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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max: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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})
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schema.armor = new fields.SchemaField({
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value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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})
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schema.credits = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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schema.rank = new fields.SchemaField({
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experienced: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 }),
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expert: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 }),
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veteran: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 }),
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elite: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 }),
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legend: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 })
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})
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schema.biodata = new fields.SchemaField({
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age: new fields.NumberField({ ...requiredInteger, initial: 15, min: 6 }),
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height: new fields.NumberField({ ...requiredInteger, initial: 170, min: 50 }),
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weight: new fields.NumberField({ ...requiredInteger, initial: 70, min: 1 }),
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gender: new fields.StringField({ required: true, nullable: false, initial: "" }),
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home: new fields.StringField({ required: true, nullable: false, initial: "" }),
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birthplace: new fields.StringField({ required: true, nullable: false, initial: "" }),
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eyes: new fields.StringField({ required: true, nullable: false, initial: "" }),
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hair: new fields.StringField({ required: true, nullable: false, initial: "" })
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})
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return schema
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}
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/** @override */
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static LOCALIZATION_PREFIXES = ["HELLBORN.Character"]
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prepareDerivedData() {
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super.prepareDerivedData();
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let encMax = 10 + (2*this.skills.physical.value)
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if (encMax !== this.enc.max) {
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this.enc.max = encMax
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}
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let enc = 0
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let armor = 0
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for (let i of this.parent.items) {
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if (i.system?.enc) {
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enc += i.system.enc
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}
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if ( i.system?.protection) {
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armor += i.system.protection
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}
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}
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if (enc !== this.enc.value) {
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this.enc.value = enc
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}
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if (armor !== this.armor.value) {
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this.armor.value = armor
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}
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let staminaMax = 14 + (3*this.skills.physical.value)
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if (staminaMax !== this.health.staminaMax) {
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this.health.staminaMax = staminaMax
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}
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}
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isEncumbered() {
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return this.enc.value > this.enc.max
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}
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/** */
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/**
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* Rolls a dice for a character.
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* @param {("save"|"resource|damage")} rollType The type of the roll.
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* @param {number} rollItem The target value for the roll. Which caracteristic or resource. If the roll is a damage roll, this is the id of the item.
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* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
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*/
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async roll(rollType, rollItem) {
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let opponentTarget
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const hasTarget = opponentTarget !== undefined
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let roll = await HellbornRoll.prompt({
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rollType,
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rollItem,
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actorId: this.parent.id,
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actorName: this.parent.name,
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actorImage: this.parent.img,
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talents: this.parent.items.filter(i => i.type === "talent" && i.system.isAdvantage),
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isEncumbered: this.isEncumbered(),
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hasTarget,
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target: opponentTarget
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})
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if (!roll) return null
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await roll.toMessage({}, { rollMode: roll.options.rollMode })
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}
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}
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72
module/models/creature.mjs
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72
module/models/creature.mjs
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@@ -0,0 +1,72 @@
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import { SYSTEM } from "../config/system.mjs"
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import HellbornRoll from "../documents/roll.mjs"
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export default class HellbornCreature extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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const requiredInteger = { required: true, nullable: false, integer: true }
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const schema = {}
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// Carac
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const skillField = (label) => {
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const schema = {
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value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 }),
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label: new fields.StringField({ required: true, nullable: false, initial: label }),
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enabled: new fields.BooleanField({ required: true, initial: true }),
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}
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return new fields.SchemaField(schema, { label })
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}
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schema.skills = new fields.SchemaField(
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Object.values(SYSTEM.SKILLS).reduce((obj, characteristic) => {
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obj[characteristic.id] = skillField(characteristic.label)
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return obj
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}, {}),
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)
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schema.terrain = new fields.StringField({ required: true, nullable: false, initial: "cave", choices: SYSTEM.CREATURE_TERRAIN_TYPES })
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schema.niche = new fields.StringField({ required: true, nullable: false, initial: "prey", choices: SYSTEM.CREATURE_NICHES })
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schema.size = new fields.StringField({ required: true, nullable: false, initial: "small", choices: SYSTEM.CREATURE_SIZES })
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schema.numberAppearing = new fields.StringField({ required: true, initial: "1d6" })
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schema.health = new fields.SchemaField({
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staminaValue: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
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staminaMax: new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 }),
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})
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schema.damage = new fields.StringField({ required: true, initial: "1d6" })
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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schema.notes = new fields.HTMLField({ required: true, textSearch: true })
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return schema
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}
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/** @override */
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static LOCALIZATION_PREFIXES = ["HELLBORN.Creature"]
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isEncumbered() {
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return false
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}
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async roll(rollType, rollItem) {
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let opponentTarget
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const hasTarget = opponentTarget !== undefined
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let roll = await HellbornRoll.prompt({
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rollType,
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rollItem,
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actorId: this.parent.id,
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actorName: this.parent.name,
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actorImage: this.parent.img,
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traits: this.parent.items.filter(i => i.type === "creature-trait" && i.system.isAdvantage),
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abilities: this.parent.items.filter(i => i.type === "creature-ability" && i.system.isAdvantage),
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isEncumbered: this.isEncumbered(),
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hasTarget,
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target: opponentTarget
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})
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if (!roll) return null
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await roll.toMessage({}, { rollMode: roll.options.rollMode })
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}
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}
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22
module/models/equipment.mjs
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22
module/models/equipment.mjs
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import { SYSTEM } from "../config/system.mjs"
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export default class HellbornEquipment extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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const schema = {}
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const requiredInteger = { required: true, nullable: false, integer: true }
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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schema.techAge = new fields.StringField({ required: true, choices: SYSTEM.TECH_AGES, initial : "lateatomic" })
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schema.enc = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
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schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
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return schema
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}
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/** @override */
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static LOCALIZATION_PREFIXES = ["HELLBORN.Equipment"]
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}
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22
module/models/maleficias.mjs
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22
module/models/maleficias.mjs
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@@ -0,0 +1,22 @@
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import { SYSTEM } from "../config/system.mjs"
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export default class HellbornMaleficias extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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const schema = {}
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const requiredInteger = { required: true, nullable: false, integer: true }
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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schema.techAge = new fields.StringField({ required: true, choices: SYSTEM.TECH_AGES, initial : "lateatomic" })
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schema.enc = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
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schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
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return schema
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}
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/** @override */
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static LOCALIZATION_PREFIXES = ["HELLBORN.Implant"]
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}
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17
module/models/perk.mjs
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17
module/models/perk.mjs
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import { SYSTEM } from "../config/system.mjs"
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export default class HellbornPerk extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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const schema = {}
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const requiredInteger = { required: true, nullable: false, integer: true }
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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return schema
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}
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/** @override */
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static LOCALIZATION_PREFIXES = ["HELLBORN.Psionic"]
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}
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20
module/models/ritual.mjs
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20
module/models/ritual.mjs
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@@ -0,0 +1,20 @@
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import { SYSTEM } from "../config/system.mjs"
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export default class HellbornRitual extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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const requiredInteger = { required: true, nullable: false, integer: true }
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const schema = {}
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schema.description = new fields.HTMLField({
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required: false,
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blank: true,
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initial: "",
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textSearch: true,
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})
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return schema
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}
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/** @override */
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static LOCALIZATION_PREFIXES = ["HELLBORN.Language"]
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}
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16
module/models/species-trait.mjs
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16
module/models/species-trait.mjs
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@@ -0,0 +1,16 @@
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import { SYSTEM } from "../config/system.mjs";
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export default class HellbornSpeciesTrait extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields;
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const schema = {};
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schema.isAdvantage = new fields.BooleanField({ required: true, initial: false });
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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return schema;
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}
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/** @override */
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static LOCALIZATION_PREFIXES = ["HELLBORN.CreatureTrait"];
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}
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55
module/models/vehicle.mjs
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55
module/models/vehicle.mjs
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@@ -0,0 +1,55 @@
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import { SYSTEM } from "../config/system.mjs"
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import HellbornRoll from "../documents/roll.mjs"
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export default class HellbornVehicle extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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const requiredInteger = { required: true, nullable: false, integer: true }
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const schema = {}
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schema.agility = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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schema.armor = new fields.StringField({ required: true, initial: "" })
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schema.cargo = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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schema.crew = new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 })
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schema.force = new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 })
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schema.range = new fields.StringField({ required: true, initial: "1d6" })
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schema.speed = new fields.StringField({ required: true, initial: "1d6" })
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schema.techAge = new fields.StringField({ required: true, initial: "1d6" })
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schema.tonnage = new fields.NumberField({ required: true, initial: 1, min: 0 })
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schema.damages = new fields.StringField({ required: true, initial: "" })
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schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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schema.notes = new fields.HTMLField({ required: true, textSearch: true })
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return schema
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}
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/** @override */
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static LOCALIZATION_PREFIXES = ["HELLBORN.Vehicle"]
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isEncumbered() {
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return false
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}
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async roll(rollType, rollItem) {
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let opponentTarget
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const hasTarget = opponentTarget !== undefined
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let roll = await HellbornRoll.prompt({
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rollType,
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rollItem,
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actorId: this.parent.id,
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actorName: this.parent.name,
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actorImage: this.parent.img,
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isEncumbered: this.isEncumbered(),
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hasTarget,
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target: opponentTarget
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})
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if (!roll) return null
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await roll.toMessage({}, { rollMode: roll.options.rollMode })
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}
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}
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37
module/models/weapon.mjs
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37
module/models/weapon.mjs
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@@ -0,0 +1,37 @@
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import { SYSTEM } from "../config/system.mjs"
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export default class HellbornWeapon extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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const schema = {}
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const requiredInteger = { required: true, nullable: false, integer: true }
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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schema.techAge = new fields.StringField({ required: true, choices: SYSTEM.TECH_AGES, initial : "lateatomic" })
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schema.weaponType = new fields.StringField({ required: true, initial: "melee", choices: SYSTEM.WEAPON_TYPES })
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schema.rangeType = new fields.StringField({ required: true, initial: "melee", choices: SYSTEM.WEAPON_RANGE })
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schema.damage = new fields.StringField({required: true, initial: "1d6"})
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schema.magazine = new fields.NumberField({ required: true, initial: 1, min: 0 })
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schema.range = new fields.SchemaField({
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close: new fields.NumberField({ ...requiredInteger, initial: 0 }),
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near: new fields.NumberField({ ...requiredInteger, initial: 0 }),
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far: new fields.NumberField({ ...requiredInteger, initial: 0 }),
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dist: new fields.NumberField({ ...requiredInteger, initial: 0 }),
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})
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schema.enc = new fields.NumberField({ required: true, initial: 0, min: 0 })
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schema.aspect = new fields.StringField({ required: true, initial: ""})
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schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
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schema.ammoCost = new fields.NumberField({ required: true, initial: 0, min: 0 })
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return schema
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}
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/** @override */
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static LOCALIZATION_PREFIXES = ["FTLNOMAD.Weapon"]
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}
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Block a user