Initial system import
This commit is contained in:
11
module/applications/_module.mjs
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11
module/applications/_module.mjs
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export { default as HellbornWeaponSheet } from "./sheets/weapon-sheet.mjs"
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export { default as HellbornVehicleSheet } from "./sheets/vehicle-sheet.mjs"
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export { default as HellbornCharacterSheet } from "./sheets/character-sheet.mjs"
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export { default as HellbornEquipmentSheet } from "./sheets/equipment-sheet.mjs"
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export { default as HellbornCreatureSheet } from "./sheets/creature-sheet.mjs"
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export { default as HellbornRitualSheet } from "./sheets/ritual-sheet.mjs"
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export { default as HellbornItemSheet } from "./sheets/base-item-sheet.mjs"
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export { default as HellbornCreatureSheet } from "./sheets/creature-sheet.mjs"
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export { default as HellbornSpeciesTraitSheet } from "./sheets/species-trait-sheet.mjs"
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export { default as HellbornPerkSheet } from "./sheets/perk-sheet.mjs"
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export { default as HellbornMaleficiasSheet } from "./sheets/maleficias-sheet.mjs"
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218
module/applications/sheets/base-actor-sheet.mjs
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218
module/applications/sheets/base-actor-sheet.mjs
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const { HandlebarsApplicationMixin } = foundry.applications.api
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export default class HellbornActorSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ActorSheetV2) {
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/**
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* Different sheet modes.r
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* @enum {number}
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*/
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static SHEET_MODES = { EDIT: 0, PLAY: 1 }
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constructor(options = {}) {
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super(options)
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this.#dragDrop = this.#createDragDropHandlers()
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}
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#dragDrop
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/** @override */
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static DEFAULT_OPTIONS = {
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classes: ["fvtt-hellborn", "actor"],
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position: {
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width: 1400,
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height: "auto",
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},
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form: {
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submitOnChange: true,
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},
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window: {
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resizable: true,
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},
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dragDrop: [{ dragSelector: '[data-drag="true"], .rollable', dropSelector: null }],
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actions: {
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editImage: HellbornActorSheet.#onEditImage,
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toggleSheet: HellbornActorSheet.#onToggleSheet,
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edit: HellbornActorSheet.#onItemEdit,
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delete: HellbornActorSheet.#onItemDelete
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},
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}
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/**
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* The current sheet mode.
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* @type {number}
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*/
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_sheetMode = this.constructor.SHEET_MODES.PLAY
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/**
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* Is the sheet currently in 'Play' mode?
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* @type {boolean}
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*/
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get isPlayMode() {
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return this._sheetMode === this.constructor.SHEET_MODES.PLAY
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}
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/**
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* Is the sheet currently in 'Edit' mode?
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* @type {boolean}
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*/
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get isEditMode() {
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return this._sheetMode === this.constructor.SHEET_MODES.EDIT
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}
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/** @override */
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async _prepareContext() {
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const context = {
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fields: this.document.schema.fields,
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systemFields: this.document.system.schema.fields,
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actor: this.document,
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system: this.document.system,
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source: this.document.toObject(),
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isEncumbered: this.document.system.isEncumbered(),
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enrichedDescription: await TextEditor.enrichHTML(this.document.system.description, { async: true }),
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isEditMode: this.isEditMode,
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isPlayMode: this.isPlayMode,
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isEditable: this.isEditable,
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}
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return context
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}
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/** @override */
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_onRender(context, options) {
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this.#dragDrop.forEach((d) => d.bind(this.element))
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// Add listeners to rollable elements
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const rollables = this.element.querySelectorAll(".rollable")
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rollables.forEach((d) => d.addEventListener("click", this._onRoll.bind(this)))
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}
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// #region Drag-and-Drop Workflow
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/**
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* Create drag-and-drop workflow handlers for this Application
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* @returns {DragDrop[]} An array of DragDrop handlers
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* @private
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*/
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#createDragDropHandlers() {
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return this.options.dragDrop.map((d) => {
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d.permissions = {
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dragstart: this._canDragStart.bind(this),
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drop: this._canDragDrop.bind(this),
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}
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d.callbacks = {
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dragover: this._onDragOver.bind(this),
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drop: this._onDrop.bind(this),
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}
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return new DragDrop(d)
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})
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}
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/**
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* Callback actions which occur when a dragged element is dropped on a target.
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* @param {DragEvent} event The originating DragEvent
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* @protected
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*/
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async _onDrop(event) {
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}
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/**
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* Define whether a user is able to begin a dragstart workflow for a given drag selector
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* @param {string} selector The candidate HTML selector for dragging
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* @returns {boolean} Can the current user drag this selector?
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* @protected
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*/
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_canDragStart(selector) {
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return this.isEditable
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}
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/**
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* Define whether a user is able to conclude a drag-and-drop workflow for a given drop selector
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* @param {string} selector The candidate HTML selector for the drop target
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* @returns {boolean} Can the current user drop on this selector?
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* @protected
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*/
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_canDragDrop(selector) {
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return true //this.isEditable && this.document.isOwner
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}
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/**
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* Callback actions which occur when a dragged element is over a drop target.
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* @param {DragEvent} event The originating DragEvent
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* @protected
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*/
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_onDragOver(event) {}
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async _onDropItem(item) {
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console.log("Dropped item", item)
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let itemData = item.toObject()
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await this.document.createEmbeddedDocuments("Item", [itemData], { renderSheet: false })
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}
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// #endregion
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// #region Actions
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/**
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* Handle toggling between Edit and Play mode.
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* @param {Event} event The initiating click event.
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* @param {HTMLElement} target The current target of the event listener.
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*/
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static #onToggleSheet(event, target) {
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const modes = this.constructor.SHEET_MODES
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this._sheetMode = this.isEditMode ? modes.PLAY : modes.EDIT
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this.render()
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}
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/**
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* Handle changing a Document's image.
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*
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* @this HellbornActorSheet
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* @param {PointerEvent} event The originating click event
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* @param {HTMLElement} target The capturing HTML element which defined a [data-action]
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* @returns {Promise}
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* @private
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*/
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static async #onEditImage(event, target) {
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const attr = target.dataset.edit
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const current = foundry.utils.getProperty(this.document, attr)
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const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {}
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const fp = new FilePicker({
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current,
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type: "image",
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redirectToRoot: img ? [img] : [],
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callback: (path) => {
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this.document.update({ [attr]: path })
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},
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top: this.position.top + 40,
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left: this.position.left + 10,
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})
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return fp.browse()
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}
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/**
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* Edit an existing item within the Actor
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* Start with the uuid, if it's not found, fallback to the id (as Embedded item in the actor)
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* @this CthulhuEternalCharacterSheet
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* @param {PointerEvent} event The originating click event
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* @param {HTMLElement} target the capturing HTML element which defined a [data-action]
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*/
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static async #onItemEdit(event, target) {
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const id = target.getAttribute("data-item-id")
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const uuid = target.getAttribute("data-item-uuid")
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let item
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item = await fromUuid(uuid)
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if (!item) item = this.document.items.get(id)
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if (!item) return
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item.sheet.render(true)
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}
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/**
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* Delete an existing talent within the Actor
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* Use the uuid to display the talent sheet
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* @param {PointerEvent} event The originating click event
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* @param {HTMLElement} target the capturing HTML element which defined a [data-action]
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*/
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static async #onItemDelete(event, target) {
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const itemUuid = target.getAttribute("data-item-uuid")
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const item = await fromUuid(itemUuid)
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await item.deleteDialog()
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}
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// #endregion
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}
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193
module/applications/sheets/base-item-sheet.mjs
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193
module/applications/sheets/base-item-sheet.mjs
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@@ -0,0 +1,193 @@
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const { HandlebarsApplicationMixin } = foundry.applications.api
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export default class HellbornItemSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ItemSheetV2) {
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/**
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* Different sheet modes.
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* @enum {number}
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*/
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static SHEET_MODES = { EDIT: 0, PLAY: 1 }
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constructor(options = {}) {
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super(options)
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this.#dragDrop = this.#createDragDropHandlers()
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}
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#dragDrop
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/** @override */
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static DEFAULT_OPTIONS = {
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classes: ["fvtt-hellborn", "item"],
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position: {
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width: 600,
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height: "auto",
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},
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form: {
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submitOnChange: true,
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},
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window: {
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resizable: true,
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},
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dragDrop: [{ dragSelector: "[data-drag]", dropSelector: null }],
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actions: {
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toggleSheet: HellbornItemSheet.#onToggleSheet,
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editImage: HellbornItemSheet.#onEditImage,
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},
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}
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/**
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* The current sheet mode.
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* @type {number}
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*/
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_sheetMode = this.constructor.SHEET_MODES.PLAY
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/**
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* Is the sheet currently in 'Play' mode?
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* @type {boolean}
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*/
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get isPlayMode() {
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return this._sheetMode === this.constructor.SHEET_MODES.PLAY
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}
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/**
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* Is the sheet currently in 'Edit' mode?
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* @type {boolean}
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*/
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get isEditMode() {
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return this._sheetMode === this.constructor.SHEET_MODES.EDIT
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}
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/** @override */
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async _prepareContext() {
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const context = {
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fields: this.document.schema.fields,
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systemFields: this.document.system.schema.fields,
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item: this.document,
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system: this.document.system,
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source: this.document.toObject(),
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enrichedDescription: await TextEditor.enrichHTML(this.document.system.description, { async: true }),
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isEditMode: this.isEditMode,
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isPlayMode: this.isPlayMode,
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isEditable: this.isEditable,
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}
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return context
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}
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/** @override */
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_onRender(context, options) {
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this.#dragDrop.forEach((d) => d.bind(this.element))
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}
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// #region Drag-and-Drop Workflow
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/**
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* Create drag-and-drop workflow handlers for this Application
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* @returns {DragDrop[]} An array of DragDrop handlers
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* @private
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*/
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#createDragDropHandlers() {
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return this.options.dragDrop.map((d) => {
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d.permissions = {
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dragstart: this._canDragStart.bind(this),
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drop: this._canDragDrop.bind(this),
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}
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d.callbacks = {
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dragstart: this._onDragStart.bind(this),
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dragover: this._onDragOver.bind(this),
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drop: this._onDrop.bind(this),
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}
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return new DragDrop(d)
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})
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}
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/**
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* Define whether a user is able to begin a dragstart workflow for a given drag selector
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* @param {string} selector The candidate HTML selector for dragging
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* @returns {boolean} Can the current user drag this selector?
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* @protected
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*/
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_canDragStart(selector) {
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return this.isEditable
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}
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/**
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* Define whether a user is able to conclude a drag-and-drop workflow for a given drop selector
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* @param {string} selector The candidate HTML selector for the drop target
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* @returns {boolean} Can the current user drop on this selector?
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* @protected
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*/
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_canDragDrop(selector) {
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return this.isEditable && this.document.isOwner
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}
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/**
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* Callback actions which occur at the beginning of a drag start workflow.
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* @param {DragEvent} event The originating DragEvent
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* @protected
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*/
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_onDragStart(event) {
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const el = event.currentTarget
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if ("link" in event.target.dataset) return
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// Extract the data you need
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let dragData = null
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if (!dragData) return
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// Set data transfer
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event.dataTransfer.setData("text/plain", JSON.stringify(dragData))
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}
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/**
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* Callback actions which occur when a dragged element is over a drop target.
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* @param {DragEvent} event The originating DragEvent
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* @protected
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*/
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_onDragOver(event) {}
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/**
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* Callback actions which occur when a dragged element is dropped on a target.
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* @param {DragEvent} event The originating DragEvent
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* @protected
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*/
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async _onDrop(event) {}
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// #endregion
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// #region Actions
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/**
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* Handle toggling between Edit and Play mode.
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* @param {Event} event The initiating click event.
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* @param {HTMLElement} target The current target of the event listener.
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*/
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static #onToggleSheet(event, target) {
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const modes = this.constructor.SHEET_MODES
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this._sheetMode = this.isEditMode ? modes.PLAY : modes.EDIT
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this.render()
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}
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/**
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* Handle changing a Document's image.
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*
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* @this CthulhuEternalCharacterSheet
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* @param {PointerEvent} event The originating click event
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* @param {HTMLElement} target The capturing HTML element which defined a [data-action]
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* @returns {Promise}
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* @private
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*/
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static async #onEditImage(event, target) {
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const attr = target.dataset.edit
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const current = foundry.utils.getProperty(this.document, attr)
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const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {}
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const fp = new FilePicker({
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current,
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type: "image",
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redirectToRoot: img ? [img] : [],
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callback: (path) => {
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this.document.update({ [attr]: path })
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},
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top: this.position.top + 40,
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left: this.position.left + 10,
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})
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return fp.browse()
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}
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// #endregion
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}
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189
module/applications/sheets/character-sheet.mjs
Normal file
189
module/applications/sheets/character-sheet.mjs
Normal file
@@ -0,0 +1,189 @@
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import HellbornActorSheet from "./base-actor-sheet.mjs"
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export default class HellbornCharacterSheet extends HellbornActorSheet {
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/** @override */
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static DEFAULT_OPTIONS = {
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classes: ["character"],
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position: {
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width: 860,
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height: 620,
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},
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window: {
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contentClasses: ["character-content"],
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},
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actions: {
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createEquipment: HellbornCharacterSheet.#onCreateEquipment,
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createArmor: HellbornCharacterSheet.#onCreateArmor,
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createWeapon: HellbornCharacterSheet.#onCreateWeapon,
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createTalent: HellbornCharacterSheet.#onCreateTalent,
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createImplant: HellbornCharacterSheet.#onCreateImplant,
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createPsionic: HellbornCharacterSheet.#onCreatePsionic,
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createLanguage: HellbornCharacterSheet.#onCreateLanguage
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},
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}
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/** @override */
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static PARTS = {
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main: {
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template: "systems/fvtt-hellborn/templates/character-main.hbs",
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},
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tabs: {
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template: "templates/generic/tab-navigation.hbs",
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},
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talents: {
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template: "systems/fvtt-hellborn/templates/character-talents.hbs",
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},
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equipment: {
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template: "systems/fvtt-hellborn/templates/character-equipment.hbs",
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},
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biography: {
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template: "systems/fvtt-hellborn/templates/character-biography.hbs",
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},
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}
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/** @override */
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tabGroups = {
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sheet: "talents",
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}
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/**
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* Prepare an array of form header tabs.
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* @returns {Record<string, Partial<ApplicationTab>>}
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*/
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#getTabs() {
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const tabs = {
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talents: { id: "talents", group: "sheet", icon: "fa-solid fa-compass", label: "HELLBORN.Label.talents" },
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||||
equipment: { id: "equipment", group: "sheet", icon: "fa-solid fa-shapes", label: "HELLBORN.Label.equipment" },
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biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "HELLBORN.Label.biography" },
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}
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for (const v of Object.values(tabs)) {
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v.active = this.tabGroups[v.group] === v.id
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||||
v.cssClass = v.active ? "active" : ""
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||||
}
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||||
return tabs
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||||
}
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||||
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||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
|
||||
context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
|
||||
context.enrichedNotes = await TextEditor.enrichHTML(this.document.system.notes, { async: true })
|
||||
|
||||
return context
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _preparePartContext(partId, context) {
|
||||
const doc = this.document
|
||||
switch (partId) {
|
||||
case "main":
|
||||
break
|
||||
case "talents":
|
||||
context.tab = context.tabs.talents
|
||||
context.talents = doc.itemTypes.talent
|
||||
context.talents.sort((a, b) => a.name.localeCompare(b.name))
|
||||
context.implants = doc.itemTypes.implant
|
||||
context.implants.sort((a, b) => a.name.localeCompare(b.name))
|
||||
context.psionics = doc.itemTypes.psionic
|
||||
context.psionics.sort((a, b) => a.name.localeCompare(b.name))
|
||||
context.languages = doc.itemTypes.language
|
||||
context.languages.sort((a, b) => a.name.localeCompare(b.name))
|
||||
break
|
||||
case "equipment":
|
||||
context.tab = context.tabs.equipment
|
||||
context.weapons = doc.itemTypes.weapon
|
||||
context.weapons.sort((a, b) => a.name.localeCompare(b.name))
|
||||
context.armors = doc.itemTypes.armor
|
||||
context.armors.sort((a, b) => a.name.localeCompare(b.name))
|
||||
context.equipments = doc.itemTypes.equipment
|
||||
context.equipments.sort((a, b) => a.name.localeCompare(b.name))
|
||||
break
|
||||
case "biography":
|
||||
context.tab = context.tabs.biography
|
||||
context.enrichedDescription = await TextEditor.enrichHTML(doc.system.description, { async: true })
|
||||
context.enrichedNotes = await TextEditor.enrichHTML(doc.system.notes, { async: true })
|
||||
break
|
||||
}
|
||||
return context
|
||||
}
|
||||
|
||||
|
||||
static #onCreateEquipment(event, target) {
|
||||
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HELLBORN.Label.newEquipment"), type: "equipment" }])
|
||||
}
|
||||
|
||||
static #onCreateWeapon(event, target) {
|
||||
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HELLBORN.Label.newWeapon"), type: "weapon" }])
|
||||
}
|
||||
|
||||
static #onCreateArmor(event, target) {
|
||||
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HELLBORN.Label.newArmor"), type: "armor" }])
|
||||
}
|
||||
|
||||
static #onCreateTalent(event, target) {
|
||||
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HELLBORN.Label.newTalent"), type: "talent" }])
|
||||
}
|
||||
|
||||
static #onCreateImplant(event, target) {
|
||||
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HELLBORN.Label.newImplant"), type: "implant" }])
|
||||
}
|
||||
|
||||
static #onCreatePsionic(event, target) {
|
||||
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HELLBORN.Label.newPsionic"), type: "psionic" }])
|
||||
}
|
||||
|
||||
static #onCreateLanguage(event, target) {
|
||||
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HELLBORN.Label.newLanguage"), type: "language" }])
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Handles the roll action triggered by user interaction.
|
||||
*
|
||||
* @param {PointerEvent} event The event object representing the user interaction.
|
||||
* @param {HTMLElement} target The target element that triggered the roll.
|
||||
*
|
||||
* @returns {Promise<void>} A promise that resolves when the roll action is complete.
|
||||
*
|
||||
* @throws {Error} Throws an error if the roll type is not recognized.
|
||||
*
|
||||
* @description This method checks the current mode (edit or not) and determines the type of roll
|
||||
* (save, resource, or damage) based on the target element's data attributes. It retrieves the
|
||||
* corresponding value from the document's system and performs the roll.
|
||||
*/
|
||||
async _onRoll(event, target) {
|
||||
const rollType = $(event.currentTarget).data("roll-type")
|
||||
let item
|
||||
let li
|
||||
switch (rollType) {
|
||||
case "skill":
|
||||
let skillId = $(event.currentTarget).data("skill-id");
|
||||
item = this.actor.system.skills[skillId];
|
||||
break
|
||||
case "weapon":
|
||||
case "damage":
|
||||
li = $(event.currentTarget).parents(".item");
|
||||
item = this.actor.items.get(li.data("item-id"));
|
||||
break
|
||||
default:
|
||||
throw new Error(`Unknown roll type ${rollType}`)
|
||||
}
|
||||
await this.document.system.roll(rollType, item)
|
||||
}
|
||||
|
||||
async _onDrop(event) {
|
||||
if (!this.isEditable || !this.isEditMode) return
|
||||
const data = TextEditor.getDragEventData(event)
|
||||
|
||||
// Handle different data types
|
||||
switch (data.type) {
|
||||
case "Item":
|
||||
const item = await fromUuid(data.uuid)
|
||||
return super._onDropItem(item)
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
158
module/applications/sheets/creature-sheet.mjs
Normal file
158
module/applications/sheets/creature-sheet.mjs
Normal file
@@ -0,0 +1,158 @@
|
||||
import HellbornActorSheet from "./base-actor-sheet.mjs"
|
||||
|
||||
export default class HellbornCreatureSheet extends HellbornActorSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["creature"],
|
||||
position: {
|
||||
width: 860,
|
||||
height: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["creature-content"],
|
||||
},
|
||||
actions: {
|
||||
createTrait: HellbornCreatureSheet.#onCreateTrait,
|
||||
createAbility: HellbornCreatureSheet.#onCreateAbility
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-hellborn/templates/creature-main.hbs",
|
||||
},
|
||||
tabs: {
|
||||
template: "templates/generic/tab-navigation.hbs",
|
||||
},
|
||||
traits: {
|
||||
template: "systems/fvtt-hellborn/templates/creature-sheet-trait.hbs",
|
||||
},
|
||||
biography: {
|
||||
template: "systems/fvtt-hellborn/templates/creature-biography.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
sheet: "traits",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
traits: { id: "traits", group: "sheet", icon: "fa-solid fa-shapes", label: "HELLBORN.Label.traits" },
|
||||
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "HELLBORN.Label.biography" },
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
|
||||
context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
|
||||
context.enrichedNotes = await TextEditor.enrichHTML(this.document.system.notes, { async: true })
|
||||
|
||||
return context
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _preparePartContext(partId, context) {
|
||||
const doc = this.document
|
||||
switch (partId) {
|
||||
case "main":
|
||||
break
|
||||
case "traits":
|
||||
context.tab = context.tabs.traits
|
||||
context.abilities = doc.itemTypes["creature-ability"]
|
||||
context.abilities.sort((a, b) => a.name.localeCompare(b.name))
|
||||
context.traits = doc.itemTypes["creature-trait"]
|
||||
context.traits.sort((a, b) => a.name.localeCompare(b.name))
|
||||
break
|
||||
case "biography":
|
||||
context.tab = context.tabs.biography
|
||||
context.enrichedDescription = await TextEditor.enrichHTML(doc.system.description, { async: true })
|
||||
context.enrichedNotes = await TextEditor.enrichHTML(doc.system.notes, { async: true })
|
||||
break
|
||||
}
|
||||
return context
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new attack item directly from the sheet and embeds it into the document.
|
||||
* @param {Event} event The initiating click event.
|
||||
* @param {HTMLElement} target The current target of the event listener.
|
||||
*/
|
||||
static #onCreateTrait(event, target) {
|
||||
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HELLBORN.Label.newTrait"), type: "creature-trait" }])
|
||||
}
|
||||
|
||||
static #onCreateAbility(event, target) {
|
||||
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HELLBORN.Label.newAbility"), type: "creature-ability" }])
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the roll action triggered by user interaction.
|
||||
*
|
||||
* @param {PointerEvent} event The event object representing the user interaction.
|
||||
* @param {HTMLElement} target The target element that triggered the roll.
|
||||
*
|
||||
* @returns {Promise<void>} A promise that resolves when the roll action is complete.
|
||||
*
|
||||
* @throws {Error} Throws an error if the roll type is not recognized.
|
||||
*
|
||||
* @description This method checks the current mode (edit or not) and determines the type of roll
|
||||
* (save, resource, or damage) based on the target element's data attributes. It retrieves the
|
||||
* corresponding value from the document's system and performs the roll.
|
||||
*/
|
||||
async _onRoll(event, target) {
|
||||
const rollType = $(event.currentTarget).data("roll-type")
|
||||
let item
|
||||
let formula
|
||||
let roll
|
||||
switch (rollType) {
|
||||
case "skill":
|
||||
let skillId = $(event.currentTarget).data("skill-id");
|
||||
item = this.actor.system.skills[skillId];
|
||||
await this.document.system.roll(rollType, item)
|
||||
break
|
||||
case "creature-damage":
|
||||
formula = this.actor.system.damage
|
||||
// Rolll the damage
|
||||
roll = new Roll(formula)
|
||||
await roll.evaluate()
|
||||
roll.toMessage( { flavor: `${this.actor.name} : Damage roll` })
|
||||
break
|
||||
case "creature-number":
|
||||
formula = this.actor.system.numberAppearing
|
||||
// Rolll the damage
|
||||
roll = new Roll(formula)
|
||||
await roll.evaluate()
|
||||
roll.toMessage({flavor: `${this.actor.name} : Number Appearing roll`})
|
||||
break
|
||||
default:
|
||||
throw new Error(`Unknown roll type ${rollType}`)
|
||||
}
|
||||
}
|
||||
|
||||
async _onDrop(event) {
|
||||
if (!this.isEditable || !this.isEditMode) return
|
||||
const data = TextEditor.getDragEventData(event)
|
||||
|
||||
// Handle different data types
|
||||
switch (data.type) {
|
||||
case "Item":
|
||||
const item = await fromUuid(data.uuid)
|
||||
return super._onDropItem(item)
|
||||
}
|
||||
}
|
||||
}
|
||||
28
module/applications/sheets/equipment-sheet.mjs
Normal file
28
module/applications/sheets/equipment-sheet.mjs
Normal file
@@ -0,0 +1,28 @@
|
||||
import HellbornItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class HellbornEquipmentSheet extends HellbornItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["equipment"],
|
||||
position: {
|
||||
width: 600,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["equipment-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-hellborn/templates/equipment.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
|
||||
return context
|
||||
}
|
||||
}
|
||||
28
module/applications/sheets/maleficias-sheet.mjs
Normal file
28
module/applications/sheets/maleficias-sheet.mjs
Normal file
@@ -0,0 +1,28 @@
|
||||
import HellbornItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class HellbornMaleficiasSheet extends HellbornItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["maleficias"],
|
||||
position: {
|
||||
width: 600,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["maleficias-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-hellborn/templates/maleficias.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
|
||||
return context
|
||||
}
|
||||
}
|
||||
28
module/applications/sheets/perk-sheet.mjs
Normal file
28
module/applications/sheets/perk-sheet.mjs
Normal file
@@ -0,0 +1,28 @@
|
||||
import HellbornItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class HellbornPerkSheet extends HellbornItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["perk"],
|
||||
position: {
|
||||
width: 600,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["perk-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-hellborn/templates/perk.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
|
||||
return context
|
||||
}
|
||||
}
|
||||
27
module/applications/sheets/ritual-sheet.mjs
Normal file
27
module/applications/sheets/ritual-sheet.mjs
Normal file
@@ -0,0 +1,27 @@
|
||||
import HellbornItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class HellbornRitualSheet extends HellbornItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["ritual"],
|
||||
position: {
|
||||
width: 600,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["ritual-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-hellborn/templates/ritual.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
return context
|
||||
}
|
||||
}
|
||||
28
module/applications/sheets/species-trait-sheet.mjs
Normal file
28
module/applications/sheets/species-trait-sheet.mjs
Normal file
@@ -0,0 +1,28 @@
|
||||
import HellbornItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class HellbornSpeciesTraitSheet extends HellbornItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["species-trait"],
|
||||
position: {
|
||||
width: 600,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["species-trait-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-hellborn/templates/species-trait.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
|
||||
return context
|
||||
}
|
||||
}
|
||||
134
module/applications/sheets/vehicle-sheet.mjs
Normal file
134
module/applications/sheets/vehicle-sheet.mjs
Normal file
@@ -0,0 +1,134 @@
|
||||
import HellbornActorSheet from "./base-actor-sheet.mjs"
|
||||
|
||||
export default class HellbornVehicleSheet extends HellbornActorSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["vehicle"],
|
||||
position: {
|
||||
width: 680,
|
||||
height: 540,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["vehicle-content"],
|
||||
},
|
||||
actions: {
|
||||
createEquipment: HellbornVehicleSheet.#onCreateEquipment,
|
||||
createWeapon: HellbornVehicleSheet.#onCreateWeapon,
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-hellborn/templates/vehicle-main.hbs",
|
||||
},
|
||||
tabs: {
|
||||
template: "templates/generic/tab-navigation.hbs",
|
||||
},
|
||||
equipment: {
|
||||
template: "systems/fvtt-hellborn/templates/vehicle-equipment.hbs",
|
||||
},
|
||||
description: {
|
||||
template: "systems/fvtt-hellborn/templates/vehicle-description.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
sheet: "equipment",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
equipment: { id: "equipment", group: "sheet", icon: "fa-solid fa-shapes", label: "HELLBORN.Label.equipment" },
|
||||
description: { id: "description", group: "sheet", icon: "fa-solid fa-book", label: "HELLBORN.Label.description" },
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
|
||||
context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
|
||||
context.enrichedNotes = await TextEditor.enrichHTML(this.document.system.notes, { async: true })
|
||||
|
||||
return context
|
||||
}
|
||||
|
||||
_generateTooltip(type, target) {
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _preparePartContext(partId, context) {
|
||||
const doc = this.document
|
||||
switch (partId) {
|
||||
case "main":
|
||||
break
|
||||
case "equipment":
|
||||
context.tab = context.tabs.equipment
|
||||
context.weapons = doc.itemTypes.weapon
|
||||
context.weapons.sort((a, b) => a.name.localeCompare(b.name))
|
||||
context.equipments = doc.itemTypes.equipment
|
||||
context.equipments.sort((a, b) => a.name.localeCompare(b.name))
|
||||
break
|
||||
case "description":
|
||||
context.tab = context.tabs.description
|
||||
context.enrichedDescription = await TextEditor.enrichHTML(doc.system.description, { async: true })
|
||||
context.enrichedNotes = await TextEditor.enrichHTML(doc.system.notes, { async: true })
|
||||
break
|
||||
}
|
||||
return context
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new attack item directly from the sheet and embeds it into the document.
|
||||
* @param {Event} event The initiating click event.
|
||||
* @param {HTMLElement} target The current target of the event listener.
|
||||
*/
|
||||
static #onCreateEquipment(event, target) {
|
||||
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HELLBORN.Label.newEquipment"), type: "equipment" }])
|
||||
}
|
||||
|
||||
static #onCreateWeapon(event, target) {
|
||||
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HELLBORN.Label.newWeapon"), type: "weapon" }])
|
||||
}
|
||||
|
||||
async _onRoll(event, target) {
|
||||
const rollType = $(event.currentTarget).data("roll-type")
|
||||
let item
|
||||
let li
|
||||
switch (rollType) {
|
||||
case "damage":
|
||||
li = $(event.currentTarget).parents(".item");
|
||||
item = this.actor.items.get(li.data("item-id"));
|
||||
break
|
||||
default:
|
||||
throw new Error(`Unknown roll type ${rollType}`)
|
||||
}
|
||||
await this.document.system.roll(rollType, item)
|
||||
}
|
||||
|
||||
|
||||
async _onDrop(event) {
|
||||
if (!this.isEditable || !this.isEditMode) return
|
||||
const data = TextEditor.getDragEventData(event)
|
||||
|
||||
// Handle different data types
|
||||
switch (data.type) {
|
||||
case "Item":
|
||||
const item = await fromUuid(data.uuid)
|
||||
return super._onDropItem(item)
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
21
module/applications/sheets/weapon-sheet.mjs
Normal file
21
module/applications/sheets/weapon-sheet.mjs
Normal file
@@ -0,0 +1,21 @@
|
||||
import HellbornItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class HellbornWeaponSheet extends HellbornItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["weapon"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["weapon-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-hellborn/templates/weapon.hbs",
|
||||
},
|
||||
}
|
||||
}
|
||||
154
module/config/system.mjs
Normal file
154
module/config/system.mjs
Normal file
@@ -0,0 +1,154 @@
|
||||
export const SYSTEM_ID = "fvtt-hellborn"
|
||||
|
||||
export const ASCII = `
|
||||
|
||||
░▒▓████████▓▒░▒▓████████▓▒░▒▓█▓▒░ ░▒▓███████▓▒░ ░▒▓██████▓▒░░▒▓██████████████▓▒░ ░▒▓██████▓▒░░▒▓███████▓▒░
|
||||
░▒▓█▓▒░ ░▒▓█▓▒░ ░▒▓█▓▒░ ░▒▓██▓▒░ ░▒▓█▓▒░░▒▓█▓▒░▒▓█▓▒░░▒▓█▓▒░▒▓█▓▒░░▒▓█▓▒░░▒▓█▓▒░▒▓█▓▒░░▒▓█▓▒░▒▓█▓▒░░▒▓█▓▒░
|
||||
░▒▓█▓▒░ ░▒▓█▓▒░ ░▒▓█▓▒░ ░▒▓██▓▒░ ░▒▓█▓▒░░▒▓█▓▒░▒▓█▓▒░░▒▓█▓▒░▒▓█▓▒░░▒▓█▓▒░░▒▓█▓▒░▒▓█▓▒░░▒▓█▓▒░▒▓█▓▒░░▒▓█▓▒░
|
||||
░▒▓██████▓▒░ ░▒▓█▓▒░ ░▒▓█▓▒░ ░▒▓█▓▒░░▒▓█▓▒░▒▓█▓▒░░▒▓█▓▒░▒▓█▓▒░░▒▓█▓▒░░▒▓█▓▒░▒▓████████▓▒░▒▓█▓▒░░▒▓█▓▒░
|
||||
░▒▓█▓▒░ ░▒▓█▓▒░ ░▒▓█▓▒░ ░▒▓██▓▒░ ░▒▓█▓▒░░▒▓█▓▒░▒▓█▓▒░░▒▓█▓▒░▒▓█▓▒░░▒▓█▓▒░░▒▓█▓▒░▒▓█▓▒░░▒▓█▓▒░▒▓█▓▒░░▒▓█▓▒░
|
||||
░▒▓█▓▒░ ░▒▓█▓▒░ ░▒▓█▓▒░ ░▒▓██▓▒░ ░▒▓█▓▒░░▒▓█▓▒░▒▓█▓▒░░▒▓█▓▒░▒▓█▓▒░░▒▓█▓▒░░▒▓█▓▒░▒▓█▓▒░░▒▓█▓▒░▒▓█▓▒░░▒▓█▓▒░
|
||||
░▒▓█▓▒░ ░▒▓█▓▒░ ░▒▓████████▓▒░ ░▒▓█▓▒░░▒▓█▓▒░░▒▓██████▓▒░░▒▓█▓▒░░▒▓█▓▒░░▒▓█▓▒░▒▓█▓▒░░▒▓█▓▒░▒▓███████▓▒░
|
||||
|
||||
|
||||
|
||||
`
|
||||
|
||||
export const SKILLS = {
|
||||
"combat": { id: "combat", label: "HELLBORN.Skill.Combat" },
|
||||
"knowledge": { id: "knowledge", label: "HELLBORN.Skill.Knowledge" },
|
||||
"social": { id: "social", label: "HELLBORN.Skill.Social" },
|
||||
"physical": { id: "physical", label: "HELLBORN.Skill.Physical" },
|
||||
"stealth": { id: "stealth", label: "HELLBORN.Skill.Stealth" },
|
||||
"vehicles": { id: "vehicles", label: "HELLBORN.Skill.Vehicles" },
|
||||
"technology": { id: "technology", label: "HELLBORN.Skill.Technology" }
|
||||
}
|
||||
|
||||
export const TECH_AGES = {
|
||||
"notech": { id: "notech", level: 0, label: "HELLBORN.TechAge.NoTech" },
|
||||
"earlyprimitive": { id: "earlyprimitive", label: "HELLBORN.TechAge.EarlyPrimitive", level: 1 },
|
||||
"lateprimitive": { id: "lateprimitive", label: "HELLBORN.TechAge.LatePrimitive", level: 2 },
|
||||
"earlymechanical": { id: "earlymechanical", label: "HELLBORN.TechAge.EarlyMechanical", level: 3 },
|
||||
"latemechanical": { id: "latemechanical", label: "HELLBORN.TechAge.LateMechanical", level: 4 },
|
||||
"earlyatomic": { id: "earlyatomic", label: "HELLBORN.TechAge.EarlyAtomic", level: 5 },
|
||||
"lateatomic": { id: "lateatomic", label: "HELLBORN.TechAge.LateAtomic", level: 6 },
|
||||
"earlyspace": { id: "earlyspace", label: "HELLBORN.TechAge.EarlySpace", level: 7 },
|
||||
"latespace": { id: "latespace", label: "HELLBORN.TechAge.LateSpace", level: 8 },
|
||||
"earlyinterstellar": { id: "earlyinterstellar", label: "HELLBORN.TechAge.EarlyInterstellar", level: 9 },
|
||||
"lateinterstellar": { id: "lateinterstellar", label: "HELLBORN.TechAge.LateInterstellar", level: 10 },
|
||||
"earlygalactic": { id: "earlygalactic", label: "HELLBORN.TechAge.EarlyGalactic", level: 11 },
|
||||
"lategalactic": { id: "lategalactic", label: "HELLBORN.TechAge.LateGalactic", level: 12 },
|
||||
"cosmic": { id: "cosmic", label: "HELLBORN.TechAge.Cosmic", level: 13 }
|
||||
}
|
||||
|
||||
|
||||
export const WEAPON_TYPES = {
|
||||
"melee": { id: "melee", label: "HELLBORN.Weapon.Types.Melee" },
|
||||
"projectile": { id: "projectile", label: "HELLBORN.Weapon.Types.Projectile" },
|
||||
"energy": { id: "energy", label: "HELLBORN.Weapon.Types.Energy" },
|
||||
"heavy": { id: "heavy", label: "HELLBORN.Weapon.Types.Heavy" },
|
||||
"grenade": { id: "grenade", label: "HELLBORN.Weapon.Types.Grenade" },
|
||||
"vehicle": { id: "vehicle", label: "HELLBORN.Weapon.Types.Vehicle" }
|
||||
}
|
||||
|
||||
export const WEAPON_RANGE = {
|
||||
"handgun": { id: "handgun", label: "HELLBORN.Weapon.Range.Handgun", range: {close: 0, near:0, far:-2} },
|
||||
"assault": { id: "assault", label: "HELLBORN.Weapon.Range.Assault", range: {close: -2, near:0, far:-1, distant: -2} },
|
||||
"rifle": { id: "rifle", label: "HELLBORN.Weapon.Range.Rifle", range: {close: -3, near:0, far:0, distant: -1} },
|
||||
"melee": { id: "melee", label: "HELLBORN.Weapon.Range.Melee", range: {close: 0} },
|
||||
"heavyweapon": { id: "heavyweapon", label: "HELLBORN.Weapon.Range.HeavyWeapon", range: {near:-1, far:0, distant: 0} },
|
||||
"thrownweapon": { id: "thrownweapon", label: "HELLBORN.Weapon.Range.ThrownWeapon", range: {close: 0, near:-1} }
|
||||
}
|
||||
|
||||
export const ATTACK_MODIFIERS = {
|
||||
"two-attacks": -1,
|
||||
"aiming": 1,
|
||||
"dim": -1,
|
||||
"darkness": -2,
|
||||
"prone": -1,
|
||||
"cover": -2,
|
||||
"recoil-first": -1,
|
||||
"recoil-third": -2,
|
||||
"aware": -1
|
||||
}
|
||||
|
||||
export const TRIAGE_RESULTS = {
|
||||
"none": { id: "none", dice:0, label: "HELLBORN.TriageResults.None" },
|
||||
"death": { id: "death", dice:3, label: "HELLBORN.TriageResults.Death" },
|
||||
"critical": { id: "critical", dice:4, label: "HELLBORN.TriageResults.Critical" },
|
||||
"severe": { id: "severe", dice:7, label: "HELLBORN.TriageResults.Severe" },
|
||||
"moderate": { id: "moderate", dice:10, label: "HELLBORN.TriageResults.Moderate" },
|
||||
"fleshwound": { id: "fleshwound", dice:12, label: "HELLBORN.TriageResults.FleshWound" }
|
||||
}
|
||||
|
||||
export const CREATURE_TERRAIN_TYPES = {
|
||||
"cave": { id: "cave", label: "HELLBORN.Creature.Terrain.Cave", niche:0, size: 0 },
|
||||
"coast": { id: "coast", label: "HELLBORN.Creature.Terrain.Coast", niche:1, size: 0 },
|
||||
"desert": { id: "desert", label: "HELLBORN.Creature.Terrain.Desert", niche:-1, size: -1 },
|
||||
"forest": { id: "forest", label: "HELLBORN.Creature.Terrain.Forest", niche:1, size: 1 },
|
||||
"jungle": { id: "jungle", label: "HELLBORN.Creature.Terrain.Jungle", niche:1, size: 1 },
|
||||
"mixed": { id: "mixed", label: "HELLBORN.Creature.Terrain.Mixed", niche:0, size: 0 },
|
||||
"mountain": { id: "mountain", label: "HELLBORN.Creature.Terrain.Mountain", niche:-1, size: -1 },
|
||||
"ocean": { id: "ocean", label: "HELLBORN.Creature.Terrain.Ocean", niche:-1, size: 1 },
|
||||
"river": { id: "river", label: "HELLBORN.Creature.Terrain.River", niche:1, size: 0 },
|
||||
"ruins": { id: "ruins", label: "HELLBORN.Creature.Terrain.Ruins", niche:0, size: 1 },
|
||||
"savannah": { id: "savannah", label: "HELLBORN.Creature.Terrain.Savannah", niche:0, size: 1 },
|
||||
"shallows": { id: "shallows", label: "HELLBORN.Creature.Terrain.Shallows", niche:1, size: 0 },
|
||||
"swamp": { id: "swamp", label: "HELLBORN.Creature.Terrain.Swamp", niche:1, size: 1 }
|
||||
}
|
||||
|
||||
export const CREATURE_NICHES = {
|
||||
"prey": { id: "prey", label: "HELLBORN.Creature.Niche.Prey" },
|
||||
"opportunist": { id: "opportunist", label: "HELLBORN.Creature.Niche.Opportunist" },
|
||||
"herbivore": { id: "herbivore", label: "HELLBORN.Creature.Niche.Herbivore" },
|
||||
"predator": { id: "predator", label: "HELLBORN.Creature.Niche.Predator" }
|
||||
}
|
||||
|
||||
export const CREATURE_SIZES = {
|
||||
"tiny": { id: "tiny", label: "HELLBORN.Creature.Size.Tiny" },
|
||||
"small": { id: "small", label: "HELLBORN.Creature.Size.Small" },
|
||||
"medium": { id: "medium", label: "HELLBORN.Creature.Size.Medium" },
|
||||
"large": { id: "large", label: "HELLBORN.Creature.Size.Large" },
|
||||
"giant": { id: "giant", label: "HELLBORN.Creature.Size.Giant" },
|
||||
"titanic": { id: "titanic", label: "HELLBORN.Creature.Size.Titanic" }
|
||||
}
|
||||
|
||||
export const MODIFIER_CHOICES = {
|
||||
"easy": { id: "easy", label: "HELLBORN.Label.Easy", value :"1" },
|
||||
"moderate": { id: "moderate", label: "HELLBORN.Label.Moderate", value: "0" },
|
||||
"difficult": { id: "difficult", label: "HELLBORN.Label.Difficult", value: "-1" },
|
||||
"formidable": { id: "formidable", label: "HELLBORN.Label.Formidable", value: "-2" },
|
||||
"impossible": { id: "impossible", label: "HELLBORN.Label.Impossible", value: "-4" }
|
||||
}
|
||||
|
||||
export const STARSHIP_HULL = {
|
||||
"pod": { id: "pod", label: "HELLBORN.Starship.Hull.Pod" },
|
||||
"micro": { id: "micro", label: "HELLBORN.Starship.Hull.Micro" },
|
||||
"small": { id: "small", label: "HELLBORN.Starship.Hull.Small" },
|
||||
"scout": { id: "scout", label: "HELLBORN.Starship.Hull.Scout" },
|
||||
"picket": { id: "picket", label: "HELLBORN.Starship.Hull.Picket" },
|
||||
"destroyer": { id: "destroyer", label: "HELLBORN.Starship.Hull.Destroyer" },
|
||||
"cruiser": { id: "cruiser", label: "HELLBORN.Starship.Hull.Cruiser" },
|
||||
"battleship": { id: "battleship", label: "HELLBORN.Starship.Hull.Battleship" },
|
||||
"carrier": { id: "carrier", label: "HELLBORN.Starship.Hull.Carrier" }
|
||||
}
|
||||
|
||||
/**
|
||||
* Include all constant definitions within the SYSTEM global export
|
||||
* @type {Object}
|
||||
*/
|
||||
export const SYSTEM = {
|
||||
id: SYSTEM_ID,
|
||||
MODIFIER_CHOICES,
|
||||
ATTACK_MODIFIERS,
|
||||
TECH_AGES,
|
||||
WEAPON_TYPES,
|
||||
WEAPON_RANGE,
|
||||
TRIAGE_RESULTS,
|
||||
CREATURE_TERRAIN_TYPES,
|
||||
CREATURE_SIZES,
|
||||
CREATURE_NICHES,
|
||||
STARSHIP_HULL,
|
||||
SKILLS,
|
||||
ASCII
|
||||
}
|
||||
4
module/documents/_module.mjs
Normal file
4
module/documents/_module.mjs
Normal file
@@ -0,0 +1,4 @@
|
||||
export { default as HellbornActor } from "./actor.mjs"
|
||||
export { default as HellbornItem } from "./item.mjs"
|
||||
export { default as HellbornRoll } from "./roll.mjs"
|
||||
export { default as HellbornChatMessage } from "./chat-message.mjs"
|
||||
53
module/documents/actor.mjs
Normal file
53
module/documents/actor.mjs
Normal file
@@ -0,0 +1,53 @@
|
||||
import HellbornUtils from "../utils.mjs"
|
||||
|
||||
export default class HellbornActor extends Actor {
|
||||
|
||||
static async create(data, options) {
|
||||
|
||||
// Case of compendium global import
|
||||
if (data instanceof Array) {
|
||||
return super.create(data, options);
|
||||
}
|
||||
// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic
|
||||
if (data.items) {
|
||||
let actor = super.create(data, options);
|
||||
return actor;
|
||||
}
|
||||
|
||||
if (data.type === 'character') {
|
||||
}
|
||||
|
||||
return super.create(data, options);
|
||||
}
|
||||
|
||||
_onUpdate(changed, options, userId) {
|
||||
// DEBUG : console.log("CthulhuEternalActor.update", changed, options, userId)
|
||||
if (changed?.system?.wp?.exhausted) {
|
||||
ChatMessage.create({
|
||||
user: userId,
|
||||
speaker: { alias: this.name },
|
||||
rollMode: "selfroll",
|
||||
content: game.i18n.localize("HELLBORN.ChatMessage.exhausted"),
|
||||
type: CONST.CHAT_MESSAGE_STYLES.OTHER
|
||||
})
|
||||
}
|
||||
return super._onUpdate(changed, options, userId)
|
||||
}
|
||||
|
||||
|
||||
async _preCreate(data, options, user) {
|
||||
await super._preCreate(data, options, user)
|
||||
|
||||
// Configure prototype token settings
|
||||
const prototypeToken = {}
|
||||
if (this.type === "character") {
|
||||
Object.assign(prototypeToken, {
|
||||
sight: { enabled: true },
|
||||
actorLink: true,
|
||||
disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY,
|
||||
})
|
||||
this.updateSource({ prototypeToken })
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
21
module/documents/chat-message.mjs
Normal file
21
module/documents/chat-message.mjs
Normal file
@@ -0,0 +1,21 @@
|
||||
import HellbornRoll from "./roll.mjs"
|
||||
|
||||
export default class HellbornChatMessage extends ChatMessage {
|
||||
async _renderRollContent(messageData) {
|
||||
const data = messageData.message
|
||||
if (this.rolls[0] instanceof HellbornRoll) {
|
||||
const isPrivate = !this.isContentVisible
|
||||
// _renderRollHTML va appeler render sur tous les rolls
|
||||
const rollHTML = await this._renderRollHTML(isPrivate)
|
||||
if (isPrivate) {
|
||||
data.flavor = game.i18n.format("CHAT.PrivateRollContent", { user: this.user.name })
|
||||
messageData.isWhisper = false
|
||||
messageData.alias = this.user.name
|
||||
}
|
||||
data.content = `<section class="dice-rolls">${rollHTML}</section>`
|
||||
return
|
||||
}
|
||||
|
||||
return super._renderRollContent(messageData)
|
||||
}
|
||||
}
|
||||
17
module/documents/item.mjs
Normal file
17
module/documents/item.mjs
Normal file
@@ -0,0 +1,17 @@
|
||||
export const defaultItemImg = {
|
||||
weapon: "systems/fvtt-hellborn/assets/icons/icon_weapon.svg",
|
||||
equipment: "systems/fvtt-hellborn/assets/icons/icon_equipment.svg",
|
||||
ritual: "systems/fvtt-hellborn/assets/icons/icon_psionic.svg",
|
||||
maleficias: "systems/fvtt-hellborn/assets/icons/icon_talent.svg",
|
||||
perk: "systems/fvtt-hellborn/assets/icons/icon_language.svg",
|
||||
"species-trait": "systems/fvtt-hellborn/assets/icons/icon_creature_trait.svg"
|
||||
}
|
||||
|
||||
export default class HellbornItem extends Item {
|
||||
constructor(data, context) {
|
||||
if (!data.img) {
|
||||
data.img = defaultItemImg[data.type];
|
||||
}
|
||||
super(data, context);
|
||||
}
|
||||
}
|
||||
350
module/documents/roll.mjs
Normal file
350
module/documents/roll.mjs
Normal file
@@ -0,0 +1,350 @@
|
||||
|
||||
import { SYSTEM } from "../config/system.mjs"
|
||||
|
||||
export default class HellbornRoll extends Roll {
|
||||
/**
|
||||
* The HTML template path used to render dice checks of this type
|
||||
* @type {string}
|
||||
*/
|
||||
static CHAT_TEMPLATE = "systems/fvtt-hellborn/templates/chat-message.hbs"
|
||||
|
||||
get type() {
|
||||
return this.options.type
|
||||
}
|
||||
|
||||
get isDamage() {
|
||||
return this.type === ROLL_TYPE.DAMAGE
|
||||
}
|
||||
|
||||
get target() {
|
||||
return this.options.target
|
||||
}
|
||||
|
||||
get value() {
|
||||
return this.options.value
|
||||
}
|
||||
|
||||
get actorId() {
|
||||
return this.options.actorId
|
||||
}
|
||||
|
||||
get actorName() {
|
||||
return this.options.actorName
|
||||
}
|
||||
|
||||
get actorImage() {
|
||||
return this.options.actorImage
|
||||
}
|
||||
|
||||
get help() {
|
||||
return this.options.help
|
||||
}
|
||||
|
||||
get resultType() {
|
||||
return this.options.resultType
|
||||
}
|
||||
|
||||
get isFailure() {
|
||||
return this.resultType === "failure"
|
||||
}
|
||||
|
||||
get hasTarget() {
|
||||
return this.options.hasTarget
|
||||
}
|
||||
|
||||
get realDamage() {
|
||||
return this.options.realDamage
|
||||
}
|
||||
|
||||
get weapon() {
|
||||
return this.options.weapon
|
||||
}
|
||||
|
||||
static updateFullFormula(options) {
|
||||
let fullFormula
|
||||
if ( options.numericModifier >= 0) {
|
||||
fullFormula = `${options.formula} + ${options.rollItem.value} + ${options.numericModifier}D`
|
||||
} else {
|
||||
fullFormula = `${options.formula} + ${options.rollItem.value} - ${Math.abs(options.numericModifier)}D`
|
||||
}
|
||||
$('#roll-dialog-full-formula').text(fullFormula)
|
||||
options.fullFormula = fullFormula
|
||||
}
|
||||
|
||||
/**
|
||||
* Prompt the user with a dialog to configure and execute a roll.
|
||||
*
|
||||
* @param {Object} options Configuration options for the roll.
|
||||
* @param {string} options.rollType The type of roll being performed.
|
||||
* @param {string} options.rollTarget The target of the roll.
|
||||
* @param {string} options.actorId The ID of the actor performing the roll.
|
||||
* @param {string} options.actorName The name of the actor performing the roll.
|
||||
* @param {string} options.actorImage The image of the actor performing the roll.
|
||||
* @param {boolean} options.hasTarget Whether the roll has a target.
|
||||
* @param {Object} options.data Additional data for the roll.
|
||||
*
|
||||
* @returns {Promise<Object|null>} The roll result or null if the dialog was cancelled.
|
||||
*/
|
||||
static async prompt(options = {}) {
|
||||
let formula = "2d6"
|
||||
|
||||
switch (options.rollType) {
|
||||
case "skill":
|
||||
break
|
||||
case "damage":
|
||||
let formula = options.rollItem.system.damage
|
||||
let damageRoll = new Roll(formula)
|
||||
await damageRoll.evaluate()
|
||||
await damageRoll.toMessage({
|
||||
flavor: `${options.rollItem.name} - Damage Roll`
|
||||
});
|
||||
return
|
||||
case "weapon":
|
||||
let actor = game.actors.get(options.actorId)
|
||||
options.weapon = foundry.utils.duplicate(options.rollItem)
|
||||
options.rollItem = actor.system.skills.combat
|
||||
break
|
||||
default:
|
||||
break
|
||||
}
|
||||
|
||||
const rollModes = Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
|
||||
const fieldRollMode = new foundry.data.fields.StringField({
|
||||
choices: rollModes,
|
||||
blank: false,
|
||||
default: "public",
|
||||
})
|
||||
|
||||
const choiceModifier = SYSTEM.MODIFIER_CHOICES
|
||||
let choiceRangeModifier = {}
|
||||
let rangeModifier = 0
|
||||
if ( options.weapon) {
|
||||
// Build the range modifiers
|
||||
let range = SYSTEM.WEAPON_RANGE[options.weapon.system.rangeType]
|
||||
for (let [key, value] of Object.entries(range.range)) {
|
||||
choiceRangeModifier[key] = { label: `${key} (${value}D)`, value: value }
|
||||
if (!rangeModifier && value) {
|
||||
rangeModifier = value
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let modifier = "0"
|
||||
options.numericModifier = rangeModifier
|
||||
let fullFormula = `${formula} + ${options.rollItem.value}`
|
||||
if (options.isEncumbered) {
|
||||
options.numericModifier += -1
|
||||
fullFormula += ` - ${options.numericModifier}D`
|
||||
} else {
|
||||
options.numericModifier += 0
|
||||
fullFormula += ` + ${options.numericModifier}D`
|
||||
}
|
||||
options.fullFormula = fullFormula
|
||||
options.formula = formula
|
||||
|
||||
let dialogContext = {
|
||||
actorId: options.actorId,
|
||||
actorName: options.actorName,
|
||||
rollType: options.rollType,
|
||||
rollItem: foundry.utils.duplicate(options.rollItem), // Object only, no class
|
||||
fullFormula,
|
||||
weapon: options?.weapon,
|
||||
isEncumbered: options.isEncumbered,
|
||||
talents: options.talents,
|
||||
rollModes,
|
||||
fieldRollMode,
|
||||
choiceModifier,
|
||||
choiceRangeModifier,
|
||||
rangeModifier,
|
||||
formula,
|
||||
hasTarget: options.hasTarget,
|
||||
modifier,
|
||||
}
|
||||
const content = await renderTemplate("systems/fvtt-hellborn/templates/roll-dialog.hbs", dialogContext)
|
||||
|
||||
const title = HellbornRoll.createTitle(options.rollType, options.rollTarget)
|
||||
const label = game.i18n.localize("HELLBORN.Roll.roll")
|
||||
const rollContext = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: title },
|
||||
classes: ["fvtt-hellborn"],
|
||||
content,
|
||||
buttons: [
|
||||
{
|
||||
label: label,
|
||||
callback: (event, button, dialog) => {
|
||||
const output = Array.from(button.form.elements).reduce((obj, input) => {
|
||||
if (input.name) obj[input.name] = input.value
|
||||
return obj
|
||||
}, {})
|
||||
return output
|
||||
},
|
||||
},
|
||||
],
|
||||
actions: {
|
||||
},
|
||||
rejectClose: false, // Click on Close button will not launch an error
|
||||
render: (event, dialog) => {
|
||||
$(".roll-skill-modifier").change(event => {
|
||||
options.numericModifier += Number(event.target.value)
|
||||
HellbornRoll.updateFullFormula(options)
|
||||
})
|
||||
$(".roll-skill-range-modifier").change(event => {
|
||||
options.numericModifier += Number(event.target.value)
|
||||
HellbornRoll.updateFullFormula(options)
|
||||
})
|
||||
$(".select-combat-option").change(event => {
|
||||
console.log(event)
|
||||
let field = $(event.target).data("field")
|
||||
let modifier = SYSTEM.ATTACK_MODIFIERS[field]
|
||||
if ( event.target.checked) {
|
||||
options.numericModifier += modifier
|
||||
} else {
|
||||
options.numericModifier -= modifier
|
||||
}
|
||||
HellbornRoll.updateFullFormula(options)
|
||||
})
|
||||
}
|
||||
})
|
||||
|
||||
// If the user cancels the dialog, exit
|
||||
if (rollContext === null) return
|
||||
|
||||
let rollData = foundry.utils.mergeObject(foundry.utils.duplicate(options), rollContext)
|
||||
rollData.rollMode = rollContext.visibility
|
||||
// Update target score
|
||||
rollData.targetScore = 8
|
||||
|
||||
if (Hooks.call("fvtt-hellborn.preRoll", options, rollData) === false) return
|
||||
|
||||
let diceFormula = `${2+Math.abs(options.numericModifier)}D6`
|
||||
if ( options.numericModifier > 0 ) {
|
||||
diceFormula += `kh2 + ${options.rollItem.value}`
|
||||
} else {
|
||||
diceFormula += `kl2 + ${options.rollItem.value}`
|
||||
}
|
||||
|
||||
const roll = new this(diceFormula, options.data, rollData)
|
||||
await roll.evaluate()
|
||||
|
||||
roll.displayRollResult(roll, options, rollData)
|
||||
|
||||
if (Hooks.call("fvtt-hellborn.Roll", options, rollData, roll) === false) return
|
||||
|
||||
return roll
|
||||
}
|
||||
|
||||
displayRollResult(formula, options, rollData) {
|
||||
|
||||
// Compute the result quality
|
||||
let resultType = "failure"
|
||||
if (this.total >= 8) {
|
||||
resultType = "success"
|
||||
// Detect if decimal == unit in the dire total result
|
||||
}
|
||||
|
||||
this.options.resultType = resultType
|
||||
this.options.isSuccess = resultType === "success"
|
||||
this.options.isFailure = resultType === "failure"
|
||||
this.options.isEncumbered = rollData.isEncumbered
|
||||
this.options.rollData = foundry.utils.duplicate(rollData)
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a title based on the given type.
|
||||
*
|
||||
* @param {string} type The type of the roll.
|
||||
* @param {string} target The target of the roll.
|
||||
* @returns {string} The generated title.
|
||||
*/
|
||||
static createTitle(type, target) {
|
||||
switch (type) {
|
||||
case "skill":
|
||||
return `${game.i18n.localize("HELLBORN.Label.titleSkill")}`
|
||||
case "weapon":
|
||||
return `${game.i18n.localize("HELLBORN.Label.titleWeapon")}`
|
||||
default:
|
||||
return game.i18n.localize("HELLBORN.Label.titleStandard")
|
||||
}
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async render(chatOptions = {}) {
|
||||
let chatData = await this._getChatCardData(chatOptions.isPrivate)
|
||||
return await renderTemplate(this.constructor.CHAT_TEMPLATE, chatData)
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates the data required for rendering a roll chat card.
|
||||
*
|
||||
* @param {boolean} isPrivate Indicates if the chat card is private.
|
||||
* @returns {Promise<Object>} A promise that resolves to an object containing the chat card data.
|
||||
* @property {Array<string>} css - CSS classes for the chat card.
|
||||
* @property {Object} data - The data associated with the roll.
|
||||
* @property {number} diceTotal - The total value of the dice rolled.
|
||||
* @property {boolean} isGM - Indicates if the user is a Game Master.
|
||||
* @property {string} formula - The formula used for the roll.
|
||||
* @property {number} total - The total result of the roll.
|
||||
* @property {boolean} isFailure - Indicates if the roll is a failure.
|
||||
* @property {string} actorId - The ID of the actor performing the roll.
|
||||
* @property {string} actingCharName - The name of the character performing the roll.
|
||||
* @property {string} actingCharImg - The image of the character performing the roll.
|
||||
* @property {string} resultType - The type of result (e.g., success, failure).
|
||||
* @property {boolean} hasTarget - Indicates if the roll has a target.
|
||||
* @property {string} targetName - The name of the target.
|
||||
* @property {number} targetArmor - The armor value of the target.
|
||||
* @property {number} realDamage - The real damage dealt.
|
||||
* @property {boolean} isPrivate - Indicates if the chat card is private.
|
||||
* @property {string} cssClass - The combined CSS classes as a single string.
|
||||
* @property {string} tooltip - The tooltip text for the chat card.
|
||||
*/
|
||||
async _getChatCardData(isPrivate) {
|
||||
let cardData = foundry.utils.duplicate(this.options)
|
||||
cardData.css = [SYSTEM.id, "dice-roll"]
|
||||
cardData.data = this.data
|
||||
cardData.diceTotal = this.dice.reduce((t, d) => t + d.total, 0)
|
||||
cardData.isGM = game.user.isGM
|
||||
cardData.formula = this.formula
|
||||
cardData.fullFormula = this.options.fullFormula
|
||||
cardData.numericModifier = this.options.numericModifier
|
||||
cardData.total = this.total
|
||||
cardData.actorId = this.actorId
|
||||
cardData.actingCharName = this.actorName
|
||||
cardData.actingCharImg = this.actorImage
|
||||
cardData.resultType = this.resultType
|
||||
cardData.hasTarget = this.hasTarget
|
||||
cardData.targetName = this.targetName
|
||||
cardData.targetArmor = this.targetArmor
|
||||
cardData.realDamage = this.realDamage
|
||||
cardData.isPrivate = isPrivate
|
||||
cardData.weapon = this.weapon
|
||||
cardData.isEncumbered = this.isEncumbered
|
||||
|
||||
cardData.cssClass = cardData.css.join(" ")
|
||||
cardData.tooltip = isPrivate ? "" : await this.getTooltip()
|
||||
return cardData
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts the roll result to a chat message.
|
||||
*
|
||||
* @param {Object} [messageData={}] Additional data to include in the message.
|
||||
* @param {Object} options Options for message creation.
|
||||
* @param {string} options.rollMode The mode of the roll (e.g., public, private).
|
||||
* @param {boolean} [options.create=true] Whether to create the message.
|
||||
* @returns {Promise} - A promise that resolves when the message is created.
|
||||
*/
|
||||
async toMessage(messageData = {}, { rollMode, create = true } = {}) {
|
||||
super.toMessage(
|
||||
{
|
||||
isFailure: this.resultType === "failure",
|
||||
actingCharName: this.actorName,
|
||||
actingCharImg: this.actorImage,
|
||||
hasTarget: this.hasTarget,
|
||||
realDamage: this.realDamage,
|
||||
...messageData,
|
||||
},
|
||||
{ rollMode: rollMode },
|
||||
)
|
||||
}
|
||||
|
||||
}
|
||||
9
module/models/_module.mjs
Normal file
9
module/models/_module.mjs
Normal file
@@ -0,0 +1,9 @@
|
||||
export { default as HellbornCreature } from "./creature.mjs"
|
||||
export { default as HellbornVehicle } from "./vehicle.mjs"
|
||||
export { default as HellbornCharacter } from "./character.mjs"
|
||||
export { default as HellbornEquipment } from "./equipment.mjs"
|
||||
export { default as HellbornRitual } from "./ritual.mjs"
|
||||
export { default as HellbornPerk } from "./perk.mjs"
|
||||
export { default as HellbornMaleficias } from "./maleficias.mjs"
|
||||
export { default as HellbornSpeciesTrait } from "./species-trait.mjs"
|
||||
export { default as HellbornWeapon } from "./weapon.mjs"
|
||||
136
module/models/character.mjs
Normal file
136
module/models/character.mjs
Normal file
@@ -0,0 +1,136 @@
|
||||
import { SYSTEM } from "../config/system.mjs"
|
||||
import HellbornRoll from "../documents/roll.mjs"
|
||||
|
||||
export default class HellbornActor extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields
|
||||
const requiredInteger = { required: true, nullable: false, integer: true }
|
||||
const schema = {}
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
schema.notes = new fields.HTMLField({ required: true, textSearch: true })
|
||||
schema.name = new fields.StringField({ required: true, nullable: false, initial: "" })
|
||||
schema.concept = new fields.StringField({ required: true, nullable: false, initial: "" })
|
||||
schema.species = new fields.StringField({ required: true, nullable: false, initial: "" })
|
||||
schema.archetype = new fields.StringField({ required: true, nullable: false, initial: "" })
|
||||
|
||||
// Carac
|
||||
const skillField = (label) => {
|
||||
const schema = {
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 }),
|
||||
label: new fields.StringField({ required: true, nullable: false, initial: label })
|
||||
}
|
||||
return new fields.SchemaField(schema, { label })
|
||||
}
|
||||
|
||||
schema.skills = new fields.SchemaField(
|
||||
Object.values(SYSTEM.SKILLS).reduce((obj, characteristic) => {
|
||||
obj[characteristic.id] = skillField(characteristic.label)
|
||||
return obj
|
||||
}, {}),
|
||||
)
|
||||
|
||||
schema.heroPoints = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
|
||||
schema.health = new fields.SchemaField({
|
||||
staminaValue: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
|
||||
staminaMax: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
|
||||
wounds: new fields.NumberField({ ...requiredInteger, initial:0, min: 0 }),
|
||||
triageResults: new fields.StringField({ required: true, nullable: false, initial: "none", choices: SYSTEM.TRIAGE_RESULTS })
|
||||
})
|
||||
|
||||
schema.enc = new fields.SchemaField({
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
})
|
||||
|
||||
schema.armor = new fields.SchemaField({
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
})
|
||||
|
||||
schema.credits = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
schema.rank = new fields.SchemaField({
|
||||
experienced: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 }),
|
||||
expert: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 }),
|
||||
veteran: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 }),
|
||||
elite: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 }),
|
||||
legend: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 })
|
||||
})
|
||||
|
||||
schema.biodata = new fields.SchemaField({
|
||||
age: new fields.NumberField({ ...requiredInteger, initial: 15, min: 6 }),
|
||||
height: new fields.NumberField({ ...requiredInteger, initial: 170, min: 50 }),
|
||||
weight: new fields.NumberField({ ...requiredInteger, initial: 70, min: 1 }),
|
||||
gender: new fields.StringField({ required: true, nullable: false, initial: "" }),
|
||||
home: new fields.StringField({ required: true, nullable: false, initial: "" }),
|
||||
birthplace: new fields.StringField({ required: true, nullable: false, initial: "" }),
|
||||
eyes: new fields.StringField({ required: true, nullable: false, initial: "" }),
|
||||
hair: new fields.StringField({ required: true, nullable: false, initial: "" })
|
||||
})
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static LOCALIZATION_PREFIXES = ["HELLBORN.Character"]
|
||||
|
||||
prepareDerivedData() {
|
||||
super.prepareDerivedData();
|
||||
|
||||
let encMax = 10 + (2*this.skills.physical.value)
|
||||
if (encMax !== this.enc.max) {
|
||||
this.enc.max = encMax
|
||||
}
|
||||
let enc = 0
|
||||
let armor = 0
|
||||
for (let i of this.parent.items) {
|
||||
if (i.system?.enc) {
|
||||
enc += i.system.enc
|
||||
}
|
||||
if ( i.system?.protection) {
|
||||
armor += i.system.protection
|
||||
}
|
||||
}
|
||||
if (enc !== this.enc.value) {
|
||||
this.enc.value = enc
|
||||
}
|
||||
if (armor !== this.armor.value) {
|
||||
this.armor.value = armor
|
||||
}
|
||||
let staminaMax = 14 + (3*this.skills.physical.value)
|
||||
if (staminaMax !== this.health.staminaMax) {
|
||||
this.health.staminaMax = staminaMax
|
||||
}
|
||||
}
|
||||
|
||||
isEncumbered() {
|
||||
return this.enc.value > this.enc.max
|
||||
}
|
||||
|
||||
/** */
|
||||
/**
|
||||
* Rolls a dice for a character.
|
||||
* @param {("save"|"resource|damage")} rollType The type of the roll.
|
||||
* @param {number} rollItem The target value for the roll. Which caracteristic or resource. If the roll is a damage roll, this is the id of the item.
|
||||
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
|
||||
*/
|
||||
async roll(rollType, rollItem) {
|
||||
let opponentTarget
|
||||
const hasTarget = opponentTarget !== undefined
|
||||
|
||||
let roll = await HellbornRoll.prompt({
|
||||
rollType,
|
||||
rollItem,
|
||||
actorId: this.parent.id,
|
||||
actorName: this.parent.name,
|
||||
actorImage: this.parent.img,
|
||||
talents: this.parent.items.filter(i => i.type === "talent" && i.system.isAdvantage),
|
||||
isEncumbered: this.isEncumbered(),
|
||||
hasTarget,
|
||||
target: opponentTarget
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
}
|
||||
}
|
||||
72
module/models/creature.mjs
Normal file
72
module/models/creature.mjs
Normal file
@@ -0,0 +1,72 @@
|
||||
import { SYSTEM } from "../config/system.mjs"
|
||||
import HellbornRoll from "../documents/roll.mjs"
|
||||
|
||||
export default class HellbornCreature extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields
|
||||
const requiredInteger = { required: true, nullable: false, integer: true }
|
||||
const schema = {}
|
||||
|
||||
// Carac
|
||||
const skillField = (label) => {
|
||||
const schema = {
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 }),
|
||||
label: new fields.StringField({ required: true, nullable: false, initial: label }),
|
||||
enabled: new fields.BooleanField({ required: true, initial: true }),
|
||||
}
|
||||
return new fields.SchemaField(schema, { label })
|
||||
}
|
||||
|
||||
schema.skills = new fields.SchemaField(
|
||||
Object.values(SYSTEM.SKILLS).reduce((obj, characteristic) => {
|
||||
obj[characteristic.id] = skillField(characteristic.label)
|
||||
return obj
|
||||
}, {}),
|
||||
)
|
||||
|
||||
schema.terrain = new fields.StringField({ required: true, nullable: false, initial: "cave", choices: SYSTEM.CREATURE_TERRAIN_TYPES })
|
||||
schema.niche = new fields.StringField({ required: true, nullable: false, initial: "prey", choices: SYSTEM.CREATURE_NICHES })
|
||||
schema.size = new fields.StringField({ required: true, nullable: false, initial: "small", choices: SYSTEM.CREATURE_SIZES })
|
||||
|
||||
schema.numberAppearing = new fields.StringField({ required: true, initial: "1d6" })
|
||||
schema.health = new fields.SchemaField({
|
||||
staminaValue: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
|
||||
staminaMax: new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 }),
|
||||
})
|
||||
schema.damage = new fields.StringField({ required: true, initial: "1d6" })
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
schema.notes = new fields.HTMLField({ required: true, textSearch: true })
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static LOCALIZATION_PREFIXES = ["HELLBORN.Creature"]
|
||||
|
||||
isEncumbered() {
|
||||
return false
|
||||
}
|
||||
|
||||
async roll(rollType, rollItem) {
|
||||
let opponentTarget
|
||||
const hasTarget = opponentTarget !== undefined
|
||||
|
||||
let roll = await HellbornRoll.prompt({
|
||||
rollType,
|
||||
rollItem,
|
||||
actorId: this.parent.id,
|
||||
actorName: this.parent.name,
|
||||
actorImage: this.parent.img,
|
||||
traits: this.parent.items.filter(i => i.type === "creature-trait" && i.system.isAdvantage),
|
||||
abilities: this.parent.items.filter(i => i.type === "creature-ability" && i.system.isAdvantage),
|
||||
isEncumbered: this.isEncumbered(),
|
||||
hasTarget,
|
||||
target: opponentTarget
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
}
|
||||
22
module/models/equipment.mjs
Normal file
22
module/models/equipment.mjs
Normal file
@@ -0,0 +1,22 @@
|
||||
import { SYSTEM } from "../config/system.mjs"
|
||||
|
||||
export default class HellbornEquipment extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields
|
||||
const schema = {}
|
||||
const requiredInteger = { required: true, nullable: false, integer: true }
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
|
||||
schema.techAge = new fields.StringField({ required: true, choices: SYSTEM.TECH_AGES, initial : "lateatomic" })
|
||||
|
||||
schema.enc = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static LOCALIZATION_PREFIXES = ["HELLBORN.Equipment"]
|
||||
|
||||
}
|
||||
22
module/models/maleficias.mjs
Normal file
22
module/models/maleficias.mjs
Normal file
@@ -0,0 +1,22 @@
|
||||
import { SYSTEM } from "../config/system.mjs"
|
||||
|
||||
export default class HellbornMaleficias extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields
|
||||
const schema = {}
|
||||
const requiredInteger = { required: true, nullable: false, integer: true }
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
|
||||
schema.techAge = new fields.StringField({ required: true, choices: SYSTEM.TECH_AGES, initial : "lateatomic" })
|
||||
|
||||
schema.enc = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static LOCALIZATION_PREFIXES = ["HELLBORN.Implant"]
|
||||
|
||||
}
|
||||
17
module/models/perk.mjs
Normal file
17
module/models/perk.mjs
Normal file
@@ -0,0 +1,17 @@
|
||||
import { SYSTEM } from "../config/system.mjs"
|
||||
|
||||
export default class HellbornPerk extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields
|
||||
const schema = {}
|
||||
const requiredInteger = { required: true, nullable: false, integer: true }
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static LOCALIZATION_PREFIXES = ["HELLBORN.Psionic"]
|
||||
|
||||
}
|
||||
20
module/models/ritual.mjs
Normal file
20
module/models/ritual.mjs
Normal file
@@ -0,0 +1,20 @@
|
||||
import { SYSTEM } from "../config/system.mjs"
|
||||
export default class HellbornRitual extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields
|
||||
const requiredInteger = { required: true, nullable: false, integer: true }
|
||||
const schema = {}
|
||||
|
||||
schema.description = new fields.HTMLField({
|
||||
required: false,
|
||||
blank: true,
|
||||
initial: "",
|
||||
textSearch: true,
|
||||
})
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static LOCALIZATION_PREFIXES = ["HELLBORN.Language"]
|
||||
}
|
||||
16
module/models/species-trait.mjs
Normal file
16
module/models/species-trait.mjs
Normal file
@@ -0,0 +1,16 @@
|
||||
import { SYSTEM } from "../config/system.mjs";
|
||||
|
||||
export default class HellbornSpeciesTrait extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
const schema = {};
|
||||
|
||||
schema.isAdvantage = new fields.BooleanField({ required: true, initial: false });
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
|
||||
return schema;
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static LOCALIZATION_PREFIXES = ["HELLBORN.CreatureTrait"];
|
||||
}
|
||||
55
module/models/vehicle.mjs
Normal file
55
module/models/vehicle.mjs
Normal file
@@ -0,0 +1,55 @@
|
||||
import { SYSTEM } from "../config/system.mjs"
|
||||
import HellbornRoll from "../documents/roll.mjs"
|
||||
|
||||
export default class HellbornVehicle extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields
|
||||
const requiredInteger = { required: true, nullable: false, integer: true }
|
||||
const schema = {}
|
||||
|
||||
schema.agility = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
schema.armor = new fields.StringField({ required: true, initial: "" })
|
||||
schema.cargo = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
schema.crew = new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 })
|
||||
schema.force = new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 })
|
||||
schema.range = new fields.StringField({ required: true, initial: "1d6" })
|
||||
schema.speed = new fields.StringField({ required: true, initial: "1d6" })
|
||||
schema.techAge = new fields.StringField({ required: true, initial: "1d6" })
|
||||
schema.tonnage = new fields.NumberField({ required: true, initial: 1, min: 0 })
|
||||
schema.damages = new fields.StringField({ required: true, initial: "" })
|
||||
|
||||
schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
schema.notes = new fields.HTMLField({ required: true, textSearch: true })
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static LOCALIZATION_PREFIXES = ["HELLBORN.Vehicle"]
|
||||
|
||||
isEncumbered() {
|
||||
return false
|
||||
}
|
||||
|
||||
async roll(rollType, rollItem) {
|
||||
let opponentTarget
|
||||
const hasTarget = opponentTarget !== undefined
|
||||
|
||||
let roll = await HellbornRoll.prompt({
|
||||
rollType,
|
||||
rollItem,
|
||||
actorId: this.parent.id,
|
||||
actorName: this.parent.name,
|
||||
actorImage: this.parent.img,
|
||||
isEncumbered: this.isEncumbered(),
|
||||
hasTarget,
|
||||
target: opponentTarget
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
}
|
||||
37
module/models/weapon.mjs
Normal file
37
module/models/weapon.mjs
Normal file
@@ -0,0 +1,37 @@
|
||||
import { SYSTEM } from "../config/system.mjs"
|
||||
|
||||
export default class HellbornWeapon extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields
|
||||
const schema = {}
|
||||
const requiredInteger = { required: true, nullable: false, integer: true }
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
|
||||
schema.techAge = new fields.StringField({ required: true, choices: SYSTEM.TECH_AGES, initial : "lateatomic" })
|
||||
schema.weaponType = new fields.StringField({ required: true, initial: "melee", choices: SYSTEM.WEAPON_TYPES })
|
||||
schema.rangeType = new fields.StringField({ required: true, initial: "melee", choices: SYSTEM.WEAPON_RANGE })
|
||||
|
||||
schema.damage = new fields.StringField({required: true, initial: "1d6"})
|
||||
schema.magazine = new fields.NumberField({ required: true, initial: 1, min: 0 })
|
||||
|
||||
schema.range = new fields.SchemaField({
|
||||
close: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
near: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
far: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
dist: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
})
|
||||
|
||||
schema.enc = new fields.NumberField({ required: true, initial: 0, min: 0 })
|
||||
schema.aspect = new fields.StringField({ required: true, initial: ""})
|
||||
|
||||
schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
|
||||
schema.ammoCost = new fields.NumberField({ required: true, initial: 0, min: 0 })
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static LOCALIZATION_PREFIXES = ["FTLNOMAD.Weapon"]
|
||||
|
||||
}
|
||||
13
module/socket.mjs
Normal file
13
module/socket.mjs
Normal file
@@ -0,0 +1,13 @@
|
||||
|
||||
/**
|
||||
* Handles socket events based on the provided action.
|
||||
*
|
||||
* @param {Object} [params={}] The parameters for the socket event.
|
||||
* @param {string|null} [params.action=null] The action to be performed.
|
||||
* @param {Object} [params.data={}] The data associated with the action.
|
||||
* @returns {*} The result of the action handler, if applicable.
|
||||
*/
|
||||
export function handleSocketEvent({ action = null, data = {} } = {}) {
|
||||
console.debug("handleSocketEvent", action, data)
|
||||
}
|
||||
|
||||
198
module/utils.mjs
Normal file
198
module/utils.mjs
Normal file
@@ -0,0 +1,198 @@
|
||||
|
||||
import { SYSTEM } from "./config/system.mjs"
|
||||
|
||||
export default class HellbornUtils {
|
||||
|
||||
static registerSettings() {
|
||||
game.settings.register("fvtt-hellborn", "settings-era", {
|
||||
name: game.i18n.localize("FTLNOMAD.Settings.era"),
|
||||
hint: game.i18n.localize("HELLBORN.Settings.eraHint"),
|
||||
default: "jazz",
|
||||
scope: "world",
|
||||
type: String,
|
||||
choices: SYSTEM.AVAILABLE_SETTINGS,
|
||||
config: true,
|
||||
onChange: _ => window.location.reload()
|
||||
});
|
||||
}
|
||||
|
||||
static async loadCompendiumData(compendium) {
|
||||
const pack = game.packs.get(compendium)
|
||||
return await pack?.getDocuments() ?? []
|
||||
}
|
||||
|
||||
static async loadCompendium(compendium, filter = item => true) {
|
||||
let compendiumData = await HellbornUtils.loadCompendiumData(compendium)
|
||||
return compendiumData.filter(filter)
|
||||
}
|
||||
|
||||
static registerHandlebarsHelpers() {
|
||||
|
||||
Handlebars.registerHelper('isNull', function (val) {
|
||||
return val == null;
|
||||
});
|
||||
|
||||
Handlebars.registerHelper('exists', function (val) {
|
||||
return val != null && val !== undefined;
|
||||
});
|
||||
|
||||
Handlebars.registerHelper('isEmpty', function (list) {
|
||||
if (list) return list.length === 0;
|
||||
else return false;
|
||||
});
|
||||
|
||||
Handlebars.registerHelper('notEmpty', function (list) {
|
||||
return list.length > 0;
|
||||
});
|
||||
|
||||
Handlebars.registerHelper('isNegativeOrNull', function (val) {
|
||||
return val <= 0;
|
||||
});
|
||||
|
||||
Handlebars.registerHelper('isNegative', function (val) {
|
||||
return val < 0;
|
||||
});
|
||||
|
||||
Handlebars.registerHelper('isPositive', function (val) {
|
||||
return val > 0;
|
||||
});
|
||||
|
||||
Handlebars.registerHelper('equals', function (val1, val2) {
|
||||
return val1 === val2;
|
||||
});
|
||||
|
||||
Handlebars.registerHelper('neq', function (val1, val2) {
|
||||
return val1 !== val2;
|
||||
});
|
||||
|
||||
Handlebars.registerHelper('gt', function (val1, val2) {
|
||||
return val1 > val2;
|
||||
})
|
||||
|
||||
Handlebars.registerHelper('lt', function (val1, val2) {
|
||||
return val1 < val2;
|
||||
})
|
||||
|
||||
Handlebars.registerHelper('gte', function (val1, val2) {
|
||||
return val1 >= val2;
|
||||
})
|
||||
|
||||
Handlebars.registerHelper('lte', function (val1, val2) {
|
||||
return val1 <= val2;
|
||||
})
|
||||
Handlebars.registerHelper('and', function (val1, val2) {
|
||||
return val1 && val2;
|
||||
})
|
||||
Handlebars.registerHelper('or', function (val1, val2) {
|
||||
return val1 || val2;
|
||||
})
|
||||
|
||||
Handlebars.registerHelper('or3', function (val1, val2, val3) {
|
||||
return val1 || val2 || val3;
|
||||
})
|
||||
|
||||
Handlebars.registerHelper('for', function (from, to, incr, block) {
|
||||
let accum = '';
|
||||
for (let i = from; i < to; i += incr)
|
||||
accum += block.fn(i);
|
||||
return accum;
|
||||
})
|
||||
|
||||
Handlebars.registerHelper('not', function (cond) {
|
||||
return !cond;
|
||||
})
|
||||
Handlebars.registerHelper('count', function (list) {
|
||||
return list.length;
|
||||
})
|
||||
Handlebars.registerHelper('countKeys', function (obj) {
|
||||
return Object.keys(obj).length;
|
||||
})
|
||||
|
||||
Handlebars.registerHelper('isEnabled', function (configKey) {
|
||||
return game.settings.get("bol", configKey);
|
||||
})
|
||||
Handlebars.registerHelper('split', function (str, separator, keep) {
|
||||
return str.split(separator)[keep];
|
||||
})
|
||||
|
||||
// If you need to add Handlebars helpers, here are a few useful examples:
|
||||
Handlebars.registerHelper('concat', function () {
|
||||
let outStr = '';
|
||||
for (let arg in arguments) {
|
||||
if (typeof arguments[arg] != 'object') {
|
||||
outStr += arguments[arg];
|
||||
}
|
||||
}
|
||||
return outStr;
|
||||
})
|
||||
|
||||
Handlebars.registerHelper('add', function (a, b) {
|
||||
return parseInt(a) + parseInt(b);
|
||||
});
|
||||
Handlebars.registerHelper('mul', function (a, b) {
|
||||
return parseInt(a) * parseInt(b);
|
||||
})
|
||||
Handlebars.registerHelper('sub', function (a, b) {
|
||||
return parseInt(a) - parseInt(b);
|
||||
})
|
||||
Handlebars.registerHelper('abbrev2', function (a) {
|
||||
return a.substring(0, 2);
|
||||
})
|
||||
Handlebars.registerHelper('abbrev3', function (a) {
|
||||
return a.substring(0, 3);
|
||||
})
|
||||
Handlebars.registerHelper('valueAtIndex', function (arr, idx) {
|
||||
return arr[idx];
|
||||
})
|
||||
Handlebars.registerHelper('includesKey', function (items, type, key) {
|
||||
return items.filter(i => i.type === type).map(i => i.system.key).includes(key);
|
||||
})
|
||||
Handlebars.registerHelper('includes', function (array, val) {
|
||||
return array.includes(val);
|
||||
})
|
||||
Handlebars.registerHelper('eval', function (expr) {
|
||||
return eval(expr);
|
||||
})
|
||||
Handlebars.registerHelper('isOwnerOrGM', function (actor) {
|
||||
console.log("Testing actor", actor.isOwner, game.userId)
|
||||
return actor.isOwner || game.isGM;
|
||||
})
|
||||
Handlebars.registerHelper('upperFirst', function (text) {
|
||||
if (typeof text !== 'string') return text
|
||||
return text.charAt(0).toUpperCase() + text.slice(1)
|
||||
})
|
||||
Handlebars.registerHelper('upperFirstOnly', function (text) {
|
||||
if (typeof text !== 'string') return text
|
||||
return text.charAt(0).toUpperCase()
|
||||
})
|
||||
Handlebars.registerHelper('isCreature', function (key) {
|
||||
return key === "creature" || key === "daemon";
|
||||
})
|
||||
|
||||
// Handle v12 removal of this helper
|
||||
Handlebars.registerHelper('select', function (selected, options) {
|
||||
const escapedValue = RegExp.escape(Handlebars.escapeExpression(selected));
|
||||
const rgx = new RegExp(' value=[\"\']' + escapedValue + '[\"\']');
|
||||
const html = options.fn(this);
|
||||
return html.replace(rgx, "$& selected");
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
static setupCSSRootVariables() {
|
||||
const era = game.settings.get("fvtt-cthulhu-eternal", "settings-era")
|
||||
|
||||
let eraCSS = SYSTEM.ERA_CSS[era];
|
||||
if (!eraCSS) eraCSS = SYSTEM.ERA_CSS["jazz"];
|
||||
|
||||
document.documentElement.style.setProperty('--font-size-standard', eraCSS.baseFontSize);
|
||||
document.documentElement.style.setProperty('--font-size-title', eraCSS.titleFontSize);
|
||||
document.documentElement.style.setProperty('--font-size-result', eraCSS.titleFontSize);
|
||||
document.documentElement.style.setProperty('--font-primary', eraCSS.primaryFont);
|
||||
document.documentElement.style.setProperty('--font-secondary', eraCSS.secondaryFont);
|
||||
document.documentElement.style.setProperty('--font-title', eraCSS.titleFont);
|
||||
document.documentElement.style.setProperty('--img-icon-color-filter', eraCSS.imgFilter);
|
||||
document.documentElement.style.setProperty('--background-image-base', `linear-gradient(rgba(255, 255, 255, 0.8), rgba(255, 255, 255, 0.8)), url("../assets/ui/${era}_background_main.webp")`);
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user