First release of actor sheet
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Release Creation / build (release) Successful in 1m11s
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Release Creation / build (release) Successful in 1m11s
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@@ -5,17 +5,17 @@
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<legend>{{localize "HELLBORN.Label.Counters"}}</legend>
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<div class="counters">
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<label>Trauma : </label>{{formInput systemFields.trauma.fields.current value=system.trauma.current}} /
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{{formInput systemFields.trauma.fields.max value=system.trauma.max}}
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<label> Darkness : </label>{{formInput systemFields.darkness.fields.current value=system.darkness.current}} /
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{{formInput systemFields.darkness.fields.max value=system.darkness.max}}
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{{formInput systemFields.darkness.fields.value value=system.darkness.value}}
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<label> Defense : </label>{{formInput systemFields.defense.fields.base value=system.defense.base}}
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{{formInput systemFields.defense.fields.bonus value=system.defense.bonus }}
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{{formInput systemFields.defense.fields.total value=system.defense.total}}
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{{formInput systemFields.defense.fields.resistance value=system.defense.resistance}}
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<label> Movement : </label>{{formInput systemFields.movement.fields.base value=system.movement.base}}
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{{formInput systemFields.movement.fields.reduce value=system.defense.reduce }}
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</div>
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{{formInput systemFields.trauma.fields.max value=system.trauma.max}}
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<label> Darkness : </label>{{formInput systemFields.darkness.fields.current value=system.darkness.current}} /
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{{formInput systemFields.darkness.fields.max value=system.darkness.max}}
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{{formInput systemFields.darkness.fields.value value=system.darkness.value}}
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<label> Defense : </label>{{formInput systemFields.defense.fields.base value=system.defense.base}}
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{{formInput systemFields.defense.fields.bonus value=system.defense.bonus }}
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{{formInput systemFields.defense.fields.total value=system.defense.total}}
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{{formInput systemFields.defense.fields.resistance value=system.defense.resistance}}
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<label> Movement : </label>{{formInput systemFields.movement.fields.base value=system.movement.base}}
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{{formInput systemFields.movement.fields.reduce value=system.defense.reduce }}
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</div>
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</fieldset>
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<fieldset>
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@@ -23,7 +23,8 @@
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<div class="ailments">
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{{#each system.ailments as |item id|}}
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<div class="ailment " data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="false">
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<label>{{item.label}}</label> <input type="checkbox" class="checkbox" name="system.ailments.{{id}}.enabled" {{#if item.enabled}} checked {{/if}} >
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<label>{{item.label}}</label> <input type="checkbox" class="checkbox" name="system.ailments.{{id}}.enabled"
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{{#if item.enabled}} checked {{/if}}>
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</div>
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{{/each}}
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</div>
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@@ -43,6 +44,9 @@
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<div class="name" data-roll-type="perk" data-tooltip="{{{item.system.description}}}">
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{{item.name}}
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</div>
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<span class="flavor" data-tooltip="Flavor text">{{upperFirst item.system.flavorText}}</span>
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<span class="role" data-tooltip="Role">{{upperFirst item.system.role}}</span>
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<span class="level" data-tooltip="Level">{{item.system.level}}</span>
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<div class="controls">
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<a data-tooltip="{{localize 'HELLBORN.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
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