Add rolls and new fixes
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Release Creation / build (release) Successful in 1m2s
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@@ -62,11 +62,7 @@ export default class HellbornRoll extends Roll {
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static updateFullFormula(options) {
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let fullFormula
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if ( options.numericModifier >= 0) {
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fullFormula = `${options.formula} + ${options.rollItem.value} + ${options.numericModifier}D`
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} else {
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fullFormula = `${options.formula} + ${options.rollItem.value} - ${Math.abs(options.numericModifier)}D`
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}
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fullFormula = `3D6 + ${options.nbAdvantages}D6kh - ${options.nbDisadvantages}D6kh + ${options.rollItem.value}`
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$('#roll-dialog-full-formula').text(fullFormula)
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options.fullFormula = fullFormula
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}
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@@ -86,81 +82,68 @@ export default class HellbornRoll extends Roll {
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* @returns {Promise<Object|null>} The roll result or null if the dialog was cancelled.
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*/
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static async prompt(options = {}) {
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let formula = "2d6"
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let formula = `3D6 + 0D6KH - 0D6KH + ${options?.rollItem?.value}`
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switch (options.rollType) {
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case "skill":
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case "stat":
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break
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case "damage":
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let formula = options.rollItem.system.damage
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let damageRoll = new Roll(formula)
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await damageRoll.evaluate()
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await damageRoll.toMessage({
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flavor: `${options.rollItem.name} - Damage Roll`
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});
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return
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{
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let formula = options.rollItem.system.damage
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let damageRoll = new Roll(formula)
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await damageRoll.evaluate()
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await damageRoll.toMessage({
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flavor: `${options.rollItem.name} - Damage Roll`
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});
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return
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}
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case "weapon":
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let actor = game.actors.get(options.actorId)
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options.weapon = foundry.utils.duplicate(options.rollItem)
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options.rollItem = actor.system.skills.combat
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{
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let actor = game.actors.get(options.actorId)
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options.weapon = foundry.utils.duplicate(options.rollItem)
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let statKey = "skin"
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if (options.weapon.system.weaponType === "melee") {
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if ( options.weapon.system.properties.toLowerCase().match("heavy") || options.weapon.system.properties.toLowerCase().match("oversized")) {
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statKey = "flesh"
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}
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}
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options.rollItem = actor.system.stats[statKey]
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}
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break
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default:
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break
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}
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const rollModes = Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
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const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes)
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const fieldRollMode = new foundry.data.fields.StringField({
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choices: rollModes,
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blank: false,
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default: "public",
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})
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const choiceModifier = SYSTEM.MODIFIER_CHOICES
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let choiceRangeModifier = {}
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let rangeModifier = 0
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if ( options.weapon) {
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// Build the range modifiers
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let range = SYSTEM.WEAPON_RANGE[options.weapon.system.rangeType]
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for (let [key, value] of Object.entries(range.range)) {
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choiceRangeModifier[key] = { label: `${key} (${value}D)`, value: value }
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if (!rangeModifier && value) {
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rangeModifier = value
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}
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}
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}
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let modifier = "0"
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options.numericModifier = rangeModifier
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let fullFormula = `${formula} + ${options.rollItem.value}`
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if (options.isEncumbered) {
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options.numericModifier += -1
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fullFormula += ` - ${options.numericModifier}D`
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} else {
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options.numericModifier += 0
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fullFormula += ` + ${options.numericModifier}D`
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}
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options.fullFormula = fullFormula
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options.formula = formula
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options.nbAdvantages = "0"
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options.nbDisadvantages = "0"
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let dialogContext = {
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actorId: options.actorId,
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actorName: options.actorName,
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rollType: options.rollType,
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rollItem: foundry.utils.duplicate(options.rollItem), // Object only, no class
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fullFormula,
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weapon: options?.weapon,
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isEncumbered: options.isEncumbered,
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talents: options.talents,
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formula: formula,
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fullFormula: formula,
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rollModes,
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fieldRollMode,
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choiceModifier,
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choiceRangeModifier,
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rangeModifier,
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formula,
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difficultyChoices: SYSTEM.DIFFICULTY_CHOICES,
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choiceAdvantages: SYSTEM.CHOICE_ADVANTAGES_DISADVANTAGES,
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choiceDisadvantages: SYSTEM.CHOICE_ADVANTAGES_DISADVANTAGES,
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hasTarget: options.hasTarget,
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modifier,
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difficulty: "unknown",
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nbAdvantages: "0",
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nbDisadvantages: "0",
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}
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const content = await renderTemplate("systems/fvtt-hellborn/templates/roll-dialog.hbs", dialogContext)
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const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-hellborn/templates/roll-dialog.hbs", dialogContext)
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const title = HellbornRoll.createTitle(options.rollType, options.rollTarget)
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const label = game.i18n.localize("HELLBORN.Roll.roll")
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@@ -184,19 +167,19 @@ export default class HellbornRoll extends Roll {
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},
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rejectClose: false, // Click on Close button will not launch an error
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render: (event, dialog) => {
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$(".roll-skill-modifier").change(event => {
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options.numericModifier += Number(event.target.value)
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$(".roll-stat-advantages").change(event => {
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options.nbAdvantages = Number(event.target.value)
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HellbornRoll.updateFullFormula(options)
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})
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$(".roll-skill-range-modifier").change(event => {
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options.numericModifier += Number(event.target.value)
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$(".roll-stat-disadvantages").change(event => {
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options.nbDisadvantages = Number(event.target.value)
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HellbornRoll.updateFullFormula(options)
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})
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$(".select-combat-option").change(event => {
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console.log(event)
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let field = $(event.target).data("field")
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let modifier = SYSTEM.ATTACK_MODIFIERS[field]
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if ( event.target.checked) {
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if (event.target.checked) {
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options.numericModifier += modifier
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} else {
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options.numericModifier -= modifier
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@@ -211,42 +194,55 @@ export default class HellbornRoll extends Roll {
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let rollData = foundry.utils.mergeObject(foundry.utils.duplicate(options), rollContext)
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rollData.rollMode = rollContext.visibility
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// Update target score
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rollData.targetScore = 8
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if (Hooks.call("fvtt-hellborn.preRoll", options, rollData) === false) return
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let diceFormula = `${2+Math.abs(options.numericModifier)}D6`
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if ( options.numericModifier > 0 ) {
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diceFormula += `kh2 + ${options.rollItem.value}`
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} else {
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diceFormula += `kl2 + ${options.rollItem.value}`
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}
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options.nbAdvantages = Number(options.nbAdvantages)
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options.nbDisadvantages = Number(options.nbDisadvantages)
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let diceFormula = `3D6 + ${options.nbAdvantages}D6kh - ${options.nbDisadvantages}D6kh + ${options.rollItem.value}`
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const roll = new this(diceFormula, options.data, rollData)
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await roll.evaluate()
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console.log("Roll", rollData, roll)
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options.difficulty = (rollData.difficulty === "unknown") ? 0 : (Number(rollData.difficulty) || 0)
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roll.displayRollResult(roll, options, rollData)
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roll.displayRollResult(roll, options, rollData, roll)
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if (Hooks.call("fvtt-hellborn.Roll", options, rollData, roll) === false) return
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return roll
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}
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displayRollResult(formula, options, rollData) {
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// Compute the result quality
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displayRollResult(formula, options, rollData, roll) {
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let resultType = "failure"
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if (this.total >= 8) {
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if (options.difficulty === 0) {
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resultType = "unknown"
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} else if (this.total >= options.difficulty) {
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resultType = "success"
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// Detect if decimal == unit in the dire total result
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}
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// Compute the result quality
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this.options.satanicSuccess = false
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this.options.fiendishFailure = false
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this.options.rollData = foundry.utils.duplicate(rollData)
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if (resultType === "success") {
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let nb6 = roll.terms[0].results.filter(r => r.result === 6).length
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nb6 += roll.terms[3].total === 6 ? 1 : 0
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this.options.satanicSuccess = nb6 >= 3
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if (this.options.satanicSuccess) {
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resultType = "success"
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}
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}
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if (resultType === "failure") {
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let nb1 = roll.terms[0].results.filter(r => r.result === 1).length
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nb1 += roll.terms[5].total === 1 ? 1 : 0
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this.options.fiendishFailure = nb1 >= 3
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if (this.options.fiendishFailure) {
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resultType = "failure"
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}
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}
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this.options.resultType = resultType
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this.options.isSuccess = resultType === "success"
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this.options.isFailure = resultType === "failure"
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this.options.isEncumbered = rollData.isEncumbered
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this.options.rollData = foundry.utils.duplicate(rollData)
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}
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/**
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@@ -258,8 +254,8 @@ export default class HellbornRoll extends Roll {
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*/
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static createTitle(type, target) {
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switch (type) {
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case "skill":
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return `${game.i18n.localize("HELLBORN.Label.titleSkill")}`
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case "stat":
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return `${game.i18n.localize("HELLBORN.Label.titleStat")}`
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case "weapon":
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return `${game.i18n.localize("HELLBORN.Label.titleWeapon")}`
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default:
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@@ -270,7 +266,7 @@ export default class HellbornRoll extends Roll {
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/** @override */
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async render(chatOptions = {}) {
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let chatData = await this._getChatCardData(chatOptions.isPrivate)
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return await renderTemplate(this.constructor.CHAT_TEMPLATE, chatData)
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return await foundry.applications.handlebars.renderTemplate(this.constructor.CHAT_TEMPLATE, chatData)
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}
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/**
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@@ -317,7 +313,6 @@ export default class HellbornRoll extends Roll {
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cardData.realDamage = this.realDamage
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cardData.isPrivate = isPrivate
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cardData.weapon = this.weapon
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cardData.isEncumbered = this.isEncumbered
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cardData.cssClass = cardData.css.join(" ")
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cardData.tooltip = isPrivate ? "" : await this.getTooltip()
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