Add rolls and new fixes
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Release Creation / build (release) Successful in 1m2s
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Release Creation / build (release) Successful in 1m2s
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@@ -31,6 +31,25 @@ export const STATS = {
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"soul": { id: "soul", label: "Soul" }
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}
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export const DIFFICULTY_CHOICES = {
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"unknown": { id: "unknown", label: "Unknown", value: "0" },
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"trivial": { id: "trivial", label: "Trivial", value: "7" },
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"easy": { id: "easy", label: "Easy", value: "9" },
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"normal": { id: "normal", label: "Normal", value: "11" },
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"hard": { id: "hard", label: "Hard", value: "15" },
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"very-hard": { id: "very-hard", label: "Very Hard", value: "18" },
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"impossible": { id: "impossible", label: "Impossible", value: "20" }
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}
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export const CHOICE_ADVANTAGES_DISADVANTAGES ={
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"0": { id: "0", label: "None", value: "0" },
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"1": { id: "1", label: "One", value: "1" },
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"2": { id: "2", label: "Two", value: "2" },
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"3": { id: "3", label: "Three", value: "3" },
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"4": { id: "4", label: "Four", value: "4" },
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"5": { id: "5", label: "Five", value: "5" },
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}
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export const PERK_ROLES = {
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"abbetor": { id: "abbetor", label: "Abbetor" },
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"blade": { id: "blade", label: "Blade" },
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@@ -71,34 +90,6 @@ export const WEAPON_TYPES = {
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"ranged": { id: "ranged", label: "Ranged" },
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}
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export const RANGED_SUBTYPES = {
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"pistols": { id: "pistols", label: "Pistols" },
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"rifles": { id: "rifles", label: "Rifles" },
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"shotguns": { id: "shotguns", label: "Shotguns" },
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"submachineguns": { id: "submachineguns ", label: "Sub machine guns" },
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"grenades": { id: "grenades", label: "Grenades" },
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"heavy": { id: "heavy", label: "Heavy Weapons" },
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}
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export const ATTACK_MODIFIERS = {
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"two-attacks": -1,
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"aiming": 1,
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"dim": -1,
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"darkness": -2,
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"prone": -1,
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"cover": -2,
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"recoil-first": -1,
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"recoil-third": -2,
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"aware": -1
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}
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export const MODIFIER_CHOICES = {
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"easy": { id: "easy", label: "HELLBORN.Label.Easy", value :"1" },
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"moderate": { id: "moderate", label: "HELLBORN.Label.Moderate", value: "0" },
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"difficult": { id: "difficult", label: "HELLBORN.Label.Difficult", value: "-1" },
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"formidable": { id: "formidable", label: "HELLBORN.Label.Formidable", value: "-2" },
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"impossible": { id: "impossible", label: "HELLBORN.Label.Impossible", value: "-4" }
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}
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/**
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* Include all constant definitions within the SYSTEM global export
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@@ -112,9 +103,8 @@ export const SYSTEM = {
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PERK_LEVELS,
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MALEFICA_LEVELS,
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MALEFICA_DOMAINS,
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MODIFIER_CHOICES,
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ATTACK_MODIFIERS,
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WEAPON_TYPES,
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RANGED_SUBTYPES,
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DIFFICULTY_CHOICES,
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CHOICE_ADVANTAGES_DISADVANTAGES,
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ASCII
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}
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