Add rolls and new fixes
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Release Creation / build (release) Successful in 1m2s
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@@ -73,6 +73,8 @@ export default class HellbornCharacterSheet extends HellbornActorSheet {
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const doc = this.document
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context.trait = doc.itemTypes['species-trait']?.[0]
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context.upright = doc.itemTypes.tarot.find(t => t.system.orientation === "Upright")
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context.downright = doc.itemTypes.tarot.find(t => t.system.orientation === "Downright")
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return context
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}
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@@ -108,8 +110,6 @@ export default class HellbornCharacterSheet extends HellbornActorSheet {
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case "biography":
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context.tab = context.tabs.biography
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context.deals = doc.itemTypes.deal
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context.deals.sort((a, b) => a.name.localeCompare(b.name))
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context.tarot = doc.itemTypes.tarot?.[0]
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context.enrichedBackstory = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.backstory, { async: true })
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context.enrichedAppearance = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.appearance, { async: true })
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context.enrichedScars = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.scars, { async: true })
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@@ -199,7 +199,7 @@ export default class HellbornCharacterSheet extends HellbornActorSheet {
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const item = await fromUuid(data.uuid)
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if (item.type === "tarot") {
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// Delete the existing tarot item
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const existingTarot = this.document.items.find(i => i.type === "tarot")
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const existingTarot = this.document.items.find(i => i.type === "tarot" && i.system.orientation === item.system.orientation)
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if (existingTarot) {
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await existingTarot.delete()
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// Display info message
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@@ -6,7 +6,7 @@ export default class HellbornTarotSheet extends HellbornItemSheet {
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classes: ["tarot"],
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position: {
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width: 800,
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height: 640
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height: 800
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},
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window: {
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contentClasses: ["tarot-content"],
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@@ -23,8 +23,9 @@ export default class HellbornTarotSheet extends HellbornItemSheet {
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/** @override */
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async _prepareContext() {
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const context = await super._prepareContext()
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context.enrichedPositiveEffect = await TextEditor.enrichHTML(this.document.system.positiveEffect, { async: true })
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context.enrichedNegativeEffect = await TextEditor.enrichHTML(this.document.system.negativeEffect, { async: true })
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context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
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context.enrichedPositiveEffect = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.positiveEffect, { async: true })
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context.enrichedNegativeEffect = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.negativeEffect, { async: true })
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return context
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}
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}
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@@ -31,6 +31,25 @@ export const STATS = {
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"soul": { id: "soul", label: "Soul" }
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}
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export const DIFFICULTY_CHOICES = {
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"unknown": { id: "unknown", label: "Unknown", value: "0" },
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"trivial": { id: "trivial", label: "Trivial", value: "7" },
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"easy": { id: "easy", label: "Easy", value: "9" },
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"normal": { id: "normal", label: "Normal", value: "11" },
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"hard": { id: "hard", label: "Hard", value: "15" },
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"very-hard": { id: "very-hard", label: "Very Hard", value: "18" },
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"impossible": { id: "impossible", label: "Impossible", value: "20" }
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}
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export const CHOICE_ADVANTAGES_DISADVANTAGES ={
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"0": { id: "0", label: "None", value: "0" },
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"1": { id: "1", label: "One", value: "1" },
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"2": { id: "2", label: "Two", value: "2" },
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"3": { id: "3", label: "Three", value: "3" },
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"4": { id: "4", label: "Four", value: "4" },
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"5": { id: "5", label: "Five", value: "5" },
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}
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export const PERK_ROLES = {
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"abbetor": { id: "abbetor", label: "Abbetor" },
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"blade": { id: "blade", label: "Blade" },
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@@ -71,34 +90,6 @@ export const WEAPON_TYPES = {
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"ranged": { id: "ranged", label: "Ranged" },
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}
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export const RANGED_SUBTYPES = {
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"pistols": { id: "pistols", label: "Pistols" },
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"rifles": { id: "rifles", label: "Rifles" },
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"shotguns": { id: "shotguns", label: "Shotguns" },
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"submachineguns": { id: "submachineguns ", label: "Sub machine guns" },
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"grenades": { id: "grenades", label: "Grenades" },
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"heavy": { id: "heavy", label: "Heavy Weapons" },
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}
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export const ATTACK_MODIFIERS = {
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"two-attacks": -1,
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"aiming": 1,
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"dim": -1,
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"darkness": -2,
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"prone": -1,
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"cover": -2,
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"recoil-first": -1,
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"recoil-third": -2,
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"aware": -1
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}
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export const MODIFIER_CHOICES = {
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"easy": { id: "easy", label: "HELLBORN.Label.Easy", value :"1" },
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"moderate": { id: "moderate", label: "HELLBORN.Label.Moderate", value: "0" },
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"difficult": { id: "difficult", label: "HELLBORN.Label.Difficult", value: "-1" },
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"formidable": { id: "formidable", label: "HELLBORN.Label.Formidable", value: "-2" },
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"impossible": { id: "impossible", label: "HELLBORN.Label.Impossible", value: "-4" }
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}
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/**
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* Include all constant definitions within the SYSTEM global export
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@@ -112,9 +103,8 @@ export const SYSTEM = {
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PERK_LEVELS,
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MALEFICA_LEVELS,
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MALEFICA_DOMAINS,
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MODIFIER_CHOICES,
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ATTACK_MODIFIERS,
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WEAPON_TYPES,
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RANGED_SUBTYPES,
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DIFFICULTY_CHOICES,
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CHOICE_ADVANTAGES_DISADVANTAGES,
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ASCII
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}
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@@ -62,11 +62,7 @@ export default class HellbornRoll extends Roll {
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static updateFullFormula(options) {
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let fullFormula
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if ( options.numericModifier >= 0) {
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fullFormula = `${options.formula} + ${options.rollItem.value} + ${options.numericModifier}D`
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} else {
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fullFormula = `${options.formula} + ${options.rollItem.value} - ${Math.abs(options.numericModifier)}D`
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}
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fullFormula = `3D6 + ${options.nbAdvantages}D6kh - ${options.nbDisadvantages}D6kh + ${options.rollItem.value}`
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$('#roll-dialog-full-formula').text(fullFormula)
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options.fullFormula = fullFormula
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}
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@@ -86,81 +82,68 @@ export default class HellbornRoll extends Roll {
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* @returns {Promise<Object|null>} The roll result or null if the dialog was cancelled.
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*/
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static async prompt(options = {}) {
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let formula = "2d6"
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let formula = `3D6 + 0D6KH - 0D6KH + ${options?.rollItem?.value}`
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switch (options.rollType) {
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case "skill":
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case "stat":
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break
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case "damage":
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let formula = options.rollItem.system.damage
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let damageRoll = new Roll(formula)
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await damageRoll.evaluate()
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await damageRoll.toMessage({
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flavor: `${options.rollItem.name} - Damage Roll`
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});
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return
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{
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let formula = options.rollItem.system.damage
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let damageRoll = new Roll(formula)
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await damageRoll.evaluate()
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await damageRoll.toMessage({
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flavor: `${options.rollItem.name} - Damage Roll`
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});
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return
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}
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case "weapon":
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let actor = game.actors.get(options.actorId)
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options.weapon = foundry.utils.duplicate(options.rollItem)
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options.rollItem = actor.system.skills.combat
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{
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let actor = game.actors.get(options.actorId)
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options.weapon = foundry.utils.duplicate(options.rollItem)
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let statKey = "skin"
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if (options.weapon.system.weaponType === "melee") {
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if ( options.weapon.system.properties.toLowerCase().match("heavy") || options.weapon.system.properties.toLowerCase().match("oversized")) {
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statKey = "flesh"
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}
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}
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options.rollItem = actor.system.stats[statKey]
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}
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break
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default:
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break
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}
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const rollModes = Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
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const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes)
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const fieldRollMode = new foundry.data.fields.StringField({
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choices: rollModes,
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blank: false,
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default: "public",
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})
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const choiceModifier = SYSTEM.MODIFIER_CHOICES
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let choiceRangeModifier = {}
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let rangeModifier = 0
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if ( options.weapon) {
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// Build the range modifiers
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let range = SYSTEM.WEAPON_RANGE[options.weapon.system.rangeType]
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for (let [key, value] of Object.entries(range.range)) {
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choiceRangeModifier[key] = { label: `${key} (${value}D)`, value: value }
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if (!rangeModifier && value) {
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rangeModifier = value
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}
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}
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}
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let modifier = "0"
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options.numericModifier = rangeModifier
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let fullFormula = `${formula} + ${options.rollItem.value}`
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if (options.isEncumbered) {
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options.numericModifier += -1
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fullFormula += ` - ${options.numericModifier}D`
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} else {
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options.numericModifier += 0
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fullFormula += ` + ${options.numericModifier}D`
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}
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options.fullFormula = fullFormula
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options.formula = formula
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options.nbAdvantages = "0"
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options.nbDisadvantages = "0"
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let dialogContext = {
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actorId: options.actorId,
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actorName: options.actorName,
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rollType: options.rollType,
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rollItem: foundry.utils.duplicate(options.rollItem), // Object only, no class
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fullFormula,
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weapon: options?.weapon,
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isEncumbered: options.isEncumbered,
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talents: options.talents,
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formula: formula,
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fullFormula: formula,
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rollModes,
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fieldRollMode,
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choiceModifier,
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choiceRangeModifier,
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rangeModifier,
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formula,
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difficultyChoices: SYSTEM.DIFFICULTY_CHOICES,
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choiceAdvantages: SYSTEM.CHOICE_ADVANTAGES_DISADVANTAGES,
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choiceDisadvantages: SYSTEM.CHOICE_ADVANTAGES_DISADVANTAGES,
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hasTarget: options.hasTarget,
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modifier,
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difficulty: "unknown",
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nbAdvantages: "0",
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nbDisadvantages: "0",
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}
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const content = await renderTemplate("systems/fvtt-hellborn/templates/roll-dialog.hbs", dialogContext)
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const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-hellborn/templates/roll-dialog.hbs", dialogContext)
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const title = HellbornRoll.createTitle(options.rollType, options.rollTarget)
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const label = game.i18n.localize("HELLBORN.Roll.roll")
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@@ -184,19 +167,19 @@ export default class HellbornRoll extends Roll {
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},
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rejectClose: false, // Click on Close button will not launch an error
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render: (event, dialog) => {
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$(".roll-skill-modifier").change(event => {
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options.numericModifier += Number(event.target.value)
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$(".roll-stat-advantages").change(event => {
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options.nbAdvantages = Number(event.target.value)
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HellbornRoll.updateFullFormula(options)
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})
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$(".roll-skill-range-modifier").change(event => {
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options.numericModifier += Number(event.target.value)
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$(".roll-stat-disadvantages").change(event => {
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options.nbDisadvantages = Number(event.target.value)
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HellbornRoll.updateFullFormula(options)
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})
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$(".select-combat-option").change(event => {
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console.log(event)
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let field = $(event.target).data("field")
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let modifier = SYSTEM.ATTACK_MODIFIERS[field]
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if ( event.target.checked) {
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if (event.target.checked) {
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options.numericModifier += modifier
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} else {
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options.numericModifier -= modifier
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@@ -211,42 +194,55 @@ export default class HellbornRoll extends Roll {
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let rollData = foundry.utils.mergeObject(foundry.utils.duplicate(options), rollContext)
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rollData.rollMode = rollContext.visibility
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// Update target score
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rollData.targetScore = 8
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if (Hooks.call("fvtt-hellborn.preRoll", options, rollData) === false) return
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let diceFormula = `${2+Math.abs(options.numericModifier)}D6`
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if ( options.numericModifier > 0 ) {
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diceFormula += `kh2 + ${options.rollItem.value}`
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} else {
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diceFormula += `kl2 + ${options.rollItem.value}`
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}
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options.nbAdvantages = Number(options.nbAdvantages)
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options.nbDisadvantages = Number(options.nbDisadvantages)
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let diceFormula = `3D6 + ${options.nbAdvantages}D6kh - ${options.nbDisadvantages}D6kh + ${options.rollItem.value}`
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const roll = new this(diceFormula, options.data, rollData)
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await roll.evaluate()
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console.log("Roll", rollData, roll)
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options.difficulty = (rollData.difficulty === "unknown") ? 0 : (Number(rollData.difficulty) || 0)
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roll.displayRollResult(roll, options, rollData)
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roll.displayRollResult(roll, options, rollData, roll)
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if (Hooks.call("fvtt-hellborn.Roll", options, rollData, roll) === false) return
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return roll
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}
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displayRollResult(formula, options, rollData) {
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// Compute the result quality
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displayRollResult(formula, options, rollData, roll) {
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let resultType = "failure"
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if (this.total >= 8) {
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if (options.difficulty === 0) {
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resultType = "unknown"
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} else if (this.total >= options.difficulty) {
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resultType = "success"
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// Detect if decimal == unit in the dire total result
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}
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// Compute the result quality
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this.options.satanicSuccess = false
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this.options.fiendishFailure = false
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this.options.rollData = foundry.utils.duplicate(rollData)
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if (resultType === "success") {
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let nb6 = roll.terms[0].results.filter(r => r.result === 6).length
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nb6 += roll.terms[3].total === 6 ? 1 : 0
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this.options.satanicSuccess = nb6 >= 3
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if (this.options.satanicSuccess) {
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resultType = "success"
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}
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}
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if (resultType === "failure") {
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let nb1 = roll.terms[0].results.filter(r => r.result === 1).length
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nb1 += roll.terms[5].total === 1 ? 1 : 0
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this.options.fiendishFailure = nb1 >= 3
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if (this.options.fiendishFailure) {
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resultType = "failure"
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}
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}
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this.options.resultType = resultType
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this.options.isSuccess = resultType === "success"
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this.options.isFailure = resultType === "failure"
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this.options.isEncumbered = rollData.isEncumbered
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this.options.rollData = foundry.utils.duplicate(rollData)
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}
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/**
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@@ -258,8 +254,8 @@ export default class HellbornRoll extends Roll {
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*/
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static createTitle(type, target) {
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switch (type) {
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case "skill":
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return `${game.i18n.localize("HELLBORN.Label.titleSkill")}`
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case "stat":
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return `${game.i18n.localize("HELLBORN.Label.titleStat")}`
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case "weapon":
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return `${game.i18n.localize("HELLBORN.Label.titleWeapon")}`
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default:
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@@ -270,7 +266,7 @@ export default class HellbornRoll extends Roll {
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/** @override */
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async render(chatOptions = {}) {
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let chatData = await this._getChatCardData(chatOptions.isPrivate)
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return await renderTemplate(this.constructor.CHAT_TEMPLATE, chatData)
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return await foundry.applications.handlebars.renderTemplate(this.constructor.CHAT_TEMPLATE, chatData)
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}
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/**
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@@ -317,7 +313,6 @@ export default class HellbornRoll extends Roll {
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cardData.realDamage = this.realDamage
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cardData.isPrivate = isPrivate
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cardData.weapon = this.weapon
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cardData.isEncumbered = this.isEncumbered
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cardData.cssClass = cardData.css.join(" ")
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cardData.tooltip = isPrivate ? "" : await this.getTooltip()
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@@ -56,9 +56,12 @@ export default class HellbornActor extends foundry.abstract.TypeDataModel {
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schema.species = new fields.StringField({ required: true, nullable: false, initial: "" })
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schema.trait = new fields.StringField({ required: true, nullable: false, initial: "" })
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schema.limboes = new fields.StringField({ required: true, nullable: false, initial: "" })
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schema.ammo = new fields.StringField({ required: true, nullable: false, initial: "" })
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schema.mortality = new fields.SchemaField({
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current: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
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max: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
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current: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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max: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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})
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schema.trauma = new fields.SchemaField({
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@@ -134,7 +137,6 @@ export default class HellbornActor extends foundry.abstract.TypeDataModel {
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actorId: this.parent.id,
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actorName: this.parent.name,
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actorImage: this.parent.img,
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||||
talents: this.parent.items.filter(i => i.type === "talent" && i.system.isAdvantage),
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hasTarget,
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target: opponentTarget
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})
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||||
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||||
@@ -5,7 +5,12 @@ export default class HellbornTarot extends foundry.abstract.TypeDataModel {
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||||
const fields = foundry.data.fields;
|
||||
const schema = {};
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||||
|
||||
schema.orientation = new fields.StringField({ required: true, initial: "Upright", choices: {"Upright": {label: "Upright"}, "Reversed": {label: "Reversed"}} });
|
||||
schema.quote = new fields.StringField({ required: true, nullable: false, initial: "" });
|
||||
schema.bonus = new fields.StringField({ required: true, nullable: false, initial: "" });
|
||||
schema.penalty = new fields.StringField({ required: true, nullable: false, initial: "" });
|
||||
|
||||
schema.orientation = new fields.StringField({ required: true, initial: "Upright", choices: {"Upright": {label: "Upright"}, "Downright": {label: "Downright"}} });
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
schema.positiveEffect = new fields.HTMLField({ required: true, textSearch: true })
|
||||
schema.negativeEffect = new fields.HTMLField({ required: true, textSearch: true })
|
||||
schema.image = new fields.FilePathField({
|
||||
|
||||
@@ -168,7 +168,22 @@ export default class HellbornUtils {
|
||||
Handlebars.registerHelper('isCreature', function (key) {
|
||||
return key === "creature" || key === "daemon";
|
||||
})
|
||||
|
||||
Handlebars.registerHelper('getRomanLevel', function (level) {
|
||||
if (level=== "highpowers") return "High";
|
||||
if (level === "mastery") return "Mastery";
|
||||
level = parseInt(level);
|
||||
if (level === 0) return "I";
|
||||
if (level === 1) return "II";
|
||||
if (level === 2) return "III";
|
||||
if (level === 3) return "IV";
|
||||
if (level === 4) return "V";
|
||||
if (level === 5) return "VI";
|
||||
if (level === 6) return "VII";
|
||||
if (level === 7) return "VIII";
|
||||
if (level === 8) return "IX";
|
||||
if (level === 9) return "X";
|
||||
return level;
|
||||
})
|
||||
// Handle v12 removal of this helper
|
||||
Handlebars.registerHelper('select', function (selected, options) {
|
||||
const escapedValue = RegExp.escape(Handlebars.escapeExpression(selected));
|
||||
|
||||
Reference in New Issue
Block a user