/* -------------------------------------------- */ import { HawkmoonCombat } from "./hawkmoon-combat.js"; import { HawkmoonCommands } from "./hawkmoon-commands.js"; /* -------------------------------------------- */ const __distanceDifficulte = { "porteecourte": 5, "porteemoyenne": 9, "porteelongue": 14} const __tireurDeplacement = { immobile: 0, lent: 3, rapide: 5} const __cibleCouvert = { aucun: 0, leger: 5, complet: 10} const __tailleCible = { normal: 0, main: 10, enfant: 3, maison: -10} /* -------------------------------------------- */ export class HawkmoonUtility { /* -------------------------------------------- */ static async init() { Hooks.on('renderChatLog', (log, html, data) => HawkmoonUtility.chatListeners(html)) Hooks.on("getChatLogEntryContext", (html, options) => HawkmoonUtility.chatRollMenu(html, options)) Hooks.on("getCombatTrackerEntryContext", (html, options) => { HawkmoonUtility.pushInitiativeOptions(html, options); }) this.rollDataStore = {} this.defenderStore = {} HawkmoonCommands.init() Handlebars.registerHelper('count', function (list) { return list.length; }) Handlebars.registerHelper('includes', function (array, val) { return array.includes(val); }) Handlebars.registerHelper('upper', function (text) { return text.toUpperCase(); }) Handlebars.registerHelper('lower', function (text) { return text.toLowerCase() }) Handlebars.registerHelper('upperFirst', function (text) { if (typeof text !== 'string') return text return text.charAt(0).toUpperCase() + text.slice(1) }) Handlebars.registerHelper('notEmpty', function (list) { return list.length > 0; }) Handlebars.registerHelper('mul', function (a, b) { return parseInt(a) * parseInt(b); }) game.settings.register("fvtt-hawkmoon-cyd", "hawkmoon-pause-logo", { name: "Logo de pause", scope: "world", config: true, requiresReload: true, default: "logo_pause_resistance", type: String, choices: { // If choices are defined, the resulting setting will be a select menu "hawkmoon_logo": "Hawmoon (Texte)", "logo_pause_resistance": "Résistance", "logo_pause_hawkmoon_stone": "Hawkmoon (Pierre)", "logo_pause_hawkmoon_violet": "Hawkmoon (Violet)", "logo_pause_hawkmoon_beige": "Hawkmoon (Beige)", "logo_pause_hawkmoon_rouge": "Hawkmoon (Rouge)" }, }) } /* -------------------------------------------- */ static sortArrayObjectsByName(myArray) { myArray.sort((a, b) => { return a.name.localeCompare(b.name); }) } /* -------------------------------------------- */ static getModificateurOptions() { let opt = [] for (let i = -15; i <= 15; i++) { opt.push(``) } return opt.concat("\n") } /* -------------------------------------------- */ static getPointAmeOptions() { let opt = [] for (let i = 1; i <= 20; i++) { opt.push(``) } return opt.concat("\n") } /* -------------------------------------------- */ static getAttributs() { return { adr: "Adresse", pui: "Puissance", cla: "Clairvoyance", pre: "Présence", tre: "Trempe" } } /* -------------------------------------------- */ static pushInitiativeOptions(html, options) { } /* -------------------------------------------- */ static getSkills() { return this.skills } /* -------------------------------------------- */ static async ready() { const skills = await HawkmoonUtility.loadCompendium("fvtt-hawkmoon-cyd.skills") this.skills = skills.map(i => i.toObject()) // Setup pause logo let logoPause = "systems/fvtt-hawkmoon-cyd/assets/logos/" + game.settings.get("fvtt-hawkmoon-cyd", "hawkmoon-pause-logo") + ".webp" let logoImg = document.querySelector('#pause').children[0] logoImg.setAttribute('style', `content: url(${logoPause})`) } /* -------------------------------------------- */ static async loadCompendiumData(compendium) { const pack = game.packs.get(compendium); return await pack?.getDocuments() ?? []; } /* -------------------------------------------- */ static async loadCompendium(compendium, filter = item => true) { let compendiumData = await HawkmoonUtility.loadCompendiumData(compendium); return compendiumData.filter(filter); } /* -------------------------------------------- */ static getOptionsStatusList() { return this.optionsStatusList; } /* -------------------------------------------- */ static async chatListeners(html) { html.on("click", '.predilection-reroll', async event => { let predIdx = $(event.currentTarget).data("predilection-index") let messageId = HawkmoonUtility.findChatMessageId(event.currentTarget) let message = game.messages.get(messageId) let rollData = message.getFlag("world", "hawkmoon-roll") let actor = HawkmoonUtility.getActorFromRollData(rollData) await actor.setPredilectionUsed(rollData.competence._id, predIdx) rollData.competence = duplicate(actor.getCompetence(rollData.competence._id)) HawkmoonUtility.rollHawkmoon(rollData) }) html.on("click", '.roll-chat-degat', async event => { let messageId = HawkmoonUtility.findChatMessageId(event.currentTarget) let message = game.messages.get(messageId) let rollData = message.getFlag("world", "hawkmoon-roll") let actor = HawkmoonUtility.getActorFromRollData(rollData) actor.rollArmeDegats(rollData.arme._id, rollData.targetVigueur, rollData) }) html.on("click", '.roll-chat-degat-devastateur', async event => { let messageId = HawkmoonUtility.findChatMessageId(event.currentTarget) let message = game.messages.get(messageId) let rollData = message.getFlag("world", "hawkmoon-roll") let actor = HawkmoonUtility.getActorFromRollData(rollData) rollData.applyCoupDevastateur = true actor.rollArmeDegats(rollData.arme._id, rollData.targetVigueur, rollData) }) } /* -------------------------------------------- */ static async preloadHandlebarsTemplates() { const templatePaths = [ 'systems/fvtt-hawkmoon-cyd/templates/editor-notes-gm.html', 'systems/fvtt-hawkmoon-cyd/templates/partial-item-header.html', 'systems/fvtt-hawkmoon-cyd/templates/partial-item-description.html', 'systems/fvtt-hawkmoon-cyd/templates/partial-item-nav.html', 'systems/fvtt-hawkmoon-cyd/templates/partial-list-niveau.html', 'systems/fvtt-hawkmoon-cyd/templates/partial-list-niveau-creature.html', 'systems/fvtt-hawkmoon-cyd/templates/partial-item-prix.html', 'systems/fvtt-hawkmoon-cyd/templates/partial-sante-etat.html', 'systems/fvtt-hawkmoon-cyd/templates/partial-automation.html', 'systems/fvtt-hawkmoon-cyd/templates/hud-adversites.html', ] return loadTemplates(templatePaths); } /* -------------------------------------------- */ static removeChatMessageId(messageId) { if (messageId) { game.messages.get(messageId)?.delete(); } } static findChatMessageId(current) { return HawkmoonUtility.getChatMessageId(HawkmoonUtility.findChatMessage(current)); } static getChatMessageId(node) { return node?.attributes.getNamedItem('data-message-id')?.value; } static findChatMessage(current) { return HawkmoonUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id')) } static findNodeMatching(current, predicate) { if (current) { if (predicate(current)) { return current; } return HawkmoonUtility.findNodeMatching(current.parentElement, predicate); } return undefined; } /* -------------------------------------------- */ static createDirectOptionList(min, max) { let options = {}; for (let i = min; i <= max; i++) { options[`${i}`] = `${i}`; } return options; } /* -------------------------------------------- */ static buildListOptions(min, max) { let options = "" for (let i = min; i <= max; i++) { options += `` } return options; } /* -------------------------------------------- */ static getTarget() { if (game.user.targets && game.user.targets.size == 1) { for (let target of game.user.targets) { return target; } } return undefined; } /* -------------------------------------------- */ static getActorFromRollData(rollData) { let actor = game.actors.get(rollData.actorId) if (rollData.tokenId) { let token = canvas.tokens.placeables.find(t => t.id == rollData.tokenId) if (token) { actor = token.actor } } return actor } /* -------------------------------------------- */ static updateRollData(rollData) { let id = rollData.rollId; let oldRollData = this.rollDataStore[id] || {}; let newRollData = mergeObject(oldRollData, rollData); this.rollDataStore[id] = newRollData; } /* -------------------------------------------- */ static onSocketMesssage(msg) { if (msg.name == "msg_apply_combativite") { let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor defender.changeEtatCombativite(msg.data.value) } } /* -------------------------------------------- */ static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) { let chatData = { user: game.user.id, rollMode: modeOverride || game.settings.get("core", "rollMode"), content: content }; if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id); if (chatData.rollMode === "blindroll") chatData["blind"] = true; else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user]; if (forceWhisper) { // Final force ! chatData["speaker"] = ChatMessage.getSpeaker(); chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper); } return chatData; } /* -------------------------------------------- */ static async showDiceSoNice(roll, rollMode) { if (game.modules.get("dice-so-nice")?.active) { if (game.dice3d) { let whisper = null; let blind = false; rollMode = rollMode ?? game.settings.get("core", "rollMode"); switch (rollMode) { case "blindroll": //GM only blind = true; case "gmroll": //GM + rolling player whisper = this.getUsers(user => user.isGM); break; case "roll": //everybody whisper = this.getUsers(user => user.active); break; case "selfroll": whisper = [game.user.id]; break; } await game.dice3d.showForRoll(roll, game.user, true, whisper, blind); } } } /* -------------------------------------------- */ static computeMonnaieDetails(valueSC) { let po = Math.floor(valueSC / 400) let pa = Math.floor((valueSC - (po * 400)) / 20) let sc = valueSC - (po * 400) - (pa * 20) return { po, pa, sc, valueSC } } /* -------------------------------------------- */ static computeResult(rollData) { rollData.diceResult = rollData.roll.terms[0].results[0].result if (rollData.mainDice.includes("d20")) { let diceValue = rollData.roll.terms[0].results[0].result if (diceValue % 2 == 1) { //console.log("PAIR/IMP2", diceValue) rollData.finalResult -= rollData.roll.terms[0].results[0].result // Substract value if (diceValue == 1 || diceValue == 11) { rollData.isDramatique = true rollData.isSuccess = false } } } //console.log("Result : ", rollData) if (rollData.difficulte > 0 && !rollData.isDramatique) { rollData.isSuccess = (rollData.finalResult >= rollData.difficulte) rollData.isHeroique = ((rollData.finalResult - rollData.difficulte) >= 10) rollData.isDramatique = ((rollData.finalResult - rollData.difficulte) <= -10) } } /* -------------------------------------------- */ static applyCombativite(rollData, value) { if (game.user.isGM) { let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor defender.changeEtatCombativite(value) } else { game.socket.emit("system.fvtt-hawkmoon-cyd", { msg: "msg_apply_combativite", data: { defenderTokenId: rollData.defenderTokenId, value } }); } } /* -------------------------------------------- */ static async rollHawkmoon(rollData) { let actor = this.getActorFromRollData(rollData) if (rollData.attrKey == "tochoose") { // No attr selected, force address rollData.attrKey = "adr" } if (!rollData.attr) { rollData.actionImg = "systems/fvtt-hawkmoon-cyd/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp" rollData.attr = duplicate(actor.system.attributs[rollData.attrKey]) } if (rollData.attrKey2 != "none") { rollData.attr2 = duplicate(actor.system.attributs[rollData.attrKey2]) } if (rollData.maitriseId != "none") { rollData.selectedMaitrise = rollData.maitrises.find(p => p.id == rollData.maitriseId) rollData.diceFormula = "2" + rollData.mainDice + "kh" } else { rollData.diceFormula = "1" + rollData.mainDice } //console.log("BEFORE COMP", rollData) if (rollData.competence) { rollData.predilections = duplicate(rollData.competence.system.predilections || []) let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0 rollData.diceFormula += `+${rollData.attr.value}+${rollData.competence.system.niveau}+${rollData.modificateur}+${compmod}` if (rollData.selectedTalents && rollData.selectedTalents.length > 0) { for (let id of rollData.selectedTalents) { let talent = rollData.talents.find(t => t._id == id) let bonusOK = true if (talent.system.baCost) { bonusOK = actor.checkBonneAventure(talent.system.baCost) if (bonusOK) { actor.changeBonneAventure(-talent.system.baCost) } else { ui.notifications.warn("Vous n'avez pas assez de points de Bonne Aventure !") } } if (bonusOK) { rollData.diceFormula += `+${talent.system.bonus}` } } } rollData.diceFormula += `+${rollData.bonusMalusContext}` } else if (rollData.attr2) { rollData.diceFormula += `+${rollData.attr.value}+${rollData.attr2.value}+${rollData.modificateur}+${rollData.bonusMalusContext}` } else { rollData.diceFormula += `+${rollData.attr.value}*${rollData.multiplier}+${rollData.modificateur}+${rollData.bonusMalusContext}` } // Bonus arme naturelle en défense if (rollData.bonusArmeNaturelle) { rollData.diceFormula += `+${rollData.bonusArmeNaturelle}` } if (rollData.attaquantsMultiples) { rollData.diceFormula += `+3` } if (rollData.hasAmbidextre) { if ( rollData.attaqueAmbidextre1) { rollData.diceFormula += `-3` } else if ( rollData.attaqueAmbidextre2) { rollData.diceFormula += `-5` } } if (rollData.defenseurAuSol) { rollData.diceFormula += `+3` } if (rollData.defenseurAveugle) { rollData.diceFormula += `+10` } if (rollData.defenseurDeDos) { rollData.diceFormula += `+5` } if (rollData.defenseurRestreint) { rollData.diceFormula += `+3` } if (rollData.defenseurImmobilise) { rollData.diceFormula += `+5` } if (rollData.soutiens > 0) { // 1 soutien = +3, 2 soutiens = +4, 3 soutiens = +5 rollData.diceFormula += `+${rollData.soutiens+2}` } if (rollData.arme?.system.isDistance) { rollData.difficulte = __distanceDifficulte[rollData.distanceTir] rollData.difficulte += __tireurDeplacement[rollData.tireurDeplacement] rollData.difficulte += __cibleCouvert[rollData.cibleCouvert] rollData.difficulte += __tailleCible[rollData.tailleCible] rollData.difficulte += rollData.cibleDeplace ? 3 : 0 rollData.difficulte += rollData.cibleCaC ? 3 : 0 rollData.difficulte += rollData.protectionDefenseur } if (rollData.attaqueDesarme) { rollData.difficulte += 10 } // Ajout adversités rollData.diceFormula += `-${rollData.nbAdversites}` if (rollData.arme && rollData.arme.type == "arme") { rollData.diceFormula += `+${rollData.arme.system.bonusmaniementoff}` } // Gestion de la feinte éventuelle rollData.nbCombativitePerdu = 1 let myRoll = new Roll(rollData.diceFormula).roll({ async: false }) await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode")) rollData.roll = duplicate(myRoll) console.log(">>>> ", myRoll) rollData.finalResult = myRoll.total this.computeResult(rollData) if (rollData.isInit) { actor.setFlag("world", "last-initiative", rollData.finalResult) } if (rollData.feinte) { actor.changeBonneAventure(-1) if ( rollData.isHeroique) { rollData.nbCombativitePerdu = "vaincu" } else if ( rollData.isSuccess) { rollData.nbCombativitePerdu = 2 } } this.createChatWithRollMode(rollData.alias, { content: await renderTemplate(`systems/fvtt-hawkmoon-cyd/templates/chat-generic-result.html`, rollData) }, rollData) if ( (rollData.coupBas || rollData.arme) && rollData.isSuccess && rollData.defenderTokenId) { this.applyCombativite(rollData, rollData.nbCombativitePerdu) } if (rollData.coupBas && rollData.isSuccess && rollData.defenderTokenId) { let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor defender.incDecAdversite("bleue", -2) } } /* -------------------------------------------- */ static getCombativiteList(nbActivite) { let list = [ { value: 0, label: "Combatif"}] for (let i = 1; i < nbActivite-2; i++) { list.push({ value: i, label:"Eprouvé " + i} ) } list[nbActivite-2] = { value: nbActivite-2, label:"Affaibli"} list[nbActivite-1] = { value: nbActivite-1, label:"Très Affaibli"} list[nbActivite] = { value: nbActivite, label:"Vaincu"} return list } /* -------------------------------------------- */ static async bonusRollHawkmoon(rollData) { rollData.bonusFormula = rollData.addedBonus let bonusRoll = new Roll(rollData.bonusFormula).roll({ async: false }) await this.showDiceSoNice(bonusRoll, game.settings.get("core", "rollMode")); rollData.bonusRoll = duplicate(bonusRoll) rollData.finalResult += rollData.bonusRoll.total this.computeResult(rollData) this.createChatWithRollMode(rollData.alias, { content: await renderTemplate(`systems/fvtt-hawkmoon-cyd/templates/chat-generic-result.html`, rollData) }, rollData) } /* -------------------------------------------- */ static getUsers(filter) { return game.users.filter(filter).map(user => user._id); } /* -------------------------------------------- */ static getWhisperRecipients(rollMode, name) { switch (rollMode) { case "blindroll": return this.getUsers(user => user.isGM); case "gmroll": return this.getWhisperRecipientsAndGMs(name); case "selfroll": return [game.user.id]; } return undefined; } /* -------------------------------------------- */ static getWhisperRecipientsAndGMs(name) { let recep1 = ChatMessage.getWhisperRecipients(name) || []; return recep1.concat(ChatMessage.getWhisperRecipients('GM')); } /* -------------------------------------------- */ static blindMessageToGM(chatOptions) { let chatGM = duplicate(chatOptions); chatGM.whisper = this.getUsers(user => user.isGM); chatGM.content = "Blinde message of " + game.user.name + "
" + chatOptions.content; console.log("blindMessageToGM", chatGM); game.socket.emit("system.fvtt-hawkmoon-cyd", { msg: "msg_gm_chat_message", data: chatGM }); } /* -------------------------------------------- */ static async searchItem(dataItem) { let item if (dataItem.pack) { let id = dataItem.id || dataItem._id let items = await this.loadCompendium(dataItem.pack, item => item.id == id) item = items[0] || undefined } else { item = game.items.get(dataItem.id) } return item } /* -------------------------------------------- */ static split3Columns(data) { let array = [[], [], []]; if (data == undefined) return array; let col = 0; for (let key in data) { let keyword = data[key]; keyword.key = key; // Self-reference array[col].push(keyword); col++; if (col == 3) col = 0; } return array; } /* -------------------------------------------- */ static async createChatMessage(name, rollMode, chatOptions, rollData = undefined) { switch (rollMode) { case "blindroll": // GM only if (!game.user.isGM) { this.blindMessageToGM(chatOptions); chatOptions.whisper = [game.user.id]; chatOptions.content = "Message only to the GM"; } else { chatOptions.whisper = this.getUsers(user => user.isGM); } break; default: chatOptions.whisper = this.getWhisperRecipients(rollMode, name); break; } chatOptions.alias = chatOptions.alias || name let msg = await ChatMessage.create(chatOptions) console.log("=======>", rollData) msg.setFlag("world", "hawkmoon-roll", rollData) } /* -------------------------------------------- */ static getBasicRollData() { let rollData = { rollId: randomID(16), rollMode: game.settings.get("core", "rollMode"), modificateursOptions: this.getModificateurOptions(), pointAmeOptions: this.getPointAmeOptions(), difficulte: 0, modificateur: 0, bonusMalusContext: 0, bonusArmeNaturelle: 0, defenseurAveugle: false, defenseurDeDos: false, defenseurAuSol: false, defenseurRestreint: false, defenseurImmobilise: false, tailleCible: "normal", tireurDeplacement: "immobile", cibleCouvert: "aucun", distanceTir: "porteemoyenne", attaqueCharge: false, attaqueDesarme: false, attaqueAmbidextre1 : false, attaqueAmbidextre2 : false, chargeCavalerie : false, contenir : false, soutiens : 0 } return rollData } /* -------------------------------------------- */ static updateWithTarget(rollData) { let target = HawkmoonUtility.getTarget() if (target) { rollData.defenderTokenId = target.id let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor rollData.armeDefense = defender.getBestDefenseValue() rollData.targetVigueur = defender.getVigueur() rollData.protectionDefenseur = defender.getProtection() if (rollData.immobiliser || rollData.repousser) { let combatValues = defender.getCombatValues() rollData.difficulte = combatValues.defenseTotal + (rollData.armeDefense && rollData.cibleconsciente ? 5 : 0) } else if (rollData.coupBas) { let combatValues = defender.getCombatValues() rollData.difficulte = combatValues.defenseTotal }else if ( rollData.assomer) { rollData.difficulte = 3 + (defender.system.attributs.tre.value * 2) } else if (rollData.armeDefense) { rollData.difficulte = rollData.armeDefense.system.totalDefensif if ( !rollData.desengager && !rollData.arme.system.armenaturelle && !rollData.arme.system.armefortune ){ if (rollData.armeDefense.system.armenaturelle || rollData.armeDefense.system.armefortune) { rollData.bonusArmeNaturelle = 3 } } } else { ui.notifications.warn("Aucune arme de défense équipée, difficulté manuelle à positionner.") } } } /* -------------------------------------------- */ static createChatWithRollMode(name, chatOptions, rollData = undefined) { this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions, rollData) } /* -------------------------------------------- */ static applyBonneAventureRoll(li, changed, addedBonus) { let msgId = li.data("message-id") let msg = game.messages.get(msgId) if (msg) { let rollData = msg.getFlag("world", "hawkmoon-roll") let actor = HawkmoonUtility.getActorFromRollData(rollData) actor.changeBonneAventure(changed) rollData.isReroll = true rollData.textBonus = "Bonus de Points d'Aventure" if (addedBonus == "reroll") { HawkmoonUtility.rollHawkmoon(rollData) } else { rollData.addedBonus = addedBonus HawkmoonUtility.bonusRollHawkmoon(rollData) } } } /* -------------------------------------------- */ static applyEclatRoll(li, changed, addedBonus) { let msgId = li.data("message-id") let msg = game.messages.get(msgId) if (msg) { let rollData = msg.getFlag("world", "hawkmoon-roll") let actor = HawkmoonUtility.getActorFromRollData(rollData) actor.changeEclat(changed) rollData.isReroll = true rollData.textBonus = "Bonus d'Eclat" if (addedBonus == "reroll") { HawkmoonUtility.rollHawkmoon(rollData) } else { rollData.addedBonus = addedBonus HawkmoonUtility.bonusRollHawkmoon(rollData) } } } /* -------------------------------------------- */ static chatRollMenu(html, options) { let canApply = li => canvas.tokens.controlled.length && li.find(".hawkmoon-roll").length let canApplyBA = function (li) { let message = game.messages.get(li.attr("data-message-id")) let rollData = message.getFlag("world", "hawkmoon-roll") let actor = HawkmoonUtility.getActorFromRollData(rollData) return (!rollData.isReroll && actor.getBonneAventure() > 0) } let canApplyPE = function (li) { let message = game.messages.get(li.attr("data-message-id")) let rollData = message.getFlag("world", "hawkmoon-roll") let actor = HawkmoonUtility.getActorFromRollData(rollData) return (!rollData.isReroll && actor.getEclat() > 0) } options.push( { name: "Ajouer +3 (1 point de Bonne Aventure)", icon: "", condition: canApply && canApplyBA, callback: li => HawkmoonUtility.applyBonneAventureRoll(li, -1, "+3") } ) options.push( { name: "Ajouter +10 (1 Point d'Eclat)", icon: "", condition: canApply && canApplyPE, callback: li => HawkmoonUtility.applyEclatRoll(li, -1, "+10") } ) options.push( { name: "Relancer le dé (1 point d'Eclat)", icon: "", condition: canApply && canApplyPE, callback: li => HawkmoonUtility.applyEclatRoll(li, -3, "reroll") } ) return options } /* -------------------------------------------- */ static async confirmDelete(actorSheet, li) { let itemId = li.data("item-id"); let msgTxt = "

Etes vous certain de vouloir supprimer cet item ?"; let buttons = { delete: { icon: '', label: "Oui !", callback: () => { actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]); li.slideUp(200, () => actorSheet.render(false)); } }, cancel: { icon: '', label: "Non" } } msgTxt += "

"; let d = new Dialog({ title: "Confirmer la suppression", content: msgTxt, buttons: buttons, default: "cancel" }); d.render(true); } /************************************************************************************/ static async __create_talents_table() { let compName = "fvtt-hawkmoon-cyd.talents-cellule" const compData = await HawkmoonUtility.loadCompendium(compName) let talents = compData.map(i => i.toObject()) let htmlTab = ""; for (let entryData of talents) { console.log(entryData) htmlTab += `` htmlTab += ``; htmlTab += "\n"; } htmlTab += "
@UUID[Compendium.${compName}.${entryData._id}]{${entryData.name}}${entryData.system.description}
"; await JournalEntry.create({ name: 'Liste des Talents de Cellule', content: htmlTab }); } }