Fix v11/v12

This commit is contained in:
2024-05-02 09:27:16 +02:00
parent 69a2f81ede
commit fac158e0ad
83 changed files with 314 additions and 298 deletions

View File

@@ -12,7 +12,7 @@ export class HawkmoonActorSheet extends ActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-hawkmoon-cyd", "sheet", "actor"],
template: "systems/fvtt-hawkmoon-cyd/templates/actor-sheet.html",
width: 640,
@@ -25,7 +25,7 @@ export class HawkmoonActorSheet extends ActorSheet {
/* -------------------------------------------- */
async getData() {
const objectData = duplicate(this.object)
const objectData = foundry.utils.duplicate(this.object)
let formData = {
title: this.title,
@@ -39,17 +39,17 @@ export class HawkmoonActorSheet extends ActorSheet {
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
limited: this.object.limited,
skills: this.actor.getSkills(),
armes: duplicate(this.actor.getWeapons()),
monnaies: duplicate(this.actor.getMonnaies()),
protections: duplicate(this.actor.getArmors()),
historiques: duplicate(this.actor.getHistoriques() || []),
talents: duplicate(this.actor.getTalents() || []),
mutations: duplicate(this.actor.getMutations() || []),
armes: foundry.utils.duplicate(this.actor.getWeapons()),
monnaies: foundry.utils.duplicate(this.actor.getMonnaies()),
protections: foundry.utils.duplicate(this.actor.getArmors()),
historiques: foundry.utils.duplicate(this.actor.getHistoriques() || []),
talents: foundry.utils.duplicate(this.actor.getTalents() || []),
mutations: foundry.utils.duplicate(this.actor.getMutations() || []),
talentsCell: this.getCelluleTalents(),
profils: duplicate(this.actor.getProfils() || []),
profils: foundry.utils.duplicate(this.actor.getProfils() || []),
combat: this.actor.getCombatValues(),
equipements: duplicate(this.actor.getEquipments()),
artefacts: duplicate(this.actor.getArtefacts()),
equipements: foundry.utils.duplicate(this.actor.getEquipments()),
artefacts: foundry.utils.duplicate(this.actor.getArtefacts()),
richesse: this.actor.computeRichesse(),
coupDevastateur: this.actor.items.find(it => it.type =="talent" && it.name.toLowerCase() == "coup devastateur" && !it.system.used),
valeurEquipement: this.actor.computeValeurEquipement(),
@@ -61,7 +61,8 @@ export class HawkmoonActorSheet extends ActorSheet {
options: this.options,
owner: this.document.isOwner,
editScore: this.options.editScore,
isGM: game.user.isGM
isGM: game.user.isGM,
config: game.system.hawkmoon.config
}
this.formData = formData;

View File

@@ -67,22 +67,22 @@ export class HawkmoonActor extends Actor {
/* -------------------------------------------- */
prepareArme(arme) {
arme = duplicate(arme)
arme = foundry.utils.duplicate(arme)
let combat = this.getCombatValues()
if (arme.system.typearme == "contact" || arme.system.typearme == "contactjet") {
let bonusDefense = this.getBonusDefenseFromTalents()
arme.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée"))
arme.system.competence = foundry.utils.duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée"))
arme.system.attrKey = "pui"
arme.system.totalDegats = arme.system.degats + "+" + combat.bonusDegatsTotal
arme.system.totalOffensif = this.system.attributs.pui.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff + (this.system.combat.monte ? 3 : 0 )
arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.seuildefense + bonusDefense + (this.system.combat.monte ? 3 : 0 )
arme.system.totalOffensif = this.system.attributs.pui.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff + (this.system.combat.monte ? 3 : 0)
arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.seuildefense + bonusDefense + (this.system.combat.monte ? 3 : 0)
console.log("Arme", arme.system.totalDefensif, combat, arme.system.competence.system.niveau, arme.system.seuildefense, bonusDefense)
arme.system.isdefense = true
arme.system.isMelee = true
arme.system.isDistance = false
}
if (arme.system.typearme == "jet" || arme.system.typearme == "tir") {
arme.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "armes à distance"))
arme.system.competence = foundry.utils.duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "armes à distance"))
arme.system.attrKey = "adr"
arme.system.totalOffensif = this.system.attributs.adr.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff
arme.system.totalDegats = arme.system.degats
@@ -146,7 +146,7 @@ export class HawkmoonActor extends Actor {
getSkills() {
let comp = []
for (let item of this.items) {
item = duplicate(item)
item = foundry.utils.duplicate(item)
if (item.type == "competence") {
item.system.attribut1total = item.system.niveau + (this.system.attributs[item.system.attribut1]?.value || 0)
item.system.attribut2total = item.system.niveau + (this.system.attributs[item.system.attribut2]?.value || 0)
@@ -168,7 +168,7 @@ export class HawkmoonActor extends Actor {
/* ----------------------- --------------------- */
addMember(actorId) {
let members = duplicate(this.system.members)
let members = foundry.utils.duplicate(this.system.members)
members.push({ id: actorId })
this.update({ 'system.members': members })
}
@@ -249,7 +249,7 @@ export class HawkmoonActor extends Actor {
getItemById(id) {
let item = this.items.find(item => item.id == id);
if (item) {
item = duplicate(item)
item = foundry.utils.duplicate(item)
}
return item;
}
@@ -282,7 +282,7 @@ export class HawkmoonActor extends Actor {
checkAttribut(attribut, minLevel) {
let attr = this.system.attributs.find(at => at.labelnorm == attribut.toLowerCase())
if (attr && attr.value >= minLevel) {
return { isValid: true, attr: duplicate(attr) }
return { isValid: true, attr: foundry.utils.duplicate(attr) }
}
return { isValid: false }
}
@@ -290,11 +290,11 @@ export class HawkmoonActor extends Actor {
checkAttributOrCompetenceLevel(compName, minLevel) {
let comp = this.items.find(i => i.type == "competence" && i.name.toLowerCase() == compName.toLowerCase() && i.system.niveau >= minLevel)
if (comp) {
return { isValid: true, item: duplicate(comp) }
return { isValid: true, item: foundry.utils.duplicate(comp) }
} else {
for (let attrKey in this.system.attributs) {
if (this.system.attributs[attrKey].label.toLowerCase() == compName.toLowerCase() && this.system.attributs[attrKey].value >= minLevel) {
return { isValid: true, item: duplicate(this.system.attributs[attrKey]) }
return { isValid: true, item: foundry.utils.duplicate(this.system.attributs[attrKey]) }
}
}
}
@@ -304,7 +304,7 @@ export class HawkmoonActor extends Actor {
addCompetenceBonus(compName, bonus, baCost) {
let comp = this.items.find(i => i.type == "competence" && i.name.toLowerCase() == compName.toLowerCase())
if (comp) {
comp = duplicate(comp)
comp = foundry.utils.duplicate(comp)
comp.system.bonus = bonus
comp.system.baCost = baCost
return { isValid: true, item: comp }
@@ -388,10 +388,10 @@ export class HawkmoonActor extends Actor {
/* -------------------------------------------- */
changeEtatCombativite(value) {
if ( value === "vaincu") {
if (value === "vaincu") {
value = 200
}
let sante = duplicate(this.system.sante)
let sante = foundry.utils.duplicate(this.system.sante)
sante.etat += Number(value)
sante.etat = Math.max(sante.etat, 0)
sante.etat = Math.min(sante.etat, 5)
@@ -400,10 +400,10 @@ export class HawkmoonActor extends Actor {
ChatMessage.create({ content: `<strong>${this.name} est vaincu !</strong>` })
}
// Gestion des états affaibli et très affaibli
if (sante.etat == this.system.sante.nbcombativite-2 || sante.etat == this.system.sante.nbcombativite-1) {
if (sante.etat == this.system.sante.nbcombativite-2 && this.items.find(item => item.type == "talent" && item.name.toLowerCase() == "encaissement")) {
if (sante.etat == this.system.sante.nbcombativite - 2 || sante.etat == this.system.sante.nbcombativite - 1) {
if (sante.etat == this.system.sante.nbcombativite - 2 && this.items.find(item => item.type == "talent" && item.name.toLowerCase() == "encaissement")) {
ChatMessage.create({ content: `<strong>${this.name} ne subit pas les 2 adversités rouge grâce à Encaissement. Pensez à les ajouter à la fin de la scène !</strong>` })
} else if (sante.etat == this.system.sante.nbcombativite-1 && this.items.find(item => item.type == "talent" && item.name.toLowerCase().includes("vaillant"))) {
} else if (sante.etat == this.system.sante.nbcombativite - 1 && this.items.find(item => item.type == "talent" && item.name.toLowerCase().includes("vaillant"))) {
ChatMessage.create({ content: `<strong>${this.name} ne subit pas les 2 adversités rouge grâce à Vaillant. Pensez à les ajouter à la fin de la scène !</strong>` })
} else {
ChatMessage.create({ content: `<strong>${this.name} subit 2 adversités rouge !</strong>` })
@@ -425,13 +425,13 @@ export class HawkmoonActor extends Actor {
getSubActors() {
let subActors = [];
for (let id of this.system.subactors) {
subActors.push(duplicate(game.actors.get(id)));
subActors.push(foundry.utils.duplicate(game.actors.get(id)));
}
return subActors;
}
/* -------------------------------------------- */
async addSubActor(subActorId) {
let subActors = duplicate(this.system.subactors);
let subActors = foundry.utils.duplicate(this.system.subactors);
subActors.push(subActorId);
await this.update({ 'system.subactors': subActors });
}
@@ -453,7 +453,7 @@ export class HawkmoonActor extends Actor {
/* -------------------------------------------- */
async incDecAdversite(adv, incDec = 0) {
let adversite = duplicate(this.system.adversite)
let adversite = foundry.utils.duplicate(this.system.adversite)
adversite[adv] += Number(incDec)
adversite[adv] = Math.max(adversite[adv], 0)
this.update({ 'system.adversite': adversite })
@@ -500,7 +500,7 @@ export class HawkmoonActor extends Actor {
/* -------------------------------------------- */
async setPredilectionUsed(compId, predIdx) {
let comp = this.items.get(compId)
let pred = duplicate(comp.system.predilections)
let pred = foundry.utils.duplicate(comp.system.predilections)
pred[predIdx].used = true
await this.updateEmbeddedDocuments('Item', [{ _id: compId, 'system.predilections': pred }])
}
@@ -522,7 +522,7 @@ export class HawkmoonActor extends Actor {
}
if (arme.system.totalDefensif > maxDef) {
maxDef = arme.system.totalDefensif
bestArme = duplicate(arme)
bestArme = foundry.utils.duplicate(arme)
}
}
return bestArme
@@ -537,7 +537,7 @@ export class HawkmoonActor extends Actor {
for (let auto of talent.system.automations) {
if (auto.eventtype === "prepare-roll") {
if (auto.competence.toLowerCase() == competence.name.toLowerCase()) {
talent = duplicate(talent)
talent = foundry.utils.duplicate(talent)
talent.system.bonus = auto.bonus
talent.system.baCost = auto.baCost
talents.push(talent)
@@ -569,26 +569,33 @@ export class HawkmoonActor extends Actor {
rollData.nbAdversites = this.getTotalAdversite()
rollData.talents = []
rollData.attrKey2 = "none"
rollData.coupDevastateur = this.items.find(it => it.type =="talent" && it.name.toLowerCase() == "coup dévastateur" && !it.system.used)
rollData.coupDevastateur = this.items.find(it => it.type == "talent" && it.name.toLowerCase() == "coup dévastateur" && !it.system.used)
rollData.hasAmbidextre = this.items.find(it => it.type == "talent" && it.name.toLowerCase() == "ambidextre")
rollData.hasFeinte = this.system.bonneaventure.actuelle >0 && this.items.find(it => it.type == "talent" && it.name.toLowerCase() == "feinte")
rollData.hasFeinte = this.system.bonneaventure.actuelle > 0 && this.items.find(it => it.type == "talent" && it.name.toLowerCase() == "feinte")
rollData.isMonte = this.system.combat.monte
rollData.config = game.system.hawkmoon.config
if (attrKey) {
rollData.attrKey = attrKey
if (attrKey != "tochoose") {
rollData.actionImg = "systems/fvtt-hawkmoon-cyd/assets/icons/" + this.system.attributs[attrKey].labelnorm + ".webp"
rollData.attr = duplicate(this.system.attributs[attrKey])
rollData.attr = foundry.utils.duplicate(this.system.attributs[attrKey])
}
}
if (compId) {
rollData.competence = duplicate(this.items.get(compId) || {})
rollData.maitrises = rollData.competence.system.predilections.filter(p => p.maitrise)
rollData.competence = foundry.utils.duplicate(this.items.get(compId) || {})
let maitrises = [ { key: "none", label: "Aucune" } ]
rollData.competence.system.predilections.forEach(function(item){
if (item.maitrise ) {
maitrises.push({key: item.id, label: item.name});
}
})
rollData.maitrises = maitrises // rollData.competence.system.predilections.filter(p => p.maitrise)
rollData.actionImg = rollData.competence?.img
rollData.talents = this.searchRelevantTalents(rollData.competence)
}
if (compName) {
rollData.competence = duplicate(this.items.find(item => item.name.toLowerCase() == compName.toLowerCase()) || {})
rollData.competence = foundry.utils.duplicate(this.items.find(item => item.name.toLowerCase() == compName.toLowerCase()) || {})
rollData.actionImg = rollData.competence?.img
}
return rollData
@@ -672,7 +679,7 @@ export class HawkmoonActor extends Actor {
let rollDialog = await HawkmoonRollDialog.create(this, rollData)
rollDialog.render(true)
}
/* -------------------------------------------- */
async rollArmeDegats(armeId, targetVigueur = undefined, rollDataInput = undefined) {
let arme = this.items.get(armeId)
@@ -687,7 +694,7 @@ export class HawkmoonActor extends Actor {
if (rollDataInput?.applyCoupDevastateur) {
bonus2 = Math.floor(this.system.attributs.pui.value / 2)
let talent = this.items.find(item => item.type == "talent" && item.name.toLowerCase() == "coup dévastateur")
this.updateEmbeddedDocuments('Item', [{ _id: talent.id, 'system.used': true }])
this.updateEmbeddedDocuments('Item', [{ _id: talent.id, 'system.used': true }])
}
if (rollDataInput?.isHeroique) {
@@ -697,7 +704,7 @@ export class HawkmoonActor extends Actor {
if (rollDataInput?.chargeCavalerie) {
bonus = 6
}
roll = new Roll("2d10rr10+" + arme.system.totalDegats + "+" + bonus + "+" + bonus2).roll({ async: false })
roll = await new Roll("2d10rr10+" + arme.system.totalDegats + "+" + bonus + "+" + bonus2).roll()
} else {
if (rollDataInput?.attaqueCharge) {
bonus = 3
@@ -705,13 +712,13 @@ export class HawkmoonActor extends Actor {
if (rollDataInput?.chargeCavalerie) {
bonus = 4
}
roll = new Roll("1d10+" + arme.system.totalDegats + "+" + bonus + "+" + bonus2).roll({ async: false })
roll = await new Roll("1d10+" + arme.system.totalDegats + "+" + bonus + "+" + bonus2).roll()
}
await HawkmoonUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode"));
let nbEtatPerdus = 0
if (targetVigueur) {
nbEtatPerdus = Math.floor(roll.total / targetVigueur)
}
}
//console.log(roll)
let rollData = {
arme: arme,

View File

@@ -14,10 +14,10 @@ export class HawkmoonAutomation {
this.__objectTypes = { }
Object.entries(game.data.model.Actor).forEach(kv => {
this.__objectTypes[kv[0]] = duplicate(kv[1])
this.__objectTypes[kv[0]] = foundry.utils.duplicate(kv[1])
})
Object.entries(game.data.model.Item).forEach(kv => {
this.__objectTypes[kv[0]] = duplicate(kv[1])
this.__objectTypes[kv[0]] = foundry.utils.duplicate(kv[1])
})
}

View File

@@ -15,7 +15,7 @@ export class HawkmoonCelluleSheet extends ActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-hawkmoon-cyd", "sheet", "actor"],
template: "systems/fvtt-hawkmoon-cyd/templates/cellule-sheet.html",
width: 640,
@@ -28,7 +28,7 @@ export class HawkmoonCelluleSheet extends ActorSheet {
/* -------------------------------------------- */
async getData() {
const objectData = duplicate(this.object)
const objectData = foundry.utils.duplicate(this.object)
let formData = {
title: this.title,
@@ -41,15 +41,16 @@ export class HawkmoonCelluleSheet extends ActorSheet {
system: objectData.system,
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
limited: this.object.limited,
talents: duplicate(this.actor.getTalents() || {}),
ressources: duplicate(this.actor.getRessources()),
contacts: duplicate(this.actor.getContacts()),
talents: foundry.utils.duplicate(this.actor.getTalents() || {}),
ressources: foundry.utils.duplicate(this.actor.getRessources()),
contacts: foundry.utils.duplicate(this.actor.getContacts()),
members: this.getMembers(),
description: await TextEditor.enrichHTML(this.object.system.description, { async: true }),
options: this.options,
owner: this.document.isOwner,
editScore: this.options.editScore,
isGM: game.user.isGM
isGM: game.user.isGM,
config: game.system.hawkmoon.config
}
this.formData = formData;

View File

@@ -0,0 +1,12 @@
export const HAWKMOON_CONFIG = {
optionsDifficulte: [
{ key: "0", label: "Aucune/Inconnue" },
{ key: "5", label: "Facile (5)" },
{ key: "10", label: "Moyenne (10)" },
{ key: "15", label: "Ardue (15)" },
{ key: "20", label: "Hasardeuse (20)" },
{ key: "25", label: "Insensée (25)" },
{ key: "30", label: "Pure Folie (30)" }
],
}

View File

@@ -13,7 +13,7 @@ export class HawkmoonCreatureSheet extends HawkmoonActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-hawkmoon-cyd", "sheet", "actor"],
template: "systems/fvtt-hawkmoon-cyd/templates/creature-sheet.html",
width: 640,

View File

@@ -9,7 +9,7 @@ export class HawkmoonItemSheet extends ItemSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-hawkmoon-cyd", "sheet", "item"],
template: "systems/fvtt-hawkmoon-cyd/templates/item-sheet.html",
dragDrop: [{ dragSelector: null, dropSelector: null }],
@@ -48,7 +48,7 @@ export class HawkmoonItemSheet extends ItemSheet {
/* -------------------------------------------- */
async getData() {
const objectData = duplicate(this.object)
const objectData = foundry.utils.duplicate(this.object)
let formData = {
title: this.title,
id: this.id,
@@ -64,7 +64,8 @@ export class HawkmoonItemSheet extends ItemSheet {
owner: this.document.isOwner,
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
mr: (this.object.type == 'specialisation'),
isGM: game.user.isGM
isGM: game.user.isGM,
config: game.system.hawkmoon.config
}
if ( objectData.type == "don") {
@@ -89,7 +90,7 @@ export class HawkmoonItemSheet extends ItemSheet {
/* -------------------------------------------- */
postItem() {
let chatData = duplicate(HawkmoonUtility.data(this.item));
let chatData = foundry.utils.duplicate(HawkmoonUtility.data(this.item));
if (this.actor) {
chatData.actor = { id: this.actor.id };
}
@@ -132,7 +133,7 @@ export class HawkmoonItemSheet extends ItemSheet {
html.find('.edit-predilection').change(ev => {
const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index")
let pred = duplicate(this.object.system.predilections)
let pred = foundry.utils.duplicate(this.object.system.predilections)
pred[index].name = ev.currentTarget.value
pred[index].id = pred[index].id || randomID(16)
this.object.update( { 'system.predilections': pred })
@@ -140,7 +141,7 @@ export class HawkmoonItemSheet extends ItemSheet {
html.find('.edit-predilection-description').change(ev => {
const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index")
let pred = duplicate(this.object.system.predilections)
let pred = foundry.utils.duplicate(this.object.system.predilections)
pred[index].description = ev.currentTarget.value
pred[index].id = pred[index].id || randomID(16)
this.object.update( { 'system.predilections': pred })
@@ -148,7 +149,7 @@ export class HawkmoonItemSheet extends ItemSheet {
html.find('.predilection-acquise').change(ev => {
const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index")
let pred = duplicate(this.object.system.predilections)
let pred = foundry.utils.duplicate(this.object.system.predilections)
pred[index].acquise = ev.currentTarget.checked
pred[index].id = pred[index].id || randomID(16)
this.object.update( { 'system.predilections': pred })
@@ -156,7 +157,7 @@ export class HawkmoonItemSheet extends ItemSheet {
html.find('.predilection-maitrise').change(ev => {
const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index")
let pred = duplicate(this.object.system.predilections)
let pred = foundry.utils.duplicate(this.object.system.predilections)
pred[index].maitrise = ev.currentTarget.checked
pred[index].id = pred[index].id || randomID(16)
this.object.update( { 'system.predilections': pred })
@@ -164,41 +165,41 @@ export class HawkmoonItemSheet extends ItemSheet {
html.find('.predilection-used').change(ev => {
const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index")
let pred = duplicate(this.object.system.predilections)
let pred = foundry.utils.duplicate(this.object.system.predilections)
pred[index].used = ev.currentTarget.checked
pred[index].id = pred[index].id || randomID(16)
this.object.update( { 'system.predilections': pred })
})
html.find('#add-predilection').click(ev => {
let pred = duplicate(this.object.system.predilections)
let pred = foundry.utils.duplicate(this.object.system.predilections)
pred.push( { name: "Nouvelle prédilection", id: randomID(16), used: false })
this.object.update( { 'system.predilections': pred })
})
html.find('.delete-prediction').click(ev => {
const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index")
let pred = duplicate(this.object.system.predilections)
let pred = foundry.utils.duplicate(this.object.system.predilections)
pred.splice(index,1)
this.object.update( { 'system.predilections': pred })
})
html.find('#add-automation').click(ev => {
let autom = duplicate(this.object.system.automations)
let autom = foundry.utils.duplicate(this.object.system.automations)
autom.push( { eventtype: "on-drop", name: "Automatisation 1", bonusname: "vigueur", bonus: 0, competence: "", minLevel: 0, baCost: 0, id: randomID(16) })
this.object.update( { 'system.automations': autom })
})
html.find('.delete-automation').click(ev => {
const li = $(ev.currentTarget).parents(".automation-item")
let index = li.data("automation-index")
let autom = duplicate(this.object.system.automations)
let autom = foundry.utils.duplicate(this.object.system.automations)
autom.splice(index,1)
this.object.update( { 'system.automations': autom })
})
html.find('.automation-edit-field').change(ev => {
let index = $(ev.currentTarget).data("automation-index")
let field = $(ev.currentTarget).data("automation-field")
let auto = duplicate(this.object.system.automations)
let auto = foundry.utils.duplicate(this.object.system.automations)
auto[index][field] = ev.currentTarget.value
auto[index].id = auto[index].id || randomID(16)
this.object.update( { 'system.automations': auto })

View File

@@ -18,6 +18,7 @@ import { HawkmoonCombat } from "./hawkmoon-combat.js";
import { HawkmoonItem } from "./hawkmoon-item.js";
import { HawkmoonAutomation } from "./hawkmoon-automation.js";
import { HawkmoonTokenHud } from "./hawkmoon-hud.js";
import { HAWKMOON_CONFIG } from "./hawkmoon-config.js";
/* -------------------------------------------- */
/* Foundry VTT Initialization */
@@ -50,7 +51,8 @@ Hooks.once("init", async function () {
CONFIG.Item.documentClass = HawkmoonItem
game.system.hawkmoon = {
HawkmoonUtility,
HawkmoonAutomation
HawkmoonAutomation,
config : HAWKMOON_CONFIG
}
/* -------------------------------------------- */

View File

@@ -60,7 +60,8 @@ export class HawkmoonRollDialog extends Dialog {
html.find('#modificateur').change(async (event) => {
this.rollData.modificateur = Number(event.currentTarget.value)
})
html.find('#difficulte').change(async (event) => {
html.find('#difficulte').change( (event) => {
console.log("Difficulte: " + event.currentTarget.value)
this.rollData.difficulte = Number(event.currentTarget.value)
})
html.find('#attrKey').change(async (event) => {

View File

@@ -142,7 +142,7 @@ export class HawkmoonUtility {
let rollData = message.getFlag("world", "hawkmoon-roll")
let actor = HawkmoonUtility.getActorFromRollData(rollData)
await actor.setPredilectionUsed(rollData.competence._id, predIdx)
rollData.competence = duplicate(actor.getCompetence(rollData.competence._id))
rollData.competence = foundry.utils.duplicate(actor.getCompetence(rollData.competence._id))
HawkmoonUtility.rollHawkmoon(rollData)
})
@@ -256,7 +256,7 @@ export class HawkmoonUtility {
let id = rollData.rollId;
let oldRollData = this.rollDataStore[id] || {};
let newRollData = mergeObject(oldRollData, rollData);
let newRollData = foundry.utils.mergeObject(oldRollData, rollData);
this.rollDataStore[id] = newRollData;
}
@@ -364,10 +364,10 @@ export class HawkmoonUtility {
}
if (!rollData.attr) {
rollData.actionImg = "systems/fvtt-hawkmoon-cyd/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp"
rollData.attr = duplicate(actor.system.attributs[rollData.attrKey])
rollData.attr = foundry.utils.duplicate(actor.system.attributs[rollData.attrKey])
}
if (rollData.attrKey2 != "none") {
rollData.attr2 = duplicate(actor.system.attributs[rollData.attrKey2])
rollData.attr2 = foundry.utils.duplicate(actor.system.attributs[rollData.attrKey2])
}
if (rollData.maitriseId != "none") {
@@ -379,7 +379,7 @@ export class HawkmoonUtility {
//console.log("BEFORE COMP", rollData)
if (rollData.competence) {
rollData.predilections = duplicate(rollData.competence.system.predilections || [])
rollData.predilections = foundry.utils.duplicate(rollData.competence.system.predilections || [])
let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0
rollData.diceFormula += `+${rollData.attr.value}+${rollData.competence.system.niveau}+${rollData.modificateur}+${compmod}`
@@ -463,9 +463,9 @@ export class HawkmoonUtility {
// Gestion de la feinte éventuelle
rollData.nbCombativitePerdu = 1
let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
let myRoll = await new Roll(rollData.diceFormula).roll()
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
rollData.roll = duplicate(myRoll)
rollData.roll = foundry.utils.duplicate(myRoll)
console.log(">>>> ", myRoll)
rollData.finalResult = myRoll.total
@@ -511,9 +511,9 @@ export class HawkmoonUtility {
static async bonusRollHawkmoon(rollData) {
rollData.bonusFormula = rollData.addedBonus
let bonusRoll = new Roll(rollData.bonusFormula).roll({ async: false })
let bonusRoll = await new Roll(rollData.bonusFormula).roll()
await this.showDiceSoNice(bonusRoll, game.settings.get("core", "rollMode"));
rollData.bonusRoll = duplicate(bonusRoll)
rollData.bonusRoll = foundry.utils.duplicate(bonusRoll)
rollData.finalResult += rollData.bonusRoll.total
@@ -547,7 +547,7 @@ export class HawkmoonUtility {
/* -------------------------------------------- */
static blindMessageToGM(chatOptions) {
let chatGM = duplicate(chatOptions);
let chatGM = foundry.utils.duplicate(chatOptions);
chatGM.whisper = this.getUsers(user => user.isGM);
chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
console.log("blindMessageToGM", chatGM);