Fix bestiary import
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@ -11,6 +11,7 @@
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import { HawkmoonActor } from "./hawkmoon-actor.js";
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import { HawkmoonItemSheet } from "./hawkmoon-item-sheet.js";
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import { HawkmoonActorSheet } from "./hawkmoon-actor-sheet.js";
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import { HawkmoonCelluleSheet } from "./hawkmoon-cellule-sheet.js";
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import { HawkmoonUtility } from "./hawkmoon-utility.js";
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import { HawkmoonCombat } from "./hawkmoon-combat.js";
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import { HawkmoonItem } from "./hawkmoon-item.js";
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@ -31,7 +32,7 @@ Hooks.once("init", async function () {
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/* -------------------------------------------- */
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// Set an initiative formula for the system
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CONFIG.Combat.initiative = {
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formula: "1d6",
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formula: "1d10",
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decimals: 1
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};
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@ -54,7 +55,7 @@ Hooks.once("init", async function () {
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// Register sheet application classes
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Actors.unregisterSheet("core", ActorSheet);
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Actors.registerSheet("fvtt-hawkmoon-cyd", HawkmoonActorSheet, { types: ["personnage"], makeDefault: true })
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//Actors.registerSheet("fvtt-hawkmoon-cyd", HawkmoonNPCSheet, { types: ["npc"], makeDefault: false });
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Actors.registerSheet("fvtt-hawkmoon-cyd", HawkmoonCelluleSheet, { types: ["cellule"], makeDefault: false });
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Items.unregisterSheet("core", ItemSheet);
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Items.registerSheet("fvtt-hawkmoon-cyd", HawkmoonItemSheet, { makeDefault: true })
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