Fix combativite

This commit is contained in:
2024-06-01 09:17:57 +02:00
parent 0b9e1a80af
commit b574ba76ef
70 changed files with 231 additions and 238 deletions

View File

@ -315,10 +315,10 @@ export class HawkmoonUtility {
switch (rollMode) {
case "blindroll": //GM only
blind = true;
case "gmroll": //GM + rolling player
case "gmroll": // GM + rolling player
whisper = this.getUsers(user => user.isGM);
break;
case "roll": //everybody
case "roll": // everybody
whisper = this.getUsers(user => user.active);
break;
case "selfroll":
@ -514,16 +514,16 @@ export class HawkmoonUtility {
/* -------------------------------------------- */
static getCombativiteList(nbActivite) {
let list = [ { value: 0, label: "Combatif"}]
let list = [ { value: String(0), label: "Combatif"}]
for (let i = 1; i < nbActivite-2; i++) {
list.push({ value: i, label:"Eprouvé " + i} )
list.push({ value: String(i), label:"Eprouvé " + i} )
}
list[nbActivite-2] = { value: nbActivite-2, label:"Affaibli"}
list[nbActivite-1] = { value: nbActivite-1, label:"Très Affaibli"}
list[nbActivite] = { value: nbActivite, label:"Vaincu"}
list[nbActivite-2] = { value: String(nbActivite-2), label:"Affaibli"}
list[nbActivite-1] = { value: String(nbActivite-1), label:"Très Affaibli"}
list[nbActivite] = { value: String(nbActivite), label:"Vaincu"}
return list
}
/* -------------------------------------------- */
static async bonusRollHawkmoon(rollData) {
rollData.bonusFormula = rollData.addedBonus