Fix calcul defense
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@@ -76,6 +76,7 @@ export class HawkmoonActor extends Actor {
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arme.system.totalDegats = arme.system.degats + "+" + combat.bonusDegatsTotal
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arme.system.totalOffensif = this.system.attributs.pui.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff
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arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.seuildefense + bonusDefense
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console.log("Arme", arme.system.totalDefensif, combat, arme.system.competence.system.niveau, arme.system.seuildefense, bonusDefense)
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arme.system.isdefense = true
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arme.system.isMelee = true
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arme.system.isDistance = false
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@@ -175,7 +176,7 @@ export class HawkmoonActor extends Actor {
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/* -------------------------------------------- */
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getDefenseBase() {
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return Math.max(this.system.attributs.tre.value, this.system.attributs.pui.value)
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return Math.max(this.system.attributs.tre.value, this.system.attributs.adr.value)
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}
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/* -------------------------------------------- */
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@@ -185,7 +186,7 @@ export class HawkmoonActor extends Actor {
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/* -------------------------------------------- */
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getProtection() {
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let equipProtection = 0
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for (let armor in this.items) {
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for (let armor of this.items) {
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if (armor.type == "protection" && armor.system.equipped) {
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equipProtection += Number(armor.system.protection)
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}
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