Update rolls and similar stuff
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@ -336,6 +336,8 @@ export class HawkmoonUtility {
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rollData.diceFormula += `+${rollData.attr.value}*2+${rollData.modificateur}`
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}
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// Ajout adversités
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rollData.diceFormula += `-${rollData.nbAdversites}`
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if (rollData.arme && rollData.arme.type == "arme") {
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rollData.diceFormula += `+${rollData.arme.system.bonusmaniementoff}`
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