Talents automation + management
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@ -314,24 +314,25 @@ export class HawkmoonUtility {
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rollData.predilections = duplicate(rollData.competence.system.predilections.filter(pred => pred.acquise && !pred.maitrise && !pred.used) || [])
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let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0
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rollData.diceFormula += `+${rollData.attr.value}+${rollData.competence.system.niveau}+${rollData.modificateur}+${compmod}`
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if ( rollData.selectedTalents && rollData.selectedTalents.length > 0) {
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for (let id of rollData.selectedTalents) {
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let talent = actor.items.find(t => t.id == id)
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let bonus = talent.system.automations.find( a => a.eventtype == "roll-bonus")
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if (bonus) {
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rollData.diceFormula += `+${bonus.value}`
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}
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}
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}
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} else {
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rollData.diceFormula += `+${rollData.attr.value}*2+${rollData.modificateur}`
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}
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if (rollData.arme && rollData.arme.type == "arme") {
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rollData.diceFormula += `+${rollData.arme.system.bonusmaniementoff}`
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}
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if (rollData.rune) {
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rollData.runeduree = Math.ceil((rollData.runeame + 3) / 3)
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if (rollData.runemode == "inscrire") {
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rollData.runeduree *= 2
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}
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if (rollData.runemode == "prononcer") {
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rollData.runeduree = 1
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}
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}
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let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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rollData.roll = myRoll
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@ -395,9 +396,11 @@ export class HawkmoonUtility {
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/* -------------------------------------------- */
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static async searchItem(dataItem) {
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let item;
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let item
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if (dataItem.pack) {
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item = await fromUuid("Compendium." + dataItem.pack + "." + dataItem.id);
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let id = dataItem.id || dataItem._id
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let items = await this.loadCompendium(dataItem.pack, item => item.id == id)
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item = items[0] || undefined
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} else {
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item = game.items.get(dataItem.id)
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}
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