Diverses prise en compte technique
This commit is contained in:
@@ -71,6 +71,7 @@ export class HawkmoonActor extends Actor {
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}
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return arme
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}
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/* -------------------------------------------- */
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getWeapons() {
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let armes = []
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@@ -78,9 +79,6 @@ export class HawkmoonActor extends Actor {
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if (arme.type == "arme") {
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armes.push(this.prepareArme(arme))
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}
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if (arme.type == "bouclier") {
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armes.push(this.prepareBouclier(arme))
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}
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}
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return armes
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}
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@@ -173,7 +171,10 @@ export class HawkmoonActor extends Actor {
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prepareDerivedData() {
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if (this.type == 'personnage') {
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// TODO
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let vigueur = Math.floor( (this.system.attributs.pui.value + this.system.attributs.tre.value) / 2)
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if (vigueur != this.system.sante.vigueur) {
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this.update( { 'system.sante.vigueur': vigueur})
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}
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}
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super.prepareDerivedData()
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@@ -350,9 +351,10 @@ export class HawkmoonActor extends Actor {
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rollData.actorImg = this.img
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rollData.actorId = this.id
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rollData.img = this.img
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rollData.canEclatDoubleD20 = true
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rollData.doubleD20 = false
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rollData.attributs = HawkmoonUtility.getAttributs()
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rollData.maitriseId = "none"
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rollData.nbEclat = this.system.eclat.value
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rollData.nbBA = this.system.bonneaventure.actuelle
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if (attrKey) {
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rollData.attrKey = attrKey
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@@ -363,6 +365,7 @@ export class HawkmoonActor extends Actor {
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}
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if (compId) {
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rollData.competence = duplicate(this.items.get(compId) || {})
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rollData.maitrises = rollData.competence.system.predilections.filter(p => p.maitrise )
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rollData.actionImg = rollData.competence?.img
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}
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if (compName) {
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@@ -134,41 +134,56 @@ export class HawkmoonItemSheet extends ItemSheet {
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let index = li.data("prediction-index")
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let pred = duplicate(this.object.system.predilections)
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pred[index].name = ev.currentTarget.value
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this.object.update( { 'data.predilections': pred })
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pred[index].id = pred[index].id || randomID(16)
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this.object.update( { 'system.predilections': pred })
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})
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html.find('.edit-predilection-description').change(ev => {
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const li = $(ev.currentTarget).parents(".prediction-item")
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let index = li.data("prediction-index")
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let pred = duplicate(this.object.system.predilections)
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pred[index].description = ev.currentTarget.value
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this.object.update( { 'data.predilections': pred })
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pred[index].id = pred[index].id || randomID(16)
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this.object.update( { 'system.predilections': pred })
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})
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html.find('.delete-prediction').click(ev => {
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html.find('.predilection-acquise').change(ev => {
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const li = $(ev.currentTarget).parents(".prediction-item")
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let index = li.data("prediction-index")
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let pred = duplicate(this.object.system.predilections)
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pred.splice(index,1)
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this.object.update( { 'data.predilections': pred })
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})
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pred[index].acquise = ev.currentTarget.checked
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pred[index].id = pred[index].id || randomID(16)
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this.object.update( { 'system.predilections': pred })
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})
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html.find('.predilection-maitrise').change(ev => {
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const li = $(ev.currentTarget).parents(".prediction-item")
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let index = li.data("prediction-index")
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let pred = duplicate(this.object.system.predilections)
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pred[index].maitrise = ev.currentTarget.checked
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this.object.update( { 'data.predilections': pred })
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pred[index].id = pred[index].id || randomID(16)
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this.object.update( { 'system.predilections': pred })
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})
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html.find('.predilection-used').change(ev => {
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const li = $(ev.currentTarget).parents(".prediction-item")
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let index = li.data("prediction-index")
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let pred = duplicate(this.object.system.predilections)
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pred[index].used = ev.currentTarget.checked
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this.object.update( { 'data.predilections': pred })
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pred[index].id = pred[index].id || randomID(16)
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this.object.update( { 'system.predilections': pred })
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})
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html.find('.delete-prediction').click(ev => {
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const li = $(ev.currentTarget).parents(".prediction-item")
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let index = li.data("prediction-index")
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let pred = duplicate(this.object.system.predilections)
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pred.splice(index,1)
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this.object.update( { 'system.predilections': pred })
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})
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html.find('#add-predilection').click(ev => {
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let pred = duplicate(this.object.system.predilections)
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pred.push( { name: "Nouvelle prédilection", used: false })
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this.object.update( { 'data.predilections': pred })
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pred.push( { name: "Nouvelle prédilection", id: randomID(16), used: false })
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this.object.update( { 'system.predilections': pred })
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})
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// Update Inventory Item
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html.find('.item-delete').click(ev => {
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@@ -20,12 +20,12 @@ export class HawkmoonRollDialog extends Dialog {
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rolld10: {
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icon: '<i class="fas fa-check"></i>',
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label: "Lancer 1d10",
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callback: () => { this.roll("1d10") }
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callback: () => { this.roll("d10") }
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},
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rolld20: {
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icon: '<i class="fas fa-check"></i>',
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label: "Lancer 1d20",
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callback: () => { this.roll("1d20") }
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callback: () => { this.roll("d20") }
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},
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cancel: {
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icon: '<i class="fas fa-times"></i>',
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@@ -66,14 +66,8 @@ export class HawkmoonRollDialog extends Dialog {
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html.find('#attrKey').change(async (event) => {
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this.rollData.attrKey = String(event.currentTarget.value)
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})
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html.find('#runemode').change(async (event) => {
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this.rollData.runemode = String(event.currentTarget.value)
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html.find('#select-maitrise').change(async (event) => {
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this.rollData.maitriseId = String(event.currentTarget.value)
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})
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html.find('#runeame').change(async (event) => {
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this.rollData.runeame = Number(event.currentTarget.value)
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})
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html.find('#doubleD20').change(async (event) => {
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this.rollData.doubleD20 = event.currentTarget.checked
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})
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}
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}
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@@ -14,13 +14,10 @@ export class HawkmoonUtility {
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Hooks.on("getCombatTrackerEntryContext", (html, options) => {
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HawkmoonUtility.pushInitiativeOptions(html, options);
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})
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Hooks.on("dropCanvasData", (canvas, data) => {
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HawkmoonUtility.dropItemOnToken(canvas, data)
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});
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this.rollDataStore = {}
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this.defenderStore = {}
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HawkmoonCommands.init();
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HawkmoonCommands.init()
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Handlebars.registerHelper('count', function (list) {
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return list.length;
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@@ -107,7 +104,7 @@ export class HawkmoonUtility {
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let predIdx = $(event.currentTarget).data("predilection-index")
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let messageId = HawkmoonUtility.findChatMessageId(event.currentTarget)
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let message = game.messages.get(messageId)
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let rollData = message.getFlag("world", "mournblade-roll")
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let rollData = message.getFlag("world", "hawkmoon-roll")
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let actor = game.actors.get(rollData.actorId)
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await actor.setPredilectionUsed(rollData.competence._id, predIdx)
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rollData.competence = duplicate(actor.getCompetence(rollData.competence._id))
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@@ -123,7 +120,8 @@ export class HawkmoonUtility {
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'systems/fvtt-hawkmoon-cyd/templates/partial-item-description.html',
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'systems/fvtt-hawkmoon-cyd/templates/partial-item-nav.html',
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'systems/fvtt-hawkmoon-cyd/templates/partial-list-niveau.html',
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'systems/fvtt-hawkmoon-cyd/templates/partial-item-prix.html'
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'systems/fvtt-hawkmoon-cyd/templates/partial-item-prix.html',
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'systems/fvtt-hawkmoon-cyd/templates/partial-sante-etat.html',
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]
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return loadTemplates(templatePaths);
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}
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@@ -303,16 +301,16 @@ export class HawkmoonUtility {
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rollData.attr = duplicate(actor.system.attributs[rollData.attrKey])
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}
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rollData.diceFormula = rollData.mainDice
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if (rollData.doubleD20) { // Multiply result !
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rollData.diceFormula += "*2"
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if (!rollData.isReroll) {
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actor.changeEclat(-1)
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}
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if ( rollData.maitriseId != "none") {
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rollData.selectedMaitrise = rollData.maitrises.find(p => p.id == rollData.maitriseId )
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rollData.diceFormula = "2" + rollData.mainDice + "kh"
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} else {
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rollData.diceFormula = "1" + rollData.mainDice
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}
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//console.log("BEFORE COMP", rollData)
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if (rollData.competence) {
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rollData.predilections = duplicate(rollData.competence.system.predilections.filter(pred => !pred.used) || [])
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rollData.predilections = duplicate(rollData.competence.system.predilections.filter(pred => pred.acquise && !pred.maitrise && !pred.used) || [])
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let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0
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rollData.diceFormula += `+${rollData.attr.value}+${rollData.competence.system.niveau}+${rollData.modificateur}+${compmod}`
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} else {
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@@ -341,14 +339,6 @@ export class HawkmoonUtility {
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rollData.finalResult = myRoll.total
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this.computeResult(rollData)
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if (rollData.rune) {
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let subAme = rollData.runeame
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if (rollData.isEchec && !rollData.isDramatique) {
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subAme = Math.ceil((subAme + 1) / 2)
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}
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actor.subPointsAme(rollData.runemode, subAme)
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}
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this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-hawkmoon-cyd/templates/chat-generic-result.html`, rollData)
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}, rollData)
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@@ -451,7 +441,7 @@ export class HawkmoonUtility {
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chatOptions.alias = chatOptions.alias || name
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let msg = await ChatMessage.create(chatOptions)
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console.log("=======>", rollData)
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msg.setFlag("world", "mournblade-roll", rollData)
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msg.setFlag("world", "hawkmoon-roll", rollData)
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}
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/* -------------------------------------------- */
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@@ -493,7 +483,7 @@ export class HawkmoonUtility {
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let msgId = li.data("message-id")
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let msg = game.messages.get(msgId)
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if (msg) {
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let rollData = msg.getFlag("world", "mournblade-roll")
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let rollData = msg.getFlag("world", "hawkmoon-roll")
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let actor = game.actors.get(rollData.actorId)
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actor.changeBonneAventure(changed)
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rollData.isReroll = true
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@@ -512,122 +502,57 @@ export class HawkmoonUtility {
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let msgId = li.data("message-id")
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let msg = game.messages.get(msgId)
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if (msg) {
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let rollData = msg.getFlag("world", "mournblade-roll")
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let rollData = msg.getFlag("world", "hawkmoon-roll")
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let actor = game.actors.get(rollData.actorId)
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actor.changeEclat(changed)
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rollData.isReroll = true
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rollData.textBonus = "Bonus d'Eclat"
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rollData.addedBonus = addedBonus
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HawkmoonUtility.bonusRollHawkmoon(rollData)
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if (addedBonus == "reroll") {
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HawkmoonUtility.rollHawkmoon(rollData)
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} else {
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rollData.addedBonus = addedBonus
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HawkmoonUtility.bonusRollHawkmoon(rollData)
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}
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}
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}
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/* -------------------------------------------- */
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static chatRollMenu(html, options) {
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let canApply = li => canvas.tokens.controlled.length && li.find(".mournblade-roll").length
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let canApplyBALoyal = function (li) {
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let canApply = li => canvas.tokens.controlled.length && li.find(".hawkmoon-roll").length
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let canApplyBA = function (li) {
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let message = game.messages.get(li.attr("data-message-id"))
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let rollData = message.getFlag("world", "mournblade-roll")
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let rollData = message.getFlag("world", "hawkmoon-roll")
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let actor = game.actors.get(rollData.actorId)
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return (!rollData.isReroll && actor.getBonneAventure() > 0 && actor.getAlignement() == "loyal")
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return (!rollData.isReroll && actor.getBonneAventure() > 0 )
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}
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let canApplyPELoyal = function (li) {
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let canApplyPE = function (li) {
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let message = game.messages.get(li.attr("data-message-id"))
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let rollData = message.getFlag("world", "mournblade-roll")
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let rollData = message.getFlag("world", "hawkmoon-roll")
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let actor = game.actors.get(rollData.actorId)
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return (!rollData.isReroll && actor.getEclat() > 0 && actor.getAlignement() == "loyal")
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}
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let canApplyBAChaotique = function (li) {
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let message = game.messages.get(li.attr("data-message-id"))
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let rollData = message.getFlag("world", "mournblade-roll")
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let actor = game.actors.get(rollData.actorId)
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return (!rollData.isReroll && actor.getBonneAventure() > 0 && actor.getAlignement() == "chaotique")
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}
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let canApplyBAChaotique3 = function (li) {
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let message = game.messages.get(li.attr("data-message-id"))
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let rollData = message.getFlag("world", "mournblade-roll")
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let actor = game.actors.get(rollData.actorId)
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return (!rollData.isReroll && actor.getBonneAventure() > 2 && actor.getAlignement() == "chaotique")
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}
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let canApplyPEChaotique = function (li) {
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let message = game.messages.get(li.attr("data-message-id"))
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let rollData = message.getFlag("world", "mournblade-roll")
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let actor = game.actors.get(rollData.actorId)
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return (!rollData.isReroll && actor.getEclat() > 0 && actor.getAlignement() == "chaotique")
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}
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let hasPredilection = function (li) {
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let message = game.messages.get(li.attr("data-message-id"))
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let rollData = message.getFlag("world", "mournblade-roll")
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let actor = game.actors.get(rollData.actorId)
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if (rollData.competence) {
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let nbPred = rollData.competence.data.predilections.filter(pred => !pred.used).length
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return (!rollData.isReroll && rollData.competence && nbPred > 0)
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}
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return false
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}
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let canCompetenceDouble = function (li) {
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let message = game.messages.get(li.attr("data-message-id"))
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let rollData = message.getFlag("world", "mournblade-roll")
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let actor = game.actors.get(rollData.actorId)
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if (rollData.competence) {
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return rollData.competence.data.doublebonus
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}
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return false
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return (!rollData.isReroll && actor.getEclat() > 0 )
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}
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options.push(
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{
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name: "Ajouer +3 (1 point de Bonne Aventure)",
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icon: "<i class='fas fa-user-plus'></i>",
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condition: canApply && canApplyBALoyal,
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condition: canApply && canApplyBA,
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callback: li => HawkmoonUtility.applyBonneAventureRoll(li, -1, "+3")
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}
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)
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options.push(
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{
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name: "Ajouer +6 (1 point de Bonne Aventure)",
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icon: "<i class='fas fa-user-plus'></i>",
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condition: canApply && canApplyBALoyal && canCompetenceDouble,
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callback: li => HawkmoonUtility.applyBonneAventureRoll(li, -1, "+6")
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}
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)
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options.push(
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{
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name: "Ajouer +1d6 (1 point de Bonne Aventure)",
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icon: "<i class='fas fa-user-plus'></i>",
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condition: canApply && canApplyBAChaotique,
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callback: li => HawkmoonUtility.applyBonneAventureRoll(li, -1, "+1d6")
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}
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)
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options.push(
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{
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name: "Ajouer +2d6 (1 point de Bonne Aventure)",
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icon: "<i class='fas fa-user-plus'></i>",
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condition: canApply && canApplyBAChaotique && canCompetenceDouble,
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callback: li => HawkmoonUtility.applyBonneAventureRoll(li, -1, "+2d6")
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}
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)
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options.push(
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{
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name: "Relancer le dé (3 points de Bonne Aventure)",
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icon: "<i class='fas fa-user-plus'></i>",
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condition: canApply && canApplyBAChaotique3,
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callback: li => HawkmoonUtility.applyBonneAventureRoll(li, -3, "reroll")
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}
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)
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options.push(
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{
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name: "Ajouter +10 (1 Point d'Eclat)",
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icon: "<i class='fas fa-user-plus'></i>",
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condition: canApply && canApplyPELoyal,
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condition: canApply && canApplyPE,
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callback: li => HawkmoonUtility.applyEclatRoll(li, -1, "+10")
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}
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)
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options.push(
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{
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name: "Ajouter +20 (1 Point d'Eclat)",
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name: "Relancer le dé (1 point d'Eclat)",
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icon: "<i class='fas fa-user-plus'></i>",
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condition: canApply && canApplyPELoyal && canCompetenceDouble,
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callback: li => HawkmoonUtility.applyEclatRoll(li, -1, "+20")
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condition: canApply && canApplyPE,
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callback: li => HawkmoonUtility.applyEclatRoll(li, -3, "reroll")
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}
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)
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return options
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