HUD + liste de talents

This commit is contained in:
2022-12-03 23:13:08 +01:00
parent 6b508c96be
commit 5ab6b99ef6
10 changed files with 196 additions and 22 deletions

View File

@ -96,7 +96,7 @@ export class HawkmoonUtility {
static async ready() {
const skills = await HawkmoonUtility.loadCompendium("fvtt-hawkmoon-cyd.skills")
this.skills = skills.map(i => i.toObject())
// Setup pause logo
let logoPause = "systems/fvtt-hawkmoon-cyd/assets/logos/" + game.settings.get("fvtt-hawkmoon-cyd", "hawkmoon-pause-logo") + ".webp"
let logoImg = document.querySelector('#pause').children[0]
@ -154,6 +154,7 @@ export class HawkmoonUtility {
'systems/fvtt-hawkmoon-cyd/templates/partial-item-prix.html',
'systems/fvtt-hawkmoon-cyd/templates/partial-sante-etat.html',
'systems/fvtt-hawkmoon-cyd/templates/partial-automation.html',
'systems/fvtt-hawkmoon-cyd/templates/hud-adversites.html',
]
return loadTemplates(templatePaths);
}
@ -216,8 +217,8 @@ export class HawkmoonUtility {
}
/* -------------------------------------------- */
static getActorFromRollData(rollData) {
let actor = game.actors.get( rollData.actorId)
static getActorFromRollData(rollData) {
let actor = game.actors.get(rollData.actorId)
if (rollData.tokenId) {
let token = canvas.tokens.placeables.find(t => t.id == rollData.tokenId)
if (token) {
@ -307,7 +308,7 @@ export class HawkmoonUtility {
/* -------------------------------------------- */
static computeResult(rollData) {
rollData.diceResult = rollData.roll.terms[0].results[0].result
if (rollData.mainDice.includes("d20") ) {
if (rollData.mainDice.includes("d20")) {
let diceValue = rollData.roll.terms[0].results[0].result
if (diceValue % 2 == 1) {
//console.log("PAIR/IMP2", diceValue)
@ -325,7 +326,7 @@ export class HawkmoonUtility {
rollData.isHeroique = ((rollData.finalResult - rollData.difficulte) >= 10)
rollData.isDramatique = ((rollData.finalResult - rollData.difficulte) <= -10)
}
}
/* -------------------------------------------- */
@ -340,8 +341,8 @@ export class HawkmoonUtility {
rollData.attr = duplicate(actor.system.attributs[rollData.attrKey])
}
if ( rollData.maitriseId != "none") {
rollData.selectedMaitrise = rollData.maitrises.find(p => p.id == rollData.maitriseId )
if (rollData.maitriseId != "none") {
rollData.selectedMaitrise = rollData.maitrises.find(p => p.id == rollData.maitriseId)
rollData.diceFormula = "2" + rollData.mainDice + "kh"
} else {
rollData.diceFormula = "1" + rollData.mainDice
@ -352,15 +353,15 @@ export class HawkmoonUtility {
rollData.predilections = duplicate(rollData.competence.system.predilections.filter(pred => pred.acquise && !pred.maitrise && !pred.used) || [])
let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0
rollData.diceFormula += `+${rollData.attr.value}+${rollData.competence.system.niveau}+${rollData.modificateur}+${compmod}`
if ( rollData.selectedTalents && rollData.selectedTalents.length > 0) {
if (rollData.selectedTalents && rollData.selectedTalents.length > 0) {
for (let id of rollData.selectedTalents) {
let talent = rollData.talents.find(t => t._id == id)
let bonusOK = true
if ( talent.system.baCost ) {
bonusOK = actor.checkBonneAventure( talent.system.baCost)
if ( bonusOK ) {
actor.changeBonneAventure( -talent.system.baCost )
if (talent.system.baCost) {
bonusOK = actor.checkBonneAventure(talent.system.baCost)
if (bonusOK) {
actor.changeBonneAventure(-talent.system.baCost)
} else {
ui.notifications.warn("Vous n'avez pas assez de points de Bonne Aventure !")
}
@ -369,7 +370,7 @@ export class HawkmoonUtility {
rollData.diceFormula += `+${talent.system.bonus}`
}
}
}
}
rollData.diceFormula += `+${rollData.bonusMalusContext}`
} else {
rollData.diceFormula += `+${rollData.attr.value}*${rollData.multiplier}+${rollData.modificateur}+${rollData.bonusMalusContext}`
@ -522,7 +523,7 @@ export class HawkmoonUtility {
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
rollData.armeDefense = defender.getBestDefenseValue()
rollData.targetVigueur = defender.getVigueur()
if ( rollData.armeDefense) {
if (rollData.armeDefense) {
rollData.difficulte = rollData.armeDefense.system.totalDefensif
} else {
ui.notifications.warn("Aucune arme de défense équipée, difficulté manuelle à positionner.")
@ -580,13 +581,13 @@ export class HawkmoonUtility {
let message = game.messages.get(li.attr("data-message-id"))
let rollData = message.getFlag("world", "hawkmoon-roll")
let actor = this.getActorFromRollData(rollData)
return (!rollData.isReroll && actor.getBonneAventure() > 0 )
return (!rollData.isReroll && actor.getBonneAventure() > 0)
}
let canApplyPE = function (li) {
let message = game.messages.get(li.attr("data-message-id"))
let rollData = message.getFlag("world", "hawkmoon-roll")
let actor = this.getActorFromRollData(rollData)
return (!rollData.isReroll && actor.getEclat() > 0 )
return (!rollData.isReroll && actor.getEclat() > 0)
}
options.push(
{
@ -643,4 +644,21 @@ export class HawkmoonUtility {
d.render(true);
}
}
/************************************************************************************/
static async __create_talents_table() {
let compName = "fvtt-hawkmoon-cyd.talents-cellule"
const compData = await HawkmoonUtility.loadCompendium(compName)
let talents = compData.map(i => i.toObject())
let htmlTab = "<table border='1'><tbody>";
for (let entryData of talents) {
console.log(entryData)
htmlTab += `<tr><td>@UUID[Compendium.${compName}.${entryData._id}]{${entryData.name}}</td>`
htmlTab += `<td>${entryData.system.description}</td>`;
//htmlTab += `<td>${entryData.system.resumebonus}</td>`;
htmlTab += "</tr>\n";
}
htmlTab += "</table>";
await JournalEntry.create({ name: 'Liste des Talents de Cellule', content: htmlTab });
}
}