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								modules/hawkmoon-utility.js
									
									
									
									
									
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								modules/hawkmoon-utility.js
									
									
									
									
									
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/* -------------------------------------------- */
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import { HawkmoonCombat } from "./hawkmoon-combat.js";
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import { HawkmoonCommands } from "./hawkmoon-commands.js";
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/* -------------------------------------------- */
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export class HawkmoonUtility {
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  /* -------------------------------------------- */
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  static async init() {
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    Hooks.on('renderChatLog', (log, html, data) => HawkmoonUtility.chatListeners(html))
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    Hooks.on("getChatLogEntryContext", (html, options) => HawkmoonUtility.chatRollMenu(html, options))
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    Hooks.on("getCombatTrackerEntryContext", (html, options) => {
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      HawkmoonUtility.pushInitiativeOptions(html, options);
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    })
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    Hooks.on("dropCanvasData", (canvas, data) => {
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      HawkmoonUtility.dropItemOnToken(canvas, data)
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    });
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    this.rollDataStore = {}
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    this.defenderStore = {}
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    HawkmoonCommands.init();
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    Handlebars.registerHelper('count', function (list) {
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      return list.length;
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    })
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    Handlebars.registerHelper('includes', function (array, val) {
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      return array.includes(val);
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    })
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    Handlebars.registerHelper('upper', function (text) {
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      return text.toUpperCase();
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    })
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    Handlebars.registerHelper('lower', function (text) {
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      return text.toLowerCase()
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    })
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    Handlebars.registerHelper('upperFirst', function (text) {
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      if (typeof text !== 'string') return text
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      return text.charAt(0).toUpperCase() + text.slice(1)
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    })
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    Handlebars.registerHelper('notEmpty', function (list) {
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      return list.length > 0;
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    })
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    Handlebars.registerHelper('mul', function (a, b) {
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      return parseInt(a) * parseInt(b);
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    })
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  }
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  /* -------------------------------------------- */
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  static getModificateurOptions() {
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    let opt = []
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    for (let i = -15; i <= 15; i++) {
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      opt.push(`<option value="${i}">${i}</option>`)
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    }
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    return opt.concat("\n")
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  }
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  /* -------------------------------------------- */
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  static getPointAmeOptions() {
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    let opt = []
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    for (let i = 1; i <= 20; i++) {
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      opt.push(`<option value="${i}">${i}</option>`)
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    }
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    return opt.concat("\n")
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  }
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  /* -------------------------------------------- */
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  static getAttributs() {
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    return { adr: "Adresse", pui: "Puissance", cla: "Clairvoyance", pre: "Présence", tre: "Trempe" }
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  }
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  /* -------------------------------------------- */
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  static pushInitiativeOptions(html, options) {
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  }
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  /* -------------------------------------------- */
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  static getSkills() {
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    return this.skills
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  }
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  /* -------------------------------------------- */
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  static async ready() {
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    const skills = await HawkmoonUtility.loadCompendium("fvtt-hawkmoon-cyd.skills")
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    this.skills = skills.map(i => i.toObject())
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  }
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  /* -------------------------------------------- */
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  static async loadCompendiumData(compendium) {
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    const pack = game.packs.get(compendium);
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    return await pack?.getDocuments() ?? [];
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  }
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  /* -------------------------------------------- */
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  static async loadCompendium(compendium, filter = item => true) {
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    let compendiumData = await HawkmoonUtility.loadCompendiumData(compendium);
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    return compendiumData.filter(filter);
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  }
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  /* -------------------------------------------- */
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  static getOptionsStatusList() {
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    return this.optionsStatusList;
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  }
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  /* -------------------------------------------- */
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  static async chatListeners(html) {
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    html.on("click", '.predilection-reroll', async event => {
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      let predIdx = $(event.currentTarget).data("predilection-index")
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      let messageId = HawkmoonUtility.findChatMessageId(event.currentTarget)
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      let message = game.messages.get(messageId)
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      let rollData = message.getFlag("world", "mournblade-roll")
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      let actor = game.actors.get(rollData.actorId)
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      await actor.setPredilectionUsed(rollData.competence._id, predIdx)
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      rollData.competence = duplicate(actor.getCompetence(rollData.competence._id))
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      HawkmoonUtility.rollHawkmoon(rollData)
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    })
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  }
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  /* -------------------------------------------- */
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  static async preloadHandlebarsTemplates() {
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    const templatePaths = [
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      'systems/fvtt-hawkmoon-cyd/templates/editor-notes-gm.html',
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      'systems/fvtt-hawkmoon-cyd/templates/partial-item-description.html',
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      'systems/fvtt-hawkmoon-cyd/templates/partial-list-niveau.html'
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    ]
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    return loadTemplates(templatePaths);
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  }
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  /* -------------------------------------------- */
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  static removeChatMessageId(messageId) {
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    if (messageId) {
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      game.messages.get(messageId)?.delete();
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    }
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  }
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  static findChatMessageId(current) {
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    return HawkmoonUtility.getChatMessageId(HawkmoonUtility.findChatMessage(current));
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  }
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  static getChatMessageId(node) {
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    return node?.attributes.getNamedItem('data-message-id')?.value;
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  }
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  static findChatMessage(current) {
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    return HawkmoonUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id'))
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  }
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  static findNodeMatching(current, predicate) {
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    if (current) {
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      if (predicate(current)) {
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        return current;
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      }
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      return HawkmoonUtility.findNodeMatching(current.parentElement, predicate);
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    }
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    return undefined;
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  }
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  /* -------------------------------------------- */
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  static createDirectOptionList(min, max) {
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    let options = {};
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    for (let i = min; i <= max; i++) {
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      options[`${i}`] = `${i}`;
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    }
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    return options;
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  }
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  /* -------------------------------------------- */
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  static buildListOptions(min, max) {
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    let options = ""
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    for (let i = min; i <= max; i++) {
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      options += `<option value="${i}">${i}</option>`
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    }
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    return options;
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  }
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  /* -------------------------------------------- */
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  static getTarget() {
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    if (game.user.targets && game.user.targets.size == 1) {
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      for (let target of game.user.targets) {
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        return target;
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      }
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    }
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    return undefined;
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  }
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  /* -------------------------------------------- */
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  static getDefenseState(actorId) {
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    return this.defenderStore[actorId];
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  }
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  /* -------------------------------------------- */
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  static updateRollData(rollData) {
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    let id = rollData.rollId;
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    let oldRollData = this.rollDataStore[id] || {};
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    let newRollData = mergeObject(oldRollData, rollData);
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    this.rollDataStore[id] = newRollData;
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  }
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  /* -------------------------------------------- */
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  static saveRollData(rollData) {
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    game.socket.emit("system.fvtt-hawkmoon-cyd", {
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      name: "msg_update_roll", data: rollData
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    }); // Notify all other clients of the roll    
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    this.updateRollData(rollData);
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  }
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  /* -------------------------------------------- */
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  static getRollData(id) {
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    return this.rollDataStore[id];
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  }
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  /* -------------------------------------------- */
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  static onSocketMesssage(msg) {
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    //console.log("SOCKET MESSAGE", msg.name, game.user.character.id, msg.data.defenderId);
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    if (msg.name == "msg_update_defense_state") {
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      this.updateDefenseState(msg.data.defenderId, msg.data.rollId);
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    }
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    if (msg.name == "msg_update_roll") {
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      this.updateRollData(msg.data);
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    }
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  }
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  /* -------------------------------------------- */
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  static chatDataSetup(content, modeOverride, isRoll = false, forceWhisper) {
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    let chatData = {
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      user: game.user.id,
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      rollMode: modeOverride || game.settings.get("core", "rollMode"),
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      content: content
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    };
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    if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id);
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    if (chatData.rollMode === "blindroll") chatData["blind"] = true;
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    else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user];
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    if (forceWhisper) { // Final force !
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      chatData["speaker"] = ChatMessage.getSpeaker();
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      chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper);
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    }
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    return chatData;
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  }
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  /* -------------------------------------------- */
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  static async showDiceSoNice(roll, rollMode) {
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    if (game.modules.get("dice-so-nice")?.active) {
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      if (game.dice3d) {
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        let whisper = null;
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        let blind = false;
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        rollMode = rollMode ?? game.settings.get("core", "rollMode");
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        switch (rollMode) {
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          case "blindroll": //GM only
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            blind = true;
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          case "gmroll": //GM + rolling player
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            whisper = this.getUsers(user => user.isGM);
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            break;
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          case "roll": //everybody
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            whisper = this.getUsers(user => user.active);
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            break;
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          case "selfroll":
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            whisper = [game.user.id];
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            break;
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        }
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        await game.dice3d.showForRoll(roll, game.user, true, whisper, blind);
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      }
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    }
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  }
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  /* -------------------------------------------- */
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  static computeResult(rollData) {
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    if (rollData.mainDice == "1d20") {
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      let diceValue = rollData.roll.terms[0].results[0].result
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      diceValue *= (rollData.doubleD20) ? 2 : 1
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      //console.log("PAIR/IMP", diceValue)
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      if (diceValue % 2 == 1) {
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        //console.log("PAIR/IMP2", diceValue)
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        rollData.finalResult -= rollData.roll.terms[0].results[0].result // Substract value
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        if (diceValue == 1 || diceValue == 11) {
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          rollData.isDramatique = true
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          rollData.isSuccess = false
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        }
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      }
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    }
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    //console.log("Result : ", rollData)
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    if (rollData.difficulte > 0 && !rollData.isDramatique) {
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      rollData.isSuccess = (rollData.finalResult >= rollData.difficulte)
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      rollData.isHeroique = ((rollData.finalResult - rollData.difficulte) >= 10)
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      rollData.isDramatique = ((rollData.finalResult - rollData.difficulte) <= -10)
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    }
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  }
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  /* -------------------------------------------- */
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  static async rollHawkmoon(rollData) {
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    let actor = game.actors.get(rollData.actorId)
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    if (rollData.attrKey == "tochoose") { // No attr selected, force address
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      rollData.attrKey = "adr"
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    }
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    if (!rollData.attr) {
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      rollData.actionImg = "systems/fvtt-hawkmoon-cyd/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp"
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      rollData.attr = duplicate(actor.system.attributs[rollData.attrKey])
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    }
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    rollData.diceFormula = rollData.mainDice
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    if (rollData.doubleD20) { // Multiply result !
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      rollData.diceFormula += "*2"
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		||||
      if (!rollData.isReroll) {
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		||||
        actor.changeEclat(-1)
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		||||
      }
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		||||
    }
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    //console.log("BEFORE COMP", rollData)
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		||||
    if (rollData.competence) {
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		||||
      rollData.predilections = duplicate(rollData.competence.system.predilections.filter(pred => !pred.used) || [])
 | 
			
		||||
      let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0
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		||||
      rollData.diceFormula += `+${rollData.attr.value}+${rollData.competence.system.niveau}+${rollData.modificateur}+${compmod}`
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    } else {
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      rollData.diceFormula += `+${rollData.attr.value}*2+${rollData.modificateur}`
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		||||
    }
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		||||
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		||||
    if (rollData.arme && rollData.arme.type == "arme") {
 | 
			
		||||
      rollData.diceFormula += `+${rollData.arme.system.bonusmaniementoff}`
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		||||
    }
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		||||
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		||||
    if (rollData.rune) {
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		||||
      rollData.runeduree = Math.ceil((rollData.runeame + 3) / 3)
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		||||
      if (rollData.runemode == "inscrire") {
 | 
			
		||||
        rollData.runeduree *= 2
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		||||
      }
 | 
			
		||||
      if (rollData.runemode == "prononcer") {
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		||||
        rollData.runeduree = 1
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		||||
      }
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		||||
    }
 | 
			
		||||
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		||||
    let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
 | 
			
		||||
    await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
 | 
			
		||||
    rollData.roll = myRoll
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		||||
    console.log(">>>> ", myRoll)
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		||||
 | 
			
		||||
    rollData.finalResult = myRoll.total
 | 
			
		||||
    this.computeResult(rollData)
 | 
			
		||||
 | 
			
		||||
    if (rollData.rune) {
 | 
			
		||||
      let subAme = rollData.runeame
 | 
			
		||||
      if (rollData.isEchec && !rollData.isDramatique) {
 | 
			
		||||
        subAme = Math.ceil((subAme + 1) / 2)
 | 
			
		||||
      }
 | 
			
		||||
      actor.subPointsAme(rollData.runemode, subAme)
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		||||
    }
 | 
			
		||||
 | 
			
		||||
    this.createChatWithRollMode(rollData.alias, {
 | 
			
		||||
      content: await renderTemplate(`systems/fvtt-hawkmoon-cyd/templates/chat-generic-result.html`, rollData)
 | 
			
		||||
    }, rollData)
 | 
			
		||||
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async bonusRollHawkmoon(rollData) {
 | 
			
		||||
    rollData.bonusFormula = rollData.addedBonus
 | 
			
		||||
 | 
			
		||||
    let bonusRoll = new Roll(rollData.bonusFormula).roll({ async: false })
 | 
			
		||||
    await this.showDiceSoNice(bonusRoll, game.settings.get("core", "rollMode"));
 | 
			
		||||
    rollData.bonusRoll = bonusRoll
 | 
			
		||||
 | 
			
		||||
    rollData.finalResult += rollData.bonusRoll.total
 | 
			
		||||
 | 
			
		||||
    this.computeResult(rollData)
 | 
			
		||||
 | 
			
		||||
    this.createChatWithRollMode(rollData.alias, {
 | 
			
		||||
      content: await renderTemplate(`systems/fvtt-hawkmoon-cyd/templates/chat-generic-result.html`, rollData)
 | 
			
		||||
    }, rollData)
 | 
			
		||||
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getUsers(filter) {
 | 
			
		||||
    return game.users.filter(filter).map(user => user.data._id);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getWhisperRecipients(rollMode, name) {
 | 
			
		||||
    switch (rollMode) {
 | 
			
		||||
      case "blindroll": return this.getUsers(user => user.isGM);
 | 
			
		||||
      case "gmroll": return this.getWhisperRecipientsAndGMs(name);
 | 
			
		||||
      case "selfroll": return [game.user.id];
 | 
			
		||||
    }
 | 
			
		||||
    return undefined;
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getWhisperRecipientsAndGMs(name) {
 | 
			
		||||
    let recep1 = ChatMessage.getWhisperRecipients(name) || [];
 | 
			
		||||
    return recep1.concat(ChatMessage.getWhisperRecipients('GM'));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static blindMessageToGM(chatOptions) {
 | 
			
		||||
    let chatGM = duplicate(chatOptions);
 | 
			
		||||
    chatGM.whisper = this.getUsers(user => user.isGM);
 | 
			
		||||
    chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
 | 
			
		||||
    console.log("blindMessageToGM", chatGM);
 | 
			
		||||
    game.socket.emit("system.fvtt-weapons-of-the-gods", { msg: "msg_gm_chat_message", data: chatGM });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async searchItem(dataItem) {
 | 
			
		||||
    let item;
 | 
			
		||||
    if (dataItem.pack) {
 | 
			
		||||
      item = await fromUuid("Compendium." + dataItem.pack + "." + dataItem.id);
 | 
			
		||||
    } else {
 | 
			
		||||
      item = game.items.get(dataItem.id)
 | 
			
		||||
    }
 | 
			
		||||
    return item
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static split3Columns(data) {
 | 
			
		||||
 | 
			
		||||
    let array = [[], [], []];
 | 
			
		||||
    if (data == undefined) return array;
 | 
			
		||||
 | 
			
		||||
    let col = 0;
 | 
			
		||||
    for (let key in data) {
 | 
			
		||||
      let keyword = data[key];
 | 
			
		||||
      keyword.key = key; // Self-reference
 | 
			
		||||
      array[col].push(keyword);
 | 
			
		||||
      col++;
 | 
			
		||||
      if (col == 3) col = 0;
 | 
			
		||||
    }
 | 
			
		||||
    return array;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async createChatMessage(name, rollMode, chatOptions, rollData = undefined) {
 | 
			
		||||
    switch (rollMode) {
 | 
			
		||||
      case "blindroll": // GM only
 | 
			
		||||
        if (!game.user.isGM) {
 | 
			
		||||
          this.blindMessageToGM(chatOptions);
 | 
			
		||||
 | 
			
		||||
          chatOptions.whisper = [game.user.id];
 | 
			
		||||
          chatOptions.content = "Message only to the GM";
 | 
			
		||||
        }
 | 
			
		||||
        else {
 | 
			
		||||
          chatOptions.whisper = this.getUsers(user => user.isGM);
 | 
			
		||||
        }
 | 
			
		||||
        break;
 | 
			
		||||
      default:
 | 
			
		||||
        chatOptions.whisper = this.getWhisperRecipients(rollMode, name);
 | 
			
		||||
        break;
 | 
			
		||||
    }
 | 
			
		||||
    chatOptions.alias = chatOptions.alias || name
 | 
			
		||||
    let msg = await ChatMessage.create(chatOptions)
 | 
			
		||||
    console.log("=======>", rollData)
 | 
			
		||||
    msg.setFlag("world", "mournblade-roll", rollData)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getBasicRollData() {
 | 
			
		||||
    let rollData = {
 | 
			
		||||
      rollId: randomID(16),
 | 
			
		||||
      rollMode: game.settings.get("core", "rollMode"),
 | 
			
		||||
      modificateursOptions: this.getModificateurOptions(),
 | 
			
		||||
      pointAmeOptions: this.getPointAmeOptions(),
 | 
			
		||||
      difficulte: 0,
 | 
			
		||||
      modificateur: 0,
 | 
			
		||||
    }
 | 
			
		||||
    HawkmoonUtility.updateWithTarget(rollData)
 | 
			
		||||
    return rollData
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static updateWithTarget(rollData) {
 | 
			
		||||
    let target = HawkmoonUtility.getTarget()
 | 
			
		||||
    if (target) {
 | 
			
		||||
      rollData.defenderTokenId = target.id
 | 
			
		||||
      let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
 | 
			
		||||
      rollData.armeDefense = defender.getBestDefenseValue()
 | 
			
		||||
      if ( rollData.armeDefense)  {
 | 
			
		||||
        rollData.difficulte = rollData.armeDefense.system.totalDefensif
 | 
			
		||||
      } else {
 | 
			
		||||
        ui.notifications.warn("Aucune arme de défense équipée, difficulté manuelle à positionner.")
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static createChatWithRollMode(name, chatOptions, rollData = undefined) {
 | 
			
		||||
    this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions, rollData)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static applyBonneAventureRoll(li, changed, addedBonus) {
 | 
			
		||||
    let msgId = li.data("message-id")
 | 
			
		||||
    let msg = game.messages.get(msgId)
 | 
			
		||||
    if (msg) {
 | 
			
		||||
      let rollData = msg.getFlag("world", "mournblade-roll")
 | 
			
		||||
      let actor = game.actors.get(rollData.actorId)
 | 
			
		||||
      actor.changeBonneAventure(changed)
 | 
			
		||||
      rollData.isReroll = true
 | 
			
		||||
      rollData.textBonus = "Bonus de Points d'Aventure"
 | 
			
		||||
      if (addedBonus == "reroll") {
 | 
			
		||||
        HawkmoonUtility.rollHawkmoon(rollData)
 | 
			
		||||
      } else {
 | 
			
		||||
        rollData.addedBonus = addedBonus
 | 
			
		||||
        HawkmoonUtility.bonusRollHawkmoon(rollData)
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static applyEclatRoll(li, changed, addedBonus) {
 | 
			
		||||
    let msgId = li.data("message-id")
 | 
			
		||||
    let msg = game.messages.get(msgId)
 | 
			
		||||
    if (msg) {
 | 
			
		||||
      let rollData = msg.getFlag("world", "mournblade-roll")
 | 
			
		||||
      let actor = game.actors.get(rollData.actorId)
 | 
			
		||||
      actor.changeEclat(changed)
 | 
			
		||||
      rollData.isReroll = true
 | 
			
		||||
      rollData.textBonus = "Bonus d'Eclat"
 | 
			
		||||
      rollData.addedBonus = addedBonus
 | 
			
		||||
      HawkmoonUtility.bonusRollHawkmoon(rollData)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static chatRollMenu(html, options) {
 | 
			
		||||
    let canApply = li => canvas.tokens.controlled.length && li.find(".mournblade-roll").length
 | 
			
		||||
    let canApplyBALoyal = function (li) {
 | 
			
		||||
      let message = game.messages.get(li.attr("data-message-id"))
 | 
			
		||||
      let rollData = message.getFlag("world", "mournblade-roll")
 | 
			
		||||
      let actor = game.actors.get(rollData.actorId)
 | 
			
		||||
      return (!rollData.isReroll && actor.getBonneAventure() > 0 && actor.getAlignement() == "loyal")
 | 
			
		||||
    }
 | 
			
		||||
    let canApplyPELoyal = function (li) {
 | 
			
		||||
      let message = game.messages.get(li.attr("data-message-id"))
 | 
			
		||||
      let rollData = message.getFlag("world", "mournblade-roll")
 | 
			
		||||
      let actor = game.actors.get(rollData.actorId)
 | 
			
		||||
      return (!rollData.isReroll && actor.getEclat() > 0 && actor.getAlignement() == "loyal")
 | 
			
		||||
    }
 | 
			
		||||
    let canApplyBAChaotique = function (li) {
 | 
			
		||||
      let message = game.messages.get(li.attr("data-message-id"))
 | 
			
		||||
      let rollData = message.getFlag("world", "mournblade-roll")
 | 
			
		||||
      let actor = game.actors.get(rollData.actorId)
 | 
			
		||||
      return (!rollData.isReroll && actor.getBonneAventure() > 0 && actor.getAlignement() == "chaotique")
 | 
			
		||||
    }
 | 
			
		||||
    let canApplyBAChaotique3 = function (li) {
 | 
			
		||||
      let message = game.messages.get(li.attr("data-message-id"))
 | 
			
		||||
      let rollData = message.getFlag("world", "mournblade-roll")
 | 
			
		||||
      let actor = game.actors.get(rollData.actorId)
 | 
			
		||||
      return (!rollData.isReroll && actor.getBonneAventure() > 2 && actor.getAlignement() == "chaotique")
 | 
			
		||||
    }
 | 
			
		||||
    let canApplyPEChaotique = function (li) {
 | 
			
		||||
      let message = game.messages.get(li.attr("data-message-id"))
 | 
			
		||||
      let rollData = message.getFlag("world", "mournblade-roll")
 | 
			
		||||
      let actor = game.actors.get(rollData.actorId)
 | 
			
		||||
      return (!rollData.isReroll && actor.getEclat() > 0 && actor.getAlignement() == "chaotique")
 | 
			
		||||
    }
 | 
			
		||||
    let hasPredilection = function (li) {
 | 
			
		||||
      let message = game.messages.get(li.attr("data-message-id"))
 | 
			
		||||
      let rollData = message.getFlag("world", "mournblade-roll")
 | 
			
		||||
      let actor = game.actors.get(rollData.actorId)
 | 
			
		||||
      if (rollData.competence) {
 | 
			
		||||
        let nbPred = rollData.competence.data.predilections.filter(pred => !pred.used).length
 | 
			
		||||
        return (!rollData.isReroll && rollData.competence && nbPred > 0)
 | 
			
		||||
      }
 | 
			
		||||
      return false
 | 
			
		||||
    }
 | 
			
		||||
    let canCompetenceDouble = function (li) {
 | 
			
		||||
      let message = game.messages.get(li.attr("data-message-id"))
 | 
			
		||||
      let rollData = message.getFlag("world", "mournblade-roll")
 | 
			
		||||
      let actor = game.actors.get(rollData.actorId)
 | 
			
		||||
      if (rollData.competence) {
 | 
			
		||||
        return rollData.competence.data.doublebonus
 | 
			
		||||
      }
 | 
			
		||||
      return false
 | 
			
		||||
    }
 | 
			
		||||
    options.push(
 | 
			
		||||
      {
 | 
			
		||||
        name: "Ajouer +3 (1 point de Bonne Aventure)",
 | 
			
		||||
        icon: "<i class='fas fa-user-plus'></i>",
 | 
			
		||||
        condition: canApply && canApplyBALoyal,
 | 
			
		||||
        callback: li => HawkmoonUtility.applyBonneAventureRoll(li, -1, "+3")
 | 
			
		||||
      }
 | 
			
		||||
    )
 | 
			
		||||
    options.push(
 | 
			
		||||
      {
 | 
			
		||||
        name: "Ajouer +6 (1 point de Bonne Aventure)",
 | 
			
		||||
        icon: "<i class='fas fa-user-plus'></i>",
 | 
			
		||||
        condition: canApply && canApplyBALoyal && canCompetenceDouble,
 | 
			
		||||
        callback: li => HawkmoonUtility.applyBonneAventureRoll(li, -1, "+6")
 | 
			
		||||
      }
 | 
			
		||||
    )
 | 
			
		||||
    options.push(
 | 
			
		||||
      {
 | 
			
		||||
        name: "Ajouer +1d6 (1 point de Bonne Aventure)",
 | 
			
		||||
        icon: "<i class='fas fa-user-plus'></i>",
 | 
			
		||||
        condition: canApply && canApplyBAChaotique,
 | 
			
		||||
        callback: li => HawkmoonUtility.applyBonneAventureRoll(li, -1, "+1d6")
 | 
			
		||||
      }
 | 
			
		||||
    )
 | 
			
		||||
    options.push(
 | 
			
		||||
      {
 | 
			
		||||
        name: "Ajouer +2d6 (1 point de Bonne Aventure)",
 | 
			
		||||
        icon: "<i class='fas fa-user-plus'></i>",
 | 
			
		||||
        condition: canApply && canApplyBAChaotique && canCompetenceDouble,
 | 
			
		||||
        callback: li => HawkmoonUtility.applyBonneAventureRoll(li, -1, "+2d6")
 | 
			
		||||
      }
 | 
			
		||||
    )
 | 
			
		||||
    options.push(
 | 
			
		||||
      {
 | 
			
		||||
        name: "Relancer le dé (3 points de Bonne Aventure)",
 | 
			
		||||
        icon: "<i class='fas fa-user-plus'></i>",
 | 
			
		||||
        condition: canApply && canApplyBAChaotique3,
 | 
			
		||||
        callback: li => HawkmoonUtility.applyBonneAventureRoll(li, -3, "reroll")
 | 
			
		||||
      }
 | 
			
		||||
    )
 | 
			
		||||
    options.push(
 | 
			
		||||
      {
 | 
			
		||||
        name: "Ajouter +10 (1 Point d'Eclat)",
 | 
			
		||||
        icon: "<i class='fas fa-user-plus'></i>",
 | 
			
		||||
        condition: canApply && canApplyPELoyal,
 | 
			
		||||
        callback: li => HawkmoonUtility.applyEclatRoll(li, -1, "+10")
 | 
			
		||||
      }
 | 
			
		||||
    )
 | 
			
		||||
    options.push(
 | 
			
		||||
      {
 | 
			
		||||
        name: "Ajouter +20 (1 Point d'Eclat)",
 | 
			
		||||
        icon: "<i class='fas fa-user-plus'></i>",
 | 
			
		||||
        condition: canApply && canApplyPELoyal && canCompetenceDouble,
 | 
			
		||||
        callback: li => HawkmoonUtility.applyEclatRoll(li, -1, "+20")
 | 
			
		||||
      }
 | 
			
		||||
    )
 | 
			
		||||
    return options
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async confirmDelete(actorSheet, li) {
 | 
			
		||||
    let itemId = li.data("item-id");
 | 
			
		||||
    let msgTxt = "<p>Are you sure to remove this Item ?";
 | 
			
		||||
    let buttons = {
 | 
			
		||||
      delete: {
 | 
			
		||||
        icon: '<i class="fas fa-check"></i>',
 | 
			
		||||
        label: "Yes, remove it",
 | 
			
		||||
        callback: () => {
 | 
			
		||||
          actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
 | 
			
		||||
          li.slideUp(200, () => actorSheet.render(false));
 | 
			
		||||
        }
 | 
			
		||||
      },
 | 
			
		||||
      cancel: {
 | 
			
		||||
        icon: '<i class="fas fa-times"></i>',
 | 
			
		||||
        label: "Cancel"
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    msgTxt += "</p>";
 | 
			
		||||
    let d = new Dialog({
 | 
			
		||||
      title: "Confirm removal",
 | 
			
		||||
      content: msgTxt,
 | 
			
		||||
      buttons: buttons,
 | 
			
		||||
      default: "cancel"
 | 
			
		||||
    });
 | 
			
		||||
    d.render(true);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
		Reference in New Issue
	
	Block a user