Correction sur se désengager
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@@ -663,6 +663,7 @@ export class HawkmoonUtility {
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rollData.defenderTokenId = target.id
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let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
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rollData.armeDefense = defender.getBestDefenseValue()
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rollData.armeAttaqueDefenseur = defender.getBestAttackValue()
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rollData.targetVigueur = defender.getVigueur()
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rollData.protectionDefenseur = defender.getProtection()
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if (rollData.immobiliser || rollData.repousser) {
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@@ -673,6 +674,8 @@ export class HawkmoonUtility {
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rollData.difficulte = combatValues.defenseTotal
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}else if ( rollData.assomer) {
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rollData.difficulte = 3 + (defender.system.attributs.tre.value * 2)
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} else if (rollData.desengager) {
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rollData.difficulte = rollData.armeAttaqueDefenseur?.system?.totalOffensif || 0;
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} else if (rollData.armeDefense) {
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rollData.difficulte = rollData.armeDefense.system.totalDefensif
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if ( !rollData.desengager && !rollData.arme.system.armenaturelle && !rollData.arme.system.armefortune ){
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