Appv2 + DataModel migration completed
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@@ -265,11 +265,14 @@ export class HawkmoonUtility {
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/* -------------------------------------------- */
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static getTarget() {
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if (game.user.targets && game.user.targets.size == 1) {
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console.log("getTarget - targets size:", game.user.targets?.size)
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if (game.user.targets && game.user.targets.size >= 1) {
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for (let target of game.user.targets) {
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return target;
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console.log("getTarget - Returning target:", target.id)
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return target; // Prendre la première cible si plusieurs
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}
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}
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console.log("getTarget - No target found")
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return undefined;
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}
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@@ -443,11 +446,10 @@ export class HawkmoonUtility {
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}
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}
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}
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rollData.diceFormula += `+${rollData.bonusMalusContext}`
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} else if (rollData.attr2) {
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rollData.diceFormula += `+${rollData.attr.value}+${rollData.attr2.value}+${rollData.modificateur}+${rollData.bonusMalusContext}`
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rollData.diceFormula += `+${rollData.attr.value}+${rollData.attr2.value}+${rollData.modificateur}`
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} else {
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rollData.diceFormula += `+${rollData.attr.value}*${rollData.multiplier}+${rollData.modificateur}+${rollData.bonusMalusContext}`
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rollData.diceFormula += `+${rollData.attr.value}*${rollData.multiplier}+${rollData.modificateur}`
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}
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// Bonus arme naturelle en défense
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@@ -651,9 +653,13 @@ export class HawkmoonUtility {
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break;
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}
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chatOptions.alias = chatOptions.alias || name
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// Ajouter le flag directement dans les options pour éviter les problèmes de timing
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if (rollData) {
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chatOptions.flags = { world: { "hawkmoon-roll": rollData } }
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}
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let msg = await ChatMessage.create(chatOptions)
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console.log("=======>", rollData)
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msg.setFlag("world", "hawkmoon-roll", rollData)
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}
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/* -------------------------------------------- */
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@@ -664,8 +670,7 @@ export class HawkmoonUtility {
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modificateursOptions: this.getModificateurOptions(),
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pointAmeOptions: this.getPointAmeOptions(),
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difficulte: 0,
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modificateur: 0,
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bonusMalusContext: 0,
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modificateur: "0",
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bonusArmeNaturelle: 0,
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defenseurAveugle: false,
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defenseurDeDos: false,
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@@ -676,6 +681,8 @@ export class HawkmoonUtility {
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tireurDeplacement: "immobile",
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cibleCouvert: "aucun",
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distanceTir: "porteemoyenne",
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cibleDeplace: false,
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cibleCaC: false,
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attaqueCharge: false,
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attaqueDesarme: false,
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attaqueAmbidextre1: false,
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@@ -690,10 +697,18 @@ export class HawkmoonUtility {
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/* -------------------------------------------- */
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static updateWithTarget(rollData) {
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let target = HawkmoonUtility.getTarget()
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console.log("updateWithTarget - Current target:", target)
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console.log("updateWithTarget - Existing defenderTokenId:", rollData.defenderTokenId)
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if (target) {
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rollData.defenderTokenId = target.id
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console.log("updateWithTarget - Set defenderTokenId to:", rollData.defenderTokenId)
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}
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// Utiliser la cible déjà enregistrée si aucune cible n'est actuellement sélectionnée
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if (rollData.defenderTokenId) {
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let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
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console.log("updateWithTarget - Defender actor:", defender.name)
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rollData.armeDefense = defender.getBestDefenseValue()
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console.log("updateWithTarget - armeDefense:", rollData.armeDefense)
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rollData.armeAttaqueDefenseur = defender.getBestAttackValue()
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rollData.targetVigueur = defender.getVigueur()
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rollData.protectionDefenseur = defender.getProtection()
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@@ -709,14 +724,23 @@ export class HawkmoonUtility {
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rollData.difficulte = rollData.armeAttaqueDefenseur?.system?.totalOffensif || 0;
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} else if (rollData.armeDefense) {
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rollData.difficulte = rollData.armeDefense.system.totalDefensif
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if (!rollData.desengager && !rollData.arme.system.armenaturelle && !rollData.arme.system.armefortune) {
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console.log("updateWithTarget - Calculated difficulte from armeDefense:", rollData.difficulte)
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if (rollData.arme && !rollData.desengager && !rollData.arme.system.armenaturelle && !rollData.arme.system.armefortune) {
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if (rollData.armeDefense.system.armenaturelle || rollData.armeDefense.system.armefortune) {
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rollData.bonusArmeNaturelle = 3
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}
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}
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} else if (rollData.arme?.system.isDistance) {
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// Pour les armes à distance, calculer la difficulté de base (protection + distance par défaut)
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const distanceValues = { "porteecourte": 5, "porteemoyenne": 9, "porteelongue": 14 }
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rollData.difficulte = rollData.protectionDefenseur + distanceValues[rollData.distanceTir || "porteemoyenne"]
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console.log("updateWithTarget - Calculated difficulte for ranged:", rollData.difficulte, "= protection", rollData.protectionDefenseur, "+ distance", distanceValues[rollData.distanceTir || "porteemoyenne"])
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} else {
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console.log("updateWithTarget - No armeDefense found!")
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ui.notifications.warn("Aucune arme de défense équipée, difficulté manuelle à positionner.")
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}
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} else {
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console.log("updateWithTarget - No defenderTokenId, skipping target calculations")
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}
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}
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@@ -807,7 +831,7 @@ export class HawkmoonUtility {
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/* -------------------------------------------- */
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static async confirmDelete(actorSheet, li) {
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let itemId = li.data("item-id");
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let itemId = li.dataset.itemId;
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let msgTxt = "<p>Etes vous certain de vouloir supprimer cet item ?";
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let buttons = {
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delete: {
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@@ -815,7 +839,7 @@ export class HawkmoonUtility {
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label: "Oui !",
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callback: () => {
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actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
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li.slideUp(200, () => actorSheet.render(false));
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actorSheet.render(false);
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}
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},
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cancel: {
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