Appv2 + DataModel migration completed
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104
modules/applications/sheets/personnage-sheet.mjs
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104
modules/applications/sheets/personnage-sheet.mjs
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import HawkmoonActorSheet from "./base-actor-sheet.mjs"
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import { HawkmoonUtility } from "../../hawkmoon-utility.js"
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export default class HawkmoonPersonnageSheet extends HawkmoonActorSheet {
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/** @override */
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static DEFAULT_OPTIONS = {
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...super.DEFAULT_OPTIONS,
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classes: [...super.DEFAULT_OPTIONS.classes],
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window: {
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...super.DEFAULT_OPTIONS.window,
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title: "SHEETS.Actor.personnage",
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},
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actions: {
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...super.DEFAULT_OPTIONS.actions,
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openCellule: HawkmoonPersonnageSheet.#onOpenCellule,
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},
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}
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/** @override */
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static PARTS = {
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sheet: {
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template: "systems/fvtt-hawkmoon-cyd/templates/actor-sheet.hbs",
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},
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}
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/** @override */
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tabGroups = { primary: "principal" }
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/** @override */
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async _prepareContext() {
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const context = await super._prepareContext()
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const actor = this.document
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// Add personnage-specific data
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context.skills = actor.getSkills()
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context.armes = foundry.utils.duplicate(actor.getWeapons())
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context.monnaies = foundry.utils.duplicate(actor.getMonnaies())
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context.protections = foundry.utils.duplicate(actor.getArmors())
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context.historiques = foundry.utils.duplicate(actor.getHistoriques() || [])
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context.talents = foundry.utils.duplicate(actor.getTalents() || [])
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context.mutations = foundry.utils.duplicate(actor.getMutations() || [])
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context.talentsCell = this.#getCelluleTalents()
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context.celluleId = this.#getCelluleId()
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context.profils = foundry.utils.duplicate(actor.getProfils() || [])
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context.combat = actor.getCombatValues()
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context.equipements = foundry.utils.duplicate(actor.getEquipments())
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context.artefacts = foundry.utils.duplicate(actor.getArtefacts())
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context.richesse = actor.computeRichesse()
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context.coupDevastateur = actor.items.find(it => it.type == "talent" && it.name.toLowerCase() == "coup devastateur" && !it.system.used)
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context.valeurEquipement = actor.computeValeurEquipement()
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context.nbCombativite = actor.system.sante.nbcombativite
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context.combativiteList = HawkmoonUtility.getCombativiteList(actor.system.sante.nbcombativite)
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context.initiative = actor.getFlag("world", "last-initiative") || -1
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return context
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}
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/**
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* Get talents from cellules this actor is a member of
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* @returns {Array}
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* @private
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*/
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#getCelluleTalents() {
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let talents = []
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for (let cellule of game.actors) {
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if (cellule.type == "cellule") {
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let found = cellule.system.members.includes(this.actor.id)
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if (found) {
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talents = talents.concat(cellule.getTalents())
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}
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}
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}
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return talents
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}
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/**
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* Get the ID of the cellule this actor is a member of
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* @returns {string|null}
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* @private
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*/
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#getCelluleId() {
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for (let cellule of game.actors) {
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if (cellule.type == "cellule") {
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if (cellule.system.members.includes(this.actor.id)) {
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return cellule.id
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}
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}
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}
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return null
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}
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/**
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* Open cellule sheet
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* @param {Event} event
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* @param {HTMLElement} target
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* @private
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*/
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static async #onOpenCellule(event, target) {
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const celluleId = target.dataset.celluleId
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if (!celluleId) return
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const cellule = game.actors.get(celluleId)
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if (cellule) cellule.sheet.render(true)
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}
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}
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