Support de toutes les options de combat
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@ -140,7 +140,7 @@ export class HawkmoonUtility {
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let messageId = HawkmoonUtility.findChatMessageId(event.currentTarget)
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let message = game.messages.get(messageId)
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let rollData = message.getFlag("world", "hawkmoon-roll")
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let actor = this.getActorFromRollData(rollData)
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let actor = HawkmoonUtility.getActorFromRollData(rollData)
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await actor.setPredilectionUsed(rollData.competence._id, predIdx)
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rollData.competence = duplicate(actor.getCompetence(rollData.competence._id))
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HawkmoonUtility.rollHawkmoon(rollData)
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@ -150,14 +150,14 @@ export class HawkmoonUtility {
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let messageId = HawkmoonUtility.findChatMessageId(event.currentTarget)
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let message = game.messages.get(messageId)
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let rollData = message.getFlag("world", "hawkmoon-roll")
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let actor = this.getActorFromRollData(rollData)
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let actor = HawkmoonUtility.getActorFromRollData(rollData)
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actor.rollArmeDegats(rollData.arme._id, rollData.targetVigueur, rollData)
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})
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html.on("click", '.roll-chat-degat-devastateur', async event => {
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let messageId = HawkmoonUtility.findChatMessageId(event.currentTarget)
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let message = game.messages.get(messageId)
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let rollData = message.getFlag("world", "hawkmoon-roll")
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let actor = this.getActorFromRollData(rollData)
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let actor = HawkmoonUtility.getActorFromRollData(rollData)
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rollData.applyCoupDevastateur = true
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actor.rollArmeDegats(rollData.arme._id, rollData.targetVigueur, rollData)
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})
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@ -411,6 +411,16 @@ export class HawkmoonUtility {
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if (rollData.bonusArmeNaturelle) {
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rollData.diceFormula += `+${rollData.bonusArmeNaturelle}`
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}
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if (rollData.attaquantsMultiples) {
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rollData.diceFormula += `+3`
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}
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if (rollData.hasAmbidextre) {
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if ( rollData.attaqueAmbidextre1) {
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rollData.diceFormula += `-3`
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} else if ( rollData.attaqueAmbidextre2) {
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rollData.diceFormula += `-5`
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}
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}
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if (rollData.defenseurAuSol) {
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rollData.diceFormula += `+3`
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}
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@ -426,7 +436,10 @@ export class HawkmoonUtility {
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if (rollData.defenseurImmobilise) {
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rollData.diceFormula += `+5`
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}
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if (rollData.soutiens > 0) { // 1 soutien = +3, 2 soutiens = +4, 3 soutiens = +5
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rollData.diceFormula += `+${rollData.soutiens+2}`
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}
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if (rollData.arme?.system.isDistance) {
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rollData.difficulte = __distanceDifficulte[rollData.distanceTir]
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rollData.difficulte += __tireurDeplacement[rollData.tireurDeplacement]
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@ -438,13 +451,16 @@ export class HawkmoonUtility {
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if (rollData.attaqueDesarme) {
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rollData.difficulte += 10
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}
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// Ajout adversités
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rollData.diceFormula += `-${rollData.nbAdversites}`
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if (rollData.arme && rollData.arme.type == "arme") {
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rollData.diceFormula += `+${rollData.arme.system.bonusmaniementoff}`
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}
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// Gestion de la feinte éventuelle
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rollData.nbCombativitePerdu = 1
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let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
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await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
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@ -456,15 +472,26 @@ export class HawkmoonUtility {
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if (rollData.isInit) {
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actor.setFlag("world", "last-initiative", rollData.finalResult)
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}
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if (rollData.feinte) {
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actor.changeBonneAventure(-1)
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if ( rollData.isHeroique) {
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rollData.nbCombativitePerdu = "vaincu"
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} else if ( rollData.isSuccess) {
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rollData.nbCombativitePerdu = 2
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}
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}
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this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-hawkmoon-cyd/templates/chat-generic-result.html`, rollData)
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}, rollData)
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if (rollData.arme && rollData.isSuccess && rollData.defenderTokenId) {
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this.applyCombativite(rollData, 1)
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if ( (rollData.coupBas || rollData.arme) && rollData.isSuccess && rollData.defenderTokenId) {
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this.applyCombativite(rollData, rollData.nbCombativitePerdu)
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}
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if (rollData.coupBas && rollData.isSuccess && rollData.defenderTokenId) {
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let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
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defender.incDecAdversite("bleue", -2)
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}
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}
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/* -------------------------------------------- */
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@ -601,7 +628,12 @@ export class HawkmoonUtility {
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cibleCouvert: "aucun",
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distanceTir: "porteemoyenne",
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attaqueCharge: false,
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attaqueDesarme: false
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attaqueDesarme: false,
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attaqueAmbidextre1 : false,
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attaqueAmbidextre2 : false,
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chargeCavalerie : false,
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contenir : false,
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soutiens : 0
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}
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return rollData
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}
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@ -615,9 +647,17 @@ export class HawkmoonUtility {
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rollData.armeDefense = defender.getBestDefenseValue()
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rollData.targetVigueur = defender.getVigueur()
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rollData.protectionDefenseur = defender.getProtection()
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if (rollData.armeDefense) {
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if (rollData.immobiliser || rollData.repousser) {
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let combatValues = defender.getCombatValues()
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rollData.difficulte = combatValues.defenseTotal + (rollData.armeDefense && rollData.cibleconsciente ? 5 : 0)
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} else if (rollData.coupBas) {
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let combatValues = defender.getCombatValues()
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rollData.difficulte = combatValues.defenseTotal
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}else if ( rollData.assomer) {
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rollData.difficulte = 3 + (defender.system.attributs.tre.value * 2)
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} else if (rollData.armeDefense) {
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rollData.difficulte = rollData.armeDefense.system.totalDefensif
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if ( !rollData.arme.system.armenaturelle && !rollData.arme.system.armefortune ){
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if ( !rollData.desengager && !rollData.arme.system.armenaturelle && !rollData.arme.system.armefortune ){
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if (rollData.armeDefense.system.armenaturelle || rollData.armeDefense.system.armefortune) {
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rollData.bonusArmeNaturelle = 3
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}
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@ -639,7 +679,7 @@ export class HawkmoonUtility {
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let msg = game.messages.get(msgId)
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if (msg) {
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let rollData = msg.getFlag("world", "hawkmoon-roll")
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let actor = this.getActorFromRollData(rollData)
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let actor = HawkmoonUtility.getActorFromRollData(rollData)
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actor.changeBonneAventure(changed)
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rollData.isReroll = true
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rollData.textBonus = "Bonus de Points d'Aventure"
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@ -658,7 +698,7 @@ export class HawkmoonUtility {
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let msg = game.messages.get(msgId)
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if (msg) {
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let rollData = msg.getFlag("world", "hawkmoon-roll")
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let actor = this.getActorFromRollData(rollData)
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let actor = HawkmoonUtility.getActorFromRollData(rollData)
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actor.changeEclat(changed)
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rollData.isReroll = true
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rollData.textBonus = "Bonus d'Eclat"
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@ -677,13 +717,13 @@ export class HawkmoonUtility {
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let canApplyBA = function (li) {
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let message = game.messages.get(li.attr("data-message-id"))
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let rollData = message.getFlag("world", "hawkmoon-roll")
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let actor = this.getActorFromRollData(rollData)
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let actor = HawkmoonUtility.getActorFromRollData(rollData)
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return (!rollData.isReroll && actor.getBonneAventure() > 0)
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}
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let canApplyPE = function (li) {
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let message = game.messages.get(li.attr("data-message-id"))
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let rollData = message.getFlag("world", "hawkmoon-roll")
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let actor = this.getActorFromRollData(rollData)
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let actor = HawkmoonUtility.getActorFromRollData(rollData)
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return (!rollData.isReroll && actor.getEclat() > 0)
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}
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options.push(
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