Support de toutes les options de combat
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@@ -74,8 +74,8 @@ export class HawkmoonActor extends Actor {
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arme.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée"))
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arme.system.attrKey = "pui"
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arme.system.totalDegats = arme.system.degats + "+" + combat.bonusDegatsTotal
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arme.system.totalOffensif = this.system.attributs.pui.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff
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arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.seuildefense + bonusDefense
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arme.system.totalOffensif = this.system.attributs.pui.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff + (this.system.combat.monte ? 3 : 0 )
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arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.seuildefense + bonusDefense + (this.system.combat.monte ? 3 : 0 )
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console.log("Arme", arme.system.totalDefensif, combat, arme.system.competence.system.niveau, arme.system.seuildefense, bonusDefense)
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arme.system.isdefense = true
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arme.system.isMelee = true
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@@ -211,7 +211,7 @@ export class HawkmoonActor extends Actor {
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vitesseTotal: this.getVitesseBase() + this.system.combat.vitessebonus,
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defenseBase: this.getDefenseBase(),
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protection: this.getProtection(),
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defenseTotal: this.getDefenseBase() + this.system.combat.defensebonus + this.getProtection() - this.getTotalAdversite()
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defenseTotal: this.getDefenseBase() + this.system.combat.defensebonus + this.getProtection() - this.getTotalAdversite() + (this.system.combat.defensetotale ? 3 : 0)
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}
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return combat
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}
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@@ -388,6 +388,9 @@ export class HawkmoonActor extends Actor {
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/* -------------------------------------------- */
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changeEtatCombativite(value) {
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if ( value === "vaincu") {
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value = 200
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}
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let sante = duplicate(this.system.sante)
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sante.etat += Number(value)
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sante.etat = Math.max(sante.etat, 0)
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@@ -567,6 +570,9 @@ export class HawkmoonActor extends Actor {
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rollData.talents = []
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rollData.attrKey2 = "none"
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rollData.coupDevastateur = this.items.find(it => it.type =="talent" && it.name.toLowerCase() == "coup dévastateur" && !it.system.used)
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rollData.hasAmbidextre = this.items.find(it => it.type == "talent" && it.name.toLowerCase() == "ambidextre")
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rollData.hasFeinte = this.system.bonneaventure.actuelle >0 && this.items.find(it => it.type == "talent" && it.name.toLowerCase() == "feinte")
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rollData.isMonte = this.system.combat.monte
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if (attrKey) {
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rollData.attrKey = attrKey
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@@ -619,7 +625,54 @@ export class HawkmoonActor extends Actor {
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let rollDialog = await HawkmoonRollDialog.create(this, rollData)
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rollDialog.render(true)
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}
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/* -------------------------------------------- */
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async rollAssomer() {
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let rollData = this.getCommonRollData("pui", undefined, "Filouterie")
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rollData.assomer = true
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rollData.conditionsCommunes = true
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HawkmoonUtility.updateWithTarget(rollData)
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let rollDialog = await HawkmoonRollDialog.create(this, rollData)
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rollDialog.render(true)
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}
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/* -------------------------------------------- */
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async rollCoupBas() {
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let rollData = this.getCommonRollData("pui", undefined, "Mêlée")
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rollData.coupBas = true
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rollData.conditionsCommunes = true
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HawkmoonUtility.updateWithTarget(rollData)
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let rollDialog = await HawkmoonRollDialog.create(this, rollData)
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rollDialog.render(true)
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}
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/* -------------------------------------------- */
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async rollImmobiliser() {
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let rollData = this.getCommonRollData("pui", undefined, "Mêlée")
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rollData.immobiliser = true
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rollData.conditionsCommunes = true
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rollData.cibleconsciente = true
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HawkmoonUtility.updateWithTarget(rollData)
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let rollDialog = await HawkmoonRollDialog.create(this, rollData)
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rollDialog.render(true)
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}
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/* -------------------------------------------- */
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async rollRepousser() {
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let rollData = this.getCommonRollData("pui", undefined, "Mêlée")
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rollData.repousser = true
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rollData.conditionsCommunes = true
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rollData.cibleconsciente = true
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HawkmoonUtility.updateWithTarget(rollData)
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let rollDialog = await HawkmoonRollDialog.create(this, rollData)
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rollDialog.render(true)
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}
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/* -------------------------------------------- */
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async rollDesengager() {
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let rollData = this.getCommonRollData("adr", undefined, "Mouvements")
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rollData.desengager = true
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rollData.conditionsCommunes = true
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HawkmoonUtility.updateWithTarget(rollData)
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let rollDialog = await HawkmoonRollDialog.create(this, rollData)
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rollDialog.render(true)
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}
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/* -------------------------------------------- */
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async rollArmeDegats(armeId, targetVigueur = undefined, rollDataInput = undefined) {
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let arme = this.items.get(armeId)
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@@ -641,19 +694,25 @@ export class HawkmoonActor extends Actor {
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if (rollDataInput?.attaqueCharge) {
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bonus = 5
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}
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if (rollDataInput?.chargeCavalerie) {
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bonus = 6
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}
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roll = new Roll("2d10rr10+" + arme.system.totalDegats + "+" + bonus + "+" + bonus2).roll({ async: false })
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} else {
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if (rollDataInput?.attaqueCharge) {
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bonus = 3
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}
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if (rollDataInput?.chargeCavalerie) {
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bonus = 4
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}
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roll = new Roll("1d10+" + arme.system.totalDegats + "+" + bonus + "+" + bonus2).roll({ async: false })
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}
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await HawkmoonUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode"));
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let nbEtatPerdus = 0
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if (targetVigueur) {
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nbEtatPerdus = Math.floor(roll.total / targetVigueur)
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}
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console.log(roll)
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}
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//console.log(roll)
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let rollData = {
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arme: arme,
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finalResult: roll.total,
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