Support de toutes les options de combat
This commit is contained in:
@@ -146,6 +146,23 @@ export class HawkmoonActorSheet extends ActorSheet {
|
||||
let armeId = li.data("item-id")
|
||||
this.actor.rollArmeOffensif(armeId)
|
||||
})
|
||||
|
||||
html.find('.roll-assomer').click((event) => {
|
||||
this.actor.rollAssomer()
|
||||
})
|
||||
html.find('.roll-coup-bas').click((event) => {
|
||||
this.actor.rollCoupBas()
|
||||
})
|
||||
html.find('.roll-immobiliser').click((event) => {
|
||||
this.actor.rollImmobiliser()
|
||||
})
|
||||
html.find('.roll-repousser').click((event) => {
|
||||
this.actor.rollRepousser()
|
||||
})
|
||||
html.find('.roll-desengager').click((event) => {
|
||||
this.actor.rollDesengager()
|
||||
})
|
||||
|
||||
html.find('.roll-arme-degats').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
let armeId = li.data("item-id")
|
||||
|
@@ -74,8 +74,8 @@ export class HawkmoonActor extends Actor {
|
||||
arme.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée"))
|
||||
arme.system.attrKey = "pui"
|
||||
arme.system.totalDegats = arme.system.degats + "+" + combat.bonusDegatsTotal
|
||||
arme.system.totalOffensif = this.system.attributs.pui.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff
|
||||
arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.seuildefense + bonusDefense
|
||||
arme.system.totalOffensif = this.system.attributs.pui.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff + (this.system.combat.monte ? 3 : 0 )
|
||||
arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.seuildefense + bonusDefense + (this.system.combat.monte ? 3 : 0 )
|
||||
console.log("Arme", arme.system.totalDefensif, combat, arme.system.competence.system.niveau, arme.system.seuildefense, bonusDefense)
|
||||
arme.system.isdefense = true
|
||||
arme.system.isMelee = true
|
||||
@@ -211,7 +211,7 @@ export class HawkmoonActor extends Actor {
|
||||
vitesseTotal: this.getVitesseBase() + this.system.combat.vitessebonus,
|
||||
defenseBase: this.getDefenseBase(),
|
||||
protection: this.getProtection(),
|
||||
defenseTotal: this.getDefenseBase() + this.system.combat.defensebonus + this.getProtection() - this.getTotalAdversite()
|
||||
defenseTotal: this.getDefenseBase() + this.system.combat.defensebonus + this.getProtection() - this.getTotalAdversite() + (this.system.combat.defensetotale ? 3 : 0)
|
||||
}
|
||||
return combat
|
||||
}
|
||||
@@ -388,6 +388,9 @@ export class HawkmoonActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
changeEtatCombativite(value) {
|
||||
if ( value === "vaincu") {
|
||||
value = 200
|
||||
}
|
||||
let sante = duplicate(this.system.sante)
|
||||
sante.etat += Number(value)
|
||||
sante.etat = Math.max(sante.etat, 0)
|
||||
@@ -567,6 +570,9 @@ export class HawkmoonActor extends Actor {
|
||||
rollData.talents = []
|
||||
rollData.attrKey2 = "none"
|
||||
rollData.coupDevastateur = this.items.find(it => it.type =="talent" && it.name.toLowerCase() == "coup dévastateur" && !it.system.used)
|
||||
rollData.hasAmbidextre = this.items.find(it => it.type == "talent" && it.name.toLowerCase() == "ambidextre")
|
||||
rollData.hasFeinte = this.system.bonneaventure.actuelle >0 && this.items.find(it => it.type == "talent" && it.name.toLowerCase() == "feinte")
|
||||
rollData.isMonte = this.system.combat.monte
|
||||
|
||||
if (attrKey) {
|
||||
rollData.attrKey = attrKey
|
||||
@@ -619,7 +625,54 @@ export class HawkmoonActor extends Actor {
|
||||
let rollDialog = await HawkmoonRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollAssomer() {
|
||||
let rollData = this.getCommonRollData("pui", undefined, "Filouterie")
|
||||
rollData.assomer = true
|
||||
rollData.conditionsCommunes = true
|
||||
HawkmoonUtility.updateWithTarget(rollData)
|
||||
let rollDialog = await HawkmoonRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async rollCoupBas() {
|
||||
let rollData = this.getCommonRollData("pui", undefined, "Mêlée")
|
||||
rollData.coupBas = true
|
||||
rollData.conditionsCommunes = true
|
||||
HawkmoonUtility.updateWithTarget(rollData)
|
||||
let rollDialog = await HawkmoonRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async rollImmobiliser() {
|
||||
let rollData = this.getCommonRollData("pui", undefined, "Mêlée")
|
||||
rollData.immobiliser = true
|
||||
rollData.conditionsCommunes = true
|
||||
rollData.cibleconsciente = true
|
||||
HawkmoonUtility.updateWithTarget(rollData)
|
||||
let rollDialog = await HawkmoonRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async rollRepousser() {
|
||||
let rollData = this.getCommonRollData("pui", undefined, "Mêlée")
|
||||
rollData.repousser = true
|
||||
rollData.conditionsCommunes = true
|
||||
rollData.cibleconsciente = true
|
||||
HawkmoonUtility.updateWithTarget(rollData)
|
||||
let rollDialog = await HawkmoonRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async rollDesengager() {
|
||||
let rollData = this.getCommonRollData("adr", undefined, "Mouvements")
|
||||
rollData.desengager = true
|
||||
rollData.conditionsCommunes = true
|
||||
HawkmoonUtility.updateWithTarget(rollData)
|
||||
let rollDialog = await HawkmoonRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollArmeDegats(armeId, targetVigueur = undefined, rollDataInput = undefined) {
|
||||
let arme = this.items.get(armeId)
|
||||
@@ -641,19 +694,25 @@ export class HawkmoonActor extends Actor {
|
||||
if (rollDataInput?.attaqueCharge) {
|
||||
bonus = 5
|
||||
}
|
||||
if (rollDataInput?.chargeCavalerie) {
|
||||
bonus = 6
|
||||
}
|
||||
roll = new Roll("2d10rr10+" + arme.system.totalDegats + "+" + bonus + "+" + bonus2).roll({ async: false })
|
||||
} else {
|
||||
if (rollDataInput?.attaqueCharge) {
|
||||
bonus = 3
|
||||
}
|
||||
if (rollDataInput?.chargeCavalerie) {
|
||||
bonus = 4
|
||||
}
|
||||
roll = new Roll("1d10+" + arme.system.totalDegats + "+" + bonus + "+" + bonus2).roll({ async: false })
|
||||
}
|
||||
await HawkmoonUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode"));
|
||||
let nbEtatPerdus = 0
|
||||
if (targetVigueur) {
|
||||
nbEtatPerdus = Math.floor(roll.total / targetVigueur)
|
||||
}
|
||||
console.log(roll)
|
||||
}
|
||||
//console.log(roll)
|
||||
let rollData = {
|
||||
arme: arme,
|
||||
finalResult: roll.total,
|
||||
|
@@ -93,6 +93,15 @@ export class HawkmoonRollDialog extends Dialog {
|
||||
html.find('#defenseur-au-sol').change((event) => {
|
||||
this.rollData.defenseurAuSol = event.currentTarget.checked
|
||||
})
|
||||
html.find('#ambidextre-1').change((event) => {
|
||||
this.rollData.ambidextre1 = event.currentTarget.checked
|
||||
})
|
||||
html.find('#ambidextre-2').change((event) => {
|
||||
this.rollData.ambidextre2 = event.currentTarget.checked
|
||||
})
|
||||
html.find('#attaque-monte').change((event) => {
|
||||
this.rollData.attqueMonte = event.currentTarget.checked
|
||||
})
|
||||
html.find('#defenseur-aveugle').change((event) => {
|
||||
this.rollData.defenseurAveugle = event.currentTarget.checked
|
||||
})
|
||||
@@ -108,6 +117,21 @@ export class HawkmoonRollDialog extends Dialog {
|
||||
html.find('#attaque-charge').change((event) => {
|
||||
this.rollData.attaqueCharge = event.currentTarget.checked
|
||||
})
|
||||
html.find('#charge-cavalerie').change((event) => {
|
||||
this.rollData.chargeCavalerie = event.currentTarget.checked
|
||||
})
|
||||
html.find('#attaquants-multiple').change((event) => {
|
||||
this.rollData.attaquantsMultiples = event.currentTarget.checked
|
||||
})
|
||||
html.find('#soutiens').change((event) => {
|
||||
this.rollData.soutiens = Number(event.currentTarget.value)
|
||||
})
|
||||
html.find('#feinte').change((event) => {
|
||||
this.rollData.feinte = event.currentTarget.checked
|
||||
})
|
||||
html.find('#contenir').change((event) => {
|
||||
this.rollData.contenir = event.currentTarget.checked
|
||||
})
|
||||
html.find('#attaque-desarme').change((event) => {
|
||||
this.rollData.attaqueDesarme = event.currentTarget.checked
|
||||
})
|
||||
|
@@ -140,7 +140,7 @@ export class HawkmoonUtility {
|
||||
let messageId = HawkmoonUtility.findChatMessageId(event.currentTarget)
|
||||
let message = game.messages.get(messageId)
|
||||
let rollData = message.getFlag("world", "hawkmoon-roll")
|
||||
let actor = this.getActorFromRollData(rollData)
|
||||
let actor = HawkmoonUtility.getActorFromRollData(rollData)
|
||||
await actor.setPredilectionUsed(rollData.competence._id, predIdx)
|
||||
rollData.competence = duplicate(actor.getCompetence(rollData.competence._id))
|
||||
HawkmoonUtility.rollHawkmoon(rollData)
|
||||
@@ -150,14 +150,14 @@ export class HawkmoonUtility {
|
||||
let messageId = HawkmoonUtility.findChatMessageId(event.currentTarget)
|
||||
let message = game.messages.get(messageId)
|
||||
let rollData = message.getFlag("world", "hawkmoon-roll")
|
||||
let actor = this.getActorFromRollData(rollData)
|
||||
let actor = HawkmoonUtility.getActorFromRollData(rollData)
|
||||
actor.rollArmeDegats(rollData.arme._id, rollData.targetVigueur, rollData)
|
||||
})
|
||||
html.on("click", '.roll-chat-degat-devastateur', async event => {
|
||||
let messageId = HawkmoonUtility.findChatMessageId(event.currentTarget)
|
||||
let message = game.messages.get(messageId)
|
||||
let rollData = message.getFlag("world", "hawkmoon-roll")
|
||||
let actor = this.getActorFromRollData(rollData)
|
||||
let actor = HawkmoonUtility.getActorFromRollData(rollData)
|
||||
rollData.applyCoupDevastateur = true
|
||||
actor.rollArmeDegats(rollData.arme._id, rollData.targetVigueur, rollData)
|
||||
})
|
||||
@@ -411,6 +411,16 @@ export class HawkmoonUtility {
|
||||
if (rollData.bonusArmeNaturelle) {
|
||||
rollData.diceFormula += `+${rollData.bonusArmeNaturelle}`
|
||||
}
|
||||
if (rollData.attaquantsMultiples) {
|
||||
rollData.diceFormula += `+3`
|
||||
}
|
||||
if (rollData.hasAmbidextre) {
|
||||
if ( rollData.attaqueAmbidextre1) {
|
||||
rollData.diceFormula += `-3`
|
||||
} else if ( rollData.attaqueAmbidextre2) {
|
||||
rollData.diceFormula += `-5`
|
||||
}
|
||||
}
|
||||
if (rollData.defenseurAuSol) {
|
||||
rollData.diceFormula += `+3`
|
||||
}
|
||||
@@ -426,7 +436,10 @@ export class HawkmoonUtility {
|
||||
if (rollData.defenseurImmobilise) {
|
||||
rollData.diceFormula += `+5`
|
||||
}
|
||||
|
||||
if (rollData.soutiens > 0) { // 1 soutien = +3, 2 soutiens = +4, 3 soutiens = +5
|
||||
rollData.diceFormula += `+${rollData.soutiens+2}`
|
||||
}
|
||||
|
||||
if (rollData.arme?.system.isDistance) {
|
||||
rollData.difficulte = __distanceDifficulte[rollData.distanceTir]
|
||||
rollData.difficulte += __tireurDeplacement[rollData.tireurDeplacement]
|
||||
@@ -438,13 +451,16 @@ export class HawkmoonUtility {
|
||||
if (rollData.attaqueDesarme) {
|
||||
rollData.difficulte += 10
|
||||
}
|
||||
|
||||
|
||||
// Ajout adversités
|
||||
rollData.diceFormula += `-${rollData.nbAdversites}`
|
||||
|
||||
if (rollData.arme && rollData.arme.type == "arme") {
|
||||
rollData.diceFormula += `+${rollData.arme.system.bonusmaniementoff}`
|
||||
}
|
||||
|
||||
// Gestion de la feinte éventuelle
|
||||
rollData.nbCombativitePerdu = 1
|
||||
|
||||
let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
|
||||
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
|
||||
@@ -456,15 +472,26 @@ export class HawkmoonUtility {
|
||||
if (rollData.isInit) {
|
||||
actor.setFlag("world", "last-initiative", rollData.finalResult)
|
||||
}
|
||||
if (rollData.feinte) {
|
||||
actor.changeBonneAventure(-1)
|
||||
if ( rollData.isHeroique) {
|
||||
rollData.nbCombativitePerdu = "vaincu"
|
||||
} else if ( rollData.isSuccess) {
|
||||
rollData.nbCombativitePerdu = 2
|
||||
}
|
||||
}
|
||||
|
||||
this.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-hawkmoon-cyd/templates/chat-generic-result.html`, rollData)
|
||||
}, rollData)
|
||||
|
||||
if (rollData.arme && rollData.isSuccess && rollData.defenderTokenId) {
|
||||
this.applyCombativite(rollData, 1)
|
||||
if ( (rollData.coupBas || rollData.arme) && rollData.isSuccess && rollData.defenderTokenId) {
|
||||
this.applyCombativite(rollData, rollData.nbCombativitePerdu)
|
||||
}
|
||||
if (rollData.coupBas && rollData.isSuccess && rollData.defenderTokenId) {
|
||||
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
|
||||
defender.incDecAdversite("bleue", -2)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -601,7 +628,12 @@ export class HawkmoonUtility {
|
||||
cibleCouvert: "aucun",
|
||||
distanceTir: "porteemoyenne",
|
||||
attaqueCharge: false,
|
||||
attaqueDesarme: false
|
||||
attaqueDesarme: false,
|
||||
attaqueAmbidextre1 : false,
|
||||
attaqueAmbidextre2 : false,
|
||||
chargeCavalerie : false,
|
||||
contenir : false,
|
||||
soutiens : 0
|
||||
}
|
||||
return rollData
|
||||
}
|
||||
@@ -615,9 +647,17 @@ export class HawkmoonUtility {
|
||||
rollData.armeDefense = defender.getBestDefenseValue()
|
||||
rollData.targetVigueur = defender.getVigueur()
|
||||
rollData.protectionDefenseur = defender.getProtection()
|
||||
if (rollData.armeDefense) {
|
||||
if (rollData.immobiliser || rollData.repousser) {
|
||||
let combatValues = defender.getCombatValues()
|
||||
rollData.difficulte = combatValues.defenseTotal + (rollData.armeDefense && rollData.cibleconsciente ? 5 : 0)
|
||||
} else if (rollData.coupBas) {
|
||||
let combatValues = defender.getCombatValues()
|
||||
rollData.difficulte = combatValues.defenseTotal
|
||||
}else if ( rollData.assomer) {
|
||||
rollData.difficulte = 3 + (defender.system.attributs.tre.value * 2)
|
||||
} else if (rollData.armeDefense) {
|
||||
rollData.difficulte = rollData.armeDefense.system.totalDefensif
|
||||
if ( !rollData.arme.system.armenaturelle && !rollData.arme.system.armefortune ){
|
||||
if ( !rollData.desengager && !rollData.arme.system.armenaturelle && !rollData.arme.system.armefortune ){
|
||||
if (rollData.armeDefense.system.armenaturelle || rollData.armeDefense.system.armefortune) {
|
||||
rollData.bonusArmeNaturelle = 3
|
||||
}
|
||||
@@ -639,7 +679,7 @@ export class HawkmoonUtility {
|
||||
let msg = game.messages.get(msgId)
|
||||
if (msg) {
|
||||
let rollData = msg.getFlag("world", "hawkmoon-roll")
|
||||
let actor = this.getActorFromRollData(rollData)
|
||||
let actor = HawkmoonUtility.getActorFromRollData(rollData)
|
||||
actor.changeBonneAventure(changed)
|
||||
rollData.isReroll = true
|
||||
rollData.textBonus = "Bonus de Points d'Aventure"
|
||||
@@ -658,7 +698,7 @@ export class HawkmoonUtility {
|
||||
let msg = game.messages.get(msgId)
|
||||
if (msg) {
|
||||
let rollData = msg.getFlag("world", "hawkmoon-roll")
|
||||
let actor = this.getActorFromRollData(rollData)
|
||||
let actor = HawkmoonUtility.getActorFromRollData(rollData)
|
||||
actor.changeEclat(changed)
|
||||
rollData.isReroll = true
|
||||
rollData.textBonus = "Bonus d'Eclat"
|
||||
@@ -677,13 +717,13 @@ export class HawkmoonUtility {
|
||||
let canApplyBA = function (li) {
|
||||
let message = game.messages.get(li.attr("data-message-id"))
|
||||
let rollData = message.getFlag("world", "hawkmoon-roll")
|
||||
let actor = this.getActorFromRollData(rollData)
|
||||
let actor = HawkmoonUtility.getActorFromRollData(rollData)
|
||||
return (!rollData.isReroll && actor.getBonneAventure() > 0)
|
||||
}
|
||||
let canApplyPE = function (li) {
|
||||
let message = game.messages.get(li.attr("data-message-id"))
|
||||
let rollData = message.getFlag("world", "hawkmoon-roll")
|
||||
let actor = this.getActorFromRollData(rollData)
|
||||
let actor = HawkmoonUtility.getActorFromRollData(rollData)
|
||||
return (!rollData.isReroll && actor.getEclat() > 0)
|
||||
}
|
||||
options.push(
|
||||
|
Reference in New Issue
Block a user