fvtt-hawkmoon-cyd/modules/hawkmoon-main.js

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/**
* Hawkmoon system
* Author: Uberwald
* Software License: Prop
*/
/* -------------------------------------------- */
/* -------------------------------------------- */
// Import Modules
import { HawkmoonActor } from "./hawkmoon-actor.js";
import { HawkmoonItemSheet } from "./hawkmoon-item-sheet.js";
import { HawkmoonActorSheet } from "./hawkmoon-actor-sheet.js";
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import { HawkmoonCreatureSheet } from "./hawkmoon-creature-sheet.js";
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import { HawkmoonCelluleSheet } from "./hawkmoon-cellule-sheet.js";
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import { HawkmoonUtility } from "./hawkmoon-utility.js";
import { HawkmoonCombat } from "./hawkmoon-combat.js";
import { HawkmoonItem } from "./hawkmoon-item.js";
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import { HawkmoonAutomation } from "./hawkmoon-automation.js";
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import { HawkmoonTokenHud } from "./hawkmoon-hud.js";
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import { ClassCounter} from "https://www.uberwald.me/fvtt_appcount/count-class-ready.js"
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/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
/************************************************************************************/
Hooks.once("init", async function () {
console.log(`Initializing Hawkmoon RPG`);
/* -------------------------------------------- */
// preload handlebars templates
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HawkmoonUtility.preloadHandlebarsTemplates()
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/* -------------------------------------------- */
// Set an initiative formula for the system
CONFIG.Combat.initiative = {
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formula: "1d10",
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decimals: 1
};
/* -------------------------------------------- */
game.socket.on("system.fvtt-hawkmoon-cyd", data => {
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HawkmoonUtility.onSocketMesssage(data)
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});
/* -------------------------------------------- */
// Define custom Entity classes
CONFIG.Combat.documentClass = HawkmoonCombat
CONFIG.Actor.documentClass = HawkmoonActor
CONFIG.Item.documentClass = HawkmoonItem
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game.system.hawkmoon = {
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HawkmoonUtility,
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HawkmoonAutomation
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}
/* -------------------------------------------- */
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("fvtt-hawkmoon-cyd", HawkmoonActorSheet, { types: ["personnage"], makeDefault: true })
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Actors.registerSheet("fvtt-hawkmoon-cyd", HawkmoonCreatureSheet, { types: ["creature"], makeDefault: true })
Actors.registerSheet("fvtt-hawkmoon-cyd", HawkmoonCelluleSheet, { types: ["cellule"], makeDefault: true });
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Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("fvtt-hawkmoon-cyd", HawkmoonItemSheet, { makeDefault: true })
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HawkmoonUtility.init()
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HawkmoonAutomation.init()
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HawkmoonTokenHud.init()
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});
/* -------------------------------------------- */
function welcomeMessage() {
ChatMessage.create({
user: game.user.id,
whisper: [game.user.id],
content: `<div id="welcome-message-Hawkmoon"><span class="rdd-roll-part">
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<strong>Bienvenue dans Hawkmoon et le troisième Millénaire !</strong>
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<p>Les livres de Hawkmoon sont nécessaires pour jouer : https://www.titam-france.fr</p>
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<p>Hawkmoon est jeu de rôle publié par Titam France/Sombres projets, tout les droits leur appartiennent.</p>
<p>Système développé par LeRatierBretonnien, support sur le <a href="https://discord.gg/pPSDNJk">Discord FR de Foundry</a>.</p>
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` });
}
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
Hooks.once("ready", function () {
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HawkmoonUtility.ready()
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// User warning
if (!game.user.isGM && game.user.character == undefined) {
ui.notifications.info("Attention ! Aucun personnage n'est relié au joueur !");
ChatMessage.create({
content: "<b>ATTENTION</b> Le joueur " + game.user.name + " n'est relié à aucun personnage !",
user: game.user._id
});
}
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ClassCounter.registerUsageCount();
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welcomeMessage()
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});
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
Hooks.on("chatMessage", (html, content, msg) => {
if (content[0] == '/') {
let regExp = /(\S+)/g;
let commands = content.match(regExp);
if (game.system.mournblade.commands.processChatCommand(commands, content, msg)) {
return false;
}
}
return true;
});