Files
fvtt-ecryme/modules/app/ecryme-summary-app.js

134 lines
4.0 KiB
JavaScript

/* -------------------------------------------- */
const { HandlebarsApplicationMixin } = foundry.applications.api
/* -------------------------------------------- */
export class EcrymeCharacterSummary extends HandlebarsApplicationMixin(foundry.applications.api.ApplicationV2) {
/* -------------------------------------------- */
static DEFAULT_OPTIONS = {
id: "ecryme-character-summary",
classes: ["fvtt-ecryme", "dialog"],
position: { width: 920 },
window: { title: "ECRY.ui.charactersummary", resizable: true },
actions: {
actorOpen: EcrymeCharacterSummary.#onActorOpen,
summaryRoll: EcrymeCharacterSummary.#onSummaryRoll,
actorDelete: EcrymeCharacterSummary.#onActorDelete,
},
}
/* -------------------------------------------- */
static PARTS = {
content: { template: "systems/fvtt-ecryme/templates/dialogs/character-summary.hbs" },
}
/* -------------------------------------------- */
constructor(options = {}) {
super(options)
this.settings = game.settings.get("fvtt-ecryme", "character-summary-data")
}
/* -------------------------------------------- */
static displayPCSummary() {
if (game.user.isGM) {
game.system.ecryme.charSummary.render(true)
} else {
ui.notifications.info("Commande /summary réservée au MJ !")
}
}
/* -------------------------------------------- */
updatePCSummary() {
if (this.rendered) {
this.render()
}
}
/* -------------------------------------------- */
static ready() {
if (!game.user.isGM) {
return
}
let charSummary = new EcrymeCharacterSummary()
game.system.ecryme.charSummary = charSummary
}
/* -------------------------------------------- */
async _prepareContext() {
let pcs = game.actors.filter(ac => ac.type == "pc" && ac.hasPlayerOwner)
let npcs = []
let newList = []
let toUpdate = false
for (let actorId of this.settings.npcList) {
let actor = game.actors.get(actorId)
if (actor) {
npcs.push(actor)
newList.push(actorId)
} else {
toUpdate = true
}
}
if (toUpdate) {
this.settings.npcList = newList
game.settings.set("fvtt-ecryme", "character-summary-data", this.settings)
}
return {
pcs,
npcs,
config: game.system.ecryme.config,
}
}
/* -------------------------------------------- */
updateNPC() {
game.settings.set("fvtt-ecryme", "character-summary-data", this.settings)
this.close()
setTimeout(() => this.render(true), 500)
}
/* -------------------------------------------- */
_onDragOver(event) {
event.preventDefault()
}
/* -------------------------------------------- */
_onDrop(event) {
let data
try { data = JSON.parse(event.dataTransfer.getData('text/plain')) } catch(e) { return }
let actor = fromUuidSync(data.uuid)
if (actor) {
this.settings.npcList.push(actor.id)
this.updateNPC()
} else {
ui.notifications.warn("Pas d'acteur trouvé")
}
}
/* -------------------------------------------- */
_onRender(context, options) {
super._onRender(context, options)
this.element.addEventListener("dragover", this._onDragOver.bind(this))
this.element.addEventListener("drop", this._onDrop.bind(this))
}
/* -------------------------------------------- */
static #onActorOpen(event, target) {
const actorId = target.closest("[data-actor-id]").dataset.actorId
game.actors.get(actorId)?.sheet.render(true)
}
/* -------------------------------------------- */
static #onSummaryRoll(event, target) {
const actorId = target.closest("[data-actor-id]").dataset.actorId
const key = target.dataset.key
game.actors.get(actorId)?.rollAttribut(key)
}
/* -------------------------------------------- */
static #onActorDelete(event, target) {
const actorId = target.closest("[data-actor-id]").dataset.actorId
this.settings.npcList = this.settings.npcList.filter(id => id !== actorId)
this.updateNPC()
}
}