134 lines
4.0 KiB
JavaScript
134 lines
4.0 KiB
JavaScript
/* -------------------------------------------- */
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const { HandlebarsApplicationMixin } = foundry.applications.api
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/* -------------------------------------------- */
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export class EcrymeCharacterSummary extends HandlebarsApplicationMixin(foundry.applications.api.ApplicationV2) {
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/* -------------------------------------------- */
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static DEFAULT_OPTIONS = {
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id: "ecryme-character-summary",
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classes: ["fvtt-ecryme", "dialog"],
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position: { width: 920 },
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window: { title: "ECRY.ui.charactersummary", resizable: true },
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actions: {
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actorOpen: EcrymeCharacterSummary.#onActorOpen,
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summaryRoll: EcrymeCharacterSummary.#onSummaryRoll,
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actorDelete: EcrymeCharacterSummary.#onActorDelete,
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},
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}
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/* -------------------------------------------- */
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static PARTS = {
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content: { template: "systems/fvtt-ecryme/templates/dialogs/character-summary.hbs" },
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}
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/* -------------------------------------------- */
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constructor(options = {}) {
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super(options)
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this.settings = game.settings.get("fvtt-ecryme", "character-summary-data")
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}
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/* -------------------------------------------- */
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static displayPCSummary() {
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if (game.user.isGM) {
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game.system.ecryme.charSummary.render(true)
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} else {
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ui.notifications.info("Commande /summary réservée au MJ !")
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}
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}
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/* -------------------------------------------- */
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updatePCSummary() {
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if (this.rendered) {
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this.render()
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}
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}
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/* -------------------------------------------- */
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static ready() {
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if (!game.user.isGM) {
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return
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}
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let charSummary = new EcrymeCharacterSummary()
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game.system.ecryme.charSummary = charSummary
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}
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/* -------------------------------------------- */
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async _prepareContext() {
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let pcs = game.actors.filter(ac => ac.type == "pc" && ac.hasPlayerOwner)
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let npcs = []
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let newList = []
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let toUpdate = false
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for (let actorId of this.settings.npcList) {
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let actor = game.actors.get(actorId)
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if (actor) {
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npcs.push(actor)
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newList.push(actorId)
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} else {
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toUpdate = true
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}
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}
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if (toUpdate) {
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this.settings.npcList = newList
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game.settings.set("fvtt-ecryme", "character-summary-data", this.settings)
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}
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return {
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pcs,
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npcs,
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config: game.system.ecryme.config,
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}
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}
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/* -------------------------------------------- */
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updateNPC() {
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game.settings.set("fvtt-ecryme", "character-summary-data", this.settings)
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this.close()
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setTimeout(() => this.render(true), 500)
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}
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/* -------------------------------------------- */
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_onDragOver(event) {
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event.preventDefault()
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}
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/* -------------------------------------------- */
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_onDrop(event) {
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let data
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try { data = JSON.parse(event.dataTransfer.getData('text/plain')) } catch(e) { return }
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let actor = fromUuidSync(data.uuid)
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if (actor) {
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this.settings.npcList.push(actor.id)
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this.updateNPC()
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} else {
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ui.notifications.warn("Pas d'acteur trouvé")
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}
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}
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/* -------------------------------------------- */
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_onRender(context, options) {
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super._onRender(context, options)
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this.element.addEventListener("dragover", this._onDragOver.bind(this))
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this.element.addEventListener("drop", this._onDrop.bind(this))
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}
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/* -------------------------------------------- */
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static #onActorOpen(event, target) {
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const actorId = target.closest("[data-actor-id]").dataset.actorId
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game.actors.get(actorId)?.sheet.render(true)
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}
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/* -------------------------------------------- */
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static #onSummaryRoll(event, target) {
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const actorId = target.closest("[data-actor-id]").dataset.actorId
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const key = target.dataset.key
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game.actors.get(actorId)?.rollAttribut(key)
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}
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/* -------------------------------------------- */
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static #onActorDelete(event, target) {
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const actorId = target.closest("[data-actor-id]").dataset.actorId
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this.settings.npcList = this.settings.npcList.filter(id => id !== actorId)
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this.updateNPC()
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}
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} |