{ "ACTOR": { "TypePersonnage": "PC" }, "ITEM": { "TypeTrait": "Trait", "TypeWeapon": "Weapon", "TypeEquipment": "Equipment" }, "ECRY": { "ui": { "traitType": "Trait type", "niveauTrait": "Trait level", "weight": "Weight", "cost": "Cost", "costunit": "Unit", "effect": "Incidence", "ingot": "Ingot", "ingotin": "Ingotin", "goldcoin": "Gold coin", "lige": "Lige", "hurle": "Howl", "coin": "Coin", "notes": "Notes", "bio": "Bio", "skills": "Skills", "traits": "Traits", "equipment": "Equipment", "physical": "Physical", "mental": "Mental", "social": "Social", "athletics": "Athletics", "driving": "Driving", "fencing": "Fencing", "brawling": "Brawling", "shooting": "Shooting", "anthropomecanology": "Anthropo-Mecanology", "ecrymology": "Ecrymology", "traumatology": "Traumatology", "traversology": "Traversology", "urbatechnology": "Urbatechnology", "quibbling": "Quibbling", "creativity": "Creativity", "loquacity": "Loquacity", "guile": "Guile", "performance" :"Performance", "skill": "Skill" } } }