/* -------------------------------------------- */ import { EcrymeCommands } from "../app/ecryme-commands.js"; /* -------------------------------------------- */ const __maxImpacts = { superficial: 4, light: 3, serious: 2, major: 1 } const __nextImpacts = { superficial: "light", light: "serious", serious: "major", major: "major" } const __effect2Impact = ["none", "superficial", "superficial", "light", "light", "serious", "serious", "major", "major"] const __cephalySuccess = { 1: "cephaly-success-2", 2: "cephaly-success-2", 3: "cephaly-success-4", 4: "cephaly-success-4", 5: "cephaly-success-6", 6: "cephaly-success-6", 7: "cephaly-success-8", 8: "cephaly-success-8", 9: "cephaly-success-9", 10: "cephaly-success-10" } const __cephalyFailure = { 1: "cephaly-failure-2", 2: "cephaly-failure-2", 3: "cephaly-failure-4", 4: "cephaly-failure-4", 5: "cephaly-failure-6", 6: "cephaly-failure-6", 7: "cephaly-failure-8", 8: "cephaly-failure-8", 9: "cephaly-failure-9", 10: "cephaly-failure-10" } /* -------------------------------------------- */ export class EcrymeUtility { /* -------------------------------------------- */ static async init() { Hooks.on('renderChatLog', (log, html, data) => EcrymeUtility.chatListeners(html)); Hooks.on("getChatLogEntryContext", (html, options) => EcrymeUtility.chatMenuManager(html, options)); this.rollDataStore = {} this.defenderStore = {} EcrymeCommands.init(); } /* -------------------------------------------- */ static async ready() { Handlebars.registerHelper('count', function (list) { return list.length; }) Handlebars.registerHelper('includes', function (array, val) { return array.includes(val); }) Handlebars.registerHelper('upper', function (text) { return text.toUpperCase(); }) Handlebars.registerHelper('lower', function (text) { return text.toLowerCase() }) Handlebars.registerHelper('upperFirst', function (text) { if (typeof text !== 'string') return text return text.charAt(0).toUpperCase() + text.slice(1) }) Handlebars.registerHelper('notEmpty', function (list) { return list.length > 0; }) Handlebars.registerHelper('mul', function (a, b) { return parseInt(a) * parseInt(b); }) Handlebars.registerHelper('add', function (a, b) { return parseInt(a) + parseInt(b); }) Handlebars.registerHelper('valueAtIndex', function (arr, idx) { return arr[idx]; }) Handlebars.registerHelper('for', function (from, to, incr, block) { let accum = ''; for (let i = from; i <= to; i += incr) accum += block.fn(i); return accum; }) Handlebars.registerHelper('isGM', function () { return game.user.isGM }) game.settings.register("fvtt-ecryme", "ecryme-game-level", { name: game.i18n.localize("ECRY.settings.gamelevel"), label: game.i18n.localize("ECRY.settings.gamelevelhelp"), scope: 'world', config: true, type: String, choices: { "level_e": game.i18n.localize("ECRY.settings.cogs"), "level_c": game.i18n.localize("ECRY.settings.cephaly"), "level_b": game.i18n.localize("ECRY.settings.boheme"), "level_a": game.i18n.localize("ECRY.settings.amertume"), }, default: "level_a", restricted: true }) this.buildSkillConfig() } /*-------------------------------------------- */ static hasCephaly() { let level = game.settings.get("fvtt-ecryme", "ecryme-game-level") return level != "level_e" } /*-------------------------------------------- */ static hasBoheme() { let level = game.settings.get("fvtt-ecryme", "ecryme-game-level") return level == "level_b" || level == "level_a" } /*-------------------------------------------- */ static hasAmertume() { let level = game.settings.get("fvtt-ecryme", "ecryme-game-level") return level == "level_a" } /*-------------------------------------------- */ static buildSkillConfig() { game.system.ecryme.config.skills = {} for (let categKey in game.data.template.Actor.templates.core.skills) { let category = game.data.template.Actor.templates.core.skills[categKey] for (let skillKey in category.skilllist) { let skill = foundry.utils.duplicate(category.skilllist[skillKey]) skill.categKey = categKey // Auto reference the category game.system.ecryme.config.skills[skillKey] = skill } } } /*-------------------------------------------- */ static upperFirst(text) { if (typeof text !== 'string') return text return text.charAt(0).toUpperCase() + text.slice(1) } /* -------------------------------------------- */ static async loadCompendiumData(compendium) { const pack = game.packs.get(compendium) return await pack?.getDocuments() ?? [] } /* -------------------------------------------- */ static async loadCompendium(compendium, filter = item => true) { let compendiumData = await EcrymeUtility.loadCompendiumData(compendium) return compendiumData.filter(filter) } /* -------------------------------------------- */ static getActorFromRollData(rollData) { let actor = game.actors.get(rollData.actorId) if (rollData.tokenId) { let token = canvas.tokens.placeables.find(t => t.id == rollData.tokenId) if (token) { actor = token.actor } } return actor } /* -------------------------------------------- */ static getImpactFromEffect(effectValue) { if (effectValue >= __effect2Impact.length) { return "major" } return __effect2Impact[effectValue] } /* -------------------------------------------- */ static async processConfrontation() { let confront = { type: "confront-data", rollData1: this.confrontData1, rollData2: this.confrontData2, } // Compute margin confront.marginExecution = this.confrontData1.executionTotal - this.confrontData2.preservationTotal confront.marginPreservation = this.confrontData1.preservationTotal - this.confrontData2.executionTotal console.log(confront.marginExecution, confront.marginPreservation) // Filter margin let maxMargin // Dummy max if (confront.marginExecution > 0) { // Successful hit // Limit with skill+spec maxMargin = confront.rollData1.skill.value + ((confront.rollData1.spec) ? 2 : 0) confront.marginExecution = Math.min(confront.marginExecution, maxMargin) } else { // Failed hit maxMargin = confront.rollData2.skill.value + ((confront.rollData2.spec) ? 2 : 0) confront.marginExecution = -Math.min(Math.abs(confront.marginExecution), maxMargin) } if (confront.marginPreservation > 0) { // Successful defense // Limit with skill+spec maxMargin = confront.rollData1.skill.value + ((confront.rollData1.spec) ? 2 : 0) confront.marginPreservation = Math.min(confront.marginPreservation, maxMargin) } else { // Failed defense maxMargin = confront.rollData2.skill.value + ((confront.rollData2.spec) ? 2 : 0) confront.marginPreservation = - Math.min(Math.abs(confront.marginPreservation), maxMargin) } // Compute effects confront.effectExecution = confront.marginExecution if (confront.rollData1.weapon && confront.marginExecution > 0) { confront.effectExecution += confront.rollData1.weapon.system.effect confront.impactExecution = this.getImpactFromEffect(confront.effectExecution) } if (confront.marginExecution < 0) { confront.bonus2 = -confront.marginExecution } confront.effectPreservation = confront.marginPreservation if (confront.rollData2.weapon && confront.marginPreservation < 0) { confront.effectPreservation = - (Math.abs(confront.marginPreservation) + confront.rollData2.weapon.system.effect) confront.impactPreservation = this.getImpactFromEffect(Math.abs(confront.effectPreservation)) } if (confront.marginPreservation > 0) { confront.bonus1 = confront.marginPreservation } let msg = await this.createChatWithRollMode(this.confrontData1.alias, { content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-confrontation-result.hbs`, confront) }) await msg.setFlag("world", "ecryme-rolldata", confront) console.log("Confront result", confront) this.lastConfront = confront } /* -------------------------------------------- */ static async manageCephalyDifficulty(rollData, difficulty) { rollData.difficulty = Number(difficulty) if (rollData.executionTotal > difficulty) { rollData.marginExecution = rollData.executionTotal - difficulty rollData.cephalySuccess = "ECRY.rule." + __cephalySuccess[(rollData.marginExecution > 10) ? 10 : rollData.marginExecution] } else { rollData.marginExecution = -1 } if (rollData.preservationTotal < difficulty) { rollData.marginPreservation = difficulty - rollData.preservationTotal rollData.cephalyFailure = "ECRY.rule." + __cephalyFailure[(rollData.marginPreservation > 10) ? 10 : rollData.marginPreservation] } else { rollData.marginPreservation = -1 } let msg = await this.createChatWithRollMode(rollData.alias, { content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-cephaly-result.hbs`, rollData) }) msg.setFlag("world", "ecryme-rolldata", rollData) console.log("Cephaly result", rollData) } /* -------------------------------------------- */ static manageConfrontation(rollData) { console.log("Confront", rollData) // Auto - Reset if (this.confrontData1 && this.confrontData2) { this.confrontData1 = undefined this.confrontData2 = undefined } // Then attribute if (!this.confrontData1) { this.confrontData1 = rollData } else if (this.confrontData1 && this.confrontData1.rollId != rollData.rollId) { this.confrontData2 = rollData this.processConfrontation().catch("Error during confrontation processing") } else { ui.notifications.warn(game.i18n.localize("ECRY.warn.confrontalready")) } } /* -------------------------------------------- */ static chatMenuManager(html, options) { let canTranscendRoll = [] for (let i = 1; i <= 10; i++) { canTranscendRoll[i] = function (li) { let message = game.messages.get(li.attr("data-message-id")) let rollData = message.getFlag("world", "rolldata") //console.log(">>>>>>>>>>>>>>>>>>>>>>>>>> Menu !!!!", rollData) if (rollData.skill && rollData.skill.value >= i && !rollData.transcendUsed && rollData.spec) { return true } return false } options.push({ name: game.i18n.localize("ECRY.chat.spectranscend") + i, icon: '', condition: canTranscendRoll[i], callback: li => { let message = game.messages.get(li.attr("data-message-id")) let rollData = message.getFlag("world", "rolldata") EcrymeUtility.transcendFromSpec(rollData, i).catch("Error on Transcend") } }) } } /* -------------------------------------------- */ static async chatListeners(html) { html.on("click", '.button-select-confront', event => { let messageId = EcrymeUtility.findChatMessageId(event.currentTarget) let message = game.messages.get(messageId) let rollData = message.getFlag("world", "ecryme-rolldata") ui.notifications.info( game.i18n.localize("ECRY.chat.confrontselect")) EcrymeUtility.manageConfrontation(rollData) }) html.on("click", '.button-apply-cephaly-difficulty', event => { let messageId = EcrymeUtility.findChatMessageId(event.currentTarget) let message = game.messages.get(messageId) let rollData = message.getFlag("world", "ecryme-rolldata") let difficulty = $("#" + rollData.rollId + "-cephaly-difficulty").val() EcrymeUtility.manageCephalyDifficulty(rollData, difficulty) }) html.on("click", '.button-apply-impact', event => { let messageId = EcrymeUtility.findChatMessageId(event.currentTarget) let message = game.messages.get(messageId) let actor = game.actors.get($(event.currentTarget).data("actor-id")) actor.modifyImpact($(event.currentTarget).data("impact-type"), $(event.currentTarget).data("impact"), 1) }) html.on("click", '.button-apply-bonus', event => { let messageId = EcrymeUtility.findChatMessageId(event.currentTarget) let message = game.messages.get(messageId) let actor = game.actors.get($(event.currentTarget).data("actor-id")) actor.modifyConfrontBonus($(event.currentTarget).data("bonus")) }) } /* -------------------------------------------- */ static async preloadHandlebarsTemplates() { const templatePaths = [ 'systems/fvtt-ecryme/templates/actors/editor-notes-gm.hbs', 'systems/fvtt-ecryme/templates/items/partial-item-nav.hbs', 'systems/fvtt-ecryme/templates/items/partial-item-equipment.hbs', 'systems/fvtt-ecryme/templates/items/partial-item-description.hbs', 'systems/fvtt-ecryme/templates/dialogs/partial-common-roll-dialog.hbs', 'systems/fvtt-ecryme/templates/dialogs/partial-confront-dice-area.hbs', 'systems/fvtt-ecryme/templates/dialogs/partial-confront-bonus-area.hbs', 'systems/fvtt-ecryme/templates/actors/partial-impacts.hbs', ] return loadTemplates(templatePaths); } /* -------------------------------------------- */ static removeChatMessageId(messageId) { if (messageId) { game.messages.get(messageId)?.delete(); } } static findChatMessageId(current) { return EcrymeUtility.getChatMessageId(EcrymeUtility.findChatMessage(current)); } static getChatMessageId(node) { return node?.attributes.getNamedItem('data-message-id')?.value; } static findChatMessage(current) { return EcrymeUtility.findNodeMatching(current, it => it.classList.contains('chat-message') && it.attributes.getNamedItem('data-message-id')); } static findNodeMatching(current, predicate) { if (current) { if (predicate(current)) { return current; } return EcrymeUtility.findNodeMatching(current.parentElement, predicate); } return undefined; } /* -------------------------------------------- */ static createDirectOptionList(min, max) { let options = {}; for (let i = min; i <= max; i++) { options[`${i}`] = `${i}`; } return options; } /* -------------------------------------------- */ static buildListOptions(min, max) { let options = "" for (let i = min; i <= max; i++) { options += `` } return options; } /* -------------------------------------------- */ static getTarget() { if (game.user.targets) { for (let target of game.user.targets) { return target } } return undefined } /* -------------------------------------------- */ static updateRollData(rollData) { let id = rollData.rollId let oldRollData = this.rollDataStore[id] || {} let newRollData = foundry.utils.mergeObject(oldRollData, rollData) this.rollDataStore[id] = newRollData } /* -------------------------------------------- */ static async onSocketMesssage(msg) { console.log("SOCKET MESSAGE", msg) if (msg.name == "msg_gm_chat_message") { let rollData = msg.data.rollData if ( game.user.isGM ) { let chatMsg = await this.createChatMessage(rollData.alias, "blindroll", { content: await renderTemplate(msg.data.template, rollData), whisper: game.user.id }) chatMsg.setFlag("world", "ecryme-rolldata", rollData) } } } /* -------------------------------------------- */ static async searchItem(dataItem) { let item if (dataItem.pack) { let id = dataItem.id || dataItem._id let items = await this.loadCompendium(dataItem.pack, item => item.id == id) item = items[0] || undefined } else { item = game.items.get(dataItem.id) } return item } /* -------------------------------------------- */ static chatDataSetup(content, modeOverride, forceWhisper, isRoll = false) { let chatData = { user: game.user.id, rollMode: modeOverride || game.settings.get("core", "rollMode"), content: content }; if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id); if (chatData.rollMode === "blindroll") chatData["blind"] = true; else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user]; if (forceWhisper) { // Final force ! chatData["speaker"] = ChatMessage.getSpeaker(); chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper); } return chatData; } /* -------------------------------------------- */ static getImpactMax(impactLevel) { return __maxImpacts[impactLevel] } static getNextImpactLevel(impactLevel) { return __nextImpacts[impactLevel] } /* -------------------------------------------- */ static async showDiceSoNice(roll, rollMode) { if (game.modules.get("dice-so-nice")?.active) { if (game.dice3d) { let whisper = null; let blind = false; rollMode = rollMode ?? game.settings.get("core", "rollMode"); switch (rollMode) { case "blindroll": //GM only whisper = this.getUsers(user => user.isGM); blind = true; break case "gmroll": //GM + rolling player whisper = this.getUsers(user => user.isGM); break; case "roll": //everybody whisper = this.getUsers(user => user.active); break; case "selfroll": whisper = [game.user.id]; break; } await game.dice3d.showForRoll(roll, game.user, true, whisper, blind); } } } /* -------------------------------------------- */ static computeResults(rollData) { rollData.isSuccess = false if (!rollData.difficulty || rollData.difficulty == "-") { return } rollData.margin = rollData.total - rollData.difficulty if (rollData.total > rollData.difficulty) { rollData.isSuccess = true let maxMargin = rollData.skill.value + ((rollData.spec) ? 2 : 0) rollData.margin = Math.min(rollData.margin, maxMargin) } } /* -------------------------------------------- */ static computeRollFormula(rollData, actor, isConfrontation = false) { // Build the dice formula let diceFormula = (isConfrontation) ? "4d6" : "2d6" if (rollData.useIdeal) { diceFormula = (isConfrontation) ? "5d6kh2" : "3d6kh2" } if (rollData.useSpleen) { diceFormula = (isConfrontation) ? "5d6kl2" : "3d6kl2" } if (rollData.skill) { diceFormula += "+" + rollData.skill.value } if (rollData.skillTranscendence) { diceFormula += "+" + rollData.skillTranscendence actor.spentSkillTranscendence(rollData.skill, rollData.skillTranscendence) } if (rollData.selectedSpecs && rollData.selectedSpecs.length > 0) { rollData.spec = actor.getSpecialization(rollData.selectedSpecs[0]) diceFormula += "+" + (String(rollData.spec.system?.bonus) || "2") } rollData.bonusMalusTraits = 0 if (rollData.traitsBonus && rollData.traitsBonus.length > 0) { rollData.traitsBonusList = [] for (let id of rollData.traitsBonus) { let trait = actor.getTrait(id) console.log(trait, id) rollData.traitsBonusList.push(trait) rollData.bonusMalusTraits += Math.abs(trait.system.level) } } if (rollData.traitsMalus && rollData.traitsMalus.length > 0) { rollData.traitsMalusList = [] for (let id of rollData.traitsMalus) { let trait = actor.getTrait(id) rollData.traitsMalusList.push(trait) rollData.bonusMalusTraits -= Math.abs(trait.system.level) } } diceFormula += "+" + rollData.bonusMalusTraits diceFormula += "+" + rollData.bonusMalusPerso diceFormula += "+" + rollData.impactMalus if (rollData.annency) { diceFormula += "+" + rollData.annencyBonus } rollData.diceFormula = diceFormula return diceFormula } /* -------------------------------------------- */ static async rollEcryme(rollData) { let actor = game.actors.get(rollData.actorId) // Fix difficulty if (!rollData.difficulty || rollData.difficulty == "-1") { rollData.difficulty = 0 } rollData.difficulty = Number(rollData.difficulty) let diceFormula = this.computeRollFormula(rollData, actor) // Performs roll let myRoll = await new Roll(diceFormula).roll() await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode")) rollData.roll = foundry.utils.duplicate(myRoll) rollData.total = myRoll.total rollData.diceSum = myRoll.terms[0].total this.computeResults(rollData) let msg = await this.createChatWithRollMode(rollData.alias, { content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-generic-result.hbs`, rollData) }) await msg.setFlag("world", "ecryme-rolldata", rollData) console.log("Rolldata result", rollData) } /* -------------------------------------------- */ static async transcendFromSpec(rollData, value) { rollData.total += value rollData.transcendUsed = true this.computeResults(rollData) //console.log("Adding spec", value, rollData.total) let actor = game.actors.get(rollData.actorId) actor.spentSkillTranscendence(rollData.skill, value) let msg = await this.createChatWithRollMode(rollData.alias, { content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-generic-result.hbs`, rollData) }) await msg.setFlag("world", "ecryme-rolldata", rollData) } /* -------------------------------------------- */ static sortArrayObjectsByName(myArray) { myArray.sort((a, b) => { let fa = a.name.toLowerCase(); let fb = b.name.toLowerCase(); if (fa < fb) { return -1; } if (fa > fb) { return 1; } return 0; }) } /* -------------------------------------------- */ static getUsers(filter) { return game.users.filter(filter).map(user => user.id); } /* -------------------------------------------- */ static getWhisperRecipients(rollMode, name) { switch (rollMode) { case "blindroll": return this.getUsers(user => user.isGM); case "gmroll": return this.getWhisperRecipientsAndGMs(name); case "useronly": return this.getWhisperRecipientsOnly(name); case "selfroll": return [game.user.id]; } return undefined; } /* -------------------------------------------- */ static getWhisperRecipientsOnly(name) { let recep1 = ChatMessage.getWhisperRecipients(name) || []; return recep1 } /* -------------------------------------------- */ static getWhisperRecipientsAndGMs(name) { let recep1 = ChatMessage.getWhisperRecipients(name) || []; return recep1.concat(ChatMessage.getWhisperRecipients('GM')); } /* -------------------------------------------- */ static blindMessageToGM(chatData) { chatData.whisper = this.getUsers(user => user.isGM); console.log("blindMessageToGM", chatData); game.socket.emit("system.fvtt-ecryme", { name: "msg_gm_chat_message", data: chatData }); } /* -------------------------------------------- */ static split3Columns(data) { let array = [[], [], []]; if (data == undefined) return array; let col = 0; for (let key in data) { let keyword = data[key]; keyword.key = key; // Self-reference array[col].push(keyword); col++; if (col == 3) col = 0; } return array; } /* -------------------------------------------- */ static async createChatMessage(name, rollMode, chatOptions) { switch (rollMode) { case "blindroll": // GM only if (!game.user.isGM) { chatOptions.whisper = [game.user.id]; } else { chatOptions.whisper = this.getUsers(user => user.isGM); } break; default: chatOptions.whisper = this.getWhisperRecipients(rollMode, name); break; } chatOptions.alias = chatOptions.alias || name; return await ChatMessage.create(chatOptions); } /* -------------------------------------------- */ static getBasicRollData() { let rollData = { rollId: foundry.utils.randomID(16), type: "roll-data", bonusMalusPerso: "0", bonusMalusSituation: 0, bonusMalusDef: 0, annencyBonus: 0, bonusMalusPortee: 0, skillTranscendence: 0, rollMode: game.settings.get("core", "rollMode"), difficulty: "-1", useSpleen: false, useIdeal: false, impactMalus: 0, config: foundry.utils.duplicate(game.system.ecryme.config) } EcrymeUtility.updateWithTarget(rollData) return rollData } /* -------------------------------------------- */ static updateWithTarget(rollData) { let target = EcrymeUtility.getTarget() if (target) { rollData.defenderTokenId = target.id } } /* -------------------------------------------- */ static async createChatWithRollMode(name, chatOptions) { return await this.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions) } /* -------------------------------------------- */ static async confirmDelete(actorSheet, li) { let itemId = li.data("item-id"); let msgTxt = "

Are you sure to remove this Item ?"; let buttons = { delete: { icon: '', label: "Yes, remove it", callback: () => { actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]); li.slideUp(200, () => actorSheet.render(false)); } }, cancel: { icon: '', label: "Cancel" } } msgTxt += "

"; let d = new Dialog({ title: "Confirm removal", content: msgTxt, buttons: buttons, default: "cancel" }); d.render(true); } }