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38 Commits

Author SHA1 Message Date
dbf4b17afb Update v11/v12 et correction sur le niveau de jeu 2024-04-26 19:28:57 +02:00
51e5a409c4 Update v11/v12 et correction sur le niveau de jeu 2024-04-26 19:28:28 +02:00
1e4692e850 Ajout des traits dans le header + gestion plus simple des PNJs 2024-03-19 09:16:08 +01:00
40e12c1bba Ajout des traits dans le header + gestion plus simple des PNJs 2024-03-19 09:15:30 +01:00
2450dce46c Fix traits bonus/malus and pictures in journals 2024-03-18 21:57:15 +01:00
67c1066194 Fix traits bonus/malus and pictures in journals 2024-03-18 21:56:10 +01:00
65fe498572 Fix background+landing pages 2024-03-15 12:12:02 +01:00
e1990f88b4 Fix background+landing pages 2024-03-15 12:10:44 +01:00
f99abb0966 Enhance stats 2024-02-08 13:02:57 +01:00
ec6e6be231 Fix confrontation with players 2023-10-12 08:28:30 +02:00
9d26d7bfad Amélirations des specialisations 2023-10-10 20:04:02 +02:00
81848155e5 Amélirations des specialisations 2023-10-10 20:02:13 +02:00
6778a9aa0b Release fix 2023-08-26 21:49:32 +02:00
63aa49c77f Fix CI/CD 2023-08-26 19:18:07 +02:00
0a3265419a Move repo to public area 2023-08-26 09:57:43 +02:00
f5093980b0 Move repo to public area 2023-08-26 09:53:14 +02:00
062a597b70 Various fixes in equipment, biodata 2023-08-25 09:18:45 +02:00
1d0d123947 Various fixes in equipment, biodata 2023-08-25 09:09:21 +02:00
bf94dc30b8 Picture link 2023-08-22 08:35:02 +02:00
fc3b83cfc2 Picture link 2023-08-22 08:34:12 +02:00
19b88c3de9 Add changelog 2023-08-21 15:20:10 +02:00
d669059403 Corrections diverses 2023-08-17 08:31:22 +02:00
45d419115d Needs babele, fix translation, fix margine 2023-08-16 21:17:49 +02:00
b9e2a77e88 Needs babele, fix translation, fix margine 2023-08-16 21:17:34 +02:00
5dca748bf3 v11 ready 2023-08-16 20:52:48 +02:00
98f9e1e2a6 v11 ready 2023-08-16 20:49:26 +02:00
1a90be13be v11 ready 2023-08-16 20:45:23 +02:00
e2f97762b9 Add workflow 2023-08-14 17:39:39 +02:00
de11053a9a Add workflow 2023-08-14 17:02:40 +02:00
3f7ce9918e Add workflow 2023-08-14 16:59:00 +02:00
919147b4af Add workflow 2023-08-14 16:58:18 +02:00
22953744ba Add workflow 2023-08-14 16:55:43 +02:00
6aee41b817 Final import 2023-08-14 16:47:12 +02:00
e7268a1578 Fix NPC sheet 2023-08-09 20:44:25 +02:00
0d25bbe764 Ajout annence et NPC 2023-08-09 17:33:11 +02:00
554a1af531 Annence/Boheme 2023-08-08 18:05:10 +02:00
b2219c0f81 Annence/Boheme 2023-08-08 14:54:39 +02:00
61a1a4a904 Annence/Boheme 2023-08-08 09:08:11 +02:00
95 changed files with 1833 additions and 577 deletions

54
.gitea/workflows/main.yml Normal file
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name: Release Creation
on:
release:
types: [published]
jobs:
build:
runs-on: ubuntu-latest
steps:
- run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner."
#- uses: actions/checkout@v3
- uses: RouxAntoine/checkout@v3.5.4
with:
ref: 'master'
# get part of the tag after the `v`
- name: Extract tag version number
id: get_version
uses: battila7/get-version-action@v2
# Substitute the Manifest and Download URLs in the module.json
- name: Substitute Manifest and Download Links For Versioned Ones
id: sub_manifest_link_version
uses: microsoft/variable-substitution@v1
with:
files: 'system.json'
env:
version: ${{steps.get_version.outputs.version-without-v}}
url: https://www.uberwald.me/gitea/public/fvtt-ecryme
manifest: https://www.uberwald.me/gitea/public/fvtt-ecryme/releases/latest/system.json
download: https://www.uberwald.me/gitea/public/fvtt-ecryme/releases/download/${{github.event.release.tag_name}}/fvtt-ecryme.zip
# Create a zip file with all files required by the module to add to the release
- run: |
apt update -y
apt install -y zip
- run: zip -r ./fvtt-ecryme.zip system.json template.json README.md LICENSE.txt fonts/ images/ lang/ modules/ packs/ styles/ templates/ translated/
- name: setup go
uses: https://github.com/actions/setup-go@v4
with:
go-version: '>=1.20.1'
- name: Use Go Action
id: use-go-action
uses: https://gitea.com/actions/release-action@main
with:
files: |-
./fvtt-ecryme.zip
system.json
api_key: '${{secrets.RELEASE_TOKEN_UBERWALD}}'

7
LICENSE.txt Normal file
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@ -0,0 +1,7 @@
Copyright 2023 Open Sesame Games
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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@ -1,6 +1,43 @@
# Système Foundry pour Ecryme v2 (French RPG, Open Sesam Games, Official) # Ecryme v2 system for FoundryVTT (French RPG, Open Sesam Games, Official)
# Developmement
Uberwald This is a base game system with functionnal character sheets for the game Ecryme, powered by the Engrenage system.
You can join the kickstarter and obtain the base books here : https://www.kickstarter.com/projects/osg-us/ecryme
# System overview
The game system in Foundry offers the following features :
- PC/NPC sheet
- Skill rolls
- Cephaly rolls (with Anency support)
- Confrontation management, with detailed result in the chat card
- Weapon rolls
- Trait management, with Spleen and Ideal also.
- Compendiums of items for the game
![System Snapshot](https://www.lahiette.com/leratierbretonnien/wp-content/uploads/2023/08/ecryme_snapshot_01.webp "System Snapshot")
# Contributions
- Original code realised by Uberwald (https://www.uberwald.me/)
# English translation
English translation by Conal Longden and Ian McClung
# Copyright mentions
Copyright 2023 Open Sesame Games
All rights reserved
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Ecryme is a game written by Alexandre Clavel and Samuel Metzener, in a universe created by Mathieu gaborit. All of the aforementionned authors retain there moral rights regarding this work in both print and digital formats.
# Requests or Problems
Please report any requests or problems you have at contact@open-sesame.games

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v11.0.39
- Modification sur la prise en compte des traits en bonus/malus
- Correction sur les images de l'aide intégrée FR
v11.0.38
- Corrections sur les champs background/notes/equipement libre
- Taduction des répertoires
- Ajout de 2 landing pages
v11.0.36
- Enable deletion specialization
- Custome bonus for specializations
- Specialization direct rolls
v11.0.31
Add profession, fix equipment tab and add missing translation
v11.0.30
Snapshot and more detailed README
v11.0.28
Initial release

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[Dolphin]
Timestamp=2024,3,15,11,30,15.103
Version=4
VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails

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[Dolphin]
Timestamp=2024,3,15,11,30,26.235
Version=4
VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails

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[Dolphin]
Timestamp=2024,3,15,11,30,19.681
Version=4
VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails

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@ -1,7 +1,9 @@
{ {
"TYPES": { "TYPES": {
"Actor": { "Actor": {
"Personnage": "PC" "pc": "Player Character",
"npc": "Non-Player Character",
"annency": "Annency"
}, },
"Item": { "Item": {
"trait": "Trait", "trait": "Trait",
@ -16,7 +18,8 @@
"cogs": "Cogs", "cogs": "Cogs",
"cephaly": "Cephaly", "cephaly": "Cephaly",
"boheme": "Boheme", "boheme": "Boheme",
"amertume": "Amertume" "amertume": "Amertume",
"gamelevel": "Game level"
}, },
"chat": { "chat": {
"formula": "Formula", "formula": "Formula",
@ -30,7 +33,9 @@
"traitbonus": "Bonus trait", "traitbonus": "Bonus trait",
"traitmalus": "Malus trait", "traitmalus": "Malus trait",
"bonusmalustraits": "Traits Bonus/Malus", "bonusmalustraits": "Traits Bonus/Malus",
"spectranscend": "Self-Transcend : " "spectranscend": "Self-Transcend : ",
"confrontselect": "Selected for confrontation",
"sentogm": "Confrontation has been sent to GM"
}, },
"rule": { "rule": {
"cephaly-success-2": "Duration : 1 scene - Impact : Superficial - Bonus : 1 - Elegy : 1", "cephaly-success-2": "Duration : 1 scene - Impact : Superficial - Bonus : 1 - Elegy : 1",
@ -48,6 +53,7 @@
"notenoughdice": "Execution and Preservation must have 2 dices allocated" "notenoughdice": "Execution and Preservation must have 2 dices allocated"
}, },
"ui": { "ui": {
"equipmentfree": "Equipments (free input)",
"traitType": "Trait type", "traitType": "Trait type",
"niveauTrait": "Trait level", "niveauTrait": "Trait level",
"weight": "Weight", "weight": "Weight",
@ -145,7 +151,24 @@
"psyche": "Psyche", "psyche": "Psyche",
"scoria": "Scoria", "scoria": "Scoria",
"cephalydifficulty": "Set Cephaly difficulty", "cephalydifficulty": "Set Cephaly difficulty",
"maneuvers": "Maneuvers" "maneuvers": "Maneuvers",
"annency": "Annency",
"iscollective": "Collective",
"ismultiple": "Multiple",
"description": "Description",
"location": "Location",
"characters": "Characters",
"enhancements": "Enhancements",
"oniricform": "Oniric shape (Boheme)",
"ideals": "Ideals",
"politic": "Political ideal",
"boheme": "Boheme",
"annencybonus": "Annency bonus",
"bornplace": "Born place",
"residence": "Residence",
"origin": "Origin",
"childhood": "Childhood",
"bonus": "Bonus"
} }
} }
} }

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@ -1,7 +1,9 @@
{ {
"TYPES": { "TYPES": {
"Actor":{ "Actor":{
"Personnage": "PJ" "pc": "Personnage Joueur",
"npc": "Personnage Non Joueur",
"annency": "Anence"
}, },
"Item": { "Item": {
"trait": "Trait", "trait": "Trait",
@ -16,7 +18,8 @@
"cogs": "Engrenages", "cogs": "Engrenages",
"cephaly": "Céphalie", "cephaly": "Céphalie",
"boheme": "Bohême", "boheme": "Bohême",
"amertume": "Amertume" "amertume": "Amertume",
"gamelevel": "Niveau de jeu"
}, },
"chat": { "chat": {
"formula": "Formule", "formula": "Formule",
@ -30,14 +33,16 @@
"traitbonus": "Trait bonus", "traitbonus": "Trait bonus",
"traitmalus": "Trait malus", "traitmalus": "Trait malus",
"bonusmalustraits": "Bonus/Malus des Traits", "bonusmalustraits": "Bonus/Malus des Traits",
"spectranscend": "Dépassement de soi : " "spectranscend": "Dépassement de soi : ",
"confrontselected": "Confrontation selectionnée",
"sentogm": "La confrontation a été envoyée au MJ"
}, },
"rule": { "rule": {
"cephaly-success-12": "Durée : 1 scène - Impact : Superficiel - Bonus : 1 - Elegie : 1", "cephaly-success-12": "Durée : 1 scène - Impact : Superficiel - Bonus : 1 - Elegie : 1",
"cephaly-success-34": "Durée : 1 semaine - Impact : Léger - Bonus : 2 - Elegie : 2", "cephaly-success-4": "Durée : 1 semaine - Impact : Léger - Bonus : 2 - Elegie : 2",
"cephaly-success-56": "Durée : 1 mois - Impact : Grave - Bonus : 3 - Elegie : 3", "cephaly-success-6": "Durée : 1 mois - Impact : Grave - Bonus : 3 - Elegie : 3",
"cephaly-success-78": "Durée : 1 année - Impact : Majeur - Bonus : 4 - Elegie : 4", "cephaly-success-8": "Durée : 1 année - Impact : Majeur - Bonus : 4 - Elegie : 4",
"cephaly-success-910": "Durée : Permanent - Impact : Mort - Bonus : 5 - Elegie : 5", "cephaly-success-10": "Durée : Permanent - Impact : Mort - Bonus : 5 - Elegie : 5",
"cephaly-failure-2": "Durée : 1 scène - Impact : Superficiel - Malus : 1 - Symptôme non visible et sans gravité - Altération bégigne difficilement repérable", "cephaly-failure-2": "Durée : 1 scène - Impact : Superficiel - Malus : 1 - Symptôme non visible et sans gravité - Altération bégigne difficilement repérable",
"cephaly-failure-4": "Durée : 1 semaine - Impact : Léger - Malus : 2 - Symptôme visible non incapacitant - Altération repérable", "cephaly-failure-4": "Durée : 1 semaine - Impact : Léger - Malus : 2 - Symptôme visible non incapacitant - Altération repérable",
"cephaly-failure-6": "Durée : 1 mois - Impact : Grave - Malus : 3 - Symptôme incapacitant - Altération repérable et fâcheuse", "cephaly-failure-6": "Durée : 1 mois - Impact : Grave - Malus : 3 - Symptôme incapacitant - Altération repérable et fâcheuse",
@ -49,6 +54,7 @@
"notenoughdice": "L'Accomplissement et la Préservation doivent avoir 2 dés chacun" "notenoughdice": "L'Accomplissement et la Préservation doivent avoir 2 dés chacun"
}, },
"ui": { "ui": {
"equipmentfree": "Equipements (saisie libre)",
"traitType": "Type de trait", "traitType": "Type de trait",
"niveauTrait": "Niveau du trait", "niveauTrait": "Niveau du trait",
"effect": "Incidence", "effect": "Incidence",
@ -146,7 +152,24 @@
"psyche": "Psyché", "psyche": "Psyché",
"scoria": "Scorie", "scoria": "Scorie",
"cephalydifficulty": "Difficulté de la Céphalie", "cephalydifficulty": "Difficulté de la Céphalie",
"maneuvers": "Manoeuvres" "maneuvers": "Manoeuvres",
"annency": "Anence",
"iscollective": "Collective",
"ismultiple": "Multiple",
"description": "Description",
"location": "Lieu",
"characters": "Personnages",
"enhancements": "Améliorations",
"oniricform": "Forme Onorique (Bohême)",
"ideals": "Idéaux",
"politic": "Idéaux politiques",
"boheme": "Bohême",
"annencybonus": "Bonus d'Anence",
"bornplace": "Lieu de naissance",
"residence": "Résidence",
"origin": "Origine",
"childhood": "Enfance",
"bonus": "Bonus"
} }
} }
} }

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@ -11,7 +11,7 @@ export class EcrymeActorSheet extends ActorSheet {
/** @override */ /** @override */
static get defaultOptions() { static get defaultOptions() {
return mergeObject(super.defaultOptions, { return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-ecryme", "sheet", "actor"], classes: ["fvtt-ecryme", "sheet", "actor"],
template: "systems/fvtt-ecryme/templates/actors/actor-sheet.hbs", template: "systems/fvtt-ecryme/templates/actors/actor-sheet.hbs",
width: 860, width: 860,
@ -33,7 +33,7 @@ export class EcrymeActorSheet extends ActorSheet {
name: this.actor.name, name: this.actor.name,
editable: this.isEditable, editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked", cssClass: this.isEditable ? "editable" : "locked",
system: duplicate(this.object.system), system: foundry.utils.duplicate(this.object.system),
limited: this.object.limited, limited: this.object.limited,
skills: this.actor.prepareSkills(), skills: this.actor.prepareSkills(),
traits: this.actor.getRollTraits(), traits: this.actor.getRollTraits(),
@ -41,18 +41,21 @@ export class EcrymeActorSheet extends ActorSheet {
ideal: this.actor.getIdeal(), ideal: this.actor.getIdeal(),
spleen: this.actor.getSpleen(), spleen: this.actor.getSpleen(),
impacts: this.object.getImpacts(), impacts: this.object.getImpacts(),
config: duplicate(game.system.ecryme.config), config: foundry.utils.duplicate(game.system.ecryme.config),
weapons: this.actor.getWeapons(), weapons: this.actor.getWeapons(),
maneuvers: this.actor.getManeuvers(), maneuvers: this.actor.getManeuvers(),
impactsMalus: this.actor.getImpactsMalus(), impactsMalus: this.actor.getImpactsMalus(),
archetype: duplicate(this.actor.getArchetype()), archetype: foundry.utils.duplicate(this.actor.getArchetype()),
equipements: this.actor.getEquipments(), equipments: this.actor.getEquipments(),
hasCephaly: EcrymeUtility.hasCephaly(), hasCephaly: EcrymeUtility.hasCephaly(),
hasBoheme: EcrymeUtility.hasBoheme(),
hasAmertume: EcrymeUtility.hasAmertume(),
cephalySkills: this.actor.getCephalySkills(), cephalySkills: this.actor.getCephalySkills(),
subActors: duplicate(this.actor.getSubActors()), subActors: foundry.utils.duplicate(this.actor.getSubActors()),
description: await TextEditor.enrichHTML(this.object.system.description, { async: true }), annency: this.actor.getAnnency(),
notes: await TextEditor.enrichHTML(this.object.system.notes, { async: true }), description: await TextEditor.enrichHTML(this.object.system.biodata.description, { async: true }),
equipementlibre: await TextEditor.enrichHTML(this.object.system.equipementlibre, { async: true }), notes: await TextEditor.enrichHTML(this.object.system.biodata.notes, { async: true }),
equipementlibre: await TextEditor.enrichHTML(this.object.system.equipmentfree, { async: true }),
options: this.options, options: this.options,
owner: this.document.isOwner, owner: this.document.isOwner,
editScore: this.options.editScore, editScore: this.options.editScore,
@ -77,10 +80,19 @@ export class EcrymeActorSheet extends ActorSheet {
if (e.keyCode === 13) return false; if (e.keyCode === 13) return false;
}); });
html.find('.open-annency').click(ev => {
let actorId = $(ev.currentTarget).data("annency-id")
const actor = game.actors.get(actorId)
actor.sheet.render(true)
})
// Update Inventory Item // Update Inventory Item
html.find('.item-edit').click(ev => { html.find('.item-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item") const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id") let itemId = li.data("item-id")
if (!itemId) {
itemId = $(ev.currentTarget).data("item-id")
}
const item = this.actor.items.get( itemId ); const item = this.actor.items.get( itemId );
item.sheet.render(true); item.sheet.render(true);
}); });
@ -120,6 +132,12 @@ export class EcrymeActorSheet extends ActorSheet {
let skillKey = $(event.currentTarget).data("skill-key") let skillKey = $(event.currentTarget).data("skill-key")
this.actor.rollSkill(categKey, skillKey) this.actor.rollSkill(categKey, skillKey)
}); });
html.find('.roll-spec').click((event) => {
let categKey = $(event.currentTarget).data("category-key")
let skillKey = $(event.currentTarget).data("skill-key")
let specId = $(event.currentTarget).data("spec-id")
this.actor.rollSpec(categKey, skillKey, specId)
});
html.find('.roll-skill-confront').click((event) => { html.find('.roll-skill-confront').click((event) => {
let categKey = $(event.currentTarget).data("category-key") let categKey = $(event.currentTarget).data("category-key")
let skillKey = $(event.currentTarget).data("skill-key") let skillKey = $(event.currentTarget).data("skill-key")

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@ -29,7 +29,7 @@ export class EcrymeActor extends Actor {
if (data instanceof Array) { if (data instanceof Array) {
return super.create(data, options); return super.create(data, options);
} }
// If the created actor has items (only applicable to duplicated actors) bypass the new actor creation logic // If the created actor has items (only applicable to foundry.utils.duplicated actors) bypass the new actor creation logic
if (data.items) { if (data.items) {
let actor = super.create(data, options); let actor = super.create(data, options);
return actor; return actor;
@ -54,6 +54,18 @@ export class EcrymeActor extends Actor {
super._preUpdate(changed, options, user); super._preUpdate(changed, options, user);
} }
/* -------------------------------------------- */
async _preCreate(data, options, user) {
await super._preCreate(data, options, user);
// Configure prototype token settings
const prototypeToken = {};
if (this.type === "pc") Object.assign(prototypeToken, {
sight: { enabled: true }, actorLink: true, disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY
});
this.updateSource({ prototypeToken });
}
/* -------------------------------------------- */ /* -------------------------------------------- */
getMoneys() { getMoneys() {
let comp = this.items.filter(item => item.type == 'money'); let comp = this.items.filter(item => item.type == 'money');
@ -61,13 +73,39 @@ export class EcrymeActor extends Actor {
return comp; return comp;
} }
getArchetype() { getArchetype() {
let comp = duplicate(this.items.find(item => item.type == 'archetype') || { name: "Pas d'archetype" }) let comp = foundry.utils.duplicate(this.items.find(item => item.type == 'archetype') || { name: "Pas d'archetype" })
if (comp?.system) { if (comp?.system) {
comp.tarot = EcrymeUtility.getTarot(comp.system.lametutelaire) comp.tarot = EcrymeUtility.getTarot(comp.system.lametutelaire)
} }
return comp; return comp;
} }
/* -------------------------------------------- */
buildAnnencyActorList() {
let membersFull = {}
for(let id of this.system.base.characters) {
let actor = game.actors.get(id)
membersFull[id] = { name: actor.name, id: actor.id, img: actor.img }
}
return membersFull
}
/* ----------------------- --------------------- */
addAnnencyActor(actorId) {
let members = foundry.utils.duplicate(this.system.base.characters)
members.push(actorId)
this.update({ 'system.base.characters': members })
}
async removeAnnencyActor(actorId) {
let members = this.system.base.characters.filter(id => id != actorId)
this.update({ 'system.base.characters': members })
}
/* -------------------------------------------- */
getAnnency() {
let annency = game.actors.find(a => a.type == 'annency' && a.system.base.characters.includes(this.id))
return annency || {}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
getConfrontations() { getConfrontations() {
return this.items.filter(it => it.type == "confrontation") return this.items.filter(it => it.type == "confrontation")
@ -98,7 +136,7 @@ export class EcrymeActor extends Actor {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
prepareSkills() { prepareSkills() {
let skills = duplicate(this.system.skills) let skills = foundry.utils.duplicate(this.system.skills)
for (let categKey in skills) { for (let categKey in skills) {
let category = skills[categKey] let category = skills[categKey]
for (let skillKey in category.skilllist) { for (let skillKey in category.skilllist) {
@ -110,22 +148,22 @@ export class EcrymeActor extends Actor {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
getCephalySkills() { getCephalySkills() {
let skills = duplicate(this.system.cephaly.skilllist) let skills = foundry.utils.duplicate(this.system.cephaly.skilllist)
return skills return skills
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
getImpacts() { getImpacts() {
let comp = duplicate(this.items.filter(item => item.type == 'impact') || []) let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'impact') || [])
return comp; return comp;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
getWeapons() { getWeapons() {
let comp = duplicate(this.items.filter(item => item.type == 'weapon') || []) let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'weapon') || [])
EcrymeUtility.sortArrayObjectsByName(comp) EcrymeUtility.sortArrayObjectsByName(comp)
return comp; return comp;
} }
getManeuvers() { getManeuvers() {
let comp = duplicate(this.items.filter(item => item.type == 'maneuver') || []) let comp = foundry.utils.duplicate(this.items.filter(item => item.type == 'maneuver') || [])
EcrymeUtility.sortArrayObjectsByName(comp) EcrymeUtility.sortArrayObjectsByName(comp)
return comp; return comp;
} }
@ -133,7 +171,7 @@ export class EcrymeActor extends Actor {
getItemById(id) { getItemById(id) {
let item = this.items.find(item => item.id == id); let item = this.items.find(item => item.id == id);
if (item) { if (item) {
item = duplicate(item) item = foundry.utils.duplicate(item)
} }
return item; return item;
} }
@ -163,12 +201,12 @@ export class EcrymeActor extends Actor {
/* ------------------------------------------- */ /* ------------------------------------------- */
getEquipments() { getEquipments() {
return this.items.filter(item => item.type == 'equipement') return this.items.filter(item => item.type == 'equipment')
} }
/* ------------------------------------------- */ /* ------------------------------------------- */
async buildContainerTree() { async buildContainerTree() {
let equipments = duplicate(this.items.filter(item => item.type == "equipment") || []) let equipments = foundry.utils.duplicate(this.items.filter(item => item.type == "equipment") || [])
for (let equip1 of equipments) { for (let equip1 of equipments) {
if (equip1.system.iscontainer) { if (equip1.system.iscontainer) {
equip1.system.contents = [] equip1.system.contents = []
@ -263,13 +301,13 @@ export class EcrymeActor extends Actor {
getSubActors() { getSubActors() {
let subActors = []; let subActors = [];
for (let id of this.system.subactors) { for (let id of this.system.subactors) {
subActors.push(duplicate(game.actors.get(id))) subActors.push(foundry.utils.duplicate(game.actors.get(id)))
} }
return subActors; return subActors;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async addSubActor(subActorId) { async addSubActor(subActorId) {
let subActors = duplicate(this.system.subactors); let subActors = foundry.utils.duplicate(this.system.subactors);
subActors.push(subActorId); subActors.push(subActorId);
await this.update({ 'system.subactors': subActors }); await this.update({ 'system.subactors': subActors });
} }
@ -311,7 +349,7 @@ export class EcrymeActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
modifyConfrontBonus( modifier ) { modifyConfrontBonus( modifier ) {
let newBonus = this.system.internals.confrontbonus + bonus let newBonus = this.system.internals.confrontbonus + modifier
this.update({'system.internals.confrontbonus': newBonus}) this.update({'system.internals.confrontbonus': newBonus})
} }
@ -340,9 +378,10 @@ export class EcrymeActor extends Actor {
rollData.actorId = this.id rollData.actorId = this.id
rollData.img = this.img rollData.img = this.img
rollData.isReroll = false rollData.isReroll = false
rollData.traits = duplicate(this.getRollTraits()) rollData.config = game.system.ecryme.config
rollData.spleen = duplicate(this.getSpleen() || {}) rollData.traits = foundry.utils.duplicate(this.getRollTraits())
rollData.ideal = duplicate(this.getIdeal() || {}) rollData.spleen = foundry.utils.duplicate(this.getSpleen() || {})
rollData.ideal = foundry.utils.duplicate(this.getIdeal() || {})
rollData.confrontBonus = this.getBonusList() rollData.confrontBonus = this.getBonusList()
return rollData return rollData
@ -350,14 +389,30 @@ export class EcrymeActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
getCommonSkill(categKey, skillKey) { getCommonSkill(categKey, skillKey) {
let skill = this.system.skills[categKey].skilllist[skillKey]
let rollData = this.getCommonRollData() let rollData = this.getCommonRollData()
// Specific NPC case
let skill
if (skillKey == "rawnpc") {
skill = {
name: "ECRY.ui." + categKey,
max: 10,
value: this.system.skills[categKey].pnjvalue,
spec: []
}
} else {
skill = this.system.skills[categKey].skilllist[skillKey]
skill = foundry.utils.duplicate(skill)
skill.spec = this.getSpecializations(skillKey)
}
skill = duplicate(skill) rollData.skillLevelOptions = [];
for (let i=0; i<=skill.value; i++) {
rollData.skillLevelOptions[i] = `${i}`
}
skill.categKey = categKey skill.categKey = categKey
skill.skillKey = skillKey skill.skillKey = skillKey
skill.spec = this.getSpecializations(skillKey)
rollData.skill = skill rollData.skill = skill
rollData.img = skill.img rollData.img = skill.img
rollData.impactMalus = this.getImpactMalus(categKey) rollData.impactMalus = this.getImpactMalus(categKey)
@ -373,6 +428,17 @@ export class EcrymeActor extends Actor {
this.startRoll(rollData).catch("Error on startRoll") this.startRoll(rollData).catch("Error on startRoll")
} }
/* -------------------------------------------- */
rollSpec(categKey, skillKey, specId) {
let rollData = this.getCommonSkill(categKey, skillKey)
let spec = this.items.find(it => it.type == "specialization" && it.id == specId)
rollData.mode = "skill"
rollData.selectedSpecs = [spec.id]
rollData.forcedSpec = foundry.utils.duplicate(spec)
rollData.title = game.i18n.localize(rollData.skill.name)
this.startRoll(rollData).catch("Error on startRoll")
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async rollSkillConfront(categKey, skillKey) { async rollSkillConfront(categKey, skillKey) {
let rollData = this.getCommonSkill(categKey, skillKey) let rollData = this.getCommonSkill(categKey, skillKey)
@ -381,8 +447,8 @@ export class EcrymeActor extends Actor {
rollData.executionTotal = rollData.skill.value rollData.executionTotal = rollData.skill.value
rollData.preservationTotal = rollData.skill.value rollData.preservationTotal = rollData.skill.value
rollData.applyTranscendence = "execution" rollData.applyTranscendence = "execution"
rollData.traitsBonus = duplicate(rollData.traits) rollData.traitsBonus = foundry.utils.duplicate(rollData.traits)
rollData.traitsMalus = duplicate(rollData.traits) rollData.traitsMalus = foundry.utils.duplicate(rollData.traits)
let confrontStartDialog = await EcrymeConfrontStartDialog.create(this, rollData) let confrontStartDialog = await EcrymeConfrontStartDialog.create(this, rollData)
confrontStartDialog.render(true) confrontStartDialog.render(true)
} }
@ -390,16 +456,16 @@ export class EcrymeActor extends Actor {
async rollCephalySkillConfront(skillKey) { async rollCephalySkillConfront(skillKey) {
let rollData = this.getCommonRollData() let rollData = this.getCommonRollData()
rollData.mode = "cephaly" rollData.mode = "cephaly"
rollData.skill = duplicate(this.system.cephaly.skilllist[skillKey]) rollData.skill = foundry.utils.duplicate(this.system.cephaly.skilllist[skillKey])
rollData.annency = foundry.utils.duplicate(this.getAnnency())
rollData.img = rollData.skill.img rollData.img = rollData.skill.img
rollData.skill.categKey = "cephaly" rollData.skill.categKey = "cephaly"
rollData.skill.skillKey = skillKey rollData.skill.skillKey = skillKey
//rollData.impactMalus = this.getImpactMalus(categKey)
rollData.title = game.i18n.localize("ECRY.ui.cephaly") + " : " + game.i18n.localize(rollData.skill.name) rollData.title = game.i18n.localize("ECRY.ui.cephaly") + " : " + game.i18n.localize(rollData.skill.name)
rollData.executionTotal = rollData.skill.value rollData.executionTotal = rollData.skill.value
rollData.preservationTotal = rollData.skill.value rollData.preservationTotal = rollData.skill.value
rollData.traitsBonus = duplicate(rollData.traits) rollData.traitsBonus = foundry.utils.duplicate(rollData.traits)
rollData.traitsMalus = duplicate(rollData.traits) rollData.traitsMalus = foundry.utils.duplicate(rollData.traits)
rollData.applyTranscendence = "execution" rollData.applyTranscendence = "execution"
let confrontStartDialog = await EcrymeConfrontStartDialog.create(this, rollData) let confrontStartDialog = await EcrymeConfrontStartDialog.create(this, rollData)
confrontStartDialog.render(true) confrontStartDialog.render(true)
@ -415,10 +481,12 @@ export class EcrymeActor extends Actor {
rollData = this.getCommonSkill("physical", "shooting") rollData = this.getCommonSkill("physical", "shooting")
} }
rollData.mode = "weapon" rollData.mode = "weapon"
rollData.weapon = duplicate(weapon) rollData.weapon = foundry.utils.duplicate(weapon)
rollData.title = game.i18n.localize("ECRY.ui.confrontation") + " : " + game.i18n.localize(rollData.skill.name) rollData.title = game.i18n.localize("ECRY.ui.confrontation") + " : " + game.i18n.localize(rollData.skill.name)
rollData.executionTotal = rollData.skill.value rollData.executionTotal = rollData.skill.value
rollData.preservationTotal = rollData.skill.value rollData.preservationTotal = rollData.skill.value
rollData.traitsBonus = foundry.utils.duplicate(rollData.traits)
rollData.traitsMalus = foundry.utils.duplicate(rollData.traits)
rollData.applyTranscendence = "execution" rollData.applyTranscendence = "execution"
let confrontStartDialog = await EcrymeConfrontStartDialog.create(this, rollData) let confrontStartDialog = await EcrymeConfrontStartDialog.create(this, rollData)
confrontStartDialog.render(true) confrontStartDialog.render(true)
@ -428,12 +496,12 @@ export class EcrymeActor extends Actor {
rollWeapon(weaponId) { rollWeapon(weaponId) {
let weapon = this.items.get(weaponId) let weapon = this.items.get(weaponId)
if (weapon) { if (weapon) {
weapon = duplicate(weapon) weapon = foundry.utils.duplicate(weapon)
let rollData = this.getCommonRollData() let rollData = this.getCommonRollData()
if (weapon.system.armetype == "mainsnues" || weapon.system.armetype == "epee") { if (weapon.system.armetype == "mainsnues" || weapon.system.armetype == "epee") {
rollData.attr = { label: "(Physique+Habilité)/2", value: Math.floor((this.getPhysiqueMalus() + this.system.attributs.physique.value + this.system.attributs.habilite.value) / 2) } rollData.attr = { label: "(Physique+Habilité)/2", value: Math.floor((this.getPhysiqueMalus() + this.system.attributs.physique.value + this.system.attributs.habilite.value) / 2) }
} else { } else {
rollData.attr = duplicate(this.system.attributs.habilite) rollData.attr = foundry.utils.duplicate(this.system.attributs.habilite)
} }
rollData.mode = "weapon" rollData.mode = "weapon"
rollData.weapon = weapon rollData.weapon = weapon

View File

@ -0,0 +1,143 @@
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
import { EcrymeUtility } from "../common/ecryme-utility.js";
/* -------------------------------------------- */
export class EcrymeAnnencySheet extends ActorSheet {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-ecryme", "sheet", "actor"],
template: "systems/fvtt-ecryme/templates/actors/annency-sheet.hbs",
width: 640,
height: 600,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "annency" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
editScore: true
});
}
/* -------------------------------------------- */
async getData() {
let formData = {
title: this.title,
id: this.actor.id,
type: this.actor.type,
img: this.actor.img,
name: this.actor.name,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
system: foundry.utils.duplicate(this.object.system),
limited: this.object.limited,
config: foundry.utils.duplicate(game.system.ecryme.config),
hasCephaly: EcrymeUtility.hasCephaly(),
hasBoheme: EcrymeUtility.hasBoheme(),
hasAmertume: EcrymeUtility.hasAmertume(),
characters: this.actor.buildAnnencyActorList(),
options: this.options,
owner: this.document.isOwner,
editScore: this.options.editScore,
isGM: game.user.isGM
}
this.formData = formData;
console.log("Annency : ", formData, this.object);
return formData;
}
/* -------------------------------------------- */
/** @override */
activateListeners(html) {
super.activateListeners(html);
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
html.bind("keydown", function (e) { // Ignore Enter in actores sheet
if (e.keyCode === 13) return false;
});
html.find('.actor-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let actorId = li.data("actor-id")
const actor = game.actors.get(actorId)
actor.sheet.render(true)
})
html.find('.actor-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let actorId = li.data("actor-id")
this.actor.removeAnnencyActor(actorId)
})
// Update Inventory Item
html.find('.item-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
const item = this.actor.items.get(itemId);
item.sheet.render(true);
});
// Delete Inventory Item
html.find('.item-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item")
EcrymeUtility.confirmDelete(this, li).catch("Error : No deletion confirmed")
})
html.find('.item-add').click(ev => {
let dataType = $(ev.currentTarget).data("type")
this.actor.createEmbeddedDocuments('Item', [{ name: "NewItem", type: dataType }], { renderSheet: true })
})
html.find('.subactor-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let actorId = li.data("actor-id");
let actor = game.actors.get(actorId);
actor.sheet.render(true);
});
html.find('.subactor-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let actorId = li.data("actor-id");
this.actor.delSubActor(actorId);
});
html.find('.update-field').change(ev => {
const fieldName = $(ev.currentTarget).data("field-name");
let value = Number(ev.currentTarget.value);
this.actor.update({ [`${fieldName}`]: value });
});
}
/* -------------------------------------------- */
async _onDropActor(event, dragData) {
const actor = fromUuidSync(dragData.uuid)
if (actor) {
this.actor.addAnnencyActor(actor.id)
} else {
ui.notifications.warn("Actor not found")
}
super._onDropActor(event)
}
/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {
const position = super.setPosition(options);
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - 192;
sheetBody.css("height", bodyHeight);
return position;
}
/* -------------------------------------------- */
/** @override */
_updateObject(event, formData) {
// Update the Actor
return this.object.update(formData);
}
}

View File

@ -43,7 +43,7 @@ export class EcrymeCharacterSummary extends Application {
/* -------------------------------------------- */ /* -------------------------------------------- */
static get defaultOptions() { static get defaultOptions() {
return mergeObject(super.defaultOptions, { return foundry.utils.mergeObject(super.defaultOptions, {
template: "systems/fvtt-ecryme/templates/dialogs/character-summary.hbs", template: "systems/fvtt-ecryme/templates/dialogs/character-summary.hbs",
popOut: true, popOut: true,
resizable: true, resizable: true,

View File

@ -57,6 +57,20 @@ export const ECRYME_CONFIG = {
"lige": {name: "ECRY.ui.lige", value: 100 }, "lige": {name: "ECRY.ui.lige", value: 100 },
"hurle": {name: "ECRY.ui.hurle", value: 10 }, "hurle": {name: "ECRY.ui.hurle", value: 10 },
"coin": {name: "ECRY.ui.coin", value: 1 } "coin": {name: "ECRY.ui.coin", value: 1 }
} },
transcendanceOptions: {
"execution": "ECRY.ui.execution",
"preservation": "EC,RY.ui.preservation"
},
bonusMalusPersoOptions: [
{value: "-3", label: "-3"},
{value: "-2", label: "-2"},
{value: "-1", label: "-1"},
{value: "0", label: "0"},
{value: "+1", label: "+1"},
{value: "+2", label: "+2"},
{value: "+3", label: "+3"}
]
} }

View File

@ -97,6 +97,7 @@ export class EcrymeUtility {
"level_b": game.i18n.localize("ECRY.settings.boheme"), "level_b": game.i18n.localize("ECRY.settings.boheme"),
"level_a": game.i18n.localize("ECRY.settings.amertume"), "level_a": game.i18n.localize("ECRY.settings.amertume"),
}, },
default: "level_a",
restricted: true restricted: true
}) })
@ -109,14 +110,24 @@ export class EcrymeUtility {
let level = game.settings.get("fvtt-ecryme", "ecryme-game-level") let level = game.settings.get("fvtt-ecryme", "ecryme-game-level")
return level != "level_e" return level != "level_e"
} }
/*-------------------------------------------- */
static hasBoheme() {
let level = game.settings.get("fvtt-ecryme", "ecryme-game-level")
return level == "level_b" || level == "level_a"
}
/*-------------------------------------------- */
static hasAmertume() {
let level = game.settings.get("fvtt-ecryme", "ecryme-game-level")
return level == "level_a"
}
/*-------------------------------------------- */ /*-------------------------------------------- */
static buildSkillConfig() { static buildSkillConfig() {
game.system.ecryme.config.skills = {} game.system.ecryme.config.skills = {}
for (let categKey in game.data.template.Actor.templates.core.skills) { for (let categKey in game.data.template.Actor.templates.core.skills) {
let category = game.data.template.Actor.templates.core.skills[categKey] let category = game.data.template.Actor.templates.core.skills[categKey]
for (let skillKey in category.skilllist) { for (let skillKey in category.skilllist) {
let skill = duplicate(category.skilllist[skillKey]) let skill = foundry.utils.duplicate(category.skilllist[skillKey])
skill.categKey = categKey // Auto reference the category skill.categKey = categKey // Auto reference the category
game.system.ecryme.config.skills[skillKey] = skill game.system.ecryme.config.skills[skillKey] = skill
} }
@ -211,7 +222,7 @@ export class EcrymeUtility {
let msg = await this.createChatWithRollMode(this.confrontData1.alias, { let msg = await this.createChatWithRollMode(this.confrontData1.alias, {
content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-confrontation-result.hbs`, confront) content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-confrontation-result.hbs`, confront)
}) })
msg.setFlag("world", "ecryme-rolldata", confront) await msg.setFlag("world", "ecryme-rolldata", confront)
console.log("Confront result", confront) console.log("Confront result", confront)
this.lastConfront = confront this.lastConfront = confront
@ -265,7 +276,7 @@ export class EcrymeUtility {
let message = game.messages.get(li.attr("data-message-id")) let message = game.messages.get(li.attr("data-message-id"))
let rollData = message.getFlag("world", "rolldata") let rollData = message.getFlag("world", "rolldata")
//console.log(">>>>>>>>>>>>>>>>>>>>>>>>>> Menu !!!!", rollData) //console.log(">>>>>>>>>>>>>>>>>>>>>>>>>> Menu !!!!", rollData)
if (rollData.skill && i <= rollData.skill.value && !rollData.transcendUsed && rollData.spec) { if (rollData.skill && rollData.skill.value >= i && !rollData.transcendUsed && rollData.spec) {
return true return true
} }
return false return false
@ -290,6 +301,7 @@ export class EcrymeUtility {
let messageId = EcrymeUtility.findChatMessageId(event.currentTarget) let messageId = EcrymeUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId) let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "ecryme-rolldata") let rollData = message.getFlag("world", "ecryme-rolldata")
ui.notifications.info( game.i18n.localize("ECRY.chat.confrontselect"))
EcrymeUtility.manageConfrontation(rollData) EcrymeUtility.manageConfrontation(rollData)
}) })
html.on("click", '.button-apply-cephaly-difficulty', event => { html.on("click", '.button-apply-cephaly-difficulty', event => {
@ -393,16 +405,21 @@ export class EcrymeUtility {
let id = rollData.rollId let id = rollData.rollId
let oldRollData = this.rollDataStore[id] || {} let oldRollData = this.rollDataStore[id] || {}
let newRollData = mergeObject(oldRollData, rollData) let newRollData = foundry.utils.mergeObject(oldRollData, rollData)
this.rollDataStore[id] = newRollData this.rollDataStore[id] = newRollData
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async onSocketMesssage(msg) { static async onSocketMesssage(msg) {
console.log("SOCKET MESSAGE", msg.name) console.log("SOCKET MESSAGE", msg)
if (msg.name == "msg-draw-card") { if (msg.name == "msg_gm_chat_message") {
if (game.user.isGM && game.system.ecryme.currentTirage) { let rollData = msg.data.rollData
game.system.ecryme.currentTirage.addCard(msg.data.msgId) if ( game.user.isGM ) {
let chatMsg = await this.createChatMessage(rollData.alias, "blindroll", {
content: await renderTemplate(msg.data.template, rollData),
whisper: game.user.id
})
chatMsg.setFlag("world", "ecryme-rolldata", rollData)
} }
} }
} }
@ -482,7 +499,7 @@ export class EcrymeUtility {
rollData.margin = rollData.total - rollData.difficulty rollData.margin = rollData.total - rollData.difficulty
if (rollData.total > rollData.difficulty) { if (rollData.total > rollData.difficulty) {
rollData.isSuccess = true rollData.isSuccess = true
let maxMargin = rollData.skill.value + (rollData.spec) ? 2 : 0 let maxMargin = rollData.skill.value + ((rollData.spec) ? 2 : 0)
rollData.margin = Math.min(rollData.margin, maxMargin) rollData.margin = Math.min(rollData.margin, maxMargin)
} }
} }
@ -506,7 +523,7 @@ export class EcrymeUtility {
} }
if (rollData.selectedSpecs && rollData.selectedSpecs.length > 0) { if (rollData.selectedSpecs && rollData.selectedSpecs.length > 0) {
rollData.spec = actor.getSpecialization(rollData.selectedSpecs[0]) rollData.spec = actor.getSpecialization(rollData.selectedSpecs[0])
diceFormula += "+2" diceFormula += "+" + (String(rollData.spec.system?.bonus) || "2")
} }
rollData.bonusMalusTraits = 0 rollData.bonusMalusTraits = 0
if (rollData.traitsBonus && rollData.traitsBonus.length > 0) { if (rollData.traitsBonus && rollData.traitsBonus.length > 0) {
@ -515,7 +532,7 @@ export class EcrymeUtility {
let trait = actor.getTrait(id) let trait = actor.getTrait(id)
console.log(trait, id) console.log(trait, id)
rollData.traitsBonusList.push(trait) rollData.traitsBonusList.push(trait)
rollData.bonusMalusTraits += trait.system.level rollData.bonusMalusTraits += Math.abs(trait.system.level)
} }
} }
if (rollData.traitsMalus && rollData.traitsMalus.length > 0) { if (rollData.traitsMalus && rollData.traitsMalus.length > 0) {
@ -523,12 +540,15 @@ export class EcrymeUtility {
for (let id of rollData.traitsMalus) { for (let id of rollData.traitsMalus) {
let trait = actor.getTrait(id) let trait = actor.getTrait(id)
rollData.traitsMalusList.push(trait) rollData.traitsMalusList.push(trait)
rollData.bonusMalusTraits -= trait.system.level rollData.bonusMalusTraits -= Math.abs(trait.system.level)
} }
} }
diceFormula += "+" + rollData.bonusMalusTraits diceFormula += "+" + rollData.bonusMalusTraits
diceFormula += "+" + rollData.bonusMalusPerso diceFormula += "+" + rollData.bonusMalusPerso
diceFormula += "+" + rollData.impactMalus diceFormula += "+" + rollData.impactMalus
if (rollData.annency) {
diceFormula += "+" + rollData.annencyBonus
}
rollData.diceFormula = diceFormula rollData.diceFormula = diceFormula
return diceFormula return diceFormula
} }
@ -546,9 +566,9 @@ export class EcrymeUtility {
let diceFormula = this.computeRollFormula(rollData, actor) let diceFormula = this.computeRollFormula(rollData, actor)
// Performs roll // Performs roll
let myRoll = new Roll(diceFormula).roll({ async: false }) let myRoll = await new Roll(diceFormula).roll()
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode")) await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
rollData.roll = duplicate(myRoll) rollData.roll = foundry.utils.duplicate(myRoll)
rollData.total = myRoll.total rollData.total = myRoll.total
rollData.diceSum = myRoll.terms[0].total rollData.diceSum = myRoll.terms[0].total
@ -557,7 +577,7 @@ export class EcrymeUtility {
let msg = await this.createChatWithRollMode(rollData.alias, { let msg = await this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-generic-result.hbs`, rollData) content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-generic-result.hbs`, rollData)
}) })
msg.setFlag("world", "ecryme-rolldata", rollData) await msg.setFlag("world", "ecryme-rolldata", rollData)
console.log("Rolldata result", rollData) console.log("Rolldata result", rollData)
} }
@ -574,7 +594,7 @@ export class EcrymeUtility {
let msg = await this.createChatWithRollMode(rollData.alias, { let msg = await this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-generic-result.hbs`, rollData) content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-generic-result.hbs`, rollData)
}) })
msg.setFlag("world", "ecryme-rolldata", rollData) await msg.setFlag("world", "ecryme-rolldata", rollData)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -618,12 +638,10 @@ export class EcrymeUtility {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static blindMessageToGM(chatOptions) { static blindMessageToGM(chatData) {
let chatGM = duplicate(chatOptions); chatData.whisper = this.getUsers(user => user.isGM);
chatGM.whisper = this.getUsers(user => user.isGM); console.log("blindMessageToGM", chatData);
chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content; game.socket.emit("system.fvtt-ecryme", { name: "msg_gm_chat_message", data: chatData });
console.log("blindMessageToGM", chatGM);
game.socket.emit("system.fvtt-ecryme", { msg: "msg_gm_chat_message", data: chatGM });
} }
@ -643,18 +661,14 @@ export class EcrymeUtility {
} }
return array; return array;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async createChatMessage(name, rollMode, chatOptions) { static async createChatMessage(name, rollMode, chatOptions) {
switch (rollMode) { switch (rollMode) {
case "blindroll": // GM only case "blindroll": // GM only
if (!game.user.isGM) { if (!game.user.isGM) {
this.blindMessageToGM(chatOptions);
chatOptions.whisper = [game.user.id]; chatOptions.whisper = [game.user.id];
chatOptions.content = "Message only to the GM"; } else {
}
else {
chatOptions.whisper = this.getUsers(user => user.isGM); chatOptions.whisper = this.getUsers(user => user.isGM);
} }
break; break;
@ -669,11 +683,12 @@ export class EcrymeUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static getBasicRollData() { static getBasicRollData() {
let rollData = { let rollData = {
rollId: randomID(16), rollId: foundry.utils.randomID(16),
type: "roll-data", type: "roll-data",
bonusMalusPerso: 0, bonusMalusPerso: 0,
bonusMalusSituation: 0, bonusMalusSituation: 0,
bonusMalusDef: 0, bonusMalusDef: 0,
annencyBonus: 0,
bonusMalusPortee: 0, bonusMalusPortee: 0,
skillTranscendence: 0, skillTranscendence: 0,
rollMode: game.settings.get("core", "rollMode"), rollMode: game.settings.get("core", "rollMode"),
@ -681,7 +696,7 @@ export class EcrymeUtility {
useSpleen: false, useSpleen: false,
useIdeal: false, useIdeal: false,
impactMalus: 0, impactMalus: 0,
config: duplicate(game.system.ecryme.config) config: foundry.utils.duplicate(game.system.ecryme.config)
} }
EcrymeUtility.updateWithTarget(rollData) EcrymeUtility.updateWithTarget(rollData)
return rollData return rollData

View File

@ -6,7 +6,7 @@ export class EcrymeConfrontDialog extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async create(actor, rollData) { static async create(actor, rollData) {
let options = mergeObject(super.defaultOptions, { let options = foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-ecryme ecryme-confrontation-dialog"], classes: ["fvtt-ecryme ecryme-confrontation-dialog"],
dragDrop: [{ dragSelector: ".confront-dice-container", dropSelector: null }], dragDrop: [{ dragSelector: ".confront-dice-container", dropSelector: null }],
width: 620, height: 'fit-content', 'z-index': 99999 width: 620, height: 'fit-content', 'z-index': 99999
@ -50,6 +50,7 @@ export class EcrymeConfrontDialog extends Dialog {
let msg = await EcrymeUtility.createChatMessage(this.rollData.alias, "blindroll", { let msg = await EcrymeUtility.createChatMessage(this.rollData.alias, "blindroll", {
content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-confrontation-pending.hbs`, this.rollData) content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-confrontation-pending.hbs`, this.rollData)
}) })
EcrymeUtility.blindMessageToGM( { rollData: this.rollData, template: "systems/fvtt-ecryme/templates/chat/chat-confrontation-pending.hbs" })
console.log("MSG", this.rollData) console.log("MSG", this.rollData)
msg.setFlag("world", "ecryme-rolldata", this.rollData) msg.setFlag("world", "ecryme-rolldata", this.rollData)
} }
@ -82,13 +83,24 @@ export class EcrymeConfrontDialog extends Dialog {
let button = this.buttonDisabled let button = this.buttonDisabled
setTimeout(function () { $(".launchConfront").attr("disabled", button) }, 180) setTimeout(function () { $(".launchConfront").attr("disabled", button) }, 180)
} }
/* ------------------ -------------------------- */
_canDragStart(selector) {
console.log("CAN DRAG START", selector, super._canDragStart(selector) )
return true
}
_canDragDrop(selector) {
console.log("CAN DRAG DROP", selector, super._canDragDrop(selector) )
return true
}
/* ------------------ -------------------------- */ /* ------------------ -------------------------- */
_onDragStart(event) { _onDragStart(event) {
console.log("DRAGSTART::::", event)
super._onDragStart(event) super._onDragStart(event)
let dragType = $(event.srcElement).data("drag-type") let dragType = $(event.srcElement).data("drag-type")
let diceData = {} let diceData = {}
//console.log("DRAGTYPE", dragType) console.log("DRAGTYPE", dragType)
if (dragType == "dice") { if (dragType == "dice") {
diceData = { diceData = {
dragType: "dice", dragType: "dice",
@ -111,7 +123,7 @@ export class EcrymeConfrontDialog extends Dialog {
let data = JSON.parse(dataJSON) let data = JSON.parse(dataJSON)
if ( data.dragType == "dice") { if ( data.dragType == "dice") {
let idx = Number(data.diceIndex) let idx = Number(data.diceIndex)
//console.log("DATA", data, event, event.srcElement.className) console.log("DATA", data, event, event.srcElement.className)
if (event.srcElement.className.includes("execution") && if (event.srcElement.className.includes("execution") &&
this.rollData.availableDices.filter(d => d.location == "execution").length < 2) { this.rollData.availableDices.filter(d => d.location == "execution").length < 2) {
this.rollData.availableDices[idx].location = "execution" this.rollData.availableDices[idx].location = "execution"
@ -180,7 +192,7 @@ export class EcrymeConfrontDialog extends Dialog {
this.processTranscendence() this.processTranscendence()
if (rollData.selectedSpecs && rollData.selectedSpecs.length > 0) { if (rollData.selectedSpecs && rollData.selectedSpecs.length > 0) {
rollData.spec = duplicate(actor.getSpecialization(rollData.selectedSpecs[0])) rollData.spec = foundry.utils.duplicate(actor.getSpecialization(rollData.selectedSpecs[0]))
rollData.specApplied = true rollData.specApplied = true
rollData.executionTotal += 2 rollData.executionTotal += 2
rollData.preservationTotal += 2 rollData.preservationTotal += 2
@ -245,7 +257,9 @@ export class EcrymeConfrontDialog extends Dialog {
this.rollData.applyTranscendence = $('#roll-apply-transcendence').val() this.rollData.applyTranscendence = $('#roll-apply-transcendence').val()
this.computeTotals() this.computeTotals()
}) })
html.find('#annency-bonus').change((event) => {
this.rollData.annencyBonus = Number(event.currentTarget.value)
})
} }
} }

View File

@ -50,15 +50,15 @@ export class EcrymeConfrontStartDialog extends Dialog {
/* -------------------------------------------- */ /* -------------------------------------------- */
async rollConfront( diceFormula ) { async rollConfront( diceFormula ) {
// Do the initial roll // Do the initial roll
let myRoll = new Roll(diceFormula).roll({async: false}) let myRoll = await new Roll(diceFormula).roll()
await EcrymeUtility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode")) await EcrymeUtility.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
// Fill the available dice table // Fill the available dice table
let rollData = this.rollData let rollData = this.rollData
rollData.roll = duplicate(myRoll) rollData.roll = foundry.utils.duplicate(myRoll)
rollData.availableDices = [] rollData.availableDices = []
for (let result of myRoll.terms[0].results) { for (let result of myRoll.terms[0].results) {
if ( !result.discarded) { if ( !result.discarded) {
let resultDup = duplicate(result) let resultDup = foundry.utils.duplicate(result)
resultDup.location = "mainpool" resultDup.location = "mainpool"
rollData.availableDices.push(resultDup) rollData.availableDices.push(resultDup)
} }

View File

@ -11,6 +11,7 @@
import { EcrymeActor } from "./actors/ecryme-actor.js"; import { EcrymeActor } from "./actors/ecryme-actor.js";
import { EcrymeItemSheet } from "./items/ecryme-item-sheet.js"; import { EcrymeItemSheet } from "./items/ecryme-item-sheet.js";
import { EcrymeActorSheet } from "./actors/ecryme-actor-sheet.js"; import { EcrymeActorSheet } from "./actors/ecryme-actor-sheet.js";
import { EcrymeAnnencySheet } from "./actors/ecryme-annency-sheet.js";
import { EcrymeUtility } from "./common/ecryme-utility.js"; import { EcrymeUtility } from "./common/ecryme-utility.js";
import { EcrymeCombat } from "./app/ecryme-combat.js"; import { EcrymeCombat } from "./app/ecryme-combat.js";
import { EcrymeItem } from "./items/ecryme-item.js"; import { EcrymeItem } from "./items/ecryme-item.js";
@ -58,15 +59,15 @@ Hooks.once("init", async function () {
// Register sheet application classes // Register sheet application classes
Actors.unregisterSheet("core", ActorSheet); Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("fvtt-ecryme", EcrymeActorSheet, { types: ["pc"], makeDefault: true }); Actors.registerSheet("fvtt-ecryme", EcrymeActorSheet, { types: ["pc"], makeDefault: true });
//Actors.registerSheet("fvtt-ecryme", EcrymeNPCSheet, { types: ["pnj"], makeDefault: false }); Actors.registerSheet("fvtt-ecryme", EcrymeActorSheet, { types: ["npc"], makeDefault: true });
Actors.registerSheet("fvtt-ecryme", EcrymeAnnencySheet, { types: ["annency"], makeDefault: false });
Items.unregisterSheet("core", ItemSheet); Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("fvtt-ecryme", EcrymeItemSheet, { makeDefault: true }); Items.registerSheet("fvtt-ecryme", EcrymeItemSheet, { makeDefault: true });
EcrymeUtility.init() EcrymeUtility.init()
console.log("Babele INIT!") Babele.get().setSystemTranslationsDir("translated")
Babele.get().setSystemTranslationsDir("translated");
}); });
@ -82,28 +83,13 @@ function welcomeMessage() {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
// Register world usage statistics async function importDefaultScene() {
function registerUsageCount(registerKey) { let exists = game.scenes.find(j => j.name == "Landing page 1");
if (game.user.isGM) { if (!exists) {
game.settings.register(registerKey, "world-key", { const scenes = await EcrymeUtility.loadCompendium("fvtt-ecryme.scenes")
name: "Unique world key", let newDocuments = scenes.filter(i => i.name == "Landing page 1");
scope: "world", await game.scenes.documentClass.create(newDocuments);
config: false, game.scenes.find(i => i.name == "Landing page 1").activate();
default: "",
type: String
});
let worldKey = game.settings.get(registerKey, "world-key")
if (worldKey == undefined || worldKey == "") {
worldKey = randomID(32)
game.settings.set(registerKey, "world-key", worldKey)
}
// Simple API counter
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"`
//$.ajaxSetup({
//headers: { 'Access-Control-Allow-Origin': '*' }
//})
$.ajax(regURL)
} }
} }
@ -121,10 +107,17 @@ Hooks.once("ready", function () {
}); });
} }
registerUsageCount(game.system.id) import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{
console.log("ClassCounter loaded", moduleCounter)
moduleCounter.ClassCounter.registerUsageCount()
}).catch(err=>
console.log("No stats available, giving up.")
)
welcomeMessage(); welcomeMessage();
EcrymeUtility.ready() EcrymeUtility.ready();
EcrymeCharacterSummary.ready() EcrymeCharacterSummary.ready();
importDefaultScene();
}) })

View File

@ -8,7 +8,7 @@ export class EcrymeItemSheet extends ItemSheet {
/** @override */ /** @override */
static get defaultOptions() { static get defaultOptions() {
return mergeObject(super.defaultOptions, { return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-ecryme", "sheet", "item"], classes: ["fvtt-ecryme", "sheet", "item"],
template: "systems/fvtt-ecryme/templates/item-sheet.hbs", template: "systems/fvtt-ecryme/templates/item-sheet.hbs",
dragDrop: [{ dragSelector: null, dropSelector: null }], dragDrop: [{ dragSelector: null, dropSelector: null }],
@ -56,8 +56,8 @@ export class EcrymeItemSheet extends ItemSheet {
name: this.object.name, name: this.object.name,
editable: this.isEditable, editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked", cssClass: this.isEditable ? "editable" : "locked",
system: duplicate(this.object.system), system: foundry.utils.duplicate(this.object.system),
config: duplicate(game.system.ecryme.config), config: foundry.utils.duplicate(game.system.ecryme.config),
limited: this.object.limited, limited: this.object.limited,
options: this.options, options: this.options,
owner: this.document.isOwner, owner: this.document.isOwner,
@ -89,7 +89,7 @@ export class EcrymeItemSheet extends ItemSheet {
/* -------------------------------------------- */ /* -------------------------------------------- */
postItem() { postItem() {
let chatData = duplicate(this.item) let chatData = foundry.utils.duplicate(this.item)
if (this.actor) { if (this.actor) {
chatData.actor = { id: this.actor.id }; chatData.actor = { id: this.actor.id };
} }

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@ -1 +1 @@
MANIFEST-000010 MANIFEST-000159

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@ -1,3 +1,7 @@
2023/07/29-09:40:52.194999 7f95c2bff6c0 Recovering log #7 2024/04/26-19:22:08.707793 7f89060006c0 Recovering log #156
2023/07/29-09:40:52.214284 7f95c2bff6c0 Delete type=3 #4 2024/04/26-19:22:08.718085 7f89060006c0 Delete type=3 #154
2023/07/29-09:40:52.214320 7f95c2bff6c0 Delete type=0 #7 2024/04/26-19:22:08.718160 7f89060006c0 Delete type=0 #156
2024/04/26-19:25:18.674002 7f88ffe006c0 Level-0 table #162: started
2024/04/26-19:25:18.674046 7f88ffe006c0 Level-0 table #162: 0 bytes OK
2024/04/26-19:25:18.715930 7f88ffe006c0 Delete type=0 #160
2024/04/26-19:25:18.747436 7f88ffe006c0 Manual compaction at level-0 from '!folders!1GrTlI1xWvaxdKRI' @ 72057594037927935 : 1 .. '!items!zs7krgXhDRndtqbl' @ 0 : 0; will stop at (end)

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@ -1,15 +1,14 @@
2023/07/29-09:21:50.805512 7f95c13fc6c0 Recovering log #3 2024/04/26-18:42:26.253704 7f89060006c0 Recovering log #152
2023/07/29-09:21:50.805734 7f95c13fc6c0 Level-0 table #5: started 2024/04/26-18:42:26.264507 7f89060006c0 Delete type=3 #150
2023/07/29-09:21:50.827401 7f95c13fc6c0 Level-0 table #5: 26243 bytes OK 2024/04/26-18:42:26.264666 7f89060006c0 Delete type=0 #152
2023/07/29-09:21:50.938004 7f95c13fc6c0 Delete type=0 #3 2024/04/26-19:22:04.326808 7f88ffe006c0 Level-0 table #157: started
2023/07/29-09:21:50.938074 7f95c13fc6c0 Delete type=3 #2 2024/04/26-19:22:04.330698 7f88ffe006c0 Level-0 table #157: 26343 bytes OK
2023/07/29-09:40:48.262273 7f95c0bfb6c0 Level-0 table #8: started 2024/04/26-19:22:04.337326 7f88ffe006c0 Delete type=0 #155
2023/07/29-09:40:48.262287 7f95c0bfb6c0 Level-0 table #8: 0 bytes OK 2024/04/26-19:22:04.358386 7f88ffe006c0 Manual compaction at level-0 from '!folders!1GrTlI1xWvaxdKRI' @ 72057594037927935 : 1 .. '!items!zs7krgXhDRndtqbl' @ 0 : 0; will stop at '!items!zs7krgXhDRndtqbl' @ 338 : 1
2023/07/29-09:40:48.269214 7f95c0bfb6c0 Delete type=0 #6 2024/04/26-19:22:04.358402 7f88ffe006c0 Compacting 1@0 + 1@1 files
2023/07/29-09:40:48.279470 7f95c0bfb6c0 Manual compaction at level-0 from '!folders!1GrTlI1xWvaxdKRI' @ 72057594037927935 : 1 .. '!items!zs7krgXhDRndtqbl' @ 0 : 0; will stop at '!items!zs7krgXhDRndtqbl' @ 127 : 1 2024/04/26-19:22:04.362396 7f88ffe006c0 Generated table #158@0: 174 keys, 27263 bytes
2023/07/29-09:40:48.279481 7f95c0bfb6c0 Compacting 1@0 + 0@1 files 2024/04/26-19:22:04.362426 7f88ffe006c0 Compacted 1@0 + 1@1 files => 27263 bytes
2023/07/29-09:40:48.283626 7f95c0bfb6c0 Generated table #9@0: 174 keys, 26243 bytes 2024/04/26-19:22:04.368459 7f88ffe006c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2023/07/29-09:40:48.283652 7f95c0bfb6c0 Compacted 1@0 + 0@1 files => 26243 bytes 2024/04/26-19:22:04.368664 7f88ffe006c0 Delete type=2 #9
2023/07/29-09:40:48.289868 7f95c0bfb6c0 compacted to: files[ 0 1 0 0 0 0 0 ] 2024/04/26-19:22:04.368919 7f88ffe006c0 Delete type=2 #157
2023/07/29-09:40:48.289934 7f95c0bfb6c0 Delete type=2 #5 2024/04/26-19:22:04.400712 7f88ffe006c0 Manual compaction at level-0 from '!items!zs7krgXhDRndtqbl' @ 338 : 1 .. '!items!zs7krgXhDRndtqbl' @ 0 : 0; will stop at (end)
2023/07/29-09:40:48.296265 7f95c0bfb6c0 Manual compaction at level-0 from '!items!zs7krgXhDRndtqbl' @ 127 : 1 .. '!items!zs7krgXhDRndtqbl' @ 0 : 0; will stop at (end)

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@ -0,0 +1 @@
MANIFEST-000096

8
packs/help/LOG Normal file
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@ -0,0 +1,8 @@
2024/04/26-19:22:08.762783 7f89074006c0 Recovering log #93
2024/04/26-19:22:08.773921 7f89074006c0 Delete type=3 #91
2024/04/26-19:22:08.774007 7f89074006c0 Delete type=0 #93
2024/04/26-19:25:18.785678 7f88ffe006c0 Level-0 table #99: started
2024/04/26-19:25:18.785720 7f88ffe006c0 Level-0 table #99: 0 bytes OK
2024/04/26-19:25:18.821605 7f88ffe006c0 Delete type=0 #97
2024/04/26-19:25:18.901806 7f88ffe006c0 Manual compaction at level-0 from '!journal!wooTFYjEwh83FwgT' @ 72057594037927935 : 1 .. '!journal.pages!wooTFYjEwh83FwgT.xhc7hqoL8kdW6lrD' @ 0 : 0; will stop at (end)
2024/04/26-19:25:18.901870 7f88ffe006c0 Manual compaction at level-1 from '!journal!wooTFYjEwh83FwgT' @ 72057594037927935 : 1 .. '!journal.pages!wooTFYjEwh83FwgT.xhc7hqoL8kdW6lrD' @ 0 : 0; will stop at (end)

15
packs/help/LOG.old Normal file
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@ -0,0 +1,15 @@
2024/04/26-18:42:26.318647 7f8906a006c0 Recovering log #89
2024/04/26-18:42:26.329907 7f8906a006c0 Delete type=3 #87
2024/04/26-18:42:26.329974 7f8906a006c0 Delete type=0 #89
2024/04/26-19:22:04.427916 7f88ffe006c0 Level-0 table #94: started
2024/04/26-19:22:04.431410 7f88ffe006c0 Level-0 table #94: 2184 bytes OK
2024/04/26-19:22:04.438566 7f88ffe006c0 Delete type=0 #92
2024/04/26-19:22:04.449035 7f88ffe006c0 Manual compaction at level-0 from '!journal!wooTFYjEwh83FwgT' @ 72057594037927935 : 1 .. '!journal.pages!wooTFYjEwh83FwgT.xhc7hqoL8kdW6lrD' @ 0 : 0; will stop at (end)
2024/04/26-19:22:04.449082 7f88ffe006c0 Manual compaction at level-1 from '!journal!wooTFYjEwh83FwgT' @ 72057594037927935 : 1 .. '!journal.pages!wooTFYjEwh83FwgT.xhc7hqoL8kdW6lrD' @ 0 : 0; will stop at '!journal.pages!wooTFYjEwh83FwgT.xhc7hqoL8kdW6lrD' @ 14 : 1
2024/04/26-19:22:04.449091 7f88ffe006c0 Compacting 1@1 + 1@2 files
2024/04/26-19:22:04.452506 7f88ffe006c0 Generated table #95@1: 4 keys, 2184 bytes
2024/04/26-19:22:04.452542 7f88ffe006c0 Compacted 1@1 + 1@2 files => 2184 bytes
2024/04/26-19:22:04.458702 7f88ffe006c0 compacted to: files[ 0 0 1 0 0 0 0 ]
2024/04/26-19:22:04.458800 7f88ffe006c0 Delete type=2 #74
2024/04/26-19:22:04.458954 7f88ffe006c0 Delete type=2 #94
2024/04/26-19:22:04.482775 7f88ffe006c0 Manual compaction at level-1 from '!journal.pages!wooTFYjEwh83FwgT.xhc7hqoL8kdW6lrD' @ 14 : 1 .. '!journal.pages!wooTFYjEwh83FwgT.xhc7hqoL8kdW6lrD' @ 0 : 0; will stop at (end)

BIN
packs/help/MANIFEST-000096 Normal file

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packs/maneuvers/000158.ldb Normal file

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@ -1 +1 @@
MANIFEST-000010 MANIFEST-000159

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@ -1,3 +1,7 @@
2023/07/29-09:40:52.216200 7f95c2bff6c0 Recovering log #7 2024/04/26-19:22:08.749669 7f8906a006c0 Recovering log #156
2023/07/29-09:40:52.237129 7f95c2bff6c0 Delete type=3 #4 2024/04/26-19:22:08.759716 7f8906a006c0 Delete type=3 #154
2023/07/29-09:40:52.237181 7f95c2bff6c0 Delete type=0 #7 2024/04/26-19:22:08.759885 7f8906a006c0 Delete type=0 #156
2024/04/26-19:25:18.747562 7f88ffe006c0 Level-0 table #162: started
2024/04/26-19:25:18.747596 7f88ffe006c0 Level-0 table #162: 0 bytes OK
2024/04/26-19:25:18.785476 7f88ffe006c0 Delete type=0 #160
2024/04/26-19:25:18.901779 7f88ffe006c0 Manual compaction at level-0 from '!items!13IYF6BPUTivFZzB' @ 72057594037927935 : 1 .. '!items!oSutlbe9wyBZccmf' @ 0 : 0; will stop at (end)

View File

@ -1,15 +1,14 @@
2023/07/29-09:21:50.959485 7f95c2bff6c0 Recovering log #3 2024/04/26-18:42:26.305585 7f89056006c0 Recovering log #152
2023/07/29-09:21:50.959571 7f95c2bff6c0 Level-0 table #5: started 2024/04/26-18:42:26.316048 7f89056006c0 Delete type=3 #150
2023/07/29-09:21:50.995185 7f95c2bff6c0 Level-0 table #5: 9793 bytes OK 2024/04/26-18:42:26.316142 7f89056006c0 Delete type=0 #152
2023/07/29-09:21:51.096415 7f95c2bff6c0 Delete type=0 #3 2024/04/26-19:22:04.400858 7f88ffe006c0 Level-0 table #157: started
2023/07/29-09:21:51.096494 7f95c2bff6c0 Delete type=3 #2 2024/04/26-19:22:04.404082 7f88ffe006c0 Level-0 table #157: 6648 bytes OK
2023/07/29-09:40:48.296275 7f95c0bfb6c0 Level-0 table #8: started 2024/04/26-19:22:04.410232 7f88ffe006c0 Delete type=0 #155
2023/07/29-09:40:48.296293 7f95c0bfb6c0 Level-0 table #8: 0 bytes OK 2024/04/26-19:22:04.438765 7f88ffe006c0 Manual compaction at level-0 from '!items!13IYF6BPUTivFZzB' @ 72057594037927935 : 1 .. '!items!oSutlbe9wyBZccmf' @ 0 : 0; will stop at '!items!oSutlbe9wyBZccmf' @ 45 : 1
2023/07/29-09:40:48.302965 7f95c0bfb6c0 Delete type=0 #6 2024/04/26-19:22:04.438781 7f88ffe006c0 Compacting 1@0 + 1@1 files
2023/07/29-09:40:48.312703 7f95c0bfb6c0 Manual compaction at level-0 from '!items!13IYF6BPUTivFZzB' @ 72057594037927935 : 1 .. '!items!oSutlbe9wyBZccmf' @ 0 : 0; will stop at '!items!oSutlbe9wyBZccmf' @ 15 : 1 2024/04/26-19:22:04.442180 7f88ffe006c0 Generated table #158@0: 15 keys, 6648 bytes
2023/07/29-09:40:48.312718 7f95c0bfb6c0 Compacting 1@0 + 0@1 files 2024/04/26-19:22:04.442217 7f88ffe006c0 Compacted 1@0 + 1@1 files => 6648 bytes
2023/07/29-09:40:48.316507 7f95c0bfb6c0 Generated table #9@0: 15 keys, 6584 bytes 2024/04/26-19:22:04.448645 7f88ffe006c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2023/07/29-09:40:48.316535 7f95c0bfb6c0 Compacted 1@0 + 0@1 files => 6584 bytes 2024/04/26-19:22:04.448777 7f88ffe006c0 Delete type=2 #9
2023/07/29-09:40:48.323224 7f95c0bfb6c0 compacted to: files[ 0 1 0 0 0 0 0 ] 2024/04/26-19:22:04.448921 7f88ffe006c0 Delete type=2 #157
2023/07/29-09:40:48.323333 7f95c0bfb6c0 Delete type=2 #5 2024/04/26-19:22:04.449050 7f88ffe006c0 Manual compaction at level-0 from '!items!oSutlbe9wyBZccmf' @ 45 : 1 .. '!items!oSutlbe9wyBZccmf' @ 0 : 0; will stop at (end)
2023/07/29-09:40:48.323429 7f95c0bfb6c0 Manual compaction at level-0 from '!items!oSutlbe9wyBZccmf' @ 15 : 1 .. '!items!oSutlbe9wyBZccmf' @ 0 : 0; will stop at (end)

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packs/scenes/000042.ldb Normal file

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0
packs/scenes/000045.log Normal file
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1
packs/scenes/CURRENT Normal file
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@ -0,0 +1 @@
MANIFEST-000043

0
packs/scenes/LOCK Normal file
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8
packs/scenes/LOG Normal file
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@ -0,0 +1,8 @@
2024/04/26-19:22:08.735377 7f89074006c0 Recovering log #40
2024/04/26-19:22:08.745776 7f89074006c0 Delete type=3 #38
2024/04/26-19:22:08.745887 7f89074006c0 Delete type=0 #40
2024/04/26-19:25:18.595904 7f88ffe006c0 Level-0 table #46: started
2024/04/26-19:25:18.595980 7f88ffe006c0 Level-0 table #46: 0 bytes OK
2024/04/26-19:25:18.630930 7f88ffe006c0 Delete type=0 #44
2024/04/26-19:25:18.747411 7f88ffe006c0 Manual compaction at level-0 from '!scenes!YYBr138LR7ntGFdo' @ 72057594037927935 : 1 .. '!scenes!wJJTdzEVyJpkUXaM' @ 0 : 0; will stop at (end)
2024/04/26-19:25:18.747487 7f88ffe006c0 Manual compaction at level-1 from '!scenes!YYBr138LR7ntGFdo' @ 72057594037927935 : 1 .. '!scenes!wJJTdzEVyJpkUXaM' @ 0 : 0; will stop at (end)

15
packs/scenes/LOG.old Normal file
View File

@ -0,0 +1,15 @@
2024/04/26-18:42:26.291319 7f8906a006c0 Recovering log #36
2024/04/26-18:42:26.301937 7f8906a006c0 Delete type=3 #34
2024/04/26-18:42:26.302002 7f8906a006c0 Delete type=0 #36
2024/04/26-19:22:04.316977 7f88ffe006c0 Level-0 table #41: started
2024/04/26-19:22:04.320512 7f88ffe006c0 Level-0 table #41: 1610 bytes OK
2024/04/26-19:22:04.326671 7f88ffe006c0 Delete type=0 #39
2024/04/26-19:22:04.358352 7f88ffe006c0 Manual compaction at level-0 from '!scenes!YYBr138LR7ntGFdo' @ 72057594037927935 : 1 .. '!scenes!wJJTdzEVyJpkUXaM' @ 0 : 0; will stop at (end)
2024/04/26-19:22:04.389705 7f88ffe006c0 Manual compaction at level-1 from '!scenes!YYBr138LR7ntGFdo' @ 72057594037927935 : 1 .. '!scenes!wJJTdzEVyJpkUXaM' @ 0 : 0; will stop at '!scenes!wJJTdzEVyJpkUXaM' @ 4 : 1
2024/04/26-19:22:04.389720 7f88ffe006c0 Compacting 1@1 + 1@2 files
2024/04/26-19:22:04.392996 7f88ffe006c0 Generated table #42@1: 2 keys, 1610 bytes
2024/04/26-19:22:04.393035 7f88ffe006c0 Compacted 1@1 + 1@2 files => 1610 bytes
2024/04/26-19:22:04.400428 7f88ffe006c0 compacted to: files[ 0 0 1 0 0 0 0 ]
2024/04/26-19:22:04.400531 7f88ffe006c0 Delete type=2 #5
2024/04/26-19:22:04.400646 7f88ffe006c0 Delete type=2 #41
2024/04/26-19:22:04.400749 7f88ffe006c0 Manual compaction at level-1 from '!scenes!wJJTdzEVyJpkUXaM' @ 4 : 1 .. '!scenes!wJJTdzEVyJpkUXaM' @ 0 : 0; will stop at (end)

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@ -1 +1 @@
MANIFEST-000010 MANIFEST-000159

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@ -1,3 +1,7 @@
2023/07/29-09:40:52.194936 7f95c1bfd6c0 Recovering log #7 2024/04/26-19:22:08.694940 7f89056006c0 Recovering log #156
2023/07/29-09:40:52.211393 7f95c1bfd6c0 Delete type=3 #4 2024/04/26-19:22:08.705096 7f89056006c0 Delete type=3 #154
2023/07/29-09:40:52.211511 7f95c1bfd6c0 Delete type=0 #7 2024/04/26-19:22:08.705158 7f89056006c0 Delete type=0 #156
2024/04/26-19:25:18.631092 7f88ffe006c0 Level-0 table #162: started
2024/04/26-19:25:18.631157 7f88ffe006c0 Level-0 table #162: 0 bytes OK
2024/04/26-19:25:18.673806 7f88ffe006c0 Delete type=0 #160
2024/04/26-19:25:18.747426 7f88ffe006c0 Manual compaction at level-0 from '!folders!00Hn2nNarlL7b0DR' @ 72057594037927935 : 1 .. '!items!yozTUjNuc2rEGjFK' @ 0 : 0; will stop at (end)

View File

@ -1,15 +1,14 @@
2023/07/29-09:21:50.805563 7f95c2bff6c0 Recovering log #3 2024/04/26-18:42:26.237456 7f89074006c0 Recovering log #152
2023/07/29-09:21:50.805808 7f95c2bff6c0 Level-0 table #5: started 2024/04/26-18:42:26.248857 7f89074006c0 Delete type=3 #150
2023/07/29-09:21:50.843484 7f95c2bff6c0 Level-0 table #5: 14920 bytes OK 2024/04/26-18:42:26.249007 7f89074006c0 Delete type=0 #152
2023/07/29-09:21:50.957433 7f95c2bff6c0 Delete type=0 #3 2024/04/26-19:22:04.337456 7f88ffe006c0 Level-0 table #157: started
2023/07/29-09:21:50.957497 7f95c2bff6c0 Delete type=3 #2 2024/04/26-19:22:04.340711 7f88ffe006c0 Level-0 table #157: 14514 bytes OK
2023/07/29-09:40:48.256475 7f95c0bfb6c0 Level-0 table #8: started 2024/04/26-19:22:04.346950 7f88ffe006c0 Delete type=0 #155
2023/07/29-09:40:48.256500 7f95c0bfb6c0 Level-0 table #8: 0 bytes OK 2024/04/26-19:22:04.369097 7f88ffe006c0 Manual compaction at level-0 from '!folders!00Hn2nNarlL7b0DR' @ 72057594037927935 : 1 .. '!items!yozTUjNuc2rEGjFK' @ 0 : 0; will stop at '!items!yozTUjNuc2rEGjFK' @ 208 : 1
2023/07/29-09:40:48.262226 7f95c0bfb6c0 Delete type=0 #6 2024/04/26-19:22:04.369120 7f88ffe006c0 Compacting 1@0 + 1@1 files
2023/07/29-09:40:48.269398 7f95c0bfb6c0 Manual compaction at level-0 from '!folders!00Hn2nNarlL7b0DR' @ 72057594037927935 : 1 .. '!items!yozTUjNuc2rEGjFK' @ 0 : 0; will stop at '!items!yozTUjNuc2rEGjFK' @ 55 : 1 2024/04/26-19:22:04.373318 7f88ffe006c0 Generated table #158@0: 113 keys, 16306 bytes
2023/07/29-09:40:48.269412 7f95c0bfb6c0 Compacting 1@0 + 0@1 files 2024/04/26-19:22:04.373343 7f88ffe006c0 Compacted 1@0 + 1@1 files => 16306 bytes
2023/07/29-09:40:48.273371 7f95c0bfb6c0 Generated table #9@0: 113 keys, 14920 bytes 2024/04/26-19:22:04.379990 7f88ffe006c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2023/07/29-09:40:48.273390 7f95c0bfb6c0 Compacted 1@0 + 0@1 files => 14920 bytes 2024/04/26-19:22:04.380097 7f88ffe006c0 Delete type=2 #9
2023/07/29-09:40:48.279249 7f95c0bfb6c0 compacted to: files[ 0 1 0 0 0 0 0 ] 2024/04/26-19:22:04.380204 7f88ffe006c0 Delete type=2 #157
2023/07/29-09:40:48.279362 7f95c0bfb6c0 Delete type=2 #5 2024/04/26-19:22:04.400725 7f88ffe006c0 Manual compaction at level-0 from '!items!yozTUjNuc2rEGjFK' @ 208 : 1 .. '!items!yozTUjNuc2rEGjFK' @ 0 : 0; will stop at (end)
2023/07/29-09:40:48.296255 7f95c0bfb6c0 Manual compaction at level-0 from '!items!yozTUjNuc2rEGjFK' @ 55 : 1 .. '!items!yozTUjNuc2rEGjFK' @ 0 : 0; will stop at (end)

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packs/traits/000158.ldb Normal file

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0
packs/traits/000161.log Normal file
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@ -1 +1 @@
MANIFEST-000010 MANIFEST-000159

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@ -1,3 +1,7 @@
2023/07/29-09:40:52.213843 7f95c1bfd6c0 Recovering log #7 2024/04/26-19:22:08.721470 7f8906a006c0 Recovering log #156
2023/07/29-09:40:52.233833 7f95c1bfd6c0 Delete type=3 #4 2024/04/26-19:22:08.732531 7f8906a006c0 Delete type=3 #154
2023/07/29-09:40:52.234058 7f95c1bfd6c0 Delete type=0 #7 2024/04/26-19:22:08.732624 7f8906a006c0 Delete type=0 #156
2024/04/26-19:25:18.716069 7f88ffe006c0 Level-0 table #162: started
2024/04/26-19:25:18.716099 7f88ffe006c0 Level-0 table #162: 0 bytes OK
2024/04/26-19:25:18.747273 7f88ffe006c0 Delete type=0 #160
2024/04/26-19:25:18.747446 7f88ffe006c0 Manual compaction at level-0 from '!folders!DiwHbtGAkTYxtshX' @ 72057594037927935 : 1 .. '!items!zgNI2haxhBxBDBdl' @ 0 : 0; will stop at (end)

View File

@ -1,15 +1,14 @@
2023/07/29-09:21:50.940886 7f95c13fc6c0 Recovering log #3 2024/04/26-18:42:26.268836 7f89056006c0 Recovering log #152
2023/07/29-09:21:50.940981 7f95c13fc6c0 Level-0 table #5: started 2024/04/26-18:42:26.284952 7f89056006c0 Delete type=3 #150
2023/07/29-09:21:50.975963 7f95c13fc6c0 Level-0 table #5: 7833 bytes OK 2024/04/26-18:42:26.285029 7f89056006c0 Delete type=0 #152
2023/07/29-09:21:51.079915 7f95c13fc6c0 Delete type=0 #3 2024/04/26-19:22:04.347189 7f88ffe006c0 Level-0 table #157: started
2023/07/29-09:21:51.079983 7f95c13fc6c0 Delete type=3 #2 2024/04/26-19:22:04.350819 7f88ffe006c0 Level-0 table #157: 3577 bytes OK
2023/07/29-09:40:48.290005 7f95c0bfb6c0 Level-0 table #8: started 2024/04/26-19:22:04.358154 7f88ffe006c0 Delete type=0 #155
2023/07/29-09:40:48.290023 7f95c0bfb6c0 Level-0 table #8: 0 bytes OK 2024/04/26-19:22:04.380268 7f88ffe006c0 Manual compaction at level-0 from '!folders!DiwHbtGAkTYxtshX' @ 72057594037927935 : 1 .. '!items!zgNI2haxhBxBDBdl' @ 0 : 0; will stop at '!items!zgNI2haxhBxBDBdl' @ 98 : 1
2023/07/29-09:40:48.296185 7f95c0bfb6c0 Delete type=0 #6 2024/04/26-19:22:04.380277 7f88ffe006c0 Compacting 1@0 + 1@1 files
2023/07/29-09:40:48.303065 7f95c0bfb6c0 Manual compaction at level-0 from '!folders!DiwHbtGAkTYxtshX' @ 72057594037927935 : 1 .. '!items!zgNI2haxhBxBDBdl' @ 0 : 0; will stop at '!items!zgNI2haxhBxBDBdl' @ 24 : 1 2024/04/26-19:22:04.383386 7f88ffe006c0 Generated table #158@0: 25 keys, 4133 bytes
2023/07/29-09:40:48.303074 7f95c0bfb6c0 Compacting 1@0 + 0@1 files 2024/04/26-19:22:04.383409 7f88ffe006c0 Compacted 1@0 + 1@1 files => 4133 bytes
2023/07/29-09:40:48.306318 7f95c0bfb6c0 Generated table #9@0: 25 keys, 3580 bytes 2024/04/26-19:22:04.389454 7f88ffe006c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2023/07/29-09:40:48.306337 7f95c0bfb6c0 Compacted 1@0 + 0@1 files => 3580 bytes 2024/04/26-19:22:04.389551 7f88ffe006c0 Delete type=2 #9
2023/07/29-09:40:48.312428 7f95c0bfb6c0 compacted to: files[ 0 1 0 0 0 0 0 ] 2024/04/26-19:22:04.389636 7f88ffe006c0 Delete type=2 #157
2023/07/29-09:40:48.312551 7f95c0bfb6c0 Delete type=2 #5 2024/04/26-19:22:04.400736 7f88ffe006c0 Manual compaction at level-0 from '!items!zgNI2haxhBxBDBdl' @ 98 : 1 .. '!items!zgNI2haxhBxBDBdl' @ 0 : 0; will stop at (end)
2023/07/29-09:40:48.323419 7f95c0bfb6c0 Manual compaction at level-0 from '!items!zgNI2haxhBxBDBdl' @ 24 : 1 .. '!items!zgNI2haxhBxBDBdl' @ 0 : 0; will stop at (end)

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@ -1265,6 +1265,7 @@ ul, li {
min-width: 12rem; min-width: 12rem;
} }
.item-name-label-short { .item-name-label-short {
margin-top: 4px;
flex-grow:1; flex-grow:1;
max-width: 4rem; max-width: 4rem;
min-width: 4rem; min-width: 4rem;
@ -1275,6 +1276,16 @@ ul, li {
max-width: 6rem; max-width: 6rem;
min-width: 6rem; min-width: 6rem;
} }
.item-name-label-medium2 {
margin-top: 4px;
flex-grow:0;
max-width: 10rem;
min-width: 10rem;
}
.item-name-label-free {
margin-top: 4px;
align-self: flex-start;
}
.item-name-label-long2 { .item-name-label-long2 {
margin-top: 4px; margin-top: 4px;
flex-grow:2; flex-grow:2;
@ -1287,10 +1298,17 @@ ul, li {
min-width: 9rem; min-width: 9rem;
} }
.item-field-label-short { .item-field-label-short {
margin-top: 4px;
flex-grow:1; flex-grow:1;
max-width: 4rem; max-width: 4rem;
min-width: 4rem; min-width: 4rem;
} }
.item-field-label-short-header {
margin-top: 4px;
flex-grow:1;
max-width: 2.2rem;
min-width: 2.2rem;
}
.item-field-label-medium { .item-field-label-medium {
flex-grow:1; flex-grow:1;
max-width: 6rem; max-width: 6rem;
@ -1321,12 +1339,21 @@ ul, li {
min-width:2rem; min-width:2rem;
max-width: 2rem; max-width: 2rem;
} }
.item-controls-fixed-full {
min-width:3rem;
max-width: 3rem;
}
.attribute-label { .attribute-label {
font-weight: bold; font-weight: bold;
} }
.flexrow-no-expand { .flexrow-no-expand {
flex-grow: 0; flex-grow: 0;
} }
.flexrow-start {
justify-content: flex-start;
align-content: flex-start;
align-self: flex-start;
}
.item-input-small { .item-input-small {
max-width: 16px; max-width: 16px;
max-height: 12px; max-height: 12px;

View File

@ -1245,6 +1245,7 @@ ul, li {
min-width: 12rem; min-width: 12rem;
} }
.item-name-label-short { .item-name-label-short {
margin-top: 4px;
flex-grow:1; flex-grow:1;
max-width: 4rem; max-width: 4rem;
min-width: 4rem; min-width: 4rem;
@ -1255,6 +1256,16 @@ ul, li {
max-width: 6rem; max-width: 6rem;
min-width: 6rem; min-width: 6rem;
} }
.item-name-label-medium2 {
margin-top: 4px;
flex-grow:0;
max-width: 10rem;
min-width: 10rem;
}
.item-name-label-free {
margin-top: 4px;
align-self: flex-start;
}
.item-name-label-long2 { .item-name-label-long2 {
margin-top: 4px; margin-top: 4px;
flex-grow:2; flex-grow:2;
@ -1267,10 +1278,17 @@ ul, li {
min-width: 9rem; min-width: 9rem;
} }
.item-field-label-short { .item-field-label-short {
margin-top: 4px;
flex-grow:1; flex-grow:1;
max-width: 4rem; max-width: 4rem;
min-width: 4rem; min-width: 4rem;
} }
.item-field-label-short-header {
margin-top: 4px;
flex-grow:1;
max-width: 2.2rem;
min-width: 2.2rem;
}
.item-field-label-medium { .item-field-label-medium {
flex-grow:1; flex-grow:1;
max-width: 6rem; max-width: 6rem;
@ -1301,12 +1319,21 @@ ul, li {
min-width:2rem; min-width:2rem;
max-width: 2rem; max-width: 2rem;
} }
.item-controls-fixed-full {
min-width:3rem;
max-width: 3rem;
}
.attribute-label { .attribute-label {
font-weight: bold; font-weight: bold;
} }
.flexrow-no-expand { .flexrow-no-expand {
flex-grow: 0; flex-grow: 0;
} }
.flexrow-start {
justify-content: flex-start;
align-content: flex-start;
align-self: flex-start;
}
.item-input-small { .item-input-small {
max-width: 16px; max-width: 16px;
max-height: 12px; max-height: 12px;

View File

@ -62,6 +62,18 @@
"ASSISTANT": "OWNER" "ASSISTANT": "OWNER"
} }
}, },
{
"label": "Scenes",
"type": "Scene",
"name": "scenes",
"path": "packs/scenes",
"system": "fvtt-ecryme",
"flags": {},
"ownership": {
"PLAYER": "OBSERVER",
"ASSISTANT": "OWNER"
}
},
{ {
"label": "Maneuvers", "label": "Maneuvers",
"type": "Item", "type": "Item",
@ -73,13 +85,25 @@
"PLAYER": "OBSERVER", "PLAYER": "OBSERVER",
"ASSISTANT": "OWNER" "ASSISTANT": "OWNER"
} }
},
{
"label": "Help/Aides",
"type": "JournalEntry",
"name": "help",
"path": "packs/help",
"system": "fvtt-ecryme",
"flags": {},
"ownership": {
"PLAYER": "OBSERVER",
"ASSISTANT": "OWNER"
}
} }
], ],
"license": "LICENSE.txt", "license": "LICENSE.txt",
"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-ecryme/raw/branch/master/system.json", "manifest": "https://www.uberwald.me/gitea/public/fvtt-ecryme/raw/branch/master/system.json",
"compatibility": { "compatibility": {
"minimum": "10", "minimum": "11",
"verified": "11" "verified": "12"
}, },
"id": "fvtt-ecryme", "id": "fvtt-ecryme",
"primaryTokenAttribute": "secondary.health", "primaryTokenAttribute": "secondary.health",
@ -88,9 +112,18 @@
"styles": [ "styles": [
"styles/ecryme.css" "styles/ecryme.css"
], ],
"relationships": {
"requires": [
{
"id": "babele",
"type": "module",
"compatibility": {}
}
]
},
"title": "Ecryme, le Jeu de Rôles", "title": "Ecryme, le Jeu de Rôles",
"url": "https://www.uberwald.me/gitea/uberwald/fvtt-ecryme", "url": "https://www.uberwald.me/gitea/public/fvtt-ecryme",
"version": "11.0.9", "version": "12.0.0",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-ecryme/archive/fvtt-ecryme-v11.0.9.zip", "download": "https://www.uberwald.me/gitea/public/fvtt-ecryme/archive/fvtt-ecryme-v12.0.0.zip",
"background": "systems/fvtt-ecryme/images/assets/ecryme_extract_panel_01.webp" "background": "systems/fvtt-ecryme/images/assets/ecryme_extract_panel_01.webp"
} }

View File

@ -1,7 +1,7 @@
{ {
"Actor": { "Actor": {
"types": [ "types": [
"pc" "pc","annency", "npc"
], ],
"templates": { "templates": {
"biodata": { "biodata": {
@ -24,9 +24,11 @@
}, },
"core": { "core": {
"subactors": [], "subactors": [],
"equipmentfree": "",
"skills": { "skills": {
"physical": { "physical": {
"name": "ECRY.ui.physical", "name": "ECRY.ui.physical",
"pnjvalue": 0,
"skilllist": { "skilllist": {
"athletics": { "athletics": {
"name": "ECRY.ui.athletics", "name": "ECRY.ui.athletics",
@ -57,6 +59,7 @@
}, },
"mental": { "mental": {
"name": "ECRY.ui.mental", "name": "ECRY.ui.mental",
"pnjvalue": 0,
"skilllist": { "skilllist": {
"anthropomecanology": { "anthropomecanology": {
"name": "ECRY.ui.anthropomecanology", "name": "ECRY.ui.anthropomecanology",
@ -87,6 +90,7 @@
}, },
"social": { "social": {
"name": "ECRY.ui.social", "name": "ECRY.ui.social",
"pnjvalue": 0,
"skilllist": { "skilllist": {
"quibbling": { "quibbling": {
"name": "ECRY.ui.quibbling", "name": "ECRY.ui.quibbling",
@ -173,8 +177,35 @@
"npccore": { "npccore": {
"npctype": "", "npctype": "",
"description": "" "description": ""
},
"annency": {
"base": {
"iscollective": false,
"ismultiple": false,
"characters": [],
"location": {"1": "", "2": "", "3":"", "4":"", "5":"" },
"description": "",
"enhancements": ""
},
"boheme": {
"name": "",
"ideals": "",
"politic": "",
"description": ""
}
} }
}, },
"annency": {
"templates": [
"annency"
]
},
"npc": {
"templates": [
"biodata",
"core"
]
},
"pc": { "pc": {
"templates": [ "templates": [
"biodata", "biodata",
@ -188,9 +219,6 @@
"trait", "trait",
"weapon", "weapon",
"specialization", "specialization",
"annency",
"boheme",
"contact",
"maneuver" "maneuver"
], ],
"templates": { "templates": {
@ -242,6 +270,7 @@
"effect": 0 "effect": 0
}, },
"specialization": { "specialization": {
"bonus": 2,
"templates": [ "templates": [
"common" "common"
], ],

View File

@ -15,27 +15,40 @@
<div class="flexrow"> <div class="flexrow">
<ul> <ul>
<li class="flexrow item" data-item-id="{{spleen.id}}"> <li class="flexrow item" data-item-id="{{spleen.id}}">
<label class="item-name-label-medium">Spleen :</label> <label class="item-field-label-short">Spleen :</label>
<label class="item-name-label-long">{{spleen.name}}</label> <label class="item-name-label-long">{{spleen.name}}</label>
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
{{#if spleen}} {{#if spleen}}
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed-full">
<a class="item-control item-add" data-type="trait" title="Create Trait"><i
class="fas fa-plus"></i></a>
<a class="item-control item-edit" data-type="trait" title="Edit Item"><i class="fas fa-edit"></i></a> <a class="item-control item-edit" data-type="trait" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-add" data-type="trait" title="Delete Item"><i class="fas fa-plus"></i></a> <a class="item-control item-add" data-type="trait" title="Delete Item"><i
class="fas fa-trash"></i></a>
</div> </div>
{{/if}} {{/if}}
</li> </li>
<li class="item flexrow" data-item-id="{{ideal.id}}"> <li class="item flexrow" data-item-id="{{ideal.id}}">
<label class="item-name-label-medium">Ideal :</label> <label class="item-field-label-short">Ideal :</label>
<label class="item-name-label-long">{{ideal.name}}</label> <label class="item-name-label-long">{{ideal.name}}</label>
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
{{#if ideal}} {{#if ideal}}
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed-full">
<a class="item-control item-add" data-type="trait" title="Create Trait"><i
class="fas fa-plus"></i></a>
<a class="item-control item-edit" data-type="trait" title="Edit Item"><i class="fas fa-edit"></i></a> <a class="item-control item-edit" data-type="trait" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-add" data-type="trait" title="Delete Item"><i class="fas fa-plus"></i></a> <a class="item-control item-add" data-type="trait" title="Delete Item"><i
class="fas fa-trash"></i></a>
</div> </div>
{{/if}} {{/if}}
</li> </li>
<li class="item flexrow flexrow-no-expand flexrow-start ">
<label class="item-name-label-short">Traits :</label>
{{#each traits as |trait key|}}
<label class="item-name-label-free"><a data-item-id="{{trait._id}}" class="item-edit">{{trait.name}}</a>,&nbsp;</label>
{{/each}}
</li>
</ul> </ul>
</div> </div>
@ -72,10 +85,29 @@
<ul class="stat-list alternate-list item-list"> <ul class="stat-list alternate-list item-list">
<li class="item flexrow list-item items-title-bg"> <li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header impact-title"> <span class="item-name-label-header impact-title">
<h3><label class="items-title-text">{{localize category.name}} ({{valueAtIndex @root.impactsMalus <h3>
categkey}})</label></h3>
{{#if (eq @root.type "npc")}}
<a class="roll-skill-confront" data-category-key="{{categkey}}" data-skill-key="rawnpc">
<i class="fa-regular fa-swords"></i>
</a>
<a class="roll-skill" data-category-key="{{categkey}}" data-skill-key="rawnpc">
<i class="fa-solid fa-dice-d6"></i>
{{/if}}
<label class="items-title-text">{{localize category.name}} ({{valueAtIndex @root.impactsMalus
categkey}})</label>
{{#if (eq @root.type "npc")}}
</a>
<select class="item-field-label-short-header" type="text"
name="system.skills.{{categkey}}.pnjvalue" value="{{category.pnjvalue}}"
data-dtype="Number">
{{selectOptions @root.config.skillLevel selected=category.pnjvalue}}
</select>
{{/if}}
</h3>
</span> </span>
</li> </li>
{{#each category.skilllist as |skill skillkey|}} {{#each category.skilllist as |skill skillkey|}}
<li class="item flexrow list-item"> <li class="item flexrow list-item">
<span class="item-name-label-long"> <span class="item-name-label-long">
@ -89,26 +121,23 @@
<select class="item-field-label-short" type="text" <select class="item-field-label-short" type="text"
name="system.skills.{{categkey}}.skilllist.{{skillkey}}.value" value="{{skill.value}}" name="system.skills.{{categkey}}.skilllist.{{skillkey}}.value" value="{{skill.value}}"
data-dtype="Number"> data-dtype="Number">
{{#select skill.value}} {{selectOptions @root.config.skillLevel selected=skill.value}}
{{#each @root.config.skillLevel as |level key| }}
<option value="{{level}}">{{level}}</option>
{{/each}}
{{/select}}
</select> </select>
</li> </li>
<li class="item flexrow list-item"> <li class="item flexrow list-item">
<ul class="ul-level1"> <ul class="ul-level1">
{{#each skill.spec as |spec idx|}} {{#each skill.spec as |spec idx|}}
<li class="item flexrow list-item" data-item-id="{{spec._id}}" data-item-type="specialization"> <li class="item flexrow list-item" data-item-id="{{spec._id}}" data-item-type="specialization">
<a class="roll-spec" data-spec-id="{{spec._id}}"> <a class="roll-spec" data-category-key="{{categkey}}" data-skill-key="{{skillkey}}"
data-spec-id="{{spec._id}}">
<i class="fa-solid fa-dice-d6"></i> <i class="fa-solid fa-dice-d6"></i>
{{spec.name}} {{spec.name}}
</a> </a>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
<a class="item-control item-edit" data-type="specialization" title="Edit Item"><i <a class="item-control item-edit" data-type="specialization" title="Edit Item"><i
class="fas fa-edit"></i></a> class="fas fa-edit"></i></a>
<a class="item-control item-add" data-type="specialization" title="Delete Item"><i <a class="item-control item-delete" data-type="specialization" title="Delete Item"><i
class="fas fa-plus"></i></a> class="fas fa-trash"></i></a>
</div> </div>
</li> </li>
{{/each}} {{/each}}
@ -125,8 +154,12 @@
{{#if hasCephaly}} {{#if hasCephaly}}
{{!-- Cephaly Tab --}} {{!-- Cephaly Tab --}}
<div class="tab cephaly" data-group="primary" data-tab="cephaly"> <div class="tab cephaly" data-group="primary" data-tab="cephaly">
<div class="grid grid-2col">
<div> <div>
<h3>{{localize "ECRY.ui.cephaly"}}</h3>
<ul class="stat-list alternate-list item-list"> <ul class="stat-list alternate-list item-list">
{{#each cephalySkills as |skill skillkey|}} {{#each cephalySkills as |skill skillkey|}}
<li class="item flexrow list-item"> <li class="item flexrow list-item">
@ -135,19 +168,33 @@
<i class="fa-solid fa-dice-d6"></i> <i class="fa-solid fa-dice-d6"></i>
{{localize skill.name}} {{localize skill.name}}
</a></span> </a></span>
<select class="item-field-label-short" type="text" <select class="item-field-label-short" type="text" name="system.cephaly.skilllist.{{skillkey}}.value"
name="system.cephaly.skilllist.{{skillkey}}.value" value="{{skill.value}}" value="{{skill.value}}" data-dtype="Number">
data-dtype="Number"> {{selectOptions @root.config.skillLevel selected=skill.value}}
{{#select skill.value}}
{{#each @root.config.skillLevel as |level key| }}
<option value="{{level}}">{{level}}</option>
{{/each}}
{{/select}}
</select> </select>
</li> </li>
{{/each}} {{/each}}
</ul> </ul>
</div> </div>
<div>
{{#if annency}}
<h3>{{localize "ECRY.ui.annency"}} : <a class="open-annency"
data-annency-id="{{annency.id}}">{{annency.name}}<i class="fas fa-edit"></i></a></h3>
<ul class="stat-list alternate-list item-list">
<li class="item flexrow list-item">
<span class="item-name-label-long">
{{annency.system.base.description}}
</span>
</li>
</ul>
{{/if}}
</div>
</div>
</div> </div>
{{/if}} {{/if}}
@ -237,7 +284,7 @@
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{maneuver.img}}" /></a> src="{{maneuver.img}}" /></a>
<span class="item-name-label-long2"> <span class="item-name-label-long2">
{{maneuver.name}} {{maneuver.name}}
</span> </span>
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
@ -252,57 +299,22 @@
{{!-- Equipement Tab --}} {{!-- Equipement Tab --}}
<div class="tab equipment" data-group="primary" data-tab="equipment"> <div class="tab equipements" data-group="primary" data-tab="equipements">
<span class="item-name-label-header items-title-bg"> <span class="item-name-label-header items-title-bg">
<h3><label class="items-title-text">Equipements (saisie libre)</label></h3> <h3><label class="items-title-text">{{localize "ECRY.ui.equipmentfree"}}</label></h3>
</span> </span>
<div class="form-group small-editor"> <div class="form-group small-editor">
{{editor equipementlibre target="system.equipementlibre" button=true owner=owner editable=editable}} {{editor equipementlibre target="system.equipmentfree" button=true owner=owner editable=editable}}
</div> </div>
<ul class="item-list alternate-list"> <ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg"> <li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header"> <span class="item-name-label-header">
<h3><label class="items-title-text">Armes</label></h3> <h3><label class="items-title-text">{{localize "ECRY.ui.equipment"}}s</label></h3>
</span> </span>
<span class="item-field-label-medium"> <span class="item-field-label-medium">
<label class="item-field-label-medium">Normaux</label> <label class="item-field-label-medium">{{localize "ECRY.ui.weight"}}</label>
</span>
<span class="item-field-label-medium">
<label class="item-field-label-medium">Particulier</label>
</span>
<span class="item-field-label-medium">
<label class="item-field-label-medium">Critique</label>
</span>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="weapon" title="Create Item"><i class="fas fa-plus"></i></a>
</div>
</li>
{{#each armes as |arme key|}}
<li class="item flexrow list-item list-item-shadow" data-item-id="{{arme._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{arme.img}}" /></a>
<span class="item-name-label">{{arme.name}}</span>
<span class="item-field-label-medium"><label>{{arme.system.dommagenormale}}</label></span>
<span class="item-field-label-medium"><label>{{arme.system.dommagepart}}</label></span>
<span class="item-field-label-medium"><label>{{arme.system.dommagecritique}}</label></span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Equipements (Items)</label></h3>
</span>
<span class="item-field-label-long">
<label class="short-label">Q.</label>
</span> </span>
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
@ -310,11 +322,12 @@
</div> </div>
</li> </li>
{{#each equipements as |equip key|}} {{#each equipments as |equip key|}}
<li class="item list-item flexrow list-item-shadow" data-item-id="{{equip._id}}"> <li class="item list-item flexrow list-item-shadow" data-item-id="{{equip._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" <a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{equip.img}}" /></a> src="{{equip.img}}" /></a>
<span class="item-name-label">{{equip.name}}</span> <span class="item-name-label">{{equip.name}}</span>
<span class="item-field-label-medium">{{equip.system.weight}}</span>
<div class="item-filler">&nbsp;</div> <div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed"> <div class="item-controls item-controls-fixed">
@ -324,36 +337,6 @@
{{/each}} {{/each}}
</ul> </ul>
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Sortilèges</label></h3>
</span>
<span class="item-field-label-medium">
<label class="short-label">Seuil</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="equipment" title="Create Item"><i class="fas fa-plus"></i></a>
</div>
</li>
{{#each sorts as |sort key|}}
<li class="item list-item flexrow list-item-shadow" data-item-id="{{sort._id}}">
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{sort.img}}" /></a>
<span class="item-name-label">{{sort.name}}</span>
<span class="item-field-label-medium">
<label class="short-label">{{sort.system.seuil}}</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<hr> <hr>
</div> </div>
@ -365,7 +348,7 @@
<div> <div>
<ul class="item-list alternate-list"> <ul class="item-list alternate-list">
<li class="item flexrow"> <li class="item flexrow">
<label class="item-name-label-medium">Lieu de naissance</label> <label class="item-name-label-medium">{{localize "ECRY.ui.bornplace"}}</label>
<input type="text" class="" name="system.biodata.lieunaissance" value="{{system.biodata.lieunaissance}}" <input type="text" class="" name="system.biodata.lieunaissance" value="{{system.biodata.lieunaissance}}"
data-dtype="String" /> data-dtype="String" />
</li> </li>
@ -374,22 +357,27 @@
<input type="text" class="" name="system.biodata.age" value="{{system.biodata.age}}" <input type="text" class="" name="system.biodata.age" value="{{system.biodata.age}}"
data-dtype="String" /> data-dtype="String" />
</li> </li>
<li class="item flexrow">
<label class="item-name-label-medium">Profession</label>
<input type="text" class="" name="system.biodata.profession" value="{{system.biodata.profession}}"
data-dtype="String" />
</li>
</ul> </ul>
</div> </div>
<div> <div>
<ul> <ul>
<li class="item flexrow"> <li class="item flexrow">
<label class="item-name-label-medium">Résidence</label> <label class="item-name-label-medium">{{localize "ECRY.ui.residence"}}</label>
<input type="text" class="" name="system.biodata.residence" value="{{system.biodata.residence}}" <input type="text" class="" name="system.biodata.residence" value="{{system.biodata.residence}}"
data-dtype="String" /> data-dtype="String" />
</li> </li>
<li class="item flexrow"> <li class="item flexrow">
<label class="item-name-label-medium">Nationalité</label> <label class="item-name-label-medium">{{localize "ECRY.ui.origin"}}</label>
<input type="text" class="" name="system.biodata.nationalite" value="{{system.biodata.nationalite}}" <input type="text" class="" name="system.biodata.nationalite" value="{{system.biodata.nationalite}}"
data-dtype="String" /> data-dtype="String" />
</li> </li>
<li class="item flexrow"> <li class="item flexrow">
<label class="item-name-label-medium">Enfance</label> <label class="item-name-label-medium">{{localize "ECRY.ui.childhood"}}</label>
<input type="text" class="" name="system.biodata.enfance" value="{{system.biodata.enfance}}" <input type="text" class="" name="system.biodata.enfance" value="{{system.biodata.enfance}}"
data-dtype="String" /> data-dtype="String" />
</li> </li>

View File

@ -0,0 +1,138 @@
<form class="{{cssClass}}" autocomplete="off">
{{!-- Sheet Header --}}
<header class="sheet-header">
<div class="header-fields">
<div class="flexrow">
<div class="profile-img-container">
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
</div>
<div class="flexcol">
<h1 class="charname margin-right"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
<div class="flexrow">
<ul>
<li class="flexrow item" data-item-id="{{spleen.id}}">
<label class="item-name-label-medium">Description :</label>
<textarea class="textarea-default" rows="3" name="system.base.description">{{system.base.description}}</textarea>
</li>
</ul>
</div>
</div>
</div>
</div>
</div>
</header>
{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
{{#if hasCephaly}}
<a class="item" data-tab="annency">{{localize "ECRY.ui.annency"}}</a>
{{/if}}
{{#if hasBoheme}}
<a class="item" data-tab="boheme">{{localize "ECRY.ui.boheme"}}</a>
{{/if}}
</nav>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{#if hasCephaly}}
{{!-- Cephaly Tab --}}
<div class="tab annency" data-group="primary" data-tab="annency">
<div class="grid grid-2col">
<div>
<h3>{{localize "ECRY.ui.annency"}}</h3>
<ul class="stat-list alternate-list item-list">
<li class="item flexrow list-item">
<span class="item-name-label-short">
{{localize "ECRY.ui.iscollective"}}
</span>
<input type="checkbox" class="item-field-label-short" name="system.base.iscollective"
value="{{system.base.iscollective}}" {{checked system.base.iscollective}} />
<span class="item-name-label-short">
{{localize "ECRY.ui.ismultiple"}}
</span>
<input type="checkbox" class="item-field-label-short" name="system.base.ismultiple"
value="{{system.base.ismultiple}}" {{checked system.base.ismultiple}} />
</li>
</ul>
<h3>{{localize "ECRY.ui.characters"}}</h3>
<ul class="stat-list alternate-list item-list">
{{#each characters as |character id|}}
<li class="item flexrow " data-actor-id="{{character.id}}" >
<img class="item-name-img" src="{{character.img}}" />
<span class="item-name-label competence-name">{{character.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control actor-edit" title="Edit Actor"><i class="fas fa-edit"></i></a>
<a class="item-control actor-delete" title="Delete Actor"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
<div>
<h3>{{localize "ECRY.ui.location"}}</h3>
<ul class="stat-list alternate-list item-list">
{{#each system.base.location as |location index|}}
<li class="item flexrow list-item">
<span class="item-name-label-medium">
{{localize "ECRY.ui.location"}} {{index}}
</span>
<textarea class="textarea-default" rows="3" name="system.base.location.{{index}}">{{location}}</textarea>
</li>
{{/each}}
<li class="item flexrow list-item">
<span class="item-name-label-medium">
{{localize "ECRY.ui.enhancements"}}
</span>
<textarea class="textarea-default" rows="3" name="system.base.enhancements">{{system.base.enhancements}}</textarea>
</li>
</ul>
</div>
</div>
</div>
{{/if}}
{{#if hasBoheme}}
<div class="tab boheme" data-group="primary" data-tab="boheme">
<h3>{{localize "ECRY.ui.oniricform"}}</h3>
<ul class="stat-list alternate-list item-list">
<li class="item flexrow list-item">
<span class="item-name-label-medium">{{localize "ECRY.ui.name"}}</span>
<input type="text" class="item-field-label-long" name="system.boheme.name" value="{{system.boheme.name}}" data-dtype="String"/>
</li>
<li class="item flexrow list-item">
<span class="item-name-label-medium">{{localize "ECRY.ui.ideals"}}</span>
<input type="text" class="item-field-label-long" name="system.boheme.ideals" value="{{system.boheme.ideals}}" data-dtype="String"/>
</li>
<li class="item flexrow list-item">
<span class="item-name-label-medium">{{localize "ECRY.ui.politic"}}</span>
<input type="text" class="item-field-label-long" name="system.boheme.politic" value="{{system.boheme.politic}}" data-dtype="String"/>
</li>
<li class="item flexrow list-item">
<span class="item-name-label-medium">{{localize "ECRY.ui.description"}}</span>
<textarea class="textarea-default" rows="3" name="system.boheme.description">{{system.boheme.description}}</textarea>
</li>
</ul>
</div>
{{/if}}
</section>
</form>

View File

@ -16,14 +16,21 @@
<div> <div>
<ul> <ul>
<li>{{localize "ECRY.ui.cephaly"}} : {{localize skill.name}}</li> <li>{{localize "ECRY.ui.cephaly"}} : {{localize skill.name}}</li>
{{#if annency}}
<li>{{localize "ECRY.ui.annencybonus"}} {{annency.name}}: {{annencyBonus}}</li>
{{/if}}
{{#if (gt marginExecution 0)}} {{#if (gt marginExecution 0)}}
<li>{{localize "ECRY.ui.execution"}} {{executionTotal}} vs {{difficulty}} : {{marginExecution}}</li> <li>{{localize "ECRY.ui.execution"}} {{executionTotal}} vs {{difficulty}} : {{marginExecution}}</li>
<li>{{localize cephalySuccess}}</li> <li>{{localize cephalySuccess}}</li>
{{/if}} {{/if}}
{{#if (gt marginPreservation 0)}} {{#if (gt marginPreservation 0)}}
<li>{{localize "ECRY.ui.preservation"}} {{preservationTotal}} vs {{difficulty}} : {{marginPreservation}}</li> <li>{{localize "ECRY.ui.preservation"}} {{preservationTotal}} vs {{difficulty}} : {{marginPreservation}}</li>
<li>{{localize cephalyFailure}}</li> <li>{{localize cephalyFailure}}</li>
{{/if}} {{/if}}
</ul> </ul>
</div> </div>

View File

@ -23,7 +23,7 @@
<li>{{localize skill.name}}: {{skill.value}} </li> <li>{{localize skill.name}}: {{skill.value}} </li>
{{#if spec}} {{#if spec}}
<li>{{localize "ECRY.chat.specialization"}} {{spec.name}} (+2) </li> <li>{{localize "ECRY.chat.specialization"}} {{spec.name}} (+{{spec.system.bonus}}) </li>
{{/if}} {{/if}}
{{#each traitsBonus as |trait idx|}} {{#each traitsBonus as |trait idx|}}
@ -40,7 +40,14 @@
<li>{{localize "ECRY.chat.bonusmalustraits"}}: {{bonusMalusTraits}} </li> <li>{{localize "ECRY.chat.bonusmalustraits"}}: {{bonusMalusTraits}} </li>
{{/if}} {{/if}}
{{#if (isGM)}}
{{else}}
<li>{{localize "ECRY.ui.execution"}} : {{executionTotal}}</li>
<li>{{localize "ECRY.ui.preservation"}} : {{preservationTotal}}</li>
{{/if}}
</ul> </ul>
{{#if (isGM)}} {{#if (isGM)}}
{{#if (eq mode "cephaly")}} {{#if (eq mode "cephaly")}}
<div> <div>
@ -55,6 +62,10 @@
{{else}} {{else}}
<button class="button-select-confront">{{localize "ECRY.ui.selectconfront"}}</button> <button class="button-select-confront">{{localize "ECRY.ui.selectconfront"}}</button>
{{/if}} {{/if}}
{{else}}
<div>
{{localize "ECRY.chat.sentogm"}}
</div>
{{/if}} {{/if}}
</div> </div>

View File

@ -21,7 +21,7 @@
{{#if skill}} {{#if skill}}
<li>{{localize skill.name}}: {{skill.value}} </li> <li>{{localize skill.name}}: {{skill.value}} </li>
{{#if spec}} {{#if spec}}
<li>{{localize "ECRY.chat.specialization"}} {{spec.name}} (+2) </li> <li>{{localize "ECRY.chat.specialization"}} {{spec.name}} (+{{spec.system.bonus}}) </li>
{{/if}} {{/if}}
{{/if}} {{/if}}

View File

@ -55,20 +55,13 @@
<div class="flexrow"> <div class="flexrow">
<span class="roll-dialog-label">{{localize "ECRY.ui.skilltranscendence"}} : </span> <span class="roll-dialog-label">{{localize "ECRY.ui.skilltranscendence"}} : </span>
<select class="" id="roll-select-transcendence" data-type="Number"> <select class="" id="roll-select-transcendence" data-type="Number">
{{#select skillTranscendence}} {{selectOptions config.skillLevel selected=skillTranscendence}}
{{#for 0 skill.value 1}}
<option value="{{this}}">{{this}}</option>
{{/for}}
{{/select}}
</select> </select>
</div> </div>
<div class="flexrow"> <div class="flexrow">
<span class="roll-dialog-label">{{localize "ECRY.ui.transcendapply"}} : </span> <span class="roll-dialog-label">{{localize "ECRY.ui.transcendapply"}} : </span>
<select class="" id="roll-apply-transcendence" data-type="String"> <select class="" id="roll-apply-transcendence" data-type="String">
{{#select applyTranscendence}} {{selectOptions config.transcendanceOptions selected=applyTranscendence localize=true}}
<option value="execution">{{localize "ECRY.ui.execution"}}</option>
<option value="preservation">{{localize "ECRY.ui.preservation"}}</option>
{{/select}}
</select> </select>
</div> </div>
@ -100,19 +93,29 @@
{{/each}} {{/each}}
</select> </select>
</div> </div>
{{#if annency}}
<div class="flexrow">
<span class="roll-dialog-label">{{localize "ECRY.ui.annency"}} : {{annency.name}}</span>
<span class="roll-dialog-label">{{annency.system.base.description}}</span>
</div>
<div class="flexrow">
<span class="roll-dialog-label">{{localize "ECRY.ui.annencybonus"}}</span>
<select class="" id="annency-bonus" name="annencyBonus" data-type="String">
<option value="0">0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
<option value="4">+4</option>
<option value="5">+5</option>
</select>
</div>
{{/if}}
<div class="flexrow"> <div class="flexrow">
<span class="roll-dialog-label">Bonus/Malus : </span> <span class="roll-dialog-label">Bonus/Malus : </span>
<select id="bonusMalusPerso" name="bonusMalusPerso"> <select id="bonusMalusPerso" name="bonusMalusPerso">
{{#select bonusMalusPerso}} {{selectOptions config.bonusMalusPersoOptions selected=bonusMalusPerso valueAttr="value" labelAttr="label"}}
<option value="-3">-3</option>
<option value="-2">-2</option>
<option value="-1">-1</option>
<option value="0">0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
{{/select}}
</select> </select>
</div> </div>

View File

@ -14,22 +14,25 @@
<div class="flexrow"> <div class="flexrow">
<span class="roll-dialog-label">{{localize "ECRY.ui.skilltranscendence"}} : </span> <span class="roll-dialog-label">{{localize "ECRY.ui.skilltranscendence"}} : </span>
<select class="" id="roll-select-transcendence" data-type="Number"> <select class="" id="roll-select-transcendence" data-type="Number">
{{#select skillTranscendence}} {{selectOptions config.skillLevel selected=skillTranscendence}}
{{#for 0 skill.value 1}}
<option value="{{this}}">{{this}}</option>
{{/for}}
{{/select}}
</select> </select>
</div> </div>
{{#if forcedSpec}}
<div class="flexrow">
<span class="roll-dialog-label">{{localize "ECRY.ui.spec"}} : </span>
<span class="roll-dialog-label">{{forcedSpec.name}} (+{{forcedSpec.system.bonus}})</span>
</div>
{{else}}
<div class="flexrow"> <div class="flexrow">
<span class="roll-dialog-label">{{localize "ECRY.ui.spec"}} : </span> <span class="roll-dialog-label">{{localize "ECRY.ui.spec"}} : </span>
<select class="" id="roll-specialization" data-type="String" multiple> <select class="" id="roll-specialization" data-type="String" multiple>
{{#each skill.spec as |spec idx|}} {{#each skill.spec as |spec idx|}}
<option value="{{spec.id}}">{{spec.name}}</option> <option value="{{spec.id}}">{{spec.name}} (+{{spec.system.bonus}})</option>
{{/each}} {{/each}}
</select> </select>
</div> </div>
{{/if}}
{{#if spleen}} {{#if spleen}}
<div class="flexrow"> <div class="flexrow">
@ -69,15 +72,7 @@
<div class="flexrow"> <div class="flexrow">
<span class="roll-dialog-label">Bonus/Malus : </span> <span class="roll-dialog-label">Bonus/Malus : </span>
<select id="bonusMalusPerso" name="bonusMalusPerso"> <select id="bonusMalusPerso" name="bonusMalusPerso">
{{#select bonusMalusPerso}} {{selectOptions config.bonusMalusPersoOptions selected=bonusMalusPerso valueAttr="value" labelAttr="label"}}
<option value="-3">-3</option>
<option value="-2">-2</option>
<option value="-1">-1</option>
<option value="0">0</option>
<option value="1">+1</option>
<option value="2">+2</option>
<option value="3">+3</option>
{{/select}}
</select> </select>
</div> </div>

View File

@ -12,13 +12,8 @@
<div class="flexrow"> <div class="flexrow">
<span class="roll-dialog-label">Difficulté : </span> <span class="roll-dialog-label">Difficulté : </span>
<select class="" type="text" id="roll-difficulty" value="{{difficulty}}" data-dtype="Number"> <select class="" type="text" id="roll-difficulty" data-dtype="Number">
{{#select difficulty}} {{selectOptions config.difficulty selected=difficulty localize=true valueAttr="value" labelAttr="difficulty"}}
{{#each config.difficulty as |diffData value| }}
<option value="{{diffData.value}}">{{localize diffData.difficulty}} / {{localize diffData.frequency}}
({{diffData.value}})</option>
{{/each}}
{{/select}}
</select> </select>
</div> </div>

View File

@ -22,22 +22,14 @@
<li class="flexrow"> <li class="flexrow">
<label class="item-name-label-long">{{localize "ECRY.ui.impactType"}}</label> <label class="item-name-label-long">{{localize "ECRY.ui.impactType"}}</label>
<select class="item-field-label-medium" type="text" name="system.impacttype" value="{{system.impacttype}}" data-dtype="String"> <select class="item-field-label-medium" type="text" name="system.impacttype" value="{{system.impacttype}}" data-dtype="String">
{{#select system.impacttype}} {{selectOptions config.impactTypes selected=system.impacttype localize=true }}
{{#each config.impactTypes as |type key| }}
<option value="{{key}}">{{localize type}}</option>
{{/each}}
{{/select}}
</select> </select>
</li> </li>
<li class="flexrow"> <li class="flexrow">
<label class="item-name-label-long">{{localize "ECRY.ui.impactLevel"}}</label> <label class="item-name-label-long">{{localize "ECRY.ui.impactLevel"}}</label>
<select class="item-field-label-medium" type="text" name="system.impactlevel" value="{{system.impactlevel}}" data-dtype="String"> <select class="item-field-label-medium" type="text" name="system.impactlevel" value="{{system.impactlevel}}" data-dtype="String">
{{#select system.impactlevel}} {{selectOptions config.impactLevels selected=system.impactlevel localize=true }}
{{#each config.impactLevels as |level key| }}
<option value="{{key}}">{{localize level}}</option>
{{/each}}
{{/select}}
</select> </select>
</li> </li>
</ul> </ul>

View File

@ -22,14 +22,15 @@
<li class="flexrow"> <li class="flexrow">
<label class="item-name-label-long">{{localize "ECRY.ui.skill"}}</label> <label class="item-name-label-long">{{localize "ECRY.ui.skill"}}</label>
<select class="item-field-label-medium" type="text" name="system.skillkey" value="{{system.skillkey}}" data-dtype="String"> <select class="item-field-label-medium" type="text" name="system.skillkey" value="{{system.skillkey}}" data-dtype="String">
{{#select system.skillkey}} {{selectOptions config.skills selected=system.skillkey localize=true valueAttr="key" textAttr="name"}}
{{#each config.skills as |skill key| }}
<option value="{{key}}">{{localize skill.name}}</option>
{{/each}}
{{/select}}
</select> </select>
</li> </li>
<li class="flexrow">
<label class="item-name-label-long">{{localize "ECRY.ui.bonus"}}</label>
<input type="text" class="item-field-label-short" name="system.bonus" value="{{system.bonus}}" data-dtype="Number"/>
</li>
</ul> </ul>
</div> </div>
</div> </div>

View File

@ -22,23 +22,14 @@
<li class="flexrow"> <li class="flexrow">
<label class="item-name-label-long">{{localize "ECRY.ui.traitType"}}</label> <label class="item-name-label-long">{{localize "ECRY.ui.traitType"}}</label>
<select class="item-field-label-medium" type="text" name="system.traitype" value="{{system.traitype}}" data-dtype="String"> <select class="item-field-label-medium" type="text" name="system.traitype" value="{{system.traitype}}" data-dtype="String">
{{#select system.traitype}} {{selectOptions config.traitTypes selected=system.traitype}}
{{#each config.traitTypes as |type key| }}
<option value="{{key}}">{{type}}</option>
{{/each}}
{{/select}}
</select> </select>
</li> </li>
<li class="flexrow"> <li class="flexrow">
<label class="item-name-label-long">{{localize "ECRY.ui.niveauTrait"}}</label> <label class="item-name-label-long">{{localize "ECRY.ui.niveauTrait"}}</label>
<select class="item-field-label-medium" type="text" name="system.level" value="{{system.level}}" data-dtype="Number"> <select class="item-field-label-medium" type="text" name="system.level" value="{{system.level}}" data-dtype="Number">
{{#select system.level}} {{selectOptions config.traitLevel selected=system.level valueAttr="value" textAttr="text"}}
{{#each config.traitLevel as |level key| }}
<option value="{{level.value}}">{{level.text}}</option>
{{/each}}
{{/select}}
</select>
</li> </li>
</ul> </ul>
</div> </div>

View File

@ -22,11 +22,7 @@
<li class="flexrow"> <li class="flexrow">
<label class="item-name-label-long">{{localize "ECRY.ui.weapontype"}}</label> <label class="item-name-label-long">{{localize "ECRY.ui.weapontype"}}</label>
<select class="item-field-label-medium" type="text" name="system.weapontype" value="{{system.weapontype}}" data-dtype="String"> <select class="item-field-label-medium" type="text" name="system.weapontype" value="{{system.weapontype}}" data-dtype="String">
{{#select system.weapontype}} {{selectOptions config.weaponTypes selected=system.weapontype localize=true}}
{{#each config.weaponTypes as |type key| }}
<option value="{{key}}">{{localize type}}</option>
{{/each}}
{{/select}}
</select> </select>
</li> </li>

View File

@ -8,11 +8,7 @@
<label class="item-field-label-long">{{localize "ECRY.ui.cost"}}</label> <label class="item-field-label-long">{{localize "ECRY.ui.cost"}}</label>
<input type="text" class="item-field-label-short" name="system.cost" value="{{system.cost}}" data-dtype="Number" /> <input type="text" class="item-field-label-short" name="system.cost" value="{{system.cost}}" data-dtype="Number" />
<select class="item-field-label-medium" type="text" name="system.costunit" value="{{system.costunit}}" data-dtype="String"> <select class="item-field-label-medium" type="text" name="system.costunit" value="{{system.costunit}}" data-dtype="String">
{{#select system.costunit}} {{selectOptions config.costUnits selected=system.costunit localize=true}}
{{#each config.costUnits as |unit key| }}
<option value="{{key}}">{{localize unit.name}}</option>
{{/each}}
{{/select}}
</select> </select>
</li> </li>

View File

@ -1,20 +1,35 @@
{ {
"label": "Equipement", "label": "Equipement",
"mapping": {
"description": "system.description"
},
"folders": {
"Armor": "Armure",
"Weapons": "Armes",
"Clothing": "Vêtements",
"Food": "Nourriture",
"Lighting": "Eclairage",
"Miscellany" : "Divers",
"Musical instruments": "Instruments de musique",
"Reading, writing, recording": "Lecture, écriture, enregistrement",
"Travel equipment": "Equipement de voyage",
"Vehicle": "Véhicule"
},
"entries": { "entries": {
"Absinthe": { "Absinthe": {
"name": "Absinthe", "name": "Absinthe",
"description": "<p>A 5 pence deposit is paid for bottles. This sum is paid back if the empty bottle is returned.</p>" "description": "<p>A 5 pence deposit is paid for bottles. This sum is paid back if the empty bottle is returned.</p>"
}, },
"Accordion": { "Accordion": {
"name": "Accordion", "name": "Accordéon",
"description": "" "description": ""
}, },
"Airship": { "Airship": {
"name": "Airship", "name": "Dirigeable",
"description": "" "description": ""
}, },
"Animal skin parchment": { "Animal skin parchment": {
"name": "Animal skin parchment", "name": "Parchemin de peau",
"description": "" "description": ""
}, },
"Automobile": { "Automobile": {
@ -22,75 +37,75 @@
"description": "" "description": ""
}, },
"Axe": { "Axe": {
"name": "Axe", "name": "Hache",
"description": "" "description": ""
}, },
"Bag": { "Bag": {
"name": "Bag", "name": "Sac",
"description": "" "description": ""
}, },
"Ball of string": { "Ball of string": {
"name": "Ball of string", "name": "Pelote de ficelle",
"description": "" "description": ""
}, },
"Bar of base metal (1 kg)": { "Bar of base metal (1 kg)": {
"name": "Bar of base metal (1 kg)", "name": "Lingot de vil métal (1 kg)",
"description": "" "description": ""
}, },
"Bare hand": { "Bare hand": {
"name": "Bare hand", "name": "Mains nues",
"description": "" "description": ""
}, },
"Barrel organ": { "Barrel organ": {
"name": "Barrel organ", "name": "Orgue",
"description": "" "description": ""
}, },
"Battleaxe": { "Battleaxe": {
"name": "Battleaxe", "name": "Hache de bataille",
"description": "" "description": ""
}, },
"Beer (1 glass)": { "Beer (1 glass)": {
"name": "Beer (1 glass)", "name": "Bière (1 verre)",
"description": "<p>A 5 pence deposit is paid for bottles. This sum is paid back if the empty bottle is returned.</p>" "description": "<p>A 5 pence deposit is paid for bottles. This sum is paid back if the empty bottle is returned.</p>"
}, },
"Beet stein": { "Beet stein": {
"name": "Beet stein", "name": "Chope (étain)",
"description": "" "description": ""
}, },
"Bicycle": { "Bicycle": {
"name": "Bicycle", "name": "Vélo",
"description": "" "description": ""
}, },
"Blacksmith's toolkit": { "Blacksmith's toolkit": {
"name": "Blacksmith's toolkit", "name": "Outils de forgeron",
"description": "" "description": ""
}, },
"Blanket": { "Blanket": {
"name": "Blanket", "name": "Couverture",
"description": "" "description": ""
}, },
"Blowpipe": { "Blowpipe": {
"name": "Blowpipe", "name": "Sarbacane",
"description": "" "description": ""
}, },
"Blunderbuss": { "Blunderbuss": {
"name": "Blunderbuss", "name": "Tromblon",
"description": "" "description": ""
}, },
"Book (printed)": { "Book (printed)": {
"name": "Book (printed)", "name": "Livre (imprimé)",
"description": "" "description": ""
}, },
"Bow": { "Bow": {
"name": "Bow", "name": "Arc",
"description": "" "description": ""
}, },
"Bower hat": { "Bower hat": {
"name": "Bower hat", "name": "Chapeau melon",
"description": "" "description": ""
}, },
"Box camera": { "Box camera": {
"name": "Box camera", "name": "Appareil photographique (boîtier)",
"description": "" "description": ""
}, },
"Bracelet": { "Bracelet": {
@ -102,27 +117,27 @@
"description": "<p>A 5 pence deposit is paid for bottles. This sum is paid back if the empty bottle is returned.</p>" "description": "<p>A 5 pence deposit is paid for bottles. This sum is paid back if the empty bottle is returned.</p>"
}, },
"Brooch": { "Brooch": {
"name": "Brooch", "name": "Broche",
"description": "" "description": ""
}, },
"Butter": { "Butter": {
"name": "Butter", "name": "Beurre",
"description": "" "description": ""
}, },
"Butterfly net": { "Butterfly net": {
"name": "Butterfly net", "name": "Filet à papillons",
"description": "" "description": ""
}, },
"Cake": { "Cake": {
"name": "Cake", "name": "Gâteau",
"description": "" "description": ""
}, },
"Candle": { "Candle": {
"name": "Candle", "name": "Bougie",
"description": "" "description": ""
}, },
"Cane": { "Cane": {
"name": "Cane", "name": "Canne",
"description": "" "description": ""
}, },
"Cape": { "Cape": {
@ -130,23 +145,23 @@
"description": "" "description": ""
}, },
"Carriage": { "Carriage": {
"name": "Carriage", "name": "Carriole",
"description": "" "description": ""
}, },
"Cestus": { "Cestus": {
"name": "Cestus", "name": "Ceste",
"description": "" "description": ""
}, },
"Chain": { "Chain": {
"name": "Chain", "name": "Chaîne",
"description": "" "description": ""
}, },
"Chain mail": { "Chain mail": {
"name": "Chain mail", "name": "Chemise de maille",
"description": "" "description": ""
}, },
"Chestpplate": { "Chestpplate": {
"name": "Chestpplate", "name": "Cuirasse",
"description": "" "description": ""
}, },
"Cigarettes": { "Cigarettes": {
@ -154,11 +169,11 @@
"description": "" "description": ""
}, },
"Coffee, tea": { "Coffee, tea": {
"name": "Coffee, tea", "name": "Café, t",
"description": "" "description": ""
}, },
"Compass": { "Compass": {
"name": "Compass", "name": "Boussole",
"description": "" "description": ""
}, },
"Corset": { "Corset": {
@ -166,155 +181,155 @@
"description": "" "description": ""
}, },
"Crowbar": { "Crowbar": {
"name": "Crowbar", "name": "Pied de biche",
"description": "" "description": ""
}, },
"Crude oil (1 l)": { "Crude oil (1 l)": {
"name": "Crude oil (1 l)", "name": "Huile lourde (1 l)",
"description": "" "description": ""
}, },
"Cudgel": { "Cudgel": {
"name": "Cudgel", "name": "Gourdin",
"description": "" "description": ""
}, },
"Dagger": { "Dagger": {
"name": "Dagger", "name": "Dague",
"description": "" "description": ""
}, },
"Dirk": { "Dirk": {
"name": "Dirk", "name": "Poignard",
"description": "" "description": ""
}, },
"Disk": { "Disk": {
"name": "Disk", "name": "Disque",
"description": "" "description": ""
}, },
"Dissection kit": { "Dissection kit": {
"name": "Dissection kit", "name": "Nécessaire de dissection ",
"description": "" "description": ""
}, },
"Dress, skirt": { "Dress, skirt": {
"name": "Dress, skirt", "name": "Robe, jupe",
"description": "" "description": ""
}, },
"Drum": { "Drum": {
"name": "Drum", "name": "Tambour",
"description": "" "description": ""
}, },
"Earrings (pair)": { "Earrings (pair)": {
"name": "Earrings (pair)", "name": "Boucles d'oreille (paire)",
"description": "" "description": ""
}, },
"Egg": { "Egg": {
"name": "Egg", "name": "Oeuf",
"description": "" "description": ""
}, },
"Evening dress": { "Evening dress": {
"name": "Evening dress", "name": "Robe de soirée",
"description": "" "description": ""
}, },
"Evening shirt": { "Evening shirt": {
"name": "Evening shirt", "name": "Chemise de soirée",
"description": "" "description": ""
}, },
"Film": { "Film": {
"name": "Film", "name": "Pellicule, développement et tirage",
"description": "" "description": ""
}, },
"Flail": { "Flail": {
"name": "Flail", "name": "Fléau",
"description": "" "description": ""
}, },
"Flat cap": { "Flat cap": {
"name": "Flat cap", "name": "Casquette gavroche",
"description": "" "description": ""
}, },
"Glasses": { "Glasses": {
"name": "Glasses", "name": "Lunettes",
"description": "" "description": ""
}, },
"Grappling hook": { "Grappling hook": {
"name": "Grappling hook", "name": "Grapin",
"description": "" "description": ""
}, },
"Halberd": { "Halberd": {
"name": "Halberd", "name": "Hallebarde",
"description": "" "description": ""
}, },
"Hammer and chisel": { "Hammer and chisel": {
"name": "Hammer and chisel", "name": "Marteau et burin",
"description": "" "description": ""
}, },
"Handbag": { "Handbag": {
"name": "Handbag", "name": "Sac à main",
"description": "" "description": ""
}, },
"Handheld crossbow": { "Handheld crossbow": {
"name": "Handheld crossbow", "name": "Arbalète de poing",
"description": "" "description": ""
}, },
"Handheld lamp": { "Handheld lamp": {
"name": "Handheld lamp", "name": "Lampe tempête",
"description": "" "description": ""
}, },
"Harpsichord": { "Harpsichord": {
"name": "Harpsichord", "name": "Clavecin",
"description": "" "description": ""
}, },
"High heels shoes": { "High heels shoes": {
"name": "High heels shoes", "name": "Escarpins",
"description": "" "description": ""
}, },
"Horse-drawn cart": { "Horse-drawn cart": {
"name": "Horse-drawn cart", "name": "Chariot",
"description": "" "description": ""
}, },
"Hot air balloon": { "Hot air balloon": {
"name": "Hot air balloon", "name": "Ballon",
"description": "" "description": ""
}, },
"Illustrated manuscript (cheap)": { "Illustrated manuscript (cheap)": {
"name": "Illustrated manuscript (cheap)", "name": "Manuscrit enluminé (bon marché) ",
"description": "" "description": ""
}, },
"Illustrated manuscript (rich)": { "Illustrated manuscript (rich)": {
"name": "Illustrated manuscript (rich)", "name": "Manuscrit enluminé (cher)",
"description": "" "description": ""
}, },
"Improvised weapon": { "Improvised weapon": {
"name": "Improvised weapon", "name": "Armes improvisées",
"description": "" "description": ""
}, },
"Inkpot": { "Inkpot": {
"name": "Inkpot", "name": "Encrier",
"description": "" "description": ""
}, },
"Iron flask": { "Iron flask": {
"name": "Iron flask", "name": "Flasque de fer",
"description": "" "description": ""
}, },
"Jar (glass)": { "Jar (glass)": {
"name": "Jar (glass)", "name": "Conserve (verre)",
"description": "" "description": ""
}, },
"Jaw harp": { "Jaw harp": {
"name": "Jaw harp", "name": "Guimbarde",
"description": "" "description": ""
}, },
"Kettle": { "Kettle": {
"name": "Kettle", "name": "Bouilloire",
"description": "" "description": ""
}, },
"Knife": { "Knife": {
"name": "Knife", "name": "Couteau",
"description": "" "description": ""
}, },
"Lamp oil": { "Lamp oil": {
"name": "Lamp oil", "name": "Huile (lamp)",
"description": "" "description": ""
}, },
"Lantern": { "Lantern": {
"name": "Lantern", "name": "Lanterne",
"description": "" "description": ""
}, },
"Leather boots (pair)": { "Leather boots (pair)": {
@ -322,27 +337,27 @@
"description": "" "description": ""
}, },
"Leather chest piece": { "Leather chest piece": {
"name": "Leather chest piece", "name": "Gilet de cuir",
"description": "" "description": ""
}, },
"Leather overcoat": { "Leather overcoat": {
"name": "Leather overcoat", "name": "Manteau de conduite en cuir ",
"description": "" "description": ""
}, },
"Lighter": { "Lighter": {
"name": "Lighter", "name": "Briquet",
"description": "" "description": ""
}, },
"Loaf of bread": { "Loaf of bread": {
"name": "Loaf of bread", "name": "Miche de pain",
"description": "" "description": ""
}, },
"Log": { "Log": {
"name": "Log", "name": "Bûche",
"description": "" "description": ""
}, },
"Lute": { "Lute": {
"name": "Lute", "name": "Luth",
"description": "" "description": ""
}, },
"Lyre": { "Lyre": {
@ -350,179 +365,179 @@
"description": "" "description": ""
}, },
"Mace": { "Mace": {
"name": "Mace", "name": "Masse d'armes",
"description": "" "description": ""
}, },
"Magnifying glass": { "Magnifying glass": {
"name": "Magnifying glass", "name": "Lunette, télescope",
"description": "" "description": ""
}, },
"Mander parchment": { "Mander parchment": {
"name": "Mander parchment", "name": "Parchemin de mandre",
"description": "" "description": ""
}, },
"Mandolin": { "Mandolin": {
"name": "Mandolin", "name": "Mandoline",
"description": "" "description": ""
}, },
"Meat (beef, horse, chicken)": { "Meat (beef, horse, chicken)": {
"name": "Meat (beef, horse, chicken)", "name": "Viande (boeuf, cheval, poulet)",
"description": "" "description": ""
}, },
"Meat (fullige, snake, pigeon) (Copy)": { "Meat (fullige, snake, pigeon) (Copy)": {
"name": "Meat (fullige, snake, pigeon) (Copy)", "name": "Viande (fulige, serpent, pigeon)",
"description": "" "description": ""
}, },
"Meat (rat)": { "Meat (rat)": {
"name": "Meat (rat)", "name": "Viande (rat)",
"description": "" "description": ""
}, },
"Messenger bag": { "Messenger bag": {
"name": "Messenger bag", "name": "Besace",
"description": "" "description": ""
}, },
"Metal crossbow": { "Metal crossbow": {
"name": "Metal crossbow", "name": "Arbalète métallique",
"description": "" "description": ""
}, },
"Metal cutlery": { "Metal cutlery": {
"name": "Metal cutlery", "name": "Couverts en métal",
"description": "" "description": ""
}, },
"Metal plaque": { "Metal plaque": {
"name": "Metal plaque", "name": "Plaque de métal",
"description": "<p>+8 coins as deposit</p>" "description": "<p>(+8 de caution)</p>"
}, },
"Mushroom bread": { "Mushroom bread": {
"name": "Mushroom bread", "name": "Pain de champignons",
"description": "" "description": ""
}, },
"Mushroom spirit": { "Mushroom spirit": {
"name": "Mushroom spirit", "name": "Eau-de-vie de champignons",
"description": "<p>A 5 pence deposit is paid for bottles. This sum is paid back if the empty bottle is returned.</p>" "description": "<p>Les bouteilles vides sont consignées, 5 sous par bouteille</p>"
}, },
"Musical saw": { "Musical saw": {
"name": "Musical saw", "name": "Scie musicale",
"description": "" "description": ""
}, },
"Musket": { "Musket": {
"name": "Musket", "name": "Mousquet",
"description": "" "description": ""
}, },
"Necklace": { "Necklace": {
"name": "Necklace", "name": "Collier",
"description": "" "description": ""
}, },
"Organ": { "Organ": {
"name": "Organ", "name": "Orgue",
"description": "" "description": ""
}, },
"Overcoat": { "Overcoat": {
"name": "Overcoat", "name": "Manteau",
"description": "" "description": ""
}, },
"Pack of cards": { "Pack of cards": {
"name": "Pack of cards", "name": "Jeu de cartes",
"description": "" "description": ""
}, },
"Petticoat": { "Petticoat": {
"name": "Petticoat", "name": "Jupon",
"description": "" "description": ""
}, },
"Phonographic recorder": { "Phonographic recorder": {
"name": "Phonographic recorder", "name": "phonoéditeur",
"description": "" "description": ""
}, },
"Pike": { "Pike": {
"name": "Pike", "name": "Pique",
"description": "" "description": ""
}, },
"Pistol": { "Pistol": {
"name": "Pistol", "name": "Pistolet",
"description": "" "description": ""
}, },
"Pocket watch": { "Pocket watch": {
"name": "Pocket watch", "name": "Montre à gousset",
"description": "" "description": ""
}, },
"Poor quality stilts": { "Poor quality stilts": {
"name": "Poor quality stilts", "name": "Chaussures à talons-aiguille de basse qualité",
"description": "" "description": ""
}, },
"Port, wine": { "Port, wine": {
"name": "Port, wine", "name": "Porto, vin",
"description": "<p>A 5 pence deposit is paid for bottles. This sum is paid back if the empty bottle is returned.</p>" "description": "<p>Les bouteilles vides sont consignées, 5 sous par bouteille</p>"
}, },
"Portable first aid kit": { "Portable first aid kit": {
"name": "Portable first aid kit", "name": "Trousse médicale de voyage ",
"description": "" "description": ""
}, },
"Portable phonographic recorder": { "Portable phonographic recorder": {
"name": "Portable phonographic recorder", "name": "Phonoenregistreur de voyage",
"description": "" "description": ""
}, },
"Portable stove": { "Portable stove": {
"name": "Portable stove", "name": "Réchaud à alcool",
"description": "" "description": ""
}, },
"Pot of jam": { "Pot of jam": {
"name": "Pot of jam", "name": "Pot de confiture",
"description": "" "description": ""
}, },
"Quill": { "Quill": {
"name": "Quill", "name": "Plume",
"description": "" "description": ""
}, },
"Rapier": { "Rapier": {
"name": "Rapier", "name": "Rapière",
"description": "" "description": ""
}, },
"Razor blade": { "Razor blade": {
"name": "Razor blade", "name": "Lame de rasoir",
"description": "" "description": ""
}, },
"Recorder": { "Recorder": {
"name": "Recorder", "name": "Flûte à bec",
"description": "" "description": ""
}, },
"Revolver": { "Revolver": {
"name": "Revolver", "name": "Révolver",
"description": "" "description": ""
}, },
"Riding boots (pair)": { "Riding boots (pair)": {
"name": "Riding boots (pair)", "name": "Botte de cavalier (paire)",
"description": "" "description": ""
}, },
"Ring": { "Ring": {
"name": "Ring", "name": "Anneau",
"description": "" "description": ""
}, },
"Rope (hemp)": { "Rope (hemp)": {
"name": "Rope (hemp)", "name": "Corde (chanvre)",
"description": "" "description": ""
}, },
"Rum": { "Rum": {
"name": "Rum", "name": "Rhum",
"description": "<p>A 5 pence deposit is paid for bottles. This sum is paid back if the empty bottle is returned.</p>" "description": "<p>Les bouteilles vides sont consignées, 5 sous par bouteille</p>"
}, },
"Scarf, shawl": { "Scarf, shawl": {
"name": "Scarf, shawl", "name": "Echarpe, châle",
"description": "" "description": ""
}, },
"Shoes": { "Shoes": {
"name": "Shoes", "name": "Chaussures",
"description": "" "description": ""
}, },
"Sighted rifle": { "Sighted rifle": {
"name": "Sighted rifle", "name": "Fusil à lunette",
"description": "" "description": ""
}, },
"Silk stockings": { "Silk stockings": {
"name": "Silk stockings", "name": "Bas de soie",
"description": "" "description": ""
}, },
"Silver bar": { "Silver bar": {
"name": "Silver bar", "name": "Lingot dargent ",
"description": "" "description": ""
}, },
"Skis": { "Skis": {
@ -530,59 +545,59 @@
"description": "" "description": ""
}, },
"Sleeping bag": { "Sleeping bag": {
"name": "Sleeping bag", "name": "Sac de couchage",
"description": "" "description": ""
}, },
"Sling": { "Sling": {
"name": "Sling", "name": "Fronde",
"description": "" "description": ""
}, },
"Soft brimmed hat": { "Soft brimmed hat": {
"name": "Soft brimmed hat", "name": "Chapeau mou",
"description": "" "description": ""
}, },
"Spear": { "Spear": {
"name": "Spear", "name": "Lance",
"description": "" "description": ""
}, },
"Spirit": { "Spirit": {
"name": "Spirit", "name": "Liqueur",
"description": "<p>A 5 pence deposit is paid for bottles. This sum is paid back if the empty bottle is returned.</p>" "description": "<p>Les bouteilles vides sont consignées, 5 sous par bouteille</p>"
}, },
"Staff": { "Staff": {
"name": "Staff", "name": "Bâton",
"description": "" "description": ""
}, },
"Stylus for wax plaque": { "Stylus for wax plaque": {
"name": "Stylus for wax plaque", "name": "Stylet pour plaque de cire",
"description": "" "description": ""
}, },
"Sword": { "Sword": {
"name": "Sword", "name": "Epée",
"description": "" "description": ""
}, },
"Tambourine": { "Tambourine": {
"name": "Tambourine", "name": "Tambourin",
"description": "" "description": ""
}, },
"Telescope": { "Telescope": {
"name": "Telescope", "name": "Télescope",
"description": "" "description": ""
}, },
"Telescopic stilts": { "Telescopic stilts": {
"name": "Telescopic stilts", "name": "Échasses télescopiques",
"description": "" "description": ""
}, },
"Thief's toolkit": { "Thief's toolkit": {
"name": "Thief's toolkit", "name": "Outils de voleur",
"description": "" "description": ""
}, },
"Top hat": { "Top hat": {
"name": "Top hat", "name": "Haut-de-forme",
"description": "" "description": ""
}, },
"Torch": { "Torch": {
"name": "Torch", "name": "Torche",
"description": "" "description": ""
}, },
"Train (locomotive)": { "Train (locomotive)": {
@ -594,67 +609,67 @@
"description": "" "description": ""
}, },
"Trumpet": { "Trumpet": {
"name": "Trumpet", "name": "Trompette",
"description": "" "description": ""
}, },
"Truncheon": { "Truncheon": {
"name": "Truncheon", "name": "Matraque",
"description": "" "description": ""
}, },
"Underwear": { "Underwear": {
"name": "Underwear", "name": "Sous-vêtements",
"description": "" "description": ""
}, },
"Uniform": { "Uniform": {
"name": "Uniform", "name": "Uniforme",
"description": "" "description": ""
}, },
"Viol": { "Viol": {
"name": "Viol", "name": "Viole",
"description": "" "description": ""
}, },
"Violin": { "Violin": {
"name": "Violin", "name": "Violon",
"description": "" "description": ""
}, },
"Walking stick": { "Walking stick": {
"name": "Walking stick", "name": "Bâton de marche",
"description": "" "description": ""
}, },
"Watch": { "Watch": {
"name": "Watch", "name": "Montre",
"description": "" "description": ""
}, },
"Wax plaque": { "Wax plaque": {
"name": "Wax plaque", "name": "Plaque de cire",
"description": "<p>+3 coins as deposit</p>" "description": "<p>+3 de caution</p>"
}, },
"Whiskey": { "Whiskey": {
"name": "Whiskey", "name": "Whisky",
"description": "<p>A 5 pence deposit is paid for bottles. This sum is paid back if the empty bottle is returned.</p>" "description": "<p>Les bouteilles vides sont consignées, 5 sous par bouteille</p>"
}, },
"Whistle": { "Whistle": {
"name": "Whistle", "name": "Sifflet",
"description": "" "description": ""
}, },
"White shirt": { "White shirt": {
"name": "White shirt", "name": "Chemise blanche",
"description": "" "description": ""
}, },
"Wooden crossbow": { "Wooden crossbow": {
"name": "Wooden crossbow", "name": "Arbalète en bois",
"description": "" "description": ""
}, },
"Wooden sedan chair": { "Wooden sedan chair": {
"name": "Wooden sedan chair", "name": "Chaise à porteurs (bois)",
"description": "" "description": ""
}, },
"Wooden trunk": { "Wooden trunk": {
"name": "Wooden trunk", "name": "Malle de bois",
"description": "" "description": ""
}, },
"Writing material": { "Writing material": {
"name": "Writing material", "name": "Matériel décriture",
"description": "" "description": ""
} }
} }

View File

@ -1,65 +1,68 @@
{ {
"label": "Manoeuvres", "label": "Manoeuvres",
"mapping": {
"description": "system.description"
},
"entries": { "entries": {
"Coup de Jarnac": { "Coup de Jarnac": {
"name": "Coup de Jarnac", "name": "Coup de Jarnac",
"description": "<p>Execution Margin of 4</p>\n<p>This is a violent, treacherous, and wicked blow made famous by Guy Chabot de Jarnac, who used it for the first time in a judiciary duel in Aeolus in 954. It involves wounding the opponent&rsquo;s leg or Achilles tendon, which prevents them from being able to move normally. As well as the Impact, the victim also receives the Trait: <em>Lame -1</em>.</p>" "description": "<p>Marge de 4 en Accomplissement </p>\n<p>Ce coup violent, déloyal et pernicieux, a été rendu célèbre par Guy Chabot de Jarnac, qui la porté pour la première fois lors dun duel judiciaire, à Éole, en 954. Il consiste à blesser la jambe ou le tendon dAchille de ladversaire, lempêchant de se déplacer normalement. En plus de lImpact, la victime se voit affublée du Trait <em>Estropié -1</em>.</p>"
}, },
"Doesnt even hurt": { "Doesnt even hurt": {
"name": "Doesnt even hurt", "name": "Même pas mal",
"description": "<p>Through breathing control and unshakable willpower, the combatant learns to ignore their injuries. Not only do they not receive any penalty from Impacts inflicted upon them, but even better, those Impacts allow them to unlock their inner strength and become bonuses. Therefore, instead of suffering from a penalty of -4 for a major Impact, the character receives a bonus of +4. they may surpass the Margin limit set by their Skill level.</p>" "description": "<p>Par le contrôle de sa respiration et une volonté inébranlable, le combattant apprend à faire fi de ses blessures. Non seulement il ne souffre daucun malus dû aux Impacts subis mais, mieux encore, ces derniers lui permettent de se surpasser et deviennent des bonus proportionnels. Ainsi, au lieu de subir un malus de -4 pour un Impact majeur, le personnage bénéficiera dun bonus de +4. Il peut dépasser la Marge autorisée par sa Compétence.</p>"
}, },
"Double impact": { "Double impact": {
"name": "Double impact", "name": "Double impact",
"description": "<p>Aggressive</p>\n<p>Two weapons needed</p>\n<p>This technique requires extreme speed on the user&rsquo;s part, increasing the number of attacks they can deliver. In a single exchange of blows, they can inflict an Impact twice (two serious Impacts rather than one for example). However, this can turn against them and be very dangerous, since due to their excessive aggressiveness, the character exposes themself. They also suffer from double Impacts.</p>" "description": "<p>Aggressif</p>\n<p>deux armes sont nécessaires</p>\n<p>Cette botte demande une extrême célérité au maître darmes qui augmente sa cadence de frappe. Durant un même échange de coups, il est ainsi capable dinfliger son Impact deux fois (deux Impacts graves au lieu dun par exemple). Le retour de flamme est cependant périlleux, car, par son agressivité, le maître darmes se découvre. Lui aussi subit des Impacts doublés.</p>"
}, },
"It's the winning, not the taking part that counts": { "It's the winning, not the taking part that counts": {
"name": "It's the winning, not the taking part that counts", "name": "Limportant nest pas de participer mais de gagner",
"description": "<p>Impossible to use this technique in a duel</p>\n<p>The sword fighter has learned to take advantage of all situations, by prioritizing efficiency over style. They use whatever they have at hand to gain an advantage. Any improvised weapon they use has an Effect of +3, but breaks after use.</p>" "description": "<p>impossibilité dutiliser cette botte en duel</p>\n<p>Lescrimeur a appris à tirer profit de toutes les occasions, privilégiant lefficacité au style. Il se sert de tout ce qui lui tombe sous la main pour en tirer avantage. Entre ses mains, un élément improvisé utilisé pour se battre est doté dune Incidence de +3, mais il se brise après usage.</p>"
}, },
"Perforation": { "Perforation": {
"name": "Perforation", "name": "Perforation",
"description": "<p>This maneuver is particularly favored on stitch estates where it is still common to wear armor. The sword fighter uses a precise blow to target the weak point of their opponent&rsquo;s protection and runs through it, discarding any bonus granted by the armor.</p>" "description": "<p>Cette manœuvre est particulièrement usitée au sein des seigneuries traversières, où les armures demeurent courantes. Dun coup précis, le maître darmes cible le point faible de la protection de son opposant et sy engouffre, faisant fi du bonus de cette dernière.</p>"
}, },
"Point blank": { "Point blank": {
"name": "Point blank", "name": "À bout portant",
"description": "<p>Requires <em>Musket</em> Specialization</p>\n<p>The combatant is a martial artist able to use their musket in close range combat. In a single exchange of blows, they can deliver a bayonet blow (Effect of a dagger) and fire with the musket (Effect of a firearm).</p>" "description": "<p>nécessite Spécialization <em>Mousquet</em></p>\n<p>Le maître darmes est un artiste martial, capable de faire feu avec son mousquet lors dun combat au corps à corps. Durant un même échange de coups, il peut porter un coup de baïonnette (Incidence du poignard) et faire feu avec le mousquet (Incidence darme à feu).</p>"
}, },
"Ribbon Dance": { "Ribbon Dance": {
"name": "Ribbon Dance", "name": "Danse des rubans",
"description": "<p>Aggressive</p>\n<p>Requires a Specialization with a non rigid weapon (whip, chain, flail, ribbons lined with lead or metal blades), succeeding one&rsquo;s Preservation test, and enough space to fight&ndash;By spinning around with long, skilled movements, the combatant creates a deadly rotating sphere around themself. they can then add their Preservation Margin to their Execution Margin 2 points at a time. The Execution Margin then causes many superficial injuries (1 for each Margin of 2).</p>" "description": "<p>Agressif</p>\n<p>Par tranche de 2, nécessite une Spécialisation en arme articulée (fouet, chaînes, fléaux, rubans lestés de plomb ou lames métalliques), de réussir son test de Préservation et davoir suffisamment de place pour se battre En effectuant de longues et complexes arabesques, le maître darmes produit une sphère mortelle tournoyante autour de lui. Il peut alors ajouter sa Marge de Préservation, par tranche de 2, à sa Marge dAccomplissement. La Marge dAccomplissement produit alors de nombreuses blessures superficielles (1 par Marge de 2).</p>"
}, },
"The Chimeric Defense": { "The Chimeric Defense": {
"name": "The Chimeric Defense", "name": "Défense chimérique",
"description": "<p>&ldquo;Defensive moves only&rdquo;&ndash;by blocks of 2&ndash;</p>\n<p>To successfully carry out this maneuver, the character must obtain a Margin of at least 4 in both Execution and Preservation. If it succeeds, it allows the character to add all or part of their Preservation Margin to their Execution Margin in blocks of 2. while dodging or parrying the defender simultaneously lands a blow with a limb, an improvised weapon, or a shield etc. This requires tactical thinking, because using this technique weakens Preservation. The combattant may exceed the normal Margin limit set by Skill level.</p>" "description": "<p>&ldquo;Défensif uniquement&rdquo;&ndash;par tranches de 2&ndash;</p>\n<p>Pour réussir cette manœuvre, le personnage doit obtenir une Marge dau moins 4 en Accomplissement ET en Préservation. En cas de réussite, elle permet dajouter tout ou partie de sa Marge de Préservation, par tranches de 2, à sa Marge dAccomplissement. Alors quil esquive ou pare, le défenseur en profite pour porter un coup à laide dun membre, dun élément improvisé, dun bouclier, etc. Cela demande une réflexion tactique, car augmenter son Accomplissement en recourant à cette botte affaiblit sa Préservation. Le combattant peut dépasser la Marge autorisée par sa Compétence.</p>"
}, },
"The Dead mans Hold": { "The Dead mans Hold": {
"name": "The Dead mans Hold", "name": "Létreinte de lhomme mort",
"description": "<p>The sword fighter allows themself to take attacks by opting for a low Preservation score. By accepting these Impacts, they can take advantage of their opponent&rsquo;s lowered guard to inflict identical damage on them, in addition to normal damage inflicted during that turn, for a total which can surpass the normal Margin limit set by their Skill level.</p>" "description": "<p>Lescrimeur choisit de subir des blessures en optant pour un score de Préservation bas. En acceptant ces Impacts, il est en retour capable de déjouer la garde de son adversaire et lui fait subir en retour des dégâts identiques, en plus de ceux quil a infligés normalement durant cette passe darmes, pour un total pouvant dépasser sa Marge autorisée de Compétence.</p>"
}, },
"The jeering master": { "The jeering master": {
"name": "The jeering master", "name": "Maître persifleur",
"description": "<p>This technique can be used to provoke the opponent, and even humiliate them, before finishing them off. Using mockery, the combattant forces the opponent to use their highest score in Execution, which greatly reduces their Preservation (for minor characters, it becomes +4/-4 by default).</p>" "description": "<p>Cette technique permet de provoquer son adversaire, voire de lhumilier, avant de lachever. Par ses piques et ses railleries, le maître darmes impose à son adversaire de placer son plus haut score possible en Accomplissement, ce qui dégarnit grandement sa Préservation (pour les seconds rôles, faites +4/-4 par défaut). </p>"
}, },
"The Madmans step": { "The Madmans step": {
"name": "The Madmans step", "name": "Le pas de lhomme fou",
"description": "<p>Rojo style is not taught in judi-duelist schools, but in traverser caravans. The sword fighter employs a style made up of erratic and unpredictable movements that disorient the opponent and make the user difficult to touch. The swordfighter adds +4 to their Preservation and can surpass the normal Margin limit set by their Skill level.</p>" "description": "<p>Le style Rojo nest pas enseigné par dans les écoles davocats-duellistes, mais dans les caravanes traversières. Lescrimeur adopte un style fait de mouvements erratiques et imprévisibles, désorientant son adversaire et le rendant plus difficile à toucher. Le bretteur ajoute +4 à sa Préservation et peut dépasser la Marge autorisée par sa Compétence.</p>"
}, },
"The Nevers Attack": { "The Nevers Attack": {
"name": "The Nevers Attack", "name": "La botte de Nevers",
"description": "<p>Execution Margin of 4 and the opponent&rsquo;s head must be unprotected</p>\n<p>Invented by Parisian swordfighter Philippe de Nevers, this attack requires extreme precision but is absolutely devastating. If it succeeds, the user eliminates their opponent instantly by inflicting an injury between their eyes (equivalent to a major Impact).</p>" "description": "<p>Marge de 4 en Accomplissement et ladversaire ne doit pas posséder de protection à la tête</p>\n<p>Inventée par Philippe de Nevers, un sabreur parisien, cette botte exige une extrême précision mais se révèle dévastatrice. En cas de réussite, lépéiste élimine son adversaire sur le coup en lui infligeant une blessure entre les deux yeux (équivalent dun Impact majeur).</p>"
}, },
"The partner switch": { "The partner switch": {
"name": "The partner switch", "name": "Changement de partenaire",
"description": "<p>This technique can be used by a sword fighter facing multiple opponents. The attacker can include an extra target at the last second (before Effects are calculated). They may ask the storyteller to direct the attack on a character within range of their blade or choose the opponent with the highest or lowest Preservation score. The swordfighter&rsquo;s own Preservation score applies to both of the targeted opponents.</p>" "description": "<p>Cette botte peut être employée par un escrimeur confronté à plusieurs adversaires. Ce dernier a la possibilité dengager une cible supplémentaire au dernier moment (avant le calcul des Incidences). Il peut demander au conteur de lorienter vers un personnage à portée de fleuret ou de désigner son opposant avec le plus faible ou le plus fort score en Préservation. Le score de Préservation de lescrimeur sapplique aux deux adversaires désignés.</p>"
}, },
"The Scarlet Dance": { "The Scarlet Dance": {
"name": "The Scarlet Dance", "name": "La danse écarlate",
"description": "<p>This move was invented by the duelist Bramon of Aeolus. The nemesis of Marcel Rubempr&eacute;, and fencing instructor for the old nobility before they were chased out onto the traverses, Bramon&rsquo;s technique became legendary during the industrial revolution. It is a combination of dance steps, thrusts, and slashes. The swordfighter lets themself be taken away by their own inner music, and enters into a trance like state which allows them to add their <em>Athletics </em>score to the Effect. They can exceed the normal Margin limit set by their Skill level.</p>" "description": "<p>Cette botte est linvention de la duelliste Bramon dÉole. Véritable némésis de Marcel Rubempré, maître darmes des anciens nobles avant quils ne soient chassés sur les traverses, sa technique entra dans la légende lors de la révolution industrielle. Elle combine un mélange de pas de danse et de coups destoc et de taille. Se laissant aller au rythme de sa musique intérieure, lépéiste finit dans un état de transe lui permettant dajouter son score dAthlétisme à son Incidence. Il peut dépasser la Marge autorisée par sa Compétence.</p>"
}, },
"Two-handed attack": { "Two-handed attack": {
"name": "Two-handed attack", "name": "À deux mains",
"description": "<p>Blow delivered with both hands grasping the sword's hilt, Execution score higher than one&rsquo;s Preservation score required&ndash;The combatant &nbsp;strikes with all their strength to break through the opponent&rsquo;s defense. This move allows characters to replace the Effect with their <em>Athletics</em> score.</p>" "description": "<p>Porter le coup avec les deux mains sur le pommeau de larme, avoir un score dAccomplissement supérieur à celui de Préservation Le combattant frappe de toutes ses forces afin de percer la défense de son adversaire. Il peut remplacer lIncidence de son arme par son score en <em>Athlétisme</em>.</p>"
} }
} }
} }

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@ -0,0 +1,393 @@
{
"label": "Spécialisation",
"mapping": {
"description": "system.description"
},
"folders": {
"Mental": "Mentale",
"Physical": "Physique",
"Spocial": "Sociale"
},
"entries": {
"Aircraft": {
"name": "brûleur daérostat",
"description": ""
},
"Airplane": {
"name": "Aéroplane",
"description": ""
},
"Airship": {
"name": "Dirigeable",
"description": ""
},
"Amputation": {
"name": "Amputation",
"description": ""
},
"Architecture": {
"name": "Architecture",
"description": ""
},
"Armlock": {
"name": "Clef de bras",
"description": ""
},
"Automobile": {
"name": "Automobile",
"description": ""
},
"Axe": {
"name": "Hache",
"description": ""
},
"Bartering": {
"name": "Marchander",
"description": ""
},
"Blowpipe": {
"name": "Sarbacane",
"description": ""
},
"Bow": {
"name": "Arc",
"description": ""
},
"Boxing": {
"name": "Boxe",
"description": ""
},
"Camouflage": {
"name": "Camouflage",
"description": ""
},
"Carriage": {
"name": "Calèche",
"description": ""
},
"Carrying": {
"name": "Porter",
"description": "<p>Le personnage a la force et l'habitude de porter des charges lourdes.</p>"
},
"Cavalry saber": {
"name": "Sabre de cavalerie",
"description": ""
},
"Charm": {
"name": "Charmer",
"description": ""
},
"Chemystry": {
"name": "Chimie",
"description": ""
},
"Clarinet": {
"name": "Clarinette",
"description": ""
},
"Climbing": {
"name": "Escalader",
"description": "<p>Le personnage a appris à escalader différents types de surfaces.</p>"
},
"Clocks": {
"name": "Horloges",
"description": ""
},
"Collecting gossip": {
"name": "Collecter des ragots",
"description": ""
},
"Communication": {
"name": "Communication",
"description": ""
},
"Dagger": {
"name": "Dague",
"description": ""
},
"Decoction": {
"name": "Décoction",
"description": ""
},
"Dosage of medicine": {
"name": "Posologie",
"description": ""
},
"Electric": {
"name": "Electric",
"description": ""
},
"Environment (Alley)": {
"name": "Environnement (ruelle)",
"description": ""
},
"Environment (traverse)": {
"name": "Environnement (traverse)",
"description": ""
},
"Escape": {
"name": "Filer",
"description": ""
},
"Foil": {
"name": "Fleuret",
"description": ""
},
"Giving commands": {
"name": "Commander",
"description": ""
},
"Glider": {
"name": "Cerf-volant",
"description": ""
},
"Halberd": {
"name": "Hallebarde",
"description": ""
},
"Herbalism": {
"name": "Herbalisme",
"description": ""
},
"History": {
"name": "Histoire",
"description": ""
},
"Horse": {
"name": "Cheval",
"description": ""
},
"Hot air balloon": {
"name": "Ballon",
"description": ""
},
"Hydrocryme production": {
"name": "Production d'hydrocryme",
"description": ""
},
"Hydropower": {
"name": "Hydraulique",
"description": ""
},
"Impressing people": {
"name": "Impressionner",
"description": ""
},
"Improvised combat": {
"name": "Combat improvisé",
"description": ""
},
"Interrogation": {
"name": "Interrogation",
"description": ""
},
"Intervention": {
"name": "Intervention",
"description": ""
},
"Intimidation": {
"name": "Intimidation",
"description": ""
},
"Investigation": {
"name": "Investigation",
"description": ""
},
"Iron work": {
"name": "Ferronnerie",
"description": ""
},
"Jumping": {
"name": "sauter",
"description": "<p>Le personnage a la dextérité et la coordination pour sauter loin, haut, et atterrir sur ses pieds.</p>"
},
"Kickboxing": {
"name": "Savate",
"description": ""
},
"Lock picking": {
"name": "Crocheter",
"description": ""
},
"Lock systems": {
"name": "Serrures",
"description": ""
},
"Locomotive": {
"name": "Locomotive",
"description": ""
},
"Locomotives": {
"name": "Locomotives",
"description": ""
},
"Lying": {
"name": "Mentir",
"description": ""
},
"Making a good impression": {
"name": "Faire une bonne impression",
"description": ""
},
"Making mushroom paper": {
"name": "Fabriquer du papier à base de champignons",
"description": ""
},
"Milieu knowledge": {
"name": "Connaissance du milieu (...)",
"description": ""
},
"Music": {
"name": "Musique",
"description": ""
},
"Musical composition": {
"name": "Composition musicale",
"description": ""
},
"Musket": {
"name": "Mousquet",
"description": ""
},
"Neighborhood knowledge": {
"name": "Connaissance du quartier",
"description": ""
},
"Opera": {
"name": "Opéra",
"description": ""
},
"Organ": {
"name": "Orgue",
"description": ""
},
"Painting": {
"name": "Peinture",
"description": ""
},
"Pharmacology": {
"name": "Pharmacologie",
"description": ""
},
"Playwriting": {
"name": "Ecriture théâtrale",
"description": ""
},
"Pottery": {
"name": "Poterie",
"description": ""
},
"Rapier": {
"name": "Rapière",
"description": ""
},
"Religion": {
"name": "Religion",
"description": ""
},
"Rhetoric": {
"name": "Rhétorique",
"description": ""
},
"Running": {
"name": "Courir",
"description": "<p>Le personnage peut courir vite et longtemps.</p>"
},
"Sculpture": {
"name": "Sculpture",
"description": ""
},
"Sleight of hand": {
"name": "Escamoter",
"description": ""
},
"Sling": {
"name": "Fronde",
"description": ""
},
"Spear": {
"name": "Lance",
"description": ""
},
"Spreading false information": {
"name": "Propager de fausses informations",
"description": ""
},
"Strangling": {
"name": "Etrangler",
"description": ""
},
"Streetcar": {
"name": "Tramway",
"description": ""
},
"Surgery": {
"name": "Chirurgie",
"description": ""
},
"Swordstick": {
"name": "Canne-épée",
"description": ""
},
"Theater": {
"name": "Théâtre",
"description": ""
},
"Thermal": {
"name": "Thermique",
"description": ""
},
"Threatening": {
"name": "Menacer",
"description": ""
},
"Throwing knife": {
"name": "Couteau de lancer",
"description": ""
},
"Traverse architecture": {
"name": "Architecture des traverses",
"description": ""
},
"Traverse geography": {
"name": "Géographie des traverses",
"description": ""
},
"Traverse History": {
"name": "Histoire des traverses",
"description": ""
},
"Traverse mapmaking": {
"name": "Cartographie des traverses",
"description": ""
},
"Traverse mythology": {
"name": "Mythologie des traverses",
"description": ""
},
"Traverse sociology": {
"name": "Socilogie des traverses",
"description": ""
},
"Traverser flute": {
"name": "Flute des traverses",
"description": ""
},
"Tripping": {
"name": "Croc-en-jambe",
"description": ""
},
"Wind power": {
"name": "Eolien",
"description": ""
},
"Wrestling": {
"name": "Lutte",
"description": ""
},
"Writing": {
"name": "Ecriture",
"description": ""
}
}
}

View File

@ -0,0 +1,107 @@
{
"label": "Traits",
"mapping": {
"description": "system.description"
},
"folders": {
"Maneuvers": "Manoeuvres"
},
"entries": {
"Ability to stay calm": {
"name": "Facilité à rester calme",
"description": ""
},
"Comfortable on airships": {
"name": "A l'aise en dirigeable",
"description": ""
},
"Comfortable using a mapmaker's helmet": {
"name": "Virtuose du casque de cartographe",
"description": ""
},
"Comfortable walking on stilts": {
"name": "A l'aise en échasses",
"description": ""
},
"Cultured": {
"name": "Cultivé",
"description": ""
},
"Deaf": {
"name": "Sourd",
"description": "<p>Le personnage a grandi dans une usine, et le vacarme permanent des machines l'a rendu sourd. (-3).</p>"
},
"Disregard for death": {
"name": "Ne craint pas la mort",
"description": ""
},
"Excellent glider pilot": {
"name": "Excellent pilote de cerf-volant",
"description": ""
},
"Extremely good eyesight": {
"name": "Excellente vue",
"description": "<p>La vue de ce personnage est si développée qu'elle lui permet de &ldquo;lire&rdquo; les disques&nbsp;</p>"
},
"Famous with (...)": {
"name": "Connu dans le milieu des (...)",
"description": ""
},
"Foremimes language": {
"name": "Connait le langage des contremimes",
"description": ""
},
"Guild member": {
"name": "Membre de la guilde (...)",
"description": ""
},
"Guild member (high rank)": {
"name": "Membre de haut rang de la guilde (...)",
"description": ""
},
"Intuitively feels the damage on their vehicle": {
"name": "Sent intuitivement les dommages sur son véhicule",
"description": ""
},
"Keen intellect": {
"name": "Intellect affûté",
"description": ""
},
"Knowledge of upper classes of their city": {
"name": "Connaissance des classes huppées de la ville (...)",
"description": ""
},
"Knows how to encircle a target": {
"name": "Sait encercler une cible",
"description": ""
},
"Lipreading": {
"name": "Lit sur les lèvres",
"description": ""
},
"Preacher": {
"name": "Prêcheur",
"description": ""
},
"Preacher (great)": {
"name": "Prêcheur (excellent)",
"description": ""
},
"Rational mind": {
"name": "Rationnel",
"description": ""
},
"Rich": {
"name": "Riche",
"description": ""
},
"Sharpshooter": {
"name": "Tireur d'élite",
"description": "<p>Le personnage sait tirer partie d'un fusil à lunette.</p>"
},
"Skilled with explosives": {
"name": "Manieur d'explosifs",
"description": ""
}
}
}