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6 Commits

Author SHA1 Message Date
b0834469a1 Ajout maneuver 2023-07-27 15:36:14 +02:00
166f3367fb Fix rolls 2023-07-21 21:21:17 +02:00
0551d7812f Fix rolls 2023-07-21 18:57:41 +02:00
debd401d58 Fix equipment 2023-07-20 17:34:49 +02:00
02b69c8602 Fix costs 2023-07-18 22:10:53 +02:00
fedf7e608e Fix costs 2023-07-18 22:07:55 +02:00
15 changed files with 343 additions and 66 deletions

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@ -4,9 +4,11 @@
"Personnage": "PC" "Personnage": "PC"
}, },
"Item": { "Item": {
"Trait": "Trait", "trait": "Trait",
"Weapon": "Weapon", "weapon": "Weapon",
"Equipment": "Equipment" "equipment": "Equipment",
"maneuver": "Maneuver",
"specialization": "Specialization"
} }
}, },
"ECRY": { "ECRY": {
@ -30,6 +32,18 @@
"bonusmalustraits": "Traits Bonus/Malus", "bonusmalustraits": "Traits Bonus/Malus",
"spectranscend": "Self-Transcend : " "spectranscend": "Self-Transcend : "
}, },
"rule": {
"cephaly-success-2": "Duration : 1 scene - Impact : Superficial - Bonus : 1 - Elegy : 1",
"cephaly-success-4": "Duration : 1 week - Impact : Light - Bonus : 2 - Elegy : 2",
"cephaly-success-6": "Duration : 1 month - Impact : Serious - Bonus : 3 - Elegy : 3",
"cephaly-success-8": "Duration : 1 year - Impact : Major - Bonus : 4 - Elegy : 4",
"cephaly-success-10": "Duration : Permanent - Impact : Dead - Bonus : 5 - Elegy : 5",
"cephaly-failure-2": "Duration : 1 scene - Impact : Superficial - Malus : 1",
"cephaly-failure-4": "Duration : 1 week - Impact : Light - Malus : 2",
"cephaly-failure-6": "Duration : 1 month - Impact : Serious - Malus : 3",
"cephaly-failure-8": "Duration : 1 year - Impact : Major - Malus : 4",
"cephaly-failure-10": "Duration : Permanent - Impact : Death/Madness - Malus : 5"
},
"warn": { "warn": {
"notenoughdice": "Execution and Preservation must have 2 dices allocated" "notenoughdice": "Execution and Preservation must have 2 dices allocated"
}, },
@ -45,7 +59,7 @@
"goldcoin": "Gold coin", "goldcoin": "Gold coin",
"lige": "Lige", "lige": "Lige",
"hurle": "Howl", "hurle": "Howl",
"coin": "Coin", "coin": "Penny",
"notes": "Notes", "notes": "Notes",
"bio": "Bio", "bio": "Bio",
"bionotes": "Bio&Notes", "bionotes": "Bio&Notes",
@ -123,7 +137,14 @@
"type": "Type", "type": "Type",
"applyimpact": "Apply impact", "applyimpact": "Apply impact",
"applybonus": "Apply bonus", "applybonus": "Apply bonus",
"bonuspool": "Available bonuses" "bonuspool": "Available bonuses",
"cephaly": "Cephaly",
"elegy": "Elegy",
"entelechy": "Entelechy",
"mekany": "Mekany",
"psyche": "Psyche",
"scoria": "Scoria",
"cephalydifficulty": "Set Cephaly difficulty"
} }
} }
} }

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@ -4,9 +4,11 @@
"Personnage": "PJ" "Personnage": "PJ"
}, },
"Item": { "Item": {
"Trait": "Trait", "trait": "Trait",
"Weapon": "Arme", "weapon": "Arme",
"Equipment": "Equipement" "equipment": "Equipement",
"maneuver": "Manoeuvre",
"specialization": "Spécialisation"
} }
}, },
"ECRY": { "ECRY": {
@ -30,6 +32,19 @@
"bonusmalustraits": "Bonus/Malus des Traits", "bonusmalustraits": "Bonus/Malus des Traits",
"spectranscend": "Dépassement de soi : " "spectranscend": "Dépassement de soi : "
}, },
"rule": {
"cephaly-success-12": "Durée : 1 scène - Impact : Superficiel - Bonus : 1 - Elegie : 1",
"cephaly-success-34": "Durée : 1 semaine - Impact : Léger - Bonus : 2 - Elegie : 2",
"cephaly-success-56": "Durée : 1 mois - Impact : Grave - Bonus : 3 - Elegie : 3",
"cephaly-success-78": "Durée : 1 année - Impact : Majeur - Bonus : 4 - Elegie : 4",
"cephaly-success-910": "Durée : Permanent - Impact : Mort - Bonus : 5 - Elegie : 5",
"cephaly-failure-2": "Durée : 1 scène - Impact : Superficiel - Malus : 1 - Symptôme non visible et sans gravité - Altération bégigne difficilement repérable",
"cephaly-failure-4": "Durée : 1 semaine - Impact : Léger - Malus : 2 - Symptôme visible non incapacitant - Altération repérable",
"cephaly-failure-6": "Durée : 1 mois - Impact : Grave - Malus : 3 - Symptôme incapacitant - Altération repérable et fâcheuse",
"cephaly-failure-8": "Durée : 1 année - Impact : Majeur - Malus : 4 - Symptôme très incapacitant - Altération dangereuse",
"cephaly-failure-10": "Durée : Permanent - Impact : Mort/Folie - Malus : 5 - Symptôme spectaculaire et repoussant - Altération dangereuse globalement"
},
"warn": { "warn": {
"notenoughdice": "L'Accomplissement et la Préservation doivent avoir 2 dés chacun" "notenoughdice": "L'Accomplissement et la Préservation doivent avoir 2 dés chacun"
}, },
@ -123,7 +138,14 @@
"type": "Type", "type": "Type",
"applyimpact": "Appliquer l'impact", "applyimpact": "Appliquer l'impact",
"applybonus": "Appliquer le bonus", "applybonus": "Appliquer le bonus",
"bonuspool": "Bonus disponibles" "bonuspool": "Bonus disponibles",
"cephaly": "Cephalie",
"elegy": "Elégie",
"entelechy": "Entéléchie",
"mekany": "Mekanë",
"psyche": "Psyché",
"scoria": "Scorie",
"cephalydifficulty": "Difficulté de la Céphalie"
} }
} }
} }

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@ -46,6 +46,8 @@ export class EcrymeActorSheet extends ActorSheet {
impactsMalus: this.actor.getImpactsMalus(), impactsMalus: this.actor.getImpactsMalus(),
archetype: duplicate(this.actor.getArchetype()), archetype: duplicate(this.actor.getArchetype()),
equipements: this.actor.getEquipments(), equipements: this.actor.getEquipments(),
hasCephaly: EcrymeUtility.hasCephaly(),
cephalySkills: this.actor.getCephalySkills(),
subActors: duplicate(this.actor.getSubActors()), subActors: duplicate(this.actor.getSubActors()),
description: await TextEditor.enrichHTML(this.object.system.description, { async: true }), description: await TextEditor.enrichHTML(this.object.system.description, { async: true }),
notes: await TextEditor.enrichHTML(this.object.system.notes, { async: true }), notes: await TextEditor.enrichHTML(this.object.system.notes, { async: true }),
@ -121,7 +123,11 @@ export class EcrymeActorSheet extends ActorSheet {
let categKey = $(event.currentTarget).data("category-key") let categKey = $(event.currentTarget).data("category-key")
let skillKey = $(event.currentTarget).data("skill-key") let skillKey = $(event.currentTarget).data("skill-key")
this.actor.rollSkillConfront(categKey, skillKey) this.actor.rollSkillConfront(categKey, skillKey)
}); });
html.find('.roll-cephaly').click((event) => {
let skillKey = $(event.currentTarget).data("skill-key")
this.actor.rollCephalySkillConfront(skillKey)
});
html.find('.roll-weapon-confront').click((event) => { html.find('.roll-weapon-confront').click((event) => {
const li = $(event.currentTarget).parents(".item") const li = $(event.currentTarget).parents(".item")
let weaponId = li.data("item-id"); let weaponId = li.data("item-id");

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@ -109,6 +109,11 @@ export class EcrymeActor extends Actor {
return skills return skills
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
getCephalySkills() {
let skills = duplicate(this.system.cephaly.skilllist)
return skills
}
/* -------------------------------------------- */
getImpacts() { getImpacts() {
let comp = duplicate(this.items.filter(item => item.type == 'impact') || []) let comp = duplicate(this.items.filter(item => item.type == 'impact') || [])
return comp; return comp;
@ -323,7 +328,7 @@ export class EcrymeActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
getCommonRollData() { getCommonRollData() {
this.system.internals.confrontbonus = 5 // TO BE REMOVED!!!! //this.system.internals.confrontbonus = 5 // TO BE REMOVED!!!!
let rollData = EcrymeUtility.getBasicRollData() let rollData = EcrymeUtility.getBasicRollData()
rollData.alias = this.name rollData.alias = this.name
rollData.actorImg = this.img rollData.actorImg = this.img
@ -371,10 +376,30 @@ export class EcrymeActor extends Actor {
rollData.executionTotal = rollData.skill.value rollData.executionTotal = rollData.skill.value
rollData.preservationTotal = rollData.skill.value rollData.preservationTotal = rollData.skill.value
rollData.applyTranscendence = "execution" rollData.applyTranscendence = "execution"
rollData.traitsBonus = duplicate(rollData.traits)
rollData.traitsMalus = duplicate(rollData.traits)
let confrontStartDialog = await EcrymeConfrontStartDialog.create(this, rollData) let confrontStartDialog = await EcrymeConfrontStartDialog.create(this, rollData)
confrontStartDialog.render(true) confrontStartDialog.render(true)
} }
/* -------------------------------------------- */
async rollCephalySkillConfront(skillKey) {
let rollData = this.getCommonRollData()
rollData.mode = "cephaly"
rollData.skill = duplicate(this.system.cephaly.skilllist[skillKey])
rollData.img = rollData.skill.img
rollData.skill.categKey = "cephaly"
rollData.skill.skillKey = skillKey
//rollData.impactMalus = this.getImpactMalus(categKey)
rollData.title = game.i18n.localize("ECRY.ui.cephaly") + " : " + game.i18n.localize(rollData.skill.name)
rollData.executionTotal = rollData.skill.value
rollData.preservationTotal = rollData.skill.value
rollData.traitsBonus = duplicate(rollData.traits)
rollData.traitsMalus = duplicate(rollData.traits)
rollData.applyTranscendence = "execution"
let confrontStartDialog = await EcrymeConfrontStartDialog.create(this, rollData)
confrontStartDialog.render(true)
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async rollWeaponConfront(weaponId) { async rollWeaponConfront(weaponId) {
let weapon = this.items.get(weaponId) let weapon = this.items.get(weaponId)

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@ -4,7 +4,32 @@ import { EcrymeCommands } from "../app/ecryme-commands.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
const __maxImpacts = { superficial: 4, light: 3, serious: 2, major: 1 } const __maxImpacts = { superficial: 4, light: 3, serious: 2, major: 1 }
const __nextImpacts = { superficial: "light", light: "serious", serious: "major", major: "major" } const __nextImpacts = { superficial: "light", light: "serious", serious: "major", major: "major" }
const __effect2Impact= [ "none", "superficial", "superficial", "light", "light", "serious", "serious", "major", "major" ] const __effect2Impact = ["none", "superficial", "superficial", "light", "light", "serious", "serious", "major", "major"]
const __cephalySuccess = {
1: "cephaly-success-2",
2: "cephaly-success-2",
3: "cephaly-success-4",
4: "cephaly-success-4",
5: "cephaly-success-6",
6: "cephaly-success-6",
7: "cephaly-success-8",
8: "cephaly-success-8",
9: "cephaly-success-9",
10: "cephaly-success-10"
}
const __cephalyFailure = {
1: "cephaly-failure-2",
2: "cephaly-failure-2",
3: "cephaly-failure-4",
4: "cephaly-failure-4",
5: "cephaly-failure-6",
6: "cephaly-failure-6",
7: "cephaly-failure-8",
8: "cephaly-failure-8",
9: "cephaly-failure-9",
10: "cephaly-failure-10"
}
/* -------------------------------------------- */ /* -------------------------------------------- */
export class EcrymeUtility { export class EcrymeUtility {
@ -56,6 +81,9 @@ export class EcrymeUtility {
accum += block.fn(i); accum += block.fn(i);
return accum; return accum;
}) })
Handlebars.registerHelper('isGM', function () {
return game.user.isGM
})
game.settings.register("fvtt-ecryme", "ecryme-game-level", { game.settings.register("fvtt-ecryme", "ecryme-game-level", {
name: game.i18n.localize("ECRY.settings.gamelevel"), name: game.i18n.localize("ECRY.settings.gamelevel"),
@ -76,6 +104,12 @@ export class EcrymeUtility {
} }
/*-------------------------------------------- */
static hasCephaly() {
let level = game.settings.get("fvtt-ecryme", "ecryme-game-level")
return level != "level_e"
}
/*-------------------------------------------- */ /*-------------------------------------------- */
static buildSkillConfig() { static buildSkillConfig() {
game.system.ecryme.config.skills = {} game.system.ecryme.config.skills = {}
@ -135,10 +169,10 @@ export class EcrymeUtility {
// Compute margin // Compute margin
confront.marginExecution = this.confrontData1.executionTotal - this.confrontData2.preservationTotal confront.marginExecution = this.confrontData1.executionTotal - this.confrontData2.preservationTotal
confront.marginPreservation = this.confrontData1.preservationTotal - this.confrontData2.executionTotal confront.marginPreservation = this.confrontData1.preservationTotal - this.confrontData2.executionTotal
console.log(confront.marginExecution, confront.marginPreservation) console.log(confront.marginExecution, confront.marginPreservation)
// Filter margin // Filter margin
let maxMargin // Dummy max let maxMargin // Dummy max
if ( confront.marginExecution > 0) { // Successful hit if (confront.marginExecution > 0) { // Successful hit
// Limit with skill+spec // Limit with skill+spec
maxMargin = confront.rollData1.skill.value + ((confront.rollData1.spec) ? 2 : 0) maxMargin = confront.rollData1.skill.value + ((confront.rollData1.spec) ? 2 : 0)
confront.marginExecution = Math.min(confront.marginExecution, maxMargin) confront.marginExecution = Math.min(confront.marginExecution, maxMargin)
@ -147,7 +181,7 @@ export class EcrymeUtility {
confront.marginExecution = -Math.min(Math.abs(confront.marginExecution), maxMargin) confront.marginExecution = -Math.min(Math.abs(confront.marginExecution), maxMargin)
} }
if ( confront.marginPreservation > 0) { // Successful defense if (confront.marginPreservation > 0) { // Successful defense
// Limit with skill+spec // Limit with skill+spec
maxMargin = confront.rollData1.skill.value + ((confront.rollData1.spec) ? 2 : 0) maxMargin = confront.rollData1.skill.value + ((confront.rollData1.spec) ? 2 : 0)
confront.marginPreservation = Math.min(confront.marginPreservation, maxMargin) confront.marginPreservation = Math.min(confront.marginPreservation, maxMargin)
@ -161,8 +195,8 @@ export class EcrymeUtility {
if (confront.rollData1.weapon && confront.marginExecution > 0) { if (confront.rollData1.weapon && confront.marginExecution > 0) {
confront.effectExecution += confront.rollData1.weapon.system.effect confront.effectExecution += confront.rollData1.weapon.system.effect
confront.impactExecution = this.getImpactFromEffect(confront.effectExecution) confront.impactExecution = this.getImpactFromEffect(confront.effectExecution)
} }
if ( confront.marginExecution < 0) { if (confront.marginExecution < 0) {
confront.bonus2 = -confront.marginExecution confront.bonus2 = -confront.marginExecution
} }
confront.effectPreservation = confront.marginPreservation confront.effectPreservation = confront.marginPreservation
@ -170,7 +204,7 @@ export class EcrymeUtility {
confront.effectPreservation = - (Math.abs(confront.marginPreservation) + confront.rollData2.weapon.system.effect) confront.effectPreservation = - (Math.abs(confront.marginPreservation) + confront.rollData2.weapon.system.effect)
confront.impactPreservation = this.getImpactFromEffect(Math.abs(confront.effectPreservation)) confront.impactPreservation = this.getImpactFromEffect(Math.abs(confront.effectPreservation))
} }
if ( confront.marginPreservation > 0) { if (confront.marginPreservation > 0) {
confront.bonus1 = -confront.marginPreservation confront.bonus1 = -confront.marginPreservation
} }
@ -182,6 +216,27 @@ export class EcrymeUtility {
this.lastConfront = confront this.lastConfront = confront
} }
/* -------------------------------------------- */
static async manageCephalyDifficulty(rollData, difficulty) {
rollData.difficulty = Number(difficulty)
if (rollData.executionTotal > difficulty) {
rollData.marginExecution = rollData.executionTotal - difficulty
rollData.cephalySuccess = "ECRY.rule." + __cephalySuccess[(rollData.marginExecution > 10) ? 10 : rollData.marginExecution]
} else {
rollData.marginExecution = -1
}
if (rollData.preservationTotal < difficulty) {
rollData.marginPreservation = difficulty - rollData.preservationTotal
rollData.cephalyFailure = "ECRY.rule." + __cephalyFailure[(rollData.marginPreservation > 10) ? 10 : rollData.marginPreservation]
} else {
rollData.marginPreservation = -1
}
let msg = await this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-cephaly-result.hbs`, rollData)
})
msg.setFlag("world", "ecryme-rolldata", rollData)
console.log("Cephaly result", rollData)
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static manageConfrontation(rollData) { static manageConfrontation(rollData) {
@ -237,21 +292,24 @@ export class EcrymeUtility {
let rollData = message.getFlag("world", "ecryme-rolldata") let rollData = message.getFlag("world", "ecryme-rolldata")
EcrymeUtility.manageConfrontation(rollData) EcrymeUtility.manageConfrontation(rollData)
}) })
html.on("click", '.button-apply-cephaly-difficulty', event => {
let messageId = EcrymeUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "ecryme-rolldata")
let difficulty = $("#" + rollData.rollId + "-cephaly-difficulty").val()
EcrymeUtility.manageCephalyDifficulty(rollData, difficulty)
})
html.on("click", '.button-apply-impact', event => { html.on("click", '.button-apply-impact', event => {
let messageId = EcrymeUtility.findChatMessageId(event.currentTarget) let messageId = EcrymeUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId) let message = game.messages.get(messageId)
let actor = game.actors.get($(event.currentTarget).data("actor-id")) let actor = game.actors.get($(event.currentTarget).data("actor-id"))
actor.modifyImpact($(event.currentTarget).data("impact-type"), $(event.currentTarget).data("impact"), 1) actor.modifyImpact($(event.currentTarget).data("impact-type"), $(event.currentTarget).data("impact"), 1)
}) })
html.on("click", '.button-apply-bonus', event => { html.on("click", '.button-apply-bonus', event => {
let messageId = EcrymeUtility.findChatMessageId(event.currentTarget) let messageId = EcrymeUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId) let message = game.messages.get(messageId)
let actor = game.actors.get($(event.currentTarget).data("actor-id")) let actor = game.actors.get($(event.currentTarget).data("actor-id"))
actor.modifyConfrontBonus( $(event.currentTarget).data("bonus") ) actor.modifyConfrontBonus($(event.currentTarget).data("bonus"))
})
html.on("click", '.draw-tarot-card', event => {
let messageId = EcrymeUtility.findChatMessageId(event.currentTarget)
this.drawDeckCard(messageId)
}) })
} }

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@ -54,6 +54,25 @@ export class EcrymeConfrontDialog extends Dialog {
msg.setFlag("world", "ecryme-rolldata", this.rollData) msg.setFlag("world", "ecryme-rolldata", this.rollData)
} }
/* -------------------------------------------- */
async refreshDice() {
this.rollData.filter = "execution"
let content = await renderTemplate("systems/fvtt-ecryme/templates/dialogs/partial-confront-dice-area.hbs", this.rollData )
content += await renderTemplate("systems/fvtt-ecryme/templates/dialogs/partial-confront-bonus-area.hbs", this.rollData )
$("#confront-execution").html(content)
this.rollData.filter = "preservation"
content = await renderTemplate("systems/fvtt-ecryme/templates/dialogs/partial-confront-dice-area.hbs", this.rollData )
content += await renderTemplate("systems/fvtt-ecryme/templates/dialogs/partial-confront-bonus-area.hbs", this.rollData )
$("#confront-preservation").html(content)
this.rollData.filter = "mainpool"
content = await renderTemplate("systems/fvtt-ecryme/templates/dialogs/partial-confront-dice-area.hbs", this.rollData )
$("#confront-dice-pool").html(content)
content = await renderTemplate("systems/fvtt-ecryme/templates/dialogs/partial-confront-bonus-area.hbs", this.rollData )
$("#confront-bonus-pool").html(content)
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async refreshDialog() { async refreshDialog() {
const content = await renderTemplate("systems/fvtt-ecryme/templates/dialogs/confront-dialog.hbs", this.rollData) const content = await renderTemplate("systems/fvtt-ecryme/templates/dialogs/confront-dialog.hbs", this.rollData)
@ -69,7 +88,7 @@ export class EcrymeConfrontDialog extends Dialog {
super._onDragStart(event) super._onDragStart(event)
let dragType = $(event.srcElement).data("drag-type") let dragType = $(event.srcElement).data("drag-type")
let diceData = {} let diceData = {}
console.log("DRAGTYPE", dragType) //console.log("DRAGTYPE", dragType)
if (dragType == "dice") { if (dragType == "dice") {
diceData = { diceData = {
dragType: "dice", dragType: "dice",
@ -157,43 +176,45 @@ export class EcrymeConfrontDialog extends Dialog {
rollData.preservationTotal = rollData.confrontBonus.filter(d => d.location == "preservation").reduce((previous, current) => { rollData.preservationTotal = rollData.confrontBonus.filter(d => d.location == "preservation").reduce((previous, current) => {
return previous + 1 return previous + 1
}, rollData.preservationTotal) }, rollData.preservationTotal)
this.processTranscendence() this.processTranscendence()
if (rollData.selectedSpecs && rollData.selectedSpecs.length > 0) { if (rollData.selectedSpecs && rollData.selectedSpecs.length > 0) {
rollData.spec = duplicate(actor.getSpecialization(rollData.selectedSpecs[0])) rollData.spec = duplicate(actor.getSpecialization(rollData.selectedSpecs[0]))
this.rollData.executionTotal += "+2" rollData.specApplied = true
this.rollData.preservationTotal += "+2" rollData.executionTotal += 2
rollData.preservationTotal += 2
}
if ( rollData.specApplied && rollData.selectedSpecs.length == 0) {
rollData.spec = undefined
rollData.specApplied = false
} }
rollData.bonusMalusTraits = 0 rollData.bonusMalusTraits = 0
for (let t of rollData.traits) { for (let t of rollData.traitsBonus) {
t.isBonus = false t.activated = false
t.isMalus = false
} }
if (rollData.traitsBonus && rollData.traitsBonus.length > 0) { for (let t of rollData.traitsMalus) {
rollData.traitsBonusList = [] t.activated = false
for (let id of rollData.traitsBonus) { }
let trait = rollData.traits.find(t => t._id == id) if (rollData.traitsBonusSelected && rollData.traitsBonusSelected.length > 0) {
trait.isBonus = true for (let id of rollData.traitsBonusSelected) {
rollData.traitsBonusList.push(trait) let trait = rollData.traitsBonus.find(t => t._id == id)
trait.activated = true
rollData.bonusMalusTraits += trait.system.level rollData.bonusMalusTraits += trait.system.level
} }
} }
if (rollData.traitsMalus && rollData.traitsMalus.length > 0) { if (rollData.traitsMalusSelected && rollData.traitsMalusSelected.length > 0) {
rollData.traitsMalusList = [] for (let id of rollData.traitsMalusSelected) {
for (let id of rollData.traitsMalus) { let trait = rollData.traitsMalus.find(t => t._id == id)
let trait = rollData.traits.find(t => t._id == id) trait.activated = true
trait.isMalus = true
rollData.traitsMalusList.push(trait)
rollData.bonusMalusTraits -= trait.system.level rollData.bonusMalusTraits -= trait.system.level
} }
} }
rollData.executionTotal += rollData.bonusMalusTraits
rollData.executionTotal += rollData.bonusMalusPerso
rollData.preservationTotal += rollData.bonusMalusTraits rollData.executionTotal += rollData.bonusMalusTraits + rollData.bonusMalusPerso
rollData.preservationTotal += rollData.bonusMalusPerso rollData.preservationTotal += rollData.bonusMalusTraits + rollData.bonusMalusPerso
this.refreshDialog().catch("Error on refresh confrontation dialog") this.refreshDialog()
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -209,11 +230,11 @@ export class EcrymeConfrontDialog extends Dialog {
this.computeTotals() this.computeTotals()
}) })
html.find('#roll-trait-bonus').change((event) => { html.find('#roll-trait-bonus').change((event) => {
this.rollData.traitsBonus = $('#roll-trait-bonus').val() this.rollData.traitsBonusSelected = $('#roll-trait-bonus').val()
this.computeTotals() this.computeTotals()
}) })
html.find('#roll-trait-malus').change((event) => { html.find('#roll-trait-malus').change((event) => {
this.rollData.traitsMalus = $('#roll-trait-malus').val() this.rollData.traitsMalusSelected = $('#roll-trait-malus').val()
this.computeTotals() this.computeTotals()
}) })
html.find('#roll-select-transcendence').change((event) => { html.find('#roll-select-transcendence').change((event) => {

View File

@ -31,8 +31,7 @@
"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-ecryme/raw/branch/master/system.json", "manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-ecryme/raw/branch/master/system.json",
"compatibility": { "compatibility": {
"minimum": "10", "minimum": "10",
"verified": "11", "verified": "11"
"maximum": "11"
}, },
"id": "fvtt-ecryme", "id": "fvtt-ecryme",
"primaryTokenAttribute": "secondary.health", "primaryTokenAttribute": "secondary.health",
@ -43,7 +42,7 @@
], ],
"title": "Ecryme, le Jeu de Rôles", "title": "Ecryme, le Jeu de Rôles",
"url": "https://www.uberwald.me/gitea/uberwald/fvtt-ecryme", "url": "https://www.uberwald.me/gitea/uberwald/fvtt-ecryme",
"version": "11.0.4", "version": "11.0.8",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-ecryme/archive/fvtt-ecryme-v11.0.4.zip", "download": "https://www.uberwald.me/gitea/uberwald/fvtt-ecryme/archive/fvtt-ecryme-v11.0.8.zip",
"background": "systems/fvtt-ecryme/images/assets/ecryme_extract_panel_01.webp" "background": "systems/fvtt-ecryme/images/assets/ecryme_extract_panel_01.webp"
} }

View File

@ -191,7 +191,7 @@
"annency", "annency",
"boheme", "boheme",
"contact", "contact",
"confrontation" "maneuver"
], ],
"templates": { "templates": {
"common": { "common": {
@ -203,6 +203,11 @@
"costunit": "" "costunit": ""
} }
}, },
"maneuver": {
"templates": [
"common"
]
},
"confrontation": { "confrontation": {
"templates": [ "templates": [
"common" "common"

View File

@ -51,6 +51,9 @@
<a class="item" data-tab="competences">{{localize "ECRY.ui.skills"}}</a> <a class="item" data-tab="competences">{{localize "ECRY.ui.skills"}}</a>
<a class="item" data-tab="traits">{{localize "ECRY.ui.traits"}}</a> <a class="item" data-tab="traits">{{localize "ECRY.ui.traits"}}</a>
<a class="item" data-tab="combat">{{localize "ECRY.ui.healthcombat"}}</a> <a class="item" data-tab="combat">{{localize "ECRY.ui.healthcombat"}}</a>
{{#if hasCephaly}}
<a class="item" data-tab="cephaly">{{localize "ECRY.ui.cephaly"}}</a>
{{/if}}
<a class="item" data-tab="equipements">{{localize "ECRY.ui.equipment"}}</a> <a class="item" data-tab="equipements">{{localize "ECRY.ui.equipment"}}</a>
<a class="item" data-tab="biodata">{{localize "ECRY.ui.bionotes"}}</a> <a class="item" data-tab="biodata">{{localize "ECRY.ui.bionotes"}}</a>
</nav> </nav>
@ -119,6 +122,34 @@
</div> </div>
{{#if hasCephaly}}
{{!-- Cephaly Tab --}}
<div class="tab cephaly" data-group="primary" data-tab="cephaly">
<div>
<ul class="stat-list alternate-list item-list">
{{#each cephalySkills as |skill skillkey|}}
<li class="item flexrow list-item">
<span class="item-name-label-long">
<a class="roll-cephaly" data-category-key="cephaly" data-skill-key="{{skillkey}}">
<i class="fa-solid fa-dice-d6"></i>
{{localize skill.name}}
</a></span>
<select class="item-field-label-short" type="text"
name="system.cephaly.skilllist.{{skillkey}}.value" value="{{skill.value}}"
data-dtype="Number">
{{#select skill.value}}
{{#each @root.config.skillLevel as |level key| }}
<option value="{{level}}">{{level}}</option>
{{/each}}
{{/select}}
</select>
</li>
{{/each}}
</ul>
</div>
</div>
{{/if}}
<div class="tab traits" data-group="primary" data-tab="traits"> <div class="tab traits" data-group="primary" data-tab="traits">

View File

@ -0,0 +1,30 @@
<div class="chat-message-header">
{{#if actorImg}}
<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
{{/if}}
<h4 class="chat-actor-name">{{alias}}</h4>
</div>
<hr>
{{#if img}}
<div>
<img class="chat-icon" src="{{img}}" alt="{{alias}}" />
</div>
{{/if}}
<div>
<ul>
<li>{{localize "ECRY.ui.cephaly"}} : {{localize skill.name}}</li>
{{#if (gt marginExecution 0)}}
<li>{{localize "ECRY.ui.execution"}} {{executionTotal}} vs {{difficulty}} : {{marginExecution}}</li>
<li>{{localize cephalySuccess}}</li>
{{/if}}
{{#if (gt marginPreservation 0)}}
<li>{{localize "ECRY.ui.preservation"}} {{preservationTotal}} vs {{difficulty}} : {{marginPreservation}}</li>
<li>{{localize cephalyFailure}}</li>
{{/if}}
</ul>
</div>
</div>

View File

@ -15,13 +15,47 @@
<div> <div>
<ul> <ul>
{{#if (eq mode "cephaly")}}
<li>{{localize "ECRY.ui.cephaly"}} : {{localize skill.name}} </li>
{{else}}
<li>Confrontation : {{alias}} </li> <li>Confrontation : {{alias}} </li>
{{/if}}
<li>{{localize skill.name}}: {{skill.value}} </li> <li>{{localize skill.name}}: {{skill.value}} </li>
{{#if spec}} {{#if spec}}
<li>{{localize "ECRY.chat.specialization"}} {{spec.name}} (+2) </li> <li>{{localize "ECRY.chat.specialization"}} {{spec.name}} (+2) </li>
{{/if}} {{/if}}
{{#each traitsBonus as |trait idx|}}
{{#if trait.activated}}
<li>{{localize "ECRY.chat.traitbonus"}}: {{trait.name}} ({{trait.system.level}}) </li>
{{/if}}
{{/each}}
{{#each traitsMalus as |trait idx|}}
{{#if trait.activated}}
<li>{{localize "ECRY.chat.traitmalus"}}: {{trait.name}} ({{trait.system.level}}) </li>
{{/if}}
{{/each}}
{{#if bonusMalusTraits}}
<li>{{localize "ECRY.chat.bonusmalustraits"}}: {{bonusMalusTraits}} </li>
{{/if}}
</ul> </ul>
<button class="button-select-confront">{{localize "ECRY.ui.selectconfront"}}</button> {{#if (isGM)}}
{{#if (eq mode "cephaly")}}
<div>
<span>{{localize "ECRY.chat.difficulty"}}</span>
<select id="{{rollId}}-cephaly-difficulty" name="cephaly-difficulty">
{{#for 1 20 1}}
<option value="{{this}}">{{this}}</option>
{{/for}}
</select>
</div>
<button class="button-apply-cephaly-difficulty">{{localize "ECRY.ui.cephalydifficulty"}}</button>
{{else}}
<button class="button-select-confront">{{localize "ECRY.ui.selectconfront"}}</button>
{{/if}}
{{/if}}
</div> </div>
</div> </div>

View File

@ -11,10 +11,9 @@
<div class="flexrow"> <div class="flexrow">
<div> <div>
<h3>{{localize "ECRY.ui.execution"}} : <span id="execution-total">{{executionTotal}}</span> </h3> <h3>{{localize "ECRY.ui.execution"}} : <span id="execution-total">{{executionTotal}}</span> </h3>
<div id="confront-execution" class="flexrow confront-area confront-execution-area"> <div id="confront-execution" class="flexrow confront-area confront-execution-area">
{{> systems/fvtt-ecryme/templates/dialogs/partial-confront-dice-area.hbs filter="execution"}} {{> systems/fvtt-ecryme/templates/dialogs/partial-confront-dice-area.hbs filter="execution"}}
<br>
{{> systems/fvtt-ecryme/templates/dialogs/partial-confront-bonus-area.hbs filter="execution"}} {{> systems/fvtt-ecryme/templates/dialogs/partial-confront-bonus-area.hbs filter="execution"}}
</div> </div>
</div> </div>
@ -73,20 +72,22 @@
</select> </select>
</div> </div>
{{#if skill.spec}}
<div class="flexrow"> <div class="flexrow">
<span class="roll-dialog-label">{{localize "ECRY.ui.spec"}} : </span> <span class="roll-dialog-label">{{localize "ECRY.ui.spec"}} : </span>
<select class="" id="roll-specialization" data-type="String" multiple> <select class="" id="roll-specialization" data-type="String" multiple>
{{#each skill.spec as |spec idx|}} {{#each skill.spec as |spec idx|}}
<option value="{{spec.id}}">{{spec.name}}</option> <option value="{{spec.id}}" {{#if (eq spec.name @root.spec.name)}}selected{{/if}}>{{spec.name}}</option>
{{/each}} {{/each}}
</select> </select>
</div> </div>
{{/if}}
<div class="flexrow"> <div class="flexrow">
<span class="roll-dialog-label">{{localize "ECRY.ui.traitbonus"}} : </span> <span class="roll-dialog-label">{{localize "ECRY.ui.traitbonus"}} : </span>
<select class="" id="roll-trait-bonus" data-type="String" multiple> <select class="" id="roll-trait-bonus" data-type="String" multiple>
{{#each traits as | trait idx|}} {{#each traitsBonus as |trait idx|}}
<option value="{{trait._id}}" {{#if trait.isBonus}}selected{{/if}}>{{trait.name}} ({{trait.system.level}})</option> <option value="{{trait._id}}" {{#if trait.activated}}selected{{/if}}>{{trait.name}} ({{trait.system.level}})</option>
{{/each}} {{/each}}
</select> </select>
</div> </div>
@ -94,13 +95,12 @@
<div class="flexrow"> <div class="flexrow">
<span class="roll-dialog-label">{{localize "ECRY.ui.traitmalus"}} : </span> <span class="roll-dialog-label">{{localize "ECRY.ui.traitmalus"}} : </span>
<select class="" id="roll-trait-malus" data-type="String" multiple> <select class="" id="roll-trait-malus" data-type="String" multiple>
{{#each traits as | trait idx|}} {{#each traitsMalus as |trait idx|}}
<option value="{{trait._id}}" {{#if trait.isMalus}}selected{{/if}}">{{trait.name}} ({{trait.system.level}})</option> <option value="{{trait._id}}" {{#if trait.activated}}selected{{/if}}>{{trait.name}} ({{trait.system.level}})</option>
{{/each}} {{/each}}
</select> </select>
</div> </div>
<div class="flexrow"> <div class="flexrow">
<span class="roll-dialog-label">Bonus/Malus : </span> <span class="roll-dialog-label">Bonus/Malus : </span>
<select id="bonusMalusPerso" name="bonusMalusPerso"> <select id="bonusMalusPerso" name="bonusMalusPerso">

View File

@ -0,0 +1,25 @@
<form class="{{cssClass}}" autocomplete="off">
<header class="sheet-header">
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
</div>
</header>
{{> systems/fvtt-ecryme/templates/items/partial-item-nav.hbs}}
{{!-- Sheet Body --}}
<section class="sheet-body">
{{> systems/fvtt-ecryme/templates/items/partial-item-description.hbs}}
<div class="tab details" data-group="primary" data-tab="details">
{{> systems/fvtt-ecryme/templates/items/partial-item-equipment.hbs}}
</div>
</div>
</section>
</form>

View File

@ -7,7 +7,7 @@
<li class="flexrow"> <li class="flexrow">
<label class="item-field-label-long">{{localize "ECRY.ui.cost"}}</label> <label class="item-field-label-long">{{localize "ECRY.ui.cost"}}</label>
<input type="text" class="item-field-label-short" name="system.cost" value="{{system.cost}}" data-dtype="Number" /> <input type="text" class="item-field-label-short" name="system.cost" value="{{system.cost}}" data-dtype="Number" />
<select class="item-field-label-medium" type="text" name="system.costunit" value="{{system.costunit}}" data-dtype="Number"> <select class="item-field-label-medium" type="text" name="system.costunit" value="{{system.costunit}}" data-dtype="String">
{{#select system.costunit}} {{#select system.costunit}}
{{#each config.costUnits as |unit key| }} {{#each config.costUnits as |unit key| }}
<option value="{{key}}">{{localize unit.name}}</option> <option value="{{key}}">{{localize unit.name}}</option>