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7 Commits
fvtt-ecrym
...
fvtt-ecrym
Author | SHA1 | Date | |
---|---|---|---|
b0834469a1 | |||
166f3367fb | |||
0551d7812f | |||
debd401d58 | |||
02b69c8602 | |||
fedf7e608e | |||
2b32fa885d |
31
lang/en.json
31
lang/en.json
@ -4,9 +4,11 @@
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"Personnage": "PC"
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},
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"Item": {
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"Trait": "Trait",
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"Weapon": "Weapon",
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"Equipment": "Equipment"
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"trait": "Trait",
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"weapon": "Weapon",
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"equipment": "Equipment",
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"maneuver": "Maneuver",
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"specialization": "Specialization"
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}
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},
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"ECRY": {
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@ -30,6 +32,18 @@
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"bonusmalustraits": "Traits Bonus/Malus",
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"spectranscend": "Self-Transcend : "
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},
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"rule": {
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"cephaly-success-2": "Duration : 1 scene - Impact : Superficial - Bonus : 1 - Elegy : 1",
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"cephaly-success-4": "Duration : 1 week - Impact : Light - Bonus : 2 - Elegy : 2",
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"cephaly-success-6": "Duration : 1 month - Impact : Serious - Bonus : 3 - Elegy : 3",
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"cephaly-success-8": "Duration : 1 year - Impact : Major - Bonus : 4 - Elegy : 4",
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"cephaly-success-10": "Duration : Permanent - Impact : Dead - Bonus : 5 - Elegy : 5",
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"cephaly-failure-2": "Duration : 1 scene - Impact : Superficial - Malus : 1",
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"cephaly-failure-4": "Duration : 1 week - Impact : Light - Malus : 2",
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"cephaly-failure-6": "Duration : 1 month - Impact : Serious - Malus : 3",
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"cephaly-failure-8": "Duration : 1 year - Impact : Major - Malus : 4",
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"cephaly-failure-10": "Duration : Permanent - Impact : Death/Madness - Malus : 5"
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},
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"warn": {
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"notenoughdice": "Execution and Preservation must have 2 dices allocated"
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},
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@ -45,7 +59,7 @@
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"goldcoin": "Gold coin",
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"lige": "Lige",
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"hurle": "Howl",
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"coin": "Coin",
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"coin": "Penny",
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"notes": "Notes",
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"bio": "Bio",
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"bionotes": "Bio&Notes",
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@ -123,7 +137,14 @@
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"type": "Type",
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"applyimpact": "Apply impact",
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"applybonus": "Apply bonus",
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"bonuspool": "Available bonuses"
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"bonuspool": "Available bonuses",
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"cephaly": "Cephaly",
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"elegy": "Elegy",
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"entelechy": "Entelechy",
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"mekany": "Mekany",
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"psyche": "Psyche",
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"scoria": "Scoria",
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"cephalydifficulty": "Set Cephaly difficulty"
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}
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}
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}
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30
lang/fr.json
30
lang/fr.json
@ -4,9 +4,11 @@
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"Personnage": "PJ"
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},
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"Item": {
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"Trait": "Trait",
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"Weapon": "Arme",
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"Equipment": "Equipement"
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"trait": "Trait",
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"weapon": "Arme",
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"equipment": "Equipement",
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"maneuver": "Manoeuvre",
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"specialization": "Spécialisation"
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}
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},
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"ECRY": {
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@ -30,6 +32,19 @@
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"bonusmalustraits": "Bonus/Malus des Traits",
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"spectranscend": "Dépassement de soi : "
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},
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"rule": {
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"cephaly-success-12": "Durée : 1 scène - Impact : Superficiel - Bonus : 1 - Elegie : 1",
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"cephaly-success-34": "Durée : 1 semaine - Impact : Léger - Bonus : 2 - Elegie : 2",
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"cephaly-success-56": "Durée : 1 mois - Impact : Grave - Bonus : 3 - Elegie : 3",
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"cephaly-success-78": "Durée : 1 année - Impact : Majeur - Bonus : 4 - Elegie : 4",
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"cephaly-success-910": "Durée : Permanent - Impact : Mort - Bonus : 5 - Elegie : 5",
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"cephaly-failure-2": "Durée : 1 scène - Impact : Superficiel - Malus : 1 - Symptôme non visible et sans gravité - Altération bégigne difficilement repérable",
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"cephaly-failure-4": "Durée : 1 semaine - Impact : Léger - Malus : 2 - Symptôme visible non incapacitant - Altération repérable",
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"cephaly-failure-6": "Durée : 1 mois - Impact : Grave - Malus : 3 - Symptôme incapacitant - Altération repérable et fâcheuse",
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"cephaly-failure-8": "Durée : 1 année - Impact : Majeur - Malus : 4 - Symptôme très incapacitant - Altération dangereuse",
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"cephaly-failure-10": "Durée : Permanent - Impact : Mort/Folie - Malus : 5 - Symptôme spectaculaire et repoussant - Altération dangereuse globalement"
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},
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"warn": {
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"notenoughdice": "L'Accomplissement et la Préservation doivent avoir 2 dés chacun"
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},
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@ -123,7 +138,14 @@
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"type": "Type",
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"applyimpact": "Appliquer l'impact",
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"applybonus": "Appliquer le bonus",
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"bonuspool": "Bonus disponibles"
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"bonuspool": "Bonus disponibles",
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"cephaly": "Cephalie",
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"elegy": "Elégie",
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"entelechy": "Entéléchie",
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"mekany": "Mekanë",
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"psyche": "Psyché",
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"scoria": "Scorie",
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"cephalydifficulty": "Difficulté de la Céphalie"
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}
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}
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}
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@ -46,6 +46,8 @@ export class EcrymeActorSheet extends ActorSheet {
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impactsMalus: this.actor.getImpactsMalus(),
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archetype: duplicate(this.actor.getArchetype()),
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equipements: this.actor.getEquipments(),
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hasCephaly: EcrymeUtility.hasCephaly(),
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cephalySkills: this.actor.getCephalySkills(),
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subActors: duplicate(this.actor.getSubActors()),
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description: await TextEditor.enrichHTML(this.object.system.description, { async: true }),
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notes: await TextEditor.enrichHTML(this.object.system.notes, { async: true }),
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@ -122,6 +124,10 @@ export class EcrymeActorSheet extends ActorSheet {
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let skillKey = $(event.currentTarget).data("skill-key")
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this.actor.rollSkillConfront(categKey, skillKey)
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});
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html.find('.roll-cephaly').click((event) => {
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let skillKey = $(event.currentTarget).data("skill-key")
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this.actor.rollCephalySkillConfront(skillKey)
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});
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html.find('.roll-weapon-confront').click((event) => {
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const li = $(event.currentTarget).parents(".item")
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let weaponId = li.data("item-id");
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@ -109,6 +109,11 @@ export class EcrymeActor extends Actor {
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return skills
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}
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/* -------------------------------------------- */
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getCephalySkills() {
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let skills = duplicate(this.system.cephaly.skilllist)
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return skills
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}
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/* -------------------------------------------- */
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getImpacts() {
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let comp = duplicate(this.items.filter(item => item.type == 'impact') || [])
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return comp;
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@ -323,7 +328,7 @@ export class EcrymeActor extends Actor {
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/* -------------------------------------------- */
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getCommonRollData() {
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this.system.internals.confrontbonus = 5 // TO BE REMOVED!!!!
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//this.system.internals.confrontbonus = 5 // TO BE REMOVED!!!!
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let rollData = EcrymeUtility.getBasicRollData()
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rollData.alias = this.name
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rollData.actorImg = this.img
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@ -371,6 +376,26 @@ export class EcrymeActor extends Actor {
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rollData.executionTotal = rollData.skill.value
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rollData.preservationTotal = rollData.skill.value
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rollData.applyTranscendence = "execution"
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rollData.traitsBonus = duplicate(rollData.traits)
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rollData.traitsMalus = duplicate(rollData.traits)
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let confrontStartDialog = await EcrymeConfrontStartDialog.create(this, rollData)
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confrontStartDialog.render(true)
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}
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/* -------------------------------------------- */
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async rollCephalySkillConfront(skillKey) {
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let rollData = this.getCommonRollData()
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rollData.mode = "cephaly"
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rollData.skill = duplicate(this.system.cephaly.skilllist[skillKey])
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rollData.img = rollData.skill.img
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rollData.skill.categKey = "cephaly"
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rollData.skill.skillKey = skillKey
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//rollData.impactMalus = this.getImpactMalus(categKey)
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rollData.title = game.i18n.localize("ECRY.ui.cephaly") + " : " + game.i18n.localize(rollData.skill.name)
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rollData.executionTotal = rollData.skill.value
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rollData.preservationTotal = rollData.skill.value
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rollData.traitsBonus = duplicate(rollData.traits)
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rollData.traitsMalus = duplicate(rollData.traits)
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rollData.applyTranscendence = "execution"
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let confrontStartDialog = await EcrymeConfrontStartDialog.create(this, rollData)
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confrontStartDialog.render(true)
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}
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@ -4,7 +4,32 @@ import { EcrymeCommands } from "../app/ecryme-commands.js";
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/* -------------------------------------------- */
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const __maxImpacts = { superficial: 4, light: 3, serious: 2, major: 1 }
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const __nextImpacts = { superficial: "light", light: "serious", serious: "major", major: "major" }
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const __effect2Impact= [ "none", "superficial", "superficial", "light", "light", "serious", "serious", "major", "major" ]
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const __effect2Impact = ["none", "superficial", "superficial", "light", "light", "serious", "serious", "major", "major"]
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const __cephalySuccess = {
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1: "cephaly-success-2",
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2: "cephaly-success-2",
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3: "cephaly-success-4",
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4: "cephaly-success-4",
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5: "cephaly-success-6",
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6: "cephaly-success-6",
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7: "cephaly-success-8",
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8: "cephaly-success-8",
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9: "cephaly-success-9",
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10: "cephaly-success-10"
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}
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const __cephalyFailure = {
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1: "cephaly-failure-2",
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2: "cephaly-failure-2",
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3: "cephaly-failure-4",
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4: "cephaly-failure-4",
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5: "cephaly-failure-6",
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6: "cephaly-failure-6",
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7: "cephaly-failure-8",
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8: "cephaly-failure-8",
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9: "cephaly-failure-9",
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10: "cephaly-failure-10"
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}
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/* -------------------------------------------- */
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export class EcrymeUtility {
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@ -56,6 +81,9 @@ export class EcrymeUtility {
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accum += block.fn(i);
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return accum;
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})
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Handlebars.registerHelper('isGM', function () {
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return game.user.isGM
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})
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game.settings.register("fvtt-ecryme", "ecryme-game-level", {
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name: game.i18n.localize("ECRY.settings.gamelevel"),
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@ -76,6 +104,12 @@ export class EcrymeUtility {
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}
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/*-------------------------------------------- */
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static hasCephaly() {
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let level = game.settings.get("fvtt-ecryme", "ecryme-game-level")
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return level != "level_e"
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}
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/*-------------------------------------------- */
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static buildSkillConfig() {
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game.system.ecryme.config.skills = {}
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@ -138,7 +172,7 @@ export class EcrymeUtility {
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console.log(confront.marginExecution, confront.marginPreservation)
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// Filter margin
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let maxMargin // Dummy max
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if ( confront.marginExecution > 0) { // Successful hit
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if (confront.marginExecution > 0) { // Successful hit
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// Limit with skill+spec
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maxMargin = confront.rollData1.skill.value + ((confront.rollData1.spec) ? 2 : 0)
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confront.marginExecution = Math.min(confront.marginExecution, maxMargin)
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@ -147,7 +181,7 @@ export class EcrymeUtility {
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confront.marginExecution = -Math.min(Math.abs(confront.marginExecution), maxMargin)
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}
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if ( confront.marginPreservation > 0) { // Successful defense
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if (confront.marginPreservation > 0) { // Successful defense
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// Limit with skill+spec
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maxMargin = confront.rollData1.skill.value + ((confront.rollData1.spec) ? 2 : 0)
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confront.marginPreservation = Math.min(confront.marginPreservation, maxMargin)
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@ -162,7 +196,7 @@ export class EcrymeUtility {
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confront.effectExecution += confront.rollData1.weapon.system.effect
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confront.impactExecution = this.getImpactFromEffect(confront.effectExecution)
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}
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if ( confront.marginExecution < 0) {
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if (confront.marginExecution < 0) {
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confront.bonus2 = -confront.marginExecution
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}
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confront.effectPreservation = confront.marginPreservation
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@ -170,7 +204,7 @@ export class EcrymeUtility {
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confront.effectPreservation = - (Math.abs(confront.marginPreservation) + confront.rollData2.weapon.system.effect)
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confront.impactPreservation = this.getImpactFromEffect(Math.abs(confront.effectPreservation))
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}
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if ( confront.marginPreservation > 0) {
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if (confront.marginPreservation > 0) {
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confront.bonus1 = -confront.marginPreservation
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}
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@ -182,6 +216,27 @@ export class EcrymeUtility {
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this.lastConfront = confront
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}
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/* -------------------------------------------- */
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static async manageCephalyDifficulty(rollData, difficulty) {
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rollData.difficulty = Number(difficulty)
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if (rollData.executionTotal > difficulty) {
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rollData.marginExecution = rollData.executionTotal - difficulty
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rollData.cephalySuccess = "ECRY.rule." + __cephalySuccess[(rollData.marginExecution > 10) ? 10 : rollData.marginExecution]
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} else {
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rollData.marginExecution = -1
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}
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if (rollData.preservationTotal < difficulty) {
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rollData.marginPreservation = difficulty - rollData.preservationTotal
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rollData.cephalyFailure = "ECRY.rule." + __cephalyFailure[(rollData.marginPreservation > 10) ? 10 : rollData.marginPreservation]
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} else {
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rollData.marginPreservation = -1
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}
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let msg = await this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-cephaly-result.hbs`, rollData)
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})
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msg.setFlag("world", "ecryme-rolldata", rollData)
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console.log("Cephaly result", rollData)
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}
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/* -------------------------------------------- */
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static manageConfrontation(rollData) {
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@ -237,6 +292,13 @@ export class EcrymeUtility {
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let rollData = message.getFlag("world", "ecryme-rolldata")
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EcrymeUtility.manageConfrontation(rollData)
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})
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html.on("click", '.button-apply-cephaly-difficulty', event => {
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let messageId = EcrymeUtility.findChatMessageId(event.currentTarget)
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let message = game.messages.get(messageId)
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let rollData = message.getFlag("world", "ecryme-rolldata")
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let difficulty = $("#" + rollData.rollId + "-cephaly-difficulty").val()
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EcrymeUtility.manageCephalyDifficulty(rollData, difficulty)
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})
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html.on("click", '.button-apply-impact', event => {
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let messageId = EcrymeUtility.findChatMessageId(event.currentTarget)
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let message = game.messages.get(messageId)
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@ -247,11 +309,7 @@ export class EcrymeUtility {
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let messageId = EcrymeUtility.findChatMessageId(event.currentTarget)
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let message = game.messages.get(messageId)
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let actor = game.actors.get($(event.currentTarget).data("actor-id"))
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actor.modifyConfrontBonus( $(event.currentTarget).data("bonus") )
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})
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html.on("click", '.draw-tarot-card', event => {
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let messageId = EcrymeUtility.findChatMessageId(event.currentTarget)
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this.drawDeckCard(messageId)
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actor.modifyConfrontBonus($(event.currentTarget).data("bonus"))
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})
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}
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@ -54,6 +54,25 @@ export class EcrymeConfrontDialog extends Dialog {
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msg.setFlag("world", "ecryme-rolldata", this.rollData)
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}
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/* -------------------------------------------- */
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async refreshDice() {
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this.rollData.filter = "execution"
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let content = await renderTemplate("systems/fvtt-ecryme/templates/dialogs/partial-confront-dice-area.hbs", this.rollData )
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content += await renderTemplate("systems/fvtt-ecryme/templates/dialogs/partial-confront-bonus-area.hbs", this.rollData )
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$("#confront-execution").html(content)
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this.rollData.filter = "preservation"
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content = await renderTemplate("systems/fvtt-ecryme/templates/dialogs/partial-confront-dice-area.hbs", this.rollData )
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content += await renderTemplate("systems/fvtt-ecryme/templates/dialogs/partial-confront-bonus-area.hbs", this.rollData )
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$("#confront-preservation").html(content)
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this.rollData.filter = "mainpool"
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content = await renderTemplate("systems/fvtt-ecryme/templates/dialogs/partial-confront-dice-area.hbs", this.rollData )
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$("#confront-dice-pool").html(content)
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content = await renderTemplate("systems/fvtt-ecryme/templates/dialogs/partial-confront-bonus-area.hbs", this.rollData )
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$("#confront-bonus-pool").html(content)
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}
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/* -------------------------------------------- */
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async refreshDialog() {
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const content = await renderTemplate("systems/fvtt-ecryme/templates/dialogs/confront-dialog.hbs", this.rollData)
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@ -69,7 +88,7 @@ export class EcrymeConfrontDialog extends Dialog {
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super._onDragStart(event)
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let dragType = $(event.srcElement).data("drag-type")
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let diceData = {}
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console.log("DRAGTYPE", dragType)
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//console.log("DRAGTYPE", dragType)
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if (dragType == "dice") {
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diceData = {
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dragType: "dice",
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@ -157,43 +176,45 @@ export class EcrymeConfrontDialog extends Dialog {
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rollData.preservationTotal = rollData.confrontBonus.filter(d => d.location == "preservation").reduce((previous, current) => {
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return previous + 1
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}, rollData.preservationTotal)
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this.processTranscendence()
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if (rollData.selectedSpecs && rollData.selectedSpecs.length > 0) {
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rollData.spec = duplicate(actor.getSpecialization(rollData.selectedSpecs[0]))
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this.rollData.executionTotal += "+2"
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this.rollData.preservationTotal += "+2"
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rollData.specApplied = true
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rollData.executionTotal += 2
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rollData.preservationTotal += 2
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}
|
||||
if ( rollData.specApplied && rollData.selectedSpecs.length == 0) {
|
||||
rollData.spec = undefined
|
||||
rollData.specApplied = false
|
||||
}
|
||||
rollData.bonusMalusTraits = 0
|
||||
for (let t of rollData.traits) {
|
||||
t.isBonus = false
|
||||
t.isMalus = false
|
||||
for (let t of rollData.traitsBonus) {
|
||||
t.activated = false
|
||||
}
|
||||
if (rollData.traitsBonus && rollData.traitsBonus.length > 0) {
|
||||
rollData.traitsBonusList = []
|
||||
for (let id of rollData.traitsBonus) {
|
||||
let trait = rollData.traits.find(t => t._id == id)
|
||||
trait.isBonus = true
|
||||
rollData.traitsBonusList.push(trait)
|
||||
for (let t of rollData.traitsMalus) {
|
||||
t.activated = false
|
||||
}
|
||||
if (rollData.traitsBonusSelected && rollData.traitsBonusSelected.length > 0) {
|
||||
for (let id of rollData.traitsBonusSelected) {
|
||||
let trait = rollData.traitsBonus.find(t => t._id == id)
|
||||
trait.activated = true
|
||||
rollData.bonusMalusTraits += trait.system.level
|
||||
}
|
||||
}
|
||||
if (rollData.traitsMalus && rollData.traitsMalus.length > 0) {
|
||||
rollData.traitsMalusList = []
|
||||
for (let id of rollData.traitsMalus) {
|
||||
let trait = rollData.traits.find(t => t._id == id)
|
||||
trait.isMalus = true
|
||||
rollData.traitsMalusList.push(trait)
|
||||
if (rollData.traitsMalusSelected && rollData.traitsMalusSelected.length > 0) {
|
||||
for (let id of rollData.traitsMalusSelected) {
|
||||
let trait = rollData.traitsMalus.find(t => t._id == id)
|
||||
trait.activated = true
|
||||
rollData.bonusMalusTraits -= trait.system.level
|
||||
}
|
||||
}
|
||||
rollData.executionTotal += rollData.bonusMalusTraits
|
||||
rollData.executionTotal += rollData.bonusMalusPerso
|
||||
|
||||
rollData.preservationTotal += rollData.bonusMalusTraits
|
||||
rollData.preservationTotal += rollData.bonusMalusPerso
|
||||
rollData.executionTotal += rollData.bonusMalusTraits + rollData.bonusMalusPerso
|
||||
rollData.preservationTotal += rollData.bonusMalusTraits + rollData.bonusMalusPerso
|
||||
|
||||
this.refreshDialog().catch("Error on refresh confrontation dialog")
|
||||
this.refreshDialog()
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -209,11 +230,11 @@ export class EcrymeConfrontDialog extends Dialog {
|
||||
this.computeTotals()
|
||||
})
|
||||
html.find('#roll-trait-bonus').change((event) => {
|
||||
this.rollData.traitsBonus = $('#roll-trait-bonus').val()
|
||||
this.rollData.traitsBonusSelected = $('#roll-trait-bonus').val()
|
||||
this.computeTotals()
|
||||
})
|
||||
html.find('#roll-trait-malus').change((event) => {
|
||||
this.rollData.traitsMalus = $('#roll-trait-malus').val()
|
||||
this.rollData.traitsMalusSelected = $('#roll-trait-malus').val()
|
||||
this.computeTotals()
|
||||
})
|
||||
html.find('#roll-select-transcendence').change((event) => {
|
||||
|
@ -31,8 +31,7 @@
|
||||
"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-ecryme/raw/branch/master/system.json",
|
||||
"compatibility": {
|
||||
"minimum": "10",
|
||||
"verified": "11",
|
||||
"maximum": "11"
|
||||
"verified": "11"
|
||||
},
|
||||
"id": "fvtt-ecryme",
|
||||
"primaryTokenAttribute": "secondary.health",
|
||||
@ -43,7 +42,7 @@
|
||||
],
|
||||
"title": "Ecryme, le Jeu de Rôles",
|
||||
"url": "https://www.uberwald.me/gitea/uberwald/fvtt-ecryme",
|
||||
"version": "11.0.3",
|
||||
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-ecryme/archive/fvtt-ecryme-v10.0.0.zip",
|
||||
"version": "11.0.8",
|
||||
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-ecryme/archive/fvtt-ecryme-v11.0.8.zip",
|
||||
"background": "systems/fvtt-ecryme/images/assets/ecryme_extract_panel_01.webp"
|
||||
}
|
@ -191,7 +191,7 @@
|
||||
"annency",
|
||||
"boheme",
|
||||
"contact",
|
||||
"confrontation"
|
||||
"maneuver"
|
||||
],
|
||||
"templates": {
|
||||
"common": {
|
||||
@ -203,6 +203,11 @@
|
||||
"costunit": ""
|
||||
}
|
||||
},
|
||||
"maneuver": {
|
||||
"templates": [
|
||||
"common"
|
||||
]
|
||||
},
|
||||
"confrontation": {
|
||||
"templates": [
|
||||
"common"
|
||||
|
@ -51,6 +51,9 @@
|
||||
<a class="item" data-tab="competences">{{localize "ECRY.ui.skills"}}</a>
|
||||
<a class="item" data-tab="traits">{{localize "ECRY.ui.traits"}}</a>
|
||||
<a class="item" data-tab="combat">{{localize "ECRY.ui.healthcombat"}}</a>
|
||||
{{#if hasCephaly}}
|
||||
<a class="item" data-tab="cephaly">{{localize "ECRY.ui.cephaly"}}</a>
|
||||
{{/if}}
|
||||
<a class="item" data-tab="equipements">{{localize "ECRY.ui.equipment"}}</a>
|
||||
<a class="item" data-tab="biodata">{{localize "ECRY.ui.bionotes"}}</a>
|
||||
</nav>
|
||||
@ -119,6 +122,34 @@
|
||||
|
||||
</div>
|
||||
|
||||
{{#if hasCephaly}}
|
||||
{{!-- Cephaly Tab --}}
|
||||
<div class="tab cephaly" data-group="primary" data-tab="cephaly">
|
||||
|
||||
<div>
|
||||
<ul class="stat-list alternate-list item-list">
|
||||
{{#each cephalySkills as |skill skillkey|}}
|
||||
<li class="item flexrow list-item">
|
||||
<span class="item-name-label-long">
|
||||
<a class="roll-cephaly" data-category-key="cephaly" data-skill-key="{{skillkey}}">
|
||||
<i class="fa-solid fa-dice-d6"></i>
|
||||
{{localize skill.name}}
|
||||
</a></span>
|
||||
<select class="item-field-label-short" type="text"
|
||||
name="system.cephaly.skilllist.{{skillkey}}.value" value="{{skill.value}}"
|
||||
data-dtype="Number">
|
||||
{{#select skill.value}}
|
||||
{{#each @root.config.skillLevel as |level key| }}
|
||||
<option value="{{level}}">{{level}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="tab traits" data-group="primary" data-tab="traits">
|
||||
|
||||
|
30
templates/chat/chat-cephaly-result.hbs
Normal file
30
templates/chat/chat-cephaly-result.hbs
Normal file
@ -0,0 +1,30 @@
|
||||
<div class="chat-message-header">
|
||||
{{#if actorImg}}
|
||||
<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
|
||||
{{/if}}
|
||||
<h4 class="chat-actor-name">{{alias}}</h4>
|
||||
</div>
|
||||
|
||||
<hr>
|
||||
|
||||
{{#if img}}
|
||||
<div>
|
||||
<img class="chat-icon" src="{{img}}" alt="{{alias}}" />
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div>
|
||||
<ul>
|
||||
<li>{{localize "ECRY.ui.cephaly"}} : {{localize skill.name}}</li>
|
||||
{{#if (gt marginExecution 0)}}
|
||||
<li>{{localize "ECRY.ui.execution"}} {{executionTotal}} vs {{difficulty}} : {{marginExecution}}</li>
|
||||
<li>{{localize cephalySuccess}}</li>
|
||||
{{/if}}
|
||||
{{#if (gt marginPreservation 0)}}
|
||||
<li>{{localize "ECRY.ui.preservation"}} {{preservationTotal}} vs {{difficulty}} : {{marginPreservation}}</li>
|
||||
<li>{{localize cephalyFailure}}</li>
|
||||
{{/if}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
@ -15,13 +15,47 @@
|
||||
|
||||
<div>
|
||||
<ul>
|
||||
{{#if (eq mode "cephaly")}}
|
||||
<li>{{localize "ECRY.ui.cephaly"}} : {{localize skill.name}} </li>
|
||||
{{else}}
|
||||
<li>Confrontation : {{alias}} </li>
|
||||
{{/if}}
|
||||
|
||||
<li>{{localize skill.name}}: {{skill.value}} </li>
|
||||
{{#if spec}}
|
||||
<li>{{localize "ECRY.chat.specialization"}} {{spec.name}} (+2) </li>
|
||||
{{/if}}
|
||||
|
||||
{{#each traitsBonus as |trait idx|}}
|
||||
{{#if trait.activated}}
|
||||
<li>{{localize "ECRY.chat.traitbonus"}}: {{trait.name}} ({{trait.system.level}}) </li>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
{{#each traitsMalus as |trait idx|}}
|
||||
{{#if trait.activated}}
|
||||
<li>{{localize "ECRY.chat.traitmalus"}}: {{trait.name}} ({{trait.system.level}}) </li>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
{{#if bonusMalusTraits}}
|
||||
<li>{{localize "ECRY.chat.bonusmalustraits"}}: {{bonusMalusTraits}} </li>
|
||||
{{/if}}
|
||||
|
||||
</ul>
|
||||
{{#if (isGM)}}
|
||||
{{#if (eq mode "cephaly")}}
|
||||
<div>
|
||||
<span>{{localize "ECRY.chat.difficulty"}}</span>
|
||||
<select id="{{rollId}}-cephaly-difficulty" name="cephaly-difficulty">
|
||||
{{#for 1 20 1}}
|
||||
<option value="{{this}}">{{this}}</option>
|
||||
{{/for}}
|
||||
</select>
|
||||
</div>
|
||||
<button class="button-apply-cephaly-difficulty">{{localize "ECRY.ui.cephalydifficulty"}}</button>
|
||||
{{else}}
|
||||
<button class="button-select-confront">{{localize "ECRY.ui.selectconfront"}}</button>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
</div>
|
@ -14,7 +14,6 @@
|
||||
<h3>{{localize "ECRY.ui.execution"}} : <span id="execution-total">{{executionTotal}}</span> </h3>
|
||||
<div id="confront-execution" class="flexrow confront-area confront-execution-area">
|
||||
{{> systems/fvtt-ecryme/templates/dialogs/partial-confront-dice-area.hbs filter="execution"}}
|
||||
<br>
|
||||
{{> systems/fvtt-ecryme/templates/dialogs/partial-confront-bonus-area.hbs filter="execution"}}
|
||||
</div>
|
||||
</div>
|
||||
@ -73,20 +72,22 @@
|
||||
</select>
|
||||
</div>
|
||||
|
||||
{{#if skill.spec}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{localize "ECRY.ui.spec"}} : </span>
|
||||
<select class="" id="roll-specialization" data-type="String" multiple>
|
||||
{{#each skill.spec as |spec idx|}}
|
||||
<option value="{{spec.id}}">{{spec.name}}</option>
|
||||
<option value="{{spec.id}}" {{#if (eq spec.name @root.spec.name)}}selected{{/if}}>{{spec.name}}</option>
|
||||
{{/each}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{localize "ECRY.ui.traitbonus"}} : </span>
|
||||
<select class="" id="roll-trait-bonus" data-type="String" multiple>
|
||||
{{#each traits as | trait idx|}}
|
||||
<option value="{{trait._id}}" {{#if trait.isBonus}}selected{{/if}}>{{trait.name}} ({{trait.system.level}})</option>
|
||||
{{#each traitsBonus as |trait idx|}}
|
||||
<option value="{{trait._id}}" {{#if trait.activated}}selected{{/if}}>{{trait.name}} ({{trait.system.level}})</option>
|
||||
{{/each}}
|
||||
</select>
|
||||
</div>
|
||||
@ -94,13 +95,12 @@
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">{{localize "ECRY.ui.traitmalus"}} : </span>
|
||||
<select class="" id="roll-trait-malus" data-type="String" multiple>
|
||||
{{#each traits as | trait idx|}}
|
||||
<option value="{{trait._id}}" {{#if trait.isMalus}}selected{{/if}}">{{trait.name}} ({{trait.system.level}})</option>
|
||||
{{#each traitsMalus as |trait idx|}}
|
||||
<option value="{{trait._id}}" {{#if trait.activated}}selected{{/if}}>{{trait.name}} ({{trait.system.level}})</option>
|
||||
{{/each}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Bonus/Malus : </span>
|
||||
<select id="bonusMalusPerso" name="bonusMalusPerso">
|
||||
|
25
templates/items/item-equipment-sheet.hbs
Normal file
25
templates/items/item-equipment-sheet.hbs
Normal file
@ -0,0 +1,25 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<header class="sheet-header">
|
||||
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
|
||||
<div class="header-fields">
|
||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{{> systems/fvtt-ecryme/templates/items/partial-item-nav.hbs}}
|
||||
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
{{> systems/fvtt-ecryme/templates/items/partial-item-description.hbs}}
|
||||
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
|
||||
{{> systems/fvtt-ecryme/templates/items/partial-item-equipment.hbs}}
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</section>
|
||||
</form>
|
@ -7,7 +7,7 @@
|
||||
<li class="flexrow">
|
||||
<label class="item-field-label-long">{{localize "ECRY.ui.cost"}}</label>
|
||||
<input type="text" class="item-field-label-short" name="system.cost" value="{{system.cost}}" data-dtype="Number" />
|
||||
<select class="item-field-label-medium" type="text" name="system.costunit" value="{{system.costunit}}" data-dtype="Number">
|
||||
<select class="item-field-label-medium" type="text" name="system.costunit" value="{{system.costunit}}" data-dtype="String">
|
||||
{{#select system.costunit}}
|
||||
{{#each config.costUnits as |unit key| }}
|
||||
<option value="{{key}}">{{localize unit.name}}</option>
|
||||
|
Reference in New Issue
Block a user