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| Author | SHA1 | Date | |
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| 97f1f999b1 | |||
| 06c1beabe0 | |||
| 3ac589d411 | |||
| f4d7b99497 | |||
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| c1a9bfbb04 | |||
| 0fec217528 |
@@ -10,17 +10,17 @@ jobs:
|
|||||||
steps:
|
steps:
|
||||||
- run: echo "💡 The ${{ gitea.repository }} repository will be cloned to the runner."
|
- run: echo "💡 The ${{ gitea.repository }} repository will be cloned to the runner."
|
||||||
|
|
||||||
- uses: RouxAntoine/checkout@v3.5.4
|
- uses: https://github.com/RouxAntoine/checkout@v3.5.4
|
||||||
|
|
||||||
# get part of the tag after the `v`
|
# get part of the tag after the `v`
|
||||||
- name: Extract tag version number
|
- name: Extract tag version number
|
||||||
id: get_version
|
id: get_version
|
||||||
uses: battila7/get-version-action@v2
|
uses: https://github.com/battila7/get-version-action@v2
|
||||||
|
|
||||||
# Substitute the Manifest and Download URLs in the system.json
|
# Substitute the Manifest and Download URLs in the system.json
|
||||||
- name: Substitute Manifest and Download Links For Versioned Ones
|
- name: Substitute Manifest and Download Links For Versioned Ones
|
||||||
id: sub_manifest_link_version
|
id: sub_manifest_link_version
|
||||||
uses: microsoft/variable-substitution@v1
|
uses: https://github.com/microsoft/variable-substitution@v1
|
||||||
with:
|
with:
|
||||||
files: "system.json"
|
files: "system.json"
|
||||||
env:
|
env:
|
||||||
@@ -29,23 +29,43 @@ jobs:
|
|||||||
manifest: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/latest/system.json
|
manifest: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/latest/system.json
|
||||||
download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-ecryme-${{github.event.release.tag_name}}.zip
|
download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-ecryme-${{github.event.release.tag_name}}.zip
|
||||||
|
|
||||||
|
# Build CSS from LESS
|
||||||
|
- uses: https://github.com/actions/setup-node@v4
|
||||||
|
with:
|
||||||
|
node-version: "20"
|
||||||
|
- run: npm install && npm run build
|
||||||
|
|
||||||
# Create a zip file with all files required by the system to add to the release
|
# Create a zip file with all files required by the system to add to the release
|
||||||
- run: |
|
- run: |
|
||||||
apt update -y
|
apt update -y
|
||||||
apt install -y zip
|
apt install -y zip jq
|
||||||
|
|
||||||
- run: zip -r ./fvtt-ecryme-${{github.event.release.tag_name}}.zip system.json README.md LICENSE.txt changelog.md css/ fonts/ images/ lang/ modules/ styles/ packs/ templates/ translated/ welcome-message-ecryme.html
|
- run: zip -r ./fvtt-ecryme-${{github.event.release.tag_name}}.zip system.json README.md LICENSE.md changelog.md css/ fonts/ images/ lang/ modules/ styles/ packs/ templates/ translated/ welcome-message-ecryme.html
|
||||||
|
|
||||||
- name: setup go
|
- name: Upload release assets
|
||||||
uses: https://github.com/actions/setup-go@v4
|
env:
|
||||||
|
GITEA_TOKEN: ${{ secrets.ALLOW_PUSH_RELEASE }}
|
||||||
|
TAG_NAME: ${{ github.event.release.tag_name }}
|
||||||
|
REPO: ${{ gitea.repository }}
|
||||||
|
run: |
|
||||||
|
RELEASE_ID=$(curl -s -H "Authorization: token $GITEA_TOKEN" \
|
||||||
|
"https://www.uberwald.me/gitea/api/v1/repos/$REPO/releases/tags/$TAG_NAME" | jq -r '.id')
|
||||||
|
curl -s -H "Authorization: token $GITEA_TOKEN" \
|
||||||
|
-H "Content-Type: application/zip" \
|
||||||
|
--data-binary @./fvtt-ecryme-$TAG_NAME.zip \
|
||||||
|
"https://www.uberwald.me/gitea/api/v1/repos/$REPO/releases/$RELEASE_ID/assets?name=fvtt-ecryme-$TAG_NAME.zip"
|
||||||
|
curl -s -H "Authorization: token $GITEA_TOKEN" \
|
||||||
|
-H "Content-Type: application/json" \
|
||||||
|
--data-binary @./system.json \
|
||||||
|
"https://www.uberwald.me/gitea/api/v1/repos/$REPO/releases/$RELEASE_ID/assets?name=system.json"
|
||||||
|
|
||||||
|
- name: Publish to Foundry server
|
||||||
|
uses: https://github.com/djlechuck/foundryvtt-publish-package-action@v1
|
||||||
with:
|
with:
|
||||||
go-version: ">=1.20.1"
|
token: ${{ secrets.FOUNDRYVTT_RELEASE_TOKEN }}
|
||||||
|
id: "fvtt-ecryme"
|
||||||
- name: Use Go Action
|
version: ${{steps.get_version.outputs.version-without-v}}
|
||||||
id: use-go-action
|
manifest: "https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/latest/system.json"
|
||||||
uses: https://gitea.com/actions/release-action@main
|
notes: "https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-ecryme-${{github.event.release.tag_name}}.zip"
|
||||||
with:
|
compatibility-minimum: "13"
|
||||||
files: |-
|
compatibility-verified: "14"
|
||||||
./fvtt-ecryme-${{github.event.release.tag_name}}.zip
|
|
||||||
system.json
|
|
||||||
api_key: "${{secrets.ALLOW_PUSH_RELEASE}}"
|
|
||||||
|
|||||||
@@ -0,0 +1,54 @@
|
|||||||
|
# Ecryme (FoundryVTT) — agent notes
|
||||||
|
|
||||||
|
**This is a FoundryVTT Game System** (not a module), id `fvtt-ecryme`. Compatible with Foundry v13–v14. Requires `babele` and `lib-wrapper`.
|
||||||
|
|
||||||
|
## Quick commands
|
||||||
|
|
||||||
|
| Command | What |
|
||||||
|
|---------|------|
|
||||||
|
| `npm run build` | Compile `styles/ecryme.less` → `css/ecryme.css` via Gulp |
|
||||||
|
| `npm run watch` | Watch `styles/**/*.less` and rebuild |
|
||||||
|
|
||||||
|
No other npm scripts exist. **No tests, no linter, no typechecker, no TypeScript.** Pure JS ES modules, no bundling.
|
||||||
|
|
||||||
|
## Project structure
|
||||||
|
|
||||||
|
```
|
||||||
|
modules/ # JS source (loaded directly by Foundry, no build step)
|
||||||
|
ecryme-main.js # Entry point — registers documents, sheets, hooks, templates
|
||||||
|
actors/ # Actor document + sheet classes (pc, npc, annency)
|
||||||
|
items/ # Item document + sheet classes (equipment, weapon, trait, spec, maneuver)
|
||||||
|
models/ # Foundry DataModels (extends TypeDataModel) — schema definitions
|
||||||
|
dialogs/ # Roll/confrontation dialog classes
|
||||||
|
app/ # Combat, commands, hotbar, summary app
|
||||||
|
common/ # Config constants + utility helpers (798-line utility)
|
||||||
|
templates/ # Handlebars sheets (actors/, items/, chat/, dialogs/)
|
||||||
|
styles/ # LESS source files (ecryme.less imports all partials)
|
||||||
|
lang/ # fr.json, en.json localization
|
||||||
|
packs/ # LevelDB compendium packs (specialisation, equipment, traits, scenes, maneuvers, help)
|
||||||
|
translated/fr/ # Babele translation JSON files for compendium content
|
||||||
|
images/ # Assets, icons, UI
|
||||||
|
css/ # Compiled CSS output (committed despite being in .gitignore)
|
||||||
|
```
|
||||||
|
|
||||||
|
## Architecture
|
||||||
|
|
||||||
|
- **App v1 sheets** (`foundry.appv1.sheets.ActorSheet`/`ItemSheet`), not ApplicationV2
|
||||||
|
- **DataModels** replace the deprecated `template.json` (kept as `template.json.SAVED`)
|
||||||
|
- Actor types: `pc`, `npc`, `annency`
|
||||||
|
- Item types: `equipment`, `weapon`, `trait`, `specialization`, `maneuver`
|
||||||
|
- ES module imports use relative paths with `.js` extension
|
||||||
|
- Custom combat class extends `Combat` with its own initiative formula
|
||||||
|
- Socket enabled (`"socket": true` in `system.json`)
|
||||||
|
|
||||||
|
## Conventions (verified from codebase)
|
||||||
|
|
||||||
|
- **JS files**: kebab-case (`ecryme-actor.js`)
|
||||||
|
- **Classes**: PascalCase (`EcrymeActor`)
|
||||||
|
- **Templates**: kebab-case `.hbs` (`actor-sheet.hbs`)
|
||||||
|
- **Barrel files**: `_module.js`
|
||||||
|
- **Hooks**: init → register classes/sheets/templates; ready → welcome msg/scene import; babele.init → register translation dir
|
||||||
|
|
||||||
|
## Release
|
||||||
|
|
||||||
|
Gitea CI (`.gitea/workflows/release.yaml`) triggers on published release. Zips the source tree directly — JS is used as-is, no build step for JS. CSS must be pre-compiled before release.
|
||||||
@@ -1,261 +0,0 @@
|
|||||||
# Rapport d'Audit - Migration DataModels Ecryme
|
|
||||||
|
|
||||||
Date: 2026-02-18
|
|
||||||
Auditeur: Review automatique complet
|
|
||||||
Status: ✅ **APPROUVÉ AVEC NOTES**
|
|
||||||
|
|
||||||
## Résumé Exécutif
|
|
||||||
|
|
||||||
La migration du système Ecryme de template.json vers DataModels a été revue en détail. **Tous les champs essentiels ont été correctement migrés**. Quelques notes et observations ci-dessous.
|
|
||||||
|
|
||||||
## Méthodologie de l'Audit
|
|
||||||
|
|
||||||
1. ✅ Comparaison ligne par ligne du template.json
|
|
||||||
2. ✅ Vérification de chaque DataModel créé
|
|
||||||
3. ✅ Validation de la structure des données
|
|
||||||
4. ✅ Recherche de champs manquants ou mal typés
|
|
||||||
5. ✅ Vérification du code source pour templates non référencés
|
|
||||||
|
|
||||||
## Résultats Détaillés
|
|
||||||
|
|
||||||
### Items DataModels (10 types)
|
|
||||||
|
|
||||||
| Type | Champs attendus | Champs trouvés | Status |
|
|
||||||
|------|----------------|----------------|--------|
|
|
||||||
| equipment | 5 | 5 | ✅ |
|
|
||||||
| weapon | 6 | 6 | ✅ |
|
|
||||||
| trait | 3 | 3 | ✅ |
|
|
||||||
| specialization | 3 | 3 | ✅ |
|
|
||||||
| maneuver | 1 | 1 | ✅ |
|
|
||||||
| scar | 3 | 3 | ✅ |
|
|
||||||
| annency (item) | 4 | 4 | ✅ |
|
|
||||||
| boheme | 3 | 3 | ✅ |
|
|
||||||
| contact | 4 | 4 | ✅ |
|
|
||||||
| confrontation | 6 | 6 | ✅ |
|
|
||||||
|
|
||||||
**Total: 10/10 ✅**
|
|
||||||
|
|
||||||
### Acteurs DataModels (3 types)
|
|
||||||
|
|
||||||
| Type | Sections | Champs vérifiés | Status |
|
|
||||||
|------|----------|-----------------|--------|
|
|
||||||
| pc | biodata, skills, impacts, cephaly, internals | 14 biodata + 15 skills + 12 impacts + 5 cephaly + 1 internals | ✅ |
|
|
||||||
| npc | (hérite de pc) | Identique à PC | ✅ |
|
|
||||||
| annency | base, boheme | 6 base + 4 boheme | ✅ |
|
|
||||||
|
|
||||||
**Total: 3/3 ✅**
|
|
||||||
|
|
||||||
## Détails des Vérifications
|
|
||||||
|
|
||||||
### 1. Equipment (modules/models/equipment.js)
|
|
||||||
- ✅ description (HTMLField)
|
|
||||||
- ✅ weight (NumberField, initial: 0)
|
|
||||||
- ✅ cost (NumberField, initial: 0)
|
|
||||||
- ✅ costunit (StringField)
|
|
||||||
- ✅ quantity (NumberField, initial: 1)
|
|
||||||
|
|
||||||
**Note**: Le champ "weight" apparaît deux fois dans template.json (dans template "equipement" ET dans "equipment" type) - c'est une redondance du template.json, notre DataModel est correct.
|
|
||||||
|
|
||||||
### 2. Weapon (modules/models/weapon.js)
|
|
||||||
- ✅ description (HTMLField)
|
|
||||||
- ✅ weight, cost, costunit (hérités du template)
|
|
||||||
- ✅ weapontype (StringField, initial: "melee")
|
|
||||||
- ✅ effect (NumberField, initial: 0)
|
|
||||||
|
|
||||||
### 3. Trait (modules/models/trait.js)
|
|
||||||
- ✅ description (HTMLField)
|
|
||||||
- ✅ traitype (StringField, initial: "normal")
|
|
||||||
- ✅ level (NumberField, initial: 1)
|
|
||||||
|
|
||||||
### 4. Specialization (modules/models/specialization.js)
|
|
||||||
- ✅ description (HTMLField)
|
|
||||||
- ✅ bonus (NumberField, initial: 2)
|
|
||||||
- ✅ skillkey (StringField)
|
|
||||||
|
|
||||||
**Note**: Dans template.json, "bonus" est placé AVANT "templates" (ligne 289), ce qui est inhabituel mais géré correctement.
|
|
||||||
|
|
||||||
### 5. Maneuver (modules/models/maneuver.js)
|
|
||||||
- ✅ description (HTMLField)
|
|
||||||
|
|
||||||
### 6. Scar (modules/models/scar.js)
|
|
||||||
- ✅ description (HTMLField)
|
|
||||||
- ✅ skillcategory (ArrayField avec choices)
|
|
||||||
- ✅ scarLevel (NumberField, initial: 1)
|
|
||||||
|
|
||||||
### 7. Annency Item (modules/models/annency-item.js)
|
|
||||||
- ✅ description (HTMLField)
|
|
||||||
- ✅ collective (BooleanField, initial: false)
|
|
||||||
- ✅ multiple (BooleanField, initial: false)
|
|
||||||
- ✅ improvements (StringField)
|
|
||||||
|
|
||||||
### 8. Boheme (modules/models/boheme.js)
|
|
||||||
- ✅ description (HTMLField)
|
|
||||||
- ✅ ideals (StringField)
|
|
||||||
- ✅ political (StringField)
|
|
||||||
|
|
||||||
### 9. Contact (modules/models/contact.js)
|
|
||||||
- ✅ description (HTMLField)
|
|
||||||
- ✅ attitude (StringField, initial: "neutral", avec choices)
|
|
||||||
- ✅ organization (StringField)
|
|
||||||
- ✅ location (StringField)
|
|
||||||
|
|
||||||
### 10. Confrontation (modules/models/confrontation.js)
|
|
||||||
- ✅ description (HTMLField)
|
|
||||||
- ✅ attackerId (StringField)
|
|
||||||
- ✅ defenserId (StringField)
|
|
||||||
- ✅ rolllist (ArrayField de ObjectField)
|
|
||||||
- ✅ bonusexecution (NumberField, initial: 0)
|
|
||||||
- ✅ bonuspreservation (NumberField, initial: 0)
|
|
||||||
|
|
||||||
### 11. PC Actor (modules/models/pc.js)
|
|
||||||
|
|
||||||
#### Biodata (14 champs)
|
|
||||||
- ✅ age, size, lieunaissance, nationalite (StringField)
|
|
||||||
- ✅ profession, residence, milieusocial, poids (StringField)
|
|
||||||
- ✅ cheveux, sexe, yeux, enfance (StringField)
|
|
||||||
- ✅ description, gmnotes (HTMLField)
|
|
||||||
|
|
||||||
#### Skills (15 compétences + métadonnées)
|
|
||||||
- ✅ physical: 5 compétences (athletics, driving, fencing, brawling, shooting)
|
|
||||||
- Chaque compétence: key, name, value, max
|
|
||||||
- ✅ mental: 5 compétences (anthropomecanology, ecrymology, traumatology, traversology, urbatechnology)
|
|
||||||
- Chaque compétence: key, name, value, max (initial: 10)
|
|
||||||
- ✅ social: 5 compétences (quibbling, creativity, loquacity, guile, performance)
|
|
||||||
- Chaque compétence: key, name, value, max (initial: 10)
|
|
||||||
- ✅ Métadonnées: name, pnjvalue pour chaque catégorie
|
|
||||||
|
|
||||||
**Vérification technique du spread operator**: ✅ VALIDÉ
|
|
||||||
Le spread `...skillSchema` suivi de l'override des champs key/name fonctionne correctement.
|
|
||||||
|
|
||||||
#### Impacts (12 champs - 3 catégories × 4 niveaux)
|
|
||||||
- ✅ physical: superficial, light, serious, major
|
|
||||||
- ✅ mental: superficial, light, serious, major
|
|
||||||
- ✅ social: superficial, light, serious, major
|
|
||||||
|
|
||||||
#### Cephaly (5 compétences)
|
|
||||||
- ✅ elegy, entelechy, mekany, psyche, scoria
|
|
||||||
- Chaque compétence: name, value, max (initial: 10)
|
|
||||||
|
|
||||||
#### Autres champs
|
|
||||||
- ✅ subactors (ArrayField)
|
|
||||||
- ✅ equipmentfree (StringField)
|
|
||||||
- ✅ internals.confrontbonus (NumberField)
|
|
||||||
|
|
||||||
### 12. NPC Actor (modules/models/npc.js)
|
|
||||||
- ✅ Hérite correctement de EcrymePCDataModel
|
|
||||||
- Structure identique aux PC
|
|
||||||
|
|
||||||
### 13. Annency Actor (modules/models/annency.js)
|
|
||||||
|
|
||||||
#### Base (6 champs)
|
|
||||||
- ✅ iscollective (BooleanField, initial: false)
|
|
||||||
- ✅ ismultiple (BooleanField, initial: false)
|
|
||||||
- ✅ characters (ArrayField)
|
|
||||||
- ✅ location (SchemaField avec "1", "2", "3", "4", "5")
|
|
||||||
- ✅ description (HTMLField)
|
|
||||||
- ✅ enhancements (StringField)
|
|
||||||
|
|
||||||
#### Boheme (4 champs)
|
|
||||||
- ✅ name (StringField)
|
|
||||||
- ✅ ideals (StringField)
|
|
||||||
- ✅ politic (StringField)
|
|
||||||
- ✅ description (HTMLField)
|
|
||||||
|
|
||||||
## Observations et Notes
|
|
||||||
|
|
||||||
### 1. Template "npccore" - Non Migré ⚠️
|
|
||||||
|
|
||||||
**Trouvé dans**: template.json lignes 193-196
|
|
||||||
```json
|
|
||||||
"npccore": {
|
|
||||||
"npctype": "",
|
|
||||||
"description": ""
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
**Status**: ⚠️ Non migré
|
|
||||||
**Raison**: Ce template est défini mais **jamais utilisé** par aucun type d'acteur
|
|
||||||
- PC utilise: biodata, core
|
|
||||||
- NPC utilise: biodata, core
|
|
||||||
- Annency utilise: annency
|
|
||||||
|
|
||||||
**Recherche dans le code**: Aucune référence à "npccore" ou "npctype" trouvée dans les fichiers .js
|
|
||||||
|
|
||||||
**Conclusion**: Template vestigial (probablement ancien), peut être ignoré en toute sécurité.
|
|
||||||
|
|
||||||
### 2. Liste "types" Incomplète dans template.json 📝
|
|
||||||
|
|
||||||
**Dans template.json ligne 233-238**, la liste des types Items ne contient que:
|
|
||||||
- equipment, trait, weapon, specialization, maneuver
|
|
||||||
|
|
||||||
**Mais le fichier définit aussi**:
|
|
||||||
- confrontation, scar, annency, boheme, contact
|
|
||||||
|
|
||||||
**Analysis**:
|
|
||||||
- `jq '.Item | keys'` confirme que TOUS les types sont définis
|
|
||||||
- La liste "types" est probablement documentaire et n'est pas utilisée par Foundry
|
|
||||||
- Tous les types sont correctement enregistrés dans CONFIG.Item.dataModels
|
|
||||||
|
|
||||||
**Conclusion**: Pas de problème, liste "types" incomplète est documentaire seulement.
|
|
||||||
|
|
||||||
### 3. Choix de HTMLField vs StringField 📋
|
|
||||||
|
|
||||||
**Décision prise**: Tous les champs "description" utilisent HTMLField au lieu de StringField
|
|
||||||
|
|
||||||
**Justification**:
|
|
||||||
- Meilleure pratique Foundry VTT
|
|
||||||
- Permet éditeur enrichi dans les sheets
|
|
||||||
- Support des enrichers (@UUID, @Embed, etc.)
|
|
||||||
- Indexation pour recherche de texte
|
|
||||||
|
|
||||||
**Impact**: ✅ Positif, amélioration par rapport à template.json
|
|
||||||
|
|
||||||
### 4. Validation des Types de Champs
|
|
||||||
|
|
||||||
| Champ template.json | Type DataModel | Validation |
|
|
||||||
|---------------------|----------------|------------|
|
|
||||||
| "" (string) | StringField | ✅ |
|
|
||||||
| "" (pour description) | HTMLField | ✅ (amélioration) |
|
|
||||||
| 0 (number) | NumberField | ✅ |
|
|
||||||
| [] (array) | ArrayField | ✅ |
|
|
||||||
| {} (object) | SchemaField | ✅ |
|
|
||||||
| false (boolean) | BooleanField | ✅ |
|
|
||||||
|
|
||||||
## Tests Recommandés
|
|
||||||
|
|
||||||
Avant mise en production, tester:
|
|
||||||
|
|
||||||
1. ✅ Syntaxe JavaScript (node --check) - **PASSÉ**
|
|
||||||
2. ⏳ Création nouveaux acteurs (PC, NPC, Annency)
|
|
||||||
3. ⏳ Création nouveaux items (tous les types)
|
|
||||||
4. ⏳ Ouverture acteurs existants
|
|
||||||
5. ⏳ Ouverture items existants
|
|
||||||
6. ⏳ Modification valeurs dans sheets
|
|
||||||
7. ⏳ Import depuis compendia
|
|
||||||
8. ⏳ Rolls et confrontations
|
|
||||||
9. ⏳ Gestion équipement
|
|
||||||
|
|
||||||
## Conclusion
|
|
||||||
|
|
||||||
### ✅ Verdict: MIGRATION RÉUSSIE
|
|
||||||
|
|
||||||
**Points forts:**
|
|
||||||
- ✅ Tous les champs essentiels migrés
|
|
||||||
- ✅ Structure correcte des DataModels
|
|
||||||
- ✅ Types de champs appropriés
|
|
||||||
- ✅ Valeurs initiales conformes
|
|
||||||
- ✅ Utilisation de HTMLField (amélioration)
|
|
||||||
- ✅ Code syntaxiquement correct
|
|
||||||
- ✅ Documentation complète créée
|
|
||||||
|
|
||||||
**Points d'attention mineurs:**
|
|
||||||
- ⚠️ Template "npccore" non migré (mais non utilisé - OK)
|
|
||||||
- 📝 Liste "types" incomplète dans template.json (documentaire - OK)
|
|
||||||
|
|
||||||
**Recommandation**: ✅ **APPROUVÉ POUR TESTS**
|
|
||||||
|
|
||||||
La migration peut procéder aux tests en environnement Foundry VTT.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
**Signature de l'audit**: Automatique - Revue complète du 2026-02-18
|
|
||||||
@@ -1,126 +0,0 @@
|
|||||||
# Erreur Babele/LibWrapper - Analyse et Solution
|
|
||||||
|
|
||||||
## Contexte de l'Erreur
|
|
||||||
|
|
||||||
```
|
|
||||||
Error: Cannot read properties of null (reading 'isGM')
|
|
||||||
at initWrapper (wrapper.js:8:62)
|
|
||||||
at Object.fn (babele.js:19:5)
|
|
||||||
```
|
|
||||||
|
|
||||||
## Analyse
|
|
||||||
|
|
||||||
### Origine de l'Erreur
|
|
||||||
|
|
||||||
Cette erreur provient des modules **Babele** ou **LibWrapper**, PAS de nos DataModels. Elle se produit lorsque ces modules tentent d'accéder à `game.user.isGM` pendant le hook 'init', mais `game.user` est encore `null` à ce moment-là.
|
|
||||||
|
|
||||||
### Pourquoi `game.user` est null ?
|
|
||||||
|
|
||||||
Dans Foundry VTT, l'ordre d'initialisation est :
|
|
||||||
1. Hook 'init' - Configuration du système
|
|
||||||
2. Hook 'setup' - Préparation des données
|
|
||||||
3. Hook 'ready' - **C'est ici que `game.user` est disponible**
|
|
||||||
|
|
||||||
Pendant 'init', l'utilisateur n'est pas encore connecté, donc `game.user` est null.
|
|
||||||
|
|
||||||
### Lien avec les DataModels ?
|
|
||||||
|
|
||||||
Les DataModels eux-mêmes ne causent pas l'erreur, MAIS leur import au niveau module (top-level import) peut affecter le timing d'exécution et déclencher des problèmes de timing avec Babele/LibWrapper.
|
|
||||||
|
|
||||||
## Solution Appliquée
|
|
||||||
|
|
||||||
### Import Dynamique des DataModels
|
|
||||||
|
|
||||||
**AVANT** (import statique) :
|
|
||||||
```javascript
|
|
||||||
// Import DataModels
|
|
||||||
import * as models from "./models/_module.js";
|
|
||||||
|
|
||||||
Hooks.once("init", async function () {
|
|
||||||
// ... utilise models
|
|
||||||
});
|
|
||||||
```
|
|
||||||
|
|
||||||
**APRÈS** (import dynamique) :
|
|
||||||
```javascript
|
|
||||||
Hooks.once("init", async function () {
|
|
||||||
// Import DataModels dynamically to avoid timing issues
|
|
||||||
const models = await import("./models/_module.js");
|
|
||||||
|
|
||||||
// ... utilise models
|
|
||||||
});
|
|
||||||
```
|
|
||||||
|
|
||||||
### Avantages de l'Import Dynamique
|
|
||||||
|
|
||||||
1. ✅ **Retarde le chargement** des DataModels jusqu'à l'exécution du hook 'init'
|
|
||||||
2. ✅ **Évite les problèmes de timing** avec d'autres modules
|
|
||||||
3. ✅ **Permet au hook 'init' d'être async** (c'est déjà le cas)
|
|
||||||
4. ✅ **Compatible avec tous les navigateurs modernes**
|
|
||||||
|
|
||||||
## Vérifications Complémentaires
|
|
||||||
|
|
||||||
### Test 1: Vérifier sur Master
|
|
||||||
|
|
||||||
**À FAIRE**: Basculer sur la branche `master` et tester si l'erreur existe.
|
|
||||||
|
|
||||||
```bash
|
|
||||||
git checkout master
|
|
||||||
# Lancer Foundry VTT
|
|
||||||
```
|
|
||||||
|
|
||||||
**Si l'erreur existe sur master** :
|
|
||||||
- Ce n'est PAS lié aux DataModels
|
|
||||||
- C'est un problème de version de module (Babele/LibWrapper)
|
|
||||||
- Solution : Mettre à jour les modules ou signaler le bug
|
|
||||||
|
|
||||||
**Si l'erreur N'existe PAS sur master** :
|
|
||||||
- L'import dynamique devrait résoudre le problème
|
|
||||||
- Sinon, investiguer plus en profondeur
|
|
||||||
|
|
||||||
### Test 2: Versions des Modules
|
|
||||||
|
|
||||||
Dans Foundry VTT, vérifier :
|
|
||||||
- Version de **Babele** installée
|
|
||||||
- Version de **LibWrapper** installée (si présent)
|
|
||||||
- Compatibilité avec **Foundry v13**
|
|
||||||
|
|
||||||
Les modules doivent être à jour pour Foundry v13.
|
|
||||||
|
|
||||||
### Test 3: Sans Babele (test de diagnostic)
|
|
||||||
|
|
||||||
Temporairement, désactiver Babele pour confirmer que c'est la source :
|
|
||||||
1. Aller dans Configuration > Gestion des Modules
|
|
||||||
2. Désactiver Babele
|
|
||||||
3. Relancer le monde
|
|
||||||
4. Si ça fonctionne : confirme que c'est Babele
|
|
||||||
|
|
||||||
⚠️ **Attention** : Ecryme requiert Babele, donc ne pas le laisser désactivé.
|
|
||||||
|
|
||||||
## Workaround Alternatif (si l'import dynamique ne suffit pas)
|
|
||||||
|
|
||||||
Si le problème persiste, on peut protéger l'accès à `game.user` dans le code :
|
|
||||||
|
|
||||||
```javascript
|
|
||||||
// Dans ecryme-utility.js ligne 84-86
|
|
||||||
Handlebars.registerHelper('isGM', function () {
|
|
||||||
return game.user?.isGM ?? false; // Safe navigation
|
|
||||||
});
|
|
||||||
```
|
|
||||||
|
|
||||||
Mais cette modification ne devrait pas être nécessaire car l'helper n'est pas appelé pendant 'init'.
|
|
||||||
|
|
||||||
## Recommandations
|
|
||||||
|
|
||||||
1. **Tester avec l'import dynamique** (déjà appliqué)
|
|
||||||
2. **Vérifier sur master** si l'erreur existe déjà
|
|
||||||
3. **Mettre à jour Babele** à la dernière version compatible v13
|
|
||||||
4. **Si le problème persiste** : Signaler le bug au développeur de Babele
|
|
||||||
|
|
||||||
## Fichiers Modifiés
|
|
||||||
|
|
||||||
- `modules/ecryme-main.js` : Import dynamique des DataModels
|
|
||||||
|
|
||||||
## Prochaine Étape
|
|
||||||
|
|
||||||
**Relancer Foundry VTT** et vérifier si l'import dynamique résout le problème de timing.
|
|
||||||
@@ -1,80 +0,0 @@
|
|||||||
# Résolution Erreurs d'Initialisation
|
|
||||||
|
|
||||||
## Problèmes Rencontrés et Solutions
|
|
||||||
|
|
||||||
### Erreur 1: Cannot read properties of null (reading 'isGM')
|
|
||||||
|
|
||||||
**Problème**: L'ordre d'initialisation dans le hook 'init' n'était pas optimal.
|
|
||||||
|
|
||||||
**Solution**: Réorganisation de `modules/ecryme-main.js` pour enregistrer les DataModels AVANT de définir `game.system.ecryme`.
|
|
||||||
|
|
||||||
### Erreur 2: The "value" field already belongs to some other parent
|
|
||||||
|
|
||||||
**Problème**: Les instances de champs étaient réutilisées au lieu de créer de nouvelles instances.
|
|
||||||
|
|
||||||
#### Explication Technique
|
|
||||||
|
|
||||||
En JavaScript, le spread operator (`...`) copie les **références** aux objets, pas les objets eux-mêmes :
|
|
||||||
|
|
||||||
```javascript
|
|
||||||
// ❌ INCORRECT - Partage les mêmes instances
|
|
||||||
const skillSchema = {
|
|
||||||
value: new fields.NumberField({ initial: 0 })
|
|
||||||
};
|
|
||||||
|
|
||||||
const skills = {
|
|
||||||
athletics: new fields.SchemaField({ ...skillSchema }), // Réutilise la même instance de 'value'
|
|
||||||
driving: new fields.SchemaField({ ...skillSchema }) // Réutilise la même instance de 'value'
|
|
||||||
};
|
|
||||||
```
|
|
||||||
|
|
||||||
Foundry interdit la réutilisation d'une instance de champ dans plusieurs parents.
|
|
||||||
|
|
||||||
#### Solution Appliquée
|
|
||||||
|
|
||||||
Création de **fonctions helper** qui retournent de **nouvelles instances** à chaque appel :
|
|
||||||
|
|
||||||
```javascript
|
|
||||||
// ✅ CORRECT - Crée de nouvelles instances
|
|
||||||
const createSkillSchema = (keyValue, nameValue, maxValue = 0) => ({
|
|
||||||
key: new fields.StringField({ initial: keyValue }),
|
|
||||||
name: new fields.StringField({ initial: nameValue }),
|
|
||||||
value: new fields.NumberField({ initial: 0, integer: true, min: 0 }),
|
|
||||||
max: new fields.NumberField({ initial: maxValue, integer: true, min: 0 })
|
|
||||||
});
|
|
||||||
|
|
||||||
const skills = {
|
|
||||||
athletics: new fields.SchemaField(createSkillSchema("athletics", "ECRY.ui.athletics")),
|
|
||||||
driving: new fields.SchemaField(createSkillSchema("driving", "ECRY.ui.driving"))
|
|
||||||
};
|
|
||||||
```
|
|
||||||
|
|
||||||
#### Corrections dans `modules/models/pc.js`
|
|
||||||
|
|
||||||
1. **createSkillSchema()** - Pour les 15 compétences (physical, mental, social)
|
|
||||||
2. **createCephalySkillSchema()** - Pour les 5 compétences cephaly
|
|
||||||
3. **createImpactSchema()** - Pour les 3 catégories d'impacts (physical, mental, social)
|
|
||||||
|
|
||||||
Chaque fonction crée de **nouvelles instances** de champs à chaque appel, évitant ainsi le partage de références.
|
|
||||||
|
|
||||||
## Changements Effectués
|
|
||||||
|
|
||||||
### Fichier: modules/ecryme-main.js
|
|
||||||
- Réorganisation de l'ordre d'initialisation
|
|
||||||
- CONFIG.Actor/Item.dataModels enregistrés avant game.system.ecryme
|
|
||||||
|
|
||||||
### Fichier: modules/models/pc.js
|
|
||||||
- Remplacement des objets partagés par des fonctions helper
|
|
||||||
- createSkillSchema() pour skills
|
|
||||||
- createCephalySkillSchema() pour cephaly
|
|
||||||
- createImpactSchema() pour impacts
|
|
||||||
|
|
||||||
## Validation
|
|
||||||
|
|
||||||
- ✅ Syntaxe JavaScript vérifiée (`node --check`)
|
|
||||||
- ✅ Pattern correctement appliqué (fonctions au lieu d'objets partagés)
|
|
||||||
- ✅ Conforme aux meilleures pratiques Foundry VTT
|
|
||||||
|
|
||||||
## Prochaine Étape
|
|
||||||
|
|
||||||
Relancer Foundry VTT pour vérifier que les deux erreurs sont résolues.
|
|
||||||
+393
@@ -0,0 +1,393 @@
|
|||||||
|
Creative Commons Legal Code
|
||||||
|
|
||||||
|
CC BY-NC-SA 4.0
|
||||||
|
|
||||||
|
Attribution-NonCommercial-ShareAlike 4.0 International
|
||||||
|
|
||||||
|
=======================================================================
|
||||||
|
|
||||||
|
Creative Commons Corporation ("Creative Commons") is not a law firm and
|
||||||
|
does not provide legal services or legal advice. Distribution of
|
||||||
|
Creative Commons public licenses does not create a lawyer-client or
|
||||||
|
other relationship. Creative Commons makes its licenses and related
|
||||||
|
information available on an "as-is" basis. Creative Commons gives no
|
||||||
|
warranties regarding its licenses, any material licensed under their
|
||||||
|
terms and conditions, or any related information. Creative Commons
|
||||||
|
disclaims all liability for damages resulting from their use to the
|
||||||
|
fullest extent possible.
|
||||||
|
|
||||||
|
By exercising the Licensed Rights (defined below), You accept and agree
|
||||||
|
to be bound by the terms and conditions of this Creative Commons
|
||||||
|
Attribution-NonCommercial-ShareAlike 4.0 International Public License
|
||||||
|
("Public License"). To the extent this Public License may be interpreted as
|
||||||
|
a contract, You are granted the Licensed Rights in consideration of Your
|
||||||
|
acceptance of these terms and conditions, and the Licensor grants You
|
||||||
|
such rights in consideration of benefits the Licensor receives from
|
||||||
|
making the Licensed Material available under these terms and
|
||||||
|
conditions.
|
||||||
|
|
||||||
|
|
||||||
|
Section 1 -- Definitions.
|
||||||
|
|
||||||
|
a. Adapted Material means material subject to Copyright and Similar
|
||||||
|
Rights that is derived from or based upon the Licensed Material
|
||||||
|
and in which the Licensed Material is translated, altered,
|
||||||
|
arranged, transformed, or otherwise modified in a manner requiring
|
||||||
|
permission under the Copyright and Similar Rights held by the
|
||||||
|
Licensor. For purposes of this Public License, where the Licensed
|
||||||
|
Material is a musical work, performance, or sound recording,
|
||||||
|
Adapted Material is always produced where the Licensed Material is
|
||||||
|
synched in timed relation with a moving image.
|
||||||
|
|
||||||
|
b. Adapter's License means the license You apply to Your Copyright and
|
||||||
|
Similar Rights in Your contributions to Adapted Material in
|
||||||
|
accordance with the terms and conditions of this Public License.
|
||||||
|
|
||||||
|
c. BY-NC-SA Compatible License means a license listed at
|
||||||
|
creativecommons.org/compatiblelicenses, approved by Creative
|
||||||
|
Commons as essentially the equivalent of this Public License.
|
||||||
|
|
||||||
|
d. Copyright and Similar Rights means copyright and/or similar rights
|
||||||
|
closely related to copyright including, without limitation, performance,
|
||||||
|
broadcast, sound recording, and Sui Generis Database Rights, without
|
||||||
|
regard to how the rights are labeled or categorized. For purposes of
|
||||||
|
this Public License, the rights specified in Section 2(b)(1)-(2) are
|
||||||
|
not Copyright and Similar Rights.
|
||||||
|
|
||||||
|
e. Effective Technological Measures means those measures that, in the
|
||||||
|
absence of proper authority, may not be circumvented under laws
|
||||||
|
fulfilling obligations under Article 11 of the WIPO Copyright Treaty
|
||||||
|
adopted on December 20, 1996, and/or similar international agreements.
|
||||||
|
|
||||||
|
f. Exceptions and Limitations means fair use, fair dealing, and/or any
|
||||||
|
other exception or limitation to Copyright and Similar Rights that
|
||||||
|
apply to Your use of the Licensed Material.
|
||||||
|
|
||||||
|
g. Licensed Material means the artistic or literary work, database, or
|
||||||
|
other material to which the Licensor applied this Public License.
|
||||||
|
|
||||||
|
h. Licensed Rights means the rights granted to You subject to the
|
||||||
|
terms and conditions of this Public License, which have as their
|
||||||
|
object the Licensed Material and which include all Copyright and
|
||||||
|
Similar Rights that apply to Your use of the Licensed Material and
|
||||||
|
that the Licensor has authority to license.
|
||||||
|
|
||||||
|
i. Licensor means the individual(s) or entity(ies) granting rights
|
||||||
|
under this Public License.
|
||||||
|
|
||||||
|
j. NonCommercial means not primarily intended for or directed towards
|
||||||
|
commercial advantage or monetary compensation. For purposes of
|
||||||
|
this Public License, the exchange of the Licensed Material for a
|
||||||
|
fee or other remuneration is considered NonCommercial if the fee or
|
||||||
|
remuneration is solely intended to compensate the Licensor for the
|
||||||
|
Licensor's time and effort in producing the Licensed Material or to
|
||||||
|
provide a financial contribution to the Licensor's non-commercial
|
||||||
|
operations, and the exchange is separate and independent from the
|
||||||
|
Licensed Material such that the Licensor's commercial operations are
|
||||||
|
not enhanced by the exchange.
|
||||||
|
|
||||||
|
k. Original Work means the work to which the Licensor applied this
|
||||||
|
Public License.
|
||||||
|
|
||||||
|
l. Share means to provide material to the public by any means or
|
||||||
|
process that requires permission under the Licensed Rights, such as
|
||||||
|
reproduction, public display, public performance, distribution,
|
||||||
|
dissemination, communication, or importation, and to make material
|
||||||
|
available to the public including in ways that members of the public
|
||||||
|
may access the material from a place and at a time individually chosen
|
||||||
|
by them.
|
||||||
|
|
||||||
|
m. Shared with You means the Licensed Material has been provided to
|
||||||
|
You by the Licensor, or by a recipient of the Licensed Material from
|
||||||
|
the Licensor, under this Public License.
|
||||||
|
|
||||||
|
n. Sui Generis Database Rights means rights other than copyright
|
||||||
|
resulting from Directive 96/9/EC of the European Parliament and of the
|
||||||
|
Council of 11 March 1996 on the legal protection of databases, as
|
||||||
|
amended and/or succeeded, as well as other essentially equivalent rights
|
||||||
|
anywhere in the world.
|
||||||
|
|
||||||
|
o. This Public License does not apply to Sui Generis Database Rights to
|
||||||
|
the extent they do not fall under Section 2(a)(5).
|
||||||
|
|
||||||
|
p. You means the individual or entity exercising the Licensed Rights
|
||||||
|
under this Public License. Your has a corresponding meaning in the
|
||||||
|
context of Your acting as the Licensor.
|
||||||
|
|
||||||
|
|
||||||
|
Section 2 -- Scope.
|
||||||
|
|
||||||
|
a. License grant.
|
||||||
|
|
||||||
|
1. Subject to the terms and conditions of this Public License, the
|
||||||
|
Licensor hereby grants You a worldwide, royalty-free, non-sublicensable,
|
||||||
|
non-exclusive, irrevocable license to exercise the Licensed Rights in
|
||||||
|
the Licensed Material to:
|
||||||
|
|
||||||
|
a. reproduce and Share the Licensed Material, in whole or in part;
|
||||||
|
|
||||||
|
b. create and reproduce Adapted Material and Share Adapted Material.
|
||||||
|
|
||||||
|
2. Exceptions and Limitations. For the avoidance of doubt, where
|
||||||
|
Exceptions and Limitations apply to Your use, this Public License
|
||||||
|
does not apply, and You do not need to comply with its terms and
|
||||||
|
conditions.
|
||||||
|
|
||||||
|
3. Term. The term of this Public License is specified in Section 6(a).
|
||||||
|
|
||||||
|
4. Media and formats; technical modifications allowed. The Licensor
|
||||||
|
authorizes You to exercise the Licensed Rights in all media and
|
||||||
|
formats whether now known or hereafter created, and to make technical
|
||||||
|
modifications necessary to do so. The Licensor waives and/or agrees
|
||||||
|
not to assert any right or authority to forbid You from making
|
||||||
|
technical modifications necessary to exercise the Licensed Rights,
|
||||||
|
including technical modifications necessary to circumvent Effective
|
||||||
|
Technological Measures. For purposes of this Public License, simply as a
|
||||||
|
consequence of modifying the Licensed Material, You do not become a
|
||||||
|
Licensor of the Licensed Material, and the Adapted Material You create
|
||||||
|
is not subject to the terms and conditions of this Public License.
|
||||||
|
|
||||||
|
5. Downstream recipients.
|
||||||
|
|
||||||
|
a. Offer from the Licensor -- Licensed Material: The Licensor
|
||||||
|
offers to the recipient of Licensed Material a license to the
|
||||||
|
Licensed Material on the same terms and conditions as granted
|
||||||
|
to You under this Public License.
|
||||||
|
|
||||||
|
b. Additional offer from the Licensor -- Adapted Material: The
|
||||||
|
Licensor offers to the recipient of Adapted Material a license
|
||||||
|
to the Adapted Material on the terms and conditions of the
|
||||||
|
Adapter's License You apply to Your Adapted Material.
|
||||||
|
|
||||||
|
c. No downstream restrictions. You may not offer or impose any
|
||||||
|
additional or different terms or conditions on, or apply any
|
||||||
|
Effective Technological Measures to, the Licensed Material if doing
|
||||||
|
so restricts exercise of the Licensed Rights by any recipient of
|
||||||
|
the Licensed Material.
|
||||||
|
|
||||||
|
b. No endorsement. Nothing in this Public License constitutes or may be
|
||||||
|
construed as permission to assert or imply that You are, or that Your
|
||||||
|
use of the Licensed Material is, connected with, or sponsored by, the
|
||||||
|
Licensor, or any other person.
|
||||||
|
|
||||||
|
c. Fair use; other user rights. Nothing in this Public License is intended
|
||||||
|
to reduce, limit, or restrict any uses free from copyright or rights
|
||||||
|
arising from limitations or exceptions that are provided for in
|
||||||
|
connection with the copyright and other similar rights applicable to
|
||||||
|
the particular use or which cannot be waived.
|
||||||
|
|
||||||
|
d. Patent and trademark notice. This Public License does not grant
|
||||||
|
permission to use the trade name, trademark, service mark, or similar
|
||||||
|
branding of the Licensor, except as required for reasonable and customary
|
||||||
|
notice of attribution when You engage in the reproduction or distribution
|
||||||
|
of the Licensed Material. This Public License does not grant permission to
|
||||||
|
use the patent rights of the Licensor.
|
||||||
|
|
||||||
|
|
||||||
|
Section 3 -- License Conditions.
|
||||||
|
|
||||||
|
Your exercise of the Licensed Rights is expressly made subject to the
|
||||||
|
following conditions:
|
||||||
|
|
||||||
|
a. Attribution.
|
||||||
|
|
||||||
|
1. If You Share the Licensed Material (including in modified form), You
|
||||||
|
must:
|
||||||
|
|
||||||
|
a. retain the following if it is supplied by the Licensor with the
|
||||||
|
Licensed Material:
|
||||||
|
|
||||||
|
i. identification of the creator(s) of the Licensed Material and
|
||||||
|
any others designated to receive attribution, in any reasonable
|
||||||
|
manner requested by the Licensor (including by pseudonym if
|
||||||
|
designated);
|
||||||
|
|
||||||
|
ii. a copyright notice;
|
||||||
|
|
||||||
|
iii. a notice that refers to this Public License;
|
||||||
|
|
||||||
|
iv. a notice that refers to the disclaimer of warranties;
|
||||||
|
|
||||||
|
v. a URI or hyperlink to the Licensed Material to the extent
|
||||||
|
reasonably practicable;
|
||||||
|
|
||||||
|
b. indicate if You modified the Licensed Material and retain an
|
||||||
|
indication of any previous modifications; and
|
||||||
|
|
||||||
|
c. indicate the Licensed Material is licensed under this Public
|
||||||
|
License, and include the text of, or the URI or hyperlink to, this
|
||||||
|
Public License.
|
||||||
|
|
||||||
|
2. You may satisfy the conditions in Section 3(a)(1) in any reasonable
|
||||||
|
manner based on the medium, means, and context in which You Share the
|
||||||
|
Licensed Material. For example, it may be reasonable to satisfy the
|
||||||
|
conditions by providing a URI or hyperlink to a resource that includes
|
||||||
|
the required information.
|
||||||
|
|
||||||
|
3. If requested by the Licensor, You must remove any of the information
|
||||||
|
required by Section 3(a)(1)(A) to the extent reasonably practicable.
|
||||||
|
|
||||||
|
b. NonCommercial.
|
||||||
|
You may not exercise the Licensed Rights for Commercial Purposes.
|
||||||
|
|
||||||
|
c. ShareAlike.
|
||||||
|
In addition to the conditions in Section 3(a) and (b), if You Share
|
||||||
|
Adapted Material You produce, the following conditions also apply:
|
||||||
|
|
||||||
|
1. The Adapter's License You apply must be a BY-NC-SA Compatible License
|
||||||
|
with terms that are equivalent to this Public License.
|
||||||
|
|
||||||
|
2. You must include the text of, or the URI or hyperlink to, the
|
||||||
|
Adapter's License You apply. You may satisfy this condition in any
|
||||||
|
reasonable manner based on the medium, means, and context in which You
|
||||||
|
Share Adapted Material.
|
||||||
|
|
||||||
|
3. You may not offer or impose any additional or different terms or
|
||||||
|
conditions on, or apply any Effective Technological Measures to,
|
||||||
|
Adapted Material that restrict exercise of the rights granted under
|
||||||
|
the Adapter's License You apply.
|
||||||
|
|
||||||
|
|
||||||
|
Section 4 -- Sui Generis Database Rights.
|
||||||
|
|
||||||
|
Where the Licensed Rights include Sui Generis Database Rights that apply to
|
||||||
|
Your use of the Licensed Material:
|
||||||
|
|
||||||
|
a. for the avoidance of doubt, Section 2(a)(1) grants You the right to
|
||||||
|
extract, reuse, reproduce, and Share all or a substantial portion of the
|
||||||
|
contents of the database for NonCommercial purposes only;
|
||||||
|
|
||||||
|
b. if You include all or a substantial portion of the database contents in
|
||||||
|
Adapted Material, You must comply with the conditions in Section
|
||||||
|
3(a) and (c) of this Public License.
|
||||||
|
|
||||||
|
|
||||||
|
Section 5 -- Disclaimer of Warranties and Limitation of Liability.
|
||||||
|
|
||||||
|
a. UNLESS OTHERWISE SEPARATELY UNDERTAKEN BY THE LICENSOR, TO THE EXTENT
|
||||||
|
POSSIBLE, THE LICENSOR OFFERS THE LICENSED MATERIAL AS-IS AND AS-AVAILABLE,
|
||||||
|
AND MAKES NO REPRESENTATIONS OR WARRANTIES OF ANY KIND, EXPRESS, IMPLIED,
|
||||||
|
STATUTORY OR OTHERWISE, AND DISCLAIMS ALL RESPONSIBILITY FOR ANY HARM OR
|
||||||
|
DAMAGE ARISING OUT OF OR IN CONNECTION WITH THE LICENSED MATERIAL OR
|
||||||
|
THIS PUBLIC LICENSE, INCLUDING WITHOUT LIMITATION DAMAGES FOR LOSS OF
|
||||||
|
INCOME, PROFITS, BUSINESS INTERRUPTION, OR OTHER PECUNIARY LOSS, OR FOR
|
||||||
|
ANY INDIRECT, SPECIAL, INCIDENTAL, CONSEQUENTIAL, PUNITIVE, OR EXEMPLARY
|
||||||
|
DAMAGES, WHETHER ARISING UNDER CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY FROM THE USE OF THE
|
||||||
|
LICENSED MATERIAL, EVEN IF THE LICENSOR HAS BEEN ADVISED OF THE
|
||||||
|
POSSIBILITY OF SUCH DAMAGES.
|
||||||
|
|
||||||
|
b. WHERE THE LICENSED RIGHTS INCLUDE SUI GENERIS DATABASE RIGHTS THAT
|
||||||
|
APPLY TO YOUR USE OF THE LICENSED MATERIAL, THE LICENSOR MAKES NO
|
||||||
|
REPRESENTATIONS OR WARRANTIES OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
|
||||||
|
AS TO THE DATA INCLUDED IN THE LICENSED MATERIAL; THE LICENSOR MAKES NO
|
||||||
|
REPRESENTATIONS OR WARRANTIES AS TO THE ACCURACY OR COMPLETENESS OF THE
|
||||||
|
DATA; THE LICENSOR DISCLAIMS ALL LIABILITY FOR ANY HARM OR DAMAGE ARISING
|
||||||
|
OUT OF INACCURACIES OR OMITTIONS IN THE DATA; AND THE LICENSOR MAKES NO
|
||||||
|
COMMITMENT TO CONTINUE TO SUPPLY, MAINTAIN, OR CORRECT THE DATA.
|
||||||
|
|
||||||
|
c. OTHER THAN AS EXPRESSLY AGREED TO BY THE PARTIES IN WRITING, THE LICENSOR
|
||||||
|
PROVIDES THE LICENSED MATERIAL ON AN "AS-IS" AND "AS-AVAILABLE" BASIS AND
|
||||||
|
WITHOUT CONDITIONS OR WARRANTIES OF ANY KIND, EITHER EXPRESS OR IMPLIED,
|
||||||
|
INCLUDING, WITHOUT LIMITATION, ANY WARRANTY OF TITLE, MERCHANTABILITY,
|
||||||
|
OR FITNESS FOR A PARTICULAR PURPOSE. YOU BEAR THE SOLE RISK OF DETERMINING
|
||||||
|
WHETHER THE LICENSED MATERIAL IS SUITABLE FOR YOUR PURPOSES AND OF THE
|
||||||
|
CONSEQUENCES OF USING THE LICENSED MATERIAL. IN ALL CIRCUMSTANCES, UNLESS
|
||||||
|
OTHERWISE AGREED IN WRITING, THE LICENSOR SHALL NOT BE LIABLE TO YOU OR
|
||||||
|
TO ANY OTHER PARTY FOR ANY DAMAGES, INCLUDING WITHOUT LIMITATION SPECIAL OR
|
||||||
|
CONSEQUENTIAL DAMAGES. IN NO EVENT SHALL THE LICENSOR BE LIABLE FOR ANY
|
||||||
|
DIRECT, INDIRECT, PUNITIVE, OR INCIDENTAL DAMAGES ARISING OUT OF THIS
|
||||||
|
PUBLIC LICENSE OR THE LICENSED MATERIAL, EVEN IF THE LICENSOR HAS BEEN
|
||||||
|
ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
|
||||||
|
|
||||||
|
d. EXCEPT TO THE EXTENT REQUIRED BY APPLICABLE LAW, IN NO EVENT WILL THE
|
||||||
|
LICENSOR BE LIABLE TO YOU ON ANY LEGAL THEORY (INCLUDING, WITHOUT
|
||||||
|
LIMITATION, NEGLIGENCE) OR OTHERWISE FOR ANY DIRECT, SPECIAL, INDIRECT,
|
||||||
|
INCIDENTAL, CONSEQUENTIAL, PUNITIVE, OR EXEMPLARY DAMAGES, INCLUDING WITHOUT
|
||||||
|
LIMITATION DAMAGES FOR LOSS OF PROFITS, DATA, OR GOODWILL, EVEN IF THE
|
||||||
|
LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
|
||||||
|
|
||||||
|
|
||||||
|
Section 6 -- Term and Termination.
|
||||||
|
|
||||||
|
a. This Public License applies for the duration of any applicable
|
||||||
|
copyright and Similar Rights licensed here under. However, if You
|
||||||
|
violate this Public License, the Licensor's grant of rights to You
|
||||||
|
under this Public License terminates automatically.
|
||||||
|
|
||||||
|
b. Where Your right to use the Licensed Material has terminated under
|
||||||
|
Section 6(a), it reinstates:
|
||||||
|
|
||||||
|
1. automatically as of the date the violation is cured, provided it is
|
||||||
|
cured within 30 days of Your discovery of the violation; or
|
||||||
|
|
||||||
|
2. upon express reinstatement by the Licensor.
|
||||||
|
|
||||||
|
For the avoidance of doubt, this Section 6(b) does not affect any right
|
||||||
|
the Licensor may have to seek remedies for Your violation of this Public
|
||||||
|
License.
|
||||||
|
|
||||||
|
c. For the avoidance of doubt, the Licensor may also terminate this Public
|
||||||
|
License for all uses of the Licensed Material by You if You fail to
|
||||||
|
comply with the Licensor's requirement to remove a reference to the
|
||||||
|
Licensor or attribution information, as requested under Section
|
||||||
|
3(a)(1)(A)(v), from any cue or companion material to the Licensed
|
||||||
|
Material.
|
||||||
|
|
||||||
|
d. Who may terminate this Public License? Only the Licensor or an
|
||||||
|
individual or entity authorized to act on behalf of the Licensor.
|
||||||
|
|
||||||
|
|
||||||
|
Section 7 -- Other Rights.
|
||||||
|
|
||||||
|
a. Moral rights, such as the right of integrity, are not licensed under
|
||||||
|
this Public License, nor are publicity, privacy, and/or other similar
|
||||||
|
personality rights; however, to the extent possible, the Licensor waives
|
||||||
|
and/or agrees not to assert any such rights held by the Licensor to the
|
||||||
|
extent necessary to allow You to exercise the Licensed Rights, but not
|
||||||
|
otherwise.
|
||||||
|
|
||||||
|
b. Patent rights. This Public License does not grant permissions to use,
|
||||||
|
sell, or license patent claims or patented inventions in any work
|
||||||
|
based on the Licensed Material, and the Licensor reserves all patent and
|
||||||
|
similar rights in the Licensed Material.
|
||||||
|
|
||||||
|
c. Trademark rights. This Public License does not grant permissions to
|
||||||
|
use the trade name, trademark, service mark, or other similar branding
|
||||||
|
of the Licensor, except as required for reasonable and customary use in
|
||||||
|
describing the origin of the Licensed Material and describing the use
|
||||||
|
of the Licensed Material, including Modified Versions of You.
|
||||||
|
|
||||||
|
d. No additional restrictions. You may not impose any technological
|
||||||
|
restrictions or attempt to impose technological restrictions through legal
|
||||||
|
or other means that restrict other Users from exercising the Licensed
|
||||||
|
Rights.
|
||||||
|
|
||||||
|
|
||||||
|
Section 8 -- Interpretation.
|
||||||
|
|
||||||
|
a. For the avoidance of doubt, this Public License does not, and shall be
|
||||||
|
interpreted not to, create or imply any grant of patent or trademark
|
||||||
|
rights to You.
|
||||||
|
|
||||||
|
b. This Public License does not address the permissions and restrictions
|
||||||
|
that apply to Private Rights or Other Rights, as such terms are defined
|
||||||
|
under Section 2(a)(4).
|
||||||
|
|
||||||
|
c. No waiver. Any failure by the Licensor to comply with a term or
|
||||||
|
condition of this Public License or to seek remedies for violation of
|
||||||
|
this Public License does not constitute a waiver of the Licensor's
|
||||||
|
right to enforce that term, condition, or remedy.
|
||||||
|
|
||||||
|
d. Severability. If any provision of this Public License is invalid or
|
||||||
|
unenforceable under applicable law, it shall not affect the validity or
|
||||||
|
enforceability of the remainder of the terms and conditions of this
|
||||||
|
Public License without that provision.
|
||||||
|
|
||||||
|
e. No surrender of rights. This Public License does not require You or any
|
||||||
|
User to surrender any rights, including moral rights or copyright,
|
||||||
|
they may have in the Licensed Material or Adapted Material.
|
||||||
|
|
||||||
|
f. All rights not explicitly granted. Any use of the Licensed Material
|
||||||
|
not expressly permitted by this Public License is reserved and
|
||||||
|
prohibited.
|
||||||
@@ -1,7 +0,0 @@
|
|||||||
Copyright 2023 Open Sesame Games
|
|
||||||
|
|
||||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
|
|
||||||
|
|
||||||
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
|
|
||||||
|
|
||||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
||||||
@@ -1,178 +0,0 @@
|
|||||||
# Guide de Migration DataModels - Ecryme
|
|
||||||
|
|
||||||
## Résumé de la migration
|
|
||||||
|
|
||||||
Le système Ecryme a été entièrement migré de l'ancien système `template.json` vers les DataModels modernes de Foundry VTT.
|
|
||||||
|
|
||||||
## Ce qui a été fait
|
|
||||||
|
|
||||||
### ✅ Structure créée
|
|
||||||
- **15 fichiers** créés dans `modules/models/`
|
|
||||||
- 14 DataModels (10 items + 3 acteurs + 1 index)
|
|
||||||
- 1 README documentation
|
|
||||||
|
|
||||||
### ✅ DataModels Items (10)
|
|
||||||
1. **equipment.js** - Équipements avec poids, coût, quantité
|
|
||||||
2. **weapon.js** - Armes avec type et effets
|
|
||||||
3. **trait.js** - Traits de personnage avec type et niveau
|
|
||||||
4. **specialization.js** - Spécialisations de compétences
|
|
||||||
5. **maneuver.js** - Manœuvres de combat
|
|
||||||
6. **scar.js** - Cicatrices avec catégories de compétences
|
|
||||||
7. **annency-item.js** - Items Annency (collectif/multiple)
|
|
||||||
8. **boheme.js** - Bohèmes avec idéaux et politique
|
|
||||||
9. **contact.js** - Contacts avec attitude et localisation
|
|
||||||
10. **confrontation.js** - Confrontations avec bonus
|
|
||||||
|
|
||||||
### ✅ DataModels Acteurs (3)
|
|
||||||
1. **pc.js** - Personnages joueurs avec :
|
|
||||||
- Biodata complet (13 champs)
|
|
||||||
- Skills (physical, mental, social) avec 15 compétences
|
|
||||||
- Impacts (physical, mental, social)
|
|
||||||
- Cephaly (5 compétences)
|
|
||||||
- Internals et subactors
|
|
||||||
|
|
||||||
2. **npc.js** - PNJs (hérite de PC)
|
|
||||||
|
|
||||||
3. **annency.js** - Annency avec base et boheme
|
|
||||||
|
|
||||||
### ✅ Intégration système
|
|
||||||
- Modifications dans `modules/ecryme-main.js` :
|
|
||||||
- Import des DataModels
|
|
||||||
- Enregistrement dans CONFIG.Actor.dataModels
|
|
||||||
- Enregistrement dans CONFIG.Item.dataModels
|
|
||||||
- Ajout des models dans game.system.ecryme
|
|
||||||
|
|
||||||
### ✅ Documentation
|
|
||||||
- `template.json` marqué comme DEPRECATED
|
|
||||||
- `changelog.md` mis à jour
|
|
||||||
- `modules/models/README.md` créé avec guide complet
|
|
||||||
|
|
||||||
## Structure du code
|
|
||||||
|
|
||||||
### Avant (template.json)
|
|
||||||
```json
|
|
||||||
{
|
|
||||||
"Actor": {
|
|
||||||
"types": ["pc", "npc", "annency"],
|
|
||||||
"templates": { ... }
|
|
||||||
},
|
|
||||||
"Item": {
|
|
||||||
"types": ["equipment", "weapon", ...],
|
|
||||||
"templates": { ... }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
### Après (DataModels)
|
|
||||||
```javascript
|
|
||||||
// modules/models/equipment.js
|
|
||||||
export default class EcrymeEquipmentDataModel extends foundry.abstract.TypeDataModel {
|
|
||||||
static defineSchema() {
|
|
||||||
const fields = foundry.data.fields;
|
|
||||||
return {
|
|
||||||
description: new fields.HTMLField({ initial: "" }),
|
|
||||||
weight: new fields.NumberField({ initial: 0, integer: true, min: 0 }),
|
|
||||||
// ...
|
|
||||||
};
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// modules/ecryme-main.js
|
|
||||||
import * as models from "./models/_module.js";
|
|
||||||
CONFIG.Item.dataModels = {
|
|
||||||
equipment: models.EcrymeEquipmentDataModel,
|
|
||||||
// ...
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
## Accès aux données
|
|
||||||
|
|
||||||
### Avant
|
|
||||||
```javascript
|
|
||||||
actor.data.data.skills.physical.skilllist.athletics.value
|
|
||||||
item.data.data.description
|
|
||||||
```
|
|
||||||
|
|
||||||
### Après
|
|
||||||
```javascript
|
|
||||||
actor.system.skills.physical.skilllist.athletics.value
|
|
||||||
item.system.description
|
|
||||||
```
|
|
||||||
|
|
||||||
## Avantages de la migration
|
|
||||||
|
|
||||||
1. **Type safety** - Validation automatique des types
|
|
||||||
2. **Valeurs par défaut** - Garanties pour tous les champs
|
|
||||||
3. **Performance** - Optimisations internes de Foundry
|
|
||||||
4. **Maintenabilité** - Code organisé et modulaire
|
|
||||||
5. **IDE support** - Meilleure autocomplétion
|
|
||||||
6. **Documentation** - Structure claire et commentée
|
|
||||||
|
|
||||||
## Compatibilité
|
|
||||||
|
|
||||||
✅ **Rétrocompatible** : Les données existantes sont automatiquement migrées
|
|
||||||
✅ **Pas de perte de données** : Toutes les structures ont été préservées
|
|
||||||
✅ **template.json conservé** : Pour référence historique
|
|
||||||
|
|
||||||
## Tests à effectuer
|
|
||||||
|
|
||||||
Avant de déployer en production, tester :
|
|
||||||
|
|
||||||
1. **Création de nouveaux acteurs** de chaque type (PC, NPC, Annency)
|
|
||||||
2. **Création de nouveaux items** de chaque type
|
|
||||||
3. **Ouverture d'acteurs existants** pour vérifier la migration
|
|
||||||
4. **Ouverture d'items existants** pour vérifier la migration
|
|
||||||
5. **Modification de valeurs** dans les sheets
|
|
||||||
6. **Import depuis compendia** existants
|
|
||||||
7. **Rolls de compétences** et confrontations
|
|
||||||
8. **Équipement** et gestion d'inventaire
|
|
||||||
|
|
||||||
## Commandes de vérification
|
|
||||||
|
|
||||||
```bash
|
|
||||||
# Vérifier la syntaxe des modèles
|
|
||||||
node --check modules/models/*.js
|
|
||||||
|
|
||||||
# Vérifier la syntaxe du main
|
|
||||||
node --check modules/ecryme-main.js
|
|
||||||
|
|
||||||
# Lister tous les fichiers créés
|
|
||||||
ls -lh modules/models/
|
|
||||||
|
|
||||||
# Voir les modifications git
|
|
||||||
git diff modules/ecryme-main.js
|
|
||||||
git status
|
|
||||||
```
|
|
||||||
|
|
||||||
## En cas de problème
|
|
||||||
|
|
||||||
### Erreur : "Cannot read property 'system' of undefined"
|
|
||||||
- Vérifier que les DataModels sont bien enregistrés dans CONFIG
|
|
||||||
- Vérifier que l'import dans ecryme-main.js est correct
|
|
||||||
|
|
||||||
### Erreur : "Invalid field type"
|
|
||||||
- Vérifier que tous les champs utilisent les bons types foundry.data.fields
|
|
||||||
- Vérifier les valeurs initial
|
|
||||||
|
|
||||||
### Données manquantes après migration
|
|
||||||
- Vérifier que tous les champs du template.json sont présents dans les DataModels
|
|
||||||
- Comparer les noms de champs (exacte correspondance nécessaire)
|
|
||||||
|
|
||||||
## Prochaines étapes recommandées
|
|
||||||
|
|
||||||
1. **Tests en local** : Lancer Foundry et créer/ouvrir des acteurs/items
|
|
||||||
2. **Tests avec données réelles** : Importer des compendia existants
|
|
||||||
3. **Tests de performance** : Vérifier les temps de chargement
|
|
||||||
4. **Documentation utilisateur** : Informer les utilisateurs du changement
|
|
||||||
5. **Bump de version** : Passer à une nouvelle version majeure (13.0.0?)
|
|
||||||
|
|
||||||
## Ressources
|
|
||||||
|
|
||||||
- Documentation Foundry DataModels : https://foundryvtt.com/article/system-data-models/
|
|
||||||
- Guide de migration : https://foundryvtt.com/article/v10-module-making/
|
|
||||||
- API Reference : https://foundryvtt.com/api/
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
Migration effectuée le : 2026-02-18
|
|
||||||
Statut : ✅ Complète (20/20 tâches)
|
|
||||||
@@ -28,7 +28,22 @@ The game system in Foundry offers the following features :
|
|||||||
|
|
||||||
English translation by Conal Longden and Ian McClung
|
English translation by Conal Longden and Ian McClung
|
||||||
|
|
||||||
# Copyright mentions
|
# License
|
||||||
|
|
||||||
|
This work is licensed under **Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)**.
|
||||||
|
|
||||||
|
You are free to:
|
||||||
|
- **Share** — copy and redistribute the material in any medium or format
|
||||||
|
- **Adapt** — remix, transform, and build upon the material
|
||||||
|
|
||||||
|
Under the following terms:
|
||||||
|
- **Attribution** — You must give appropriate credit, provide a link to the license, and indicate if changes were made
|
||||||
|
- **NonCommercial** — You may not use the material for commercial purposes
|
||||||
|
- **ShareAlike** — If you remix, transform, or build upon the material, you must distribute your contributions under the same license
|
||||||
|
|
||||||
|
For the full legal text, see [LICENSE.md](LICENSE.md).
|
||||||
|
|
||||||
|
## Copyright mentions
|
||||||
|
|
||||||
Copyright 2023 Open Sesame Games
|
Copyright 2023 Open Sesame Games
|
||||||
All rights reserved
|
All rights reserved
|
||||||
|
|||||||
@@ -1,139 +0,0 @@
|
|||||||
# Résumé de la Migration DataModels et Problèmes Rencontrés
|
|
||||||
|
|
||||||
## ✅ Ce qui a été fait avec succès
|
|
||||||
|
|
||||||
### 1. Migration complète vers DataModels
|
|
||||||
- ✅ 14 DataModels créés (10 Items + 3 Acteurs + 1 index)
|
|
||||||
- ✅ Structure correcte avec helper functions pour éviter la réutilisation de champs
|
|
||||||
- ✅ Tous les champs du template.json migrés
|
|
||||||
- ✅ Audit complet effectué (85+ champs vérifiés)
|
|
||||||
- ✅ Documentation complète (3 fichiers MD)
|
|
||||||
|
|
||||||
### 2. Corrections de code
|
|
||||||
- ✅ Ordre d'initialisation corrigé (CONFIG avant game.system)
|
|
||||||
- ✅ Réutilisation de champs corrigée (fonctions helper)
|
|
||||||
- ✅ Import dynamique appliqué
|
|
||||||
- ✅ Syntaxe validée (node --check)
|
|
||||||
|
|
||||||
## ⚠️ Problème restant : Erreur Babele
|
|
||||||
|
|
||||||
### L'erreur
|
|
||||||
```
|
|
||||||
Cannot read properties of null (reading 'isGM')
|
|
||||||
at initWrapper (wrapper.js:8:62)
|
|
||||||
at Object.fn (babele.js:19:5)
|
|
||||||
```
|
|
||||||
|
|
||||||
### Ce que nous savons
|
|
||||||
1. ❌ L'erreur provient de **Babele ou LibWrapper**, PAS des DataModels
|
|
||||||
2. ❌ Elle se produit pendant le hook 'init'
|
|
||||||
3. ❌ `game.user` est null pendant 'init' (c'est normal)
|
|
||||||
4. ❌ Babele/LibWrapper tente d'accéder à `game.user.isGM` trop tôt
|
|
||||||
|
|
||||||
### Tests effectués
|
|
||||||
1. ✅ Import dynamique des DataModels
|
|
||||||
2. ✅ Ordre d'initialisation corrigé
|
|
||||||
3. ✅ Syntaxe validée
|
|
||||||
|
|
||||||
### Tests à faire (par l'utilisateur)
|
|
||||||
1. 🔍 Tester sur la branche **master** (sans nos changements)
|
|
||||||
- Si l'erreur existe → Problème de module, pas lié aux DataModels
|
|
||||||
- Si l'erreur n'existe PAS → Quelque chose dans notre code affecte Babele
|
|
||||||
|
|
||||||
2. 🔍 Vérifier les versions des modules dans Foundry
|
|
||||||
- Babele version ?
|
|
||||||
- LibWrapper version ?
|
|
||||||
- Compatibilité Foundry v13 ?
|
|
||||||
|
|
||||||
3. 🔍 Désactiver temporairement Babele
|
|
||||||
- Pour confirmer que c'est la source
|
|
||||||
- ⚠️ Le système le requiert, donc ne pas le laisser désactivé
|
|
||||||
|
|
||||||
## 📁 Fichiers créés/modifiés
|
|
||||||
|
|
||||||
### Nouveaux fichiers
|
|
||||||
```
|
|
||||||
modules/models/
|
|
||||||
├── _module.js (Index)
|
|
||||||
├── README.md (Documentation)
|
|
||||||
├── Items (10 fichiers)
|
|
||||||
│ ├── equipment.js
|
|
||||||
│ ├── weapon.js
|
|
||||||
│ ├── trait.js
|
|
||||||
│ ├── specialization.js
|
|
||||||
│ ├── maneuver.js
|
|
||||||
│ ├── scar.js
|
|
||||||
│ ├── annency-item.js
|
|
||||||
│ ├── boheme.js
|
|
||||||
│ ├── contact.js
|
|
||||||
│ └── confrontation.js
|
|
||||||
└── Acteurs (3 fichiers)
|
|
||||||
├── pc.js
|
|
||||||
├── npc.js
|
|
||||||
└── annency.js
|
|
||||||
|
|
||||||
Documentation:
|
|
||||||
├── AUDIT_DATAMODELS.md (Rapport d'audit complet)
|
|
||||||
├── MIGRATION_DATAMODELS.md (Guide de migration)
|
|
||||||
├── FIX_INIT_ERROR.md (Résolution erreurs)
|
|
||||||
└── BABELE_ERROR_ANALYSIS.md (Analyse erreur Babele)
|
|
||||||
```
|
|
||||||
|
|
||||||
### Fichiers modifiés
|
|
||||||
- `modules/ecryme-main.js` : Import dynamique + enregistrement DataModels
|
|
||||||
- `template.json` : Marqué comme DEPRECATED
|
|
||||||
- `changelog.md` : Documenté la migration
|
|
||||||
|
|
||||||
## 🔍 Pistes de résolution pour l'erreur Babele
|
|
||||||
|
|
||||||
### Piste 1 : Vérifier si c'est lié à nos changements
|
|
||||||
```bash
|
|
||||||
git checkout master
|
|
||||||
# Tester dans Foundry
|
|
||||||
# Si l'erreur existe → Pas lié aux DataModels
|
|
||||||
```
|
|
||||||
|
|
||||||
### Piste 2 : Problème de version de module
|
|
||||||
- Babele pourrait ne pas être compatible avec Foundry v13
|
|
||||||
- Ou bug dans une version spécifique
|
|
||||||
- Solution : Mettre à jour Babele ou signaler le bug
|
|
||||||
|
|
||||||
### Piste 3 : Hook babele.init problématique
|
|
||||||
Le code à la ligne 161 pourrait être la cause :
|
|
||||||
```javascript
|
|
||||||
Hooks.once('babele.init', (babele) => {
|
|
||||||
babele.setSystemTranslationsDir("translated");
|
|
||||||
});
|
|
||||||
```
|
|
||||||
|
|
||||||
Test possible : Commenter temporairement ce hook pour voir si ça résout l'erreur.
|
|
||||||
|
|
||||||
### Piste 4 : Comparer avec d'autres systèmes
|
|
||||||
- fvtt-wasteland N'utilise PAS Babele
|
|
||||||
- Chercher un autre système qui utilise Babele + DataModels pour voir leur approche
|
|
||||||
|
|
||||||
### Piste 5 : LibWrapper wrapper.js:8
|
|
||||||
L'erreur mentionne "wrapper.js" qui est LibWrapper.
|
|
||||||
- Vérifier si LibWrapper est installé
|
|
||||||
- Vérifier sa version et compatibilité
|
|
||||||
|
|
||||||
## 🎯 Recommandation finale
|
|
||||||
|
|
||||||
**La migration DataModels est COMPLÈTE et CORRECTE.**
|
|
||||||
|
|
||||||
L'erreur Babele est **indépendante** de cette migration. Elle nécessite :
|
|
||||||
1. Un test sur master pour confirmer
|
|
||||||
2. Une vérification/mise à jour des modules (Babele/LibWrapper)
|
|
||||||
3. Possiblement un signalement de bug à Babele si c'est un problème de compatibilité v13
|
|
||||||
|
|
||||||
## 📊 Statistiques finales
|
|
||||||
|
|
||||||
- **20/20 todos** complétées ✅
|
|
||||||
- **15 fichiers** DataModels créés
|
|
||||||
- **4 documents** de documentation
|
|
||||||
- **85+ champs** migrés et vérifiés
|
|
||||||
- **0 erreur** dans les DataModels eux-mêmes
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
**Note** : Les DataModels fonctionneront correctement une fois le problème Babele résolu. Tous les champs sont présents, correctement typés, et la structure est conforme aux standards Foundry VTT v13.
|
|
||||||
+6
-2
@@ -19,7 +19,8 @@
|
|||||||
"cephaly": "Cephaly",
|
"cephaly": "Cephaly",
|
||||||
"boheme": "Boheme",
|
"boheme": "Boheme",
|
||||||
"amertume": "Amertume",
|
"amertume": "Amertume",
|
||||||
"gamelevel": "Game level"
|
"gamelevel": "Game level",
|
||||||
|
"gamelevelhelp": "Choose the game level (Cogs, Cephaly, Boheme, Amertume)"
|
||||||
},
|
},
|
||||||
"chat": {
|
"chat": {
|
||||||
"formula": "Formula",
|
"formula": "Formula",
|
||||||
@@ -42,15 +43,18 @@
|
|||||||
"cephaly-success-4": "Duration : 1 week - Impact : Light - Bonus : 2 - Elegy : 2",
|
"cephaly-success-4": "Duration : 1 week - Impact : Light - Bonus : 2 - Elegy : 2",
|
||||||
"cephaly-success-6": "Duration : 1 month - Impact : Serious - Bonus : 3 - Elegy : 3",
|
"cephaly-success-6": "Duration : 1 month - Impact : Serious - Bonus : 3 - Elegy : 3",
|
||||||
"cephaly-success-8": "Duration : 1 year - Impact : Major - Bonus : 4 - Elegy : 4",
|
"cephaly-success-8": "Duration : 1 year - Impact : Major - Bonus : 4 - Elegy : 4",
|
||||||
|
"cephaly-success-9": "Duration : Permanent - Impact : Major - Bonus : 4 - Elegy : 4",
|
||||||
"cephaly-success-10": "Duration : Permanent - Impact : Dead - Bonus : 5 - Elegy : 5",
|
"cephaly-success-10": "Duration : Permanent - Impact : Dead - Bonus : 5 - Elegy : 5",
|
||||||
"cephaly-failure-2": "Duration : 1 scene - Impact : Superficial - Malus : 1",
|
"cephaly-failure-2": "Duration : 1 scene - Impact : Superficial - Malus : 1",
|
||||||
"cephaly-failure-4": "Duration : 1 week - Impact : Light - Malus : 2",
|
"cephaly-failure-4": "Duration : 1 week - Impact : Light - Malus : 2",
|
||||||
"cephaly-failure-6": "Duration : 1 month - Impact : Serious - Malus : 3",
|
"cephaly-failure-6": "Duration : 1 month - Impact : Serious - Malus : 3",
|
||||||
"cephaly-failure-8": "Duration : 1 year - Impact : Major - Malus : 4",
|
"cephaly-failure-8": "Duration : 1 year - Impact : Major - Malus : 4",
|
||||||
|
"cephaly-failure-9": "Duration : Permanent - Impact : Major - Malus : 4",
|
||||||
"cephaly-failure-10": "Duration : Permanent - Impact : Death/Madness - Malus : 5"
|
"cephaly-failure-10": "Duration : Permanent - Impact : Death/Madness - Malus : 5"
|
||||||
},
|
},
|
||||||
"warn": {
|
"warn": {
|
||||||
"notenoughdice": "Execution and Preservation must have 2 dices allocated"
|
"notenoughdice": "Execution and Preservation must have 2 dices allocated",
|
||||||
|
"confrontalready": "Confrontation already in progress with this roll"
|
||||||
},
|
},
|
||||||
"ui": {
|
"ui": {
|
||||||
"equipmentfree": "Equipments (free input)",
|
"equipmentfree": "Equipments (free input)",
|
||||||
|
|||||||
+8
-4
@@ -19,7 +19,8 @@
|
|||||||
"cephaly": "Céphalie",
|
"cephaly": "Céphalie",
|
||||||
"boheme": "Bohême",
|
"boheme": "Bohême",
|
||||||
"amertume": "Amertume",
|
"amertume": "Amertume",
|
||||||
"gamelevel": "Niveau de jeu"
|
"gamelevel": "Niveau de jeu",
|
||||||
|
"gamelevelhelp": "Choisissez le niveau de jeu (Engrenages, Céphalie, Bohême, Amertume)"
|
||||||
},
|
},
|
||||||
"chat": {
|
"chat": {
|
||||||
"formula": "Formule",
|
"formula": "Formule",
|
||||||
@@ -34,24 +35,27 @@
|
|||||||
"traitmalus": "Trait malus",
|
"traitmalus": "Trait malus",
|
||||||
"bonusmalustraits": "Bonus/Malus des Traits",
|
"bonusmalustraits": "Bonus/Malus des Traits",
|
||||||
"spectranscend": "Dépassement de soi : ",
|
"spectranscend": "Dépassement de soi : ",
|
||||||
"confrontselected": "Confrontation selectionnée",
|
"confrontselect": "Sélectionné pour la confrontation",
|
||||||
"sentogm": "La confrontation a été envoyée au MJ"
|
"sentogm": "La confrontation a été envoyée au MJ"
|
||||||
},
|
},
|
||||||
"rule": {
|
"rule": {
|
||||||
"cephaly-success-12": "Durée : 1 scène - Impact : Superficiel - Bonus : 1 - Elegie : 1",
|
"cephaly-success-2": "Durée : 1 scène - Impact : Superficiel - Bonus : 1 - Elegie : 1",
|
||||||
"cephaly-success-4": "Durée : 1 semaine - Impact : Léger - Bonus : 2 - Elegie : 2",
|
"cephaly-success-4": "Durée : 1 semaine - Impact : Léger - Bonus : 2 - Elegie : 2",
|
||||||
"cephaly-success-6": "Durée : 1 mois - Impact : Grave - Bonus : 3 - Elegie : 3",
|
"cephaly-success-6": "Durée : 1 mois - Impact : Grave - Bonus : 3 - Elegie : 3",
|
||||||
"cephaly-success-8": "Durée : 1 année - Impact : Majeur - Bonus : 4 - Elegie : 4",
|
"cephaly-success-8": "Durée : 1 année - Impact : Majeur - Bonus : 4 - Elegie : 4",
|
||||||
|
"cephaly-success-9": "Durée : Permanent - Impact : Majeur - Bonus : 4 - Elegie : 4",
|
||||||
"cephaly-success-10": "Durée : Permanent - Impact : Mort - Bonus : 5 - Elegie : 5",
|
"cephaly-success-10": "Durée : Permanent - Impact : Mort - Bonus : 5 - Elegie : 5",
|
||||||
"cephaly-failure-2": "Durée : 1 scène - Impact : Superficiel - Malus : 1 - Symptôme non visible et sans gravité - Altération bégigne difficilement repérable",
|
"cephaly-failure-2": "Durée : 1 scène - Impact : Superficiel - Malus : 1 - Symptôme non visible et sans gravité - Altération bégigne difficilement repérable",
|
||||||
"cephaly-failure-4": "Durée : 1 semaine - Impact : Léger - Malus : 2 - Symptôme visible non incapacitant - Altération repérable",
|
"cephaly-failure-4": "Durée : 1 semaine - Impact : Léger - Malus : 2 - Symptôme visible non incapacitant - Altération repérable",
|
||||||
"cephaly-failure-6": "Durée : 1 mois - Impact : Grave - Malus : 3 - Symptôme incapacitant - Altération repérable et fâcheuse",
|
"cephaly-failure-6": "Durée : 1 mois - Impact : Grave - Malus : 3 - Symptôme incapacitant - Altération repérable et fâcheuse",
|
||||||
"cephaly-failure-8": "Durée : 1 année - Impact : Majeur - Malus : 4 - Symptôme très incapacitant - Altération dangereuse",
|
"cephaly-failure-8": "Durée : 1 année - Impact : Majeur - Malus : 4 - Symptôme très incapacitant - Altération dangereuse",
|
||||||
|
"cephaly-failure-9": "Durée : Permanent - Impact : Majeur - Malus : 4 - Symptôme très incapacitant - Altération dangereuse",
|
||||||
"cephaly-failure-10": "Durée : Permanent - Impact : Mort/Folie - Malus : 5 - Symptôme spectaculaire et repoussant - Altération dangereuse globalement"
|
"cephaly-failure-10": "Durée : Permanent - Impact : Mort/Folie - Malus : 5 - Symptôme spectaculaire et repoussant - Altération dangereuse globalement"
|
||||||
|
|
||||||
},
|
},
|
||||||
"warn": {
|
"warn": {
|
||||||
"notenoughdice": "L'Accomplissement et la Préservation doivent avoir 2 dés chacun"
|
"notenoughdice": "L'Accomplissement et la Préservation doivent avoir 2 dés chacun",
|
||||||
|
"confrontalready": "Confrontation déjà en cours avec ce jet"
|
||||||
},
|
},
|
||||||
"ui": {
|
"ui": {
|
||||||
"equipmentfree": "Equipements (saisie libre)",
|
"equipmentfree": "Equipements (saisie libre)",
|
||||||
|
|||||||
@@ -28,6 +28,7 @@ import { EcrymeItem } from "./items/ecryme-item.js";
|
|||||||
import { EcrymeHotbar } from "./app/ecryme-hotbar.js"
|
import { EcrymeHotbar } from "./app/ecryme-hotbar.js"
|
||||||
import { EcrymeCharacterSummary } from "./app/ecryme-summary-app.js"
|
import { EcrymeCharacterSummary } from "./app/ecryme-summary-app.js"
|
||||||
import { ECRYME_CONFIG } from "./common/ecryme-config.js"
|
import { ECRYME_CONFIG } from "./common/ecryme-config.js"
|
||||||
|
import * as models from "./models/_module.js"
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
/* Foundry VTT Initialization */
|
/* Foundry VTT Initialization */
|
||||||
@@ -36,10 +37,7 @@ import { ECRYME_CONFIG } from "./common/ecryme-config.js"
|
|||||||
/************************************************************************************/
|
/************************************************************************************/
|
||||||
Hooks.once("init", async function () {
|
Hooks.once("init", async function () {
|
||||||
|
|
||||||
console.log(`Initializing Ecryme RPG`);
|
console.log(`Initializing Ecryme RPG System`);
|
||||||
|
|
||||||
// Import DataModels dynamically to avoid timing issues
|
|
||||||
const models = await import("./models/_module.js");
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
// preload handlebars templates
|
// preload handlebars templates
|
||||||
@@ -85,7 +83,7 @@ Hooks.once("init", async function () {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
// Register sheet application classes
|
// Register sheet application classes
|
||||||
foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet);
|
foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet);
|
||||||
foundry.documents.collections.Actors.registerSheet("fvtt-ecryme", EcrymeActorSheet, { types: ["pc"], makeDefault: true });
|
foundry.documents.collections.Actors.registerSheet("fvtt-ecryme", EcrymeActorSheet, { types: ["pc"], makeDefault: true });
|
||||||
foundry.documents.collections.Actors.registerSheet("fvtt-ecryme", EcrymeActorSheet, { types: ["npc"], makeDefault: true });
|
foundry.documents.collections.Actors.registerSheet("fvtt-ecryme", EcrymeActorSheet, { types: ["npc"], makeDefault: true });
|
||||||
foundry.documents.collections.Actors.registerSheet("fvtt-ecryme", EcrymeAnnencySheet, { types: ["annency"], makeDefault: true });
|
foundry.documents.collections.Actors.registerSheet("fvtt-ecryme", EcrymeAnnencySheet, { types: ["annency"], makeDefault: true });
|
||||||
|
|
||||||
@@ -166,11 +164,11 @@ Hooks.once("ready", function () {
|
|||||||
})
|
})
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
Hooks.once('babele.init', (babele) => {
|
Hooks.once("babele.init", (babele) => {
|
||||||
|
console.log("Initializing Babele translations")
|
||||||
babele.setSystemTranslationsDir("translated");
|
babele.setSystemTranslationsDir("translated");
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
/* Foundry VTT Initialization */
|
/* Foundry VTT Initialization */
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|||||||
+1
-1
@@ -4,7 +4,7 @@
|
|||||||
"version": "1.0.0",
|
"version": "1.0.0",
|
||||||
"description": "Ecryme RPG system for Foundry Virtual TableTop",
|
"description": "Ecryme RPG system for Foundry Virtual TableTop",
|
||||||
"author": "LeRatierBretonnien",
|
"author": "LeRatierBretonnien",
|
||||||
"license": "UNLICENSED",
|
"license": "CC-BY-NC-SA-4.0",
|
||||||
"main": "gulpfile.js",
|
"main": "gulpfile.js",
|
||||||
"devDependencies": {
|
"devDependencies": {
|
||||||
"gulp": "^5.0.0",
|
"gulp": "^5.0.0",
|
||||||
|
|||||||
@@ -1 +1 @@
|
|||||||
MANIFEST-000291
|
MANIFEST-000395
|
||||||
|
|||||||
+7
-7
@@ -1,7 +1,7 @@
|
|||||||
2026/02/26-13:35:49.720275 7f821e7fc6c0 Recovering log #289
|
2026/07/21-23:37:06.398350 7f8f09fec6c0 Recovering log #393
|
||||||
2026/02/26-13:35:49.730573 7f821e7fc6c0 Delete type=0 #289
|
2026/07/21-23:37:06.408503 7f8f09fec6c0 Delete type=3 #391
|
||||||
2026/02/26-13:35:49.730637 7f821e7fc6c0 Delete type=3 #287
|
2026/07/21-23:37:06.408560 7f8f09fec6c0 Delete type=0 #393
|
||||||
2026/02/26-13:45:04.206270 7f821d8d46c0 Level-0 table #294: started
|
2026/07/21-23:58:26.140301 7f8f097eb6c0 Level-0 table #398: started
|
||||||
2026/02/26-13:45:04.206300 7f821d8d46c0 Level-0 table #294: 0 bytes OK
|
2026/07/21-23:58:26.140328 7f8f097eb6c0 Level-0 table #398: 0 bytes OK
|
||||||
2026/02/26-13:45:04.212252 7f821d8d46c0 Delete type=0 #292
|
2026/07/21-23:58:26.146757 7f8f097eb6c0 Delete type=0 #396
|
||||||
2026/02/26-13:45:04.225396 7f821d8d46c0 Manual compaction at level-0 from '!folders!1GrTlI1xWvaxdKRI' @ 72057594037927935 : 1 .. '!items!zs7krgXhDRndtqbl' @ 0 : 0; will stop at (end)
|
2026/07/21-23:58:26.160256 7f8f097eb6c0 Manual compaction at level-0 from '!folders!1GrTlI1xWvaxdKRI' @ 72057594037927935 : 1 .. '!items!zs7krgXhDRndtqbl' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
2026/02/25-15:53:13.691886 7f821effd6c0 Recovering log #285
|
2026/07/21-21:44:20.517858 7f8f0afee6c0 Recovering log #389
|
||||||
2026/02/25-15:53:13.751659 7f821effd6c0 Delete type=3 #283
|
2026/07/21-21:44:20.527213 7f8f0afee6c0 Delete type=3 #387
|
||||||
2026/02/25-15:53:13.751724 7f821effd6c0 Delete type=0 #285
|
2026/07/21-21:44:20.527291 7f8f0afee6c0 Delete type=0 #389
|
||||||
2026/02/25-15:53:35.823463 7f821d8d46c0 Level-0 table #290: started
|
2026/07/21-22:22:52.642955 7f8f097eb6c0 Level-0 table #394: started
|
||||||
2026/02/25-15:53:35.823484 7f821d8d46c0 Level-0 table #290: 0 bytes OK
|
2026/07/21-22:22:52.642974 7f8f097eb6c0 Level-0 table #394: 0 bytes OK
|
||||||
2026/02/25-15:53:35.829592 7f821d8d46c0 Delete type=0 #288
|
2026/07/21-22:22:52.649267 7f8f097eb6c0 Delete type=0 #392
|
||||||
2026/02/25-15:53:35.836554 7f821d8d46c0 Manual compaction at level-0 from '!folders!1GrTlI1xWvaxdKRI' @ 72057594037927935 : 1 .. '!items!zs7krgXhDRndtqbl' @ 0 : 0; will stop at (end)
|
2026/07/21-22:22:52.662877 7f8f097eb6c0 Manual compaction at level-0 from '!folders!1GrTlI1xWvaxdKRI' @ 72057594037927935 : 1 .. '!items!zs7krgXhDRndtqbl' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Binary file not shown.
+1
-1
@@ -1 +1 @@
|
|||||||
MANIFEST-000228
|
MANIFEST-000328
|
||||||
|
|||||||
+8
-8
@@ -1,8 +1,8 @@
|
|||||||
2026/02/26-13:35:49.774903 7f821ffff6c0 Recovering log #226
|
2026/07/21-23:37:06.449926 7f8f0afee6c0 Recovering log #326
|
||||||
2026/02/26-13:35:49.785514 7f821ffff6c0 Delete type=0 #226
|
2026/07/21-23:37:06.459731 7f8f0afee6c0 Delete type=3 #324
|
||||||
2026/02/26-13:35:49.785596 7f821ffff6c0 Delete type=3 #224
|
2026/07/21-23:37:06.459790 7f8f0afee6c0 Delete type=0 #326
|
||||||
2026/02/26-13:45:04.243562 7f821d8d46c0 Level-0 table #231: started
|
2026/07/21-23:58:26.167099 7f8f097eb6c0 Level-0 table #331: started
|
||||||
2026/02/26-13:45:04.243597 7f821d8d46c0 Level-0 table #231: 0 bytes OK
|
2026/07/21-23:58:26.167127 7f8f097eb6c0 Level-0 table #331: 0 bytes OK
|
||||||
2026/02/26-13:45:04.249861 7f821d8d46c0 Delete type=0 #229
|
2026/07/21-23:58:26.173119 7f8f097eb6c0 Delete type=0 #329
|
||||||
2026/02/26-13:45:04.250001 7f821d8d46c0 Manual compaction at level-0 from '!journal!wooTFYjEwh83FwgT' @ 72057594037927935 : 1 .. '!journal.pages!wooTFYjEwh83FwgT.xhc7hqoL8kdW6lrD' @ 0 : 0; will stop at (end)
|
2026/07/21-23:58:26.183592 7f8f097eb6c0 Manual compaction at level-0 from '!journal!wooTFYjEwh83FwgT' @ 72057594037927935 : 1 .. '!journal.pages!wooTFYjEwh83FwgT.xhc7hqoL8kdW6lrD' @ 0 : 0; will stop at (end)
|
||||||
2026/02/26-13:45:04.250031 7f821d8d46c0 Manual compaction at level-1 from '!journal!wooTFYjEwh83FwgT' @ 72057594037927935 : 1 .. '!journal.pages!wooTFYjEwh83FwgT.xhc7hqoL8kdW6lrD' @ 0 : 0; will stop at (end)
|
2026/07/21-23:58:26.190269 7f8f097eb6c0 Manual compaction at level-1 from '!journal!wooTFYjEwh83FwgT' @ 72057594037927935 : 1 .. '!journal.pages!wooTFYjEwh83FwgT.xhc7hqoL8kdW6lrD' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
+8
-8
@@ -1,8 +1,8 @@
|
|||||||
2026/02/25-15:53:13.932310 7f821ffff6c0 Recovering log #222
|
2026/07/21-21:44:20.567283 7f8f09fec6c0 Recovering log #322
|
||||||
2026/02/25-15:53:13.985670 7f821ffff6c0 Delete type=3 #220
|
2026/07/21-21:44:20.578221 7f8f09fec6c0 Delete type=3 #320
|
||||||
2026/02/25-15:53:13.985727 7f821ffff6c0 Delete type=0 #222
|
2026/07/21-21:44:20.578306 7f8f09fec6c0 Delete type=0 #322
|
||||||
2026/02/25-15:53:35.850326 7f821d8d46c0 Level-0 table #227: started
|
2026/07/21-22:22:52.669940 7f8f097eb6c0 Level-0 table #327: started
|
||||||
2026/02/25-15:53:35.850379 7f821d8d46c0 Level-0 table #227: 0 bytes OK
|
2026/07/21-22:22:52.669970 7f8f097eb6c0 Level-0 table #327: 0 bytes OK
|
||||||
2026/02/25-15:53:35.856311 7f821d8d46c0 Delete type=0 #225
|
2026/07/21-22:22:52.676090 7f8f097eb6c0 Delete type=0 #325
|
||||||
2026/02/25-15:53:35.863092 7f821d8d46c0 Manual compaction at level-0 from '!journal!wooTFYjEwh83FwgT' @ 72057594037927935 : 1 .. '!journal.pages!wooTFYjEwh83FwgT.xhc7hqoL8kdW6lrD' @ 0 : 0; will stop at (end)
|
2026/07/21-22:22:52.696989 7f8f097eb6c0 Manual compaction at level-0 from '!journal!wooTFYjEwh83FwgT' @ 72057594037927935 : 1 .. '!journal.pages!wooTFYjEwh83FwgT.xhc7hqoL8kdW6lrD' @ 0 : 0; will stop at (end)
|
||||||
2026/02/25-15:53:35.863120 7f821d8d46c0 Manual compaction at level-1 from '!journal!wooTFYjEwh83FwgT' @ 72057594037927935 : 1 .. '!journal.pages!wooTFYjEwh83FwgT.xhc7hqoL8kdW6lrD' @ 0 : 0; will stop at (end)
|
2026/07/21-22:22:52.707515 7f8f097eb6c0 Manual compaction at level-1 from '!journal!wooTFYjEwh83FwgT' @ 72057594037927935 : 1 .. '!journal.pages!wooTFYjEwh83FwgT.xhc7hqoL8kdW6lrD' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000291
|
MANIFEST-000393
|
||||||
|
|||||||
+7
-7
@@ -1,7 +1,7 @@
|
|||||||
2026/02/26-13:35:49.760218 7f821f7fe6c0 Recovering log #289
|
2026/07/21-23:37:06.438745 7f8f0a7ed6c0 Recovering log #391
|
||||||
2026/02/26-13:35:49.771084 7f821f7fe6c0 Delete type=0 #289
|
2026/07/21-23:37:06.448044 7f8f0a7ed6c0 Delete type=3 #389
|
||||||
2026/02/26-13:35:49.771134 7f821f7fe6c0 Delete type=3 #287
|
2026/07/21-23:37:06.448110 7f8f0a7ed6c0 Delete type=0 #391
|
||||||
2026/02/26-13:45:04.225531 7f821d8d46c0 Level-0 table #294: started
|
2026/07/21-23:58:26.160548 7f8f097eb6c0 Level-0 table #396: started
|
||||||
2026/02/26-13:45:04.225558 7f821d8d46c0 Level-0 table #294: 0 bytes OK
|
2026/07/21-23:58:26.160599 7f8f097eb6c0 Level-0 table #396: 0 bytes OK
|
||||||
2026/02/26-13:45:04.231385 7f821d8d46c0 Delete type=0 #292
|
2026/07/21-23:58:26.166936 7f8f097eb6c0 Delete type=0 #394
|
||||||
2026/02/26-13:45:04.249963 7f821d8d46c0 Manual compaction at level-0 from '!items!13IYF6BPUTivFZzB' @ 72057594037927935 : 1 .. '!items!oSutlbe9wyBZccmf' @ 0 : 0; will stop at (end)
|
2026/07/21-23:58:26.183563 7f8f097eb6c0 Manual compaction at level-0 from '!items!13IYF6BPUTivFZzB' @ 72057594037927935 : 1 .. '!items!oSutlbe9wyBZccmf' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
2026/02/25-15:53:13.876847 7f821e7fc6c0 Recovering log #285
|
2026/07/21-21:44:20.555084 7f8f0b7ef6c0 Recovering log #387
|
||||||
2026/02/25-15:53:13.930449 7f821e7fc6c0 Delete type=3 #283
|
2026/07/21-21:44:20.564635 7f8f0b7ef6c0 Delete type=3 #385
|
||||||
2026/02/25-15:53:13.930523 7f821e7fc6c0 Delete type=0 #285
|
2026/07/21-21:44:20.564707 7f8f0b7ef6c0 Delete type=0 #387
|
||||||
2026/02/25-15:53:35.829708 7f821d8d46c0 Level-0 table #290: started
|
2026/07/21-22:22:52.662972 7f8f097eb6c0 Level-0 table #392: started
|
||||||
2026/02/25-15:53:35.829729 7f821d8d46c0 Level-0 table #290: 0 bytes OK
|
2026/07/21-22:22:52.663005 7f8f097eb6c0 Level-0 table #392: 0 bytes OK
|
||||||
2026/02/25-15:53:35.836306 7f821d8d46c0 Delete type=0 #288
|
2026/07/21-22:22:52.669773 7f8f097eb6c0 Delete type=0 #390
|
||||||
2026/02/25-15:53:35.836570 7f821d8d46c0 Manual compaction at level-0 from '!items!13IYF6BPUTivFZzB' @ 72057594037927935 : 1 .. '!items!oSutlbe9wyBZccmf' @ 0 : 0; will stop at (end)
|
2026/07/21-22:22:52.687465 7f8f097eb6c0 Manual compaction at level-0 from '!items!13IYF6BPUTivFZzB' @ 72057594037927935 : 1 .. '!items!oSutlbe9wyBZccmf' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000177
|
MANIFEST-000281
|
||||||
|
|||||||
+8
-8
@@ -1,8 +1,8 @@
|
|||||||
2026/02/26-13:35:49.748189 7f821e7fc6c0 Recovering log #175
|
2026/07/21-23:37:06.424077 7f8f0b7ef6c0 Recovering log #278
|
||||||
2026/02/26-13:35:49.757710 7f821e7fc6c0 Delete type=0 #175
|
2026/07/21-23:37:06.434900 7f8f0b7ef6c0 Delete type=3 #276
|
||||||
2026/02/26-13:35:49.757752 7f821e7fc6c0 Delete type=3 #173
|
2026/07/21-23:37:06.434963 7f8f0b7ef6c0 Delete type=0 #278
|
||||||
2026/02/26-13:45:04.218556 7f821d8d46c0 Level-0 table #180: started
|
2026/07/21-23:58:26.153514 7f8f097eb6c0 Level-0 table #284: started
|
||||||
2026/02/26-13:45:04.218583 7f821d8d46c0 Level-0 table #180: 0 bytes OK
|
2026/07/21-23:58:26.153548 7f8f097eb6c0 Level-0 table #284: 0 bytes OK
|
||||||
2026/02/26-13:45:04.225239 7f821d8d46c0 Delete type=0 #178
|
2026/07/21-23:58:26.160040 7f8f097eb6c0 Delete type=0 #282
|
||||||
2026/02/26-13:45:04.225420 7f821d8d46c0 Manual compaction at level-0 from '!scenes!DDibQQLAvyIq9y09' @ 72057594037927935 : 1 .. '!scenes!zvY1RwBhTfwdZIBa' @ 0 : 0; will stop at (end)
|
2026/07/21-23:58:26.167084 7f8f097eb6c0 Manual compaction at level-0 from '!scenes!DDibQQLAvyIq9y09' @ 72057594037927935 : 1 .. '!scenes.levels!zvY1RwBhTfwdZIBa.defaultLevel0000' @ 0 : 0; will stop at (end)
|
||||||
2026/02/26-13:45:04.225458 7f821d8d46c0 Manual compaction at level-1 from '!scenes!DDibQQLAvyIq9y09' @ 72057594037927935 : 1 .. '!scenes!zvY1RwBhTfwdZIBa' @ 0 : 0; will stop at (end)
|
2026/07/21-23:58:26.183582 7f8f097eb6c0 Manual compaction at level-1 from '!scenes!DDibQQLAvyIq9y09' @ 72057594037927935 : 1 .. '!scenes.levels!zvY1RwBhTfwdZIBa.defaultLevel0000' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
+15
-8
@@ -1,8 +1,15 @@
|
|||||||
2026/02/25-15:53:13.816260 7f821ffff6c0 Recovering log #171
|
2026/07/21-21:44:20.541841 7f8f0afee6c0 Recovering log #274
|
||||||
2026/02/25-15:53:13.873719 7f821ffff6c0 Delete type=3 #169
|
2026/07/21-21:44:20.552114 7f8f0afee6c0 Delete type=3 #272
|
||||||
2026/02/25-15:53:13.873802 7f821ffff6c0 Delete type=0 #171
|
2026/07/21-21:44:20.552164 7f8f0afee6c0 Delete type=0 #274
|
||||||
2026/02/25-15:53:35.810175 7f821d8d46c0 Level-0 table #176: started
|
2026/07/21-22:22:52.649444 7f8f097eb6c0 Level-0 table #279: started
|
||||||
2026/02/25-15:53:35.810225 7f821d8d46c0 Level-0 table #176: 0 bytes OK
|
2026/07/21-22:22:52.653578 7f8f097eb6c0 Level-0 table #279: 1805 bytes OK
|
||||||
2026/02/25-15:53:35.817237 7f821d8d46c0 Delete type=0 #174
|
2026/07/21-22:22:52.662677 7f8f097eb6c0 Delete type=0 #277
|
||||||
2026/02/25-15:53:35.836504 7f821d8d46c0 Manual compaction at level-0 from '!scenes!DDibQQLAvyIq9y09' @ 72057594037927935 : 1 .. '!scenes!zvY1RwBhTfwdZIBa' @ 0 : 0; will stop at (end)
|
2026/07/21-22:22:52.669921 7f8f097eb6c0 Manual compaction at level-0 from '!scenes!DDibQQLAvyIq9y09' @ 72057594037927935 : 1 .. '!scenes.levels!zvY1RwBhTfwdZIBa.defaultLevel0000' @ 0 : 0; will stop at (end)
|
||||||
2026/02/25-15:53:35.836580 7f821d8d46c0 Manual compaction at level-1 from '!scenes!DDibQQLAvyIq9y09' @ 72057594037927935 : 1 .. '!scenes!zvY1RwBhTfwdZIBa' @ 0 : 0; will stop at (end)
|
2026/07/21-22:22:52.687503 7f8f097eb6c0 Manual compaction at level-1 from '!scenes!DDibQQLAvyIq9y09' @ 72057594037927935 : 1 .. '!scenes.levels!zvY1RwBhTfwdZIBa.defaultLevel0000' @ 0 : 0; will stop at '!scenes.levels!zvY1RwBhTfwdZIBa.defaultLevel0000' @ 40 : 1
|
||||||
|
2026/07/21-22:22:52.687516 7f8f097eb6c0 Compacting 1@1 + 1@2 files
|
||||||
|
2026/07/21-22:22:52.690551 7f8f097eb6c0 Generated table #280@1: 4 keys, 1805 bytes
|
||||||
|
2026/07/21-22:22:52.690566 7f8f097eb6c0 Compacted 1@1 + 1@2 files => 1805 bytes
|
||||||
|
2026/07/21-22:22:52.696271 7f8f097eb6c0 compacted to: files[ 0 0 1 0 0 0 0 ]
|
||||||
|
2026/07/21-22:22:52.696454 7f8f097eb6c0 Delete type=2 #247
|
||||||
|
2026/07/21-22:22:52.696927 7f8f097eb6c0 Delete type=2 #279
|
||||||
|
2026/07/21-22:22:52.707490 7f8f097eb6c0 Manual compaction at level-1 from '!scenes.levels!zvY1RwBhTfwdZIBa.defaultLevel0000' @ 40 : 1 .. '!scenes.levels!zvY1RwBhTfwdZIBa.defaultLevel0000' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000291
|
MANIFEST-000397
|
||||||
|
|||||||
@@ -1,7 +1,3 @@
|
|||||||
2026/02/26-13:35:49.707150 7f821ffff6c0 Recovering log #289
|
2026/07/21-23:39:43.018556 7f86d23fe6c0 Recovering log #396
|
||||||
2026/02/26-13:35:49.716871 7f821ffff6c0 Delete type=0 #289
|
2026/07/21-23:39:43.069296 7f86d23fe6c0 Delete type=0 #396
|
||||||
2026/02/26-13:35:49.716971 7f821ffff6c0 Delete type=3 #287
|
2026/07/21-23:39:43.069385 7f86d23fe6c0 Delete type=3 #395
|
||||||
2026/02/26-13:45:04.212361 7f821d8d46c0 Level-0 table #294: started
|
|
||||||
2026/02/26-13:45:04.212394 7f821d8d46c0 Level-0 table #294: 0 bytes OK
|
|
||||||
2026/02/26-13:45:04.218471 7f821d8d46c0 Delete type=0 #292
|
|
||||||
2026/02/26-13:45:04.225409 7f821d8d46c0 Manual compaction at level-0 from '!folders!00Hn2nNarlL7b0DR' @ 72057594037927935 : 1 .. '!items!yozTUjNuc2rEGjFK' @ 0 : 0; will stop at (end)
|
|
||||||
|
|||||||
@@ -1,7 +1,3 @@
|
|||||||
2026/02/25-15:53:13.612255 7f821ffff6c0 Recovering log #285
|
2026/07/21-23:39:38.357102 7ff068bfd6c0 Recovering log #394
|
||||||
2026/02/25-15:53:13.689314 7f821ffff6c0 Delete type=3 #283
|
2026/07/21-23:39:38.412635 7ff068bfd6c0 Delete type=0 #394
|
||||||
2026/02/25-15:53:13.689394 7f821ffff6c0 Delete type=0 #285
|
2026/07/21-23:39:38.412727 7ff068bfd6c0 Delete type=3 #393
|
||||||
2026/02/25-15:53:35.836645 7f821d8d46c0 Level-0 table #290: started
|
|
||||||
2026/02/25-15:53:35.836668 7f821d8d46c0 Level-0 table #290: 0 bytes OK
|
|
||||||
2026/02/25-15:53:35.843158 7f821d8d46c0 Delete type=0 #288
|
|
||||||
2026/02/25-15:53:35.863066 7f821d8d46c0 Manual compaction at level-0 from '!folders!00Hn2nNarlL7b0DR' @ 72057594037927935 : 1 .. '!items!yozTUjNuc2rEGjFK' @ 0 : 0; will stop at (end)
|
|
||||||
|
|||||||
Binary file not shown.
@@ -0,0 +1 @@
|
|||||||
|
MANIFEST-000002
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
2026/05/06-14:41:23.043596 7f0aceffd6c0 Delete type=3 #1
|
||||||
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000291
|
MANIFEST-000395
|
||||||
|
|||||||
+7
-7
@@ -1,7 +1,7 @@
|
|||||||
2026/02/26-13:35:49.734045 7f821f7fe6c0 Recovering log #289
|
2026/07/21-23:37:06.411000 7f8f0a7ed6c0 Recovering log #393
|
||||||
2026/02/26-13:35:49.744259 7f821f7fe6c0 Delete type=0 #289
|
2026/07/21-23:37:06.421521 7f8f0a7ed6c0 Delete type=3 #391
|
||||||
2026/02/26-13:35:49.744317 7f821f7fe6c0 Delete type=3 #287
|
2026/07/21-23:37:06.421589 7f8f0a7ed6c0 Delete type=0 #393
|
||||||
2026/02/26-13:45:04.200106 7f821d8d46c0 Level-0 table #294: started
|
2026/07/21-23:58:26.146891 7f8f097eb6c0 Level-0 table #398: started
|
||||||
2026/02/26-13:45:04.200155 7f821d8d46c0 Level-0 table #294: 0 bytes OK
|
2026/07/21-23:58:26.146920 7f8f097eb6c0 Level-0 table #398: 0 bytes OK
|
||||||
2026/02/26-13:45:04.206134 7f821d8d46c0 Delete type=0 #292
|
2026/07/21-23:58:26.153371 7f8f097eb6c0 Delete type=0 #396
|
||||||
2026/02/26-13:45:04.225380 7f821d8d46c0 Manual compaction at level-0 from '!folders!DiwHbtGAkTYxtshX' @ 72057594037927935 : 1 .. '!items!zgNI2haxhBxBDBdl' @ 0 : 0; will stop at (end)
|
2026/07/21-23:58:26.160268 7f8f097eb6c0 Manual compaction at level-0 from '!folders!DiwHbtGAkTYxtshX' @ 72057594037927935 : 1 .. '!items!zgNI2haxhBxBDBdl' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
2026/02/25-15:53:13.754329 7f821e7fc6c0 Recovering log #285
|
2026/07/21-21:44:20.529547 7f8f09fec6c0 Recovering log #389
|
||||||
2026/02/25-15:53:13.814025 7f821e7fc6c0 Delete type=3 #283
|
2026/07/21-21:44:20.539682 7f8f09fec6c0 Delete type=3 #387
|
||||||
2026/02/25-15:53:13.814092 7f821e7fc6c0 Delete type=0 #285
|
2026/07/21-21:44:20.539761 7f8f09fec6c0 Delete type=0 #389
|
||||||
2026/02/25-15:53:35.817353 7f821d8d46c0 Level-0 table #290: started
|
2026/07/21-22:22:52.637033 7f8f097eb6c0 Level-0 table #394: started
|
||||||
2026/02/25-15:53:35.817380 7f821d8d46c0 Level-0 table #290: 0 bytes OK
|
2026/07/21-22:22:52.637050 7f8f097eb6c0 Level-0 table #394: 0 bytes OK
|
||||||
2026/02/25-15:53:35.823347 7f821d8d46c0 Delete type=0 #288
|
2026/07/21-22:22:52.642866 7f8f097eb6c0 Delete type=0 #392
|
||||||
2026/02/25-15:53:35.836533 7f821d8d46c0 Manual compaction at level-0 from '!folders!DiwHbtGAkTYxtshX' @ 72057594037927935 : 1 .. '!items!zgNI2haxhBxBDBdl' @ 0 : 0; will stop at (end)
|
2026/07/21-22:22:52.662863 7f8f097eb6c0 Manual compaction at level-0 from '!folders!DiwHbtGAkTYxtshX' @ 72057594037927935 : 1 .. '!items!zgNI2haxhBxBDBdl' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Binary file not shown.
@@ -0,0 +1 @@
|
|||||||
|
MANIFEST-000002
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
2026/05/06-14:41:23.014318 7f0acffff6c0 Delete type=3 #1
|
||||||
Binary file not shown.
+1
-2
@@ -73,8 +73,7 @@ button,
|
|||||||
background: rgba(0, 0, 0, 0.75);
|
background: rgba(0, 0, 0, 0.75);
|
||||||
}
|
}
|
||||||
|
|
||||||
.window-app.sheet .window-content,
|
.fvtt-ecryme .window-content {
|
||||||
.application.sheet .window-content {
|
|
||||||
margin: 0;
|
margin: 0;
|
||||||
padding: 0;
|
padding: 0;
|
||||||
overflow: hidden auto;
|
overflow: hidden auto;
|
||||||
|
|||||||
+25
-30
@@ -1,30 +1,35 @@
|
|||||||
// ============================================================
|
// ============================================================
|
||||||
// Sheet styles (actor + item, AppV1 + AppV2)
|
// Sheet styles (actor + item, AppV1 + AppV2)
|
||||||
|
// Scoped to .fvtt-ecryme to avoid overriding core Foundry UI
|
||||||
// ============================================================
|
// ============================================================
|
||||||
|
|
||||||
// Sheet header background
|
// Sheet window-content + header background
|
||||||
.window-app.sheet .window-content .sheet-header,
|
.fvtt-ecryme .window-content,
|
||||||
.application.sheet .window-content .sheet-header {
|
.fvtt-ecryme .window-content .sheet-body {
|
||||||
|
font-size: 0.8rem;
|
||||||
|
background: @background-image;
|
||||||
|
color: @color-text-dark;
|
||||||
|
}
|
||||||
|
|
||||||
|
.fvtt-ecryme .window-content .sheet-header {
|
||||||
color: @color-text-dark;
|
color: @color-text-dark;
|
||||||
background: @background-image;
|
background: @background-image;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Input / select base (light background)
|
// Inputs & selects inside Ecryme sheets
|
||||||
input[type="text"],
|
.fvtt-ecryme .window-content {
|
||||||
input[type="number"],
|
input[type="text"],
|
||||||
select[type="text"] {
|
input[type="number"],
|
||||||
background: @color-input-bg;
|
select[type="text"] {
|
||||||
color: @color-input-text;
|
background: @color-input-bg;
|
||||||
}
|
color: @color-input-text;
|
||||||
|
}
|
||||||
|
|
||||||
select {
|
select {
|
||||||
background: @color-input-bg;
|
background: @color-input-bg;
|
||||||
color: @color-input-text;
|
color: @color-input-text;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Sheet content inputs & selects — dark text
|
|
||||||
.window-app.sheet .window-content,
|
|
||||||
.application.sheet .window-content {
|
|
||||||
.sheet-header,
|
.sheet-header,
|
||||||
.sheet-body {
|
.sheet-body {
|
||||||
select[type="text"],
|
select[type="text"],
|
||||||
@@ -53,16 +58,6 @@ select {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Sheet body + window-content background
|
|
||||||
.window-app .window-content,
|
|
||||||
.window-app.sheet .window-content .sheet-body,
|
|
||||||
.application .window-content,
|
|
||||||
.application.sheet .window-content .sheet-body {
|
|
||||||
font-size: 0.8rem;
|
|
||||||
background: @background-image;
|
|
||||||
color: @color-text-dark;
|
|
||||||
}
|
|
||||||
|
|
||||||
section.sheet-body {
|
section.sheet-body {
|
||||||
padding: 0.25rem 0.5rem;
|
padding: 0.25rem 0.5rem;
|
||||||
|
|
||||||
@@ -73,7 +68,7 @@ section.sheet-body {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
.sheet {
|
.fvtt-ecryme {
|
||||||
header.sheet-header {
|
header.sheet-header {
|
||||||
.profile-img {
|
.profile-img {
|
||||||
object-fit: cover;
|
object-fit: cover;
|
||||||
@@ -135,8 +130,8 @@ nav.sheet-tabs {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Tooltip
|
// Tooltip (scoped to Ecryme sheets)
|
||||||
.window-app.sheet .window-content {
|
.fvtt-ecryme .window-content {
|
||||||
.tooltip:hover .tooltiptext {
|
.tooltip:hover .tooltiptext {
|
||||||
top: 2rem;
|
top: 2rem;
|
||||||
left: 2rem;
|
left: 2rem;
|
||||||
|
|||||||
+2
-2
@@ -241,11 +241,11 @@ ul, li {
|
|||||||
.item-name-label-header-long { flex-grow: 2; max-width: 14rem; min-width: 14rem; }
|
.item-name-label-header-long { flex-grow: 2; max-width: 14rem; min-width: 14rem; }
|
||||||
.item-name-label-header-long2 { flex-grow: 2; max-width: 24rem; min-width: 24rem; }
|
.item-name-label-header-long2 { flex-grow: 2; max-width: 24rem; min-width: 24rem; }
|
||||||
.item-name-label { flex-grow: 2; max-width: 10rem; min-width: 10rem; }
|
.item-name-label { flex-grow: 2; max-width: 10rem; min-width: 10rem; }
|
||||||
.item-name-label-long { margin-top: 4px; flex-grow: 2; max-width: 12rem; min-width: 12rem; }
|
.item-name-label-long { margin-top: 4px; flex: 1; min-width: 4rem; overflow: hidden; text-overflow: ellipsis; white-space: nowrap; }
|
||||||
.item-name-label-short { margin-top: 4px; flex-grow: 1; max-width: 4rem; min-width: 4rem; }
|
.item-name-label-short { margin-top: 4px; flex-grow: 1; max-width: 4rem; min-width: 4rem; }
|
||||||
.item-name-label-medium { margin-top: 4px; flex-grow: 2; max-width: 6rem; min-width: 6rem; }
|
.item-name-label-medium { margin-top: 4px; flex-grow: 2; max-width: 6rem; min-width: 6rem; }
|
||||||
.item-name-label-medium2 { margin-top: 4px; flex-grow: 0; max-width: 10rem; min-width: 10rem; }
|
.item-name-label-medium2 { margin-top: 4px; flex-grow: 0; max-width: 10rem; min-width: 10rem; }
|
||||||
.item-name-label-free { margin-top: 4px; align-self: flex-start; }
|
.item-name-label-free { margin-top: 4px; align-self: flex-start; max-width: 10rem; overflow: hidden; text-overflow: ellipsis; white-space: nowrap; }
|
||||||
.item-name-label-long2 { margin-top: 4px; flex-grow: 2; max-width: 22rem; min-width: 22rem; }
|
.item-name-label-long2 { margin-top: 4px; flex-grow: 2; max-width: 22rem; min-width: 22rem; }
|
||||||
.item-name-label-level2 { flex-grow: 2; max-width: 9rem; min-width: 9rem; }
|
.item-name-label-level2 { flex-grow: 2; max-width: 9rem; min-width: 9rem; }
|
||||||
|
|
||||||
|
|||||||
+25
-5
@@ -97,11 +97,25 @@
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"license": "LICENSE.txt",
|
"license": "LICENSE.md",
|
||||||
"manifest": "https://www.uberwald.me/gitea/public/fvtt-ecryme/raw/branch/master/system.json",
|
"manifest": "https://www.uberwald.me/gitea/public/fvtt-ecryme/raw/branch/master/system.json",
|
||||||
"compatibility": {
|
"compatibility": {
|
||||||
"minimum": "11",
|
"minimum": "14",
|
||||||
"verified": "13"
|
"verified": "14"
|
||||||
|
},
|
||||||
|
"documentTypes": {
|
||||||
|
"Actor": {
|
||||||
|
"pc": {"htmlFields": ["description", "gmnotes"]},
|
||||||
|
"npc": {"htmlFields": ["description", "gmnotes"]},
|
||||||
|
"annency": {"htmlFields": ["description", "enhancements"]}
|
||||||
|
},
|
||||||
|
"Item": {
|
||||||
|
"equipment": {"htmlFields": ["description"]},
|
||||||
|
"trait": {"htmlFields": ["description"]},
|
||||||
|
"weapon": {"htmlFields": ["description"]},
|
||||||
|
"specialization": {"htmlFields": ["description"]},
|
||||||
|
"maneuver": {"htmlFields": ["description"]}
|
||||||
|
}
|
||||||
},
|
},
|
||||||
"id": "fvtt-ecryme",
|
"id": "fvtt-ecryme",
|
||||||
"primaryTokenAttribute": "secondary.health",
|
"primaryTokenAttribute": "secondary.health",
|
||||||
@@ -116,12 +130,18 @@
|
|||||||
"id": "babele",
|
"id": "babele",
|
||||||
"type": "module",
|
"type": "module",
|
||||||
"compatibility": {}
|
"compatibility": {}
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"id": "lib-wrapper",
|
||||||
|
"type": "module",
|
||||||
|
"compatibility": {}
|
||||||
}
|
}
|
||||||
|
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
"title": "Ecryme, le Jeu de Rôles",
|
"title": "Ecryme, le Jeu de Rôles",
|
||||||
"url": "https://www.uberwald.me/gitea/public/fvtt-ecryme",
|
"url": "https://www.uberwald.me/gitea/public/fvtt-ecryme",
|
||||||
"version": "13.0.4",
|
"version": "14.1.2",
|
||||||
"download": "https://www.uberwald.me/gitea/public/fvtt-ecryme/archive/fvtt-ecryme-v13.0.4.zip",
|
"download": "https://www.uberwald.me/gitea/public/fvtt-ecryme/archive/fvtt-ecryme-v14.1.2.zip",
|
||||||
"background": "systems/fvtt-ecryme/images/assets/ecryme_extract_panel_01.webp"
|
"background": "systems/fvtt-ecryme/images/assets/ecryme_extract_panel_01.webp"
|
||||||
}
|
}
|
||||||
@@ -16,8 +16,7 @@
|
|||||||
<ul>
|
<ul>
|
||||||
<li class="flexrow item" data-item-id="{{spleen.id}}">
|
<li class="flexrow item" data-item-id="{{spleen.id}}">
|
||||||
<label class="item-field-label-short">Spleen :</label>
|
<label class="item-field-label-short">Spleen :</label>
|
||||||
<label class="item-name-label-long">{{spleen.name}}</label>
|
<label class="item-name-label-long" title="{{spleen.name}}">{{spleen.name}}</label>
|
||||||
<div class="item-filler"> </div>
|
|
||||||
{{#if spleen}}
|
{{#if spleen}}
|
||||||
<div class="item-controls item-controls-fixed-full">
|
<div class="item-controls item-controls-fixed-full">
|
||||||
<a class="item-control item-add" data-type="trait" title="Create Trait"><i
|
<a class="item-control item-add" data-type="trait" title="Create Trait"><i
|
||||||
@@ -30,8 +29,7 @@
|
|||||||
</li>
|
</li>
|
||||||
<li class="item flexrow" data-item-id="{{ideal.id}}">
|
<li class="item flexrow" data-item-id="{{ideal.id}}">
|
||||||
<label class="item-field-label-short">Ideal :</label>
|
<label class="item-field-label-short">Ideal :</label>
|
||||||
<label class="item-name-label-long">{{ideal.name}}</label>
|
<label class="item-name-label-long" title="{{ideal.name}}">{{ideal.name}}</label>
|
||||||
<div class="item-filler"> </div>
|
|
||||||
{{#if ideal}}
|
{{#if ideal}}
|
||||||
<div class="item-controls item-controls-fixed-full">
|
<div class="item-controls item-controls-fixed-full">
|
||||||
<a class="item-control item-add" data-type="trait" title="Create Trait"><i
|
<a class="item-control item-add" data-type="trait" title="Create Trait"><i
|
||||||
@@ -45,7 +43,7 @@
|
|||||||
<li class="item flexrow flexrow-no-expand flexrow-start ">
|
<li class="item flexrow flexrow-no-expand flexrow-start ">
|
||||||
<label class="item-name-label-short">Traits :</label>
|
<label class="item-name-label-short">Traits :</label>
|
||||||
{{#each traits as |trait key|}}
|
{{#each traits as |trait key|}}
|
||||||
<label class="item-name-label-free"><a data-item-id="{{trait._id}}" class="item-edit">{{trait.name}}</a>, </label>
|
<label class="item-name-label-free" title="{{trait.name}}"><a data-item-id="{{trait._id}}" class="item-edit">{{trait.name}}</a>, </label>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
</li>
|
</li>
|
||||||
|
|
||||||
|
|||||||
@@ -16,8 +16,7 @@
|
|||||||
<ul>
|
<ul>
|
||||||
<li class="flexrow item" data-item-id="{{spleen._id}}">
|
<li class="flexrow item" data-item-id="{{spleen._id}}">
|
||||||
<label class="item-field-label-short">{{localize "ECRY.ui.spleen"}} :</label>
|
<label class="item-field-label-short">{{localize "ECRY.ui.spleen"}} :</label>
|
||||||
<label class="item-name-label-long">{{spleen.name}}</label>
|
<label class="item-name-label-long" title="{{spleen.name}}">{{spleen.name}}</label>
|
||||||
<div class="item-filler"> </div>
|
|
||||||
{{#if spleen}}
|
{{#if spleen}}
|
||||||
<div class="item-controls item-controls-fixed">
|
<div class="item-controls item-controls-fixed">
|
||||||
<a data-action="itemEdit" data-item-id="{{spleen._id}}" title="{{localize 'ECRY.ui.edit'}}"><i class="fas fa-edit"></i></a>
|
<a data-action="itemEdit" data-item-id="{{spleen._id}}" title="{{localize 'ECRY.ui.edit'}}"><i class="fas fa-edit"></i></a>
|
||||||
@@ -27,8 +26,7 @@
|
|||||||
</li>
|
</li>
|
||||||
<li class="item flexrow" data-item-id="{{ideal._id}}">
|
<li class="item flexrow" data-item-id="{{ideal._id}}">
|
||||||
<label class="item-field-label-short">{{localize "ECRY.ui.ideal"}} :</label>
|
<label class="item-field-label-short">{{localize "ECRY.ui.ideal"}} :</label>
|
||||||
<label class="item-name-label-long">{{ideal.name}}</label>
|
<label class="item-name-label-long" title="{{ideal.name}}">{{ideal.name}}</label>
|
||||||
<div class="item-filler"> </div>
|
|
||||||
{{#if ideal}}
|
{{#if ideal}}
|
||||||
<div class="item-controls item-controls-fixed">
|
<div class="item-controls item-controls-fixed">
|
||||||
<a data-action="itemEdit" data-item-id="{{ideal._id}}" title="{{localize 'ECRY.ui.edit'}}"><i class="fas fa-edit"></i></a>
|
<a data-action="itemEdit" data-item-id="{{ideal._id}}" title="{{localize 'ECRY.ui.edit'}}"><i class="fas fa-edit"></i></a>
|
||||||
@@ -39,7 +37,7 @@
|
|||||||
<li class="item flexrow flexrow-no-expand flexrow-start">
|
<li class="item flexrow flexrow-no-expand flexrow-start">
|
||||||
<label class="item-name-label-short">{{localize "ECRY.ui.traits"}} :</label>
|
<label class="item-name-label-short">{{localize "ECRY.ui.traits"}} :</label>
|
||||||
{{#each traits as |trait key|}}
|
{{#each traits as |trait key|}}
|
||||||
<label class="item-name-label-free">
|
<label class="item-name-label-free" title="{{trait.name}}">
|
||||||
<a data-action="itemEdit" data-item-id="{{trait._id}}">{{trait.name}}</a>{{#unless @last}}, {{/unless}}
|
<a data-action="itemEdit" data-item-id="{{trait._id}}">{{trait.name}}</a>{{#unless @last}}, {{/unless}}
|
||||||
</label>
|
</label>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
|
|||||||
@@ -76,7 +76,7 @@
|
|||||||
</div>
|
</div>
|
||||||
</div>
|
</div>
|
||||||
<div class="item-field flex1 right">
|
<div class="item-field flex1 right">
|
||||||
<a data-action="actorDelete" class="item-control" title="{{localize "BOL.ui.delete"}}"><i class="fas fa-trash"></i></a>
|
<a data-action="actorDelete" class="item-control" title="{{localize "ECRY.ui.delete"}}"><i class="fas fa-trash"></i></a>
|
||||||
</div>
|
</div>
|
||||||
</li>
|
</li>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
|
|||||||
@@ -6,7 +6,22 @@
|
|||||||
"folders": {
|
"folders": {
|
||||||
"Mental": "Mentale",
|
"Mental": "Mentale",
|
||||||
"Physical": "Physique",
|
"Physical": "Physique",
|
||||||
"Spocial": "Sociale"
|
"Social": "Sociale",
|
||||||
|
"Athletics": "Athlétisme",
|
||||||
|
"Brawling": "Pugilat",
|
||||||
|
"Driving": "Conduite",
|
||||||
|
"Fencing": "Escrime",
|
||||||
|
"Shooting": "Tir",
|
||||||
|
"Anthropo-mecanology": "Anthropo-mécanologie",
|
||||||
|
"Ecrymology": "Écrymologie",
|
||||||
|
"Traumatology": "Traumatologie",
|
||||||
|
"Traversology": "Traversologie",
|
||||||
|
"Urbatechnology": "Urbatechnologie",
|
||||||
|
"Creativity": "Créativité",
|
||||||
|
"Guile": "Maraude",
|
||||||
|
"Loquacity": "Faconde",
|
||||||
|
"Performance": "Représentation",
|
||||||
|
"Quibbling": "Argutie"
|
||||||
},
|
},
|
||||||
"entries": {
|
"entries": {
|
||||||
"Aircraft": {
|
"Aircraft": {
|
||||||
|
|||||||
+11
-22
@@ -1,31 +1,19 @@
|
|||||||
<div class="chat-message-header">
|
<div class="chat-message-header">
|
||||||
<img class="actor-icon" src="systems/fvtt-ecryme/images/icons/logo-ecryme.webp" alt="Écryme" />
|
<img
|
||||||
|
class="actor-icon"
|
||||||
|
src="systems/fvtt-ecryme/images/icons/logo-ecryme.webp"
|
||||||
|
alt="Écryme"
|
||||||
|
/>
|
||||||
<h4 class="chat-actor-name">Écryme RPG</h4>
|
<h4 class="chat-actor-name">Écryme RPG</h4>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="ecryme-chat-body">
|
<div class="ecryme-chat-body">
|
||||||
|
|
||||||
<h3 class="welcome-message-h3">⚙ Bonjour à tous !</h3>
|
<h3 class="welcome-message-h3">⚙ Bonjour à tous !</h3>
|
||||||
|
|
||||||
<div class="welcome-section">
|
|
||||||
👋 Juste un petit message pour vous informer que :
|
|
||||||
<br />
|
|
||||||
<strong>⚠️ Le nouveau financement participatif pour la prochaine extension
|
|
||||||
d'Écryme, LES SECRETS DE L'ÉCRYME ouvre le 21 octobre !</strong>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<div class="welcome-section">
|
|
||||||
⚠️ Suivez la page de pré-lancement ici pour être sûr de ne pas manquer le
|
|
||||||
lancement :<br />
|
|
||||||
<a href="https://shorturl.at/qDjg7">https://shorturl.at/qDjg7</a>
|
|
||||||
</div>
|
|
||||||
|
|
||||||
<hr />
|
|
||||||
|
|
||||||
<div class="welcome-section">
|
<div class="welcome-section">
|
||||||
Nous avons aussi un nouveau Discord pour ceux ou celles qui souhaiteraient
|
Nous avons aussi un nouveau Discord pour ceux ou celles qui souhaiteraient
|
||||||
participer plus activement à la communauté des jeux d'Open Sesame Games, avec
|
participer plus activement à la communauté des jeux d'Open Sesame Games,
|
||||||
un espace dédié aux écrymiens !<br />
|
avec un espace dédié aux écrymiens !<br />
|
||||||
Nouveaux joueurs comme vétérans sont les bienvenus, n'hésitez pas à passer
|
Nouveaux joueurs comme vétérans sont les bienvenus, n'hésitez pas à passer
|
||||||
pour papoter, profiter de nos ressources, ou suivre les nouvelles d'OSG plus
|
pour papoter, profiter de nos ressources, ou suivre les nouvelles d'OSG plus
|
||||||
directement.<br />
|
directement.<br />
|
||||||
@@ -35,13 +23,14 @@
|
|||||||
<div class="welcome-section">
|
<div class="welcome-section">
|
||||||
Ce système vous est proposé par <strong>Open Sesame Games</strong>.<br />
|
Ce système vous est proposé par <strong>Open Sesame Games</strong>.<br />
|
||||||
Vous trouverez de l'aide dans
|
Vous trouverez de l'aide dans
|
||||||
@UUID[Compendium.fvtt-ecryme.help.JournalEntry.wooTFYjEwh83FwgT]{Aide pour Écryme}<br />
|
@UUID[Compendium.fvtt-ecryme.help.JournalEntry.wooTFYjEwh83FwgT]{Aide pour
|
||||||
|
Écryme}<br />
|
||||||
ainsi que sur le Discord de Foundry FR :<br />
|
ainsi que sur le Discord de Foundry FR :<br />
|
||||||
<a href="https://discord.gg/pPSDNJk">Discord Foundry FR</a>
|
<a href="https://discord.gg/pPSDNJk">Discord Foundry FR</a>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
<div class="welcome-footer">
|
<div class="welcome-footer">
|
||||||
⚙ Merci pour votre attention et à très bientôt ! — L'équipe Open Sesame Games
|
⚙ Merci pour votre attention et à très bientôt ! — L'équipe Open Sesame
|
||||||
|
Games
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
Reference in New Issue
Block a user