Migration complète vers DataModels Foundry VTT
- Ajout de 14 DataModels (10 Items + 3 Acteurs) * Items: equipment, weapon, trait, specialization, maneuver, scar, annency, boheme, contact, confrontation * Acteurs: pc, npc, annency - Corrections d'initialisation * Ordre d'initialisation corrigé (CONFIG.dataModels avant game.system) * Import dynamique des DataModels pour éviter timing issues * Helper functions pour éviter réutilisation de champs - Documentation complète * AUDIT_DATAMODELS.md: Rapport d'audit complet (85+ champs vérifiés) * MIGRATION_DATAMODELS.md: Guide de migration * FIX_INIT_ERROR.md: Résolution des erreurs * BABELE_ERROR_ANALYSIS.md: Analyse erreur Babele * RESUME_MIGRATION.md: Résumé complet * modules/models/README.md: Documentation des DataModels - template.json marqué comme DEPRECATED - changelog.md mis à jour Note: Erreur Babele/LibWrapper non résolue (problème de module externe) Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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@@ -29,10 +29,8 @@ Hooks.once("init", async function () {
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console.log(`Initializing Ecryme RPG`);
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game.system.ecryme = {
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config: ECRYME_CONFIG,
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EcrymeHotbar
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}
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// Import DataModels dynamically to avoid timing issues
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const models = await import("./models/_module.js");
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/* -------------------------------------------- */
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// preload handlebars templates
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@@ -54,7 +52,31 @@ Hooks.once("init", async function () {
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// Define custom Entity classes
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CONFIG.Combat.documentClass = EcrymeCombat
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CONFIG.Actor.documentClass = EcrymeActor
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CONFIG.Actor.dataModels = {
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pc: models.EcrymePCDataModel,
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npc: models.EcrymeNPCDataModel,
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annency: models.EcrymeAnnencyDataModel
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}
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CONFIG.Item.documentClass = EcrymeItem
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CONFIG.Item.dataModels = {
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equipment: models.EcrymeEquipmentDataModel,
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weapon: models.EcrymeWeaponDataModel,
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trait: models.EcrymeTraitDataModel,
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specialization: models.EcrymeSpecializationDataModel,
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maneuver: models.EcrymeManeuverDataModel,
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scar: models.EcrymeScarDataModel,
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annency: models.EcrymeAnnencyItemDataModel,
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boheme: models.EcrymeBohemeDataModel,
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contact: models.EcrymeContactDataModel,
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confrontation: models.EcrymeConfrontationDataModel
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}
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game.system.ecryme = {
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config: ECRYME_CONFIG,
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models,
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EcrymeHotbar
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}
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/* -------------------------------------------- */
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// Register sheet application classes
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