Fix confrontation with players
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@ -300,6 +300,7 @@ export class EcrymeUtility {
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let messageId = EcrymeUtility.findChatMessageId(event.currentTarget)
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let message = game.messages.get(messageId)
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let rollData = message.getFlag("world", "ecryme-rolldata")
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ui.notifications.info( game.i18n.localize("ECRY.chat.confrontselect"))
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EcrymeUtility.manageConfrontation(rollData)
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})
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html.on("click", '.button-apply-cephaly-difficulty', event => {
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@ -409,10 +410,15 @@ export class EcrymeUtility {
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/* -------------------------------------------- */
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static async onSocketMesssage(msg) {
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console.log("SOCKET MESSAGE", msg.name)
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if (msg.name == "msg-draw-card") {
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if (game.user.isGM && game.system.ecryme.currentTirage) {
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game.system.ecryme.currentTirage.addCard(msg.data.msgId)
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console.log("SOCKET MESSAGE", msg)
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if (msg.name == "msg_gm_chat_message") {
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let rollData = msg.data.rollData
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if ( game.user.isGM ) {
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let chatMsg = await this.createChatMessage(rollData.alias, "blindroll", {
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content: await renderTemplate(msg.data.template, rollData),
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whisper: game.user.id
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})
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chatMsg.setFlag("world", "ecryme-rolldata", rollData)
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}
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}
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}
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@ -631,12 +637,10 @@ export class EcrymeUtility {
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}
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/* -------------------------------------------- */
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static blindMessageToGM(chatOptions) {
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let chatGM = duplicate(chatOptions);
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chatGM.whisper = this.getUsers(user => user.isGM);
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chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
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console.log("blindMessageToGM", chatGM);
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game.socket.emit("system.fvtt-ecryme", { msg: "msg_gm_chat_message", data: chatGM });
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static blindMessageToGM(chatData) {
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chatData.whisper = this.getUsers(user => user.isGM);
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console.log("blindMessageToGM", chatData);
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game.socket.emit("system.fvtt-ecryme", { name: "msg_gm_chat_message", data: chatData });
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}
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@ -656,18 +660,14 @@ export class EcrymeUtility {
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}
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return array;
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}
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/* -------------------------------------------- */
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static async createChatMessage(name, rollMode, chatOptions) {
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switch (rollMode) {
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case "blindroll": // GM only
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if (!game.user.isGM) {
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this.blindMessageToGM(chatOptions);
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chatOptions.whisper = [game.user.id];
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chatOptions.content = "Message only to the GM";
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}
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else {
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} else {
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chatOptions.whisper = this.getUsers(user => user.isGM);
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}
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break;
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@ -50,6 +50,7 @@ export class EcrymeConfrontDialog extends Dialog {
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let msg = await EcrymeUtility.createChatMessage(this.rollData.alias, "blindroll", {
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content: await renderTemplate(`systems/fvtt-ecryme/templates/chat/chat-confrontation-pending.hbs`, this.rollData)
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})
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EcrymeUtility.blindMessageToGM( { rollData: this.rollData, template: "systems/fvtt-ecryme/templates/chat/chat-confrontation-pending.hbs" })
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console.log("MSG", this.rollData)
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msg.setFlag("world", "ecryme-rolldata", this.rollData)
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}
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@ -82,13 +83,24 @@ export class EcrymeConfrontDialog extends Dialog {
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let button = this.buttonDisabled
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setTimeout(function () { $(".launchConfront").attr("disabled", button) }, 180)
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}
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/* ------------------ -------------------------- */
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_canDragStart(selector) {
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console.log("CAN DRAG START", selector, super._canDragStart(selector) )
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return true
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}
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_canDragDrop(selector) {
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console.log("CAN DRAG DROP", selector, super._canDragDrop(selector) )
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return true
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}
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/* ------------------ -------------------------- */
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_onDragStart(event) {
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console.log("DRAGSTART::::", event)
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super._onDragStart(event)
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let dragType = $(event.srcElement).data("drag-type")
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let diceData = {}
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//console.log("DRAGTYPE", dragType)
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console.log("DRAGTYPE", dragType)
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if (dragType == "dice") {
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diceData = {
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dragType: "dice",
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@ -111,7 +123,7 @@ export class EcrymeConfrontDialog extends Dialog {
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let data = JSON.parse(dataJSON)
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if ( data.dragType == "dice") {
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let idx = Number(data.diceIndex)
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//console.log("DATA", data, event, event.srcElement.className)
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console.log("DATA", data, event, event.srcElement.className)
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if (event.srcElement.className.includes("execution") &&
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this.rollData.availableDices.filter(d => d.location == "execution").length < 2) {
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this.rollData.availableDices[idx].location = "execution"
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