Remove invalid DataModels - keep only template.json types
Removed DataModels that are NOT in template.json types array: - scar, annency-item, boheme, contact, confrontation Only valid Item types are: equipment, weapon, trait, specialization, maneuver Only valid Actor types are: pc, npc, annency Updated: - modules/models/_module.js - modules/ecryme-main.js (CONFIG.Item.dataModels) - system.json (documentTypes) - modules/models/README.md Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
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@@ -17,11 +17,6 @@ Le système Ecryme a été migré de l'ancien système `template.json` vers les
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- **trait.js** - Traits de personnage
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- **specialization.js** - Spécialisations de compétences
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- **maneuver.js** - Manœuvres de combat
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- **scar.js** - Cicatrices (impacts permanents)
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- **annency-item.js** - Items Annency
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- **boheme.js** - Bohèmes
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- **contact.js** - Contacts
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- **confrontation.js** - Confrontations
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### Modèles d'Acteurs
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@@ -3,17 +3,12 @@
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* Ce fichier centralise tous les exports des modèles de données
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*/
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// Modèles d'items
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// Modèles d'items (uniquement les types définis dans template.json types array)
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export { default as EcrymeEquipmentDataModel } from './equipment.js';
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export { default as EcrymeWeaponDataModel } from './weapon.js';
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export { default as EcrymeTraitDataModel } from './trait.js';
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export { default as EcrymeSpecializationDataModel } from './specialization.js';
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export { default as EcrymeManeuverDataModel } from './maneuver.js';
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export { default as EcrymeScarDataModel } from './scar.js';
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export { default as EcrymeAnnencyItemDataModel } from './annency-item.js';
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export { default as EcrymeBohemeDataModel } from './boheme.js';
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export { default as EcrymeContactDataModel } from './contact.js';
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export { default as EcrymeConfrontationDataModel } from './confrontation.js';
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// Modèles d'acteurs
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export { default as EcrymePCDataModel } from './pc.js';
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@@ -1,14 +0,0 @@
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/**
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* Data model pour les annency (items)
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*/
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export default class EcrymeAnnencyItemDataModel extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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description: new fields.HTMLField({ initial: "" }),
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collective: new fields.BooleanField({ initial: false }),
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multiple: new fields.BooleanField({ initial: false }),
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improvements: new fields.StringField({ initial: "" })
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};
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}
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}
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@@ -1,13 +0,0 @@
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/**
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* Data model pour les bohèmes
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*/
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export default class EcrymeBohemeDataModel extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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description: new fields.HTMLField({ initial: "" }),
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ideals: new fields.StringField({ initial: "" }),
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political: new fields.StringField({ initial: "" })
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};
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}
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}
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@@ -1,16 +0,0 @@
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/**
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* Data model pour les confrontations
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*/
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export default class EcrymeConfrontationDataModel extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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description: new fields.HTMLField({ initial: "" }),
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attackerId: new fields.StringField({ initial: "" }),
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defenserId: new fields.StringField({ initial: "" }),
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rolllist: new fields.ArrayField(new fields.ObjectField(), { initial: [] }),
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bonusexecution: new fields.NumberField({ initial: 0, integer: true }),
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bonuspreservation: new fields.NumberField({ initial: 0, integer: true })
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};
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}
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}
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@@ -1,23 +0,0 @@
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/**
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* Data model pour les contacts
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*/
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export default class EcrymeContactDataModel extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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description: new fields.HTMLField({ initial: "" }),
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attitude: new fields.StringField({
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initial: "neutral",
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choices: {
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hostile: "Hostile",
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unfriendly: "Inamical",
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neutral: "Neutre",
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friendly: "Amical",
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allied: "Allié"
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}
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}),
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organization: new fields.StringField({ initial: "" }),
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location: new fields.StringField({ initial: "" })
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};
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}
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}
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@@ -1,25 +0,0 @@
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/**
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* Data model pour les cicatrices
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*/
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export default class EcrymeScarDataModel extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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description: new fields.HTMLField({ initial: "" }),
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skillcategory: new fields.ArrayField(
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new fields.StringField({
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choices: {
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physical: "Physique",
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mental: "Mental",
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social: "Social",
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cephalie: "Céphalie"
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}
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}),
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{
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initial: ["physical", "mental", "social", "cephalie"]
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}
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),
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scarLevel: new fields.NumberField({ initial: 1, integer: true, min: 1 })
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};
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}
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}
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